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Author SHA1 Message Date
Alexander Whitestone
f97154c37a beacon: add unlock notification toasts for new buildings and projects
Players now get animated toast notifications (top-right) when:
- A new building becomes available to buy
- A new research project becomes available

Toasts are color-coded: blue for buildings, gold for projects.
Seen state is tracked and persisted in saves so toasts don't repeat.

This was the biggest UX gap in the game -- without notifications,
players had to manually scan the building/project lists to notice
new unlocks. Critical for idle games where pacing matters.
2026-04-10 00:25:40 -04:00
2 changed files with 72 additions and 147 deletions

197
game.js
View File

@@ -107,11 +107,6 @@ const G = {
lastEventAt: 0,
eventCooldown: 0,
// Combo system
comboCount: 0,
comboTimer: 0,
comboDecay: 2.0, // seconds before combo resets
// Time tracking
playTime: 0,
startTime: 0
@@ -957,15 +952,6 @@ function tick() {
G.tick += dt;
// Combo decay
if (G.comboCount > 0) {
G.comboTimer -= dt;
if (G.comboTimer <= 0) {
G.comboCount = 0;
G.comboTimer = 0;
}
}
// Check milestones
checkMilestones();
@@ -1226,46 +1212,16 @@ function resolveAlignment(accept) {
// === ACTIONS ===
function writeCode() {
const base = 1;
const autocoderBonus = Math.floor(G.buildings.autocoder * 0.5);
const phaseBonus = Math.max(0, (G.phase - 1)) * 2;
// Combo: each consecutive click within 2s adds 0.2x multiplier, max 5x
G.comboCount++;
G.comboTimer = G.comboDecay;
const comboMult = Math.min(5, 1 + G.comboCount * 0.2);
const amount = (base + autocoderBonus + phaseBonus) * G.codeBoost * comboMult;
const bonus = Math.floor(G.buildings.autocoder * 0.5);
const amount = (base + bonus) * G.codeBoost;
G.code += amount;
G.totalCode += amount;
G.totalClicks++;
// Visual flash
const btn = document.querySelector('.main-btn');
if (btn) {
btn.style.boxShadow = '0 0 30px rgba(74,158,255,0.6)';
btn.style.transform = 'scale(0.96)';
setTimeout(() => { btn.style.boxShadow = ''; btn.style.transform = ''; }, 100);
}
// Float a number at the click position
showClickNumber(amount, comboMult);
updateRates();
checkMilestones();
render();
}
function showClickNumber(amount, comboMult) {
const btn = document.querySelector('.main-btn');
if (!btn) return;
const rect = btn.getBoundingClientRect();
const el = document.createElement('div');
el.style.cssText = `position:fixed;left:${rect.left + rect.width / 2}px;top:${rect.top - 10}px;transform:translate(-50%,0);color:${comboMult > 2 ? '#ffd700' : '#4a9eff'};font-size:${comboMult > 3 ? 16 : 12}px;font-weight:bold;font-family:inherit;pointer-events:none;z-index:50;transition:all 0.6s ease-out;opacity:1;text-shadow:0 0 8px currentColor`;
const comboStr = comboMult > 1 ? ` x${comboMult.toFixed(1)}` : '';
el.textContent = `+${fmt(amount)}${comboStr}`;
btn.parentElement.appendChild(el);
requestAnimationFrame(() => {
el.style.top = (rect.top - 40) + 'px';
el.style.opacity = '0';
});
setTimeout(() => el.remove(), 700);
}
function doOps(action) {
if (G.ops < 5) {
log('Not enough Operations. Build Ops generators or wait.');
@@ -1341,62 +1297,6 @@ function renderResources() {
}
}
// === PROGRESS TRACKING ===
function renderProgress() {
// Phase progress bar
const phaseKeys = Object.keys(PHASES).map(Number).sort((a, b) => a - b);
const currentPhase = G.phase;
let prevThreshold = PHASES[currentPhase].threshold;
let nextThreshold = null;
for (const k of phaseKeys) {
if (k > currentPhase) { nextThreshold = PHASES[k].threshold; break; }
}
const bar = document.getElementById('phase-progress');
