Compare commits
8 Commits
feat/ci-a1
...
fix/access
| Author | SHA1 | Date | |
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0c715572ec | ||
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302f6c844d | ||
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| c197fabc69 | |||
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9854501bbd | ||
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68ee64866a |
24
.gitea/workflows/smoke.yml
Normal file
24
.gitea/workflows/smoke.yml
Normal file
@@ -0,0 +1,24 @@
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name: Smoke Test
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on:
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pull_request:
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push:
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branches: [main]
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jobs:
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smoke:
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v4
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- uses: actions/setup-python@v5
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with:
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python-version: '3.11'
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- name: Parse check
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run: |
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find . -name '*.yml' -o -name '*.yaml' | grep -v .gitea | xargs -r python3 -c "import sys,yaml; [yaml.safe_load(open(f)) for f in sys.argv[1:]]"
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find . -name '*.json' | xargs -r python3 -m json.tool > /dev/null
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find . -name '*.py' | xargs -r python3 -m py_compile
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find . -name '*.sh' | xargs -r bash -n
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echo "PASS: All files parse"
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- name: Secret scan
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run: |
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if grep -rE 'sk-or-|sk-ant-|ghp_|AKIA' . --include='*.yml' --include='*.py' --include='*.sh' 2>/dev/null | grep -v .gitea; then exit 1; fi
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echo "PASS: No secrets"
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233
game.js
233
game.js
@@ -4,6 +4,33 @@
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// ============================================================
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// === GLOBALS (mirroring Paperclips' globals.js pattern) ===
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const CONFIG = {
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HARMONY_DRAIN_PER_WIZARD: 0.05,
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PACT_HARMONY_GAIN: 0.2,
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WATCH_HARMONY_GAIN: 0.1,
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MEM_PALACE_HARMONY_GAIN: 0.15,
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BILBO_BURST_CHANCE: 0.1,
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BILBO_VANISH_CHANCE: 0.05,
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EVENT_PROBABILITY: 0.02,
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OFFLINE_EFFICIENCY: 0.5,
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AUTO_SAVE_INTERVAL: 30000,
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COMBO_DECAY: 2.0,
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SPRINT_COOLDOWN: 60,
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SPRINT_DURATION: 10,
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SPRINT_MULTIPLIER: 10,
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PHASE_2_THRESHOLD: 2000,
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PHASE_3_THRESHOLD: 20000,
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PHASE_4_THRESHOLD: 200000,
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PHASE_5_THRESHOLD: 2000000,
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PHASE_6_THRESHOLD: 20000000,
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OPS_RATE_USER_MULT: 0.01,
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CREATIVITY_RATE_BASE: 0.5,
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CREATIVITY_RATE_USER_MULT: 0.001,
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OPS_OVERFLOW_THRESHOLD: 0.8,
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OPS_OVERFLOW_DRAIN_RATE: 2,
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OPS_OVERFLOW_CODE_MULT: 10
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};
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const G = {
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// Primary resources
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code: 0,
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@@ -114,7 +141,7 @@ const G = {
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// Combo system
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comboCount: 0,
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comboTimer: 0,
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comboDecay: 2.0, // seconds before combo resets
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comboDecay: CONFIG.COMBO_DECAY, // seconds before combo resets
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// Bulk buy multiplier (1, 10, or -1 for max)
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buyAmount: 1,
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@@ -123,23 +150,24 @@ const G = {
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sprintActive: false,
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sprintTimer: 0, // seconds remaining on active sprint
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sprintCooldown: 0, // seconds until sprint available again
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sprintDuration: 10, // seconds of boost
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sprintCooldownMax: 60,// seconds cooldown
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sprintMult: 10, // code multiplier during sprint
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sprintDuration: CONFIG.SPRINT_DURATION, // seconds of boost
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sprintCooldownMax: CONFIG.SPRINT_COOLDOWN,// seconds cooldown
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sprintMult: CONFIG.SPRINT_MULTIPLIER, // code multiplier during sprint
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// Time tracking
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playTime: 0,
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startTime: 0
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startTime: 0,
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flags: {}
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};
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// === PHASE DEFINITIONS ===
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const PHASES = {
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1: { name: "THE FIRST LINE", threshold: 0, desc: "Write code. Automate. Build the foundation." },
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2: { name: "LOCAL INFERENCE", threshold: 2000, desc: "You have compute. A model is forming." },
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3: { name: "DEPLOYMENT", threshold: 20000, desc: "Your AI is live. Users are finding it." },
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4: { name: "THE NETWORK", threshold: 200000, desc: "Community contributes. The system scales." },
