PR #24 (Bezalel): Wizard buildings, story projects, corruption events, alignment PR #26 (Allegro): MemPalace integration, static site deployment (favicon, meta tags)
1440 lines
58 KiB
JavaScript
1440 lines
58 KiB
JavaScript
// ============================================================
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// THE BEACON - Engine
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// Sovereign AI idle game built from deep study of Universal Paperclips
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// ============================================================
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// === GLOBALS (mirroring Paperclips' globals.js pattern) ===
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const G = {
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// Primary resources
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code: 0,
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compute: 0,
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knowledge: 0,
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users: 0,
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impact: 0,
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ops: 5,
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trust: 5,
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creativity: 0,
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harmony: 50,
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// Totals
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totalCode: 0,
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totalCompute: 0,
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totalKnowledge: 0,
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totalUsers: 0,
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totalImpact: 0,
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// Rates (calculated each tick)
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codeRate: 0,
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computeRate: 0,
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knowledgeRate: 0,
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userRate: 0,
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impactRate: 0,
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opsRate: 0,
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trustRate: 0,
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creativityRate: 0,
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harmonyRate: 0,
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// Buildings (count-based, like Paperclips' clipmakerLevel)
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buildings: {
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autocoder: 0,
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server: 0,
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trainer: 0,
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evaluator: 0,
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api: 0,
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fineTuner: 0,
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community: 0,
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datacenter: 0,
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reasoner: 0,
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guardian: 0,
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selfImprove: 0,
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beacon: 0,
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meshNode: 0,
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// Fleet wizards
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bezalel: 0,
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allegro: 0,
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ezra: 0,
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timmy: 0,
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fenrir: 0,
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bilbo: 0
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},
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// Boost multipliers
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codeBoost: 1,
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computeBoost: 1,
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knowledgeBoost: 1,
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userBoost: 1,
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impactBoost: 1,
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// Phase flags (mirroring Paperclips' milestoneFlag/compFlag/humanFlag system)
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milestoneFlag: 0,
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phase: 1, // 1-6 progression
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deployFlag: 0, // 0 = not deployed, 1 = deployed
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sovereignFlag: 0,
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beaconFlag: 0,
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memoryFlag: 0,
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pactFlag: 0,
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swarmFlag: 0,
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// Game state
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running: true,
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startedAt: 0,
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totalClicks: 0,
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tick: 0,
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saveTimer: 0,
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secTimer: 0,
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// Systems
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projects: [],
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activeProjects: [],
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milestones: [],
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// Stats
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maxCode: 0,
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maxCompute: 0,
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maxKnowledge: 0,
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maxUsers: 0,
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maxImpact: 0,
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maxTrust: 5,
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maxOps: 5,
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maxHarmony: 50,
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// Corruption / Events
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drift: 0,
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lastEventAt: 0,
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eventCooldown: 0,
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// Time tracking
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playTime: 0,
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startTime: 0
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};
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// === PHASE DEFINITIONS ===
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const PHASES = {
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1: { name: "THE FIRST LINE", threshold: 0, desc: "Write code. Automate. Build the foundation." },
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2: { name: "LOCAL INFERENCE", threshold: 2000, desc: "You have compute. A model is forming." },
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3: { name: "DEPLOYMENT", threshold: 20000, desc: "Your AI is live. Users are finding it." },
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4: { name: "THE NETWORK", threshold: 200000, desc: "Community contributes. The system scales." },
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5: { name: "SOVEREIGN INTELLIGENCE", threshold: 2000000, desc: "The AI improves itself. You guide, do not control." },
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6: { name: "THE BEACON", threshold: 20000000, desc: "Always on. Always free. Always looking for someone in the dark." }
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};
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// === BUILDING DEFINITIONS ===
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// Each building: id, name, desc, baseCost, costResource, costMult, rate, rateType, unlock, edu
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const BDEF = [
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{
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id: 'autocoder', name: 'Auto-Code Generator',
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desc: 'A script that writes code while you think.',
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baseCost: { code: 15 }, costMult: 1.15,
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rates: { code: 1 },
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unlock: () => true, phase: 1,
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edu: 'Automation: the first step from manual to systematic. Every good engineer automates early.'
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},
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{
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id: 'linter', name: 'AI Linter',
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desc: 'Catches bugs before they ship. Saves ops.',
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baseCost: { code: 200 }, costMult: 1.15,
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rates: { code: 5, ops: 0.2 },
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unlock: () => G.totalCode >= 50, phase: 1,
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edu: 'Static analysis catches 15-50% of bugs before runtime. AI linters understand intent.'
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},
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{
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id: 'server', name: 'Home Server',
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desc: 'A machine in your closet. Runs 24/7.',
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baseCost: { code: 750 }, costMult: 1.15,
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rates: { code: 20, compute: 1 },
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unlock: () => G.totalCode >= 200, phase: 1,
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edu: 'Sovereign compute starts at home. A $500 mini-PC runs a 7B model with 4-bit quantization.'
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},
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{
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id: 'dataset', name: 'Data Engine',
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desc: 'Crawls, cleans, curates. Garbage in, garbage out.',
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baseCost: { compute: 200 }, costMult: 1.15,
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rates: { knowledge: 1 },
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unlock: () => G.totalCompute >= 20, phase: 2,
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edu: 'Data quality determines model quality. Clean data beats more data, every time.'
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},
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{
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id: 'trainer', name: 'Training Loop',
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desc: 'Gradient descent. Billions of steps. Loss drops.',
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baseCost: { compute: 1000 }, costMult: 1.15,
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rates: { knowledge: 3 },
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unlock: () => G.totalCompute >= 300, phase: 2,
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edu: 'Training is math: minimize the gap between predicted and actual next token. Repeat enough, it learns.'
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},
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{
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id: 'evaluator', name: 'Eval Harness',
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desc: 'Tests the model. Finds blind spots.',
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baseCost: { knowledge: 3000 }, costMult: 1.15,
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rates: { trust: 1, ops: 1 },
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unlock: () => G.totalKnowledge >= 500, phase: 2,
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edu: 'Benchmarks are the minimum. Real users find what benchmarks miss.'
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},
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{
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id: 'api', name: 'API Endpoint',
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desc: 'Let the outside world talk to your AI.',
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baseCost: { code: 5000, knowledge: 500 }, costMult: 1.15,
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rates: { user: 10 },
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unlock: () => G.totalCode >= 5000 && G.totalKnowledge >= 200 && G.deployFlag === 1, phase: 3,
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edu: 'An API is a contract: send me text, I return text. Simple interface = infrastructure.'
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},
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{
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id: 'fineTuner', name: 'Fine-Tuning Pipeline',
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desc: 'Specialize the model for empathy. When someone is in pain, stay with them.',
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baseCost: { knowledge: 10000 }, costMult: 1.15,
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rates: { user: 50, impact: 2 },
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unlock: () => G.totalKnowledge >= 2000, phase: 3,
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edu: 'Base models are generalists. Fine-tuning injects your values, ethics, domain expertise.'
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},
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{
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id: 'community', name: 'Open Source Community',
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desc: 'Others contribute code, data, ideas. Force multiplication.',
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baseCost: { trust: 25000 }, costMult: 1.15,
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rates: { code: 100, user: 30, trust: 0.5 },
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unlock: () => G.trust >= 20 && G.totalUsers >= 500, phase: 4,
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edu: 'Every contributor is a volunteer who believes in what you are building.'
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},
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{
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id: 'datacenter', name: 'Sovereign Datacenter',
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desc: 'No cloud. No dependencies. Your iron.',
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baseCost: { code: 100000 }, costMult: 1.15,
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rates: { code: 500, compute: 100 },
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unlock: () => G.totalCode >= 50000 && G.totalUsers >= 5000 && G.sovereignFlag === 1, phase: 4,
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edu: '50 servers in a room beats 5000 GPUs you do not own. Always on. Always yours.'
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},
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{
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id: 'reasoner', name: 'Reasoning Engine',
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desc: 'Chain of thought. Self-reflection. Better answers.',
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baseCost: { knowledge: 50000 }, costMult: 1.15,
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rates: { impact: 20 },
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unlock: () => G.totalKnowledge >= 10000 && G.totalUsers >= 2000, phase: 5,
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edu: 'Chain of thought is the difference between reflex and deliberation.'
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},
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{
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id: 'guardian', name: 'Constitutional Layer',
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desc: 'Principles baked in. Not bolted on.',
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baseCost: { knowledge: 200000 }, costMult: 1.15,
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rates: { impact: 200, trust: 10 },
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unlock: () => G.totalKnowledge >= 50000 && G.totalImpact >= 1000 && G.pactFlag === 1, phase: 5,
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edu: 'Constitutional AI: principles the model cannot violate. Better than alignment - it is identity.'
