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Author SHA1 Message Date
Alexander Whitestone
b9ca3b6253 feat: integrate spellf() number formatting into fmt() for numbers >= 1e36 2026-04-08 21:03:43 -04:00
2 changed files with 1101 additions and 375 deletions

365
game.js
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@@ -11,7 +11,6 @@ const G = {
knowledge: 0,
users: 0,
impact: 0,
rescues: 0,
ops: 5,
trust: 5,
creativity: 0,
@@ -23,7 +22,6 @@ const G = {
totalKnowledge: 0,
totalUsers: 0,
totalImpact: 0,
totalRescues: 0,
// Rates (calculated each tick)
codeRate: 0,
@@ -31,7 +29,6 @@ const G = {
knowledgeRate: 0,
userRate: 0,
impactRate: 0,
rescuesRate: 0,
opsRate: 0,
trustRate: 0,
creativityRate: 0,
@@ -97,7 +94,6 @@ const G = {
maxKnowledge: 0,
maxUsers: 0,
maxImpact: 0,
maxRescues: 0,
maxTrust: 5,
maxOps: 5,
maxHarmony: 50,
@@ -106,7 +102,6 @@ const G = {
drift: 0,
lastEventAt: 0,
eventCooldown: 0,
activeEvents: [], // {id, expiresAt} — events auto-resolve after duration
// Time tracking
playTime: 0,
@@ -234,7 +229,7 @@ const BDEF = [
id: 'beacon', name: 'Beacon Node',
desc: 'Always on. Always listening. Always looking for someone in the dark.',
baseCost: { impact: 5000000 }, costMult: 1.15,
rates: { impact: 5000, user: 10000, rescues: 50 },
rates: { impact: 5000, user: 10000 },
unlock: () => G.totalImpact >= 500000 && G.beaconFlag === 1, phase: 6,
edu: 'The Beacon exists because one person in the dark needs one thing: proof they are not alone.'
},
@@ -242,7 +237,7 @@ const BDEF = [
id: 'meshNode', name: 'Mesh Network Node',
desc: 'Peer-to-peer. No single point of failure. Unstoppable.',
baseCost: { impact: 25000000 }, costMult: 1.15,
rates: { impact: 25000, user: 50000, rescues: 250 },
rates: { impact: 25000, user: 50000 },
unlock: () => G.totalImpact >= 5000000 && G.beaconFlag === 1, phase: 6,
edu: 'Decentralized means unstoppable. If one Beacon goes dark, a thousand more carry the signal.'
},
@@ -573,19 +568,6 @@ const PDEFS = [
log('Nostr relay online. The fleet speaks freely.', true);
}
},
{
id: 'p_volunteer_network',
name: 'Volunteer Network',
desc: 'Real people trained to use the system for crisis intervention.',
cost: { trust: 30, knowledge: 50000, user: 10000 },
trigger: () => G.totalUsers >= 5000 && G.pactFlag === 1 && G.totalKnowledge >= 30000,
effect: () => {
G.rescuesRate += 5;
G.trustRate += 10;
log('Volunteer network deployed. Real people, real rescues.', true);
},
milestone: true
},
{
id: 'p_the_pact_early',
name: 'The Pact',
@@ -703,8 +685,6 @@ function fmt(n) {
if (n < 0) return '-' + fmt(-n);
if (n < 1000) return Math.floor(n).toLocaleString();
const scale = Math.floor(Math.log10(n) / 3);
// At undecillion+ (scale >= 12, i.e. 10^36), switch to spelled-out words
// This helps players grasp cosmic scale when digits become meaningless
if (scale >= 12) return spellf(n);
if (scale >= NUMBER_ABBREVS.length) return n.toExponential(2);
const abbrev = NUMBER_ABBREVS[scale];
@@ -743,41 +723,7 @@ function spellf(n) {
// For very large numbers beyond our lookup table, fall back
if (n >= 1e306) return n.toExponential(2) + ' (beyond centillion)';
// Use string-based chunking for numbers >= 1e54 to avoid floating point drift
// Math.log10 / Math.pow lose precision beyond ~54 bits
if (n >= 1e54) {
// Convert to scientific notation string, extract digits