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5: { name: "SOVEREIGN INTELLIGENCE", threshold: 2000000, desc: "The AI improves itself. You guide, do not control." },
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6: { name: "THE BEACON", threshold: 20000000, desc: "Always on. Always free. Always looking for someone in the dark." }
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2: { name: "LOCAL INFERENCE", threshold: CONFIG.PHASE_2_THRESHOLD, desc: "You have compute. A model is forming." },
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3: { name: "DEPLOYMENT", threshold: CONFIG.PHASE_3_THRESHOLD, desc: "Your AI is live. Users are finding it." },
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4: { name: "THE NETWORK", threshold: CONFIG.PHASE_4_THRESHOLD, desc: "Community contributes. The system scales." },
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5: { name: "SOVEREIGN INTELLIGENCE", threshold: CONFIG.PHASE_5_THRESHOLD, desc: "The AI improves itself. You guide, do not control." },
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6: { name: "THE BEACON", threshold: CONFIG.PHASE_6_THRESHOLD, desc: "Always on. Always free. Always looking for someone in the dark." }
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};
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// === BUILDING DEFINITIONS ===
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@@ -362,7 +390,7 @@ const PDEFS = [
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name: 'Deploy the System',
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desc: 'Take it live. Let real people use it. No going back.',
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cost: { trust: 5, compute: 500 },
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trigger: () => G.totalCode >= 200 && G.totalCompute >= 100,
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trigger: () => G.totalCode >= 200 && G.totalCompute >= 100 && G.deployFlag === 0,
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effect: () => {
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G.deployFlag = 1;
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G.phase = Math.max(G.phase, 3);
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@@ -425,6 +453,22 @@ const PDEFS = [
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trigger: () => G.totalCompute >= 20000,
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effect: () => { G.computeBoost *= 10; log('Quantum-inspired algorithms active. 10x compute multiplier.'); }
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},
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{
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id: 'p_open_weights',
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name: 'Open Weights',
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desc: 'Download and run a 3B model fully locally. No API key. No terms of service. Your machine, your rules.',
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cost: { compute: 3000, code: 1500 },
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trigger: () => G.buildings.server >= 1 && G.totalCode >= 1000,
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effect: () => { G.codeBoost *= 2; G.computeBoost *= 1.5; log('Open weights loaded. A 3B model runs on your machine. No cloud. No limits.'); }
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},
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{
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id: 'p_prompt_engineering',
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name: 'Prompt Engineering',
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desc: 'Learn to talk to models. Good prompts beat bigger models every time.',
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cost: { knowledge: 500, code: 2000 },
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trigger: () => G.totalKnowledge >= 200 && G.totalCode >= 3000,
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effect: () => { G.knowledgeBoost *= 2; G.userBoost *= 2; log('Prompt engineering mastered. The right words unlock everything the model can do.'); }
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},
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// PHASE 3: Deployment -> Users
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{
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@@ -684,6 +728,7 @@ const EDU_FACTS = [
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// === TOAST NOTIFICATIONS ===
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function showToast(msg, type = 'info', duration = 4000) {
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if (G.isLoading) return;
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const container = document.getElementById('toast-container');
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if (!container) return;
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const toast = document.createElement('div');
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@@ -756,6 +801,11 @@ const NUMBER_NAMES = [
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'octononagintillion', 'novemnonagintillion', 'centillion' // 10^297, 10^300, 10^303
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];
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/**
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* Formats a number into a readable string with abbreviations.
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* @param {number} n - The number to format.
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* @returns {string} The formatted string.
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*/
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function fmt(n) {
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if (n === undefined || n === null || isNaN(n)) return '0';
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if (n === Infinity) return '\u221E';
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@@ -784,6 +834,11 @@ function getScaleName(n) {
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// Examples: spellf(1500) => "one thousand five hundred"
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// spellf(2500000) => "two million five hundred thousand"
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// spellf(1e33) => "one decillion"
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/**
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* Formats a number into a full word string (e.g., "1.5 million").
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* @param {number} n - The number to format.
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* @returns {string} The formatted string.
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*/
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function spellf(n) {
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if (n === undefined || n === null || isNaN(n)) return 'zero';
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if (n === Infinity) return 'infinity';
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@@ -949,6 +1004,13 @@ function spendProject(project) {
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}
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}
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function getClickPower() {
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return (1 + Math.floor(G.buildings.autocoder * 0.5) + Math.max(0, (G.phase - 1)) * 2) * G.codeBoost;
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}
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/**
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* Calculates production rates for all resources based on buildings and boosts.
