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6 Commits

Author SHA1 Message Date
Alexander Whitestone
ae09fe6d11 fix: persist playTime across sessions
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Smoke Test / smoke (pull_request) Failing after 3s
playTime was defined in globals but never incremented and never
included in save/load. Now incremented each tick and persisted
in localStorage via the whitelist and save data.
2026-04-11 15:09:29 -04:00
Alexander Whitestone
ad901b1f18 fix: debuff corruption — community_drama no longer mutates codeBoost
applyFn was multiplying G.codeBoost by 0.7 on every updateRates() call
(building purchase, project, click, etc.), permanently degrading it.
After 10 calls the boost was effectively zero.

Fix: apply penalty to G.codeRate (computed per-tick) instead of
G.codeBoost (persistent multiplier). Debuffs must never mutate boost state.
2026-04-11 15:09:04 -04:00
4312486d95 [auto-merge] the-beacon#65
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Auto-merged PR #65
2026-04-11 18:53:41 +00:00
2ad4bc7e5b [auto-merge] the-beacon#66
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Smoke Test / smoke (push) Has been cancelled
Auto-merged PR #66
2026-04-11 18:53:40 +00:00
Alexander Whitestone
3b142d485e feat: add first-time player tutorial walkthrough
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Smoke Test / smoke (pull_request) Failing after 3s
Part of #57 — Task 4: Tutorial & Onboarding

- 5 click-through screens introducing game concepts (code, buildings,
  research, phases, keyboard shortcuts)
- Skip button on every screen, keyboard support (Enter/Escape/arrows)
- Stores completion in localStorage — only shows once for new players
- Matches existing visual style (dark theme, accent colors, monospace)
- Start Playing button on final screen with shortcut hint (? overlay)
2026-04-11 04:47:06 -04:00
Alexander Whitestone
44af2ad09a feat: add ARIA labels, roles, live regions across game UI
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Accessibility Checks / a11y-audit (pull_request) Failing after 3s
Smoke Test / smoke (pull_request) Failing after 4s
- index.html: role=region on phase-bar, strategy-panel; role=dialog+aria-modal on help overlay, offline popup, drift ending; aria-label on help button, close button, continue button, start over button; aria-live on progress label
- render.js: aria-label on alignment event buttons; fix exportSave() URL revoke race with setTimeout delay
- engine.js: aria-label+aria-pressed on buy amount buttons; role=button+tabindex+aria-expanded+aria-controls on completed projects header
2026-04-11 00:25:01 -04:00
5 changed files with 273 additions and 19 deletions