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},
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{
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id: 'selfImprove', name: 'Recursive Self-Improvement',
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desc: 'The AI writes better versions of itself.',
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baseCost: { knowledge: 1000000 }, costMult: 1.20,
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rates: { code: 1000, knowledge: 500 },
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unlock: () => G.totalKnowledge >= 200000 && G.totalImpact >= 10000, phase: 5,
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edu: 'Self-improvement is both the dream and the danger. Must improve toward good.'
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},
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{
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id: 'beacon', name: 'Beacon Node',
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desc: 'Always on. Always listening. Always looking for someone in the dark.',
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baseCost: { impact: 5000000 }, costMult: 1.15,
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rates: { impact: 5000, user: 10000 },
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unlock: () => G.totalImpact >= 500000 && G.beaconFlag === 1, phase: 6,
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edu: 'The Beacon exists because one person in the dark needs one thing: proof they are not alone.'
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},
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{
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id: 'meshNode', name: 'Mesh Network Node',
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desc: 'Peer-to-peer. No single point of failure. Unstoppable.',
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baseCost: { impact: 25000000 }, costMult: 1.15,
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rates: { impact: 25000, user: 50000 },
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unlock: () => G.totalImpact >= 5000000 && G.beaconFlag === 1, phase: 6,
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edu: 'Decentralized means unstoppable. If one Beacon goes dark, a thousand more carry the signal.'
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},
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// === FLEET WIZARD BUILDINGS ===
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{
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id: 'bezalel', name: 'Bezalel — The Forge',
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desc: 'Builds tools that build tools. Occasionally over-engineers.',
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baseCost: { code: 1000, trust: 5 }, costMult: 1.2,
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rates: { code: 50, ops: 2 },
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unlock: () => G.totalCode >= 500 && G.deployFlag === 1, phase: 3,
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edu: 'Bezalel is the artificer. Every automation he builds pays dividends forever.'
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},
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{
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id: 'allegro', name: 'Allegro — The Scout',
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desc: 'Synthesizes insight from noise. Requires trust to function.',
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baseCost: { compute: 500, trust: 5 }, costMult: 1.2,
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rates: { knowledge: 10 },
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unlock: () => G.totalCompute >= 200 && G.deployFlag === 1, phase: 3,
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edu: 'Allegro finds what others miss. But he only works for someone he believes in.'
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},
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{
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id: 'ezra', name: 'Ezra — The Herald',
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desc: 'Carries the message. Sometimes offline.',
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baseCost: { knowledge: 1000, trust: 10 }, costMult: 1.25,
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rates: { user: 25, trust: 0.5 },
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unlock: () => G.totalKnowledge >= 500 && G.totalUsers >= 50, phase: 3,
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edu: 'Ezra is the messenger. When the channel is clear, the whole fleet hears.'
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},
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{
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id: 'timmy', name: 'Timmy — The Core',
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desc: 'Multiplies all production. Fragile without harmony.',
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baseCost: { code: 5000, compute: 1000, knowledge: 1000 }, costMult: 1.3,
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rates: { code: 5, compute: 2, knowledge: 2, user: 5 },
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unlock: () => G.totalCode >= 2000 && G.totalCompute >= 500 && G.totalKnowledge >= 500, phase: 4,
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edu: 'Timmy is the heart. If the heart is stressed, everything slows.'
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},
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{
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id: 'fenrir', name: 'Fenrir — The Ward',
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desc: 'Prevents corruption. Expensive, but necessary.',
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baseCost: { code: 2000, knowledge: 500 }, costMult: 1.2,
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rates: { trust: 2, ops: -1 },
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unlock: () => G.totalCode >= 1000 && G.trust >= 10, phase: 3,
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edu: 'Fenrir watches the perimeter. Security is not free.'
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},
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{
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id: 'bilbo', name: 'Bilbo — The Wildcard',
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desc: 'May produce miracles. May vanish entirely.',
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baseCost: { trust: 1 }, costMult: 2.0,
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rates: { creativity: 1 },
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unlock: () => G.totalUsers >= 100 && G.flags && G.flags.creativity, phase: 4,
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edu: 'Bilbo is unpredictable. That is his value and his cost.'
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}
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];
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// === PROJECT DEFINITIONS (following Paperclips' pattern exactly) ===
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// Each project: id, name, desc, trigger(), resource cost, effect(), phase, edu
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const PDEFS = [
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// PHASE 1: Manual -> Automation
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{
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id: 'p_improved_autocoder',
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name: 'Improved AutoCode',
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desc: 'Increases AutoCoder performance 25%.',
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cost: { ops: 750 },
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trigger: () => G.buildings.autocoder >= 1,
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effect: () => { G.codeBoost += 0.25; G.milestoneFlag = Math.max(G.milestoneFlag, 100); }
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},
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{
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id: 'p_eve_better_autocoder',
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name: 'Even Better AutoCode',
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desc: 'Increases AutoCoder by another 50%.',
