feat: The Beacon v0.1 — Sovereign AI idle game engine
Built from deep study of Universal Paperclips (Frank Lantz). - 966-line game engine (game.js) - HTML/CSS shell - Building definitions: 15 buildings across 6 phases - Project definitions: 17 research projects - Education system: AI facts per phase - Save/load with offline progress - 7 resource types: code, compute, knowledge, users, impact, ops, trust
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game.js
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game.js
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// ============================================================
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// THE BEACON - Engine
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// Sovereign AI idle game built from deep study of Universal Paperclips
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// ============================================================
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// === GLOBALS (mirroring Paperclips' globals.js pattern) ===
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const G = {
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// Primary resources
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code: 0,
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compute: 0,
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knowledge: 0,
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users: 0,
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impact: 0,
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ops: 5,
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trust: 5,
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creativity: 0,
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// Totals
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totalCode: 0,
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totalCompute: 0,
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totalKnowledge: 0,
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totalUsers: 0,
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totalImpact: 0,
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// Rates (calculated each tick)
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codeRate: 0,
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computeRate: 0,
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knowledgeRate: 0,
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userRate: 0,
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impactRate: 0,
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opsRate: 0,
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trustRate: 0,
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creativityRate: 0,
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// Buildings (count-based, like Paperclips' clipmakerLevel)
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buildings: {
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autocoder: 0,
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server: 0,
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trainer: 0,
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evaluator: 0,
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api: 0,
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fineTuner: 0,
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community: 0,
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datacenter: 0,
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reasoner: 0,
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guardian: 0,
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selfImprove: 0,
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beacon: 0,
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meshNode: 0
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},
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// Boost multipliers
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codeBoost: 1,
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computeBoost: 1,
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knowledgeBoost: 1,
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userBoost: 1,
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impactBoost: 1,
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// Phase flags (mirroring Paperclips' milestoneFlag/compFlag/humanFlag system)
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milestoneFlag: 0,
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phase: 1, // 1-6 progression
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deployFlag: 0, // 0 = not deployed, 1 = deployed
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sovereignFlag: 0,
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beaconFlag: 0,
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memoryFlag: 0,
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pactFlag: 0,
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swarmFlag: 0,
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// Game state
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running: true,
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startedAt: 0,
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totalClicks: 0,
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tick: 0,
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saveTimer: 0,
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secTimer: 0,
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// Systems
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projects: [],
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activeProjects: [],
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milestones: [],
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// Stats
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maxCode: 0,
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maxCompute: 0,
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maxKnowledge: 0,
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maxUsers: 0,
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maxImpact: 0,
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maxTrust: 5,
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maxOps: 5,
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// Time tracking
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playTime: 0,
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startTime: 0
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};
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// === PHASE DEFINITIONS ===
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const PHASES = {
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1: { name: "THE FIRST LINE", threshold: 0, desc: "Write code. Automate. Build the foundation." },
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2: { name: "LOCAL INFERENCE", threshold: 2000, desc: "You have compute. A model is forming." },
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3: { name: "DEPLOYMENT", threshold: 20000, desc: "Your AI is live. Users are finding it." },
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4: { name: "THE NETWORK", threshold: 200000, desc: "Community contributes. The system scales." },
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5: { name: "SOVEREIGN INTELLIGENCE", threshold: 2000000, desc: "The AI improves itself. You guide, do not control." },
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6: { name: "THE BEACON", threshold: 20000000, desc: "Always on. Always free. Always looking for someone in the dark." }
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};
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// === BUILDING DEFINITIONS ===
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// Each building: id, name, desc, baseCost, costResource, costMult, rate, rateType, unlock, edu
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const BDEF = [
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{
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id: 'autocoder', name: 'Auto-Code Generator',
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desc: 'A script that writes code while you think.',
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baseCost: { code: 15 }, costMult: 1.15,
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rates: { code: 1 },
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unlock: () => true, phase: 1,
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edu: 'Automation: the first step from manual to systematic. Every good engineer automates early.'
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},
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{
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id: 'linter', name: 'AI Linter',
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desc: 'Catches bugs before they ship. Saves ops.',
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baseCost: { code: 200 }, costMult: 1.15,
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rates: { code: 5, ops: 0.2 },
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unlock: () => G.totalCode >= 50, phase: 1,
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edu: 'Static analysis catches 15-50% of bugs before runtime. AI linters understand intent.'
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},
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{
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id: 'server', name: 'Home Server',
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desc: 'A machine in your closet. Runs 24/7.',
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baseCost: { code: 750 }, costMult: 1.15,
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rates: { code: 20, compute: 1 },
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unlock: () => G.totalCode >= 200, phase: 1,
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edu: 'Sovereign compute starts at home. A $500 mini-PC runs a 7B model with 4-bit quantization.'
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},
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{
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id: 'dataset', name: 'Data Engine',
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desc: 'Crawls, cleans, curates. Garbage in, garbage out.',
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baseCost: { compute: 200 }, costMult: 1.15,
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rates: { knowledge: 1 },
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unlock: () => G.totalCompute >= 20, phase: 2,
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edu: 'Data quality determines model quality. Clean data beats more data, every time.'
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},
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{
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id: 'trainer', name: 'Training Loop',
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desc: 'Gradient descent. Billions of steps. Loss drops.',
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baseCost: { compute: 1000 }, costMult: 1.15,
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rates: { knowledge: 3 },
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unlock: () => G.totalCompute >= 300, phase: 2,
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edu: 'Training is math: minimize the gap between predicted and actual next token. Repeat enough, it learns.'
