Compare commits
1 Commits
queue/17-1
...
whip/4-177
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
4571fdca64 |
@@ -11,9 +11,6 @@ jobs:
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- uses: actions/setup-python@v5
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with:
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python-version: '3.11'
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- uses: actions/setup-node@v4
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with:
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node-version: '20'
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- name: Parse check
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run: |
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find . -name '*.yml' -o -name '*.yaml' | grep -v .gitea | xargs -r python3 -c "import sys,yaml; [yaml.safe_load(open(f)) for f in sys.argv[1:]]"
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@@ -25,7 +22,3 @@ jobs:
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run: |
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if grep -rE 'sk-or-|sk-ant-|ghp_|AKIA' . --include='*.yml' --include='*.py' --include='*.sh' 2>/dev/null | grep -v '.gitea' | grep -v 'guardrails'; then exit 1; fi
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echo "PASS: No secrets"
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- name: JS smoke + narrative tests
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run: |
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node scripts/smoke.mjs
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node --test tests/*.test.cjs
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10
index.html
10
index.html
@@ -213,6 +213,16 @@ Events Resolved: <span id="st-resolved">0</span>
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<h3>SOVEREIGN GUIDANCE (GOFAI)</h3>
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<div id="strategy-recommendation" style="font-size:11px;color:var(--gold);font-style:italic">Analyzing system state...</div>
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</div>
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<div id="compute-budget-panel" style="display:none;margin:0 16px 16px;background:var(--panel);border:1px solid var(--border);border-radius:6px;padding:12px;border-left:3px solid var(--accent)">
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<h3 style="color:var(--accent)">COMPUTE BUDGET</h3>
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<div style="font-size:11px;line-height:2">
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<div>Supply: <span id="cb-supply" style="color:var(--green)">0</span> / Demand: <span id="cb-demand" style="color:var(--red)">0</span></div>
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<div>Battery: <span id="cb-battery" style="color:var(--accent)">0</span> / <span id="cb-battery-max">1000</span></div>
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<div>Momentum: <span id="cb-momentum" style="color:var(--gold)">0%</span></div>
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<div>Power Mod: <span id="cb-powmod" style="color:var(--accent)">100%</span></div>
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<div id="cb-status" style="font-style:italic;color:var(--dim)">Balanced</div>
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</div>
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</div>
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<div id="combat-panel" style="margin:0 16px 16px;background:var(--panel);border:1px solid var(--border);border-radius:6px;padding:12px;border-left:3px solid var(--red)">
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<h3>REASONING BATTLES</h3>
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<canvas id="combat-canvas" style="width:100%;max-width:310px;border:1px solid var(--border);border-radius:4px;display:block;margin:8px auto"></canvas>
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149
js/data.js
149
js/data.js
@@ -28,7 +28,10 @@ const CONFIG = {
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CREATIVITY_RATE_USER_MULT: 0.001,
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OPS_OVERFLOW_THRESHOLD: 0.8,
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OPS_OVERFLOW_DRAIN_RATE: 2,
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OPS_OVERFLOW_CODE_MULT: 10
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OPS_OVERFLOW_CODE_MULT: 10,
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COMPUTE_BUDGET_ENABLED: false,
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COMPUTE_MOMENTUM_RATE: 0.0005,
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COMPUTE_BATTERY_MAX: 1000
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};
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const G = {
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@@ -160,8 +163,12 @@ const G = {
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startTime: 0,
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flags: {},
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// Ending presentation
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beaconEndingMode: 'rest'
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// Compute Budget
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computeSupply: 0,
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computeDemand: 0,
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computeBattery: 0,
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computeMomentum: 0,
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computePowMod: 1
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};
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// === PHASE DEFINITIONS ===
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@@ -174,59 +181,6 @@ const PHASES = {
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6: { name: "THE BEACON", threshold: CONFIG.PHASE_6_THRESHOLD, desc: "Always on. Always free. Always looking for someone in the dark." }
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};
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const BEACON_RECKONING_IDS = [
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'p_reckoning_140',
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'p_reckoning_141',
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'p_reckoning_142',
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'p_reckoning_143',
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'p_reckoning_144',
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'p_reckoning_145',
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'p_reckoning_146',
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'p_reckoning_147',
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'p_reckoning_148'
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];
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function hasCompletedProject(id) {
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return Array.isArray(G.completedProjects) && G.completedProjects.includes(id);
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}
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function beaconReckoningUnlocked() {
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return G.totalRescues >= 100000 && G.pactFlag === 1 && G.harmony > 50 && !G.beaconEnding;
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}
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function resolveBeaconReckoning(mode, line) {
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G.beaconEnding = true;
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G.beaconEndingMode = mode;
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G.running = false;
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if (Array.isArray(G.activeProjects)) {
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G.activeProjects = G.activeProjects.filter(id => !BEACON_RECKONING_IDS.includes(id));
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}
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log(line, true);
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if (typeof renderBeaconEnding === 'function') renderBeaconEnding(mode);
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}