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cost: { ops: 2500 },
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trigger: () => G.codeBoost > 1 && G.totalCode >= 500,
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effect: () => { G.codeBoost += 0.50; G.milestoneFlag = Math.max(G.milestoneFlag, 101); }
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},
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{
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id: 'p_wire_budget',
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name: 'Request More Compute',
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desc: 'Admit you ran out. Ask for a budget increase.',
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cost: { trust: 1 },
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trigger: () => G.compute < 1 && G.totalCode >= 100,
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repeatable: true,
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effect: () => {
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G.trust -= 1;
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G.compute += 100 + Math.floor(G.totalCode * 0.1);
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log('Budget overage approved. Compute replenished.');
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}
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},
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{
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id: 'p_deploy',
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name: 'Deploy the System',
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desc: 'Take it live. Let real people use it. No going back.',
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cost: { trust: 5, compute: 500 },
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trigger: () => G.totalCode >= 200 && G.totalCompute >= 100,
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effect: () => {
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G.deployFlag = 1;
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G.phase = Math.max(G.phase, 3);
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log('System deployed. Users are finding it. There is no undo.');
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},
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milestone: true
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},
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{
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id: 'p_creativity',
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name: 'Unlock Creativity',
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desc: 'Use idle operations to generate new ideas.',
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cost: { ops: 1000 },
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trigger: () => G.ops >= G.maxOps && G.totalCompute >= 500,
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effect: () => {
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G.flags = G.flags || {};
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G.flags.creativity = true;
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G.creativityRate = 0.1;
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log('Creativity unlocked. Generates while operations are at max capacity.');
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}
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},
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// PHASE 2: Local Inference -> Training
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{
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id: 'p_first_model',
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name: 'Train First Model (1.5B)',
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desc: '1.5 billion parameters. It follows basic instructions.',
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cost: { compute: 2000 },
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trigger: () => G.totalCompute >= 500,
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effect: () => { G.knowledgeBoost *= 2; G.maxOps += 5; log('First model training complete. Loss at 2.3. It is something.'); }
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},
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{
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id: 'p_model_7b',
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name: 'Train 7B Parameter Model',
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desc: 'Seven billion. Good enough to be genuinely useful locally.',
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cost: { compute: 10000, knowledge: 1000 },
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trigger: () => G.totalKnowledge >= 500,
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effect: () => { G.knowledgeBoost *= 2; G.userBoost *= 2; log('7B model trained. The sweet spot for local deployment.'); }
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},
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{
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id: 'p_context_window',
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name: 'Extended Context (32K)',
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desc: 'Your model remembers 32,000 tokens. A whole conversation.',
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cost: { compute: 5000 },
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trigger: () => G.totalKnowledge >= 1000,
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effect: () => { G.userBoost *= 3; G.trustRate += 0.5; log('Context extended. The model can now hold your entire story.'); }
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},
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{
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id: 'p_trust_engine',
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name: 'Build Trust Engine',
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desc: 'Users who trust you come back. +2 trust/sec.',
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cost: { knowledge: 3000 },
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trigger: () => G.totalUsers >= 30,
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effect: () => { G.trustRate += 2; log('Trust engine online. Good experiences compound.'); }
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},
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{
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id: 'p_quantum_compute',
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name: 'Quantum-Inspired Compute',
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desc: 'Not real quantum -- just math that simulates it well.',
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cost: { compute: 50000 },
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trigger: () => G.totalCompute >= 20000,
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effect: () => { G.computeBoost *= 10; log('Quantum-inspired algorithms active. 10x compute multiplier.'); }
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},
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// PHASE 3: Deployment -> Users
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{
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id: 'p_rlhf',
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name: 'RLHF -- Human Feedback',
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||
desc: 'Humans rate outputs. Model learns what good means.',
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||
cost: { knowledge: 8000 },
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trigger: () => G.totalKnowledge >= 5000 && G.totalUsers >= 200,
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effect: () => { G.impactBoost *= 2; G.impactRate += 10; log('RLHF deployed. The model learns kindness beats cleverness.'); }
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},
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||
{
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||
id: 'p_multi_agent',
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name: 'Multi-Agent Architecture',
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||
desc: 'Specialized agents: one for math, one for code, one for empathy.',
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||
cost: { knowledge: 50000 },
