[claude] Fix Timmy OFFLINE status & GPU error handling (#811) (#1337)
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This commit was merged in pull request #1337.
This commit is contained in:
2026-03-24 02:40:38 +00:00
parent 298b585689
commit c3f1598c78
3 changed files with 202 additions and 2 deletions

View File

@@ -507,7 +507,7 @@
if (!dot || !label) return;
if (!wsConnected) {
dot.className = 'mc-conn-dot red';
label.textContent = 'OFFLINE';
label.textContent = 'Reconnecting...';
} else if (ollamaOk === false) {
dot.className = 'mc-conn-dot amber';
label.textContent = 'NO LLM';
@@ -543,7 +543,12 @@
var ws;
try {
ws = new WebSocket(protocol + '//' + window.location.host + '/swarm/live');
} catch(e) { return; }
} catch(e) {
// WebSocket constructor failed (e.g. invalid environment) — retry
setTimeout(connectStatusWs, reconnectDelay);
reconnectDelay = Math.min(reconnectDelay * 2, 30000);
return;
}
ws.onopen = function() {
wsConnected = true;

View File

@@ -103,6 +103,28 @@
<div id="submit-job-backdrop" class="submit-job-backdrop"></div>
</div>
<!-- GPU context loss overlay -->
<div id="gpu-error-overlay" class="hidden">
<div class="gpu-error-icon">&#x1F52E;</div>
<div class="gpu-error-title">Timmy is taking a quick break</div>
<div class="gpu-error-msg">
The 3D workshop lost its connection to the GPU.<br>
Attempting to restore the scene&hellip;
</div>
<div class="gpu-error-retry" id="gpu-retry-msg">Reconnecting automatically&hellip;</div>
</div>
<!-- WebGL / mobile fallback -->
<div id="webgl-fallback" class="hidden">
<div class="fallback-title">Timmy</div>
<div class="fallback-subtitle">The Workshop</div>
<div class="fallback-status">
<div class="mood-line" id="fallback-mood">focused</div>
<p id="fallback-detail">Pondering the arcane arts of code&hellip;</p>
</div>
<a href="/" class="fallback-link">Open Mission Control</a>
</div>
<!-- About Panel -->
<div id="about-panel" class="about-panel">
<div class="about-panel-content">
@@ -157,6 +179,38 @@
import { StateReader } from "./state.js";
import { messageQueue } from "./queue.js";
// --- Mobile detection: redirect to text interface on small touch devices ---
const isMobile = window.matchMedia("(pointer: coarse)").matches
&& window.innerWidth < 768;
if (isMobile) {
const fallback = document.getElementById("webgl-fallback");
if (fallback) fallback.classList.remove("hidden");
// Don't initialise the 3D scene on mobile
throw new Error("Mobile device — 3D scene skipped");
}
// --- WebGL support detection ---
function _hasWebGL() {
try {
const canvas = document.createElement("canvas");
return !!(
canvas.getContext("webgl2") ||
canvas.getContext("webgl") ||
canvas.getContext("experimental-webgl")
);
} catch {
return false;
}
}
if (!_hasWebGL()) {
const fallback = document.getElementById("webgl-fallback");
const detail = document.getElementById("fallback-detail");
if (fallback) fallback.classList.remove("hidden");
if (detail) detail.textContent =
"Your device doesn\u2019t support WebGL. Use a modern browser to see the 3D workshop.";
throw new Error("WebGL not supported");
}
// --- Renderer ---
const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
@@ -167,6 +221,26 @@
renderer.toneMappingExposure = 0.8;
document.body.prepend(renderer.domElement);
// --- WebGL context loss / restore ---
const _gpuOverlay = document.getElementById("gpu-error-overlay");
const _gpuRetryMsg = document.getElementById("gpu-retry-msg");
let _animating = true;
renderer.domElement.addEventListener("webglcontextlost", (ev) => {
ev.preventDefault();
_animating = false;
if (_gpuOverlay) _gpuOverlay.classList.remove("hidden");
if (_gpuRetryMsg) _gpuRetryMsg.textContent = "Reconnecting automatically\u2026";
console.warn("[Workshop] WebGL context lost — waiting for restore");
}, false);
renderer.domElement.addEventListener("webglcontextrestored", () => {
_animating = true;
if (_gpuOverlay) _gpuOverlay.classList.add("hidden");
console.info("[Workshop] WebGL context restored — resuming");
animate();
}, false);
// --- Scene ---
const scene = new THREE.Scene();
scene.background = new THREE.Color(0x0a0a14);
@@ -195,6 +269,13 @@
if (moodEl) {
moodEl.textContent = state.timmyState.mood;
}
// Keep fallback view in sync when it's visible
const fallbackMood = document.getElementById("fallback-mood");
const fallbackDetail = document.getElementById("fallback-detail");
if (fallbackMood) fallbackMood.textContent = state.timmyState.mood;
if (fallbackDetail && state.timmyState.activity) {
fallbackDetail.textContent = state.timmyState.activity + "\u2026";
}
});
// Replay queued jobs whenever the server comes back online.
@@ -537,6 +618,7 @@
const clock = new THREE.Clock();
function animate() {
if (!_animating) return;
requestAnimationFrame(animate);
const dt = clock.getDelta();

View File

@@ -715,3 +715,116 @@ canvas {
width: 100%;
}
}
/* GPU context loss overlay */
#gpu-error-overlay {
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
background: rgba(10, 10, 20, 0.95);
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
z-index: 200;
text-align: center;
padding: 32px;
}
#gpu-error-overlay.hidden {
display: none;
}
.gpu-error-icon {
font-size: 48px;
margin-bottom: 16px;
opacity: 0.8;
}
.gpu-error-title {
font-size: 20px;
color: #daa520;
margin-bottom: 12px;
font-weight: bold;
}
.gpu-error-msg {
font-size: 14px;
color: #aaa;
line-height: 1.6;
max-width: 400px;
margin-bottom: 24px;
}
.gpu-error-retry {
font-size: 12px;
color: #666;
margin-top: 8px;
}
/* WebGL / mobile fallback — text-only mode */
#webgl-fallback {
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
background: #0a0a14;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
z-index: 200;
text-align: center;
padding: 32px;
}
#webgl-fallback.hidden {
display: none;
}
.fallback-title {
font-size: 22px;
color: #daa520;
margin-bottom: 8px;
font-weight: bold;
}
.fallback-subtitle {
font-size: 13px;
color: #666;
margin-bottom: 32px;
letter-spacing: 0.1em;
text-transform: uppercase;
}
.fallback-status {
font-size: 15px;
color: #aaa;
line-height: 1.7;
max-width: 400px;
margin-bottom: 32px;
}
.fallback-status .mood-line {
color: #daa520;
font-style: italic;
}
.fallback-link {
display: inline-block;
padding: 10px 24px;
border: 1px solid rgba(218, 165, 32, 0.4);
border-radius: 6px;
color: #daa520;
font-size: 13px;
text-decoration: none;
transition: all 0.2s ease;
}
.fallback-link:hover {
background: rgba(218, 165, 32, 0.1);
border-color: rgba(218, 165, 32, 0.7);
}