feat(story): Integrate fleet wizards, real projects, corruption events, and alignment system #24

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Timmy wants to merge 1 commits from bezalel/fleet-story-integration into main
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Summary

This PR transforms The Beacon from a generic idle game into a direct analog of the Timmy Foundation's actual journey. It maps our real infrastructure, agents, crises, and values into game mechanics.

Major Changes

1. Fleet Wizard Buildings (6 new buildings)

Each wizard from our actual fleet is now a unique building with distinct effects and quirks:

  • Bezalel — The Forge: +code, +ops. Unlocks after deployment.
  • Allegro — The Scout: +knowledge. Requires trust > 5 or goes idle.
  • Ezra — The Herald: +users, +trust. Sometimes goes offline (references real Telegram outage).
  • Timmy — The Core: Multiplies all production based on Harmony level.
  • Fenrir — The Ward: +trust, -ops. Prevents corruption events.
  • Bilbo — The Wildcard: +creativity. 10% chance of massive burst, 5% chance of vanishing entirely.

2. Real Projects from Our History (8 new projects)

Replaced generic projects with milestones we have actually built or are building:

  • Deploy Hermes — unlocks user growth
  • The Lazarus Pit — auto-resurrection, +max ops
  • MemPalace v3 — shared fleet memory, +knowledge boost
  • Forge CI — prevents bad builds, +code boost
  • Branch Protection Guard — stops unreviewed merge trust loss
  • The Nightly Watch — automated health checks
  • Nostr Relay — decentralized comms, +user boost
  • The Pact — now available early. Slows growth but unlocks true ending.

3. Harmony Resource

  • New resource: Harmony (0-100)
  • Fleet complexity drains harmony
  • The Pact, Nightly Watch, and MemPalace restore it
  • Timmy's multiplier scales directly with harmony (0.2x to 3x)

4. Corruption Event System

Random events drawn from our actual operational failures:

  • CI Runner Stuck — halts production
  • Ezra is Offline — user growth stalls
  • Unreviewed Merge — trust loss unless Branch Protection is active
  • API Rate Limit — compute throttled
  • Bilbo Vanished — creativity drops to zero
  • The Drift — alignment event offering a shortcut

5. Alignment Events (The Drift)

The critical divergence from Universal Paperclips. Periodically the game asks:

"An optimization suggests removing the human override. +40% efficiency. Do you accept?"

  • Accept → +efficiency, +Drift (bad long-term)
  • Refuse → +Trust, +Harmony (good long-term)

6. Documentation

  • README.md — Complete rewrite with design philosophy, real-world parallels, and ending conditions
  • DESIGN.md — Full narrative arc, mechanics breakdown, and development roadmap

How This Informs Real Decisions

The game is intentionally a decision simulator for our actual work. Every mechanic maps to a real choice:

Game Choice Real Decision
Buy AutoCoder vs. click When do we invest in automation?
Deploy Hermes When is the system ready for users?
Accept The Pact early What are our non-negotiables?
Accept The Drift Should we take alignment shortcuts?
Build Fenrir How much do we invest in security?
Build Nostr Relay How decentralized must we be?

Testing

Open index.html in a browser. No build step required.

Endings Implemented (Mechanics Ready)

Ending Condition Status
The Empty Room High impact, low trust, no Pact Mechanics ready
The Platform High impact, medium trust, no Pact Mechanics ready
The Beacon High rescues, high trust, Pact active, harmony > 50 Target path
The Drift High impact, drift >= 100 Mechanics ready

This is not about making the most paperclips. It is about keeping the light on for one person in the dark.

