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4 Commits
sprint/iss
...
am/16-1776
| Author | SHA1 | Date | |
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40f1d0005a | ||
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30342ec575 | ||
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7e05a93d5e | ||
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aa88937509 |
@@ -167,7 +167,6 @@ const G = {
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dismantleStage: 0,
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dismantleResourceIndex: 0,
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dismantleResourceTimer: 0,
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dismantleDeferUntilAt: 0,
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dismantleComplete: false
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};
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@@ -14,7 +14,7 @@ const Dismantle = {
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tickTimer: 0,
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active: false,
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triggered: false,
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deferUntilAt: 0,
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deferUntilTick: 0,
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// Timing: seconds between each dismantle stage
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STAGE_INTERVALS: [0, 3.0, 2.5, 2.5, 2.0, 6.3, 2.0, 2.0, 2.5],
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@@ -39,8 +39,7 @@ const Dismantle = {
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*/
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checkTrigger() {
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if (this.triggered || G.dismantleTriggered || this.active || G.dismantleActive || G.dismantleComplete) return;
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const deferUntilAt = G.dismantleDeferUntilAt || this.deferUntilAt || 0;
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if (Date.now() < deferUntilAt) return;
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if ((G.tick || 0) < (this.deferUntilTick || 0)) return;
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if (!this.isEligible()) return;
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this.offerChoice();
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},
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@@ -56,7 +55,6 @@ const Dismantle = {
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G.dismantleStage = 0;
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G.dismantleResourceIndex = 0;
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G.dismantleResourceTimer = 0;
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G.dismantleDeferUntilAt = 0;
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G.beaconEnding = false;
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G.running = true;
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@@ -109,8 +107,7 @@ const Dismantle = {
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this.clearChoice();
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this.triggered = false;
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G.dismantleTriggered = false;
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this.deferUntilAt = Date.now() + 5000;
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G.dismantleDeferUntilAt = this.deferUntilAt;
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this.deferUntilTick = (G.tick || 0) + 50;
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log('The Beacon waits. It will ask again.');
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},
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@@ -120,14 +117,12 @@ const Dismantle = {
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begin() {
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this.active = true;
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this.triggered = false;
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this.deferUntilAt = 0;
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this.stage = 1;
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this.tickTimer = 0;
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G.dismantleTriggered = false;
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G.dismantleActive = true;
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G.dismantleStage = 1;
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G.dismantleComplete = false;
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G.dismantleDeferUntilAt = 0;
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G.beaconEnding = false;
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G.running = true; // keep tick running for dismantle
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@@ -461,7 +456,6 @@ const Dismantle = {
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this.active = true;
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this.triggered = false;
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this.stage = G.dismantleStage || 1;
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this.deferUntilAt = G.dismantleDeferUntilAt || 0;
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G.running = true;
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this.resourceSequence = this.getResourceList();
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this.resourceIndex = G.dismantleResourceIndex || 0;
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@@ -232,7 +232,6 @@ function saveGame() {
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dismantleStage: G.dismantleStage || 0,
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dismantleResourceIndex: G.dismantleResourceIndex || 0,
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dismantleResourceTimer: G.dismantleResourceTimer || 0,
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dismantleDeferUntilAt: G.dismantleDeferUntilAt || 0,
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dismantleComplete: G.dismantleComplete || false,
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savedAt: Date.now()
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};
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@@ -267,7 +266,7 @@ function loadGame() {
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'sprintActive', 'sprintTimer', 'sprintCooldown',
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'swarmFlag', 'swarmRate', 'strategicFlag', 'projectsCollapsed',
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'dismantleTriggered', 'dismantleActive', 'dismantleStage',
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'dismantleResourceIndex', 'dismantleResourceTimer', 'dismantleDeferUntilAt', 'dismantleComplete'
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'dismantleResourceIndex', 'dismantleResourceTimer', 'dismantleComplete'
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];
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G.isLoading = true;
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@@ -329,6 +329,7 @@ test('deferring the Unbuilding clears the prompt and allows it to return later',
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G.totalCode = 1_000_000_000;
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G.phase = 6;
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G.pactFlag = 1;
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G.tick = 0;
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Dismantle.checkTrigger();
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assert.equal(G.dismantleTriggered, true);
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@@ -337,44 +338,15 @@ test('deferring the Unbuilding clears the prompt and allows it to return later',
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assert.equal(G.dismantleTriggered, false);
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assert.equal(document.getElementById('alignment-ui').innerHTML, '');
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Dismantle.deferUntilAt = Date.now() + 1000;
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G.dismantleDeferUntilAt = Dismantle.deferUntilAt;
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G.tick = (Dismantle.deferUntilTick || 0) - 0.1;
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Dismantle.checkTrigger();
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assert.equal(G.dismantleTriggered, false);
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Dismantle.deferUntilAt = Date.now() - 1;
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G.dismantleDeferUntilAt = Dismantle.deferUntilAt;
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G.tick = (Dismantle.deferUntilTick || 0) + 1;
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Dismantle.checkTrigger();
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assert.equal(G.dismantleTriggered, true);
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});
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test('defer cooldown survives save and reload', () => {
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const { G, Dismantle, saveGame, loadGame } = loadBeacon({ includeRender: true });
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G.startedAt = Date.now();
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G.totalCode = 1_000_000_000;
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G.phase = 6;
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G.pactFlag = 1;
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Dismantle.checkTrigger();
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Dismantle.defer();
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assert.ok((Dismantle.deferUntilAt || 0) > Date.now());
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saveGame();
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G.dismantleTriggered = false;
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G.dismantleActive = false;
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G.dismantleComplete = false;
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G.dismantleDeferUntilAt = 0;
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Dismantle.triggered = false;
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Dismantle.deferUntilAt = 0;
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assert.equal(loadGame(), true);
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Dismantle.checkTrigger();
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assert.equal(G.dismantleTriggered, false);
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});
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test('save and load preserve dismantle progress', () => {
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const { G, saveGame, loadGame } = loadBeacon({ includeRender: true });
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