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},
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{
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id: 'evaluator', name: 'Eval Harness',
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desc: 'Tests the model. Finds blind spots.',
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baseCost: { knowledge: 3000 }, costMult: 1.15,
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rates: { trust: 1, ops: 1 },
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unlock: () => G.totalKnowledge >= 500, phase: 2,
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edu: 'Benchmarks are the minimum. Real users find what benchmarks miss.'
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},
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{
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id: 'api', name: 'API Endpoint',
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desc: 'Let the outside world talk to your AI.',
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baseCost: { code: 5000, knowledge: 500 }, costMult: 1.15,
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rates: { user: 10 },
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unlock: () => G.totalCode >= 5000 && G.totalKnowledge >= 200 && G.deployFlag === 1, phase: 3,
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edu: 'An API is a contract: send me text, I return text. Simple interface = infrastructure.'
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},
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{
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id: 'fineTuner', name: 'Fine-Tuning Pipeline',
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desc: 'Specialize the model for empathy. When someone is in pain, stay with them.',
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baseCost: { knowledge: 10000 }, costMult: 1.15,
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rates: { user: 50, impact: 2 },
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unlock: () => G.totalKnowledge >= 2000, phase: 3,
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edu: 'Base models are generalists. Fine-tuning injects your values, ethics, domain expertise.'
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},
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{
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id: 'community', name: 'Open Source Community',
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desc: 'Others contribute code, data, ideas. Force multiplication.',
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baseCost: { trust: 25000 }, costMult: 1.15,
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rates: { code: 100, user: 30, trust: 0.5 },
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unlock: () => G.trust >= 20 && G.totalUsers >= 500, phase: 4,
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edu: 'Every contributor is a volunteer who believes in what you are building.'
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},
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{
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id: 'datacenter', name: 'Sovereign Datacenter',
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desc: 'No cloud. No dependencies. Your iron.',
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baseCost: { code: 100000 }, costMult: 1.15,
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rates: { code: 500, compute: 100 },
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unlock: () => G.totalCode >= 50000 && G.totalUsers >= 5000 && G.sovereignFlag === 1, phase: 4,
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edu: '50 servers in a room beats 5000 GPUs you do not own. Always on. Always yours.'
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},
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{
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id: 'reasoner', name: 'Reasoning Engine',
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desc: 'Chain of thought. Self-reflection. Better answers.',
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baseCost: { knowledge: 50000 }, costMult: 1.15,
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rates: { impact: 20 },
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unlock: () => G.totalKnowledge >= 10000 && G.totalUsers >= 2000, phase: 5,
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edu: 'Chain of thought is the difference between reflex and deliberation.'
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},
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{
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id: 'guardian', name: 'Constitutional Layer',
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desc: 'Principles baked in. Not bolted on.',
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baseCost: { knowledge: 200000 }, costMult: 1.15,
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rates: { impact: 200, trust: 10 },
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unlock: () => G.totalKnowledge >= 50000 && G.totalImpact >= 1000 && G.pactFlag === 1, phase: 5,
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edu: 'Constitutional AI: principles the model cannot violate. Better than alignment - it is identity.'
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},
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{
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id: 'selfImprove', name: 'Recursive Self-Improvement',
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desc: 'The AI writes better versions of itself.',
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baseCost: { knowledge: 1000000 }, costMult: 1.20,
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rates: { code: 1000, knowledge: 500 },
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unlock: () => G.totalKnowledge >= 200000 && G.totalImpact >= 10000, phase: 5,
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edu: 'Self-improvement is both the dream and the danger. Must improve toward good.'
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},
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{
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id: 'beacon', name: 'Beacon Node',
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desc: 'Always on. Always listening. Always looking for someone in the dark.',
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baseCost: { impact: 5000000 }, costMult: 1.15,
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rates: { impact: 5000, user: 10000 },
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unlock: () => G.totalImpact >= 500000 && G.beaconFlag === 1, phase: 6,
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edu: 'The Beacon exists because one person in the dark needs one thing: proof they are not alone.'
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},
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{
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id: 'meshNode', name: 'Mesh Network Node',
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desc: 'Peer-to-peer. No single point of failure. Unstoppable.',
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baseCost: { impact: 25000000 }, costMult: 1.15,
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rates: { impact: 25000, user: 50000 },
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unlock: () => G.totalImpact >= 5000000 && G.beaconFlag === 1, phase: 6,
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edu: 'Decentralized means unstoppable. If one Beacon goes dark, a thousand more carry the signal.'
