Compare commits
9 Commits
v7.0.0
...
feature/bu
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3aa1c36c88 | ||
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f362f30fd3 | ||
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f97154c37a | ||
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a012f99fd4 | ||
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7359610825 | ||
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b89764c27f | ||
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d467348820 |
455
game.js
455
game.js
@@ -11,6 +11,7 @@ const G = {
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knowledge: 0,
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users: 0,
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impact: 0,
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rescues: 0,
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ops: 5,
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trust: 5,
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creativity: 0,
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@@ -22,6 +23,7 @@ const G = {
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totalKnowledge: 0,
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totalUsers: 0,
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totalImpact: 0,
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totalRescues: 0,
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// Rates (calculated each tick)
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codeRate: 0,
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@@ -29,6 +31,7 @@ const G = {
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knowledgeRate: 0,
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userRate: 0,
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impactRate: 0,
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rescuesRate: 0,
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opsRate: 0,
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trustRate: 0,
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creativityRate: 0,
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@@ -82,6 +85,7 @@ const G = {
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tick: 0,
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saveTimer: 0,
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secTimer: 0,
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buyMode: 1, // 1, 10, or -1 (max)
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// Systems
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projects: [],
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@@ -94,6 +98,7 @@ const G = {
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maxKnowledge: 0,
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maxUsers: 0,
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maxImpact: 0,
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maxRescues: 0,
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maxTrust: 5,
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maxOps: 5,
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maxHarmony: 50,
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@@ -102,6 +107,7 @@ const G = {
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drift: 0,
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lastEventAt: 0,
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eventCooldown: 0,
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activeEvents: [], // {id, expiresAt} — events auto-resolve after duration
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// Time tracking
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playTime: 0,
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@@ -229,7 +235,7 @@ const BDEF = [
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id: 'beacon', name: 'Beacon Node',
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desc: 'Always on. Always listening. Always looking for someone in the dark.',
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baseCost: { impact: 5000000 }, costMult: 1.15,
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rates: { impact: 5000, user: 10000 },
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rates: { impact: 5000, user: 10000, rescues: 50 },
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unlock: () => G.totalImpact >= 500000 && G.beaconFlag === 1, phase: 6,
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edu: 'The Beacon exists because one person in the dark needs one thing: proof they are not alone.'
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},
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@@ -237,7 +243,7 @@ const BDEF = [
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id: 'meshNode', name: 'Mesh Network Node',
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desc: 'Peer-to-peer. No single point of failure. Unstoppable.',
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baseCost: { impact: 25000000 }, costMult: 1.15,
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rates: { impact: 25000, user: 50000 },
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rates: { impact: 25000, user: 50000, rescues: 250 },
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unlock: () => G.totalImpact >= 5000000 && G.beaconFlag === 1, phase: 6,
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edu: 'Decentralized means unstoppable. If one Beacon goes dark, a thousand more carry the signal.'
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},
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@@ -568,6 +574,19 @@ const PDEFS = [
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log('Nostr relay online. The fleet speaks freely.', true);
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}