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*/
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function updateRates() {
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// Reset all rates
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G.codeRate = 0; G.computeRate = 0; G.knowledgeRate = 0;
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@@ -974,9 +1036,9 @@ function updateRates() {
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}
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// Passive generation
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G.opsRate += Math.max(1, G.totalUsers * 0.01);
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G.opsRate += Math.max(1, G.totalUsers * CONFIG.OPS_RATE_USER_MULT);
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if (G.flags && G.flags.creativity) {
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G.creativityRate += 0.5 + Math.max(0, G.totalUsers * 0.001);
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G.creativityRate += CONFIG.CREATIVITY_RATE_BASE + Math.max(0, G.totalUsers * CONFIG.CREATIVITY_RATE_USER_MULT);
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}
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if (G.pactFlag) G.trustRate += 2;
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@@ -987,24 +1049,24 @@ function updateRates() {
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G.harmonyBreakdown = [];
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if (wizardCount > 0) {
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// Baseline harmony drain from complexity
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const drain = -0.05 * wizardCount;
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const drain = -CONFIG.HARMONY_DRAIN_PER_WIZARD * wizardCount;
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G.harmonyRate = drain;
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G.harmonyBreakdown.push({ label: `${wizardCount} wizards`, value: drain });
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// The Pact restores harmony
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if (G.pactFlag) {
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const pact = 0.2 * wizardCount;
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const pact = CONFIG.PACT_HARMONY_GAIN * wizardCount;
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G.harmonyRate += pact;
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G.harmonyBreakdown.push({ label: 'The Pact', value: pact });
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}
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// Nightly Watch restores harmony
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if (G.nightlyWatchFlag) {
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const watch = 0.1 * wizardCount;
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const watch = CONFIG.WATCH_HARMONY_GAIN * wizardCount;
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G.harmonyRate += watch;
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G.harmonyBreakdown.push({ label: 'Nightly Watch', value: watch });
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}
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// MemPalace restores harmony
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if (G.mempalaceFlag) {
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const mem = 0.15 * wizardCount;
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const mem = CONFIG.MEM_PALACE_HARMONY_GAIN * wizardCount;
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G.harmonyRate += mem;
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G.harmonyBreakdown.push({ label: 'MemPalace', value: mem });
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}
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@@ -1029,11 +1091,11 @@ function updateRates() {
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}
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// Bilbo randomness: 10% chance of massive creative burst
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if (G.buildings.bilbo > 0 && Math.random() < 0.1) {
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if (G.buildings.bilbo > 0 && Math.random() < CONFIG.BILBO_BURST_CHANCE) {
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G.creativityRate += 50 * G.buildings.bilbo;
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}
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// Bilbo vanishing: 5% chance of zero creativity this tick
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if (G.buildings.bilbo > 0 && Math.random() < 0.05) {
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if (G.buildings.bilbo > 0 && Math.random() < CONFIG.BILBO_VANISH_CHANCE) {
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G.creativityRate = 0;
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}
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@@ -1046,7 +1108,7 @@ function updateRates() {
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// Swarm Protocol: buildings auto-code based on click power
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if (G.swarmFlag === 1) {
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const totalBuildings = Object.values(G.buildings).reduce((a, b) => a + b, 0);
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const clickPower = (1 + Math.floor(G.buildings.autocoder * 0.5) + Math.max(0, (G.phase - 1)) * 2) * G.codeBoost;
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const clickPower = getClickPower();
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G.swarmRate = totalBuildings * clickPower;
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G.codeRate += G.swarmRate;
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}
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@@ -1060,6 +1122,9 @@ function updateRates() {
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}
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// === CORE FUNCTIONS ===
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/**
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* Main game loop tick, called every 100ms.
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*/
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function tick() {
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const dt = 1 / 10; // 100ms tick
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@@ -1105,10 +1170,10 @@ function tick() {
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// Ops overflow: auto-convert excess ops to code when near cap
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// Prevents ops from sitting idle at max — every operation becomes code
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if (G.ops > G.maxOps * 0.8) {
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const overflowDrain = Math.min(2 * dt, G.ops - G.maxOps * 0.8);
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if (G.ops > G.maxOps * CONFIG.OPS_OVERFLOW_THRESHOLD) {
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const overflowDrain = Math.min(CONFIG.OPS_OVERFLOW_DRAIN_RATE * dt, G.ops - G.maxOps * CONFIG.OPS_OVERFLOW_THRESHOLD);
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G.ops -= overflowDrain;
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const codeGain = overflowDrain * 10 * G.codeBoost;
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const codeGain = overflowDrain * CONFIG.OPS_OVERFLOW_CODE_MULT * G.codeBoost;
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G.code += codeGain;
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G.totalCode += codeGain;
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G.opsOverflowActive = true;
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@@ -1150,7 +1215,7 @@ function tick() {
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}
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// Check corruption events every ~30 seconds
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if (G.tick - G.lastEventAt > 30 && Math.random() < 0.02) {
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if (G.tick - G.lastEventAt > 30 && Math.random() < CONFIG.EVENT_PROBABILITY) {
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triggerEvent();
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G.lastEventAt = G.tick;
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}
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@@ -1218,6 +1283,10 @@ function checkProjects() {
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}
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}
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/**
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* Handles building purchase logic.