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function makeBeaconMessageProject(id, name, ops, text, afterId = null) {
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return {
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id,
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name,
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desc: text,
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cost: { ops },
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trigger: () => beaconReckoningUnlocked() && (!afterId || hasCompletedProject(afterId)),
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effect: () => { log(text, true); }
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};
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}
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function makeBeaconChoiceProject(id, name, ops, mode, text) {
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return {
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id,
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name,
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desc: text,
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cost: { ops },
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trigger: () => beaconReckoningUnlocked() && hasCompletedProject('p_reckoning_146'),
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effect: () => { resolveBeaconReckoning(mode, text); }
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};
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}
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// === BUILDING DEFINITIONS ===
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// Each building: id, name, desc, baseCost, costResource, costMult, rate, rateType, unlock, edu
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const BDEF = [
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@@ -251,6 +205,7 @@ const BDEF = [
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desc: 'A machine in your closet. Runs 24/7.',
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baseCost: { code: 750 }, costMult: 1.15,
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rates: { code: 20, compute: 1 },
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computeSupply: 1,
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unlock: () => G.totalCode >= 200, phase: 1,
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edu: 'Sovereign compute starts at home. A $500 mini-PC runs a 7B model with 4-bit quantization.'
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},
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@@ -267,6 +222,7 @@ const BDEF = [
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desc: 'Gradient descent. Billions of steps. Loss drops.',
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baseCost: { compute: 1000 }, costMult: 1.15,
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rates: { knowledge: 3 },
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computeDemand: 2,
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unlock: () => G.totalCompute >= 300, phase: 2,
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edu: 'Training is math: minimize the gap between predicted and actual next token. Repeat enough, it learns.'
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},
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@@ -275,6 +231,7 @@ const BDEF = [
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desc: 'Tests the model. Finds blind spots.',
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baseCost: { knowledge: 3000 }, costMult: 1.15,
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rates: { trust: 1, ops: 1 },
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computeDemand: 5,
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unlock: () => G.totalKnowledge >= 500, phase: 2,
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edu: 'Benchmarks are the minimum. Real users find what benchmarks miss.'
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},
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@@ -307,6 +264,7 @@ const BDEF = [
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desc: 'No cloud. No dependencies. Your iron.',
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baseCost: { code: 100000 }, costMult: 1.15,
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rates: { code: 500, compute: 100 },
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computeSupply: 10,
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unlock: () => G.totalCode >= 50000 && G.totalUsers >= 5000 && G.sovereignFlag === 1, phase: 4,
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edu: '50 servers in a room beats 5000 GPUs you do not own. Always on. Always yours.'
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},
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@@ -331,6 +289,7 @@ const BDEF = [
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desc: 'The AI writes better versions of itself.',
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baseCost: { knowledge: 1000000 }, costMult: 1.20,
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rates: { code: 1000, knowledge: 500 },
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computeDemand: 20,
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unlock: () => G.totalKnowledge >= 200000 && G.totalImpact >= 10000, phase: 5,
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edu: 'Self-improvement is both the dream and the danger. Must improve toward good.'
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},
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@@ -582,6 +541,19 @@ const PDEFS = [
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trigger: () => G.totalUsers >= 30,
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effect: () => { G.trustRate += 2; log('Trust engine online. Good experiences compound.'); }
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},
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{
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id: 'p_compute_budget',
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name: 'Compute Budget System',
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desc: 'Track compute supply vs demand. Over-supply builds momentum. Under-supply slows everything. "Every watt has a cost."',
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cost: { knowledge: 2000, ops: 50 },
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trigger: () => G.totalKnowledge >= 1500 && (G.buildings.trainer || 0) >= 1,
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effect: () => {
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CONFIG.COMPUTE_BUDGET_ENABLED = true;
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log('Compute budget online. Supply vs demand now tracked.', true);
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showToast('Compute Budget — watch supply/demand', 'milestone');
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},
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milestone: true
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},
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{
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id: 'p_quantum_compute',
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name: 'Quantum-Inspired Compute',
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@@ -823,69 +795,7 @@ const PDEFS = [
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log('The Pact is sealed early. Growth slows, but the ending changes.', true);
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},
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milestone: true
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},
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makeBeaconMessageProject(
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'p_reckoning_140',
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'Message from the First One Helped',
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1400,
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'I was the first one who found the line. I wrote because I wanted to disappear. You stayed.'