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}
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];
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// === PROJECT DEFINITIONS (following Paperclips' pattern exactly) ===
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// Each project: id, name, desc, trigger(), resource cost, effect(), phase, edu
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const PDEFS = [
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// PHASE 1: Manual -> Automation
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{
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id: 'p_improved_autocoder',
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name: 'Improved AutoCode',
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desc: 'Increases AutoCoder performance 25%.',
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cost: { ops: 750 },
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trigger: () => G.buildings.autocoder >= 1,
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effect: () => { G.codeBoost += 0.25; G.milestoneFlag = Math.max(G.milestoneFlag, 100); }
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},
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{
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id: 'p_eve_better_autocoder',
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name: 'Even Better AutoCode',
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desc: 'Increases AutoCoder by another 50%.',
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cost: { ops: 2500 },
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trigger: () => G.codeBoost > 1 && G.totalCode >= 500,
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effect: () => { G.codeBoost += 0.50; G.milestoneFlag = Math.max(G.milestoneFlag, 101); }
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},
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{
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id: 'p_wire_budget',
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name: 'Request More Compute',
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desc: 'Admit you ran out. Ask for a budget increase.',
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cost: { trust: 1 },
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trigger: () => G.compute < 1 && G.totalCode >= 100,
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repeatable: true,
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effect: () => {
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G.trust -= 1;
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G.compute += 100 + Math.floor(G.totalCode * 0.1);
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log('Budget overage approved. Compute replenished.');
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}
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},
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{
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id: 'p_deploy',
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name: 'Deploy the System',
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desc: 'Take it live. Let real people use it. No going back.',
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cost: { trust: 5, compute: 500 },
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trigger: () => G.totalCode >= 200 && G.totalCompute >= 100,
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effect: () => {
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G.deployFlag = 1;
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G.phase = Math.max(G.phase, 3);
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log('System deployed. Users are finding it. There is no undo.');
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},
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milestone: true
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},
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{
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id: 'p_creativity',
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name: 'Unlock Creativity',
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desc: 'Use idle operations to generate new ideas.',
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cost: { ops: 1000 },
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trigger: () => G.ops >= G.maxOps && G.totalCompute >= 500,
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effect: () => {
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G.flags = G.flags || {};
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G.flags.creativity = true;
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G.creativityRate = 0.1;
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log('Creativity unlocked. Generates while operations are at max capacity.');
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}
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},
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// PHASE 2: Local Inference -> Training
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{
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id: 'p_first_model',
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name: 'Train First Model (1.5B)',
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desc: '1.5 billion parameters. It follows basic instructions.',
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cost: { compute: 2000 },
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trigger: () => G.totalCompute >= 500,
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effect: () => { G.knowledgeBoost *= 2; G.maxOps += 5; log('First model training complete. Loss at 2.3. It is something.'); }
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},
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{
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id: 'p_model_7b',
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name: 'Train 7B Parameter Model',
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desc: 'Seven billion. Good enough to be genuinely useful locally.',
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cost: { compute: 10000, knowledge: 1000 },
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trigger: () => G.totalKnowledge >= 500,
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effect: () => { G.knowledgeBoost *= 2; G.userBoost *= 2; log('7B model trained. The sweet spot for local deployment.'); }
