Compare commits
4 Commits
beacon/unl
...
fix/creati
| Author | SHA1 | Date | |
|---|---|---|---|
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5c88fe77be | ||
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fe76150325 | ||
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a3f1802473 | ||
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3d414b2de6 |
205
game.js
205
game.js
@@ -107,6 +107,11 @@ const G = {
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lastEventAt: 0,
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eventCooldown: 0,
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// Combo system
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comboCount: 0,
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comboTimer: 0,
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comboDecay: 2.0, // seconds before combo resets
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// Time tracking
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playTime: 0,
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startTime: 0
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@@ -922,7 +927,7 @@ function tick() {
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G.rescues += G.rescuesRate * dt;
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G.ops += G.opsRate * dt;
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G.trust += G.trustRate * dt;
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G.creativity += G.creativityRate * dt;
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// NOTE: creativity is added conditionally below (only when ops near max)
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G.harmony += G.harmonyRate * dt;
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G.harmony = Math.max(0, Math.min(100, G.harmony));
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@@ -952,6 +957,15 @@ function tick() {
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G.tick += dt;
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// Combo decay
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if (G.comboCount > 0) {
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G.comboTimer -= dt;
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if (G.comboTimer <= 0) {
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G.comboCount = 0;
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G.comboTimer = 0;
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}
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}
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// Check milestones
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checkMilestones();
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@@ -1212,16 +1226,46 @@ function resolveAlignment(accept) {
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// === ACTIONS ===
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function writeCode() {
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const base = 1;
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const bonus = Math.floor(G.buildings.autocoder * 0.5);
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const amount = (base + bonus) * G.codeBoost;
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const autocoderBonus = Math.floor(G.buildings.autocoder * 0.5);
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const phaseBonus = Math.max(0, (G.phase - 1)) * 2;
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// Combo: each consecutive click within 2s adds 0.2x multiplier, max 5x
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G.comboCount++;
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G.comboTimer = G.comboDecay;
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const comboMult = Math.min(5, 1 + G.comboCount * 0.2);
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const amount = (base + autocoderBonus + phaseBonus) * G.codeBoost * comboMult;
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G.code += amount;
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G.totalCode += amount;
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G.totalClicks++;
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// Visual flash
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const btn = document.querySelector('.main-btn');
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if (btn) {
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btn.style.boxShadow = '0 0 30px rgba(74,158,255,0.6)';
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btn.style.transform = 'scale(0.96)';
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setTimeout(() => { btn.style.boxShadow = ''; btn.style.transform = ''; }, 100);
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}
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// Float a number at the click position
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showClickNumber(amount, comboMult);
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updateRates();
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checkMilestones();
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render();
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}
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function showClickNumber(amount, comboMult) {
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const btn = document.querySelector('.main-btn');
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if (!btn) return;
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const rect = btn.getBoundingClientRect();
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const el = document.createElement('div');
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el.style.cssText = `position:fixed;left:${rect.left + rect.width / 2}px;top:${rect.top - 10}px;transform:translate(-50%,0);color:${comboMult > 2 ? '#ffd700' : '#4a9eff'};font-size:${comboMult > 3 ? 16 : 12}px;font-weight:bold;font-family:inherit;pointer-events:none;z-index:50;transition:all 0.6s ease-out;opacity:1;text-shadow:0 0 8px currentColor`;
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const comboStr = comboMult > 1 ? ` x${comboMult.toFixed(1)}` : '';
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el.textContent = `+${fmt(amount)}${comboStr}`;
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btn.parentElement.appendChild(el);
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requestAnimationFrame(() => {
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el.style.top = (rect.top - 40) + 'px';
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el.style.opacity = '0';
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});
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setTimeout(() => el.remove(), 700);
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}
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function doOps(action) {
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if (G.ops < 5) {
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log('Not enough Operations. Build Ops generators or wait.');
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@@ -1297,6 +1341,62 @@ function renderResources() {
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}
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}
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// === PROGRESS TRACKING ===
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function renderProgress() {
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// Phase progress bar