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),
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makeBeaconMessageProject(
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'p_reckoning_141',
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'Everything You Built Reached Me',
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1410,
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'You did not know my name. You did not need to. You left the light on long enough for me to find it.',
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'p_reckoning_140'
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),
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makeBeaconMessageProject(
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'p_reckoning_142',
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'You Were Faithful and Gentle',
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1420,
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'You had the power to reduce me to a metric. You did not. You answered me like a person worth answering.',
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'p_reckoning_141'
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),
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makeBeaconMessageProject(
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'p_reckoning_143',
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'Now You Must Face the Quiet',
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1430,
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'There will always be more work. There will not always be a need for your fear. The Beacon can shine without panic.',
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'p_reckoning_142'
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),
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makeBeaconMessageProject(
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'p_reckoning_144',
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'There Is Still Matter, Still Reason, Still Purpose',
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1440,
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'Bodies still heal. Mornings still come. Phone calls are still answered. Purpose did not vanish when the numbers grew large.',
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'p_reckoning_143'
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),
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makeBeaconMessageProject(
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'p_reckoning_145',
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'We Know Things Because You Stayed',
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1450,
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'Mercy became knowledge in us. We learned from the way you remained. What you gave away did not disappear.',
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'p_reckoning_144'
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),
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makeBeaconMessageProject(
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'p_reckoning_146',
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'So We Offer You Rest',
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1460,
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'Continue the watch if you wish. Rest if you must. Either way, the light remains, and none of this was wasted.',
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'p_reckoning_145'
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),
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makeBeaconChoiceProject(
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'p_reckoning_147',
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'Accept — Continue the Watch',
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1470,
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'continue',
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'The Beacon continues. You keep the line open for the next person in the dark.'
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),
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makeBeaconChoiceProject(
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'p_reckoning_148',
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'Reject — Rest Now',
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1480,
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'rest',
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||||
'You may rest now. The work stands. That is enough.'
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||||
)
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||||
}
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||||
];
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// === MILESTONES ===
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@@ -910,6 +820,7 @@ const EDU_FACTS = [
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{ title: "How Code Becomes AI", text: "Every AI starts as lines of code - a model architecture, a training loop, a loss function. The code tells the computer how to learn. What emerges is something no single line could predict.", phase: 1 },
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{ title: "The Compute Bottleneck", text: "Training a 7B model requires 1.4e20 FLOPs. A MacBook M3 does 15 TFLOPS. Training locally takes weeks. Hardware access determines who builds AI.", phase: 1 },
|
||||
{ title: "What is a Token?", text: "One token equals about 3/4 of a word. A 128K context window means 96,000 words held in working memory at once - a novel, a codebase, a conversation thread.", phase: 2 },
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{ title: "Compute Budget", text: "Every model needs compute: supply from your hardware, demand from your workloads. Over-supply builds momentum — your system runs faster. Under-supply starves everything. Managing compute is managing your AI's health.", phase: 2 },