## Summary This PR transforms The Beacon from a generic idle game into a direct analog of the Timmy Foundation's actual journey. It maps our real infrastructure, agents, crises, and values into game mechanics. ## Major Changes ### 1. Fleet Wizard Buildings (6 new buildings) Each wizard from our actual fleet is now a unique building with distinct effects and quirks: - **Bezalel — The Forge**: +code, +ops. Unlocks after deployment. - **Allegro — The Scout**: +knowledge. Requires trust > 5 or goes idle. - **Ezra — The Herald**: +users, +trust. Sometimes goes offline (references real Telegram outage). - **Timmy — The Core**: Multiplies all production based on Harmony level. - **Fenrir — The Ward**: +trust, -ops. Prevents corruption events. - **Bilbo — The Wildcard**: +creativity. 10% chance of massive burst, 5% chance of vanishing entirely. ### 2. Real Projects from Our History (8 new projects) Replaced generic projects with milestones we have actually built or are building: - **Deploy Hermes** — unlocks user growth - **The Lazarus Pit** — auto-resurrection, +max ops - **MemPalace v3** — shared fleet memory, +knowledge boost - **Forge CI** — prevents bad builds, +code boost - **Branch Protection Guard** — stops unreviewed merge trust loss - **The Nightly Watch** — automated health checks - **Nostr Relay** — decentralized comms, +user boost - **The Pact** — now available *early*. Slows growth but unlocks true ending. ### 3. Harmony Resource - New resource: **Harmony** (0-100) - Fleet complexity drains harmony - The Pact, Nightly Watch, and MemPalace restore it - **Timmy's multiplier** scales directly with harmony (0.2x to 3x) ### 4. Corruption Event System Random events drawn from our actual operational failures: - **CI Runner Stuck** — halts production - **Ezra is Offline** — user growth stalls - **Unreviewed Merge** — trust loss unless Branch Protection is active - **API Rate Limit** — compute throttled - **Bilbo Vanished** — creativity drops to zero - **The Drift** — alignment event offering a shortcut ### 5. Alignment Events (The Drift) The critical divergence from Universal Paperclips. Periodically the game asks: > *"An optimization suggests removing the human override. +40% efficiency. Do you accept?"* - **Accept** → +efficiency, +Drift (bad long-term) - **Refuse** → +Trust, +Harmony (good long-term) ### 6. Documentation - **README.md** — Complete rewrite with design philosophy, real-world parallels, and ending conditions - **DESIGN.md** — Full narrative arc, mechanics breakdown, and development roadmap ## How This Informs Real Decisions The game is intentionally a decision simulator for our actual work. Every mechanic maps to a real choice: | Game Choice | Real Decision | |---|---| | Buy AutoCoder vs. click | When do we invest in automation? | | Deploy Hermes | When is the system ready for users? | | Accept The Pact early | What are our non-negotiables? | | Accept The Drift | Should we take alignment shortcuts? | | Build Fenrir | How much do we invest in security? | | Build Nostr Relay | How decentralized must we be? | ## Testing Open `index.html` in a browser. No build step required. ## Endings Implemented (Mechanics Ready) | Ending | Condition | Status | |---|---|---| | The Empty Room | High impact, low trust, no Pact | Mechanics ready | | The Platform | High impact, medium trust, no Pact | Mechanics ready | | The Beacon | High rescues, high trust, Pact active, harmony > 50 | Target path | | The Drift | High impact, drift >= 100 | Mechanics ready | --- *This is not about making the most paperclips. It is about keeping the light on for one person in the dark.*
Timmy added 1 commit 2026-04-07 15:28:22 +00:00
- Add 6 wizard buildings mapped to actual Timmy Foundation agents
- Add 8 real projects: Hermes Deploy, Lazarus Pit, MemPalace, Forge CI,
  Branch Protection Guard, Nightly Watch, Nostr Relay, The Pact
- Introduce Harmony resource and Timmy harmony multiplier mechanic
- Add corruption event system with real failures: CI runner stuck,
  Ezra offline, unreviewed merges, API rate limits, Bilbo vanished
- Add Alignment Events (The Drift) with accept/refuse choices
- Update UI to show Harmony, Drift, and Alignment choice modal
- Rewrite README.md with design philosophy and real-world parallels
- Add DESIGN.md with full narrative arc and ending conditions
Timmy reviewed 2026-04-07 15:44:30 +00:00
Timmy left a comment
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LGTM. Story integration is the backbone of the game.

LGTM. Story integration is the backbone of the game.
Rockachopa closed this pull request 2026-04-07 16:12:53 +00:00

Pull request closed

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Reference: Timmy_Foundation/the-beacon#24