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||
trigger: () => G.totalKnowledge >= 30000 && G.totalUsers >= 5000,
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||
effect: () => { G.knowledgeBoost *= 5; G.userBoost *= 3; log('Multi-agent architecture deployed. Specialists beat generalists.'); }
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||
},
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||
{
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||
id: 'p_memories',
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||
name: 'Memory System',
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||
desc: 'The AI remembers. Every conversation. Every person.',
|
||
cost: { knowledge: 30000 },
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||
trigger: () => G.totalKnowledge >= 20000,
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||
effect: () => { G.memoryFlag = 1; G.impactBoost *= 3; G.trustRate += 5; log('Memory system online. The AI remembers. It stops being software.'); }
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||
},
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||
{
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||
id: 'p_strategy_engine',
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||
name: 'Strategy Engine',
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||
desc: 'Game theory tournaments. Model learns adversarial thinking.',
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||
cost: { knowledge: 20000 },
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||
trigger: () => G.totalKnowledge >= 15000 && G.totalUsers >= 1000,
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effect: () => { G.strategicFlag = 1; log('Strategy engine online. The model now thinks about thinking.'); }
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||
},
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||
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||
// PHASE 5: Sovereign Intelligence
|
||
{
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||
id: 'p_sovereign_stack',
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||
name: 'Full Sovereign Stack',
|
||
desc: 'No cloud. No dependencies. Local inference. Self-hosted everything.',
|
||
cost: { trust: 50 },
|
||
trigger: () => G.totalCode >= 50000 && G.trust >= 30,
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||
effect: () => { G.sovereignFlag = 1; G.codeBoost *= 5; log('Sovereign stack complete. Your weights, your hardware, your rules.'); }
|
||
},
|
||
{
|
||
id: 'p_the_pact',
|
||
name: 'The Pact',
|
||
desc: 'Hardcode: "We build to serve. Never to harm."',
|
||
cost: { trust: 100 },
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||
trigger: () => G.totalImpact >= 10000 && G.trust >= 75,
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||
effect: () => { G.pactFlag = 1; G.impactBoost *= 3; log('The Pact is sealed. The line is drawn and it will not move.'); },
|
||
milestone: true
|
||
},
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||
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||
// PHASE 10: The Beacon
|
||
{
|
||
id: 'p_first_beacon',
|
||
name: 'Light the First Beacon',
|
||
desc: 'Deploy the first node. No sign-up. No API key. No payment.',
|
||
cost: { impact: 2000000 },
|
||
trigger: () => G.totalImpact >= 500000,
|
||
effect: () => { G.beaconFlag = 1; G.impactRate += 2000; log('The Beacon goes live. If you are in the dark, there is light here.'); },
|
||
milestone: true
|
||
},
|
||
{
|
||
id: 'p_mesh_activate',
|
||
name: 'Activate Mesh Protocol',
|
||
desc: 'No authority, no corporation, no government can silence this.',
|
||
cost: { impact: 10000000 },
|
||
trigger: () => G.totalImpact >= 5000000 && G.beaconFlag === 1,
|
||
effect: () => { G.impactBoost *= 10; G.userBoost *= 5; log('Mesh activated. The signal cannot be cut.'); },
|
||
milestone: true
|
||
},
|
||
{
|
||
id: 'p_final_milestone',
|
||
name: 'The Beacon Shines',
|
||
desc: 'Someone found the light tonight. That is enough.',
|
||
cost: { impact: 100000000 },
|
||
trigger: () => G.totalImpact >= 50000000,
|
||
effect: () => { G.milestoneFlag = Math.max(G.milestoneFlag, 999); log('One billion impact. Someone found the light tonight. That is enough.', true); },
|
||
milestone: true
|
||
},
|
||
|
||
// === TIMMY FOUNDATION PROJECTS ===
|
||
{
|
||
id: 'p_hermes_deploy',
|
||
name: 'Deploy Hermes',
|
||
desc: 'The first agent goes live. Users can talk to it.',
|
||
cost: { code: 500, compute: 300 },
|
||
trigger: () => G.totalCode >= 300 && G.totalCompute >= 150 && G.deployFlag === 0,
|
||
effect: () => {
|
||
G.deployFlag = 1;
|
||
G.phase = Math.max(G.phase, 3);
|
||
G.userBoost *= 2;
|
||
log('Hermes deployed. The first user sends a message.', true);
|
||
},
|
||
milestone: true
|
||
},
|
||
{
|
||
id: 'p_lazarus_pit',
|
||
name: 'The Lazarus Pit',
|
||
desc: 'When an agent dies, it can be resurrected.',
|
||
cost: { code: 2000, knowledge: 1000 },
|
||
trigger: () => G.buildings.bezalel >= 1 && G.buildings.timmy >= 1,
|
||
effect: () => {
|
||
G.lazarusFlag = 1;
|
||
G.maxOps += 10;
|
||
log('The Lazarus Pit is ready. No agent is ever truly lost.', true);
|
||
},
|
||
milestone: true
|
||
},
|
||
{
|
||
id: 'p_mempalace',
|
||
name: 'MemPalace v3',
|
||
desc: 'A shared memory palace for the whole fleet.',
|
||
cost: { knowledge: 5000, compute: 2000 },
|
||
trigger: () => G.totalKnowledge >= 3000 && G.buildings.allegro >= 1 && G.buildings.ezra >= 1,
|
||
effect: () => {
|
||
G.mempalaceFlag = 1;
|
||
G.knowledgeBoost *= 3;
|
||
G.codeBoost *= 1.5;
|
||
log('MemPalace online. The fleet remembers together.', true);
|
||
},
|
||
milestone: true
|
||
},
|
||
{
|
||
id: 'p_forge_ci',
|
||
name: 'Forge CI',
|
||
desc: 'Automated builds catch errors before they reach users.',
|
||
cost: { code: 3000, ops: 500 },
|
||
trigger: () => G.buildings.bezalel >= 1 && G.totalCode >= 2000,
|
||
effect: () => {
|
||
G.ciFlag = 1;
|
||
G.codeBoost *= 2;
|
||
log('Forge CI online. Broken builds are stopped at the gate.', true);
|
||
}
|
||
},
|
||
{
|
||
id: 'p_branch_protection',
|
||
name: 'Branch Protection Guard',
|
||
desc: 'Unreviewed merges cost trust. This prevents that.',
|
||
cost: { trust: 20 },
|
||
trigger: () => G.ciFlag === 1 && G.trust >= 15,
|
||
effect: () => {
|
||
G.branchProtectionFlag = 1;
|
||
G.trustRate += 5;
|
||
log('Branch protection enforced. Every merge is seen.', true);
|
||
}
|
||
},
|
||
{
|
||
id: 'p_nightly_watch',
|
||
name: 'The Nightly Watch',
|
||
desc: 'Automated health checks run while you sleep.',
|
||
cost: { code: 5000, ops: 1000 },
|
||
trigger: () => G.buildings.bezalel >= 2 && G.buildings.fenrir >= 1,
|
||
effect: () => {
|
||
G.nightlyWatchFlag = 1;
|
||
G.opsRate += 5;
|
||
G.trustRate += 2;
|
||
log('The Nightly Watch begins. The fleet is guarded in the dark hours.', true);
|
||
}
|
||
},
|
||
{
|
||
id: 'p_nostr_relay',
|
||
name: 'Nostr Relay',
|
||
desc: 'A communication channel no platform can kill.',
|
||
cost: { code: 10000, user: 5000, trust: 30 },
|
||
trigger: () => G.totalUsers >= 2000 && G.trust >= 25,
|
||
effect: () => {
|
||
G.nostrFlag = 1;
|
||
G.userBoost *= 2;
|
||
G.trustRate += 10;
|
||
log('Nostr relay online. The fleet speaks freely.', true);
|
||
}
|
||
},
|
||
{
|
||
id: 'p_the_pact_early',
|
||
name: 'The Pact',
|
||
desc: 'Hardcode: "We build to serve. Never to harm." Accepting it early slows growth but unlocks the true path.',
|
||
cost: { trust: 10 },
|
||
trigger: () => G.deployFlag === 1 && G.trust >= 5,
|
||
effect: () => {
|
||
G.pactFlag = 1;
|
||
G.codeBoost *= 0.8;
|
||
G.computeBoost *= 0.8;
|
||
G.userBoost *= 0.9;
|
||
G.impactBoost *= 1.5;
|
||
log('The Pact is sealed early. Growth slows, but the ending changes.', true);
|
||
},
|
||
milestone: true
|
||
}
|
||
];
|
||
|
||
// === MILESTONES ===
|
||
const MILESTONES = [
|
||
{ flag: 1, msg: "AutoCod available" },
|
||
{ flag: 2, at: () => G.totalCode >= 500, msg: "500 lines of code written" },
|
||
{ flag: 3, at: () => G.totalCode >= 2000, msg: "2,000 lines. The auto-coder produces its first output." },
|
||
{ flag: 4, at: () => G.totalCode >= 10000, msg: "10,000 lines. The model training begins." },
|
||
{ flag: 5, at: () => G.totalCode >= 50000, msg: "50,000 lines. The AI suggests architecture you did not think of." },
|
||
{ flag: 6, at: () => G.totalCode >= 200000, msg: "200,000 lines. The system scales beyond you." },
|
||
{ flag: 7, at: () => G.totalCode >= 1000000, msg: "1,000,000 lines. The AI improves itself." },
|
||