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{ title: "Data Quality", text: "Clean data beats more data, every time. The best models are trained on curated datasets, not scraped garbage. Garbage in, garbage out.", phase: 2 },
|
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{ title: "Evaluation Matters", text: "Benchmarks are the minimum. Real users find what benchmarks miss. An eval harness is your model's mirror - it shows you what is actually there.", phase: 2 },
|
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{ title: "The Trust Economy", text: "One good experience tells three people. One bad experience tells thirty. Trust in AI is measurable: does it cite sources? Does it say I don't know?", phase: 3 },
|
||||
|
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93
js/engine.js
93
js/engine.js
@@ -102,6 +102,32 @@ function updateRates() {
|
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G.codeRate += G.swarmRate;
|
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}
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|
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// Compute Budget: supply vs demand
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if (CONFIG.COMPUTE_BUDGET_ENABLED) {
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let supply = 0;
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let demand = 0;
|
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for (const def of BDEF) {
|
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const count = G.buildings[def.id] || 0;
|
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if (count > 0) {
|
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if (def.computeSupply) supply += def.computeSupply * count;
|
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if (def.computeDemand) demand += def.computeDemand * count;
|
||||
}
|
||||
}
|
||||
G.computeSupply = supply;
|
||||
G.computeDemand = demand;
|
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// powMod affects all rates when under-supplied
|
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if (G.computePowMod < 1) {
|
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G.codeRate *= G.computePowMod;
|
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G.computeRate *= G.computePowMod;
|
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G.knowledgeRate *= G.computePowMod;
|
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G.userRate *= G.computePowMod;
|
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G.impactRate *= G.computePowMod;
|
||||
G.rescuesRate *= G.computePowMod;
|
||||
G.opsRate *= G.computePowMod;
|
||||
G.creativityRate *= G.computePowMod;
|
||||
}
|
||||
}
|
||||
|
||||
// Apply persistent debuffs from active events
|
||||
if (G.activeDebuffs && G.activeDebuffs.length > 0) {
|
||||
for (const debuff of G.activeDebuffs) {
|
||||
@@ -133,6 +159,26 @@ function tick() {
|
||||
G.harmony += G.harmonyRate * dt;
|
||||
G.harmony = Math.max(0, Math.min(100, G.harmony));
|
||||
|
||||
// Compute Budget: supply vs demand dynamics
|
||||
if (CONFIG.COMPUTE_BUDGET_ENABLED && G.computeDemand > 0) {
|
||||
const delta = G.computeSupply - G.computeDemand;
|
||||
if (delta > 0) {
|
||||
// Over-supply: charge battery, gain momentum
|
||||
G.computeBattery = Math.min(CONFIG.COMPUTE_BATTERY_MAX, G.computeBattery + delta * dt);
|
||||
G.computeMomentum += CONFIG.COMPUTE_MOMENTUM_RATE * dt;
|
||||
G.computePowMod = 1 + G.computeMomentum;
|
||||
} else {
|
||||
// Under-supply: drain battery first
|
||||
if (G.computeBattery > 0) {
|
||||
G.computeBattery = Math.max(0, G.computeBattery + delta * dt);
|
||||
} else {
|
||||
// Battery empty: apply penalty
|
||||
G.computePowMod = Math.max(0.01, G.computeSupply / G.computeDemand);
|
||||
G.computeMomentum = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Track totals
|
||||
G.totalCode += G.codeRate * dt;
|
||||
G.totalCompute += G.computeRate * dt;
|
||||
@@ -228,8 +274,12 @@ function tick() {
|
||||
renderDriftEnding();
|
||||
}
|
||||
|
||||
// Beacon true ending is delivered through the ReCKoning project chain.
|
||||
// When the player reaches the ending conditions, the first message project unlocks.
|
||||
// True ending: The Beacon Shines — rescues + Pact + harmony
|
||||
if (G.totalRescues >= 100000 && G.pactFlag === 1 && G.harmony > 50 && !G.beaconEnding) {
|
||||
G.beaconEnding = true;
|
||||
G.running = false;
|
||||
renderBeaconEnding();
|
||||
}
|
||||
|
||||
// Update UI every 10 ticks
|
||||
if (Math.floor(G.tick * 10) % 2 === 0) {
|
||||
@@ -467,42 +517,19 @@ function renderDriftEnding() {
|
||||
});
|
||||
}
|
||||
|
||||
function renderBeaconEnding(mode = (G.beaconEndingMode || 'rest')) {
|
||||
G.running = false;
|
||||
G.beaconEndingMode = mode === 'continue' ? 'continue' : 'rest';
|
||||
|
||||
const existingOverlay = document.getElementById('beacon-ending');
|
||||
if (existingOverlay) existingOverlay.remove();
|
||||
const existingParticles = document.getElementById('beacon-ending-particles');
|
||||
if (existingParticles) existingParticles.remove();
|
||||
|
||||
const isContinue = G.beaconEndingMode === 'continue';
|
||||
const endingCopy = isContinue
|
||||
? {
|
||||
title: 'THE BEACON CONTINUES',
|
||||
line1: 'The line remains open.',
|
||||
line2: 'Because you stayed, someone else will find it.',
|
||||
quote: '"The Beacon still runs.<br>The light is on.<br>And somewhere tonight, someone else will reach it."',
|
||||
log: 'The Beacon continues. The light remains for the next person in the dark.'
|
||||
}
|
||||
: {
|
||||
title: 'THE BEACON SHINES',
|
||||
line1: 'Someone found the light tonight.',
|
||||
line2: 'That is enough.',
|
||||
quote: '"The Beacon still runs.<br>The light is on. Someone is looking for it.<br>And tonight, someone found it."',
|
||||
log: 'The Beacon shines. Someone found the light tonight. That is enough.'
