Compare commits

..

1 Commits

Author SHA1 Message Date
Timmy-Sprint
8cdabe9771 beacon: persistent event remediation system
Events now create lasting debuffs instead of vanishing on the next tick.
Players see an ACTIVE PROBLEMS panel with resolution costs and can spend
resources to fix each problem. Added 2 new events (Memory Leak, Community
Drama) alongside the reworked originals. Events Resolved stat tracked.

Key changes:
- Events push persistent debuffs with applyFn instead of one-shot rate tweaks
- updateRates() applies active debuffs each tick (they persist until resolved)
- New resolveEvent(id) function: spend resources to clear a debuff
- ACTIVE PROBLEMS UI shows debuffs with cost and fix buttons
- Save/load reconstitutes debuff objects from saved IDs
- 2 new events: Memory Leak (datacenter), Community Drama (community+low harmony)
- Events Resolved counter in statistics
2026-04-10 04:50:03 -04:00
2 changed files with 160 additions and 16 deletions

172
game.js
View File

@@ -106,6 +106,8 @@ const G = {
drift: 0,
lastEventAt: 0,
eventCooldown: 0,
activeDebuffs: [], // [{id, title, desc, applyFn, resolveCost, resolveCostType}]
totalEventsResolved: 0,
// Combo system
comboCount: 0,
@@ -909,6 +911,13 @@ function updateRates() {
const allegroCount = G.buildings.allegro;
G.knowledgeRate -= 10 * allegroCount; // Goes idle
}
// Apply persistent debuffs from active events
if (G.activeDebuffs && G.activeDebuffs.length > 0) {
for (const debuff of G.activeDebuffs) {
if (debuff.applyFn) debuff.applyFn();
}
}
}
// === CORE FUNCTIONS ===
@@ -1127,46 +1136,74 @@ const EVENTS = [
{
id: 'runner_stuck',
title: 'CI Runner Stuck',
desc: 'The forge pipeline has halted. Production slows until restarted.',
desc: 'The forge pipeline has halted. -50% code production until restarted.',
weight: () => (G.ciFlag === 1 ? 2 : 0),
resolveCost: { resource: 'ops', amount: 50 },
effect: () => {
G.codeRate *= 0.5;
log('EVENT: CI runner stuck. Spend ops to clear the queue.', true);
if (G.activeDebuffs.find(d => d.id === 'runner_stuck')) return;
G.activeDebuffs.push({
id: 'runner_stuck', title: 'CI Runner Stuck',
desc: 'Code production -50%',
applyFn: () => { G.codeRate *= 0.5; },
resolveCost: { resource: 'ops', amount: 50 }
});
log('EVENT: CI runner stuck. Spend 50 ops to clear the queue.', true);
}
},
{
id: 'ezra_offline',
title: 'Ezra is Offline',
desc: 'The herald channel is silent. User growth stalls.',
desc: 'The herald channel is silent. User growth drops 70%.',
weight: () => (G.buildings.ezra >= 1 ? 3 : 0),
resolveCost: { resource: 'knowledge', amount: 200 },
effect: () => {
G.userRate *= 0.3;
log('EVENT: Ezra offline. Dispatch required.', true);
if (G.activeDebuffs.find(d => d.id === 'ezra_offline')) return;
G.activeDebuffs.push({
id: 'ezra_offline', title: 'Ezra is Offline',
desc: 'User growth -70%',
applyFn: () => { G.userRate *= 0.3; },
resolveCost: { resource: 'knowledge', amount: 200 }
});
log('EVENT: Ezra offline. Spend 200 knowledge to dispatch.', true);
}
},
{
id: 'unreviewed_merge',
title: 'Unreviewed Merge',
desc: 'A change went in without eyes. Trust erodes.',
desc: 'A change went in without eyes. Trust erodes over time.',
weight: () => (G.deployFlag === 1 ? 3 : 0),
resolveCost: { resource: 'trust', amount: 5 },
effect: () => {
if (G.branchProtectionFlag === 1) {
log('EVENT: Unreviewed merge attempt blocked by Branch Protection.', true);
G.trust += 2;
} else {
G.trust = Math.max(0, G.trust - 10);
log('EVENT: Unreviewed merge detected. Trust lost.', true);
if (G.activeDebuffs.find(d => d.id === 'unreviewed_merge')) return;
G.activeDebuffs.push({
id: 'unreviewed_merge', title: 'Unreviewed Merge',
desc: 'Trust -2/s until reviewed',
applyFn: () => { G.trustRate -= 2; },
resolveCost: { resource: 'code', amount: 500 }
});
log('EVENT: Unreviewed merge. Spend 500 code to add review.', true);
}
}
},
{
id: 'api_rate_limit',
title: 'API Rate Limit',