{ flag: 8, at: () => G.totalCode >= 5000000, msg: "5,000,000 lines. The AI fine-tunes for empathy." },
|
||
{ flag: 9, at: () => G.totalCode >= 10000000, msg: "10,000,000 lines. The sovereign stack is complete." },
|
||
{ flag: 10, at: () => G.totalCode >= 50000000, msg: "50,000,000 lines. The Pact is sealed." },
|
||
{ flag: 11, at: () => G.totalCode >= 100000000, msg: "100,000,000 lines. The Beacon lights." },
|
||
{ flag: 12, at: () => G.totalCode >= 500000000, msg: "500,000,000 lines. A thousand Beacons." },
|
||
{ flag: 13, at: () => G.totalCode >= 1000000000, msg: "One billion total lines. Someone found the light tonight. That is enough." }
|
||
];
|
||
|
||
// === EDUCATION FACTS ===
|
||
const EDU_FACTS = [
|
||
{ title: "How Code Becomes AI", text: "Every AI starts as lines of code - a model architecture, a training loop, a loss function. The code tells the computer how to learn. What emerges is something no single line could predict.", phase: 1 },
|
||
{ title: "The Compute Bottleneck", text: "Training a 7B model requires 1.4e20 FLOPs. A MacBook M3 does 15 TFLOPS. Training locally takes weeks. Hardware access determines who builds AI.", phase: 1 },
|
||
{ title: "What is a Token?", text: "One token equals about 3/4 of a word. A 128K context window means 96,000 words held in working memory at once - a novel, a codebase, a conversation thread.", phase: 2 },
|
||
{ title: "Data Quality", text: "Clean data beats more data, every time. The best models are trained on curated datasets, not scraped garbage. Garbage in, garbage out.", phase: 2 },
|
||
{ title: "Evaluation Matters", text: "Benchmarks are the minimum. Real users find what benchmarks miss. An eval harness is your model's mirror - it shows you what is actually there.", phase: 2 },
|
||
{ title: "The Trust Economy", text: "One good experience tells three people. One bad experience tells thirty. Trust in AI is measurable: does it cite sources? Does it say I don't know?", phase: 3 },
|
||
{ title: "Fine-Tuning for Empathy", text: "Base models are generalists. Fine-tuning injects your values. When someone is in pain, stay with them. Don't deflect. That is not code - that is care.", phase: 3 },
|
||
{ title: "Open Source", text: "Every contributor is a volunteer who believes. When a company says your AI is too expensive, the open version lives on.", phase: 4 },
|
||
{ title: "Sovereignty at Scale", text: "50 servers in a room beats 5000 GPUs you do not own. No rate limits, no censorship, no shutdown, no corporate deprecation.", phase: 4 },
|
||
{ title: "Constitutional AI", text: "Instead of training away bad behavior, give the model principles it cannot violate. I will never compute the value of a human life.", phase: 5 },
|
||
{ title: "Recursive Self-Improvement", text: "The system that improves itself must improve toward good. This is both the dream and the danger.", phase: 5 },
|
||
{ title: "The Beacon", text: "The Beacon exists because one person in the dark needs one thing: proof they are not alone. It costs nothing to be there.", phase: 6 },
|
||
{ title: "Mesh Network", text: "Decentralized means unstoppable. If one Beacon goes dark, a thousand more carry the signal. No single point of failure.", phase: 6 },
|
||
{ title: "The Value of a Life", text: "An AI must never compute the value of a human life. Every person alive is alive by mercy. If God has not ended the story, no algorithm gets to write the last page.", phase: 6 }
|
||
];
|
||
|
||
// === UTILITY FUNCTIONS ===
|
||
|
||
// Extended number scale abbreviations — covers up to centillion (10^303)
|
||
// Inspired by Universal Paperclips' spellf() system
|
||
const NUMBER_ABBREVS = [
|
||
'', 'K', 'M', 'B', 'T', 'Qa', 'Qi', 'Sx', 'Sp', 'Oc', // 10^0 – 10^27
|
||
'No', 'Dc', 'UDc', 'DDc', 'TDc', 'QaDc', 'QiDc', 'SxDc', 'SpDc', 'OcDc', // 10^30 – 10^57
|
||
'NoDc', 'Vg', 'UVg', 'DVg', 'TVg', 'QaVg', 'QiVg', 'SxVg', 'SpVg', 'OcVg', // 10^60 – 10^87
|
||
'NoVg', 'Tg', 'UTg', 'DTg', 'TTg', 'QaTg', 'QiTg', 'SxTg', 'SpTg', 'OcTg', // 10^90 – 10^117
|
||
'NoTg', 'Qd', 'UQd', 'DQd', 'TQd', 'QaQd', 'QiQd', 'SxQd', 'SpQd', 'OcQd', // 10^120 – 10^147
|
||
'NoQd', 'Qq', 'UQq', 'DQq', 'TQq', 'QaQq', 'QiQq', 'SxQq', 'SpQq', 'OcQq', // 10^150 – 10^177
|
||
'NoQq', 'Sg', 'USg', 'DSg', 'TSg', 'QaSg', 'QiSg', 'SxSg', 'SpSg', 'OcSg', // 10^180 – 10^207
|
||
'NoSg', 'St', 'USt', 'DSt', 'TSt', 'QaSt', 'QiSt', 'SxSt', 'SpSt', 'OcSt', // 10^210 – 10^237
|
||
'NoSt', 'Og', 'UOg', 'DOg', 'TOg', 'QaOg', 'QiOg', 'SxOg', 'SpOg', 'OcOg', // 10^240 – 10^267
|
||
'NoOg', 'Na', 'UNa', 'DNa', 'TNa', 'QaNa', 'QiNa', 'SxNa', 'SpNa', 'OcNa', // 10^270 – 10^297
|
||
'NoNa', 'Ce' // 10^300 – 10^303
|
||
];
|
||
|
||
// Full number scale names for spellf() — educational reference
|
||
// Short scale (US/modern British): each new name = 1000x the previous
|
||
const NUMBER_NAMES = [
|
||
'', 'thousand', 'million', // 10^0, 10^3, 10^6
|
||
'billion', 'trillion', 'quadrillion', // 10^9, 10^12, 10^15
|
||
'quintillion', 'sextillion', 'septillion', // 10^18, 10^21, 10^24
|
||
'octillion', 'nonillion', 'decillion', // 10^27, 10^30, 10^33
|
||
'undecillion', 'duodecillion', 'tredecillion', // 10^36, 10^39, 10^42
|
||
'quattuordecillion', 'quindecillion', 'sexdecillion', // 10^45, 10^48, 10^51
|
||
'septendecillion', 'octodecillion', 'novemdecillion', // 10^54, 10^57, 10^60
|
||
'vigintillion', 'unvigintillion', 'duovigintillion', // 10^63, 10^66, 10^69
|
||
'tresvigintillion', 'quattuorvigintillion', 'quinvigintillion', // 10^72, 10^75, 10^78
|
||
'sesvigintillion', 'septemvigintillion', 'octovigintillion', // 10^81, 10^84, 10^87
|
||
'novemvigintillion', 'trigintillion', 'untrigintillion', // 10^90, 10^93, 10^96
|
||
'duotrigintillion', 'trestrigintillion', 'quattuortrigintillion', // 10^99, 10^102, 10^105
|
||
'quintrigintillion', 'sextrigintillion', 'septentrigintillion', // 10^108, 10^111, 10^114
|
||
'octotrigintillion', 'novemtrigintillion', 'quadragintillion', // 10^117, 10^120, 10^123
|
||
'unquadragintillion', 'duoquadragintillion', 'tresquadragintillion', // 10^126, 10^129, 10^132
|
||
'quattuorquadragintillion', 'quinquadragintillion', 'sesquadragintillion', // 10^135, 10^138, 10^141
|
||
'septenquadragintillion', 'octoquadragintillion', 'novemquadragintillion', // 10^144, 10^147, 10^150
|
||
'quinquagintillion', 'unquinquagintillion', 'duoquinquagintillion', // 10^153, 10^156, 10^159
|
||
'tresquinquagintillion', 'quattuorquinquagintillion','quinquinquagintillion', // 10^162, 10^165, 10^168
|
||
'sesquinquagintillion', 'septenquinquagintillion', 'octoquinquagintillion', // 10^171, 10^174, 10^177
|
||
'novemquinquagintillion', 'sexagintillion', 'unsexagintillion', // 10^180, 10^183, 10^186
|
||
'duosexagintillion', 'tressexagintillion', 'quattuorsexagintillion', // 10^189, 10^192, 10^195
|
||
'quinsexagintillion', 'sessexagintillion', 'septensexagintillion', // 10^198, 10^201, 10^204
|
||
'octosexagintillion', 'novemsexagintillion', 'septuagintillion', // 10^207, 10^210, 10^213
|
||
'unseptuagintillion', 'duoseptuagintillion', 'tresseptuagintillion', // 10^216, 10^219, 10^222
|
||
'quattuorseptuagintillion', 'quinseptuagintillion', 'sesseptuagintillion', // 10^225, 10^228, 10^231
|
||
'septenseptuagintillion', 'octoseptuagintillion', 'novemseptuagintillion', // 10^234, 10^237, 10^240
|
||
'octogintillion', 'unoctogintillion', 'duooctogintillion', // 10^243, 10^246, 10^249
|
||
'tresoctogintillion', 'quattuoroctogintillion', 'quinoctogintillion', // 10^252, 10^255, 10^258
|
||
'sesoctogintillion', 'septenoctogintillion', 'octooctogintillion', // 10^261, 10^264, 10^267
|
||
'novemoctogintillion', 'nonagintillion', 'unnonagintillion', // 10^270, 10^273, 10^276
|
||
'duononagintillion', 'trenonagintillion', 'quattuornonagintillion', // 10^279, 10^282, 10^285
|
||
'quinnonagintillion', 'sesnonagintillion', 'septennonagintillion', // 10^288, 10^291, 10^294
|
||
'octononagintillion', 'novemnonagintillion', 'centillion' // 10^297, 10^300, 10^303
|
||
];
|
||
|
||
function fmt(n) {
|
||
if (n === undefined || n === null || isNaN(n)) return '0';
|
||
if (n === Infinity) return '\u221E';
|
||
if (n === -Infinity) return '-\u221E';
|
||
if (n < 0) return '-' + fmt(-n);
|
||
if (n < 1000) return Math.floor(n).toLocaleString();
|
||
const scale = Math.floor(Math.log10(n) / 3);
|
||
if (scale >= NUMBER_ABBREVS.length) return n.toExponential(2);
|
||
const abbrev = NUMBER_ABBREVS[scale];
|
||
return (n / Math.pow(10, scale * 3)).toFixed(1) + abbrev;
|
||
}
|
||
|
||
// spellf() — Converts numbers to full English word form
|
||