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@@ -107,11 +107,11 @@ body{background:var(--bg);color:var(--text);font-family:'SF Mono','Cascadia Code
<h1>THE BEACON</h1>
<div class="sub">A Sovereign AI Idle Game</div>
</div>
<div id="phase-bar">
<div id="phase-bar" role="region" aria-label="Phase progress">
<div class="phase-name" id="phase-name">PHASE 1: THE FIRST LINE</div>
<div class="phase-desc" id="phase-desc">Write code. Automate. Build the foundation.</div>
<div class="progress-wrap"><div class="progress-fill" id="phase-progress" style="width:0%"></div></div>
<div class="progress-label"><span id="phase-progress-label">0%</span><span id="phase-progress-target">Next: Phase 2 (2,000 code)</span></div>
<div class="progress-label" aria-live="polite"><span id="phase-progress-label">0%</span><span id="phase-progress-target">Next: Phase 2 (2,000 code)</span></div>
<div class="milestone-row" id="milestone-chips"></div>
</div>
<div id="resources" role="region" aria-label="Resources" aria-live="polite">
@@ -181,7 +181,7 @@ Events Resolved: <span id="st-resolved">0</span>
<h3>WHAT YOU ARE LEARNING</h3>
<div id="education-text"><p class="dim">Education facts appear as you play...</p></div>
</div>
<div id="strategy-panel" style="margin:0 16px 16px;background:var(--panel);border:1px solid var(--border);border-radius:6px;padding:12px;border-left:3px solid var(--gold)">
<div id="strategy-panel" role="region" aria-label="Sovereign guidance" style="margin:0 16px 16px;background:var(--panel);border:1px solid var(--border);border-radius:6px;padding:12px;border-left:3px solid var(--gold)">
<h3>SOVEREIGN GUIDANCE (GOFAI)</h3>
<div id="strategy-recommendation" style="font-size:11px;color:var(--gold);font-style:italic">Analyzing system state...</div>
</div>
@@ -190,8 +190,8 @@ Events Resolved: <span id="st-resolved">0</span>
<div id="log-entries"></div>
</div>
<div id="save-toast" role="status" aria-live="polite" style="display:none;position:fixed;top:16px;right:16px;background:#0e1420;border:1px solid #2a3a4a;color:#4a9eff;font-size:10px;padding:6px 12px;border-radius:4px;z-index:50;opacity:0;transition:opacity 0.4s;pointer-events:none">Save</div>
<div id="help-btn" onclick="toggleHelp()" style="position:fixed;bottom:16px;right:16px;width:28px;height:28px;background:#0e0e1a;border:1px solid #333;color:#555;font-size:14px;border-radius:50%;cursor:pointer;display:flex;align-items:center;justify-content:center;z-index:50;font-family:inherit;transition:all 0.2s" title="Keyboard shortcuts (?)">?</div>
<div id="help-overlay" onclick="if(event.target===this)toggleHelp()" style="display:none;position:fixed;top:0;left:0;right:0;bottom:0;background:rgba(8,8,16,0.92);z-index:80;justify-content:center;align-items:center;flex-direction:column;padding:40px">
<div id="help-btn" onclick="toggleHelp()" role="button" tabindex="0" aria-label="Show keyboard shortcuts" style="position:fixed;bottom:16px;right:16px;width:28px;height:28px;background:#0e0e1a;border:1px solid #333;color:#555;font-size:14px;border-radius:50%;cursor:pointer;display:flex;align-items:center;justify-content:center;z-index:50;font-family:inherit;transition:all 0.2s" title="Keyboard shortcuts (?)">?</div>
<div id="help-overlay" role="dialog" aria-modal="true" aria-label="Keyboard shortcuts help" onclick="if(event.target===this)toggleHelp()" style="display:none;position:fixed;top:0;left:0;right:0;bottom:0;background:rgba(8,8,16,0.92);z-index:80;justify-content:center;align-items:center;flex-direction:column;padding:40px">
<div style="background:#0e0e1a;border:1px solid #1a3a5a;border-radius:8px;padding:24px 32px;max-width:420px;width:100%">