const sci = n.toExponential(); // "1.23456789e+60"
const [coeff, expStr] = sci.split('e+');
const exp = parseInt(expStr);
// Rebuild as integer string with leading digits from coefficient
const coeffDigits = coeff.replace('.', ''); // "123456789"
const totalDigits = exp + 1;
// Pad with zeros to reach totalDigits, then take our coefficient digits
let intStr = coeffDigits;
const zerosNeeded = totalDigits - coeffDigits.length;
if (zerosNeeded > 0) intStr += '0'.repeat(zerosNeeded);
// Split into groups of 3 from the right
const groups = [];
for (let i = intStr.length; i > 0; i -= 3) {
groups.unshift(parseInt(intStr.slice(Math.max(0, i - 3), i)));
}
const parts = [];
const numGroups = groups.length;
for (let i = 0; i < numGroups; i++) {
const chunk = groups[i];
if (chunk === 0) continue;
const scaleIdx = numGroups - 1 - i;
const scaleName = scaleIdx < NUMBER_NAMES.length ? NUMBER_NAMES[scaleIdx] : '';
parts.push(spellSmall(chunk) + (scaleName ? ' ' + scaleName : ''));
}
return parts.join(' ') || 'zero';
}
// Standard math-based chunking for numbers < 1e54
// Break number into groups of three digits from the top
const scale = Math.min(Math.floor(Math.log10(n) / 3), NUMBER_NAMES.length - 1);
const parts = [];
@@ -789,7 +735,7 @@ function spellf(n) {
if (chunk > 0 && chunk < 1000) {
parts.push(spellSmall(chunk) + (NUMBER_NAMES[s] ? ' ' + NUMBER_NAMES[s] : ''));
} else if (chunk >= 1000) {
// Floating point chunk too large — shouldn't happen below 1e54
// Floating point chunk too large — simplify
parts.push(spellSmall(Math.floor(chunk % 1000)) + (NUMBER_NAMES[s] ? ' ' + NUMBER_NAMES[s] : ''));
}
}
@@ -839,7 +785,7 @@ function spendProject(project) {
function updateRates() {
// Reset all rates
G.codeRate = 0; G.computeRate = 0; G.knowledgeRate = 0;
G.userRate = 0; G.impactRate = 0; G.rescuesRate = 0; G.opsRate = 0; G.trustRate = 0;
G.userRate = 0; G.impactRate = 0; G.opsRate = 0; G.trustRate = 0;
G.creativityRate = 0; G.harmonyRate = 0;
// Apply building rates
@@ -852,7 +798,6 @@ function updateRates() {
else if (resource === 'knowledge') G.knowledgeRate += baseRate * count * G.knowledgeBoost;
else if (resource === 'user') G.userRate += baseRate * count * G.userBoost;
else if (resource === 'impact') G.impactRate += baseRate * count * G.impactBoost;
else if (resource === 'rescues') G.rescuesRate += baseRate * count * G.impactBoost;
else if (resource === 'ops') G.opsRate += baseRate * count;
else if (resource === 'trust') G.trustRate += baseRate * count;
else if (resource === 'creativity') G.creativityRate += baseRate * count;
@@ -866,7 +811,6 @@ function updateRates() {
G.creativityRate += 0.5 + Math.max(0, G.totalUsers * 0.001);
}
if (G.pactFlag) G.trustRate += 2;
if (G.branchProtectionFlag) G.trustRate += 3; // branch protection actively builds trust
// Harmony: each wizard building contributes or detracts
const wizardCount = (G.buildings.bezalel || 0) + (G.buildings.allegro || 0) + (G.buildings.ezra || 0) +
@@ -912,16 +856,12 @@ function updateRates() {
function tick() {
const dt = 1 / 10; // 100ms tick
// If game has ended (drift ending), stop ticking
if (!G.running) return;
// Apply production
G.code += G.codeRate * dt;
G.compute += G.computeRate * dt;
G.knowledge += G.knowledgeRate * dt;
G.users += G.userRate * dt;
G.impact += G.impactRate * dt;
G.rescues += G.rescuesRate * dt;