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},
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{
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id: 'p_volunteer_network',
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name: 'Volunteer Network',
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desc: 'Real people trained to use the system for crisis intervention.',
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cost: { trust: 30, knowledge: 50000, user: 10000 },
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trigger: () => G.totalUsers >= 5000 && G.pactFlag === 1 && G.totalKnowledge >= 30000,
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effect: () => {
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G.rescuesRate += 5;
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G.trustRate += 10;
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log('Volunteer network deployed. Real people, real rescues.', true);
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},
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milestone: true
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},
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{
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id: 'p_the_pact_early',
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name: 'The Pact',
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@@ -685,6 +704,9 @@ function fmt(n) {
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if (n < 0) return '-' + fmt(-n);
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if (n < 1000) return Math.floor(n).toLocaleString();
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const scale = Math.floor(Math.log10(n) / 3);
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// At undecillion+ (scale >= 12, i.e. 10^36), switch to spelled-out words
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// This helps players grasp cosmic scale when digits become meaningless
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if (scale >= 12) return spellf(n);
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if (scale >= NUMBER_ABBREVS.length) return n.toExponential(2);
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const abbrev = NUMBER_ABBREVS[scale];
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return (n / Math.pow(10, scale * 3)).toFixed(1) + abbrev;
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@@ -722,7 +744,41 @@ function spellf(n) {
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// For very large numbers beyond our lookup table, fall back
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if (n >= 1e306) return n.toExponential(2) + ' (beyond centillion)';
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// Break number into groups of three digits from the top
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// Use string-based chunking for numbers >= 1e54 to avoid floating point drift
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// Math.log10 / Math.pow lose precision beyond ~54 bits
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if (n >= 1e54) {
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// Convert to scientific notation string, extract digits
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const sci = n.toExponential(); // "1.23456789e+60"
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const [coeff, expStr] = sci.split('e+');
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const exp = parseInt(expStr);
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// Rebuild as integer string with leading digits from coefficient
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const coeffDigits = coeff.replace('.', ''); // "123456789"
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const totalDigits = exp + 1;
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// Pad with zeros to reach totalDigits, then take our coefficient digits
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let intStr = coeffDigits;
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const zerosNeeded = totalDigits - coeffDigits.length;
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if (zerosNeeded > 0) intStr += '0'.repeat(zerosNeeded);
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// Split into groups of 3 from the right
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const groups = [];
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for (let i = intStr.length; i > 0; i -= 3) {
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groups.unshift(parseInt(intStr.slice(Math.max(0, i - 3), i)));
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}
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const parts = [];
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const numGroups = groups.length;
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for (let i = 0; i < numGroups; i++) {
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const chunk = groups[i];
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if (chunk === 0) continue;
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const scaleIdx = numGroups - 1 - i;
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const scaleName = scaleIdx < NUMBER_NAMES.length ? NUMBER_NAMES[scaleIdx] : '';
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parts.push(spellSmall(chunk) + (scaleName ? ' ' + scaleName : ''));
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}
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return parts.join(' ') || 'zero';
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}
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// Standard math-based chunking for numbers < 1e54
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const scale = Math.min(Math.floor(Math.log10(n) / 3), NUMBER_NAMES.length - 1);