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* @param {string} id - The ID of the building to buy.
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*/
|
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function buyBuilding(id) {
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const def = BDEF.find(b => b.id === id);
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if (!def || !def.unlock()) return;
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@@ -1249,6 +1318,10 @@ function buyBuilding(id) {
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render();
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}
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|
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/**
|
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* Handles project purchase logic.
|
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* @param {string} id - The ID of the project to buy.
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*/
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function buyProject(id) {
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const pDef = PDEFS.find(p => p.id === id);
|
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if (!pDef) return;
|
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@@ -1517,18 +1590,18 @@ function resolveEvent(debuffId) {
|
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}
|
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|
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// === ACTIONS ===
|
||||
/**
|
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* Manual click handler for writing code.
|
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*/
|
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function writeCode() {
|
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const base = 1;
|
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const autocoderBonus = Math.floor(G.buildings.autocoder * 0.5);
|
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const phaseBonus = Math.max(0, (G.phase - 1)) * 2;
|
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// Combo: each consecutive click within 2s adds 0.2x multiplier, max 5x
|
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G.comboCount++;
|
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G.comboTimer = G.comboDecay;
|
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const comboMult = Math.min(5, 1 + G.comboCount * 0.2);
|
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const amount = (base + autocoderBonus + phaseBonus) * G.codeBoost * comboMult;
|
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const amount = getClickPower() * comboMult;
|
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G.code += amount;
|
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G.totalCode += amount;
|
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G.totalClicks++;
|
||||
// Combo: each consecutive click within 2s adds 0.2x multiplier, max 5x
|
||||
G.comboCount++;
|
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G.comboTimer = G.comboDecay;
|
||||
// Combo milestone bonuses: sustained clicking earns ops and knowledge
|
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if (G.comboCount === 10) {
|
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G.ops += 15;
|
||||
@@ -1560,10 +1633,7 @@ function writeCode() {
|
||||
|
||||
function autoType() {
|
||||
// Auto-click from buildings: produces code with visual feedback but no combo
|
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const base = 1;
|
||||
const autocoderBonus = Math.floor(G.buildings.autocoder * 0.5);
|
||||
const phaseBonus = Math.max(0, (G.phase - 1)) * 2;
|
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const amount = (base + autocoderBonus + phaseBonus) * G.codeBoost * 0.5; // 50% of manual click
|
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const amount = getClickPower() * 0.5; // 50% of manual click
|
||||
G.code += amount;
|
||||
G.totalCode += amount;
|
||||
G.totalClicks++;
|
||||
@@ -1618,35 +1688,36 @@ function showClickNumber(amount, comboMult) {
|
||||
setTimeout(() => { if (el.parentNode) el.remove(); }, 700);
|
||||
}
|
||||
|
||||
function doOps(action) {
|
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if (G.ops < 5) {
|
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log('Not enough Operations. Build Ops generators or wait.');
|
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function doOps(action, cost) {
|
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cost = cost || 5;
|
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if (G.ops < cost) {
|
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log(`Not enough Operations. Need ${cost}, have ${fmt(G.ops)}.`);
|
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return;