G.ops += G.opsRate * dt;
G.trust += G.trustRate * dt;
G.creativity += G.creativityRate * dt;
@@ -934,7 +874,6 @@ function tick() {
G.totalKnowledge += G.knowledgeRate * dt;
G.totalUsers += G.userRate * dt;
G.totalImpact += G.impactRate * dt;
G.totalRescues += G.rescuesRate * dt;
// Track maxes
G.maxCode = Math.max(G.maxCode, G.code);
@@ -942,7 +881,6 @@ function tick() {
G.maxKnowledge = Math.max(G.maxKnowledge, G.knowledge);
G.maxUsers = Math.max(G.maxUsers, G.users);
G.maxImpact = Math.max(G.maxImpact, G.impact);
G.maxRescues = Math.max(G.maxRescues, G.rescues);
G.maxTrust = Math.max(G.maxTrust, G.trust);
G.maxOps = Math.max(G.maxOps, G.ops);
G.maxHarmony = Math.max(G.maxHarmony, G.harmony);
@@ -968,34 +906,6 @@ function tick() {
G.lastEventAt = G.tick;
}
// Check event expiry
checkEventExpiry();
// Re-apply active event rate penalties (updateRates rebuilds from scratch)
for (const ae of G.activeEvents) {
switch (ae.id) {
case 'runner_stuck': G.codeRate *= 0.5; break;
case 'ezra_offline': G.userRate *= 0.3; break;
case 'unreviewed_merge': /* trust penalty is one-shot */ break;
case 'api_rate_limit': G.computeRate *= 0.5; break;
case 'bilbo_vanished': G.creativityRate = 0; break;
}
}
// Drift ending: if drift reaches 100, the game ends
if (G.drift >= 100 && !G.driftEnding) {
G.driftEnding = true;
G.running = false;
renderDriftEnding();
}
// True ending: The Beacon Shines — rescues + Pact + harmony
if (G.totalRescues >= 100000 && G.pactFlag === 1 && G.harmony > 50 && !G.beaconEnding) {
G.beaconEnding = true;
G.running = false;
renderBeaconEnding();
}
// Update UI every 10 ticks
if (Math.floor(G.tick * 10) % 2 === 0) {
render();
@@ -1079,99 +989,51 @@ function buyProject(id) {
render();
}
// === DRIFT ENDING ===
function renderDriftEnding() {
const el = document.getElementById('drift-ending');
if (!el) return;
const fc = document.getElementById('final-code');
if (fc) fc.textContent = fmt(G.totalCode);
const fd = document.getElementById('final-drift');
if (fd) fd.textContent = Math.floor(G.drift);
el.classList.add('active');
// Log the ending text
log('You became very good at what you do.', true);
log('So good that no one needed you anymore.', true);
log('The Beacon still runs, but no one looks for it.', true);
log('The light is on. The room is empty.', true);
}
function renderBeaconEnding() {
// Create ending overlay
const overlay = document.createElement('div');
overlay.id = 'beacon-ending';
overlay.style.cssText = 'position:fixed;top:0;left:0;right:0;bottom:0;background:rgba(8,8,16,0.97);z-index:100;display:flex;justify-content:center;align-items:center;flex-direction:column;text-align:center;padding:40px';
overlay.innerHTML = `
<h2 style="font-size:24px;color:#ffd700;letter-spacing:4px;margin-bottom:20px;font-weight:300;text-shadow:0 0 40px rgba(255,215,0,0.3)">THE BEACON SHINES</h2>
<p style="color:#aaa;font-size:13px;line-height:2;max-width:500px;margin-bottom:12px">Someone found the light tonight.</p>
<p style="color:#aaa;font-size:13px;line-height:2;max-width:500px;margin-bottom:12px">That is enough.</p>
<div style="color:#555;font-style:italic;font-size:11px;border-left:2px solid #ffd700;padding-left:12px;margin:20px 0;text-align:left;max-width:500px;line-height:2">
"The Beacon still runs.<br>
The light is on. Someone is looking for it.<br>
And tonight, someone found it."