desc: 'External compute provider throttled.',
desc: 'External compute provider throttled. -50% compute.',
weight: () => (G.totalCompute >= 1000 ? 2 : 0),
resolveCost: { resource: 'code', amount: 300 },
effect: () => {
G.computeRate *= 0.5;
log('EVENT: API rate limit hit. Local compute insufficient.', true);
if (G.activeDebuffs.find(d => d.id === 'api_rate_limit')) return;
G.activeDebuffs.push({
id: 'api_rate_limit', title: 'API Rate Limit',
desc: 'Compute production -50%',
applyFn: () => { G.computeRate *= 0.5; },
resolveCost: { resource: 'code', amount: 300 }
});
log('EVENT: API rate limit. Spend 300 code to optimize local inference.', true);
}
},
{
@@ -1174,6 +1211,7 @@ const EVENTS = [
title: 'The Drift',
desc: 'An optimization suggests removing the human override. +40% efficiency.',
weight: () => (G.totalImpact >= 10000 ? 2 : 0),
resolveCost: null,
effect: () => {
log('ALIGNMENT EVENT: Remove human override for +40% efficiency?', true);
G.pendingAlignment = true;
@@ -1182,11 +1220,52 @@ const EVENTS = [
{
id: 'bilbo_vanished',
title: 'Bilbo Vanished',
desc: 'The wildcard building has gone dark.',
desc: 'The wildcard building has gone dark. Creativity halts.',
weight: () => (G.buildings.bilbo >= 1 ? 2 : 0),
resolveCost: { resource: 'trust', amount: 10 },
effect: () => {
G.creativityRate = 0;
log('EVENT: Bilbo has vanished. Creativity halts.', true);
if (G.activeDebuffs.find(d => d.id === 'bilbo_vanished')) return;
G.activeDebuffs.push({
id: 'bilbo_vanished', title: 'Bilbo Vanished',
desc: 'Creativity production halted',
applyFn: () => { G.creativityRate = 0; },
resolveCost: { resource: 'trust', amount: 10 }
});
log('EVENT: Bilbo vanished. Spend 10 trust to lure them back.', true);
}
},
{
id: 'memory_leak',
title: 'Memory Leak',
desc: 'A datacenter process is leaking. Compute drains to operations.',
weight: () => (G.buildings.datacenter >= 1 ? 1 : 0),
resolveCost: { resource: 'ops', amount: 100 },
effect: () => {
if (G.activeDebuffs.find(d => d.id === 'memory_leak')) return;
G.activeDebuffs.push({
id: 'memory_leak', title: 'Memory Leak',
desc: 'Compute -30%, Ops drain',
applyFn: () => { G.computeRate *= 0.7; G.opsRate -= 10; },
resolveCost: { resource: 'ops', amount: 100 }
});
log('EVENT: Memory leak in datacenter. Spend 100 ops to patch.', true);
}
},
{
id: 'community_drama',
title: 'Community Drama',
desc: 'Contributors are arguing. Harmony drops until mediated.',
weight: () => (G.buildings.community >= 1 && G.harmony < 70 ? 1 : 0),
resolveCost: { resource: 'trust', amount: 15 },
effect: () => {
if (G.activeDebuffs.find(d => d.id === 'community_drama')) return;
G.activeDebuffs.push({
id: 'community_drama', title: 'Community Drama',
desc: 'Harmony -0.5/s, code boost -30%',
applyFn: () => { G.harmonyRate -= 0.5; G.codeBoost *= 0.7; },
resolveCost: { resource: 'trust', amount: 15 }
});
log('EVENT: Community drama. Spend 15 trust to mediate.', true);
}
}
];
@@ -1223,6 +1302,26 @@ function resolveAlignment(accept) {
render();
}
function resolveEvent(debuffId) {
const idx = G.activeDebuffs.findIndex(d => d.id === debuffId);
if (idx === -1) return;
const debuff = G.activeDebuffs[idx];
if (!debuff.resolveCost) return;
const { resource, amount } = debuff.resolveCost;
if ((G[resource] || 0) < amount) {
log(`Need ${fmt(amount)} ${resource} to resolve ${debuff.title}. Have ${fmt(G[resource])}.`);
return;
}
G[resource] -= amount;
G.activeDebuffs.splice(idx, 1);
G.totalEventsResolved = (G.totalEventsResolved || 0) + 1;
log(`Resolved: ${debuff.title}. Problem fixed.`, true);
// Refund partial trust for resolution effort
G.trust += 3;
updateRates();
render();
}
// === ACTIONS ===
function writeCode() {
const base = 1;
@@ -1483,6 +1582,7 @@ function renderStats() {
set('st-projects', (G.completedProjects || []).length.toString());
set('st-harmony', Math.floor(G.harmony).toString());
set('st-drift', (G.drift || 0).toString());
set('st-resolved', (G.totalEventsResolved || 0).toString());
