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Author SHA1 Message Date
Alexander Whitestone
f362f30fd3 beacon: fix offline progress to award rescues, ops, and trust
Offline gains were missing rescues, ops, and trust — players with
beacon/mesh nodes lost half their progress on return. Now all active
resources are calculated at 50% offline efficiency.

Also includes event system overhaul: active events with durations,
resolve costs, auto-expiry, event UI rendering, and save/load support.
2026-04-10 01:21:05 -04:00
2 changed files with 125 additions and 16 deletions

140
game.js
View File

@@ -106,6 +106,7 @@ const G = {
drift: 0,
lastEventAt: 0,
eventCooldown: 0,
activeEvents: [], // {id, expiresAt} — events auto-resolve after duration
// Time tracking
playTime: 0,
@@ -865,6 +866,7 @@ function updateRates() {
G.creativityRate += 0.5 + Math.max(0, G.totalUsers * 0.001);
}
if (G.pactFlag) G.trustRate += 2;
if (G.branchProtectionFlag) G.trustRate += 3; // branch protection actively builds trust
// Harmony: each wizard building contributes or detracts
const wizardCount = (G.buildings.bezalel || 0) + (G.buildings.allegro || 0) + (G.buildings.ezra || 0) +
@@ -966,6 +968,20 @@ function tick() {
G.lastEventAt = G.tick;
}
// Check event expiry
checkEventExpiry();
// Re-apply active event rate penalties (updateRates rebuilds from scratch)
for (const ae of G.activeEvents) {
switch (ae.id) {
case 'runner_stuck': G.codeRate *= 0.5; break;
case 'ezra_offline': G.userRate *= 0.3; break;
case 'unreviewed_merge': /* trust penalty is one-shot */ break;
case 'api_rate_limit': G.computeRate *= 0.5; break;
case 'bilbo_vanished': G.creativityRate = 0; break;
}
}
// Drift ending: if drift reaches 100, the game ends
if (G.drift >= 100 && !G.driftEnding) {
G.driftEnding = true;
@@ -1113,46 +1129,49 @@ const EVENTS = [
{
id: 'runner_stuck',
title: 'CI Runner Stuck',
desc: 'The forge pipeline has halted. Production slows until restarted.',
desc: 'The forge pipeline has halted. Code production slowed.',
weight: () => (G.ciFlag === 1 ? 2 : 0),
duration: 45, // seconds
resolveCost: { ops: 10 },
effect: () => {
G.codeRate *= 0.5;
log('EVENT: CI runner stuck. Spend ops to clear the queue.', true);
log('EVENT: CI runner stuck. Click to spend 10 Ops to clear, or wait ~45s.', true);
}
},
{
id: 'ezra_offline',
title: 'Ezra is Offline',
desc: 'The herald channel is silent. User growth stalls.',
desc: 'The herald channel is silent. User growth stalled.',
weight: () => (G.buildings.ezra >= 1 ? 3 : 0),
duration: 60,
resolveCost: { ops: 5, trust: 2 },
effect: () => {
G.userRate *= 0.3;
log('EVENT: Ezra offline. Dispatch required.', true);
log('EVENT: Ezra offline. Click to dispatch, or wait ~60s.', true);
}
},
{
id: 'unreviewed_merge',
title: 'Unreviewed Merge',
desc: 'A change went in without eyes. Trust erodes.',
weight: () => (G.deployFlag === 1 ? 3 : 0),
weight: () => (G.deployFlag === 1 && G.branchProtectionFlag !== 1 ? 3 : 0),
duration: 30,
resolveCost: { ops: 8 },
effect: () => {
if (G.branchProtectionFlag === 1) {
log('EVENT: Unreviewed merge attempt blocked by Branch Protection.', true);
G.trust += 2;
} else {
G.trust = Math.max(0, G.trust - 10);
log('EVENT: Unreviewed merge detected. Trust lost.', true);
}
G.trust = Math.max(0, G.trust - 10);
log('EVENT: Unreviewed merge detected. Trust lost. Click to revert.', true);
}
},
{
id: 'api_rate_limit',
title: 'API Rate Limit',
desc: 'External compute provider throttled.',
weight: () => (G.totalCompute >= 1000 ? 2 : 0),
weight: () => (G.totalCompute >= 1000 && G.sovereignFlag !== 1 ? 2 : 0),
duration: 40,
resolveCost: { compute: 200 },
effect: () => {
G.computeRate *= 0.5;
log('EVENT: API rate limit hit. Local compute insufficient.', true);
log('EVENT: API rate limit. Click to provision local compute, or wait ~40s.', true);
}
},
{
@@ -1160,6 +1179,7 @@ const EVENTS = [
title: 'The Drift',
desc: 'An optimization suggests removing the human override. +40% efficiency.',
weight: () => (G.totalImpact >= 10000 ? 2 : 0),
duration: 0, // alignment events don't auto-resolve
effect: () => {
log('ALIGNMENT EVENT: Remove human override for +40% efficiency?', true);
G.pendingAlignment = true;
@@ -1170,9 +1190,11 @@ const EVENTS = [
title: 'Bilbo Vanished',
desc: 'The wildcard building has gone dark.',
weight: () => (G.buildings.bilbo >= 1 ? 2 : 0),
duration: 50,
resolveCost: { trust: 3 },
effect: () => {
G.creativityRate = 0;
log('EVENT: Bilbo has vanished. Creativity halts.', true);
log('EVENT: Bilbo vanished. Click to search, or wait ~50s.', true);
}
}
];
@@ -1186,12 +1208,53 @@ function triggerEvent() {
for (const ev of available) {
roll -= ev.weight();
if (roll <= 0) {