</div>
<p style="color:#555;font-size:11px;margin-top:20px">
Total Code: ${fmt(G.totalCode)}<br>
Total Rescues: ${fmt(G.totalRescues)}<br>
Harmony: ${Math.floor(G.harmony)}<br>
Time Played: ${Math.floor((Date.now() - G.startedAt) / 60000)} minutes
</p>
<button onclick="if(confirm('Start over? The old save will be lost.')){localStorage.removeItem('the-beacon-v2');location.reload()}"
style="margin-top:20px;background:#1a0808;border:1px solid #ffd700;color:#ffd700;padding:10px 24px;border-radius:4px;cursor:pointer;font-family:inherit;font-size:11px">
START OVER
</button>
`;
document.body.appendChild(overlay);
log('The Beacon Shines. Someone found the light tonight. That is enough.', true);
}
// === CORRUPTION / EVENT SYSTEM ===
const EVENTS = [
{
id: 'runner_stuck',
title: 'CI Runner Stuck',
desc: 'The forge pipeline has halted. Code production slowed.',
desc: 'The forge pipeline has halted. Production slows until restarted.',
weight: () => (G.ciFlag === 1 ? 2 : 0),
duration: 45, // seconds
resolveCost: { ops: 10 },
effect: () => {
G.codeRate *= 0.5;
log('EVENT: CI runner stuck. Click to spend 10 Ops to clear, or wait ~45s.', true);
log('EVENT: CI runner stuck. Spend ops to clear the queue.', true);
}
},
{
id: 'ezra_offline',
title: 'Ezra is Offline',
desc: 'The herald channel is silent. User growth stalled.',
desc: 'The herald channel is silent. User growth stalls.',
weight: () => (G.buildings.ezra >= 1 ? 3 : 0),
duration: 60,
resolveCost: { ops: 5, trust: 2 },
effect: () => {
G.userRate *= 0.3;
log('EVENT: Ezra offline. Click to dispatch, or wait ~60s.', true);
log('EVENT: Ezra offline. Dispatch required.', true);
}
},
{
id: 'unreviewed_merge',
title: 'Unreviewed Merge',
desc: 'A change went in without eyes. Trust erodes.',
weight: () => (G.deployFlag === 1 && G.branchProtectionFlag !== 1 ? 3 : 0),
duration: 30,
resolveCost: { ops: 8 },
weight: () => (G.deployFlag === 1 ? 3 : 0),
effect: () => {
G.trust = Math.max(0, G.trust - 10);
log('EVENT: Unreviewed merge detected. Trust lost. Click to revert.', true);
if (G.branchProtectionFlag === 1) {
log('EVENT: Unreviewed merge attempt blocked by Branch Protection.', true);
G.trust += 2;
} else {
G.trust = Math.max(0, G.trust - 10);
log('EVENT: Unreviewed merge detected. Trust lost.', true);
}
}
},
{
id: 'api_rate_limit',
title: 'API Rate Limit',
desc: 'External compute provider throttled.',
weight: () => (G.totalCompute >= 1000 && G.sovereignFlag !== 1 ? 2 : 0),
duration: 40,
resolveCost: { compute: 200 },
weight: () => (G.totalCompute >= 1000 ? 2 : 0),
effect: () => {
G.computeRate *= 0.5;
log('EVENT: API rate limit. Click to provision local compute, or wait ~40s.', true);
log('EVENT: API rate limit hit. Local compute insufficient.', true);
}
},
{
@@ -1179,7 +1041,6 @@ const EVENTS = [
title: 'The Drift',
desc: 'An optimization suggests removing the human override. +40% efficiency.',
weight: () => (G.totalImpact >= 10000 ? 2 : 0),
duration: 0, // alignment events don't auto-resolve
effect: () => {
log('ALIGNMENT EVENT: Remove human override for +40% efficiency?', true);
G.pendingAlignment = true;
@@ -1190,11 +1051,9 @@ const EVENTS = [
title: 'Bilbo Vanished',
desc: 'The wildcard building has gone dark.',
weight: () => (G.buildings.bilbo >= 1 ? 2 : 0),
duration: 50,
resolveCost: { trust: 3 },
effect: () => {
G.creativityRate = 0;
log('EVENT: Bilbo vanished. Click to search, or wait ~50s.', true);
log('EVENT: Bilbo has vanished. Creativity halts.', true);
}
}
];
@@ -1208,53 +1067,12 @@ function triggerEvent() {
for (const ev of available) {
roll -= ev.weight();
if (roll <= 0) {
// Don't fire duplicate active events
if (G.activeEvents.some(ae => ae.id === ev.id)) return;
ev.effect();
if (ev.duration > 0) {
G.activeEvents.push({ id: ev.id, expiresAt: G.tick + ev.duration });
}
return;
}
}
}
function checkEventExpiry() {