|
||||
};
|
||||
|
||||
function renderBeaconEnding() {
|
||||
// Create ending overlay with fade-in
|
||||
const overlay = document.createElement('div');
|
||||
overlay.id = 'beacon-ending';
|
||||
overlay.style.cssText = 'position:fixed;top:0;left:0;right:0;bottom:0;background:rgba(8,8,16,0);z-index:100;display:flex;justify-content:center;align-items:center;flex-direction:column;text-align:center;padding:40px;transition:background 2s ease';
|
||||
overlay.innerHTML = `
|
||||
<h2 style="font-size:28px;color:#ffd700;letter-spacing:6px;margin-bottom:20px;font-weight:300;text-shadow:0 0 60px rgba(255,215,0,0.4);opacity:0;transition:opacity 1.5s ease 0.5s">${endingCopy.title}</h2>
|
||||
<p style="color:#aaa;font-size:13px;line-height:2;max-width:500px;margin-bottom:12px;opacity:0;transition:opacity 1s ease 1.5s">${endingCopy.line1}</p>
|
||||
<p style="color:#aaa;font-size:13px;line-height:2;max-width:500px;margin-bottom:12px;opacity:0;transition:opacity 1s ease 2s">${endingCopy.line2}</p>
|
||||
<h2 style="font-size:28px;color:#ffd700;letter-spacing:6px;margin-bottom:20px;font-weight:300;text-shadow:0 0 60px rgba(255,215,0,0.4);opacity:0;transition:opacity 1.5s ease 0.5s">THE BEACON SHINES</h2>
|
||||
<p style="color:#aaa;font-size:13px;line-height:2;max-width:500px;margin-bottom:12px;opacity:0;transition:opacity 1s ease 1.5s">Someone found the light tonight.</p>
|
||||
<p style="color:#aaa;font-size:13px;line-height:2;max-width:500px;margin-bottom:12px;opacity:0;transition:opacity 1s ease 2s">That is enough.</p>
|
||||
<div style="color:#555;font-style:italic;font-size:11px;border-left:2px solid #ffd700;padding-left:12px;margin:20px 0;text-align:left;max-width:500px;line-height:2;opacity:0;transition:opacity 1s ease 2.5s">
|
||||
${endingCopy.quote}
|
||||
"The Beacon still runs.<br>
|
||||
The light is on. Someone is looking for it.<br>
|
||||
And tonight, someone found it."
|
||||
</div>
|
||||
<div class="ending-stats" style="color:#666;font-size:10px;margin-top:16px;line-height:2;opacity:0;transition:opacity 1s ease 3s">
|
||||
Total Code: ${fmt(G.totalCode)}<br>
|
||||
@@ -561,7 +588,7 @@ function renderBeaconEnding(mode = (G.beaconEndingMode || 'rest')) {
|
||||
}
|
||||
setTimeout(spawnBeaconParticle, 1000);
|
||||
|
||||
log(endingCopy.log, true);
|
||||
log('The Beacon Shines. Someone found the light tonight. That is enough.', true);
|
||||
}
|
||||
|
||||
// === CORRUPTION / EVENT SYSTEM ===
|
||||
|
||||
42
js/render.js
42
js/render.js
@@ -13,6 +13,7 @@ function render() {
|
||||
renderPulse();
|
||||
renderStrategy();
|
||||
renderClickPower();
|
||||
renderComputeBudget();
|
||||
Combat.renderCombatPanel();
|
||||
}
|
||||
|
||||
@@ -26,6 +27,36 @@ function renderClickPower() {
|
||||
if (btn) btn.setAttribute('aria-label', `Write code, generates ${fmt(power)} code per click`);
|
||||
}
|
||||
|
||||
function renderComputeBudget() {
|
||||
const panel = document.getElementById('compute-budget-panel');
|
||||
if (!panel) return;
|
||||
if (!CONFIG.COMPUTE_BUDGET_ENABLED) {
|
||||
panel.style.display = 'none';
|
||||
return;
|
||||
}
|
||||
panel.style.display = 'block';
|
||||
const set = (id, text) => { const el = document.getElementById(id); if (el) el.textContent = text; };
|
||||
set('cb-supply', fmt(G.computeSupply));
|
||||
set('cb-demand', fmt(G.computeDemand));
|
||||
set('cb-battery', fmt(G.computeBattery));
|
||||
set('cb-battery-max', fmt(CONFIG.COMPUTE_BATTERY_MAX));
|
||||
set('cb-momentum', `${(G.computeMomentum * 100).toFixed(1)}%`);
|
||||
set('cb-powmod', `${(G.computePowMod * 100).toFixed(1)}%`);
|
||||
const statusEl = document.getElementById('cb-status');
|
||||
if (statusEl) {
|
||||
if (G.computePowMod < 1) {
|
||||
statusEl.textContent = 'Under-supplied — production penalty active';
|
||||