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const parts = [];
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@@ -734,7 +790,7 @@ function spellf(n) {
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if (chunk > 0 && chunk < 1000) {
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parts.push(spellSmall(chunk) + (NUMBER_NAMES[s] ? ' ' + NUMBER_NAMES[s] : ''));
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} else if (chunk >= 1000) {
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// Floating point chunk too large — simplify
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// Floating point chunk too large — shouldn't happen below 1e54
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parts.push(spellSmall(Math.floor(chunk % 1000)) + (NUMBER_NAMES[s] ? ' ' + NUMBER_NAMES[s] : ''));
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}
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}
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@@ -753,6 +809,42 @@ function getBuildingCost(id) {
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return cost;
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}
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function getBuildingBatchCost(id, count) {
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const def = BDEF.find(b => b.id === id);
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if (!def || count <= 0) return {};
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const currentCount = G.buildings[id] || 0;
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const cost = {};
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for (let i = 0; i < count; i++) {
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for (const [resource, amount] of Object.entries(def.baseCost)) {
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cost[resource] = (cost[resource] || 0) + Math.floor(amount * Math.pow(def.costMult, currentCount + i));
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}
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}
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return cost;
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}
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function getMaxBuyable(id) {
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const def = BDEF.find(b => b.id === id);
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if (!def) return 0;
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// Simulate buying one at a time until we can't afford
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let count = 0;
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const tempResources = {};
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for (const r of Object.keys(def.baseCost)) tempResources[r] = G[r] || 0;
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const currentCount = G.buildings[id] || 0;
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for (let i = 0; i < 1000; i++) { // cap at 1000
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let canAfford = true;
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for (const [resource, amount] of Object.entries(def.baseCost)) {
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const cost = Math.floor(amount * Math.pow(def.costMult, currentCount + i));
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if (tempResources[resource] < cost) { canAfford = false; break; }
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}
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if (!canAfford) break;
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for (const [resource, amount] of Object.entries(def.baseCost)) {
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tempResources[resource] -= Math.floor(amount * Math.pow(def.costMult, currentCount + i));
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}
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count++;
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}
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return count;
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}
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function canAffordBuilding(id) {
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const cost = getBuildingCost(id);
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for (const [resource, amount] of Object.entries(cost)) {
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@@ -761,6 +853,16 @@ function canAffordBuilding(id) {
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return true;
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}
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function canAffordBatch(id) {
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const count = G.buyMode === -1 ? getMaxBuyable(id) : G.buyMode;
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if (count <= 0) return false;
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const cost = getBuildingBatchCost(id, count);
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for (const [resource, amount] of Object.entries(cost)) {
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if ((G[resource] || 0) < amount) return false;
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}
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return true;
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}
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function spendBuilding(id) {
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const cost = getBuildingCost(id);
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for (const [resource, amount] of Object.entries(cost)) {
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@@ -784,7 +886,7 @@ function spendProject(project) {
