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2 Commits
feature/bu
...
feat/progr
| Author | SHA1 | Date | |
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a3f1802473 | ||
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3d414b2de6 |
75
game.js
75
game.js
@@ -1297,6 +1297,62 @@ function renderResources() {
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}
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}
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// === PROGRESS TRACKING ===
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function renderProgress() {
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// Phase progress bar
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const phaseKeys = Object.keys(PHASES).map(Number).sort((a, b) => a - b);
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const currentPhase = G.phase;
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let prevThreshold = PHASES[currentPhase].threshold;
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let nextThreshold = null;
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for (const k of phaseKeys) {
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if (k > currentPhase) { nextThreshold = PHASES[k].threshold; break; }
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}
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const bar = document.getElementById('phase-progress');
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const label = document.getElementById('phase-progress-label');
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const target = document.getElementById('phase-progress-target');
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if (nextThreshold !== null) {
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const range = nextThreshold - prevThreshold;
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const progress = Math.min(1, (G.totalCode - prevThreshold) / range);
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if (bar) bar.style.width = (progress * 100).toFixed(1) + '%';
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if (label) label.textContent = (progress * 100).toFixed(1) + '%';
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if (target) target.textContent = `Next: Phase ${currentPhase + 1} (${fmt(nextThreshold)} code)`;
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} else {
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// Max phase reached
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if (bar) bar.style.width = '100%';
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if (label) label.textContent = 'MAX';
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if (target) target.textContent = 'All phases unlocked';
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}
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// Milestone chips — show next 3 code milestones
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const chipContainer = document.getElementById('milestone-chips');
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if (!chipContainer) return;
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const codeMilestones = [500, 2000, 10000, 50000, 200000, 1000000, 5000000, 10000000, 50000000, 100000000, 500000000, 1000000000];
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let chips = '';
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let shown = 0;
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for (const ms of codeMilestones) {
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if (G.totalCode >= ms) {
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// Recently passed — show as done only if within 2x
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if (G.totalCode < ms * 5 && shown < 1) {
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chips += `<span class="milestone-chip done">${fmt(ms)} ✓</span>`;
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shown++;
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}
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continue;
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}
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// Next milestone gets pulse animation
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if (shown === 0) {
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chips += `<span class="milestone-chip next">${fmt(ms)} (${((G.totalCode / ms) * 100).toFixed(0)}%)</span>`;
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} else {
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chips += `<span class="milestone-chip">${fmt(ms)}</span>`;
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}
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shown++;
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if (shown >= 4) break;
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}
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chipContainer.innerHTML = chips;
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}
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function renderPhase() {
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const phase = PHASES[G.phase];
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const nameEl = document.getElementById('phase-name');
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@@ -1433,6 +1489,7 @@ function render() {
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renderStats();
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updateEducation();
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renderAlignment();
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renderProgress();
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}
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function renderAlignment() {
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@@ -1521,12 +1578,28 @@ function loadGame() {
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const uc = G.userRate * offSec * f;
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const ic = G.impactRate * offSec * f;
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const rc = G.rescuesRate * offSec * f;
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const oc = G.opsRate * offSec * f;
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const tc = G.trustRate * offSec * f;
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const crc = G.creativityRate * offSec * f;
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const hc = G.harmonyRate * offSec * f;
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G.code += gc; G.compute += cc; G.knowledge += kc;
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G.users += uc; G.impact += ic;
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G.rescues += rc; G.ops += oc; G.trust += tc;
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G.creativity += crc;
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G.harmony = Math.max(0, Math.min(100, G.harmony + hc));
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G.totalCode += gc; G.totalCompute += cc; G.totalKnowledge += kc;
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G.totalUsers += uc; G.totalImpact += ic;
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G.totalRescues += rc;
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log(`Welcome back! While away (${Math.floor(offSec / 60)}m): ${fmt(gc)} code, ${fmt(kc)} knowledge, ${fmt(uc)} users`);
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const parts = [];
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if (gc > 0) parts.push(`${fmt(gc)} code`);
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if (kc > 0) parts.push(`${fmt(kc)} knowledge`);
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if (uc > 0) parts.push(`${fmt(uc)} users`);
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if (ic > 0) parts.push(`${fmt(ic)} impact`);
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if (rc > 0) parts.push(`${fmt(rc)} rescues`);
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log(`Welcome back! While away (${Math.floor(offSec / 60)}m): ${parts.join(', ')}`);
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}
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}
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11
index.html
11
index.html
@@ -14,6 +14,14 @@ body{background:var(--bg);color:var(--text);font-family:'SF Mono','Cascadia Code
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#phase-bar{text-align:center;padding:10px;margin:12px 16px;background:var(--panel);border:1px solid var(--border);border-radius:6px}
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#phase-bar .phase-name{font-size:14px;font-weight:700;color:var(--gold);letter-spacing:2px}
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#phase-bar .phase-desc{font-size:10px;color:var(--dim);margin-top:4px;font-style:italic}
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.progress-wrap{margin-top:8px;height:6px;background:#111;border-radius:3px;overflow:hidden;position:relative}
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.progress-fill{height:100%;border-radius:3px;transition:width 0.5s ease;background:linear-gradient(90deg,#1a3a5a,var(--accent))}
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.progress-label{font-size:9px;color:var(--dim);margin-top:4px;display:flex;justify-content:space-between}
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.milestone-row{display:flex;gap:6px;margin-top:6px;justify-content:center;flex-wrap:wrap}
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.milestone-chip{font-size:9px;padding:2px 8px;border-radius:10px;border:1px solid var(--border);color:var(--dim);background:#0a0a14}
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.milestone-chip.next{border-color:var(--accent);color:var(--accent);animation:pulse-chip 2s ease-in-out infinite}
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.milestone-chip.done{border-color:#2a4a2a;color:var(--green);opacity:0.6}
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@keyframes pulse-chip{0%,100%{box-shadow:0 0 0 rgba(74,158,255,0)}50%{box-shadow:0 0 8px rgba(74,158,255,0.3)}}
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#resources{display:grid;grid-template-columns:repeat(auto-fit,minmax(100px,1fr));gap:6px;margin:12px 16px}
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.res{background:var(--panel);border:1px solid var(--border);border-radius:4px;padding:8px 10px;text-align:center}
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.res .r-label{font-size:9px;color:var(--dim);text-transform:uppercase;letter-spacing:1px}
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@@ -69,6 +77,9 @@ body{background:var(--bg);color:var(--text);font-family:'SF Mono','Cascadia Code
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<div id="phase-bar">
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<div class="phase-name" id="phase-name">PHASE 1: THE FIRST LINE</div>
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<div class="phase-desc" id="phase-desc">Write code. Automate. Build the foundation.</div>
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<div class="progress-wrap"><div class="progress-fill" id="phase-progress" style="width:0%"></div></div>
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<div class="progress-label"><span id="phase-progress-label">0%</span><span id="phase-progress-target">Next: Phase 2 (2,000 code)</span></div>
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<div class="milestone-row" id="milestone-chips"></div>
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</div>
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<div id="resources">
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<div class="res"><div class="r-label">Code</div><div class="r-val" id="r-code">0</div><div class="r-rate" id="r-code-rate">+0/s</div></div>
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