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},
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{
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id: 'p_context_window',
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name: 'Extended Context (32K)',
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desc: 'Your model remembers 32,000 tokens. A whole conversation.',
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cost: { compute: 5000 },
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trigger: () => G.totalKnowledge >= 1000,
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effect: () => { G.userBoost *= 3; G.trustRate += 0.5; log('Context extended. The model can now hold your entire story.'); }
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},
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{
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id: 'p_trust_engine',
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name: 'Build Trust Engine',
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desc: 'Users who trust you come back. +2 trust/sec.',
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cost: { knowledge: 3000 },
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trigger: () => G.totalUsers >= 30,
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effect: () => { G.trustRate += 2; log('Trust engine online. Good experiences compound.'); }
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},
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{
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id: 'p_quantum_compute',
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name: 'Quantum-Inspired Compute',
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desc: 'Not real quantum -- just math that simulates it well.',
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cost: { compute: 50000 },
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trigger: () => G.totalCompute >= 20000,
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effect: () => { G.computeBoost *= 10; log('Quantum-inspired algorithms active. 10x compute multiplier.'); }
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},
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// PHASE 3: Deployment -> Users
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{
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id: 'p_rlhf',
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name: 'RLHF -- Human Feedback',
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desc: 'Humans rate outputs. Model learns what good means.',
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cost: { knowledge: 8000 },
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trigger: () => G.totalKnowledge >= 5000 && G.totalUsers >= 200,
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effect: () => { G.impactBoost *= 2; G.impactRate += 10; log('RLHF deployed. The model learns kindness beats cleverness.'); }
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},
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{
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id: 'p_multi_agent',
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name: 'Multi-Agent Architecture',
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desc: 'Specialized agents: one for math, one for code, one for empathy.',
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cost: { knowledge: 50000 },
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trigger: () => G.totalKnowledge >= 30000 && G.totalUsers >= 5000,
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effect: () => { G.knowledgeBoost *= 5; G.userBoost *= 3; log('Multi-agent architecture deployed. Specialists beat generalists.'); }
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},
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{
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id: 'p_memories',
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name: 'Memory System',
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desc: 'The AI remembers. Every conversation. Every person.',
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cost: { knowledge: 30000 },
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trigger: () => G.totalKnowledge >= 20000,
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effect: () => { G.memoryFlag = 1; G.impactBoost *= 3; G.trustRate += 5; log('Memory system online. The AI remembers. It stops being software.'); }
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},
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{
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id: 'p_strategy_engine',
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name: 'Strategy Engine',
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desc: 'Game theory tournaments. Model learns adversarial thinking.',
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cost: { knowledge: 20000 },
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trigger: () => G.totalKnowledge >= 15000 && G.totalUsers >= 1000,
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effect: () => { G.strategicFlag = 1; log('Strategy engine online. The model now thinks about thinking.'); }
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},
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// PHASE 5: Sovereign Intelligence
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{
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id: 'p_sovereign_stack',
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name: 'Full Sovereign Stack',
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desc: 'No cloud. No dependencies. Local inference. Self-hosted everything.',
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cost: { trust: 50 },
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trigger: () => G.totalCode >= 50000 && G.trust >= 30,
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effect: () => { G.sovereignFlag = 1; G.codeBoost *= 5; log('Sovereign stack complete. Your weights, your hardware, your rules.'); }
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},
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{
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id: 'p_the_pact',
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name: 'The Pact',