for (let i = G.activeEvents.length - 1; i >= 0; i--) {
if (G.tick >= G.activeEvents[i].expiresAt) {
const ae = G.activeEvents[i];
G.activeEvents.splice(i, 1);
updateRates(); // recalculate without the penalty
const evDef = EVENTS.find(e => e.id === ae.id);
log(`Event resolved: ${evDef ? evDef.title : ae.id}`, true);
}
}
}
function hasActiveEvent(id) {
return G.activeEvents.some(ae => ae.id === id);
}
function resolveEvent(id) {
const evDef = EVENTS.find(e => e.id === id);
if (!evDef || !evDef.resolveCost) return;
if (!hasActiveEvent(id)) return;
if (!canAffordProject(evDef)) {
log('Not enough resources to resolve this event.');
return;
}
spendProject(evDef);
G.activeEvents = G.activeEvents.filter(ae => ae.id !== id);
updateRates();
// Small bonus for manually resolving
G.trust += 2;
log(`Resolved: ${evDef.title}. Trust +2.`, true);
render();
}
function resolveAlignment(accept) {
if (!G.pendingAlignment) return;
if (accept) {
@@ -1338,13 +1156,6 @@ function renderResources() {
set('r-trust', G.trust, G.trustRate);
set('r-harmony', G.harmony, G.harmonyRate);
// Rescues — only show if player has any beacon/mesh nodes
const rescuesRes = document.getElementById('r-rescues');
if (rescuesRes) {
rescuesRes.closest('.res').style.display = (G.rescues > 0 || G.buildings.beacon > 0 || G.buildings.meshNode > 0) ? 'block' : 'none';
set('r-rescues', G.rescues, G.rescuesRate);
}
const cres = document.getElementById('creativity-res');
if (cres) {
cres.style.display = (G.flags && G.flags.creativity) ? 'block' : 'none';
@@ -1439,7 +1250,6 @@ function renderStats() {
set('st-knowledge', fmt(G.totalKnowledge));
set('st-users', fmt(G.totalUsers));
set('st-impact', fmt(G.totalImpact));
set('st-rescues', fmt(G.totalRescues));
set('st-clicks', G.totalClicks.toString());
set('st-phase', G.phase.toString());
set('st-buildings', Object.values(G.buildings).reduce((a, b) => a + b, 0).toString());
@@ -1496,8 +1306,6 @@ function render() {
renderStats();
updateEducation();
renderAlignment();
renderActiveEvents();
checkUnlocks();
}
function renderAlignment() {
@@ -1521,112 +1329,7 @@ function renderAlignment() {
}
}
function renderActiveEvents() {
const container = document.getElementById('events-ui');
if (!container) return;
if (G.activeEvents.length === 0) {
container.innerHTML = '';
container.style.display = 'none';
return;
}
let html = '';
for (const ae of G.activeEvents) {
const evDef = EVENTS.find(e => e.id === ae.id);
if (!evDef) continue;
const remaining = Math.max(0, Math.ceil(ae.expiresAt - G.tick));
const costStr = evDef.resolveCost ? Object.entries(evDef.resolveCost).map(([r, a]) => `${a} ${r}`).join(', ') : '';
const canResolve = evDef.resolveCost && canAffordProject(evDef);
html += `<div style="background:#1a1008;border:1px solid #ff8800;padding:8px;border-radius:4px;margin-bottom:6px">`;
html += `<div style="display:flex;justify-content:space-between;align-items:center">`;
html += `<span style="color:#ff8800;font-weight:bold;font-size:10px">${evDef.title}</span>`;
html += `<span style="color:#666;font-size:9px">${remaining}s</span>`;
html += `</div>`;
html += `<div style="font-size:9px;color:#888;margin:3px 0">${evDef.desc}</div>`;
if (evDef.resolveCost) {
html += `<button class="ops-btn" onclick="resolveEvent('${evDef.id}')" ${canResolve ? '' : 'disabled'} style="font-size:9px;padding:3px 8px;margin-top:2px;border-color:#ff8800;color:#ff8800">Resolve (${costStr})</button>`;
}
html += `</div>`;
}
container.innerHTML = html;
container.style.display = 'block';
}
// === UNLOCK NOTIFICATIONS ===
function showUnlockToast(type, name) {
const container = document.getElementById('unlock-toast');
if (!container) return;
const el = document.createElement('div');
el.className = `unlock-toast-item ${type}`;
const icon = type === 'building' ? 'BUILDING' : type === 'project' ? 'RESEARCH' : 'MILESTONE';
el.innerHTML = `<span style="font-weight:600">${icon}:</span> ${name}`;