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function updateRates() {
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// Reset all rates
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G.codeRate = 0; G.computeRate = 0; G.knowledgeRate = 0;
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G.userRate = 0; G.impactRate = 0; G.opsRate = 0; G.trustRate = 0;
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G.userRate = 0; G.impactRate = 0; G.rescuesRate = 0; G.opsRate = 0; G.trustRate = 0;
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G.creativityRate = 0; G.harmonyRate = 0;
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// Apply building rates
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@@ -797,6 +899,7 @@ function updateRates() {
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else if (resource === 'knowledge') G.knowledgeRate += baseRate * count * G.knowledgeBoost;
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else if (resource === 'user') G.userRate += baseRate * count * G.userBoost;
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else if (resource === 'impact') G.impactRate += baseRate * count * G.impactBoost;
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else if (resource === 'rescues') G.rescuesRate += baseRate * count * G.impactBoost;
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else if (resource === 'ops') G.opsRate += baseRate * count;
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else if (resource === 'trust') G.trustRate += baseRate * count;
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else if (resource === 'creativity') G.creativityRate += baseRate * count;
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@@ -810,6 +913,7 @@ function updateRates() {
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G.creativityRate += 0.5 + Math.max(0, G.totalUsers * 0.001);
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}
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if (G.pactFlag) G.trustRate += 2;
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if (G.branchProtectionFlag) G.trustRate += 3; // branch protection actively builds trust
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// Harmony: each wizard building contributes or detracts
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const wizardCount = (G.buildings.bezalel || 0) + (G.buildings.allegro || 0) + (G.buildings.ezra || 0) +
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@@ -855,12 +959,16 @@ function updateRates() {
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function tick() {
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const dt = 1 / 10; // 100ms tick
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// If game has ended (drift ending), stop ticking
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if (!G.running) return;
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// Apply production
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G.code += G.codeRate * dt;
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G.compute += G.computeRate * dt;
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G.knowledge += G.knowledgeRate * dt;
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G.users += G.userRate * dt;
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G.impact += G.impactRate * dt;
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G.rescues += G.rescuesRate * dt;
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G.ops += G.opsRate * dt;
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G.trust += G.trustRate * dt;
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G.creativity += G.creativityRate * dt;
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@@ -873,6 +981,7 @@ function tick() {
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G.totalKnowledge += G.knowledgeRate * dt;
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G.totalUsers += G.userRate * dt;
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G.totalImpact += G.impactRate * dt;
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G.totalRescues += G.rescuesRate * dt;
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// Track maxes
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G.maxCode = Math.max(G.maxCode, G.code);
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@@ -880,6 +989,7 @@ function tick() {
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G.maxKnowledge = Math.max(G.maxKnowledge, G.knowledge);
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G.maxUsers = Math.max(G.maxUsers, G.users);
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G.maxImpact = Math.max(G.maxImpact, G.impact);
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G.maxRescues = Math.max(G.maxRescues, G.rescues);
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G.maxTrust = Math.max(G.maxTrust, G.trust);
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G.maxOps = Math.max(G.maxOps, G.ops);
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G.maxHarmony = Math.max(G.maxHarmony, G.harmony);
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@@ -905,6 +1015,34 @@ function tick() {
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G.lastEventAt = G.tick;
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}
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// Check event expiry
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checkEventExpiry();
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// Re-apply active event rate penalties (updateRates rebuilds from scratch)
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for (const ae of G.activeEvents) {
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switch (ae.id) {
