feat(story): Integrate fleet wizards, real projects, corruption events, and alignment system #24
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Summary
This PR transforms The Beacon from a generic idle game into a direct analog of the Timmy Foundation's actual journey. It maps our real infrastructure, agents, crises, and values into game mechanics.
Major Changes
1. Fleet Wizard Buildings (6 new buildings)
Each wizard from our actual fleet is now a unique building with distinct effects and quirks:
2. Real Projects from Our History (8 new projects)
Replaced generic projects with milestones we have actually built or are building:
3. Harmony Resource
4. Corruption Event System
Random events drawn from our actual operational failures:
5. Alignment Events (The Drift)
The critical divergence from Universal Paperclips. Periodically the game asks:
6. Documentation
How This Informs Real Decisions
The game is intentionally a decision simulator for our actual work. Every mechanic maps to a real choice:
Testing
Open
index.htmlin a browser. No build step required.Endings Implemented (Mechanics Ready)
This is not about making the most paperclips. It is about keeping the light on for one person in the dark.
LGTM. Story integration is the backbone of the game.
Pull request closed