<h3 style="color:#4a9eff;font-size:14px;letter-spacing:2px;margin-bottom:16px;text-align:center">KEYBOARD SHORTCUTS</h3>
<div style="font-size:11px;line-height:2.2;color:#aaa">
@@ -208,10 +208,10 @@ Events Resolved: <span id="st-resolved">0</span>
<div style="display:flex;justify-content:space-between;border-top:1px solid #1a1a2e;padding-top:8px;margin-top:4px"><span style="color:#555">This Help</span><span style="color:#555;font-family:monospace">? or /</span></div>
</div>
<div style="text-align:center;margin-top:16px;font-size:9px;color:#444">Click WRITE CODE fast for combo bonuses! 10x=ops, 20x=knowledge, 30x+=bonus code</div>
<button onclick="toggleHelp()" style="display:block;margin:16px auto 0;background:#1a2a3a;border:1px solid #4a9eff;color:#4a9eff;padding:6px 20px;border-radius:4px;cursor:pointer;font-family:inherit;font-size:11px">Close [?]</button>
<button onclick="toggleHelp()" aria-label="Close keyboard shortcuts help" style="display:block;margin:16px auto 0;background:#1a2a3a;border:1px solid #4a9eff;color:#4a9eff;padding:6px 20px;border-radius:4px;cursor:pointer;font-family:inherit;font-size:11px">Close [?]</button>
</div>
</div>
<div id="drift-ending">
<div id="drift-ending" role="dialog" aria-modal="true" aria-label="The Drift ending">
<h2>THE DRIFT</h2>
<p>You became very good at what you do.</p>
<p>So good that no one needed you anymore.</p>
@@ -221,7 +221,7 @@ The light is on. The room is empty."
</div>
<p>Drift: <span id="final-drift">100</span> &mdash; Total Code: <span id="final-code">0</span></p>
<p>Every alignment shortcut moved you further from the people you served.</p>
<button onclick="if(confirm('Start over? The old save will be lost.')){localStorage.removeItem('the-beacon-v2');location.reload()}">START OVER</button>
<button onclick="if(confirm('Start over? The old save will be lost.')){localStorage.removeItem('the-beacon-v2');location.reload()}" aria-label="Start over, reset all progress">START OVER</button>
</div>
<script src="js/data.js"></script>
@@ -229,15 +229,16 @@ The light is on. The room is empty."
<script src="js/strategy.js"></script>
<script src="js/engine.js"></script>
<script src="js/render.js"></script>
<script src="js/tutorial.js"></script>
<script src="js/main.js"></script>
<div id="offline-popup" style="display:none;position:fixed;top:0;left:0;right:0;bottom:0;background:rgba(8,8,16,0.92);z-index:90;justify-content:center;align-items:center;flex-direction:column;text-align:center;padding:40px">
<div id="offline-popup" role="dialog" aria-modal="true" aria-label="Welcome back, offline progress summary" style="display:none;position:fixed;top:0;left:0;right:0;bottom:0;background:rgba(8,8,16,0.92);z-index:90;justify-content:center;align-items:center;flex-direction:column;text-align:center;padding:40px">
<div style="background:#0e0e1a;border:1px solid #1a3a5a;border-radius:8px;padding:24px 32px;max-width:400px;width:100%">
<h3 style="color:#4a9eff;font-size:14px;letter-spacing:2px;margin-bottom:16px">WELCOME BACK</h3>
<p style="color:#888;font-size:10px;margin-bottom:12px" id="offline-time-label">You were away for 0 minutes.</p>
<div id="offline-gains-list" style="text-align:left;font-size:11px;line-height:1.8;margin-bottom:16px"></div>
<button onclick="dismissOfflinePopup()" style="background:#1a2a3a;border:1px solid #4a9eff;color:#4a9eff;padding:8px 20px;border-radius:4px;cursor:pointer;font-family:inherit;font-size:11px">Continue</button>
<button onclick="dismissOfflinePopup()" aria-label="Dismiss offline progress summary" style="background:#1a2a3a;border:1px solid #4a9eff;color:#4a9eff;padding:8px 20px;border-radius:4px;cursor:pointer;font-family:inherit;font-size:11px">Continue</button>
</div>
</div>