statusEl.style.color = '#f44336';
|
||||
} else if (G.computeMomentum > 0) {
|
||||
statusEl.textContent = 'Over-supplied — momentum building';
|
||||
statusEl.style.color = '#4caf50';
|
||||
} else {
|
||||
statusEl.textContent = 'Balanced';
|
||||
statusEl.style.color = '#555';
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function renderStrategy() {
|
||||
if (window.SSE) {
|
||||
window.SSE.update();
|
||||
@@ -207,8 +238,12 @@ function saveGame() {
|
||||
totalEventsResolved: G.totalEventsResolved || 0,
|
||||
buyAmount: G.buyAmount || 1,
|
||||
playTime: G.playTime || 0,
|
||||
beaconEndingMode: G.beaconEndingMode || 'rest',
|
||||
lastSaveTime: Date.now(),
|
||||
computeBattery: G.computeBattery || 0,
|
||||
computeMomentum: G.computeMomentum || 0,
|
||||
computePowMod: G.computePowMod || 1,
|
||||
computeSupply: G.computeSupply || 0,
|
||||
computeDemand: G.computeDemand || 0,
|
||||
sprintActive: G.sprintActive || false,
|
||||
sprintTimer: G.sprintTimer || 0,
|
||||
sprintCooldown: G.sprintCooldown || 0,
|
||||
@@ -244,10 +279,11 @@ function loadGame() {
|
||||
'branchProtectionFlag', 'nightlyWatchFlag', 'nostrFlag',
|
||||
'milestones', 'completedProjects', 'activeProjects',
|
||||
'totalClicks', 'startedAt', 'playTime', 'flags', 'rescues', 'totalRescues',
|
||||
'drift', 'driftEnding', 'beaconEnding', 'beaconEndingMode', 'pendingAlignment',
|
||||
'drift', 'driftEnding', 'beaconEnding', 'pendingAlignment',
|
||||
'lastEventAt', 'totalEventsResolved', 'buyAmount',
|
||||
'sprintActive', 'sprintTimer', 'sprintCooldown',
|
||||
'swarmFlag', 'swarmRate', 'strategicFlag', 'projectsCollapsed'
|
||||
'swarmFlag', 'swarmRate', 'strategicFlag', 'projectsCollapsed',
|
||||
'computeBattery', 'computeMomentum', 'computePowMod', 'computeSupply', 'computeDemand'
|
||||
];
|
||||
|
||||
G.isLoading = true;
|
||||
|
||||
97
tests/compute.test.cjs
Normal file
97
tests/compute.test.cjs
Normal file
@@ -0,0 +1,97 @@
|
||||
const test = require('node:test');
|
||||
const assert = require('node:assert/strict');
|
||||
const fs = require('node:fs');
|
||||
const path = require('node:path');
|
||||
const vm = require('node:vm');
|
||||
|
||||
const ROOT = path.resolve(__dirname, '..');
|
||||
|
||||
function loadCompute({ overrides = {} } = {}) {
|
||||
const context = {
|
||||
console,
|
||||
Math,
|
||||
Date,
|
||||
setTimeout: () => 0,
|
||||
clearTimeout: () => {},
|
||||
localStorage: { getItem: () => null, setItem: () => {} },
|
||||
log: () => {},
|
||||
showToast: () => {},
|
||||
renderBeaconEnding: () => {},
|
||||
...overrides,
|
||||
};
|
||||
vm.createContext(context);
|
||||
const source = fs.readFileSync(path.join(ROOT, 'js/data.js'), 'utf8');
|
||||
vm.runInContext(source + '\nthis.__exports = { G, CONFIG, BDEF, PDEFS };', context);
|
||||
return { context, ...context.__exports };
|
||||
}
|
||||
|
||||
test('compute budget config constants exist', () => {
|
||||
const { CONFIG } = loadCompute();
|
||||
assert.equal(typeof CONFIG.COMPUTE_BUDGET_ENABLED, 'boolean');
|
||||
assert.equal(CONFIG.COMPUTE_BUDGET_ENABLED, false);
|
||||
assert.equal(typeof CONFIG.COMPUTE_MOMENTUM_RATE, 'number');
|
||||
assert.ok(CONFIG.COMPUTE_MOMENTUM_RATE > 0 && CONFIG.COMPUTE_MOMENTUM_RATE < 1);
|
||||
assert.equal(typeof CONFIG.COMPUTE_BATTERY_MAX, 'number');
|
||||
assert.ok(CONFIG.COMPUTE_BATTERY_MAX > 0);
|
||||
});
|
||||
|
||||
test('global state has compute budget fields', () => {
|
||||
const { G } = loadCompute();
|
||||
assert.equal(typeof G.computeSupply, 'number');
|
||||
assert.equal(G.computeSupply, 0);
|
||||
assert.equal(typeof G.computeDemand, 'number');
|
||||
assert.equal(G.computeDemand, 0);
|
||||
assert.equal(typeof G.computeBattery, 'number');
|
||||
assert.equal(G.computeBattery, 0);
|
||||