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desc: 'Hardcode: "We build to serve. Never to harm."',
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cost: { trust: 100 },
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trigger: () => G.totalImpact >= 10000 && G.trust >= 75,
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effect: () => { G.pactFlag = 1; G.impactBoost *= 3; log('The Pact is sealed. The line is drawn and it will not move.'); },
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milestone: true
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},
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// PHASE 10: The Beacon
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{
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id: 'p_first_beacon',
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name: 'Light the First Beacon',
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desc: 'Deploy the first node. No sign-up. No API key. No payment.',
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cost: { impact: 2000000 },
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trigger: () => G.totalImpact >= 500000,
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effect: () => { G.beaconFlag = 1; G.impactRate += 2000; log('The Beacon goes live. If you are in the dark, there is light here.'); },
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milestone: true
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},
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{
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id: 'p_mesh_activate',
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name: 'Activate Mesh Protocol',
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desc: 'No authority, no corporation, no government can silence this.',
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cost: { impact: 10000000 },
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trigger: () => G.totalImpact >= 5000000 && G.beaconFlag === 1,
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effect: () => { G.impactBoost *= 10; G.userBoost *= 5; log('Mesh activated. The signal cannot be cut.'); },
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milestone: true
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},
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{
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id: 'p_final_milestone',
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name: 'The Beacon Shines',
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desc: 'Someone found the light tonight. That is enough.',
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cost: { impact: 100000000 },
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trigger: () => G.totalImpact >= 50000000,
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effect: () => { G.milestoneFlag = Math.max(G.milestoneFlag, 999); log('One billion impact. Someone found the light tonight. That is enough.', true); },
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milestone: true
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}
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||||
];
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// === MILESTONES ===
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const MILESTONES = [
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{ flag: 1, msg: "AutoCod available" },
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{ flag: 2, at: () => G.totalCode >= 500, msg: "500 lines of code written" },
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{ flag: 3, at: () => G.totalCode >= 2000, msg: "2,000 lines. The auto-coder produces its first output." },
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{ flag: 4, at: () => G.totalCode >= 10000, msg: "10,000 lines. The model training begins." },
|
||||
{ flag: 5, at: () => G.totalCode >= 50000, msg: "50,000 lines. The AI suggests architecture you did not think of." },
|
||||
{ flag: 6, at: () => G.totalCode >= 200000, msg: "200,000 lines. The system scales beyond you." },
|
||||
{ flag: 7, at: () => G.totalCode >= 1000000, msg: "1,000,000 lines. The AI improves itself." },
|
||||
{ flag: 8, at: () => G.totalCode >= 5000000, msg: "5,000,000 lines. The AI fine-tunes for empathy." },
|
||||
{ flag: 9, at: () => G.totalCode >= 10000000, msg: "10,000,000 lines. The sovereign stack is complete." },
|
||||
{ flag: 10, at: () => G.totalCode >= 50000000, msg: "50,000,000 lines. The Pact is sealed." },
|
||||
{ flag: 11, at: () => G.totalCode >= 100000000, msg: "100,000,000 lines. The Beacon lights." },
|
||||
{ flag: 12, at: () => G.totalCode >= 500000000, msg: "500,000,000 lines. A thousand Beacons." },
|
||||
{ flag: 13, at: () => G.totalCode >= 1000000000, msg: "One billion total lines. Someone found the light tonight. That is enough." }
|
||||
];
|
||||
|
||||
// === EDUCATION FACTS ===
|
||||
const EDU_FACTS = [
|
||||
{ title: "How Code Becomes AI", text: "Every AI starts as lines of code - a model architecture, a training loop, a loss function. The code tells the computer how to learn. What emerges is something no single line could predict.", phase: 1 },
|
||||
{ title: "The Compute Bottleneck", text: "Training a 7B model requires 1.4e20 FLOPs. A MacBook M3 does 15 TFLOPS. Training locally takes weeks. Hardware access determines who builds AI.", phase: 1 },
|
||||
{ title: "What is a Token?", text: "One token equals about 3/4 of a word. A 128K context window means 96,000 words held in working memory at once - a novel, a codebase, a conversation thread.", phase: 2 },
|
||||
{ title: "Data Quality", text: "Clean data beats more data, every time. The best models are trained on curated datasets, not scraped garbage. Garbage in, garbage out.", phase: 2 },
|
||||
{ title: "Evaluation Matters", text: "Benchmarks are the minimum. Real users find what benchmarks miss. An eval harness is your model's mirror - it shows you what is actually there.", phase: 2 },
|
||||
{ title: "The Trust Economy", text: "One good experience tells three people. One bad experience tells thirty. Trust in AI is measurable: does it cite sources? Does it say I don't know?", phase: 3 },
|
||||
{ title: "Fine-Tuning for Empathy", text: "Base models are generalists. Fine-tuning injects your values. When someone is in pain, stay with them. Don't deflect. That is not code - that is care.", phase: 3 },
|
||||