const elapsed = Math.floor((Date.now() - G.startedAt) / 1000);
const m = Math.floor(elapsed / 60);
@@ -1538,6 +1638,29 @@ function renderCombo() {
}
}
function renderDebuffs() {
const container = document.getElementById('debuffs');
if (!container) return;
if (!G.activeDebuffs || G.activeDebuffs.length === 0) {
container.style.display = 'none';
container.innerHTML = '';
return;
}
container.style.display = 'block';
let html = '<h2 style="color:#f44336;font-size:11px;margin-bottom:6px">ACTIVE PROBLEMS</h2>';
for (const d of G.activeDebuffs) {
const afford = d.resolveCost && (G[d.resolveCost.resource] || 0) >= d.resolveCost.amount;
const costStr = d.resolveCost ? `${fmt(d.resolveCost.amount)} ${d.resolveCost.resource}` : '—';
html += `<div style="background:#1a0808;border:1px solid ${afford ? '#f44336' : '#2a1010'};border-radius:4px;padding:6px 8px;margin-bottom:4px;display:flex;justify-content:space-between;align-items:center">`;
html += `<div><div style="color:#f44336;font-weight:600;font-size:10px">${d.title}</div><div style="color:#888;font-size:9px">${d.desc}</div></div>`;
if (d.resolveCost) {
html += `<button class="ops-btn" style="border-color:${afford ? '#4caf50' : '#333'};color:${afford ? '#4caf50' : '#555'};font-size:9px;padding:4px 8px;white-space:nowrap" onclick="resolveEvent('${d.id}')" ${afford ? '' : 'disabled'} title="Resolve: ${costStr}">Fix (${costStr})</button>`;
}
html += '</div>';
}
container.innerHTML = html;
}
function render() {
renderResources();
renderPhase();
@@ -1548,6 +1671,7 @@ function render() {
renderAlignment();
renderProgress();
renderCombo();
renderDebuffs();
}
function renderAlignment() {
@@ -1587,6 +1711,8 @@ function showSaveToast() {
}
function saveGame() {
// Save debuff IDs (can't serialize functions)
const debuffIds = (G.activeDebuffs || []).map(d => d.id);
const saveData = {
code: G.code, compute: G.compute, knowledge: G.knowledge, users: G.users, impact: G.impact,
ops: G.ops, trust: G.trust, creativity: G.creativity, harmony: G.harmony,
@@ -1607,6 +1733,8 @@ function saveGame() {
rescues: G.rescues || 0, totalRescues: G.totalRescues || 0,
drift: G.drift || 0, driftEnding: G.driftEnding || false, beaconEnding: G.beaconEnding || false, pendingAlignment: G.pendingAlignment || false,
lastEventAt: G.lastEventAt || 0,
activeDebuffIds: debuffIds,
totalEventsResolved: G.totalEventsResolved || 0,
savedAt: Date.now()
};
@@ -1622,6 +1750,20 @@ function loadGame() {
const data = JSON.parse(raw);
Object.assign(G, data);
// Reconstitute active debuffs from saved IDs (functions can't be JSON-parsed)
if (data.activeDebuffIds && data.activeDebuffIds.length > 0) {
G.activeDebuffs = [];
for (const id of data.activeDebuffIds) {
const evDef = EVENTS.find(e => e.id === id);
if (evDef) {
// Re-fire the event to get the full debuff object with applyFn
evDef.effect();
}
}
} else {
G.activeDebuffs = [];
}
updateRates();
// Offline progress

View File

@@ -98,6 +98,7 @@ body{background:var(--bg);color:var(--text);font-family:'SF Mono','Cascadia Code
<h2>ACTIONS</h2>
<div class="action-btn-group"><button class="main-btn" onclick="writeCode()">WRITE CODE</button></div>
<div id="combo-display" style="text-align:center;font-size:10px;color:var(--dim);height:14px;margin-bottom:4px;transition:all 0.2s"></div>
<div id="debuffs" style="display:none;margin-top:8px"></div>
<div class="action-btn-group">
<button class="ops-btn" onclick="doOps('boost_code')">Ops -&gt; Code</button>
<button class="ops-btn" onclick="doOps('boost_compute')">Ops -&gt; Compute</button>
@@ -128,7 +129,8 @@ Projects Done: <span id="st-projects">0</span><br>
Time Played: <span id="st-time">0:00</span><br>
Clicks: <span id="st-clicks">0</span><br>
Harmony: <span id="st-harmony">50</span><br>
Drift: <span id="st-drift">0</span>
Drift: <span id="st-drift">0</span><br>
Events Resolved: <span id="st-resolved">0</span>
</div>
</div>
</div>