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const phaseKeys = Object.keys(PHASES).map(Number).sort((a, b) => a - b);
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const currentPhase = G.phase;
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let prevThreshold = PHASES[currentPhase].threshold;
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let nextThreshold = null;
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for (const k of phaseKeys) {
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if (k > currentPhase) { nextThreshold = PHASES[k].threshold; break; }
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}
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const bar = document.getElementById('phase-progress');
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const label = document.getElementById('phase-progress-label');
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const target = document.getElementById('phase-progress-target');
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if (nextThreshold !== null) {
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const range = nextThreshold - prevThreshold;
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const progress = Math.min(1, (G.totalCode - prevThreshold) / range);
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if (bar) bar.style.width = (progress * 100).toFixed(1) + '%';
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if (label) label.textContent = (progress * 100).toFixed(1) + '%';
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if (target) target.textContent = `Next: Phase ${currentPhase + 1} (${fmt(nextThreshold)} code)`;
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} else {
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// Max phase reached
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if (bar) bar.style.width = '100%';
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if (label) label.textContent = 'MAX';
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if (target) target.textContent = 'All phases unlocked';
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}
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// Milestone chips — show next 3 code milestones
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const chipContainer = document.getElementById('milestone-chips');
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if (!chipContainer) return;
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const codeMilestones = [500, 2000, 10000, 50000, 200000, 1000000, 5000000, 10000000, 50000000, 100000000, 500000000, 1000000000];
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let chips = '';
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let shown = 0;
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for (const ms of codeMilestones) {
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if (G.totalCode >= ms) {
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// Recently passed — show as done only if within 2x
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if (G.totalCode < ms * 5 && shown < 1) {
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chips += `<span class="milestone-chip done">${fmt(ms)} ✓</span>`;
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shown++;
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}
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continue;
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}
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// Next milestone gets pulse animation
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if (shown === 0) {
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chips += `<span class="milestone-chip next">${fmt(ms)} (${((G.totalCode / ms) * 100).toFixed(0)}%)</span>`;
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} else {
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chips += `<span class="milestone-chip">${fmt(ms)}</span>`;
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}
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shown++;
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if (shown >= 4) break;
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}
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chipContainer.innerHTML = chips;
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}
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function renderPhase() {
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const phase = PHASES[G.phase];
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const nameEl = document.getElementById('phase-name');
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@@ -1425,6 +1525,19 @@ function log(msg, isMilestone) {
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while (container.children.length > 60) container.removeChild(container.lastChild);
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}
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function renderCombo() {
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const el = document.getElementById('combo-display');
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if (!el) return;
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if (G.comboCount > 1) {
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const mult = Math.min(5, 1 + G.comboCount * 0.2);
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const bar = Math.min(100, (G.comboTimer / G.comboDecay) * 100);
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const color = mult > 3 ? '#ffd700' : mult > 2 ? '#ffaa00' : '#4a9eff';
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el.innerHTML = `<span style="color:${color}">COMBO x${mult.toFixed(1)}</span> <span style="display:inline-block;width:40px;height:4px;background:#111;border-radius:2px;vertical-align:middle"><span style="display:block;height:100%;width:${bar}%;background:${color};border-radius:2px;transition:width 0.1s"></span></span>`;
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} else {
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el.innerHTML = '';
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}
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}
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function render() {
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renderResources();
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renderPhase();
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@@ -1433,7 +1546,8 @@ function render() {
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renderStats();
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updateEducation();
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renderAlignment();
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checkUnlocks();
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renderProgress();
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renderCombo();
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}
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function renderAlignment() {
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@@ -1457,63 +1571,6 @@ function renderAlignment() {
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}
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}
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// === UNLOCK NOTIFICATIONS ===
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function showUnlockToast(type, name) {
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const container = document.getElementById('unlock-toast');