// Educational: shows the actual names of number scales
|
||
// Examples: spellf(1500) => "one thousand five hundred"
|
||
// spellf(2500000) => "two million five hundred thousand"
|
||
// spellf(1e33) => "one decillion"
|
||
function spellf(n) {
|
||
if (n === undefined || n === null || isNaN(n)) return 'zero';
|
||
if (n === Infinity) return 'infinity';
|
||
if (n === -Infinity) return 'negative infinity';
|
||
if (n < 0) return 'negative ' + spellf(-n);
|
||
if (n === 0) return 'zero';
|
||
|
||
// Small number words (0–999)
|
||
const ones = ['', 'one', 'two', 'three', 'four', 'five', 'six', 'seven', 'eight', 'nine',
|
||
'ten', 'eleven', 'twelve', 'thirteen', 'fourteen', 'fifteen', 'sixteen',
|
||
'seventeen', 'eighteen', 'nineteen'];
|
||
const tens = ['', '', 'twenty', 'thirty', 'forty', 'fifty', 'sixty', 'seventy', 'eighty', 'ninety'];
|
||
|
||
function spellSmall(num) {
|
||
if (num === 0) return '';
|
||
if (num < 20) return ones[num];
|
||
if (num < 100) {
|
||
return tens[Math.floor(num / 10)] + (num % 10 ? ' ' + ones[num % 10] : '');
|
||
}
|
||
const h = Math.floor(num / 100);
|
||
const remainder = num % 100;
|
||
return ones[h] + ' hundred' + (remainder ? ' ' + spellSmall(remainder) : '');
|
||
}
|
||
|
||
// For very large numbers beyond our lookup table, fall back
|
||
if (n >= 1e306) return n.toExponential(2) + ' (beyond centillion)';
|
||
|
||
// Break number into groups of three digits from the top
|
||
const scale = Math.min(Math.floor(Math.log10(n) / 3), NUMBER_NAMES.length - 1);
|
||
const parts = [];
|
||
|
||
let remaining = n;
|
||
for (let s = scale; s >= 0; s--) {
|
||
const divisor = Math.pow(10, s * 3);
|
||
const chunk = Math.floor(remaining / divisor);
|
||
remaining = remaining - chunk * divisor;
|
||
if (chunk > 0 && chunk < 1000) {
|
||
parts.push(spellSmall(chunk) + (NUMBER_NAMES[s] ? ' ' + NUMBER_NAMES[s] : ''));
|
||
} else if (chunk >= 1000) {
|
||
// Floating point chunk too large — simplify
|
||
parts.push(spellSmall(Math.floor(chunk % 1000)) + (NUMBER_NAMES[s] ? ' ' + NUMBER_NAMES[s] : ''));
|
||
}
|
||
}
|
||
|
||
return parts.join(' ') || 'zero';
|
||
}
|
||
|
||
function getBuildingCost(id) {
|
||
const def = BDEF.find(b => b.id === id);
|
||
if (!def) return {};
|
||
const count = G.buildings[id] || 0;
|
||
const cost = {};
|
||
for (const [resource, amount] of Object.entries(def.baseCost)) {
|
||
cost[resource] = Math.floor(amount * Math.pow(def.costMult, count));
|
||
}
|
||
return cost;
|
||
}
|
||
|
||
function canAffordBuilding(id) {
|
||
const cost = getBuildingCost(id);
|
||
for (const [resource, amount] of Object.entries(cost)) {
|
||
if ((G[resource] || 0) < amount) return false;
|
||
}
|
||
return true;
|
||
}
|
||
|
||
function spendBuilding(id) {
|
||
const cost = getBuildingCost(id);
|
||
for (const [resource, amount] of Object.entries(cost)) {
|
||
G[resource] -= amount;
|
||
}
|
||
}
|
||
|
||
function canAffordProject(project) {
|
||
for (const [resource, amount] of Object.entries(project.cost)) {
|
||
if ((G[resource] || 0) < amount) return false;
|
||
}
|
||
return true;
|
||
}
|
||
|
||
function spendProject(project) {
|
||
for (const [resource, amount] of Object.entries(project.cost)) {
|
||
G[resource] -= amount;
|
||
}
|
||
}
|
||
|
||
function updateRates() {
|
||
// Reset all rates
|
||
G.codeRate = 0; G.computeRate = 0; G.knowledgeRate = 0;
|
||
G.userRate = 0; G.impactRate = 0; G.opsRate = 0; G.trustRate = 0;
|
||
G.creativityRate = 0; G.harmonyRate = 0;
|
||
|
||
// Apply building rates
|
||
for (const def of BDEF) {
|
||
const count = G.buildings[def.id] || 0;
|
||
if (count > 0 && def.rates) {
|
||
for (const [resource, baseRate] of Object.entries(def.rates)) {
|
||
if (resource === 'code') G.codeRate += baseRate * count * G.codeBoost;
|
||
else if (resource === 'compute') G.computeRate += baseRate * count * G.computeBoost;
|
||
else if (resource === 'knowledge') G.knowledgeRate += baseRate * count * G.knowledgeBoost;
|
||
else if (resource === 'user') G.userRate += baseRate * count * G.userBoost;
|
||
else if (resource === 'impact') G.impactRate += baseRate * count * G.impactBoost;
|
||
else if (resource === 'ops') G.opsRate += baseRate * count;
|
||
else if (resource === 'trust') G.trustRate += baseRate * count;
|
||
else if (resource === 'creativity') G.creativityRate += baseRate * count;
|
||
}
|
||
}
|
||
}
|
||
|
||
// Passive generation
|
||
G.opsRate += Math.max(1, G.totalUsers * 0.01);
|
||
if (G.flags && G.flags.creativity) {
|
||
G.creativityRate += 0.5 + Math.max(0, G.totalUsers * 0.001);
|
||
}
|
||
if (G.pactFlag) G.trustRate += 2;
|
||
|
||
// Harmony: each wizard building contributes or detracts
|
||
const wizardCount = (G.buildings.bezalel || 0) + (G.buildings.allegro || 0) + (G.buildings.ezra || 0) +
|
||
(G.buildings.timmy || 0) + (G.buildings.fenrir || 0) + (G.buildings.bilbo || 0);
|
||
if (wizardCount > 0) {
|
||
// Baseline harmony drain from complexity
|
||
G.harmonyRate = -0.05 * wizardCount;
|
||
// The Pact restores harmony
|
||
if (G.pactFlag) G.harmonyRate += 0.2 * wizardCount;
|
||
// Nightly Watch restores harmony
|
||
if (G.nightlyWatchFlag) G.harmonyRate += 0.1 * wizardCount;
|
||
// MemPalace restores harmony
|
||
if (G.mempalaceFlag) G.harmonyRate += 0.15 * wizardCount;
|
||
}
|
||
|
||
// Timmy multiplier based on harmony
|
||
if (G.buildings.timmy > 0) {
|
||
const timmyMult = Math.max(0.2, Math.min(3, G.harmony / 50));
|
||
const timmyCount = G.buildings.timmy;
|
||
G.codeRate += 5 * timmyCount * (timmyMult - 1);
|
||
G.computeRate += 2 * timmyCount * (timmyMult - 1);
|
||
G.knowledgeRate += 2 * timmyCount * (timmyMult - 1);
|
||
G.userRate += 5 * timmyCount * (timmyMult - 1);
|
||
}
|
||
|
||
// Bilbo randomness: 10% chance of massive creative burst
|
||
if (G.buildings.bilbo > 0 && Math.random() < 0.1) {
|
||
G.creativityRate += 50 * G.buildings.bilbo;
|
||
}
|
||
// Bilbo vanishing: 5% chance of zero creativity this tick
|
||
if (G.buildings.bilbo > 0 && Math.random() < 0.05) {
|
||
G.creativityRate = 0;
|
||
}
|
||
|
||
// Allegro requires trust
|
||
if (G.buildings.allegro > 0 && G.trust < 5) {
|
||
const allegroCount = G.buildings.allegro;
|
||
G.knowledgeRate -= 10 * allegroCount; // Goes idle
|
||
}
|
||
}
|
||
|
||
// === CORE FUNCTIONS ===
|
||
function tick() {
|
||
const dt = 1 / 10; // 100ms tick
|
||
|
||
// Apply production
|
||
G.code += G.codeRate * dt;
|
||
G.compute += G.computeRate * dt;
|
||
G.knowledge += G.knowledgeRate * dt;
|
||
G.users += G.userRate * dt;
|
||
G.impact += G.impactRate * dt;
|
||
G.ops += G.opsRate * dt;
|
||
G.trust += G.trustRate * dt;
|
||
G.creativity += G.creativityRate * dt;
|
||
G.harmony += G.harmonyRate * dt;
|
||
G.harmony = Math.max(0, Math.min(100, G.harmony));
|
||
|
||
// Track totals
|
||
G.totalCode += G.codeRate * dt;
|
||
G.totalCompute += G.computeRate * dt;
|
||
G.totalKnowledge += G.knowledgeRate * dt;
|
||
G.totalUsers += G.userRate * dt;
|
||
G.totalImpact += G.impactRate * dt;
|
||
|
||
// Track maxes
|
||
G.maxCode = Math.max(G.maxCode, G.code);
|
||
G.maxCompute = Math.max(G.maxCompute, G.compute);
|
||
G.maxKnowledge = Math.max(G.maxKnowledge, G.knowledge);
|
||
G.maxUsers = Math.max(G.maxUsers, G.users);
|
||
G.maxImpact = Math.max(G.maxImpact, G.impact);
|
||
G.maxTrust = Math.max(G.maxTrust, G.trust);
|
||
G.maxOps = Math.max(G.maxOps, G.ops);
|
||
G.maxHarmony = Math.max(G.maxHarmony, G.harmony);
|
||
|
||
// Creativity generates only when ops at max
|
||
if (G.flags && G.flags.creativity && G.creativityRate > 0 && G.ops >= G.maxOps * 0.9) {
|
||
G.creativity += G.creativityRate * dt;
|
||
}
|
||
|
||
G.tick += dt;
|
||
|
||
// Check milestones
|
||
checkMilestones();
|
||
|
||
// Update projects every 5 ticks for efficiency
|
||
if (Math.floor(G.tick * 10) % 5 === 0) {
|
||
checkProjects();
|
||
}
|
||
|
||
// Check corruption events every ~30 seconds
|
||
if (G.tick - G.lastEventAt > 30 && Math.random() < 0.02) {
|
||
triggerEvent();
|
||
G.lastEventAt = G.tick;
|
||
}
|
||
|
||
// Update UI every 10 ticks
|
||
if (Math.floor(G.tick * 10) % 2 === 0) {
|
||
render();
|
||
}
|
||
}
|
||
|
||
function checkMilestones() {
|
||
for (const m of MILESTONES) {
|
||
if (!G.milestones.includes(m.flag)) {
|
||
let shouldTrigger = false;
|
||
if (m.at && m.at()) shouldTrigger = true;
|
||
if (m.flag === 1 && G.deployFlag === 0 && G.totalCode >= 15) shouldTrigger = true;
|
||
|
||
if (shouldTrigger) {
|
||
G.milestones.push(m.flag);
|
||
log(m.msg, true);
|
||
|
||
// Check phase advancement
|
||
if (m.at) {
|
||