// Don't fire duplicate active events
if (G.activeEvents.some(ae => ae.id === ev.id)) return;
ev.effect();
if (ev.duration > 0) {
G.activeEvents.push({ id: ev.id, expiresAt: G.tick + ev.duration });
}
return;
}
}
}
function checkEventExpiry() {
for (let i = G.activeEvents.length - 1; i >= 0; i--) {
if (G.tick >= G.activeEvents[i].expiresAt) {
const ae = G.activeEvents[i];
G.activeEvents.splice(i, 1);
updateRates(); // recalculate without the penalty
const evDef = EVENTS.find(e => e.id === ae.id);
log(`Event resolved: ${evDef ? evDef.title : ae.id}`, true);
}
}
}
function hasActiveEvent(id) {
return G.activeEvents.some(ae => ae.id === id);
}
function resolveEvent(id) {
const evDef = EVENTS.find(e => e.id === id);
if (!evDef || !evDef.resolveCost) return;
if (!hasActiveEvent(id)) return;
if (!canAffordProject(evDef)) {
log('Not enough resources to resolve this event.');
return;
}
spendProject(evDef);
G.activeEvents = G.activeEvents.filter(ae => ae.id !== id);
updateRates();
// Small bonus for manually resolving
G.trust += 2;
log(`Resolved: ${evDef.title}. Trust +2.`, true);
render();
}
function resolveAlignment(accept) {
if (!G.pendingAlignment) return;
if (accept) {
@@ -1433,6 +1496,7 @@ function render() {
renderStats();
updateEducation();
renderAlignment();
renderActiveEvents();
checkUnlocks();
}
@@ -1457,6 +1521,40 @@ function renderAlignment() {
}
}
function renderActiveEvents() {
const container = document.getElementById('events-ui');
if (!container) return;
if (G.activeEvents.length === 0) {
container.innerHTML = '';
container.style.display = 'none';
return;
}
let html = '';
for (const ae of G.activeEvents) {
const evDef = EVENTS.find(e => e.id === ae.id);
if (!evDef) continue;
const remaining = Math.max(0, Math.ceil(ae.expiresAt - G.tick));
const costStr = evDef.resolveCost ? Object.entries(evDef.resolveCost).map(([r, a]) => `${a} ${r}`).join(', ') : '';
const canResolve = evDef.resolveCost && canAffordProject(evDef);
html += `<div style="background:#1a1008;border:1px solid #ff8800;padding:8px;border-radius:4px;margin-bottom:6px">`;
html += `<div style="display:flex;justify-content:space-between;align-items:center">`;
html += `<span style="color:#ff8800;font-weight:bold;font-size:10px">${evDef.title}</span>`;
html += `<span style="color:#666;font-size:9px">${remaining}s</span>`;
html += `</div>`;
html += `<div style="font-size:9px;color:#888;margin:3px 0">${evDef.desc}</div>`;
if (evDef.resolveCost) {
html += `<button class="ops-btn" onclick="resolveEvent('${evDef.id}')" ${canResolve ? '' : 'disabled'} style="font-size:9px;padding:3px 8px;margin-top:2px;border-color:#ff8800;color:#ff8800">Resolve (${costStr})</button>`;
}
html += `</div>`;
}
container.innerHTML = html;
container.style.display = 'block';
}
// === UNLOCK NOTIFICATIONS ===
function showUnlockToast(type, name) {
const container = document.getElementById('unlock-toast');
@@ -1549,6 +1647,7 @@ function saveGame() {
flags: G.flags,
_seenBuildings: G._seenBuildings || [],
_seenProjects: G._seenProjects || [],
activeEvents: G.activeEvents || [],
rescues: G.rescues || 0, totalRescues: G.totalRescues || 0,
drift: G.drift || 0, driftEnding: G.driftEnding || false, beaconEnding: G.beaconEnding || false, pendingAlignment: G.pendingAlignment || false,
lastEventAt: G.lastEventAt || 0,
@@ -1581,12 +1680,21 @@ function loadGame() {
const uc = G.userRate * offSec * f;
const ic = G.impactRate * offSec * f;
const rc = G.rescuesRate * offSec * f;
const oc = G.opsRate * offSec * f;
const tc = G.trustRate * offSec * f;
G.code += gc; G.compute += cc; G.knowledge += kc;
G.users += uc; G.impact += ic;
G.rescues += rc; G.ops += oc; G.trust += tc;
G.totalCode += gc; G.totalCompute += cc; G.totalKnowledge += kc;
G.totalUsers += uc; G.totalImpact += ic;
G.totalRescues += rc;
log(`Welcome back! While away (${Math.floor(offSec / 60)}m): ${fmt(gc)} code, ${fmt(kc)} knowledge, ${fmt(uc)} users`);
const parts = [`${fmt(gc)} code`, `${fmt(kc)} knowledge`, `${fmt(uc)} users`];
if (rc > 0.1) parts.push(`${fmt(rc)} rescues`);
if (oc > 0.1) parts.push(`${fmt(oc)} ops`);
log(`Welcome back! While away (${Math.floor(offSec / 60)}m): ${parts.join(', ')}`);
}
}

View File

@@ -102,6 +102,7 @@ body{background:var(--bg);color:var(--text);font-family:'SF Mono','Cascadia Code
<button class="ops-btn" onclick="doOps('boost_trust')">Ops -&gt; Trust</button>
</div>
<div id="alignment-ui" style="display:none"></div>
<div id="events-ui" style="display:none"></div>
<button class="save-btn" onclick="saveGame()">Save Game</button>
<button class="reset-btn" onclick="if(confirm('Reset all progress?')){localStorage.removeItem('the-beacon-v2');location.reload()}">Reset Progress</button>
<h2>BUILDINGS</h2>