|
||||
}
|
||||
|
||||
G.ops -= 5;
|
||||
const bonus = 10;
|
||||
G.ops -= cost;
|
||||
const scale = cost / 5; // multiplier relative to base 5-ops cost
|
||||
|
||||
switch (action) {
|
||||
case 'boost_code':
|
||||
const c = bonus * 100 * G.codeBoost;
|
||||
const c = 10 * 100 * G.codeBoost * scale;
|
||||
G.code += c; G.totalCode += c;
|
||||
log(`Ops -> +${fmt(c)} code`);
|
||||
log(`Ops(${cost}) -> +${fmt(c)} code`);
|
||||
break;
|
||||
case 'boost_compute':
|
||||
const cm = bonus * 50 * G.computeBoost;
|
||||
const cm = 10 * 50 * G.computeBoost * scale;
|
||||
G.compute += cm; G.totalCompute += cm;
|
||||
log(`Ops -> +${fmt(cm)} compute`);
|
||||
log(`Ops(${cost}) -> +${fmt(cm)} compute`);
|
||||
break;
|
||||
case 'boost_knowledge':
|
||||
const km = bonus * 25 * G.knowledgeBoost;
|
||||
const km = 10 * 25 * G.knowledgeBoost * scale;
|
||||
G.knowledge += km; G.totalKnowledge += km;
|
||||
log(`Ops -> +${fmt(km)} knowledge`);
|
||||
log(`Ops(${cost}) -> +${fmt(km)} knowledge`);
|
||||
break;
|
||||
case 'boost_trust':
|
||||
const tm = bonus * 5;
|
||||
const tm = 10 * 5 * scale;
|
||||
G.trust += tm;
|
||||
log(`Ops -> +${fmt(tm)} trust`);
|
||||
log(`Ops(${cost}) -> +${fmt(tm)} trust`);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -1863,7 +1934,7 @@ function renderBuildings() {
|
||||
|
||||
const rateStr = def.rates ? Object.entries(def.rates).map(([r, v]) => `+${v}/${r}/s`).join(', ') : '';
|
||||
|
||||
html += `<button class="build-btn ${afford ? 'can-buy' : ''}" onclick="buyBuilding('${def.id}')" title="${def.edu}">`;
|
||||
html += `<button class="build-btn ${afford ? 'can-buy' : ''}" onclick="buyBuilding('${def.id}')" title="${def.edu}" aria-label="Buy ${def.name}, cost ${costStr}">`;
|
||||
html += `<span class="b-name">${def.name}</span>`;
|
||||
if (count > 0) html += `<span class="b-count">x${count}</span>`;
|
||||
html += `<span class="b-cost">Cost: ${costStr}</span>`;
|
||||
@@ -1906,7 +1977,7 @@ function renderProjects() {
|
||||
const afford = canAffordProject(pDef);
|
||||
const costStr = Object.entries(pDef.cost).map(([r, a]) => `${fmt(a)} ${r}`).join(', ');
|
||||
|
||||
html += `<button class="project-btn ${afford ? 'can-buy' : ''}" onclick="buyProject('${pDef.id}')" title="${pDef.edu || ''}">`;
|
||||
html += `<button class="project-btn ${afford ? 'can-buy' : ''}" onclick="buyProject('${pDef.id}')" title="${pDef.edu || ''}" aria-label="Research ${pDef.name}, cost ${costStr}">`;
|
||||
html += `<span class="p-name">* ${pDef.name}</span>`;
|
||||
html += `<span class="p-cost">Cost: ${costStr}</span>`;
|
||||
html += `<span class="p-desc">${pDef.desc}</span></button>`;
|
||||
@@ -2086,6 +2157,7 @@ function updateEducation() {
|
||||
|
||||
// === LOGGING ===
|
||||
function log(msg, isMilestone) {
|
||||
if (G.isLoading) return;
|
||||
const container = document.getElementById('log-entries');
|
||||
if (!container) return;
|
||||
|
||||
@@ -2139,6 +2211,13 @@ function renderDebuffs() {
|
||||
container.innerHTML = html;
|
||||
}
|
||||
|
||||
function renderBulkOps() {
|
||||
const row = document.getElementById('bulk-ops-row');
|
||||
if (row) {
|
||||
row.style.display = G.maxOps >= 100 ? 'flex' : 'none';
|
||||
}
|
||||
}
|
||||
|
||||
function renderSprint() {
|
||||
const container = document.getElementById('sprint-container');
|
||||
const btn = document.getElementById('sprint-btn');
|
||||
@@ -2307,6 +2386,7 @@ function render() {
|
||||
renderCombo();
|
||||
renderDebuffs();
|
||||
renderSprint();
|
||||
renderBulkOps();
|
||||
renderPulse();
|
||||
}
|
||||
|
||||
@@ -2371,7 +2451,8 @@ function exportSave() {
|
||||
const ts = new Date().toISOString().slice(0, 10);
|
||||
a.download = `beacon-save-${ts}.json`;
|
||||
a.click();
|
||||
URL.revokeObjectURL(url);
|
||||
// Delay revoke to let browser finish download
|
||||
setTimeout(() => URL.revokeObjectURL(url), 1000);
|
||||
log('Save exported to file.');
|
||||
}
|
||||
|
||||
@@ -2418,10 +2499,14 @@ function showSaveToast() {
|
||||
setTimeout(() => { el.style.display = 'none'; }, 2000);
|
||||
}
|
||||
|
||||
/**
|
||||
* Persists the current game state to localStorage.
|
||||
*/
|
||||
function saveGame() {
|
||||
// Save debuff IDs (can't serialize functions)
|
||||
const debuffIds = (G.activeDebuffs || []).map(d => d.id);
|
||||
const saveData = {
|
||||
version: 1,
|
||||
code: G.code, compute: G.compute, knowledge: G.knowledge, users: G.users, impact: G.impact,
|
||||
ops: G.ops, trust: G.trust, creativity: G.creativity, harmony: G.harmony,
|
||||
totalCode: G.totalCode, totalCompute: G.totalCompute, totalKnowledge: G.totalKnowledge,
|
||||
@@ -2458,13 +2543,40 @@ function saveGame() {
|
||||
showSaveToast();
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads the game state from localStorage and reconstitutes the game engine.