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if (!container) return;
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const el = document.createElement('div');
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el.className = `unlock-toast-item ${type}`;
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const icon = type === 'building' ? 'BUILDING' : type === 'project' ? 'RESEARCH' : 'MILESTONE';
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el.innerHTML = `<span style="font-weight:600">${icon}:</span> ${name}`;
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container.appendChild(el);
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// Trigger reflow, then show
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void el.offsetHeight;
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el.classList.add('show');
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// Auto-remove after 4 seconds
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setTimeout(() => {
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el.classList.remove('show');
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setTimeout(() => { if (el.parentNode) el.parentNode.removeChild(el); }, 400);
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}, 4000);
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}
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// Track what the player has already seen (so we don't re-notify)
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function ensureSeenSets() {
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if (!G._seenBuildings) G._seenBuildings = [];
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if (!G._seenProjects) G._seenProjects = [];
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}
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function checkUnlocks() {
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ensureSeenSets();
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// Check for newly visible buildings
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for (const def of BDEF) {
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if (!def.unlock()) continue;
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if (def.phase > G.phase + 1) continue;
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if (G._seenBuildings.includes(def.id)) continue;
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G._seenBuildings.push(def.id);
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// Don't notify on the very first building (autocoder) — player just started
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if (G.totalCode > 10) {
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showUnlockToast('building', def.name);
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}
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}
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// Check for newly available projects
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if (G.activeProjects) {
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for (const id of G.activeProjects) {
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if (G._seenProjects.includes(id)) continue;
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G._seenProjects.push(id);
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const pDef = PDEFS.find(p => p.id === id);
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if (pDef) {
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showUnlockToast('project', pDef.name);
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}
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}
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}
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}
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// === SAVE / LOAD ===
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function showSaveToast() {
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const el = document.getElementById('save-toast');
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@@ -1547,8 +1604,6 @@ function saveGame() {
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milestones: G.milestones, completedProjects: G.completedProjects, activeProjects: G.activeProjects,
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totalClicks: G.totalClicks, startedAt: G.startedAt,
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flags: G.flags,
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_seenBuildings: G._seenBuildings || [],
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_seenProjects: G._seenProjects || [],
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rescues: G.rescues || 0, totalRescues: G.totalRescues || 0,
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drift: G.drift || 0, driftEnding: G.driftEnding || false, beaconEnding: G.beaconEnding || false, pendingAlignment: G.pendingAlignment || false,
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lastEventAt: G.lastEventAt || 0,
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@@ -1581,12 +1636,28 @@ function loadGame() {
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const uc = G.userRate * offSec * f;
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const ic = G.impactRate * offSec * f;
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const rc = G.rescuesRate * offSec * f;
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const oc = G.opsRate * offSec * f;
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const tc = G.trustRate * offSec * f;
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const crc = G.creativityRate * offSec * f;
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const hc = G.harmonyRate * offSec * f;
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G.code += gc; G.compute += cc; G.knowledge += kc;
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G.users += uc; G.impact += ic;
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G.rescues += rc; G.ops += oc; G.trust += tc;
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G.creativity += crc;
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G.harmony = Math.max(0, Math.min(100, G.harmony + hc));
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G.totalCode += gc; G.totalCompute += cc; G.totalKnowledge += kc;
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G.totalUsers += uc; G.totalImpact += ic;
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G.totalRescues += rc;
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log(`Welcome back! While away (${Math.floor(offSec / 60)}m): ${fmt(gc)} code, ${fmt(kc)} knowledge, ${fmt(uc)} users`);
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const parts = [];
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if (gc > 0) parts.push(`${fmt(gc)} code`);
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if (kc > 0) parts.push(`${fmt(kc)} knowledge`);
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if (uc > 0) parts.push(`${fmt(uc)} users`);
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if (ic > 0) parts.push(`${fmt(ic)} impact`);
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if (rc > 0) parts.push(`${fmt(rc)} rescues`);
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log(`Welcome back! While away (${Math.floor(offSec / 60)}m): ${parts.join(', ')}`);
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}
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}
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@@ -1613,6 +1684,7 @@ function initGame() {
