|
|
b132f899ba
|
fix: P2 offline progress cap + canvas combat tab-switch guard (#186)
P2 fixes: offline progress cap + canvas combat tab-switch guard
|
2026-04-15 04:52:59 +00:00 |
|
|
|
729343e503
|
Fix #137: Unbuilding defer cooldown persists across save/load (#143)
Smoke Test / smoke (push) Failing after 9s
Merge PR #143 (squash)
|
2026-04-14 22:10:06 +00:00 |
|
Alexander Whitestone
|
a2f345593c
|
fix: restore manual click counting in QA bug sweep
Accessibility Checks / a11y-audit (pull_request) Failing after 3s
Smoke Test / smoke (pull_request) Failing after 4s
|
2026-04-13 02:21:39 -04:00 |
|
Alexander Whitestone
|
8e006897a4
|
fix: QA bug sweep — 5 fixes (closes #95)
Accessibility Checks / a11y-audit (pull_request) Failing after 2s
Smoke Test / smoke (pull_request) Failing after 3s
1. Memory Leak toast: "trust draining" → "compute draining"
2. Harmony tooltip: remove 10× multiplier (values already per-second)
3. autoType(): track as totalAutoClicks instead of totalClicks
4. The Pact (late): guard trigger with pactFlag !== 1
5. Typo: "AutoCod" → "AutoCoder"
|
2026-04-13 02:02:59 -04:00 |
|
Alexander Whitestone
|
e72e5ee121
|
fix: critical bugs from QA (#86, #87, #89)
Accessibility Checks / a11y-audit (pull_request) Failing after 2s
Smoke Test / smoke (pull_request) Failing after 3s
- Deleted dead game.js (duplicate const declarations)
- Fixed Wire Budget double-counting trust cost
|
2026-04-12 22:52:01 -04:00 |
|
Alexander Whitestone
|
a5babe10b8
|
feat: add Creative Engineering projects — creativity as currency
Accessibility Checks / a11y-audit (pull_request) Failing after 2s
Smoke Test / smoke (pull_request) Failing after 4s
Implements #20: Creative-to-Ops Conversion
Added 6 new projects that use creativity as a resource currency:
1. Lexical Processing (50 creativity) — +2 knowledge/sec, +50% knowledge boost
2. Semantic Analysis (150 creativity) — +5 user/sec, +100% user boost
3. Creative Breakthrough (500 creativity) — all boosts +25%, +10 ops/sec
4. Creativity → Operations (repeatable, 50 creativity → 250 ops)
5. Creativity → Knowledge (repeatable, 75 creativity → 500 knowledge)
6. Creativity → Code (repeatable, 100 creativity → 2000 code)
The one-shot projects form a progression chain (lexical → semantic → breakthrough).
The three conversion projects are repeatable, giving players ongoing reasons to
generate creativity and meaningful choices about how to spend it.
|
2026-04-11 16:31:01 -04:00 |
|
|
|
1b41ce740f
|
Create js/data.js
Smoke Test / smoke (push) Has been cancelled
|
2026-04-11 01:32:24 +00:00 |
|