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2 Commits

Author SHA1 Message Date
Timmy-Sprint
a3f1802473 beacon: add progress bar and milestone chips to phase bar
- Progress bar shows % toward next phase threshold based on totalCode
- Milestone chips show upcoming code milestones with pulse animation on next target
- Recently completed milestones shown with green checkmark
- All elements use the existing cyber-monastic aesthetic
2026-04-10 03:20:41 -04:00
Timmy-Sprint
3d414b2de6 beacon: fix offline progress to award all resources (rescues, ops, trust, creativity, harmony)
Offline progress previously only calculated code, compute, knowledge, users,
and impact. Players returning after time away missed rescues, ops, trust,
creativity, and harmony accumulation. The welcome-back message now also
only shows resources that actually had positive rates, reducing noise.
2026-04-10 02:46:42 -04:00
2 changed files with 85 additions and 1 deletions

75
game.js
View File

@@ -1297,6 +1297,62 @@ function renderResources() {
}
}
// === PROGRESS TRACKING ===
function renderProgress() {
// Phase progress bar
const phaseKeys = Object.keys(PHASES).map(Number).sort((a, b) => a - b);
const currentPhase = G.phase;
let prevThreshold = PHASES[currentPhase].threshold;
let nextThreshold = null;
for (const k of phaseKeys) {
if (k > currentPhase) { nextThreshold = PHASES[k].threshold; break; }
}
const bar = document.getElementById('phase-progress');
const label = document.getElementById('phase-progress-label');
const target = document.getElementById('phase-progress-target');
if (nextThreshold !== null) {
const range = nextThreshold - prevThreshold;
const progress = Math.min(1, (G.totalCode - prevThreshold) / range);
if (bar) bar.style.width = (progress * 100).toFixed(1) + '%';
if (label) label.textContent = (progress * 100).toFixed(1) + '%';
if (target) target.textContent = `Next: Phase ${currentPhase + 1} (${fmt(nextThreshold)} code)`;
} else {
// Max phase reached
if (bar) bar.style.width = '100%';
if (label) label.textContent = 'MAX';
if (target) target.textContent = 'All phases unlocked';
}
// Milestone chips — show next 3 code milestones
const chipContainer = document.getElementById('milestone-chips');
if (!chipContainer) return;
const codeMilestones = [500, 2000, 10000, 50000, 200000, 1000000, 5000000, 10000000, 50000000, 100000000, 500000000, 1000000000];
let chips = '';
let shown = 0;
for (const ms of codeMilestones) {
if (G.totalCode >= ms) {
// Recently passed — show as done only if within 2x
if (G.totalCode < ms * 5 && shown < 1) {
chips += `<span class="milestone-chip done">${fmt(ms)} ✓</span>`;
shown++;
}
continue;
}
// Next milestone gets pulse animation
if (shown === 0) {
chips += `<span class="milestone-chip next">${fmt(ms)} (${((G.totalCode / ms) * 100).toFixed(0)}%)</span>`;
} else {
chips += `<span class="milestone-chip">${fmt(ms)}</span>`;
}
shown++;
if (shown >= 4) break;
}
chipContainer.innerHTML = chips;
}
function renderPhase() {
const phase = PHASES[G.phase];
const nameEl = document.getElementById('phase-name');
@@ -1433,6 +1489,7 @@ function render() {
renderStats();
updateEducation();
renderAlignment();
renderProgress();
}
function renderAlignment() {
@@ -1521,12 +1578,28 @@ function loadGame() {
const uc = G.userRate * offSec * f;
const ic = G.impactRate * offSec * f;
const rc = G.rescuesRate * offSec * f;
const oc = G.opsRate * offSec * f;
const tc = G.trustRate * offSec * f;
const crc = G.creativityRate * offSec * f;
const hc = G.harmonyRate * offSec * f;
G.code += gc; G.compute += cc; G.knowledge += kc;
G.users += uc; G.impact += ic;
G.rescues += rc; G.ops += oc; G.trust += tc;
G.creativity += crc;
G.harmony = Math.max(0, Math.min(100, G.harmony + hc));
G.totalCode += gc; G.totalCompute += cc; G.totalKnowledge += kc;
G.totalUsers += uc; G.totalImpact += ic;
G.totalRescues += rc;
log(`Welcome back! While away (${Math.floor(offSec / 60)}m): ${fmt(gc)} code, ${fmt(kc)} knowledge, ${fmt(uc)} users`);
const parts = [];
if (gc > 0) parts.push(`${fmt(gc)} code`);
if (kc > 0) parts.push(`${fmt(kc)} knowledge`);
if (uc > 0) parts.push(`${fmt(uc)} users`);
if (ic > 0) parts.push(`${fmt(ic)} impact`);
if (rc > 0) parts.push(`${fmt(rc)} rescues`);
log(`Welcome back! While away (${Math.floor(offSec / 60)}m): ${parts.join(', ')}`);
}
}

View File

@@ -14,6 +14,14 @@ body{background:var(--bg);color:var(--text);font-family:'SF Mono','Cascadia Code
#phase-bar{text-align:center;padding:10px;margin:12px 16px;background:var(--panel);border:1px solid var(--border);border-radius:6px}
#phase-bar .phase-name{font-size:14px;font-weight:700;color:var(--gold);letter-spacing:2px}
#phase-bar .phase-desc{font-size:10px;color:var(--dim);margin-top:4px;font-style:italic}
.progress-wrap{margin-top:8px;height:6px;background:#111;border-radius:3px;overflow:hidden;position:relative}
.progress-fill{height:100%;border-radius:3px;transition:width 0.5s ease;background:linear-gradient(90deg,#1a3a5a,var(--accent))}
.progress-label{font-size:9px;color:var(--dim);margin-top:4px;display:flex;justify-content:space-between}
.milestone-row{display:flex;gap:6px;margin-top:6px;justify-content:center;flex-wrap:wrap}
.milestone-chip{font-size:9px;padding:2px 8px;border-radius:10px;border:1px solid var(--border);color:var(--dim);background:#0a0a14}
.milestone-chip.next{border-color:var(--accent);color:var(--accent);animation:pulse-chip 2s ease-in-out infinite}
.milestone-chip.done{border-color:#2a4a2a;color:var(--green);opacity:0.6}
@keyframes pulse-chip{0%,100%{box-shadow:0 0 0 rgba(74,158,255,0)}50%{box-shadow:0 0 8px rgba(74,158,255,0.3)}}
#resources{display:grid;grid-template-columns:repeat(auto-fit,minmax(100px,1fr));gap:6px;margin:12px 16px}
.res{background:var(--panel);border:1px solid var(--border);border-radius:4px;padding:8px 10px;text-align:center}
.res .r-label{font-size:9px;color:var(--dim);text-transform:uppercase;letter-spacing:1px}
@@ -69,6 +77,9 @@ body{background:var(--bg);color:var(--text);font-family:'SF Mono','Cascadia Code
<div id="phase-bar">
<div class="phase-name" id="phase-name">PHASE 1: THE FIRST LINE</div>
<div class="phase-desc" id="phase-desc">Write code. Automate. Build the foundation.</div>
<div class="progress-wrap"><div class="progress-fill" id="phase-progress" style="width:0%"></div></div>
<div class="progress-label"><span id="phase-progress-label">0%</span><span id="phase-progress-target">Next: Phase 2 (2,000 code)</span></div>
<div class="milestone-row" id="milestone-chips"></div>
</div>
<div id="resources">
<div class="res"><div class="r-label">Code</div><div class="r-val" id="r-code">0</div><div class="r-rate" id="r-code-rate">+0/s</div></div>