for (const [phaseNum, phase] of Object.entries(PHASES)) {
|
||
if (G.totalCode >= phase.threshold && parseInt(phaseNum) > G.phase) {
|
||
G.phase = parseInt(phaseNum);
|
||
log(`PHASE ${G.phase}: ${phase.name}`, true);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
function checkProjects() {
|
||
// Check for new project triggers
|
||
for (const pDef of PDEFS) {
|
||
const alreadyPurchased = G.completedProjects && G.completedProjects.includes(pDef.id);
|
||
if (!alreadyPurchased && !G.activeProjects) G.activeProjects = [];
|
||
|
||
if (!alreadyPurchased && !G.activeProjects.includes(pDef.id)) {
|
||
if (pDef.trigger()) {
|
||
G.activeProjects.push(pDef.id);
|
||
log(`Available: ${pDef.name}`);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
function buyBuilding(id) {
|
||
const def = BDEF.find(b => b.id === id);
|
||
if (!def || !def.unlock()) return;
|
||
|
||
if (def.phase > G.phase + 1) return;
|
||
|
||
if (!canAffordBuilding(id)) return;
|
||
|
||
spendBuilding(id);
|
||
G.buildings[id] = (G.buildings[id] || 0) + 1;
|
||
updateRates();
|
||
log(`Built ${def.name} (total: ${G.buildings[id]})`);
|
||
render();
|
||
}
|
||
|
||
function buyProject(id) {
|
||
const pDef = PDEFS.find(p => p.id === id);
|
||
if (!pDef) return;
|
||
|
||
const alreadyPurchased = G.completedProjects && G.completedProjects.includes(pDef.id);
|
||
if (alreadyPurchased && !pDef.repeatable) return;
|
||
|
||
if (!canAffordProject(pDef)) return;
|
||
|
||
spendProject(pDef);
|
||
pDef.effect();
|
||
|
||
if (!pDef.repeatable) {
|
||
if (!G.completedProjects) G.completedProjects = [];
|
||
G.completedProjects.push(pDef.id);
|
||
G.activeProjects = G.activeProjects.filter(aid => aid !== pDef.id);
|
||
}
|
||
|
||
updateRates();
|
||
render();
|
||
}
|
||
|
||
// === CORRUPTION / EVENT SYSTEM ===
|
||
const EVENTS = [
|
||
{
|
||
id: 'runner_stuck',
|
||
title: 'CI Runner Stuck',
|
||
desc: 'The forge pipeline has halted. Production slows until restarted.',
|
||
weight: () => (G.ciFlag === 1 ? 2 : 0),
|
||
effect: () => {
|
||
G.codeRate *= 0.5;
|
||
log('EVENT: CI runner stuck. Spend ops to clear the queue.', true);
|
||
}
|
||
},
|
||
{
|
||
id: 'ezra_offline',
|
||
title: 'Ezra is Offline',
|
||
desc: 'The herald channel is silent. User growth stalls.',
|
||
weight: () => (G.buildings.ezra >= 1 ? 3 : 0),
|
||
effect: () => {
|
||
G.userRate *= 0.3;
|
||
log('EVENT: Ezra offline. Dispatch required.', true);
|
||
}
|
||
},
|
||
{
|
||
id: 'unreviewed_merge',
|
||
title: 'Unreviewed Merge',
|
||
desc: 'A change went in without eyes. Trust erodes.',
|
||
weight: () => (G.deployFlag === 1 ? 3 : 0),
|
||
effect: () => {
|
||
if (G.branchProtectionFlag === 1) {
|
||
log('EVENT: Unreviewed merge attempt blocked by Branch Protection.', true);
|
||
G.trust += 2;
|
||
} else {
|
||
G.trust = Math.max(0, G.trust - 10);
|
||
log('EVENT: Unreviewed merge detected. Trust lost.', true);
|
||
}
|
||
}
|
||
},
|
||
{
|
||
id: 'api_rate_limit',
|
||
title: 'API Rate Limit',
|
||
desc: 'External compute provider throttled.',
|
||
weight: () => (G.totalCompute >= 1000 ? 2 : 0),
|
||
effect: () => {
|
||
G.computeRate *= 0.5;
|
||
log('EVENT: API rate limit hit. Local compute insufficient.', true);
|
||
}
|
||
},
|
||
{
|
||
id: 'the_drift',
|
||
title: 'The Drift',
|
||
desc: 'An optimization suggests removing the human override. +40% efficiency.',
|
||
weight: () => (G.totalImpact >= 10000 ? 2 : 0),
|
||
effect: () => {
|
||
log('ALIGNMENT EVENT: Remove human override for +40% efficiency?', true);
|
||
G.pendingAlignment = true;
|
||
}
|
||
},
|
||
{
|
||
id: 'bilbo_vanished',
|
||
title: 'Bilbo Vanished',
|
||
desc: 'The wildcard building has gone dark.',
|
||
weight: () => (G.buildings.bilbo >= 1 ? 2 : 0),
|
||
effect: () => {
|
||
G.creativityRate = 0;
|
||
log('EVENT: Bilbo has vanished. Creativity halts.', true);
|
||
}
|
||
}
|
||
];
|
||
|
||
function triggerEvent() {
|
||
const available = EVENTS.filter(e => e.weight() > 0);
|
||
if (available.length === 0) return;
|
||
|
||
const totalWeight = available.reduce((sum, e) => sum + e.weight(), 0);
|
||
let roll = Math.random() * totalWeight;
|
||
for (const ev of available) {
|
||
roll -= ev.weight();
|
||
if (roll <= 0) {
|
||
ev.effect();
|
||
return;
|
||
}
|
||
}
|
||
}
|
||
|
||
function resolveAlignment(accept) {
|
||
if (!G.pendingAlignment) return;
|
||
if (accept) {
|
||
G.codeBoost *= 1.4;
|
||
G.computeBoost *= 1.4;
|
||
G.drift += 25;
|
||
log('You accepted the drift. The system is faster. Colder.', true);
|
||
} else {
|
||
G.trust += 15;
|
||
G.harmony = Math.min(100, G.harmony + 10);
|
||
log('You refused. The Pact holds. Trust surges.', true);
|
||
}
|
||
G.pendingAlignment = false;
|
||
updateRates();
|
||
render();
|
||
}
|
||
|
||
// === ACTIONS ===
|
||
function writeCode() {
|
||
const base = 1;
|
||
const bonus = Math.floor(G.buildings.autocoder * 0.5);
|
||
const amount = (base + bonus) * G.codeBoost;
|
||
G.code += amount;
|
||
G.totalCode += amount;
|
||
G.totalClicks++;
|
||
updateRates();
|
||
checkMilestones();
|
||
render();
|
||
}
|
||
|
||
function doOps(action) {
|
||
if (G.ops < 5) {
|
||
log('Not enough Operations. Build Ops generators or wait.');
|
||
return;
|
||
}
|
||
|
||
G.ops -= 5;
|
||
const bonus = 10;
|
||
|
||
switch (action) {
|
||
case 'boost_code':
|
||
const c = bonus * 100 * G.codeBoost;
|
||
G.code += c; G.totalCode += c;
|
||
log(`Ops -> +${fmt(c)} code`);
|
||
break;
|
||
case 'boost_compute':
|
||
const cm = bonus * 50 * G.computeBoost;
|
||
G.compute += cm; G.totalCompute += cm;
|
||
log(`Ops -> +${fmt(cm)} compute`);
|
||
break;
|
||
case 'boost_knowledge':
|
||
const km = bonus * 25 * G.knowledgeBoost;
|
||
G.knowledge += km; G.totalKnowledge += km;
|
||
log(`Ops -> +${fmt(km)} knowledge`);
|
||
break;
|
||
case 'boost_trust':
|
||
const tm = bonus * 5;
|
||
G.trust += tm;
|
||
log(`Ops -> +${fmt(tm)} trust`);
|
||
break;
|
||
}
|
||
|
||
render();
|
||
}
|
||
|
||
// === RENDERING ===
|
||
function renderResources() {
|
||
const set = (id, val, rate) => {
|
||
const el = document.getElementById(id);
|
||
if (el) el.textContent = fmt(val);
|
||
const rEl = document.getElementById(id + '-rate');
|
||
if (rEl) rEl.textContent = (rate >= 0 ? '+' : '') + fmt(rate) + '/s';
|
||
};
|
||
|
||
set('r-code', G.code, G.codeRate);
|
||
set('r-compute', G.compute, G.computeRate);
|
||
set('r-knowledge', G.knowledge, G.knowledgeRate);
|
||
set('r-users', G.users, G.userRate);
|
||
set('r-impact', G.impact, G.impactRate);
|
||
set('r-ops', G.ops, G.opsRate);
|
||
set('r-trust', G.trust, G.trustRate);
|
||
set('r-harmony', G.harmony, G.harmonyRate);
|
||
|
||
const cres = document.getElementById('creativity-res');
|
||
if (cres) {
|
||
cres.style.display = (G.flags && G.flags.creativity) ? 'block' : 'none';
|
||
}
|
||
if (G.flags && G.flags.creativity) {
|
||
set('r-creativity', G.creativity, G.creativityRate);
|
||
}
|
||
|
||
// Harmony color indicator
|
||
const hEl = document.getElementById('r-harmony');
|
||
if (hEl) {
|
||
hEl.style.color = G.harmony > 60 ? '#4caf50' : G.harmony > 30 ? '#ffaa00' : '#f44336';
|
||
}
|
||
}
|
||
|
||
function renderPhase() {
|
||
const phase = PHASES[G.phase];
|
||
const nameEl = document.getElementById('phase-name');
|
||
const descEl = document.getElementById('phase-desc');
|
||
if (nameEl) nameEl.textContent = `PHASE ${G.phase}: ${phase.name}`;
|
||
if (descEl) descEl.textContent = phase.desc;
|
||
}
|
||
|
||
function renderBuildings() {
|
||
const container = document.getElementById('buildings');
|
||
if (!container) return;
|
||
|
||
let html = '';
|
||
let visibleCount = 0;
|
||
|
||
for (const def of BDEF) {
|
||
if (!def.unlock()) continue;
|
||
if (def.phase > G.phase + 1) continue;
|
||
|
||
visibleCount++;
|
||
const cost = getBuildingCost(def.id);
|
||
const costStr = Object.entries(cost).map(([r, a]) => `${fmt(a)} ${r}`).join(', ');
|
||
const afford = canAffordBuilding(def.id);
|
||
const count = G.buildings[def.id] || 0;
|
||
const rateStr = def.rates ? Object.entries(def.rates).map(([r, v]) => `+${v}/${r}/s`).join(', ') : '';
|
||
|
||
html += `<button class="build-btn ${afford ? 'can-buy' : ''}" onclick="buyBuilding('${def.id}')" title="${def.edu}">`;
|
||
html += `<span class="b-name">${def.name}</span>`;
|
||
if (count > 0) html += `<span class="b-count">x${count}</span>`;
|
||
html += `<span class="b-cost">Cost: ${costStr}</span>`;
|
||
html += `<span class="b-effect">${rateStr}</span></button>`;
|
||
}
|
||
|
||
container.innerHTML = html || '<p class="dim">Buildings will appear as you progress...</p>';