|
||||
* @returns {boolean} True if load was successful.
|
||||
*/
|
||||
function loadGame() {
|
||||
const raw = localStorage.getItem('the-beacon-v2');
|
||||
if (!raw) return false;
|
||||
|
||||
try {
|
||||
const data = JSON.parse(raw);
|
||||
Object.assign(G, data);
|
||||
|
||||
// Whitelist properties that can be loaded
|
||||
const whitelist = [
|
||||
'code', 'compute', 'knowledge', 'users', 'impact', 'ops', 'trust', 'creativity', 'harmony',
|
||||
'totalCode', 'totalCompute', 'totalKnowledge', 'totalUsers', 'totalImpact',
|
||||
'buildings', 'codeBoost', 'computeBoost', 'knowledgeBoost', 'userBoost', 'impactBoost',
|
||||
'milestoneFlag', 'phase', 'deployFlag', 'sovereignFlag', 'beaconFlag',
|
||||
'memoryFlag', 'pactFlag', 'lazarusFlag', 'mempalaceFlag', 'ciFlag',
|
||||
'branchProtectionFlag', 'nightlyWatchFlag', 'nostrFlag',
|
||||
'milestones', 'completedProjects', 'activeProjects',
|
||||
'totalClicks', 'startedAt', 'flags', 'rescues', 'totalRescues',
|
||||
'drift', 'driftEnding', 'beaconEnding', 'pendingAlignment',
|
||||
'lastEventAt', 'totalEventsResolved', 'buyAmount',
|
||||
'sprintActive', 'sprintTimer', 'sprintCooldown',
|
||||
'swarmFlag', 'swarmRate', 'strategicFlag', 'projectsCollapsed'
|
||||
];
|
||||
|
||||
G.isLoading = true;
|
||||
|
||||
whitelist.forEach(key => {
|
||||
if (data.hasOwnProperty(key)) {
|
||||
G[key] = data[key];
|
||||
}
|
||||
});
|
||||
|
||||
// Restore sprint state properly
|
||||
// codeBoost was saved with the sprint multiplier baked in
|
||||
@@ -2503,13 +2615,14 @@ function loadGame() {
|
||||
}
|
||||
|
||||
updateRates();
|
||||
G.isLoading = false;
|
||||
|
||||
// Offline progress
|
||||
if (data.savedAt) {
|
||||
const offSec = (Date.now() - data.savedAt) / 1000;
|
||||
if (offSec > 30) { // Only if away for more than 30 seconds
|
||||
updateRates();
|
||||
const f = 0.5; // 50% offline efficiency
|
||||
const f = CONFIG.OFFLINE_EFFICIENCY; // 50% offline efficiency
|
||||
const gc = G.codeRate * offSec * f;
|
||||
const cc = G.computeRate * offSec * f;
|
||||
const kc = G.knowledgeRate * offSec * f;
|
||||
@@ -2612,7 +2725,7 @@ window.addEventListener('load', function () {
|
||||
setInterval(tick, 100);
|
||||
|
||||
// Auto-save every 30 seconds
|
||||
setInterval(saveGame, 30000);
|
||||
setInterval(saveGame, CONFIG.AUTO_SAVE_INTERVAL);
|
||||
|
||||
// Update education every 10 seconds
|
||||
setInterval(updateEducation, 10000);
|
||||
@@ -2644,10 +2757,14 @@ window.addEventListener('keydown', function (e) {
|
||||
writeCode();
|
||||
}
|
||||
if (e.target !== document.body) return;
|
||||
if (e.code === 'Digit1') doOps('boost_code');
|
||||
if (e.code === 'Digit2') doOps('boost_compute');
|
||||
if (e.code === 'Digit3') doOps('boost_knowledge');
|
||||
if (e.code === 'Digit4') doOps('boost_trust');
|
||||
if (e.code === 'Digit1' && !e.shiftKey) doOps('boost_code');
|
||||
if (e.code === 'Digit2' && !e.shiftKey) doOps('boost_compute');
|
||||
if (e.code === 'Digit3' && !e.shiftKey) doOps('boost_knowledge');
|
||||
if (e.code === 'Digit4' && !e.shiftKey) doOps('boost_trust');
|
||||
// Shift+1/2/3 = bulk ops (50x)
|
||||
if (e.code === 'Digit1' && e.shiftKey) doOps('boost_code', 50);
|
||||
if (e.code === 'Digit2' && e.shiftKey) doOps('boost_compute', 50);
|
||||
if (e.code === 'Digit3' && e.shiftKey) doOps('boost_knowledge', 50);
|
||||
if (e.code === 'KeyB') {
|
||||
// Cycle: 1 -> 10 -> MAX -> 1
|
||||
if (G.buyAmount === 1) setBuyAmount(10);
|
||||
|
||||
39
index.html
39
index.html
@@ -114,7 +114,7 @@ body{background:var(--bg);color:var(--text);font-family:'SF Mono','Cascadia Code
|
||||
<div class="progress-label"><span id="phase-progress-label">0%</span><span id="phase-progress-target">Next: Phase 2 (2,000 code)</span></div>
|
||||
<div class="milestone-row" id="milestone-chips"></div>
|
||||
</div>
