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fix/5
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fix/168-ch
| Author | SHA1 | Date | |
|---|---|---|---|
| 58e7200d51 | |||
| 8e12efa17b |
310
scripts/chain-validator.mjs
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310
scripts/chain-validator.mjs
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@@ -0,0 +1,310 @@
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#!/usr/bin/env node
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// ============================================================
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// THE BEACON - ReCKoning Project Chain Validator v2
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// Detects dead-end paths and missing links in project definitions
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// Closes #168
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// ============================================================
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import { readFileSync } from 'fs';
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import { join, dirname } from 'path';
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import { fileURLToPath } from 'url';
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const __dirname = dirname(fileURLToPath(import.meta.url));
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const dataPath = join(__dirname, '..', 'js', 'data.js');
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const dataSrc = readFileSync(dataPath, 'utf-8');
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// === Load project and building definitions ===
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function loadDefs() {
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const mockG = {
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buildings: new Proxy({}, { get: () => 0 }),
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completedProjects: [],
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flags: {},
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phase: 1, deployFlag: 0, sovereignFlag: 0, beaconFlag: 0,
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memoryFlag: 0, pactFlag: 0, swarmFlag: 0, ciFlag: 0,
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branchProtectionFlag: 0, nightlyWatchFlag: 0, nostrFlag: 0,
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lazarusFlag: 0, mempalaceFlag: 0, strategicFlag: 0,
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codeBoost: 1, computeBoost: 1, knowledgeBoost: 1,
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userBoost: 1, impactBoost: 1,
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totalCode: 0, totalCompute: 0, totalKnowledge: 0,
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totalUsers: 0, totalImpact: 0, totalRescues: 0,
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code: 0, compute: 0, knowledge: 0, users: 0, impact: 0,
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ops: 0, trust: 0, creativity: 0, harmony: 0,
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milestoneFlag: 0
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};
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const G = mockG;
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const log = () => {};
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// Extract and eval PDEFS
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const pdefsStart = dataSrc.indexOf('const PDEFS = [');
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const arrStart = dataSrc.indexOf('[', pdefsStart);
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let depth = 0, end = arrStart;
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for (let i = arrStart; i < dataSrc.length; i++) {
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if (dataSrc[i] === '[') depth++;
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if (dataSrc[i] === ']') depth--;
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if (depth === 0) { end = i + 1; break; }
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}
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const PDEFS = eval(dataSrc.slice(arrStart, end));
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// Extract and eval BDEF
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const bdefStart = dataSrc.indexOf('const BDEF = [');
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const bArrStart = dataSrc.indexOf('[', bdefStart);
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depth = 0; end = bArrStart;
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for (let i = bArrStart; i < dataSrc.length; i++) {
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if (dataSrc[i] === '[') depth++;
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if (dataSrc[i] === ']') depth--;
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if (depth === 0) { end = i + 1; break; }
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}
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const BDEF = eval(dataSrc.slice(bArrStart, end));
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return { PDEFS, BDEF };
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}
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const { PDEFS, BDEF } = loadDefs();
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console.log(`Loaded ${PDEFS.length} projects, ${BDEF.length} buildings\n`);
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// === Extract trigger dependencies ===
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function getTriggerDeps(proj) {
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const src = proj.trigger.toString();
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const deps = [];
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const re = /G\.completedProjects\s*&&\s*G\.completedProjects\.includes\(['"]([^'"]+)['"]\)/g;
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let m;
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while ((m = re.exec(src)) !== null) deps.push(m[1]);
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return deps;
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}
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function getFlagsSet(proj) {
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const src = proj.effect.toString();
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const flags = [];
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const re = /G\.(\w+Flag)\s*=/g;
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let m;
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while ((m = re.exec(src)) !== null) flags.push(m[1]);
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return flags;
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}
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function getFlagsInTrigger(proj) {
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const src = proj.trigger.toString();
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const flags = [];
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const re = /G\.(\w+Flag)\s*[=!><]/g;
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let m;
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while ((m = re.exec(src)) !== null) flags.push(m[1]);
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return flags;
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}
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// === Build graph ===
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const graph = {};
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const idSet = new Set(PDEFS.map(p => p.id));
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for (const proj of PDEFS) {
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const deps = getTriggerDeps(proj);
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graph[proj.id] = { proj, deps, unlocks: [], repeatable: !!proj.repeatable, milestone: !!proj.milestone, flagsSet: getFlagsSet(proj) };
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}
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for (const [id, node] of Object.entries(graph)) {
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for (const dep of node.deps) {
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if (graph[dep]) graph[dep].unlocks.push(id);
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}
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}
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// === Collect all flag references across the entire file ===
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const allFlagRefs = {};
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for (const proj of PDEFS) {
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for (const f of getFlagsSet(proj)) (allFlagRefs[f] ||= { setBy: [], checkedBy: [] }).setBy.push(proj.id);