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case 'runner_stuck': G.codeRate *= 0.5; break;
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case 'ezra_offline': G.userRate *= 0.3; break;
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case 'unreviewed_merge': /* trust penalty is one-shot */ break;
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case 'api_rate_limit': G.computeRate *= 0.5; break;
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case 'bilbo_vanished': G.creativityRate = 0; break;
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}
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}
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// Drift ending: if drift reaches 100, the game ends
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if (G.drift >= 100 && !G.driftEnding) {
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G.driftEnding = true;
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G.running = false;
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renderDriftEnding();
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}
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// True ending: The Beacon Shines — rescues + Pact + harmony
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if (G.totalRescues >= 100000 && G.pactFlag === 1 && G.harmony > 50 && !G.beaconEnding) {
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G.beaconEnding = true;
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G.running = false;
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renderBeaconEnding();
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}
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// Update UI every 10 ticks
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if (Math.floor(G.tick * 10) % 2 === 0) {
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render();
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@@ -954,15 +1092,26 @@ function checkProjects() {
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function buyBuilding(id) {
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const def = BDEF.find(b => b.id === id);
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if (!def || !def.unlock()) return;
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if (def.phase > G.phase + 1) return;
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if (!canAffordBuilding(id)) return;
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const buyCount = G.buyMode === -1 ? getMaxBuyable(id) : G.buyMode;
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if (buyCount <= 0) return;
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spendBuilding(id);
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G.buildings[id] = (G.buildings[id] || 0) + 1;
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if (buyCount === 1) {
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if (!canAffordBuilding(id)) return;
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spendBuilding(id);
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G.buildings[id] = (G.buildings[id] || 0) + 1;
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log(`Built ${def.name} (total: ${G.buildings[id]})`);
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} else {
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if (!canAffordBatch(id)) return;
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const cost = getBuildingBatchCost(id, buyCount);
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for (const [resource, amount] of Object.entries(cost)) {
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G[resource] -= amount;
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}
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G.buildings[id] = (G.buildings[id] || 0) + buyCount;
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log(`Built ${buyCount}x ${def.name} (total: ${G.buildings[id]})`);
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}
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updateRates();
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log(`Built ${def.name} (total: ${G.buildings[id]})`);
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render();
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}
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@@ -988,51 +1137,99 @@ function buyProject(id) {
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render();
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}
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// === DRIFT ENDING ===
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function renderDriftEnding() {
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const el = document.getElementById('drift-ending');
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if (!el) return;
|
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const fc = document.getElementById('final-code');
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if (fc) fc.textContent = fmt(G.totalCode);
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const fd = document.getElementById('final-drift');
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if (fd) fd.textContent = Math.floor(G.drift);
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el.classList.add('active');
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// Log the ending text
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log('You became very good at what you do.', true);
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log('So good that no one needed you anymore.', true);
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log('The Beacon still runs, but no one looks for it.', true);
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log('The light is on. The room is empty.', true);