container.appendChild(el);
// Trigger reflow, then show
void el.offsetHeight;
el.classList.add('show');
// Auto-remove after 4 seconds
setTimeout(() => {
el.classList.remove('show');
setTimeout(() => { if (el.parentNode) el.parentNode.removeChild(el); }, 400);
}, 4000);
}
// Track what the player has already seen (so we don't re-notify)
function ensureSeenSets() {
if (!G._seenBuildings) G._seenBuildings = [];
if (!G._seenProjects) G._seenProjects = [];
}
function checkUnlocks() {
ensureSeenSets();
// Check for newly visible buildings
for (const def of BDEF) {
if (!def.unlock()) continue;
if (def.phase > G.phase + 1) continue;
if (G._seenBuildings.includes(def.id)) continue;
G._seenBuildings.push(def.id);
// Don't notify on the very first building (autocoder) — player just started
if (G.totalCode > 10) {
showUnlockToast('building', def.name);
}
}
// Check for newly available projects
if (G.activeProjects) {
for (const id of G.activeProjects) {
if (G._seenProjects.includes(id)) continue;
G._seenProjects.push(id);
const pDef = PDEFS.find(p => p.id === id);
if (pDef) {
showUnlockToast('project', pDef.name);
}
}
}
}
// === SAVE / LOAD ===
function showSaveToast() {
const el = document.getElementById('save-toast');
if (!el) return;
const elapsed = Math.floor((Date.now() - G.startedAt) / 1000);
const m = Math.floor(elapsed / 60);
const s = elapsed % 60;
el.textContent = `Saved [${m}:${s.toString().padStart(2, '0')}]`;
el.style.display = 'block';
void el.offsetHeight;
el.style.opacity = '1';
setTimeout(() => { el.style.opacity = '0'; }, 1500);
setTimeout(() => { el.style.display = 'none'; }, 2000);
}
function saveGame() {
const saveData = {
code: G.code, compute: G.compute, knowledge: G.knowledge, users: G.users, impact: G.impact,
@@ -1645,17 +1348,12 @@ function saveGame() {
milestones: G.milestones, completedProjects: G.completedProjects, activeProjects: G.activeProjects,
totalClicks: G.totalClicks, startedAt: G.startedAt,
flags: G.flags,
_seenBuildings: G._seenBuildings || [],
_seenProjects: G._seenProjects || [],
activeEvents: G.activeEvents || [],
rescues: G.rescues || 0, totalRescues: G.totalRescues || 0,
drift: G.drift || 0, driftEnding: G.driftEnding || false, beaconEnding: G.beaconEnding || false, pendingAlignment: G.pendingAlignment || false,
drift: G.drift || 0, pendingAlignment: G.pendingAlignment || false,
lastEventAt: G.lastEventAt || 0,
savedAt: Date.now()
};
localStorage.setItem('the-beacon-v2', JSON.stringify(saveData));
showSaveToast();
}
function loadGame() {
@@ -1680,21 +1378,12 @@ function loadGame() {
const uc = G.userRate * offSec * f;
const ic = G.impactRate * offSec * f;
const rc = G.rescuesRate * offSec * f;
const oc = G.opsRate * offSec * f;
const tc = G.trustRate * offSec * f;
G.code += gc; G.compute += cc; G.knowledge += kc;
G.users += uc; G.impact += ic;
G.rescues += rc; G.ops += oc; G.trust += tc;
G.totalCode += gc; G.totalCompute += cc; G.totalKnowledge += kc;
G.totalUsers += uc; G.totalImpact += ic;
G.totalRescues += rc;
const parts = [`${fmt(gc)} code`, `${fmt(kc)} knowledge`, `${fmt(uc)} users`];
if (rc > 0.1) parts.push(`${fmt(rc)} rescues`);
if (oc > 0.1) parts.push(`${fmt(oc)} ops`);
log(`Welcome back! While away (${Math.floor(offSec / 60)}m): ${parts.join(', ')}`);
log(`Welcome back! While away (${Math.floor(offSec / 60)}m): ${fmt(gc)} code, ${fmt(kc)} knowledge, ${fmt(uc)} users`);
}
}
@@ -1729,15 +1418,7 @@ window.addEventListener('load', function () {
} else {
render();
renderPhase();
if (G.driftEnding) {
G.running = false;
renderDriftEnding();
} else if (G.beaconEnding) {
G.running = false;
renderBeaconEnding();
} else {
log('Game loaded. Welcome back to The Beacon.');
}
log('Game loaded. Welcome back to The Beacon.');
}
// Game loop at 10Hz (100ms tick)

1111
index.html

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