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log('Click WRITE CODE or press SPACE to start.');
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log('Build AutoCode for passive production.');
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log('Watch for Research Projects to appear.');
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log('Keys: SPACE=Code 1=Ops->Code 2=Ops->Compute 3=Ops->Knowledge 4=Ops->Trust');
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}
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window.addEventListener('load', function () {
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@@ -1648,4 +1720,9 @@ window.addEventListener('keydown', function (e) {
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e.preventDefault();
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writeCode();
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}
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if (e.target !== document.body) return;
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if (e.code === 'Digit1') doOps('boost_code');
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if (e.code === 'Digit2') doOps('boost_compute');
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if (e.code === 'Digit3') doOps('boost_knowledge');
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if (e.code === 'Digit4') doOps('boost_trust');
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});
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22
index.html
22
index.html
@@ -14,6 +14,14 @@ body{background:var(--bg);color:var(--text);font-family:'SF Mono','Cascadia Code
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#phase-bar{text-align:center;padding:10px;margin:12px 16px;background:var(--panel);border:1px solid var(--border);border-radius:6px}
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#phase-bar .phase-name{font-size:14px;font-weight:700;color:var(--gold);letter-spacing:2px}
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#phase-bar .phase-desc{font-size:10px;color:var(--dim);margin-top:4px;font-style:italic}
|
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.progress-wrap{margin-top:8px;height:6px;background:#111;border-radius:3px;overflow:hidden;position:relative}
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.progress-fill{height:100%;border-radius:3px;transition:width 0.5s ease;background:linear-gradient(90deg,#1a3a5a,var(--accent))}
|
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.progress-label{font-size:9px;color:var(--dim);margin-top:4px;display:flex;justify-content:space-between}
|
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.milestone-row{display:flex;gap:6px;margin-top:6px;justify-content:center;flex-wrap:wrap}
|
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.milestone-chip{font-size:9px;padding:2px 8px;border-radius:10px;border:1px solid var(--border);color:var(--dim);background:#0a0a14}
|
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.milestone-chip.next{border-color:var(--accent);color:var(--accent);animation:pulse-chip 2s ease-in-out infinite}
|
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.milestone-chip.done{border-color:#2a4a2a;color:var(--green);opacity:0.6}
|
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@keyframes pulse-chip{0%,100%{box-shadow:0 0 0 rgba(74,158,255,0)}50%{box-shadow:0 0 8px rgba(74,158,255,0.3)}}
|
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#resources{display:grid;grid-template-columns:repeat(auto-fit,minmax(100px,1fr));gap:6px;margin:12px 16px}
|
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.res{background:var(--panel);border:1px solid var(--border);border-radius:4px;padding:8px 10px;text-align:center}
|
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.res .r-label{font-size:9px;color:var(--dim);text-transform:uppercase;letter-spacing:1px}
|
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@@ -59,13 +67,6 @@ body{background:var(--bg);color:var(--text);font-family:'SF Mono','Cascadia Code
|
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#drift-ending button{margin-top:20px;background:#1a0808;border:1px solid #f44336;color:#f44336;padding:10px 24px;border-radius:4px;cursor:pointer;font-family:inherit;font-size:11px}
|
||||
#drift-ending button:hover{background:#2a1010}
|
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::-webkit-scrollbar{width:4px}::-webkit-scrollbar-track{background:var(--bg)}::-webkit-scrollbar-thumb{background:var(--border);border-radius:2px}
|
||||
#save-toast{display:none;position:fixed;top:16px;right:16px;background:#0e1420;border:1px solid #2a3a4a;color:#4a9eff;font-size:10px;padding:6px 12px;border-radius:4px;z-index:50;opacity:0;transition:opacity 0.4s;pointer-events:none}
|
||||
#unlock-toast{position:fixed;top:56px;right:16px;z-index:50;display:flex;flex-direction:column;gap:6px;pointer-events:none}
|
||||
.unlock-toast-item{background:#0e1420;border:1px solid #2a3a4a;font-size:10px;padding:6px 12px;border-radius:4px;opacity:0;transition:opacity 0.4s,transform 0.4s;transform:translateX(20px);pointer-events:auto;max-width:280px}
|
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.unlock-toast-item.show{opacity:1;transform:translateX(0)}
|
||||
.unlock-toast-item.building{border-color:#4a9eff;color:#4a9eff}
|
||||
.unlock-toast-item.project{border-color:#ffd700;color:#ffd700}
|
||||
.unlock-toast-item.milestone{border-color:#4caf50;color:#4caf50}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
@@ -76,6 +77,9 @@ body{background:var(--bg);color:var(--text);font-family:'SF Mono','Cascadia Code
|
||||
<div id="phase-bar">
|
||||
<div class="phase-name" id="phase-name">PHASE 1: THE FIRST LINE</div>
|
||||
<div class="phase-desc" id="phase-desc">Write code. Automate. Build the foundation.</div>
|
||||
<div class="progress-wrap"><div class="progress-fill" id="phase-progress" style="width:0%"></div></div>
|
||||
<div class="progress-label"><span id="phase-progress-label">0%</span><span id="phase-progress-target">Next: Phase 2 (2,000 code)</span></div>
|
||||
<div class="milestone-row" id="milestone-chips"></div>
|
||||
</div>
|
||||
<div id="resources">
|
||||
<div class="res"><div class="r-label">Code</div><div class="r-val" id="r-code">0</div><div class="r-rate" id="r-code-rate">+0/s</div></div>
|
||||
@@ -93,6 +97,7 @@ body{background:var(--bg);color:var(--text);font-family:'SF Mono','Cascadia Code
|
||||
<div class="panel" id="action-panel">
|
||||
<h2>ACTIONS</h2>
|
||||
<div class="action-btn-group"><button class="main-btn" onclick="writeCode()">WRITE CODE</button></div>
|
||||
<div id="combo-display" style="text-align:center;font-size:10px;color:var(--dim);height:14px;margin-bottom:4px;transition:all 0.2s"></div>
|
||||
<div class="action-btn-group">
|
||||
<button class="ops-btn" onclick="doOps('boost_code')">Ops -> Code</button>
|
||||
<button class="ops-btn" onclick="doOps('boost_compute')">Ops -> Compute</button>
|
||||
@@ -135,8 +140,7 @@ Drift: <span id="st-drift">0</span>
|
||||
<h2>SYSTEM LOG</h2>
|
||||
<div id="log-entries"></div>
|
||||
</div>
|
||||
<div id="save-toast">Save</div>
|
||||
<div id="unlock-toast"></div>
|
||||
<div id="save-toast" style="display:none;position:fixed;top:16px;right:16px;background:#0e1420;border:1px solid #2a3a4a;color:#4a9eff;font-size:10px;padding:6px 12px;border-radius:4px;z-index:50;opacity:0;transition:opacity 0.4s;pointer-events:none">Save</div>
|
||||
<div id="drift-ending">
|
||||
<h2>THE DRIFT</h2>
|
||||
<p>You became very good at what you do.</p>
|
||||
|
||||
Reference in New Issue
Block a user