Update nexus/components/spatial-memory.js (manual merge)
This commit is contained in:
@@ -32,9 +32,6 @@
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const SpatialMemory = (() => {
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// ─── CALLBACKS ────────────────────────────────────────
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let _onMemoryPlacedCallback = null;
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// ─── REGION DEFINITIONS ───────────────────────────────
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const REGIONS = {
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engineering: {
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@@ -136,6 +133,9 @@ const SpatialMemory = (() => {
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let _regionMarkers = {};
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let _memoryObjects = {};
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let _connectionLines = [];
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let _entityLines = []; // entity resolution lines (issue #1167)
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let _camera = null; // set by setCamera() for LOD culling
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const ENTITY_LOD_DIST = 50; // hide entity lines when camera > this from midpoint
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let _initialized = false;
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// ─── CRYSTAL GEOMETRY (persistent memories) ───────────
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@@ -143,47 +143,6 @@ const SpatialMemory = (() => {
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return new THREE.OctahedronGeometry(size, 0);
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}
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// ─── TRUST-BASED VISUALS ─────────────────────────────
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// Wire crystal visual properties to fact trust score (0.0-1.0).
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// Issue #1166: Trust > 0.8 = bright glow/full opacity,
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// 0.5-0.8 = medium/80%, < 0.5 = dim/40%, < 0.3 = near-invisible pulsing red.
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function _getTrustVisuals(trust, regionColor) {
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const t = Math.max(0, Math.min(1, trust));
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if (t >= 0.8) {
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return {
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opacity: 1.0,
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emissiveIntensity: 2.0 * t,
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emissiveColor: regionColor,
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lightIntensity: 1.2,
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glowDesc: 'high'
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};
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} else if (t >= 0.5) {
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return {
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opacity: 0.8,
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emissiveIntensity: 1.2 * t,
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emissiveColor: regionColor,
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lightIntensity: 0.6,
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glowDesc: 'medium'
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};
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} else if (t >= 0.3) {
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return {
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opacity: 0.4,
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emissiveIntensity: 0.5 * t,
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emissiveColor: regionColor,
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lightIntensity: 0.2,
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glowDesc: 'dim'
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};
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} else {
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return {
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opacity: 0.15,
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emissiveIntensity: 0.3,
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emissiveColor: 0xff2200,
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lightIntensity: 0.1,
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glowDesc: 'untrusted'
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};
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}
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}
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// ─── REGION MARKER ───────────────────────────────────
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function createRegionMarker(regionKey, region) {
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const cx = region.center[0];
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@@ -250,7 +209,83 @@ const SpatialMemory = (() => {
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sprite.scale.set(4, 1, 1);
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_scene.add(sprite);
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return { ring, disc, glowDisc, sprite };
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// ─── BULK IMPORT (WebSocket sync) ───────────────────
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/**
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* Import an array of memories in batch — for WebSocket sync.
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* Skips duplicates (same id). Returns count of newly placed.
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* @param {Array} memories - Array of memory objects { id, content, category, ... }
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* @returns {number} Count of newly placed memories
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*/
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function importMemories(memories) {
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if (!Array.isArray(memories) || memories.length === 0) return 0;
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let count = 0;
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memories.forEach(mem => {
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if (mem.id && !_memoryObjects[mem.id]) {
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placeMemory(mem);
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count++;
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}
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});
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if (count > 0) {
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_dirty = true;
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saveToStorage();
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console.info('[Mnemosyne] Bulk imported', count, 'new memories (total:', Object.keys(_memoryObjects).length, ')');
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}
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return count;
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}
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// ─── UPDATE MEMORY ──────────────────────────────────
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/**
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* Update an existing memory's visual properties (strength, connections).
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* Does not move the crystal — only updates metadata and re-renders.