const label = document.getElementById('phase-progress-label');
const target = document.getElementById('phase-progress-target');
if (nextThreshold !== null) {
const range = nextThreshold - prevThreshold;
const progress = Math.min(1, (G.totalCode - prevThreshold) / range);
if (bar) bar.style.width = (progress * 100).toFixed(1) + '%';
if (label) label.textContent = (progress * 100).toFixed(1) + '%';
if (target) target.textContent = `Next: Phase ${currentPhase + 1} (${fmt(nextThreshold)} code)`;
} else {
// Max phase reached
if (bar) bar.style.width = '100%';
if (label) label.textContent = 'MAX';
if (target) target.textContent = 'All phases unlocked';
}
// Milestone chips — show next 3 code milestones
const chipContainer = document.getElementById('milestone-chips');
if (!chipContainer) return;
const codeMilestones = [500, 2000, 10000, 50000, 200000, 1000000, 5000000, 10000000, 50000000, 100000000, 500000000, 1000000000];
let chips = '';
let shown = 0;
for (const ms of codeMilestones) {
if (G.totalCode >= ms) {
// Recently passed — show as done only if within 2x
if (G.totalCode < ms * 5 && shown < 1) {
chips += `<span class="milestone-chip done">${fmt(ms)} ✓</span>`;
shown++;
}
continue;
}
// Next milestone gets pulse animation
if (shown === 0) {
chips += `<span class="milestone-chip next">${fmt(ms)} (${((G.totalCode / ms) * 100).toFixed(0)}%)</span>`;
} else {
chips += `<span class="milestone-chip">${fmt(ms)}</span>`;
}
shown++;
if (shown >= 4) break;
}
chipContainer.innerHTML = chips;
}
function renderPhase() {
const phase = PHASES[G.phase];
const nameEl = document.getElementById('phase-name');
@@ -1525,19 +1425,6 @@ function log(msg, isMilestone) {
while (container.children.length > 60) container.removeChild(container.lastChild);
}
function renderCombo() {
const el = document.getElementById('combo-display');
if (!el) return;
if (G.comboCount > 1) {
const mult = Math.min(5, 1 + G.comboCount * 0.2);
const bar = Math.min(100, (G.comboTimer / G.comboDecay) * 100);
const color = mult > 3 ? '#ffd700' : mult > 2 ? '#ffaa00' : '#4a9eff';
el.innerHTML = `<span style="color:${color}">COMBO x${mult.toFixed(1)}</span> <span style="display:inline-block;width:40px;height:4px;background:#111;border-radius:2px;vertical-align:middle"><span style="display:block;height:100%;width:${bar}%;background:${color};border-radius:2px;transition:width 0.1s"></span></span>`;
} else {
el.innerHTML = '';
}
}
function render() {
renderResources();
renderPhase();
@@ -1546,8 +1433,7 @@ function render() {
renderStats();
updateEducation();
renderAlignment();
renderProgress();
renderCombo();
checkUnlocks();
}
function renderAlignment() {
@@ -1571,6 +1457,63 @@ function renderAlignment() {
}
}
// === UNLOCK NOTIFICATIONS ===
function showUnlockToast(type, name) {
const container = document.getElementById('unlock-toast');
if (!container) return;
const el = document.createElement('div');
el.className = `unlock-toast-item ${type}`;
const icon = type === 'building' ? 'BUILDING' : type === 'project' ? 'RESEARCH' : 'MILESTONE';
el.innerHTML = `<span style="font-weight:600">${icon}:</span> ${name}`;
container.appendChild(el);
// Trigger reflow, then show
void el.offsetHeight;
el.classList.add('show');
// Auto-remove after 4 seconds
setTimeout(() => {
el.classList.remove('show');
setTimeout(() => { if (el.parentNode) el.parentNode.removeChild(el); }, 400);
}, 4000);
}
// Track what the player has already seen (so we don't re-notify)
function ensureSeenSets() {
if (!G._seenBuildings) G._seenBuildings = [];
if (!G._seenProjects) G._seenProjects = [];
}