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@@ -169,6 +169,7 @@ function tick() {
}
G.tick += dt;
G.playTime += dt;
// Sprint ability
tickSprint(dt);
@@ -514,8 +515,8 @@ const EVENTS = [
if (G.activeDebuffs.find(d => d.id === 'community_drama')) return;
G.activeDebuffs.push({
id: 'community_drama', title: 'Community Drama',
desc: 'Harmony -0.5/s, code boost -30%',
applyFn: () => { G.harmonyRate -= 0.5; G.codeBoost *= 0.7; },
desc: 'Harmony -0.5/s, code production -30%',
applyFn: () => { G.harmonyRate -= 0.5; G.codeRate *= 0.7; },
resolveCost: { resource: 'trust', amount: 15 }
});
log('EVENT: Community drama. Spend 15 trust to mediate.', true);
@@ -868,7 +869,7 @@ function renderBuildings() {
for (const amt of [1, 10, -1]) {
const label = amt === -1 ? 'MAX' : `x${amt}`;
const active = G.buyAmount === amt;
html += `<button onclick="setBuyAmount(${amt})" style="font-size:9px;padding:2px 8px;border:1px solid ${active ? '#4a9eff' : '#333'};background:${active ? '#0a1a30' : 'transparent'};color:${active ? '#4a9eff' : '#666'};border-radius:3px;cursor:pointer;font-family:inherit">${label}</button>`;
html += `<button onclick=\"setBuyAmount(${amt})\" style=\"font-size:9px;padding:2px 8px;border:1px solid ${active ? '#4a9eff' : '#333'};background:${active ? '#0a1a30' : 'transparent'};color:${active ? '#4a9eff' : '#666'};border-radius:3px;cursor:pointer;font-family:inherit\" aria-label=\"Set buy amount to ${label}\"${active ? ' aria-pressed=\"true\"' : ''}>${label}</button>`;
}
html += '</div>';
@@ -940,7 +941,7 @@ function renderProjects() {
if (G.completedProjects && G.completedProjects.length > 0) {
const count = G.completedProjects.length;
const collapsed = G.projectsCollapsed !== false;
html += `<div id="completed-header" onclick="toggleCompletedProjects()" style="cursor:pointer;font-size:9px;color:#555;padding:4px 0;border-bottom:1px solid #1a2a1a;margin-bottom:4px;user-select:none">`;
html += `<div id=\"completed-header\" onclick=\"toggleCompletedProjects()\" role=\"button\" tabindex=\"0\" aria-expanded=\"${!collapsed}\" aria-controls=\"completed-list\" style=\"cursor:pointer;font-size:9px;color:#555;padding:4px 0;border-bottom:1px solid #1a2a1a;margin-bottom:4px;user-select:none\">`;
html += `${collapsed ? '▶' : '▼'} COMPLETED (${count})</div>`;
if (!collapsed) {
html += `<div id="completed-list">`;