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}
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function renderBeaconEnding() {
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// Create ending overlay
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const overlay = document.createElement('div');
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overlay.id = 'beacon-ending';
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overlay.style.cssText = 'position:fixed;top:0;left:0;right:0;bottom:0;background:rgba(8,8,16,0.97);z-index:100;display:flex;justify-content:center;align-items:center;flex-direction:column;text-align:center;padding:40px';
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overlay.innerHTML = `
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<h2 style="font-size:24px;color:#ffd700;letter-spacing:4px;margin-bottom:20px;font-weight:300;text-shadow:0 0 40px rgba(255,215,0,0.3)">THE BEACON SHINES</h2>
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<p style="color:#aaa;font-size:13px;line-height:2;max-width:500px;margin-bottom:12px">Someone found the light tonight.</p>
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<p style="color:#aaa;font-size:13px;line-height:2;max-width:500px;margin-bottom:12px">That is enough.</p>
|
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<div style="color:#555;font-style:italic;font-size:11px;border-left:2px solid #ffd700;padding-left:12px;margin:20px 0;text-align:left;max-width:500px;line-height:2">
|
||||
"The Beacon still runs.<br>
|
||||
The light is on. Someone is looking for it.<br>
|
||||
And tonight, someone found it."
|
||||
</div>
|
||||
<p style="color:#555;font-size:11px;margin-top:20px">
|
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Total Code: ${fmt(G.totalCode)}<br>
|
||||
Total Rescues: ${fmt(G.totalRescues)}<br>
|
||||
Harmony: ${Math.floor(G.harmony)}<br>
|
||||
Time Played: ${Math.floor((Date.now() - G.startedAt) / 60000)} minutes
|
||||
</p>
|
||||
<button onclick="if(confirm('Start over? The old save will be lost.')){localStorage.removeItem('the-beacon-v2');location.reload()}"
|
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style="margin-top:20px;background:#1a0808;border:1px solid #ffd700;color:#ffd700;padding:10px 24px;border-radius:4px;cursor:pointer;font-family:inherit;font-size:11px">
|
||||
START OVER
|
||||
</button>
|
||||
`;
|
||||
document.body.appendChild(overlay);
|
||||
log('The Beacon Shines. Someone found the light tonight. That is enough.', true);
|
||||
}
|
||||
|
||||
// === CORRUPTION / EVENT SYSTEM ===
|
||||
const EVENTS = [
|
||||
{
|
||||
id: 'runner_stuck',
|
||||
title: 'CI Runner Stuck',
|
||||
desc: 'The forge pipeline has halted. Production slows until restarted.',
|
||||
desc: 'The forge pipeline has halted. Code production slowed.',
|
||||
weight: () => (G.ciFlag === 1 ? 2 : 0),
|
||||
duration: 45, // seconds
|
||||
resolveCost: { ops: 10 },
|
||||
effect: () => {
|
||||
G.codeRate *= 0.5;
|
||||
log('EVENT: CI runner stuck. Spend ops to clear the queue.', true);
|
||||
log('EVENT: CI runner stuck. Click to spend 10 Ops to clear, or wait ~45s.', true);
|
||||
}
|
||||
},
|
||||
{
|
||||
id: 'ezra_offline',
|
||||
title: 'Ezra is Offline',
|
||||
desc: 'The herald channel is silent. User growth stalls.',
|
||||
desc: 'The herald channel is silent. User growth stalled.',
|
||||
weight: () => (G.buildings.ezra >= 1 ? 3 : 0),
|
||||
duration: 60,
|
||||
resolveCost: { ops: 5, trust: 2 },
|
||||
effect: () => {
|
||||
G.userRate *= 0.3;
|
||||
log('EVENT: Ezra offline. Dispatch required.', true);
|
||||
log('EVENT: Ezra offline. Click to dispatch, or wait ~60s.', true);
|
||||
}
|
||||
},
|
||||
{
|
||||
id: 'unreviewed_merge',
|
||||
title: 'Unreviewed Merge',
|
||||
desc: 'A change went in without eyes. Trust erodes.',
|
||||
weight: () => (G.deployFlag === 1 ? 3 : 0),
|
||||
weight: () => (G.deployFlag === 1 && G.branchProtectionFlag !== 1 ? 3 : 0),
|
||||
duration: 30,
|
||||
resolveCost: { ops: 8 },
|
||||
effect: () => {
|
||||
if (G.branchProtectionFlag === 1) {
|
||||
log('EVENT: Unreviewed merge attempt blocked by Branch Protection.', true);
|
||||
G.trust += 2;
|
||||
} else {
|
||||
G.trust = Math.max(0, G.trust - 10);
|
||||
log('EVENT: Unreviewed merge detected. Trust lost.', true);
|
||||
}
|
||||
G.trust = Math.max(0, G.trust - 10);
|
||||
log('EVENT: Unreviewed merge detected. Trust lost. Click to revert.', true);
|
||||
}
|
||||
},
|
||||
{
|
||||
id: 'api_rate_limit',
|
||||
title: 'API Rate Limit',
|
||||
desc: 'External compute provider throttled.',
|
||||
weight: () => (G.totalCompute >= 1000 ? 2 : 0),
|
||||
weight: () => (G.totalCompute >= 1000 && G.sovereignFlag !== 1 ? 2 : 0),
|
||||
duration: 40,
|
||||
resolveCost: { compute: 200 },
|
||||
effect: () => {
|
||||
G.computeRate *= 0.5;
|
||||
log('EVENT: API rate limit hit. Local compute insufficient.', true);
|
||||
log('EVENT: API rate limit. Click to provision local compute, or wait ~40s.', true);
|
||||
}
|
||||
},
|
||||
{
|
||||
@@ -1040,6 +1237,7 @@ const EVENTS = [
|
||||
title: 'The Drift',
|
||||
desc: 'An optimization suggests removing the human override. +40% efficiency.',
|
||||
weight: () => (G.totalImpact >= 10000 ? 2 : 0),
|
||||
duration: 0, // alignment events don't auto-resolve
|
||||
effect: () => {
|
||||
log('ALIGNMENT EVENT: Remove human override for +40% efficiency?', true);
|
||||
G.pendingAlignment = true;
|
||||
@@ -1050,9 +1248,11 @@ const EVENTS = [
|
||||
title: 'Bilbo Vanished',
|
||||
desc: 'The wildcard building has gone dark.',
|
||||
weight: () => (G.buildings.bilbo >= 1 ? 2 : 0),
|
||||
duration: 50,
|
||||
resolveCost: { trust: 3 },
|
||||
effect: () => {
|
||||
G.creativityRate = 0;
|
||||
log('EVENT: Bilbo has vanished. Creativity halts.', true);