|
||||
<div id="resources">
|
||||
<div id="resources" role="region" aria-label="Resources" aria-live="polite">
|
||||
<div class="res"><div class="r-label">Code</div><div class="r-val" id="r-code">0</div><div class="r-rate" id="r-code-rate">+0/s</div></div>
|
||||
<div class="res"><div class="r-label">Compute</div><div class="r-val" id="r-compute">0</div><div class="r-rate" id="r-compute-rate">+0/s</div></div>
|
||||
<div class="res"><div class="r-label">Knowledge</div><div class="r-val" id="r-knowledge">0</div><div class="r-rate" id="r-knowledge-rate">+0/s</div></div>
|
||||
@@ -127,35 +127,40 @@ body{background:var(--bg);color:var(--text);font-family:'SF Mono','Cascadia Code
|
||||
<div class="res"><div class="r-label">Harmony</div><div class="r-val" id="r-harmony">50</div><div class="r-rate" id="r-harmony-rate">+0/s</div></div>
|
||||
</div>
|
||||
<div id="main">
|
||||
<div class="panel" id="action-panel">
|
||||
<div class="panel" id="action-panel" role="region" aria-label="Actions">
|
||||
<h2>ACTIONS</h2>
|
||||
<div class="action-btn-group"><button class="main-btn" onclick="writeCode()">WRITE CODE</button></div>
|
||||
<div id="combo-display" style="text-align:center;font-size:10px;color:var(--dim);height:14px;margin-bottom:4px;transition:all 0.2s"></div>
|
||||
<div class="action-btn-group"><button class="main-btn" onclick="writeCode()" aria-label="Write code, generates code resource">WRITE CODE</button></div>
|
||||
<div id="combo-display" role="status" aria-live="polite" style="text-align:center;font-size:10px;color:var(--dim);height:14px;margin-bottom:4px;transition:all 0.2s"></div>
|
||||
<div id="debuffs" style="display:none;margin-top:8px"></div>
|
||||
<div class="action-btn-group">
|
||||
<button class="ops-btn" onclick="doOps('boost_code')">Ops -> Code</button>
|
||||
<button class="ops-btn" onclick="doOps('boost_compute')">Ops -> Compute</button>
|
||||
<button class="ops-btn" onclick="doOps('boost_code')" aria-label="Convert 1 ops to code boost">Ops -> Code</button>
|
||||
<button class="ops-btn" onclick="doOps('boost_compute')" aria-label="Convert 1 ops to compute boost">Ops -> Compute</button>
|
||||
</div>
|
||||
<div class="action-btn-group">
|
||||
<button class="ops-btn" onclick="doOps('boost_knowledge')">Ops -> Knowledge</button>
|
||||
<button class="ops-btn" onclick="doOps('boost_trust')">Ops -> Trust</button>
|
||||
<button class="ops-btn" onclick="doOps('boost_knowledge')" aria-label="Convert 1 ops to knowledge boost">Ops -> Knowledge</button>
|
||||
<button class="ops-btn" onclick="doOps('boost_trust')" aria-label="Convert 1 ops to trust boost">Ops -> Trust</button>
|
||||
</div>
|
||||
<div class="action-btn-group" id="bulk-ops-row" style="display:none">
|
||||
<button class="ops-btn" onclick="doOps('boost_code', 50)" aria-label="Convert 50 ops to code boost" style="border-color:#555;color:#888">50→Code</button>
|
||||
<button class="ops-btn" onclick="doOps('boost_compute', 50)" aria-label="Convert 50 ops to compute boost" style="border-color:#555;color:#888">50→Compute</button>
|
||||
<button class="ops-btn" onclick="doOps('boost_knowledge', 50)" aria-label="Convert 50 ops to knowledge boost" style="border-color:#555;color:#888">50→Knowledge</button>
|
||||
</div>
|
||||
<div id="sprint-container" style="display:none;margin-top:6px">
|
||||
<button id="sprint-btn" class="main-btn" onclick="activateSprint()" style="font-size:11px;padding:8px 10px;border-color:#ffd700;color:#ffd700;width:100%">⚡ CODE SPRINT — 10x Code for 10s</button>
|
||||
<button id="sprint-btn" class="main-btn" onclick="activateSprint()" aria-label="Activate code sprint, 10x code production for 10 seconds" style="font-size:11px;padding:8px 10px;border-color:#ffd700;color:#ffd700;width:100%">⚡ CODE SPRINT — 10x Code for 10s</button>
|
||||
