fix: export setCamera from SpatialMemory (#1167)
Entity resolution lines were drawn but LOD culling never activated because setCamera() was defined but not exported. Without camera reference, _updateEntityLines() was a no-op.
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@@ -829,7 +829,7 @@ const SpatialMemory = (() => {
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getCrystalMeshes, getMemoryFromMesh, highlightMemory, clearHighlight, getSelectedId,
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exportIndex, importIndex, searchNearby, REGIONS,
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saveToStorage, loadFromStorage, clearStorage,
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runGravityLayout
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runGravityLayout, setCamera
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};
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})();
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