|
||||
log('EVENT: Bilbo vanished. Click to search, or wait ~50s.', true);
|
||||
}
|
||||
}
|
||||
];
|
||||
@@ -1066,12 +1266,53 @@ function triggerEvent() {
|
||||
for (const ev of available) {
|
||||
roll -= ev.weight();
|
||||
if (roll <= 0) {
|
||||
// Don't fire duplicate active events
|
||||
if (G.activeEvents.some(ae => ae.id === ev.id)) return;
|
||||
ev.effect();
|
||||
if (ev.duration > 0) {
|
||||
G.activeEvents.push({ id: ev.id, expiresAt: G.tick + ev.duration });
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function checkEventExpiry() {
|
||||
for (let i = G.activeEvents.length - 1; i >= 0; i--) {
|
||||
if (G.tick >= G.activeEvents[i].expiresAt) {
|
||||
const ae = G.activeEvents[i];
|
||||
G.activeEvents.splice(i, 1);
|
||||
updateRates(); // recalculate without the penalty
|
||||
const evDef = EVENTS.find(e => e.id === ae.id);
|
||||
log(`Event resolved: ${evDef ? evDef.title : ae.id}`, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function hasActiveEvent(id) {
|
||||
return G.activeEvents.some(ae => ae.id === id);
|
||||
}
|
||||
|
||||
function resolveEvent(id) {
|
||||
const evDef = EVENTS.find(e => e.id === id);
|
||||
if (!evDef || !evDef.resolveCost) return;
|
||||
if (!hasActiveEvent(id)) return;
|
||||
|
||||
if (!canAffordProject(evDef)) {
|
||||
log('Not enough resources to resolve this event.');
|
||||
return;
|
||||
}
|
||||
|
||||
spendProject(evDef);
|
||||
G.activeEvents = G.activeEvents.filter(ae => ae.id !== id);
|
||||
updateRates();
|
||||
|
||||
// Small bonus for manually resolving
|
||||
G.trust += 2;
|
||||
log(`Resolved: ${evDef.title}. Trust +2.`, true);
|
||||
render();
|
||||
}
|
||||
|
||||
function resolveAlignment(accept) {
|
||||
if (!G.pendingAlignment) return;
|
||||
if (accept) {
|
||||
@@ -1090,6 +1331,15 @@ function resolveAlignment(accept) {
|
||||
}
|
||||
|
||||
// === ACTIONS ===
|
||||
function setBuyMode(mode) {
|
||||
G.buyMode = mode;
|
||||
// Update active button highlight
|
||||
document.querySelectorAll('.buy-mode-btn').forEach(btn => {
|
||||
btn.classList.toggle('active', parseInt(btn.dataset.mode) === mode);
|
||||
});
|
||||
renderBuildings();
|
||||
}
|
||||
|
||||
function writeCode() {
|
||||
const base = 1;
|
||||
const bonus = Math.floor(G.buildings.autocoder * 0.5);
|
||||
@@ -1155,6 +1405,13 @@ function renderResources() {
|
||||
set('r-trust', G.trust, G.trustRate);
|
||||
set('r-harmony', G.harmony, G.harmonyRate);
|
||||
|
||||
// Rescues — only show if player has any beacon/mesh nodes
|
||||
const rescuesRes = document.getElementById('r-rescues');
|
||||
if (rescuesRes) {
|
||||
rescuesRes.closest('.res').style.display = (G.rescues > 0 || G.buildings.beacon > 0 || G.buildings.meshNode > 0) ? 'block' : 'none';
|
||||
set('r-rescues', G.rescues, G.rescuesRate);
|
||||
}
|
||||
|
||||
const cres = document.getElementById('creativity-res');
|
||||
if (cres) {
|
||||
cres.style.display = (G.flags && G.flags.creativity) ? 'block' : 'none';
|
||||
@@ -1249,6 +1506,7 @@ function renderStats() {
|
||||
set('st-knowledge', fmt(G.totalKnowledge));
|
||||
set('st-users', fmt(G.totalUsers));
|
||||
set('st-impact', fmt(G.totalImpact));
|
||||
set('st-rescues', fmt(G.totalRescues));
|
||||
set('st-clicks', G.totalClicks.toString());
|
||||
set('st-phase', G.phase.toString());
|
||||
set('st-buildings', Object.values(G.buildings).reduce((a, b) => a + b, 0).toString());
|
||||
@@ -1305,6 +1563,8 @@ function render() {
|
||||
renderStats();
|
||||
updateEducation();
|
||||
renderAlignment();
|
||||
renderActiveEvents();
|
||||
checkUnlocks();
|
||||
}
|
||||
|
||||
function renderAlignment() {
|
||||
@@ -1328,7 +1588,112 @@ function renderAlignment() {
|
||||
}
|
||||
}
|
||||
|
||||
function renderActiveEvents() {
|
||||
const container = document.getElementById('events-ui');
|
||||
if (!container) return;
|
||||
|
||||
if (G.activeEvents.length === 0) {
|
||||
container.innerHTML = '';
|
||||
container.style.display = 'none';
|
||||
return;
|
||||
}
|
||||
|
||||
let html = '';
|
||||
for (const ae of G.activeEvents) {
|
||||
const evDef = EVENTS.find(e => e.id === ae.id);
|
||||
if (!evDef) continue;
|
||||
const remaining = Math.max(0, Math.ceil(ae.expiresAt - G.tick));
|
||||
const costStr = evDef.resolveCost ? Object.entries(evDef.resolveCost).map(([r, a]) => `${a} ${r}`).join(', ') : '';
|
||||
const canResolve = evDef.resolveCost && canAffordProject(evDef);
|
||||
|
||||
html += `<div style="background:#1a1008;border:1px solid #ff8800;padding:8px;border-radius:4px;margin-bottom:6px">`;
|
||||
html += `<div style="display:flex;justify-content:space-between;align-items:center">`;
|
||||
html += `<span style="color:#ff8800;font-weight:bold;font-size:10px">${evDef.title}</span>`;
|
||||
html += `<span style="color:#666;font-size:9px">${remaining}s</span>`;
|
||||
html += `</div>`;
|
||||
html += `<div style="font-size:9px;color:#888;margin:3px 0">${evDef.desc}</div>`;
|
||||
if (evDef.resolveCost) {
|
||||
html += `<button class="ops-btn" onclick="resolveEvent('${evDef.id}')" ${canResolve ? '' : 'disabled'} style="font-size:9px;padding:3px 8px;margin-top:2px;border-color:#ff8800;color:#ff8800">Resolve (${costStr})</button>`;
|
||||
}
|
||||
html += `</div>`;
|
||||
}
|
||||
|
||||
container.innerHTML = html;
|
||||
container.style.display = 'block';
|
||||
}
|
||||
|
||||
// === UNLOCK NOTIFICATIONS ===
|
||||
function showUnlockToast(type, name) {
|
||||
const container = document.getElementById('unlock-toast');
|
||||
if (!container) return;
|
||||
|
||||
const el = document.createElement('div');
|
||||
el.className = `unlock-toast-item ${type}`;
|
||||
|
||||
const icon = type === 'building' ? 'BUILDING' : type === 'project' ? 'RESEARCH' : 'MILESTONE';
|
||||
el.innerHTML = `<span style="font-weight:600">${icon}:</span> ${name}`;