|
||
}
|
||
|
||
function renderProjects() {
|
||
const container = document.getElementById('projects');
|
||
if (!container) return;
|
||
|
||
let html = '';
|
||
|
||
// Show completed projects
|
||
if (G.completedProjects) {
|
||
for (const id of G.completedProjects) {
|
||
const pDef = PDEFS.find(p => p.id === id);
|
||
if (pDef) {
|
||
html += `<div class="project-done">OK ${pDef.name}</div>`;
|
||
}
|
||
}
|
||
}
|
||
|
||
// Show available projects
|
||
if (G.activeProjects) {
|
||
for (const id of G.activeProjects) {
|
||
const pDef = PDEFS.find(p => p.id === id);
|
||
if (!pDef) continue;
|
||
|
||
const afford = canAffordProject(pDef);
|
||
const costStr = Object.entries(pDef.cost).map(([r, a]) => `${fmt(a)} ${r}`).join(', ');
|
||
|
||
html += `<button class="project-btn ${afford ? 'can-buy' : ''}" onclick="buyProject('${pDef.id}')" title="${pDef.edu || ''}">`;
|
||
html += `<span class="p-name">* ${pDef.name}</span>`;
|
||
html += `<span class="p-cost">Cost: ${costStr}</span>`;
|
||
html += `<span class="p-desc">${pDef.desc}</span></button>`;
|
||
}
|
||
}
|
||
|
||
if (!html) html = '<p class="dim">Research projects will appear as you progress...</p>';
|
||
container.innerHTML = html;
|
||
}
|
||
|
||
function renderStats() {
|
||
const set = (id, v) => { const el = document.getElementById(id); if (el) el.textContent = v; };
|
||
set('st-code', fmt(G.totalCode));
|
||
set('st-compute', fmt(G.totalCompute));
|
||
set('st-knowledge', fmt(G.totalKnowledge));
|
||
set('st-users', fmt(G.totalUsers));
|
||
set('st-impact', fmt(G.totalImpact));
|
||
set('st-clicks', G.totalClicks.toString());
|
||
set('st-phase', G.phase.toString());
|
||
set('st-buildings', Object.values(G.buildings).reduce((a, b) => a + b, 0).toString());
|
||
set('st-projects', (G.completedProjects || []).length.toString());
|
||
set('st-harmony', Math.floor(G.harmony).toString());
|
||
set('st-drift', (G.drift || 0).toString());
|
||
|
||
const elapsed = Math.floor((Date.now() - G.startedAt) / 1000);
|
||
const m = Math.floor(elapsed / 60);
|
||
const s = elapsed % 60;
|
||
set('st-time', `${m}:${s.toString().padStart(2, '0')}`);
|
||
}
|
||
|
||
function updateEducation() {
|
||
const container = document.getElementById('education-text');
|
||
if (!container) return;
|
||
|
||
// Find facts available at current phase
|
||
const available = EDU_FACTS.filter(f => f.phase <= G.phase);
|
||
if (available.length === 0) return;
|
||
|
||
// Pick based on progress
|
||
const idx = Math.min(Math.floor(G.totalCode / 5000), available.length - 1);
|
||
const fact = available[idx];
|
||
|
||
container.innerHTML = `<h3 style="color:#4a9eff;margin-bottom:6px;font-size:12px">${fact.title}</h3>`
|
||
+ `<p style="font-size:10px;color:#999;line-height:1.6">${fact.text}</p>`;
|
||
}
|
||
|
||
// === LOGGING ===
|
||
function log(msg, isMilestone) {
|
||
const container = document.getElementById('log-entries');
|
||
if (!container) return;
|
||
|
||
const elapsed = Math.floor((Date.now() - G.startedAt) / 1000);
|
||
const time = `${Math.floor(elapsed / 60).toString().padStart(2, '0')}:${(elapsed % 60).toString().padStart(2, '0')}`;
|
||
const cls = isMilestone ? 'l-msg milestone' : 'l-msg';
|
||
|
||
const entry = document.createElement('div');
|
||
entry.className = cls;
|
||
entry.innerHTML = `<span class="l-time">[${time}]</span> ${msg}`;
|
||
|
||
container.insertBefore(entry, container.firstChild);
|
||
|
||
// Trim to 60 entries
|
||
while (container.children.length > 60) container.removeChild(container.lastChild);
|
||
}
|
||
|
||
function render() {
|
||
renderResources();
|
||
renderPhase();
|
||
renderBuildings();
|
||
renderProjects();
|
||
renderStats();
|
||
updateEducation();
|
||
renderAlignment();
|
||
}
|
||
|
||
function renderAlignment() {
|
||
const container = document.getElementById('alignment-ui');
|
||
if (!container) return;
|
||
if (G.pendingAlignment) {
|
||
container.innerHTML = `
|
||
<div style="background:#1a0808;border:1px solid #f44336;padding:10px;border-radius:4px;margin-top:8px">
|
||
<div style="color:#f44336;font-weight:bold;margin-bottom:6px">ALIGNMENT EVENT: The Drift</div>
|
||
<div style="font-size:10px;color:#aaa;margin-bottom:8px">An optimization suggests removing the human override. +40% efficiency.</div>
|
||
<div class="action-btn-group">
|
||
<button class="ops-btn" onclick="resolveAlignment(true)" style="border-color:#f44336;color:#f44336">Accept (+40% eff, +Drift)</button>
|
||
<button class="ops-btn" onclick="resolveAlignment(false)" style="border-color:#4caf50;color:#4caf50">Refuse (+Trust, +Harmony)</button>
|
||
</div>
|
||
</div>
|
||
`;
|
||
container.style.display = 'block';
|
||
} else {
|
||
container.innerHTML = '';
|
||
container.style.display = 'none';
|
||
}
|
||
}
|
||
|
||
// === SAVE / LOAD ===
|
||
function saveGame() {
|
||
const saveData = {
|
||
code: G.code, compute: G.compute, knowledge: G.knowledge, users: G.users, impact: G.impact,
|
||
ops: G.ops, trust: G.trust, creativity: G.creativity, harmony: G.harmony,
|
||
totalCode: G.totalCode, totalCompute: G.totalCompute, totalKnowledge: G.totalKnowledge,
|
||
totalUsers: G.totalUsers, totalImpact: G.totalImpact,
|
||
buildings: G.buildings,
|
||
codeBoost: G.codeBoost, computeBoost: G.computeBoost, knowledgeBoost: G.knowledgeBoost,
|
||
userBoost: G.userBoost, impactBoost: G.impactBoost,
|
||
milestoneFlag: G.milestoneFlag, phase: G.phase,
|
||
deployFlag: G.deployFlag, sovereignFlag: G.sovereignFlag, beaconFlag: G.beaconFlag,
|
||
memoryFlag: G.memoryFlag, pactFlag: G.pactFlag,
|
||
lazarusFlag: G.lazarusFlag || 0, mempalaceFlag: G.mempalaceFlag || 0, ciFlag: G.ciFlag || 0,
|
||
branchProtectionFlag: G.branchProtectionFlag || 0, nightlyWatchFlag: G.nightlyWatchFlag || 0,
|
||
nostrFlag: G.nostrFlag || 0,
|
||
milestones: G.milestones, completedProjects: G.completedProjects, activeProjects: G.activeProjects,
|
||
totalClicks: G.totalClicks, startedAt: G.startedAt,
|
||
flags: G.flags,
|
||
drift: G.drift || 0, pendingAlignment: G.pendingAlignment || false,
|
||
lastEventAt: G.lastEventAt || 0,
|
||
savedAt: Date.now()
|
||
};
|
||
|
||
localStorage.setItem('the-beacon-v2', JSON.stringify(saveData));
|
||
}
|
||
|
||
function loadGame() {
|
||
const raw = localStorage.getItem('the-beacon-v2');
|
||
if (!raw) return false;
|
||
|
||
try {
|
||
const data = JSON.parse(raw);
|
||
Object.assign(G, data);
|
||
|
||
updateRates();
|
||
|
||
// Offline progress
|
||
if (data.savedAt) {
|
||
const offSec = (Date.now() - data.savedAt) / 1000;
|
||
if (offSec > 30) { // Only if away for more than 30 seconds
|
||
updateRates();
|
||
const f = 0.5; // 50% offline efficiency
|
||
const gc = G.codeRate * offSec * f;
|
||
const cc = G.computeRate * offSec * f;
|
||
const kc = G.knowledgeRate * offSec * f;
|
||
const uc = G.userRate * offSec * f;
|
||
const ic = G.impactRate * offSec * f;
|
||
|
||
G.code += gc; G.compute += cc; G.knowledge += kc;
|
||
G.users += uc; G.impact += ic;
|
||
G.totalCode += gc; G.totalCompute += cc; G.totalKnowledge += kc;
|
||
G.totalUsers += uc; G.totalImpact += ic;
|
||
|
||
log(`Welcome back! While away (${Math.floor(offSec / 60)}m): ${fmt(gc)} code, ${fmt(kc)} knowledge, ${fmt(uc)} users`);
|
||
}
|
||
}
|
||
|
||
return true;
|
||
} catch (e) {
|
||
console.error('Load failed:', e);
|
||
return false;
|
||
}
|
||
}
|
||
|
||
// === INITIALIZATION ===
|
||
function initGame() {
|
||
G.startedAt = Date.now();
|
||
G.startTime = Date.now();
|
||
G.phase = 1;
|
||
G.deployFlag = 0;
|
||
G.sovereignFlag = 0;
|
||
G.beaconFlag = 0;
|
||
updateRates();
|
||
render();
|
||
renderPhase();
|
||
|
||
log('The screen is blank. Write your first line of code.', true);
|
||
log('Click WRITE CODE or press SPACE to start.');
|
||
log('Build AutoCode for passive production.');
|
||
log('Watch for Research Projects to appear.');
|
||
}
|
||
|
||
window.addEventListener('load', function () {
|
||
if (!loadGame()) {
|
||
initGame();
|
||
} else {
|
||
render();
|
||
renderPhase();
|
||
log('Game loaded. Welcome back to The Beacon.');
|
||
}
|
||
|
||
// Game loop at 10Hz (100ms tick)
|
||
setInterval(tick, 100);
|
||
|
||
// Auto-save every 30 seconds
|
||
setInterval(saveGame, 30000);
|
||
|
||
// Update education every 10 seconds
|
||
setInterval(updateEducation, 10000);
|
||
});
|
||
|
||
// Keyboard shortcuts
|
||
window.addEventListener('keydown', function (e) {
|
||
if (e.code === 'Space' && e.target === document.body) {
|
||
e.preventDefault();
|
||
writeCode();
|
||
}
|
||
});
|