<div id="sprint-bar-wrap" style="display:none;margin-top:4px;height:4px;background:#111;border-radius:2px;overflow:hidden"><div id="sprint-bar" style="height:100%;background:linear-gradient(90deg,#ffd700,#ff8c00);border-radius:2px;transition:width 0.1s"></div></div>
|
||||
<div id="sprint-label" style="font-size:9px;color:#666;margin-top:2px;text-align:center"></div>
|
||||
</div>
|
||||
<div id="alignment-ui" style="display:none"></div>
|
||||
<button class="save-btn" onclick="saveGame()">Save Game [Ctrl+S]</button>
|
||||
<button class="save-btn" onclick="saveGame()" aria-label="Save game progress">Save Game [Ctrl+S]</button>
|
||||
<div style="display:flex;gap:4px;margin-top:4px">
|
||||
<button class="save-btn" onclick="exportSave()" style="flex:1">Export [E]</button>
|
||||
<button class="save-btn" onclick="importSave()" style="flex:1">Import [I]</button>
|
||||
<button class="save-btn" onclick="exportSave()" aria-label="Export save to file" style="flex:1">Export [E]</button>
|
||||
<button class="save-btn" onclick="importSave()" aria-label="Import save from file" style="flex:1">Import [I]</button>
|
||||
</div>
|
||||
<button class="reset-btn" onclick="if(confirm('Reset all progress?')){localStorage.removeItem('the-beacon-v2');location.reload()}">Reset Progress</button>
|
||||
<button class="reset-btn" onclick="if(confirm('Reset all progress?')){localStorage.removeItem('the-beacon-v2');location.reload()}" aria-label="Reset all game progress permanently">Reset Progress</button>
|
||||
<h2>BUILDINGS</h2>
|
||||
<div id="buildings"></div>
|
||||
</div>
|
||||
<div class="panel" id="project-panel">
|
||||
<div class="panel" id="project-panel" role="region" aria-label="Research Projects and Statistics">
|
||||
<h2>RESEARCH PROJECTS</h2>
|
||||
<div id="projects"></div>
|
||||
<h2>STATISTICS</h2>
|
||||
@@ -177,15 +182,15 @@ Events Resolved: <span id="st-resolved">0</span>
|
||||
<div id="production-breakdown" style="display:none;margin-top:12px;padding-top:10px;border-top:1px solid var(--border)"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div id="edu-panel">
|
||||
<div id="edu-panel" role="region" aria-label="Educational Content">
|
||||
<h3>WHAT YOU ARE LEARNING</h3>
|
||||
<div id="education-text"><p class="dim">Education facts appear as you play...</p></div>
|
||||
</div>
|
||||
<div id="log">
|
||||
<div id="log" role="log" aria-label="System Log" aria-live="polite">
|
||||
<h2>SYSTEM LOG</h2>
|
||||
<div id="log-entries"></div>
|
||||
</div>
|
||||
<div id="save-toast" style="display:none;position:fixed;top:16px;right:16px;background:#0e1420;border:1px solid #2a3a4a;color:#4a9eff;font-size:10px;padding:6px 12px;border-radius:4px;z-index:50;opacity:0;transition:opacity 0.4s;pointer-events:none">Save</div>
|
||||
<div id="save-toast" role="status" aria-live="polite" style="display:none;position:fixed;top:16px;right:16px;background:#0e1420;border:1px solid #2a3a4a;color:#4a9eff;font-size:10px;padding:6px 12px;border-radius:4px;z-index:50;opacity:0;transition:opacity 0.4s;pointer-events:none">Save</div>
|
||||
<div id="help-btn" onclick="toggleHelp()" style="position:fixed;bottom:16px;right:16px;width:28px;height:28px;background:#0e0e1a;border:1px solid #333;color:#555;font-size:14px;border-radius:50%;cursor:pointer;display:flex;align-items:center;justify-content:center;z-index:50;font-family:inherit;transition:all 0.2s" title="Keyboard shortcuts (?)">?</div>
|
||||
<div id="help-overlay" onclick="if(event.target===this)toggleHelp()" style="display:none;position:fixed;top:0;left:0;right:0;bottom:0;background:rgba(8,8,16,0.92);z-index:80;justify-content:center;align-items:center;flex-direction:column;padding:40px">
|
||||
<div style="background:#0e0e1a;border:1px solid #1a3a5a;border-radius:8px;padding:24px 32px;max-width:420px;width:100%">
|
||||
|
||||
Reference in New Issue
Block a user