fix: Bilbo randomness — roll once per tick (#88)
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16
js/engine.js
16
js/engine.js
@@ -77,13 +77,15 @@ function updateRates() {
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G.userRate += 5 * timmyCount * (timmyMult - 1);
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}
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// Bilbo randomness: 10% chance of massive creative burst
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if (G.buildings.bilbo > 0 && Math.random() < CONFIG.BILBO_BURST_CHANCE) {
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G.creativityRate += 50 * G.buildings.bilbo;
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}
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// Bilbo vanishing: 5% chance of zero creativity this tick
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if (G.buildings.bilbo > 0 && Math.random() < CONFIG.BILBO_VANISH_CHANCE) {
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G.creativityRate = 0;
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// Bilbo randomness: flags are set per-tick in tick(), not here
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// updateRates() is called from many non-tick contexts (buy, resolve, sprint)
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if (G.buildings.bilbo > 0) {
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if (G.bilboBurstActive) {
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G.creativityRate += 50 * G.buildings.bilbo;
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}
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if (G.bilboVanishActive) {
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G.creativityRate = 0;
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}
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}
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// Allegro requires trust
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