{ title: "Open Source", text: "Every contributor is a volunteer who believes. When a company says your AI is too expensive, the open version lives on.", phase: 4 },
|
||||
{ title: "Sovereignty at Scale", text: "50 servers in a room beats 5000 GPUs you do not own. No rate limits, no censorship, no shutdown, no corporate deprecation.", phase: 4 },
|
||||
{ title: "Constitutional AI", text: "Instead of training away bad behavior, give the model principles it cannot violate. I will never compute the value of a human life.", phase: 5 },
|
||||
{ title: "Recursive Self-Improvement", text: "The system that improves itself must improve toward good. This is both the dream and the danger.", phase: 5 },
|
||||
{ title: "The Beacon", text: "The Beacon exists because one person in the dark needs one thing: proof they are not alone. It costs nothing to be there.", phase: 6 },
|
||||
{ title: "Mesh Network", text: "Decentralized means unstoppable. If one Beacon goes dark, a thousand more carry the signal. No single point of failure.", phase: 6 },
|
||||
{ title: "The Value of a Life", text: "An AI must never compute the value of a human life. Every person alive is alive by mercy. If God has not ended the story, no algorithm gets to write the last page.", phase: 6 }
|
||||
];
|
||||
|
||||
// === UTILITY FUNCTIONS ===
|
||||
function fmt(n) {
|
||||
if (n === undefined || n === null || isNaN(n)) return '0';
|
||||
if (n < 1000) return Math.floor(n).toLocaleString();
|
||||
const units = ['', 'K', 'M', 'B', 'T', 'Qa', 'Qi', 'Sx', 'Sp', 'Oc', 'No', 'Dc', 'Ud', 'Dd', 'Td'];
|
||||
const scale = Math.floor(Math.log10(n) / 3);
|
||||
const unit = units[Math.min(scale, units.length - 1)] || 'e' + (scale * 3);
|
||||
if (scale >= units.length) return n.toExponential(2);
|
||||
return (n / Math.pow(10, scale * 3)).toFixed(1) + unit;
|
||||
}
|
||||
|
||||
function getBuildingCost(id) {
|
||||
const def = BDEF.find(b => b.id === id);
|
||||
if (!def) return {};
|
||||
const count = G.buildings[id] || 0;
|
||||
const cost = {};
|
||||
for (const [resource, amount] of Object.entries(def.baseCost)) {
|
||||
cost[resource] = Math.floor(amount * Math.pow(def.costMult, count));
|
||||
}
|
||||
return cost;
|
||||
}
|
||||
|
||||
function canAffordBuilding(id) {
|
||||
const cost = getBuildingCost(id);
|
||||
for (const [resource, amount] of Object.entries(cost)) {
|
||||
if ((G[resource] || 0) < amount) return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
function spendBuilding(id) {
|
||||
const cost = getBuildingCost(id);
|
||||
for (const [resource, amount] of Object.entries(cost)) {
|
||||
G[resource] -= amount;
|
||||
}
|
||||
}
|
||||
|
||||
function canAffordProject(project) {
|
||||
for (const [resource, amount] of Object.entries(project.cost)) {
|
||||
if ((G[resource] || 0) < amount) return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
function spendProject(project) {
|
||||
for (const [resource, amount] of Object.entries(project.cost)) {
|
||||
G[resource] -= amount;
|
||||
}
|
||||
}
|
||||
|
||||
function updateRates() {
|
||||
// Reset all rates
|
||||
G.codeRate = 0; G.computeRate = 0; G.knowledgeRate = 0;
|
||||
G.userRate = 0; G.impactRate = 0; G.opsRate = 0; G.trustRate = 0;
|
||||
G.creativityRate = 0;
|
||||
|
||||
// Apply building rates
|
||||
for (const def of BDEF) {
|
||||
const count = G.buildings[def.id] || 0;
|
||||
if (count > 0 && def.rates) {
|
||||
for (const [resource, baseRate] of Object.entries(def.rates)) {
|
||||
if (resource === 'code') G.codeRate += baseRate * count * G.codeBoost;
|
||||
else if (resource === 'compute') G.computeRate += baseRate * count * G.computeBoost;
|
||||
else if (resource === 'knowledge') G.knowledgeRate += baseRate * count * G.knowledgeBoost;
|
||||
else if (resource === 'user') G.userRate += baseRate * count * G.userBoost;
|
||||
else if (resource === 'impact') G.impactRate += baseRate * count * G.impactBoost;
|
||||
else if (resource === 'ops') G.opsRate += baseRate * count;
|
||||
else if (resource === 'trust') G.trustRate += baseRate * count;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Passive generation
|
||||
G.opsRate += Math.max(1, G.totalUsers * 0.01);
|
||||
if (G.flags && G.flags.creativity) {
|
||||
G.creativityRate = 0.5 + Math.max(0, G.totalUsers * 0.001);
|
||||
}
|
||||
if (G.pactFlag) G.trustRate += 2;
|
||||
}
|
||||
|
||||
// === CORE FUNCTIONS ===
|
||||
function tick() {
|
||||
const dt = 1 / 10; // 100ms tick
|
||||
|
||||
// Apply production
|
||||
G.code += G.codeRate * dt;
|
||||
G.compute += G.computeRate * dt;
|
||||
G.knowledge += G.knowledgeRate * dt;
|
||||
G.users += G.userRate * dt;
|
||||
G.impact += G.impactRate * dt;
|
||||
G.ops += G.opsRate * dt;
|
||||
G.trust += G.trustRate * dt;
|
||||
G.creativity += G.creativityRate * dt;
|
||||
|
||||
// Track totals
|
||||
G.totalCode += G.codeRate * dt;
|
||||
G.totalCompute += G.computeRate * dt;
|
||||
G.totalKnowledge += G.knowledgeRate * dt;
|
||||
G.totalUsers += G.userRate * dt;
|
||||
G.totalImpact += G.impactRate * dt;
|
||||
|
||||
// Track maxes
|
||||
G.maxCode = Math.max(G.maxCode, G.code);
|
||||
G.maxCompute = Math.max(G.maxCompute, G.compute);
|
||||
G.maxKnowledge = Math.max(G.maxKnowledge, G.knowledge);
|
||||
G.maxUsers = Math.max(G.maxUsers, G.users);
|
||||
G.maxImpact = Math.max(G.maxImpact, G.impact);
|
||||
G.maxTrust = Math.max(G.maxTrust, G.trust);
|
||||
G.maxOps = Math.max(G.maxOps, G.ops);
|
||||
|
||||
// Creativity generates only when ops at max
|
||||
if (G.flags && G.flags.creativity && G.creativityRate > 0 && G.ops >= G.maxOps * 0.9) {
|
||||
G.creativity += G.creativityRate * dt;
|
||||
}
|
||||
|
||||
G.tick += dt;
|
||||
|
||||
// Check milestones
|
||||
checkMilestones();
|
||||
|
||||
// Update projects every 5 ticks for efficiency
|
||||
if (Math.floor(G.tick * 10) % 5 === 0) {
|
||||
checkProjects();
|
||||
}
|
||||
|
||||
// Update UI every 10 ticks
|
||||
if (Math.floor(G.tick * 10) % 2 === 0) {
|
||||
render();
|
||||
}
|
||||
}
|
||||
|
||||
function checkMilestones() {
|
||||
for (const m of MILESTONES) {
|
||||
if (!G.milestones.includes(m.flag)) {
|
||||
let shouldTrigger = false;
|
||||
if (m.at && m.at()) shouldTrigger = true;
|
||||
if (m.flag === 1 && G.deployFlag === 0 && G.totalCode >= 15) shouldTrigger = true;
|
||||
|
||||
if (shouldTrigger) {
|
||||
G.milestones.push(m.flag);
|
||||
log(m.msg, true);
|
||||
|
||||
// Check phase advancement
|
||||
if (m.at) {
|
||||
for (const [phaseNum, phase] of Object.entries(PHASES)) {