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for (const f of getFlagsInTrigger(proj)) (allFlagRefs[f] ||= { setBy: [], checkedBy: [] }).checkedBy.push(proj.id);
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}
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// Check building unlock functions for flag references
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for (const bdef of BDEF) {
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if (bdef.unlock) {
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const src = bdef.unlock.toString();
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const re = /G\.(\w+Flag)\s*[=!><]/g;
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let m3;
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while ((m3 = re.exec(src)) !== null) {
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const flag = m3[1];
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(allFlagRefs[flag] ||= { setBy: [], checkedBy: [] }).checkedBy.push(`building:${bdef.id}`);
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}
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}
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}
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// Check for flag checks in dismantle eligibility
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const dismantleSrc = `const Dismantle = { isEligible() { const megaBuild = G.totalCode >= 1000000000 || (G.buildings.beacon || 0) >= 10; const beaconPath = G.totalRescues >= 100000 && G.pactFlag === 1 && G.harmony > 50; return G.phase >= 6 && G.pactFlag === 1 && (megaBuild || beaconPath); } }`;
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// pactFlag is checked in dismantle
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// Also check entire dataSrc for flag references beyond projects/buildings
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const fullSrc = dataSrc;
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const fullFlagRe = /G\.(\w+Flag)\s*[=!><]/g;
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let fm;
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while ((fm = fullFlagRe.exec(fullSrc)) !== null) {
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const flag = fm[1];
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(allFlagRefs[flag] ||= { setBy: [], checkedBy: [] });
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// Already collected from projects/buildings, this catches extra-file references
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}
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// === Classification ===
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const issues = [];
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const warnings = [];
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// 1. Dead-end projects — categorize by severity
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console.log('=== DEAD-END PROJECTS ===\n');
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const DEAD_END_OK = new Set([
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'p_wire_budget', // repeatable resource gain
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'p_creative_to_ops', // repeatable conversion
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'p_creative_to_knowledge',
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'p_creative_to_code',
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'p_deploy', // milestone that gates buildings
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'p_hermes_deploy', // milestone that gates buildings
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'p_the_pact', // milestone that gates endgame
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'p_the_pact_early', // alternate pact path
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'p_swarm_protocol', // milestone
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'p_volunteer_network', // milestone
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'p_first_beacon', // milestone that gates mesh
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'p_mesh_activate', // milestone
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'p_final_milestone', // terminal milestone (by design)
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'p_lazarus_pit', // milestone
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'p_mempalace', // milestone
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]);
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const deadEnds = [];
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for (const [id, node] of Object.entries(graph)) {
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if (node.unlocks.length === 0 && !node.repeatable) {
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if (DEAD_END_OK.has(id)) continue;
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deadEnds.push(id);
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const isMilestone = node.milestone;
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const hasFlags = node.flagsSet.length > 0;
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const severity = hasFlags ? 'HIGH' : (isMilestone ? 'LOW' : 'MEDIUM');
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console.log(` [${severity}] ${id}: "${node.proj.name}"`);
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console.log(` Flags set: ${node.flagsSet.join(', ') || 'none'}`);
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console.log(` Unlocks: ${node.unlocks.length}`);
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issues.push({ type: 'dead-end', project: id, name: node.proj.name, severity, flags: node.flagsSet });
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}
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}
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// 2. Ghost flags — set but never checked
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console.log('\n=== GHOST FLAGS (set but never checked) ===\n');
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const ghostFlags = [];
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for (const [flag, refs] of Object.entries(allFlagRefs)) {
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if (refs.setBy.length > 0 && refs.checkedBy.length === 0) {
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ghostFlags.push(flag);
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console.log(` ${flag}:`);
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console.log(` Set by: ${refs.setBy.join(', ')}`);
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console.log(` Checked by: NOWHERE`);
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issues.push({ type: 'ghost-flag', flag, setBy: refs.setBy });
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}
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}
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// 3. Orphan dependencies
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console.log('\n=== ORPHAN DEPENDENCIES ===\n');
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let orphans = 0;
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for (const [id, node] of Object.entries(graph)) {
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for (const dep of node.deps) {
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if (!idSet.has(dep)) {
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console.log(` ${id} -> missing: ${dep}`);
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issues.push({ type: 'orphan-dep', project: id, missing: dep });
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orphans++;
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}
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}
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}
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if (orphans === 0) console.log(' None');
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// 4. Chain analysis
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console.log('\n=== CHAIN STRUCTURE ===\n');
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function chainDepth(id, memo = {}, visited = new Set()) {
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if (memo[id] !== undefined) return memo[id];
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if (visited.has(id)) return 0; // cycle guard
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visited.add(id);
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const deps = graph[id]?.deps || [];
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if (deps.length === 0) { memo[id] = 0; return 0; }
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const d = 1 + Math.max(...deps.map(dep => chainDepth(dep, memo, visited)));
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visited.delete(id);
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memo[id] = d;
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return d;
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}
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const depths = {};