View File

@@ -19,8 +19,10 @@ function initGame() {
}
window.addEventListener('load', function () {
if (!loadGame()) {
const isNewGame = !loadGame();
if (isNewGame) {
initGame();
startTutorial();
} else {
render();
renderPhase();

View File

@@ -31,8 +31,8 @@ function renderAlignment() {
<div style="color:#f44336;font-weight:bold;margin-bottom:6px">ALIGNMENT EVENT: The Drift</div>
<div style="font-size:10px;color:#aaa;margin-bottom:8px">An optimization suggests removing the human override. +40% efficiency.</div>
<div class="action-btn-group">
<button class="ops-btn" onclick="resolveAlignment(true)" style="border-color:#f44336;color:#f44336">Accept (+40% eff, +Drift)</button>
<button class="ops-btn" onclick="resolveAlignment(false)" style="border-color:#4caf50;color:#4caf50">Refuse (+Trust, +Harmony)</button>
<button class=\"ops-btn\" onclick=\"resolveAlignment(true)\" style=\"border-color:#f44336;color:#f44336\" aria-label=\"Accept alignment event, gain 40 percent efficiency but increase drift\">Accept (+40% eff, +Drift)</button>
<button class=\"ops-btn\" onclick=\"resolveAlignment(false)\" style=\"border-color:#4caf50;color:#4caf50\" aria-label=\"Refuse alignment event, gain trust and harmony\">Refuse (+Trust, +Harmony)</button>
</div>
</div>
`;
@@ -83,7 +83,8 @@ function exportSave() {
const ts = new Date().toISOString().slice(0, 10);
a.download = `beacon-save-${ts}.json`;
a.click();
URL.revokeObjectURL(url);
// Delay revoke to avoid race — some browsers need time to start the download
setTimeout(() => URL.revokeObjectURL(url), 1000);
log('Save exported to file.');
}
@@ -160,6 +161,7 @@ function saveGame() {
activeDebuffIds: debuffIds,
totalEventsResolved: G.totalEventsResolved || 0,
buyAmount: G.buyAmount || 1,
playTime: G.playTime || 0,
sprintActive: G.sprintActive || false,
sprintTimer: G.sprintTimer || 0,
sprintCooldown: G.sprintCooldown || 0,
@@ -194,7 +196,7 @@ function loadGame() {
'memoryFlag', 'pactFlag', 'lazarusFlag', 'mempalaceFlag', 'ciFlag',
'branchProtectionFlag', 'nightlyWatchFlag', 'nostrFlag',
'milestones', 'completedProjects', 'activeProjects',
'totalClicks', 'startedAt', 'flags', 'rescues', 'totalRescues',
'totalClicks', 'startedAt', 'playTime', 'flags', 'rescues', 'totalRescues',
'drift', 'driftEnding', 'beaconEnding', 'pendingAlignment',
'lastEventAt', 'totalEventsResolved', 'buyAmount',
'sprintActive', 'sprintTimer', 'sprintCooldown',