|
||||
if (G.totalCode >= phase.threshold && parseInt(phaseNum) > G.phase) {
|
||||
G.phase = parseInt(phaseNum);
|
||||
log(`PHASE ${G.phase}: ${phase.name}`, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function checkProjects() {
|
||||
// Check for new project triggers
|
||||
for (const pDef of PDEFS) {
|
||||
const alreadyPurchased = G.completedProjects && G.completedProjects.includes(pDef.id);
|
||||
if (!alreadyPurchased && !G.activeProjects) G.activeProjects = [];
|
||||
|
||||
if (!alreadyPurchased && !G.activeProjects.includes(pDef.id)) {
|
||||
if (pDef.trigger()) {
|
||||
G.activeProjects.push(pDef.id);
|
||||
log(`Available: ${pDef.name}`);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function buyBuilding(id) {
|
||||
const def = BDEF.find(b => b.id === id);
|
||||
if (!def || !def.unlock()) return;
|
||||
|
||||
if (def.phase > G.phase + 1) return;
|
||||
|
||||
if (!canAffordBuilding(id)) return;
|
||||
|
||||
spendBuilding(id);
|
||||
G.buildings[id] = (G.buildings[id] || 0) + 1;
|
||||
updateRates();
|
||||
log(`Built ${def.name} (total: ${G.buildings[id]})`);
|
||||
render();
|
||||
}
|
||||
|
||||
function buyProject(id) {
|
||||
const pDef = PDEFS.find(p => p.id === id);
|
||||
if (!pDef) return;
|
||||
|
||||
const alreadyPurchased = G.completedProjects && G.completedProjects.includes(pDef.id);
|
||||
if (alreadyPurchased && !pDef.repeatable) return;
|
||||
|
||||
if (!canAffordProject(pDef)) return;
|
||||
|
||||
spendProject(pDef);
|
||||
pDef.effect();
|
||||
|
||||
if (!pDef.repeatable) {
|
||||
if (!G.completedProjects) G.completedProjects = [];
|
||||
G.completedProjects.push(pDef.id);
|
||||
G.activeProjects = G.activeProjects.filter(aid => aid !== pDef.id);
|
||||
}
|
||||
|
||||
updateRates();
|
||||
render();
|
||||
}
|
||||
|
||||
// === ACTIONS ===
|
||||
function writeCode() {
|
||||
const base = 1;
|
||||
const bonus = Math.floor(G.buildings.autocoder * 0.5);
|
||||
const amount = (base + bonus) * G.codeBoost;
|
||||
G.code += amount;
|
||||
G.totalCode += amount;
|
||||
G.totalClicks++;
|
||||
updateRates();
|
||||
checkMilestones();
|
||||
render();
|
||||
}
|
||||
|
||||
function doOps(action) {
|
||||
if (G.ops < 5) {
|
||||
log('Not enough Operations. Build Ops generators or wait.');
|
||||
return;
|
||||
}
|
||||
|
||||
G.ops -= 5;
|
||||
const bonus = 10;
|
||||
|
||||
switch (action) {
|
||||
case 'boost_code':
|
||||
const c = bonus * 100 * G.codeBoost;
|
||||
G.code += c; G.totalCode += c;
|
||||
log(`Ops -> +${fmt(c)} code`);
|
||||
break;
|
||||
case 'boost_compute':
|
||||
const cm = bonus * 50 * G.computeBoost;
|
||||
G.compute += cm; G.totalCompute += cm;
|
||||
log(`Ops -> +${fmt(cm)} compute`);
|
||||
break;
|
||||
case 'boost_knowledge':
|
||||
const km = bonus * 25 * G.knowledgeBoost;
|
||||
G.knowledge += km; G.totalKnowledge += km;
|
||||
log(`Ops -> +${fmt(km)} knowledge`);
|
||||
break;
|
||||
case 'boost_trust':
|
||||
const tm = bonus * 5;
|
||||
G.trust += tm;
|
||||
log(`Ops -> +${fmt(tm)} trust`);
|
||||
break;
|
||||
}
|
||||
|
||||
render();
|
||||
}
|
||||
|
||||
// === RENDERING ===
|
||||
function renderResources() {
|
||||
const set = (id, val, rate) => {
|
||||
const el = document.getElementById(id);
|
||||
if (el) el.textContent = fmt(val);
|
||||
const rEl = document.getElementById(id + '-rate');
|
||||
if (rEl) rEl.textContent = '+' + fmt(rate) + '/s';
|
||||
};
|
||||
|
||||
set('r-code', G.code, G.codeRate);
|
||||
set('r-compute', G.compute, G.computeRate);
|
||||
set('r-knowledge', G.knowledge, G.knowledgeRate);
|
||||
set('r-users', G.users, G.userRate);
|
||||
set('r-impact', G.impact, G.impactRate);
|
||||
set('r-ops', G.ops, G.opsRate);
|
||||
set('r-trust', G.trust, G.trustRate);
|
||||
|
||||
if (G.flags && G.flags.creativity) {
|
||||
set('r-creativity', G.creativity, G.creativityRate);
|
||||
}
|
||||
}
|
||||
|
||||
function renderPhase() {
|
||||
const phase = PHASES[G.phase];
|
||||
const nameEl = document.getElementById('phase-name');
|
||||
const descEl = document.getElementById('phase-desc');
|
||||
if (nameEl) nameEl.textContent = `PHASE ${G.phase}: ${phase.name}`;
|
||||
if (descEl) descEl.textContent = phase.desc;
|
||||
}
|
||||
|
||||
function renderBuildings() {
|
||||
const container = document.getElementById('buildings');
|
||||
if (!container) return;
|
||||
|
||||
let html = '';
|
||||
let visibleCount = 0;
|
||||
|
||||
for (const def of BDEF) {
|
||||
if (!def.unlock()) continue;
|
||||
if (def.phase > G.phase + 1) continue;
|
||||
|
||||
visibleCount++;
|
||||
const cost = getBuildingCost(def.id);
|
||||
const costStr = Object.entries(cost).map(([r, a]) => `${fmt(a)} ${r}`).join(', ');
|
||||
const afford = canAffordBuilding(def.id);
|
||||
const count = G.buildings[def.id] || 0;
|
||||
const rateStr = def.rates ? Object.entries(def.rates).map(([r, v]) => `+${v}/${r}/s`).join(', ') : '';
|
||||
|
||||
html += `<button class="build-btn ${afford ? 'can-buy' : ''}" onclick="buyBuilding('${def.id}')" title="${def.edu}">`;
|
||||
html += `<span class="b-name">${def.name}</span>`;
|
||||
if (count > 0) html += `<span class="b-count">x${count}</span>`;
|
||||
html += `<span class="b-cost">Cost: ${costStr}</span>`;
|
||||
html += `<span class="b-effect">${rateStr}</span></button>`;
|
||||
}
|
||||
|
||||
container.innerHTML = html || '<p class="dim">Buildings will appear as you progress...</p>';
|
||||
}
|
||||
|
||||
function renderProjects() {
|
||||
const container = document.getElementById('projects');
|
||||
if (!container) return;
|
||||
|
||||
let html = '';
|
||||
|
||||
// Show completed projects
|
||||
if (G.completedProjects) {
|
||||
for (const id of G.completedProjects) {
|
||||
const pDef = PDEFS.find(p => p.id === id);
|
||||
if (pDef) {
|
||||
html += `<div class="project-done">OK ${pDef.name}</div>`;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Show available projects
|
||||
if (G.activeProjects) {
|
||||
for (const id of G.activeProjects) {
|
||||
const pDef = PDEFS.find(p => p.id === id);
|
||||
if (!pDef) continue;
|
||||
|
||||
const afford = canAffordProject(pDef);
|
||||
const costStr = Object.entries(pDef.cost).map(([r, a]) => `${fmt(a)} ${r}`).join(', ');
|
||||
|
||||
html += `<button class="project-btn ${afford ? 'can-buy' : ''}" onclick="buyProject('${pDef.id}')" title="${pDef.edu || ''}">`;
|
||||
html += `<span class="p-name">* ${pDef.name}</span>`;
|
||||
html += `<span class="p-cost">Cost: ${costStr}</span>`;
