feat: add importMemories() and updateMemory() for live WS bridge
- importMemories(): batch import array of memories, dedup by id - updateMemory(): update strength/content/connections without moving crystal - _rebuildConnections(): helper to refresh connection lines on update Part of #1164
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@@ -471,8 +471,83 @@ const SpatialMemory = (() => {
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return results.slice(0, maxResults);
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}
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// ─── BULK IMPORT (WebSocket sync) ───────────────────
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/**
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* Import an array of memories in batch — for WebSocket sync.
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* Skips duplicates (same id). Returns count of newly placed.
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* @param {Array} memories - Array of memory objects { id, content, category, ... }
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* @returns {number} Count of newly placed memories
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*/
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function importMemories(memories) {
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if (!Array.isArray(memories) || memories.length === 0) return 0;
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let count = 0;
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memories.forEach(mem => {
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if (mem.id && !_memoryObjects[mem.id]) {
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placeMemory(mem);
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count++;
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}
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});
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if (count > 0) {
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_dirty = true;
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saveToStorage();
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console.info('[Mnemosyne] Bulk imported', count, 'new memories (total:', Object.keys(_memoryObjects).length, ')');
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}
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return count;
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}
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// ─── UPDATE MEMORY ──────────────────────────────────
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/**
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* Update an existing memory's visual properties (strength, connections).
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* Does not move the crystal — only updates metadata and re-renders.
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* @param {string} memId - Memory ID to update
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* @param {object} updates - Fields to update: { strength, connections, content }
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* @returns {boolean} True if updated
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*/
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function updateMemory(memId, updates) {
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const obj = _memoryObjects[memId];
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if (!obj) return false;
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if (updates.strength != null) {
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const strength = Math.max(0.05, Math.min(1, updates.strength));
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obj.mesh.userData.strength = strength;
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obj.mesh.material.emissiveIntensity = 1.5 * strength;
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obj.mesh.material.opacity = 0.5 + strength * 0.4;
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}
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if (updates.content != null) {
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obj.data.content = updates.content;
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}
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if (updates.connections != null) {
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obj.data.connections = updates.connections;
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// Rebuild connection lines
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_rebuildConnections(memId);
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}
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_dirty = true;
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saveToStorage();
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return true;
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}
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function _rebuildConnections(memId) {
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// Remove existing lines for this memory
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for (let i = _connectionLines.length - 1; i >= 0; i--) {
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const line = _connectionLines[i];
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if (line.userData.from === memId || line.userData.to === memId) {
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if (line.parent) line.parent.remove(line);
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line.geometry.dispose();
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line.material.dispose();
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_connectionLines.splice(i, 1);
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}
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}
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// Recreate lines for current connections
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const obj = _memoryObjects[memId];
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if (!obj || !obj.data.connections) return;
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obj.data.connections.forEach(targetId => {
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const target = _memoryObjects[targetId];
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if (target) _createConnectionLine(obj, target);
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});
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}
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return {
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init, placeMemory, removeMemory, update,
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init, placeMemory, removeMemory, update, importMemories, updateMemory,
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getMemoryAtPosition, getRegionAtPosition, getMemoriesInRegion, getAllMemories,
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exportIndex, importIndex, searchNearby, REGIONS,
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saveToStorage, loadFromStorage, clearStorage
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