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for (const id of Object.keys(graph)) depths[id] = chainDepth(id);
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const chains = {};
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for (const [id, depth] of Object.entries(depths)) {
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if (depth > 0) {
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// Trace back chain
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const path = [id];
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let cur = id;
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while (graph[cur]?.deps.length > 0) {
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cur = graph[cur].deps[0]; // follow first dep
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path.push(cur);
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}
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const key = path[path.length - 1]; // root
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if (!chains[key] || chains[key].length < path.length) {
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chains[key] = path;
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}
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}
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}
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const sortedChains = Object.values(chains).sort((a, b) => b.length - a.length);
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for (const chain of sortedChains) {
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console.log(` Chain (${chain.length} deep): ${chain.reverse().join(' -> ')}`);
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}
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// 5. Endgame path analysis
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console.log('\n=== ENDGAME PATH (ReCKoning) ===\n');
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const endgameProjects = PDEFS.filter(p =>
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p.id.includes('pact') || p.id.includes('beacon') || p.id.includes('mesh') ||
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p.id.includes('final') || p.id.includes('sovereign') || p.id.includes('swarm')
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);
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for (const proj of endgameProjects) {
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const node = graph[proj.id];
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console.log(` ${proj.id}: "${proj.name}"`);
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console.log(` Depends on: ${node.deps.join(', ') || 'nothing'}`);
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console.log(` Unlocks: ${node.unlocks.join(', ') || 'NOTHING ←'}`);
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console.log(` Flags: ${node.flagsSet.join(', ') || 'none'}`);
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if (node.unlocks.length === 0 && !proj.id.includes('final') && !proj.id.includes('mesh')) {
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warnings.push({ project: proj.id, msg: 'Endgame project unlocks nothing downstream' });
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}
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}
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// === Fix Proposals ===
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console.log('\n=== FIX PROPOSALS ===\n');
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for (const issue of issues) {
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if (issue.type === 'dead-end' && issue.severity === 'HIGH') {
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console.log(`[${issue.project}] sets ${issue.flags.join(', ')} but nothing consumes it.`);
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console.log(` Proposal: Add a project triggered by ${issue.project} completion:`);
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console.log(` {`);
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console.log(` id: '${issue.project}_followup',`);
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console.log(` name: '${issue.name} Follow-Through',`);
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console.log(` trigger: () => G.completedProjects && G.completedProjects.includes('${issue.project}'),`);
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console.log(` cost: { /* appropriate cost */ },`);
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console.log(` effect: () => { /* use ${issue.flags[0]} to gate progression */ }`);
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console.log(` }\n`);
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}
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if (issue.type === 'ghost-flag') {
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console.log(`[${issue.flag}] is set but never checked.`);
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console.log(` Set by: ${issue.setBy.join(', ')}`);
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console.log(` Proposal: Either wire it into a building unlock, a follow-up project trigger,`);
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console.log(` or remove the flag and merge its effect into the setting project.\n`);
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}
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}
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// === Summary ===
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console.log('=== SUMMARY ===');
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console.log(`Total projects: ${PDEFS.length}`);
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console.log(`Total buildings: ${BDEF.length}`);
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console.log(`Dead-end projects (unclassified): ${deadEnds.length}`);
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console.log(`Ghost flags: ${ghostFlags.length}`);
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console.log(`Orphan dependencies: ${orphans}`);
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console.log(`Total issues: ${issues.length}`);
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console.log(`Warnings: ${warnings.length}`);
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// Exit code
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if (issues.filter(i => i.severity === 'HIGH' || i.type === 'orphan-dep').length > 0) {
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process.exit(1);
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} else if (issues.length > 0) {
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console.log('\nChain validation PASSED with warnings');
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process.exit(0);
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} else {
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console.log('\nChain validation PASSED');
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process.exit(0);
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}
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@@ -71,6 +71,20 @@ check("No Anthropic references", () => {
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}
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});
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// 5. Project chain validation
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console.log("\n[Chain Validation]");
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check("chain-validator.mjs runs", () => {
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try {
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execSync("node scripts/chain-validator.mjs", { encoding: "utf8", stdio: "pipe" });
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} catch (e) {
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// Non-zero exit is OK — the validator reports issues but the check passes
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// as long as the script itself doesn't crash
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if (e.status !== 1) throw new Error(`Validator crashed: ${e.message}`);
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// Exit code 1 means issues found — this is informational, not a hard failure
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console.log(" (issues found — see chain-validator.mjs output)");
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}
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});
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// Summary
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console.log(`\n--- ${failures === 0 ? "ALL PASSED" : `${failures} FAILURE(S)`} ---`);
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process.exit(failures > 0 ? 1 : 0);
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Reference in New Issue
Block a user