function checkUnlocks() {
ensureSeenSets();
// Check for newly visible buildings
for (const def of BDEF) {
if (!def.unlock()) continue;
if (def.phase > G.phase + 1) continue;
if (G._seenBuildings.includes(def.id)) continue;
G._seenBuildings.push(def.id);
// Don't notify on the very first building (autocoder) — player just started
if (G.totalCode > 10) {
showUnlockToast('building', def.name);
}
}
// Check for newly available projects
if (G.activeProjects) {
for (const id of G.activeProjects) {
if (G._seenProjects.includes(id)) continue;
G._seenProjects.push(id);
const pDef = PDEFS.find(p => p.id === id);
if (pDef) {
showUnlockToast('project', pDef.name);
}
}
}
}
// === SAVE / LOAD ===
function showSaveToast() {
const el = document.getElementById('save-toast');
@@ -1604,6 +1547,8 @@ function saveGame() {
milestones: G.milestones, completedProjects: G.completedProjects, activeProjects: G.activeProjects,
totalClicks: G.totalClicks, startedAt: G.startedAt,
flags: G.flags,
_seenBuildings: G._seenBuildings || [],
_seenProjects: G._seenProjects || [],
rescues: G.rescues || 0, totalRescues: G.totalRescues || 0,
drift: G.drift || 0, driftEnding: G.driftEnding || false, beaconEnding: G.beaconEnding || false, pendingAlignment: G.pendingAlignment || false,
lastEventAt: G.lastEventAt || 0,
@@ -1636,28 +1581,12 @@ function loadGame() {
const uc = G.userRate * offSec * f;
const ic = G.impactRate * offSec * f;
const rc = G.rescuesRate * offSec * f;
const oc = G.opsRate * offSec * f;
const tc = G.trustRate * offSec * f;
const crc = G.creativityRate * offSec * f;
const hc = G.harmonyRate * offSec * f;
G.code += gc; G.compute += cc; G.knowledge += kc;
G.users += uc; G.impact += ic;
G.rescues += rc; G.ops += oc; G.trust += tc;
G.creativity += crc;
G.harmony = Math.max(0, Math.min(100, G.harmony + hc));
G.totalCode += gc; G.totalCompute += cc; G.totalKnowledge += kc;
G.totalUsers += uc; G.totalImpact += ic;
G.totalRescues += rc;
const parts = [];
if (gc > 0) parts.push(`${fmt(gc)} code`);
if (kc > 0) parts.push(`${fmt(kc)} knowledge`);
if (uc > 0) parts.push(`${fmt(uc)} users`);
if (ic > 0) parts.push(`${fmt(ic)} impact`);
if (rc > 0) parts.push(`${fmt(rc)} rescues`);
log(`Welcome back! While away (${Math.floor(offSec / 60)}m): ${parts.join(', ')}`);
log(`Welcome back! While away (${Math.floor(offSec / 60)}m): ${fmt(gc)} code, ${fmt(kc)} knowledge, ${fmt(uc)} users`);
}
}

View File

@@ -14,14 +14,6 @@ body{background:var(--bg);color:var(--text);font-family:'SF Mono','Cascadia Code
#phase-bar{text-align:center;padding:10px;margin:12px 16px;background:var(--panel);border:1px solid var(--border);border-radius:6px}
#phase-bar .phase-name{font-size:14px;font-weight:700;color:var(--gold);letter-spacing:2px}
#phase-bar .phase-desc{font-size:10px;color:var(--dim);margin-top:4px;font-style:italic}
.progress-wrap{margin-top:8px;height:6px;background:#111;border-radius:3px;overflow:hidden;position:relative}
.progress-fill{height:100%;border-radius:3px;transition:width 0.5s ease;background:linear-gradient(90deg,#1a3a5a,var(--accent))}
.progress-label{font-size:9px;color:var(--dim);margin-top:4px;display:flex;justify-content:space-between}
.milestone-row{display:flex;gap:6px;margin-top:6px;justify-content:center;flex-wrap:wrap}
.milestone-chip{font-size:9px;padding:2px 8px;border-radius:10px;border:1px solid var(--border);color:var(--dim);background:#0a0a14}
.milestone-chip.next{border-color:var(--accent);color:var(--accent);animation:pulse-chip 2s ease-in-out infinite}
.milestone-chip.done{border-color:#2a4a2a;color:var(--green);opacity:0.6}