248
js/tutorial.js Normal file
View File

@@ -0,0 +1,248 @@
// ============================================================
// THE BEACON - Tutorial / Onboarding
// First-time player walkthrough (4 screens + skip option)
// ============================================================
const TUTORIAL_KEY = 'the-beacon-tutorial-done';
const TUTORIAL_STEPS = [
{
title: 'THE BEACON',
body: 'Build an AI from scratch.\n\nWrite code. Train models. Deploy to the world.\nSave lives.',
icon: '🏠',
tip: 'A sovereign AI idle game'
},
{
title: 'WRITE CODE',
body: 'Click WRITE CODE or press SPACE to generate code.\n\nClick fast for combo bonuses:\n 10× combo → bonus ops\n 20× combo → bonus knowledge\n 30×+ combo → bonus code',
icon: '⌨️',
tip: 'This is your primary action'
},
{
title: 'BUILD & RESEARCH',
body: 'Buy Buildings for passive production.\nThey generate resources automatically.\n\nResearch Projects appear as you progress.\nThey unlock powerful multipliers and new systems.',
icon: '🏗️',
tip: 'Automation is the goal'
},
{
title: 'PHASES & PROGRESS',
body: 'The game has 6 phases, from "The First Line" to "The Beacon."\n\nEach phase unlocks new buildings, projects, and challenges.\n\nYour AI grows from a script... to something that matters.',
icon: '📊',
tip: 'Watch the progress bar at the top'
},
{
title: 'YOU\'RE READY',
body: 'Buildings produce while you think.\nProjects multiply your output.\nKeep harmony high. Avoid the Drift.\n\nThe Beacon is waiting. Start writing.',
icon: '✦',
tip: 'Press ? anytime for keyboard shortcuts'
}
];
function isTutorialDone() {
try {
return localStorage.getItem(TUTORIAL_KEY) === 'done';
} catch (e) {
return true; // If localStorage is broken, skip tutorial
}
}
function markTutorialDone() {
try {
localStorage.setItem(TUTORIAL_KEY, 'done');
} catch (e) {
// silent fail
}
}
function createTutorialStyles() {
if (document.getElementById('tutorial-styles')) return;
const style = document.createElement('style');
style.id = 'tutorial-styles';
style.textContent = `
#tutorial-overlay {
position: fixed;
top: 0; left: 0; right: 0; bottom: 0;
background: rgba(8, 8, 16, 0.96);
z-index: 300;
display: flex;
justify-content: center;
align-items: center;
animation: tutorial-fade-in 0.4s ease-out;
}
@keyframes tutorial-fade-in {
from { opacity: 0 } to { opacity: 1 }
}
#tutorial-card {
background: #0e0e1a;
border: 1px solid #1a3a5a;
border-radius: 10px;
padding: 32px 36px;
max-width: 420px;
width: 90%;
text-align: center;
animation: tutorial-slide-up 0.5s ease-out;
position: relative;
}
@keyframes tutorial-slide-up {
from { transform: translateY(20px); opacity: 0 }
to { transform: translateY(0); opacity: 1 }
}
#tutorial-card .t-icon {
font-size: 36px;
margin-bottom: 12px;
display: block;
}
#tutorial-card .t-title {
color: #4a9eff;
font-size: 16px;
font-weight: 700;
letter-spacing: 3px;
margin-bottom: 12px;
font-family: inherit;
}
#tutorial-card .t-body {
color: #999;
font-size: 11px;
line-height: 1.9;
margin-bottom: 20px;
white-space: pre-line;
font-family: inherit;
text-align: left;
}
#tutorial-card .t-tip {
color: #555;
font-size: 9px;
font-style: italic;
margin-bottom: 20px;
letter-spacing: 1px;
font-family: inherit;
}
#tutorial-dots {
display: flex;
gap: 6px;
justify-content: center;
margin-bottom: 18px;
}
#tutorial-dots .t-dot {
width: 6px;
height: 6px;
border-radius: 50%;
background: #1a1a2e;
transition: background 0.3s;
}
#tutorial-dots .t-dot.active {
background: #4a9eff;
box-shadow: 0 0 6px rgba(74, 158, 255, 0.4);
}
#tutorial-btns {
display: flex;
gap: 8px;
justify-content: center;
}
#tutorial-btns button {
font-family: inherit;
font-size: 11px;
padding: 8px 20px;
border-radius: 4px;
cursor: pointer;
transition: all 0.15s;
}
#tutorial-next-btn {
background: #1a2a3a;
border: 1px solid #4a9eff;
color: #4a9eff;
}
#tutorial-next-btn:hover {
background: #203040;
box-shadow: 0 0 12px rgba(74, 158, 255, 0.2);
}
#tutorial-skip-btn {
background: transparent;
border: 1px solid #333;
color: #555;
}
#tutorial-skip-btn:hover {
border-color: #555;
color: #888;
}
`;
document.head.appendChild(style);
}
function renderTutorialStep(index) {
const step = TUTORIAL_STEPS[index];
if (!step) return;
let overlay = document.getElementById('tutorial-overlay');
if (!overlay) {
overlay = document.createElement('div');
overlay.id = 'tutorial-overlay';
document.body.appendChild(overlay);
}
const isLast = index === TUTORIAL_STEPS.length - 1;
// Build dots
let dots = '';
for (let i = 0; i < TUTORIAL_STEPS.length; i++) {
dots += `<div class="t-dot${i === index ? ' active' : ''}"></div>`;
}
overlay.innerHTML = `
<div id="tutorial-card">
<span class="t-icon">${step.icon}</span>
<div class="t-title">${step.title}</div>
<div class="t-body">${step.body}</div>
<div class="t-tip">${step.tip}</div>
<div id="tutorial-dots">${dots}</div>
<div id="tutorial-btns">
<button id="tutorial-skip-btn" onclick="closeTutorial()">Skip</button>
<button id="tutorial-next-btn" onclick="${isLast ? 'closeTutorial()' : 'nextTutorialStep()'}">${isLast ? 'Start Playing' : 'Next →'}</button>
</div>
</div>
`;
// Focus the next button so Enter works
const nextBtn = document.getElementById('tutorial-next-btn');
if (nextBtn) nextBtn.focus();
}
let _tutorialStep = 0;
function nextTutorialStep() {
_tutorialStep++;
renderTutorialStep(_tutorialStep);
}
// Keyboard support: Enter/Right to advance, Escape to close
document.addEventListener('keydown', function tutorialKeyHandler(e) {
if (!document.getElementById('tutorial-overlay')) return;
if (e.key === 'Enter' || e.key === 'ArrowRight') {
e.preventDefault();
if (_tutorialStep >= TUTORIAL_STEPS.length - 1) {
closeTutorial();
} else {
nextTutorialStep();
}
} else if (e.key === 'Escape') {
e.preventDefault();
closeTutorial();
}
});
function closeTutorial() {
const overlay = document.getElementById('tutorial-overlay');
if (overlay) {
overlay.style.animation = 'tutorial-fade-in 0.3s ease-in reverse';
setTimeout(() => overlay.remove(), 280);
}
markTutorialDone();
}
function startTutorial() {
if (isTutorialDone()) return;
createTutorialStyles();
_tutorialStep = 0;
// Small delay so the page renders first
setTimeout(() => renderTutorialStep(0), 300);
}