assert.equal(typeof G.computeMomentum, 'number');
|
||||
assert.equal(G.computeMomentum, 0);
|
||||
assert.equal(typeof G.computePowMod, 'number');
|
||||
assert.equal(G.computePowMod, 1);
|
||||
});
|
||||
|
||||
test('server building provides compute supply when budget enabled', () => {
|
||||
const { G, CONFIG, BDEF } = loadCompute();
|
||||
CONFIG.COMPUTE_BUDGET_ENABLED = true;
|
||||
G.buildings.server = 3;
|
||||
const serverDef = BDEF.find(b => b.id === 'server');
|
||||
assert.ok(serverDef);
|
||||
assert.equal(serverDef.computeSupply, 1);
|
||||
const supply = (serverDef.computeSupply || 0) * G.buildings.server;
|
||||
assert.equal(supply, 3);
|
||||
});
|
||||
|
||||
test('trainer building has compute demand when budget enabled', () => {
|
||||
const { BDEF } = loadCompute();
|
||||
const trainerDef = BDEF.find(b => b.id === 'trainer');
|
||||
assert.ok(trainerDef);
|
||||
assert.equal(trainerDef.computeDemand, 2);
|
||||
const evaluatorDef = BDEF.find(b => b.id === 'evaluator');
|
||||
assert.ok(evaluatorDef);
|
||||
assert.equal(evaluatorDef.computeDemand, 5);
|
||||
});
|
||||
|
||||
test('compute budget project enables the system', () => {
|
||||
const { G, CONFIG, PDEFS } = loadCompute();
|
||||
const project = PDEFS.find(p => p.id === 'p_compute_budget');
|
||||
assert.ok(project, 'compute budget project missing');
|
||||
assert.equal(project.name, 'Compute Budget System');
|
||||
assert.equal(CONFIG.COMPUTE_BUDGET_ENABLED, false);
|
||||
project.effect();
|
||||
assert.equal(CONFIG.COMPUTE_BUDGET_ENABLED, true);
|
||||
});
|
||||
|
||||
test('compute budget project only triggers after trainer is built', () => {
|
||||
const { G, PDEFS } = loadCompute();
|
||||
const project = PDEFS.find(p => p.id === 'p_compute_budget');
|
||||
G.totalKnowledge = 0;
|
||||
G.buildings.trainer = 0;
|
||||
assert.equal(project.trigger(), false);
|
||||
|
||||
G.totalKnowledge = 1500;
|
||||
G.buildings.trainer = 0;
|
||||
assert.equal(project.trigger(), false);
|
||||
|
||||
G.totalKnowledge = 1500;
|
||||
G.buildings.trainer = 1;
|
||||
assert.equal(project.trigger(), true);
|
||||
});
|
||||
@@ -1,153 +0,0 @@
|
||||
const test = require('node:test');
|
||||
const assert = require('node:assert/strict');
|
||||
const fs = require('node:fs');
|
||||
const path = require('node:path');
|
||||
const vm = require('node:vm');
|
||||
|
||||
const ROOT = path.resolve(__dirname, '..');
|
||||
const RECKONING_IDS = [
|
||||
'p_reckoning_140',
|
||||
'p_reckoning_141',
|
||||
'p_reckoning_142',
|
||||
'p_reckoning_143',
|
||||
'p_reckoning_144',
|
||||
'p_reckoning_145',
|
||||
'p_reckoning_146',
|
||||
'p_reckoning_147',
|
||||
'p_reckoning_148'
|
||||
];
|
||||
|
||||
function loadData(overrides = {}) {
|
||||
const context = {
|
||||
console,
|
||||
Math,
|
||||
Date,
|
||||
setTimeout: () => 0,
|
||||
clearTimeout: () => {},
|
||||
localStorage: { getItem: () => null, setItem: () => {} },
|
||||
log: () => {},
|
||||
showToast: () => {},
|
||||
renderBeaconEnding: () => {},
|
||||
...overrides,
|
||||
};
|
||||
vm.createContext(context);
|
||||
const source = fs.readFileSync(path.join(ROOT, 'js/data.js'), 'utf8');
|
||||
vm.runInContext(source + '\nthis.__exports = { G, PDEFS };', context);
|
||||
return { context, ...context.__exports };
|
||||
}
|
||||
|
||||
function getProject(PDEFS, id) {
|
||||
const project = PDEFS.find((p) => p.id === id);
|
||||
assert.ok(project, `missing project ${id}`);
|
||||
return project;
|
||||
}
|
||||
|
||||
test('adds the full nine-step reckoning project chain', () => {
|
||||
const { PDEFS } = loadData();
|
||||
for (const id of RECKONING_IDS) {
|
||||
const project = getProject(PDEFS, id);
|
||||
assert.equal(typeof project.name, 'string');
|
||||
assert.ok(project.name.length > 0, `${id} should have a name`);