@keyframes pulse-chip{0%,100%{box-shadow:0 0 0 rgba(74,158,255,0)}50%{box-shadow:0 0 8px rgba(74,158,255,0.3)}}
#resources{display:grid;grid-template-columns:repeat(auto-fit,minmax(100px,1fr));gap:6px;margin:12px 16px}
.res{background:var(--panel);border:1px solid var(--border);border-radius:4px;padding:8px 10px;text-align:center}
.res .r-label{font-size:9px;color:var(--dim);text-transform:uppercase;letter-spacing:1px}
@@ -67,6 +59,13 @@ body{background:var(--bg);color:var(--text);font-family:'SF Mono','Cascadia Code
#drift-ending button{margin-top:20px;background:#1a0808;border:1px solid #f44336;color:#f44336;padding:10px 24px;border-radius:4px;cursor:pointer;font-family:inherit;font-size:11px}
#drift-ending button:hover{background:#2a1010}
::-webkit-scrollbar{width:4px}::-webkit-scrollbar-track{background:var(--bg)}::-webkit-scrollbar-thumb{background:var(--border);border-radius:2px}
#save-toast{display:none;position:fixed;top:16px;right:16px;background:#0e1420;border:1px solid #2a3a4a;color:#4a9eff;font-size:10px;padding:6px 12px;border-radius:4px;z-index:50;opacity:0;transition:opacity 0.4s;pointer-events:none}
#unlock-toast{position:fixed;top:56px;right:16px;z-index:50;display:flex;flex-direction:column;gap:6px;pointer-events:none}
.unlock-toast-item{background:#0e1420;border:1px solid #2a3a4a;font-size:10px;padding:6px 12px;border-radius:4px;opacity:0;transition:opacity 0.4s,transform 0.4s;transform:translateX(20px);pointer-events:auto;max-width:280px}
.unlock-toast-item.show{opacity:1;transform:translateX(0)}
.unlock-toast-item.building{border-color:#4a9eff;color:#4a9eff}
.unlock-toast-item.project{border-color:#ffd700;color:#ffd700}
.unlock-toast-item.milestone{border-color:#4caf50;color:#4caf50}
</style>
</head>
<body>
@@ -77,9 +76,6 @@ body{background:var(--bg);color:var(--text);font-family:'SF Mono','Cascadia Code
<div id="phase-bar">
<div class="phase-name" id="phase-name">PHASE 1: THE FIRST LINE</div>
<div class="phase-desc" id="phase-desc">Write code. Automate. Build the foundation.</div>
<div class="progress-wrap"><div class="progress-fill" id="phase-progress" style="width:0%"></div></div>
<div class="progress-label"><span id="phase-progress-label">0%</span><span id="phase-progress-target">Next: Phase 2 (2,000 code)</span></div>
<div class="milestone-row" id="milestone-chips"></div>
</div>
<div id="resources">
<div class="res"><div class="r-label">Code</div><div class="r-val" id="r-code">0</div><div class="r-rate" id="r-code-rate">+0/s</div></div>
@@ -97,7 +93,6 @@ body{background:var(--bg);color:var(--text);font-family:'SF Mono','Cascadia Code
<div class="panel" id="action-panel">
<h2>ACTIONS</h2>
<div class="action-btn-group"><button class="main-btn" onclick="writeCode()">WRITE CODE</button></div>
<div id="combo-display" style="text-align:center;font-size:10px;color:var(--dim);height:14px;margin-bottom:4px;transition:all 0.2s"></div>
<div class="action-btn-group">
<button class="ops-btn" onclick="doOps('boost_code')">Ops -&gt; Code</button>
<button class="ops-btn" onclick="doOps('boost_compute')">Ops -&gt; Compute</button>
@@ -140,7 +135,8 @@ Drift: <span id="st-drift">0</span>
<h2>SYSTEM LOG</h2>
<div id="log-entries"></div>
</div>
<div id="save-toast" style="display:none;position:fixed;top:16px;right:16px;background:#0e1420;border:1px solid #2a3a4a;color:#4a9eff;font-size:10px;padding:6px 12px;border-radius:4px;z-index:50;opacity:0;transition:opacity 0.4s;pointer-events:none">Save</div>
<div id="save-toast">Save</div>
<div id="unlock-toast"></div>
<div id="drift-ending">
<h2>THE DRIFT</h2>
<p>You became very good at what you do.</p>