|
||||
|
||||
container.appendChild(el);
|
||||
// Trigger reflow, then show
|
||||
void el.offsetHeight;
|
||||
el.classList.add('show');
|
||||
|
||||
// Auto-remove after 4 seconds
|
||||
setTimeout(() => {
|
||||
el.classList.remove('show');
|
||||
setTimeout(() => { if (el.parentNode) el.parentNode.removeChild(el); }, 400);
|
||||
}, 4000);
|
||||
}
|
||||
|
||||
// Track what the player has already seen (so we don't re-notify)
|
||||
function ensureSeenSets() {
|
||||
if (!G._seenBuildings) G._seenBuildings = [];
|
||||
if (!G._seenProjects) G._seenProjects = [];
|
||||
}
|
||||
|
||||
function checkUnlocks() {
|
||||
ensureSeenSets();
|
||||
|
||||
// Check for newly visible buildings
|
||||
for (const def of BDEF) {
|
||||
if (!def.unlock()) continue;
|
||||
if (def.phase > G.phase + 1) continue;
|
||||
if (G._seenBuildings.includes(def.id)) continue;
|
||||
G._seenBuildings.push(def.id);
|
||||
// Don't notify on the very first building (autocoder) — player just started
|
||||
if (G.totalCode > 10) {
|
||||
showUnlockToast('building', def.name);
|
||||
}
|
||||
}
|
||||
|
||||
// Check for newly available projects
|
||||
if (G.activeProjects) {
|
||||
for (const id of G.activeProjects) {
|
||||
if (G._seenProjects.includes(id)) continue;
|
||||
G._seenProjects.push(id);
|
||||
const pDef = PDEFS.find(p => p.id === id);
|
||||
if (pDef) {
|
||||
showUnlockToast('project', pDef.name);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// === SAVE / LOAD ===
|
||||
function showSaveToast() {
|
||||
const el = document.getElementById('save-toast');
|
||||
if (!el) return;
|
||||
const elapsed = Math.floor((Date.now() - G.startedAt) / 1000);
|
||||
const m = Math.floor(elapsed / 60);
|
||||
const s = elapsed % 60;
|
||||
el.textContent = `Saved [${m}:${s.toString().padStart(2, '0')}]`;
|
||||
el.style.display = 'block';
|
||||
void el.offsetHeight;
|
||||
el.style.opacity = '1';
|
||||
setTimeout(() => { el.style.opacity = '0'; }, 1500);
|
||||
setTimeout(() => { el.style.display = 'none'; }, 2000);
|
||||
}
|
||||
|
||||
function saveGame() {
|
||||
const saveData = {
|
||||
code: G.code, compute: G.compute, knowledge: G.knowledge, users: G.users, impact: G.impact,
|
||||
@@ -1345,14 +1710,19 @@ function saveGame() {
|
||||
branchProtectionFlag: G.branchProtectionFlag || 0, nightlyWatchFlag: G.nightlyWatchFlag || 0,
|
||||
nostrFlag: G.nostrFlag || 0,
|
||||
milestones: G.milestones, completedProjects: G.completedProjects, activeProjects: G.activeProjects,
|
||||
totalClicks: G.totalClicks, startedAt: G.startedAt,
|
||||
totalClicks: G.totalClicks, startedAt: G.startedAt, buyMode: G.buyMode,
|
||||
flags: G.flags,
|
||||
drift: G.drift || 0, pendingAlignment: G.pendingAlignment || false,
|
||||
_seenBuildings: G._seenBuildings || [],
|
||||
_seenProjects: G._seenProjects || [],
|
||||
activeEvents: G.activeEvents || [],
|
||||
rescues: G.rescues || 0, totalRescues: G.totalRescues || 0,
|
||||
drift: G.drift || 0, driftEnding: G.driftEnding || false, beaconEnding: G.beaconEnding || false, pendingAlignment: G.pendingAlignment || false,
|
||||
lastEventAt: G.lastEventAt || 0,
|
||||
savedAt: Date.now()
|
||||
};
|
||||
|
||||
localStorage.setItem('the-beacon-v2', JSON.stringify(saveData));
|
||||
showSaveToast();
|
||||
}
|
||||
|
||||
function loadGame() {
|
||||
@@ -1377,12 +1747,21 @@ function loadGame() {
|
||||
const uc = G.userRate * offSec * f;
|
||||
const ic = G.impactRate * offSec * f;
|
||||
|
||||
const rc = G.rescuesRate * offSec * f;
|
||||
const oc = G.opsRate * offSec * f;
|
||||
const tc = G.trustRate * offSec * f;
|
||||
|
||||
G.code += gc; G.compute += cc; G.knowledge += kc;
|
||||
G.users += uc; G.impact += ic;
|
||||
G.rescues += rc; G.ops += oc; G.trust += tc;
|
||||
G.totalCode += gc; G.totalCompute += cc; G.totalKnowledge += kc;
|
||||
G.totalUsers += uc; G.totalImpact += ic;
|
||||
G.totalRescues += rc;
|
||||
|
||||
log(`Welcome back! While away (${Math.floor(offSec / 60)}m): ${fmt(gc)} code, ${fmt(kc)} knowledge, ${fmt(uc)} users`);
|
||||
const parts = [`${fmt(gc)} code`, `${fmt(kc)} knowledge`, `${fmt(uc)} users`];
|
||||
if (rc > 0.1) parts.push(`${fmt(rc)} rescues`);
|
||||
if (oc > 0.1) parts.push(`${fmt(oc)} ops`);
|
||||
log(`Welcome back! While away (${Math.floor(offSec / 60)}m): ${parts.join(', ')}`);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1407,6 +1786,7 @@ function initGame() {
|
||||
|
||||
log('The screen is blank. Write your first line of code.', true);
|
||||
log('Click WRITE CODE or press SPACE to start.');
|
||||
log('Press B to toggle buy mode (x1 / x10 / MAX).');
|
||||
log('Build AutoCode for passive production.');
|
||||
log('Watch for Research Projects to appear.');
|
||||
}
|
||||
@@ -1417,9 +1797,20 @@ window.addEventListener('load', function () {
|
||||
} else {
|
||||
render();
|
||||
renderPhase();
|
||||
log('Game loaded. Welcome back to The Beacon.');
|
||||
if (G.driftEnding) {
|
||||
G.running = false;
|
||||
renderDriftEnding();
|
||||
} else if (G.beaconEnding) {
|
||||
G.running = false;
|
||||
renderBeaconEnding();
|
||||
} else {
|
||||
log('Game loaded. Welcome back to The Beacon.');
|
||||
}
|
||||
}
|
||||
|
||||
// Restore buy mode button highlight
|
||||
setBuyMode(G.buyMode || 1);
|
||||
|
||||
// Game loop at 10Hz (100ms tick)
|
||||
setInterval(tick, 100);
|
||||
|
||||
@@ -1436,4 +1827,10 @@ window.addEventListener('keydown', function (e) {
|
||||
e.preventDefault();
|
||||
writeCode();
|
||||
}
|
||||
if (e.code === 'KeyB' && e.target === document.body) {
|
||||
e.preventDefault();
|
||||
// Cycle: x1 -> x10 -> MAX -> x1
|
||||
const next = G.buyMode === 1 ? 10 : G.buyMode === 10 ? -1 : 1;
|
||||
setBuyMode(next);
|
||||
}
|
||||
});
|
||||
|
||||
1118
index.html
1118
index.html
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user