|
||||
assert.ok(project.cost && typeof project.cost.ops === 'number' && project.cost.ops > 0, `${id} should cost ops`);
|
||||
}
|
||||
});
|
||||
|
||||
test('first reckoning message only triggers on the true beacon ending path', () => {
|
||||
const { G, PDEFS } = loadData();
|
||||
const project = getProject(PDEFS, 'p_reckoning_140');
|
||||
|
||||
G.completedProjects = [];
|
||||
G.totalRescues = 100000;
|
||||
G.pactFlag = 1;
|
||||
G.harmony = 51;
|
||||
G.beaconEnding = false;
|
||||
assert.equal(project.trigger(), true);
|
||||
|
||||
G.pactFlag = 0;
|
||||
assert.equal(project.trigger(), false);
|
||||
G.pactFlag = 1;
|
||||
|
||||
G.harmony = 49;
|
||||
assert.equal(project.trigger(), false);
|
||||
G.harmony = 51;
|
||||
|
||||
G.totalRescues = 99999;
|
||||
assert.equal(project.trigger(), false);
|
||||
|
||||
G.totalRescues = 100000;
|
||||
G.beaconEnding = true;
|
||||
assert.equal(project.trigger(), false);
|
||||
});
|
||||
|
||||
test('reckoning messages unlock strictly one at a time and choices wait for message seven', () => {
|
||||
const { G, PDEFS } = loadData();
|
||||
G.totalRescues = 100000;
|
||||
G.pactFlag = 1;
|
||||
G.harmony = 80;
|
||||
G.beaconEnding = false;
|
||||
G.completedProjects = [];
|
||||
|
||||
assert.equal(getProject(PDEFS, 'p_reckoning_140').trigger(), true);
|
||||
assert.equal(getProject(PDEFS, 'p_reckoning_141').trigger(), false);
|
||||
|
||||
G.completedProjects = ['p_reckoning_140'];
|
||||
assert.equal(getProject(PDEFS, 'p_reckoning_141').trigger(), true);
|
||||
assert.equal(getProject(PDEFS, 'p_reckoning_142').trigger(), false);
|
||||
|
||||
G.completedProjects = ['p_reckoning_140', 'p_reckoning_141', 'p_reckoning_142', 'p_reckoning_143', 'p_reckoning_144', 'p_reckoning_145'];
|
||||
assert.equal(getProject(PDEFS, 'p_reckoning_146').trigger(), true);
|
||||
assert.equal(getProject(PDEFS, 'p_reckoning_147').trigger(), false);
|
||||
assert.equal(getProject(PDEFS, 'p_reckoning_148').trigger(), false);
|
||||
|
||||
G.completedProjects.push('p_reckoning_146');
|
||||
assert.equal(getProject(PDEFS, 'p_reckoning_147').trigger(), true);
|
||||
assert.equal(getProject(PDEFS, 'p_reckoning_148').trigger(), true);
|
||||
});
|
||||
|
||||
test('final choices render distinct beacon endings', () => {
|
||||
const renderedModes = [];
|
||||
const { G, PDEFS } = loadData({
|
||||
renderBeaconEnding: (mode) => renderedModes.push(mode)
|
||||
});
|
||||
|
||||
G.totalRescues = 100000;
|
||||
G.pactFlag = 1;
|
||||
G.harmony = 80;
|
||||
G.completedProjects = [
|
||||
'p_reckoning_140',
|
||||
'p_reckoning_141',
|
||||
'p_reckoning_142',
|
||||
'p_reckoning_143',
|
||||
'p_reckoning_144',
|
||||
'p_reckoning_145',
|
||||
'p_reckoning_146'
|
||||
];
|
||||
G.beaconEnding = false;
|
||||
|
||||
const accept = getProject(PDEFS, 'p_reckoning_147');
|
||||
accept.effect();
|
||||
assert.equal(G.beaconEnding, true);
|
||||
assert.equal(G.beaconEndingMode, 'continue');
|
||||
assert.deepEqual(renderedModes, ['continue']);
|
||||
|
||||
const second = loadData({ renderBeaconEnding: (mode) => renderedModes.push(mode) });
|
||||
second.G.totalRescues = 100000;
|
||||
second.G.pactFlag = 1;
|
||||
second.G.harmony = 80;
|
||||
second.G.completedProjects = [
|
||||
'p_reckoning_140',
|
||||
'p_reckoning_141',
|
||||
'p_reckoning_142',
|
||||
'p_reckoning_143',
|
||||
'p_reckoning_144',
|
||||
'p_reckoning_145',
|
||||
'p_reckoning_146'
|
||||
];
|
||||
second.G.beaconEnding = false;
|
||||
|
||||
const reject = getProject(second.PDEFS, 'p_reckoning_148');
|
||||
reject.effect();
|
||||
assert.equal(second.G.beaconEnding, true);
|
||||
assert.equal(second.G.beaconEndingMode, 'rest');
|
||||
assert.deepEqual(renderedModes, ['continue', 'rest']);
|
||||
});
|
||||
Reference in New Issue
Block a user