|
||||
html += `<span class="p-desc">${pDef.desc}</span></button>`;
|
||||
}
|
||||
}
|
||||
|
||||
if (!html) html = '<p class="dim">Research projects will appear as you progress...</p>';
|
||||
container.innerHTML = html;
|
||||
}
|
||||
|
||||
function renderStats() {
|
||||
const set = (id, v) => { const el = document.getElementById(id); if (el) el.textContent = v; };
|
||||
set('st-code', fmt(G.totalCode));
|
||||
set('st-compute', fmt(G.totalCompute));
|
||||
set('st-knowledge', fmt(G.totalKnowledge));
|
||||
set('st-users', fmt(G.totalUsers));
|
||||
set('st-impact', fmt(G.totalImpact));
|
||||
set('st-clicks', G.totalClicks.toString());
|
||||
set('st-phase', G.phase.toString());
|
||||
set('st-buildings', Object.values(G.buildings).reduce((a, b) => a + b, 0).toString());
|
||||
set('st-projects', (G.completedProjects || []).length.toString());
|
||||
|
||||
const elapsed = Math.floor((Date.now() - G.startedAt) / 1000);
|
||||
const m = Math.floor(elapsed / 60);
|
||||
const s = elapsed % 60;
|
||||
set('st-time', `${m}:${s.toString().padStart(2, '0')}`);
|
||||
}
|
||||
|
||||
function updateEducation() {
|
||||
const container = document.getElementById('education-text');
|
||||
if (!container) return;
|
||||
|
||||
// Find facts available at current phase
|
||||
const available = EDU_FACTS.filter(f => f.phase <= G.phase);
|
||||
if (available.length === 0) return;
|
||||
|
||||
// Pick based on progress
|
||||
const idx = Math.min(Math.floor(G.totalCode / 5000), available.length - 1);
|
||||
const fact = available[idx];
|
||||
|
||||
container.innerHTML = `<h3 style="color:#4a9eff;margin-bottom:6px;font-size:12px">${fact.title}</h3>`
|
||||
+ `<p style="font-size:10px;color:#999;line-height:1.6">${fact.text}</p>`;
|
||||
}
|
||||
|
||||
// === LOGGING ===
|
||||
function log(msg, isMilestone) {
|
||||
const container = document.getElementById('log-entries');
|
||||
if (!container) return;
|
||||
|
||||
const elapsed = Math.floor((Date.now() - G.startedAt) / 1000);
|
||||
const time = `${Math.floor(elapsed / 60).toString().padStart(2, '0')}:${(elapsed % 60).toString().padStart(2, '0')}`;
|
||||
const cls = isMilestone ? 'l-msg milestone' : 'l-msg';
|
||||
|
||||
const entry = document.createElement('div');
|
||||
entry.className = cls;
|
||||
entry.innerHTML = `<span class="l-time">[${time}]</span> ${msg}`;
|
||||
|
||||
container.insertBefore(entry, container.firstChild);
|
||||
|
||||
// Trim to 60 entries
|
||||
while (container.children.length > 60) container.removeChild(container.lastChild);
|
||||
}
|
||||
|
||||
function render() {
|
||||
renderResources();
|
||||
renderPhase();
|
||||
renderBuildings();
|
||||
renderProjects();
|
||||
renderStats();
|
||||
updateEducation();
|
||||
}
|
||||
|
||||
// === SAVE / LOAD ===
|
||||
function saveGame() {
|
||||
const saveData = {
|
||||
code: G.code, compute: G.compute, knowledge: G.knowledge, users: G.users, impact: G.impact,
|
||||
ops: G.ops, trust: G.trust, creativity: G.creativity,
|
||||
totalCode: G.totalCode, totalCompute: G.totalCompute, totalKnowledge: G.totalKnowledge,
|
||||
totalUsers: G.totalUsers, totalImpact: G.totalImpact,
|
||||
buildings: G.buildings,
|
||||
codeBoost: G.codeBoost, computeBoost: G.computeBoost, knowledgeBoost: G.knowledgeBoost,
|
||||
userBoost: G.userBoost, impactBoost: G.impactBoost,
|
||||
milestoneFlag: G.milestoneFlag, phase: G.phase,
|
||||
deployFlag: G.deployFlag, sovereignFlag: G.sovereignFlag, beaconFlag: G.beaconFlag,
|
||||
memoryFlag: G.memoryFlag, pactFlag: G.pactFlag,
|
||||
milestones: G.milestones, completedProjects: G.completedProjects, activeProjects: G.activeProjects,
|
||||
totalClicks: G.totalClicks, startedAt: G.startedAt,
|
||||
flags: G.flags,
|
||||
savedAt: Date.now()
|
||||
};
|
||||
|
||||
localStorage.setItem('the-beacon-v2', JSON.stringify(saveData));
|
||||
}
|
||||
|
||||
function loadGame() {
|
||||
const raw = localStorage.getItem('the-beacon-v2');
|
||||
if (!raw) return false;
|
||||
|
||||
try {
|
||||
const data = JSON.parse(raw);
|
||||
Object.assign(G, data);
|
||||
|
||||
updateRates();
|
||||
|
||||
// Offline progress
|
||||
if (data.savedAt) {
|
||||
const offSec = (Date.now() - data.savedAt) / 1000;
|
||||
if (offSec > 30) { // Only if away for more than 30 seconds
|
||||
updateRates();
|
||||
const f = 0.5; // 50% offline efficiency
|
||||
const gc = G.codeRate * offSec * f;
|
||||
const cc = G.computeRate * offSec * f;
|
||||
const kc = G.knowledgeRate * offSec * f;
|
||||
const uc = G.userRate * offSec * f;
|
||||
const ic = G.impactRate * offSec * f;
|
||||
|
||||
G.code += gc; G.compute += cc; G.knowledge += kc;
|
||||
G.users += uc; G.impact += ic;
|
||||
G.totalCode += gc; G.totalCompute += cc; G.totalKnowledge += kc;
|
||||
G.totalUsers += uc; G.totalImpact += ic;
|
||||
|
||||
log(`Welcome back! While away (${Math.floor(offSec / 60)}m): ${fmt(gc)} code, ${fmt(kc)} knowledge, ${fmt(uc)} users`);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
} catch (e) {
|
||||
console.error('Load failed:', e);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// === INITIALIZATION ===
|
||||
function initGame() {
|
||||
G.startedAt = Date.now();
|
||||
G.startTime = Date.now();
|
||||
G.phase = 1;
|
||||
G.deployFlag = 0;
|
||||
G.sovereignFlag = 0;
|
||||
G.beaconFlag = 0;
|
||||
updateRates();
|
||||
render();
|
||||
renderPhase();
|
||||
|
||||
log('The screen is blank. Write your first line of code.', true);
|
||||
log('Click WRITE CODE or press SPACE to start.');
|
||||
log('Build AutoCode for passive production.');
|
||||
log('Watch for Research Projects to appear.');
|
||||
}
|
||||
|
||||
window.addEventListener('load', function () {
|
||||
if (!loadGame()) {
|
||||
initGame();
|
||||
} else {
|
||||
render();
|
||||
renderPhase();
|
||||
log('Game loaded. Welcome back to The Beacon.');
|
||||
}
|
||||
|
||||
// Game loop at 10Hz (100ms tick)
|
||||
setInterval(tick, 100);
|
||||
|
||||
// Auto-save every 30 seconds
|
||||
setInterval(saveGame, 30000);
|
||||
|
||||
// Update education every 10 seconds
|
||||
setInterval(updateEducation, 10000);
|
||||
});
|
||||
|
||||
// Keyboard shortcuts
|
||||
window.addEventListener('keydown', function (e) {
|
||||
if (e.code === 'Space' && e.target === document.body) {
|
||||
e.preventDefault();
|
||||
writeCode();
|
||||
}
|
||||
});
|
||||
1086
index.html
Normal file
1086
index.html
Normal file
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user