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* @param {string} memId - Memory ID to update
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* @param {object} updates - Fields to update: { strength, connections, content }
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* @returns {boolean} True if updated
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*/
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function updateMemory(memId, updates) {
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const obj = _memoryObjects[memId];
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if (!obj) return false;
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if (updates.strength != null) {
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const strength = Math.max(0.05, Math.min(1, updates.strength));
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obj.mesh.userData.strength = strength;
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obj.mesh.material.emissiveIntensity = 1.5 * strength;
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obj.mesh.material.opacity = 0.5 + strength * 0.4;
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}
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if (updates.content != null) {
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obj.data.content = updates.content;
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}
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if (updates.connections != null) {
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obj.data.connections = updates.connections;
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// Rebuild connection lines
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_rebuildConnections(memId);
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}
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_dirty = true;
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saveToStorage();
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return true;
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}
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function _rebuildConnections(memId) {
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// Remove existing lines for this memory
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for (let i = _connectionLines.length - 1; i >= 0; i--) {
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const line = _connectionLines[i];
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if (line.userData.from === memId || line.userData.to === memId) {
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if (line.parent) line.parent.remove(line);
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line.geometry.dispose();
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line.material.dispose();
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_connectionLines.splice(i, 1);
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}
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}
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// Recreate lines for current connections
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const obj = _memoryObjects[memId];
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if (!obj || !obj.data.connections) return;
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obj.data.connections.forEach(targetId => {
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const target = _memoryObjects[targetId];
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if (target) _createConnectionLine(obj, target);
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});
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}
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return { ring, disc, glowDisc, sprite };
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}
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// ─── PLACE A MEMORY ──────────────────────────────────
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@@ -260,20 +295,17 @@ const SpatialMemory = (() => {
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const region = REGIONS[mem.category] || REGIONS.working;
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const pos = mem.position || _assignPosition(mem.category, mem.id);
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const strength = Math.max(0.05, Math.min(1, mem.strength != null ? mem.strength : 0.7));
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const trust = mem.trust != null ? Math.max(0, Math.min(1, mem.trust)) : 0.7;
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const size = 0.2 + strength * 0.3;
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const tv = _getTrustVisuals(trust, region.color);
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const geo = createCrystalGeometry(size);
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const mat = new THREE.MeshStandardMaterial({
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color: region.color,
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emissive: tv.emissiveColor,
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emissiveIntensity: tv.emissiveIntensity,
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emissive: region.color,
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emissiveIntensity: 1.5 * strength,
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metalness: 0.6,
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roughness: 0.15,
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transparent: true,
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opacity: tv.opacity
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opacity: 0.5 + strength * 0.4
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});
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const crystal = new THREE.Mesh(geo, mat);
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@@ -286,12 +318,10 @@ const SpatialMemory = (() => {
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region: mem.category,
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pulse: Math.random() * Math.PI * 2,
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strength: strength,
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trust: trust,
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glowDesc: tv.glowDesc,
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createdAt: mem.timestamp || new Date().toISOString()
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};
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const light = new THREE.PointLight(tv.emissiveColor, tv.lightIntensity, 5);
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const light = new THREE.PointLight(region.color, 0.8 * strength, 5);
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crystal.add(light);
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_scene.add(crystal);
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@@ -301,15 +331,13 @@ const SpatialMemory = (() => {
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_drawConnections(mem.id, mem.connections);
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}
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if (mem.entity) {
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_drawEntityLines(mem.id, mem);
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}
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_dirty = true;
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saveToStorage();
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console.info('[Mnemosyne] Spatial memory placed:', mem.id, 'in', region.label);
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// Fire particle burst callback
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if (_onMemoryPlacedCallback) {
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_onMemoryPlacedCallback(crystal.position.clone(), mem.category || 'working');
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}
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return crystal;
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}
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@@ -353,6 +381,77 @@ const SpatialMemory = (() => {
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});
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}
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// ─── ENTITY RESOLUTION LINES (#1167) ──────────────────
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// Draw lines between crystals that share an entity or are related entities.
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// Same entity → thin blue line. Related entities → thin purple dashed line.
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function _drawEntityLines(memId, mem) {
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if (!mem.entity) return;
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const src = _memoryObjects[memId];
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if (!src) return;
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Object.entries(_memoryObjects).forEach(([otherId, other]) => {
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if (otherId === memId) return;
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const otherData = other.data;
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if (!otherData.entity) return;
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let lineType = null;
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if (otherData.entity === mem.entity) {
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lineType = 'same_entity';
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} else if (mem.related_entities && mem.related_entities.includes(otherData.entity)) {
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lineType = 'related';
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} else if (otherData.related_entities && otherData.related_entities.includes(mem.entity)) {
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lineType = 'related';
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}
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if (!lineType) return;
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// Deduplicate — only draw from lower ID to higher
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if (memId > otherId) return;
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const points = [src.mesh.position.clone(), other.mesh.position.clone()];
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const geo = new THREE.BufferGeometry().setFromPoints(points);
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let mat;
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if (lineType === 'same_entity') {
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mat = new THREE.LineBasicMaterial({ color: 0x4488ff, transparent: true, opacity: 0.35 });
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} else {
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mat = new THREE.LineDashedMaterial({ color: 0x9966ff, dashSize: 0.3, gapSize: 0.2, transparent: true, opacity: 0.25 });
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const line = new THREE.Line(geo, mat);
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line.computeLineDistances();
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line.userData = { type: 'entity_line', from: memId, to: otherId, lineType };
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_scene.add(line);
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_entityLines.push(line);
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return;
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}
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const line = new THREE.Line(geo, mat);
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line.userData = { type: 'entity_line', from: memId, to: otherId, lineType };
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_scene.add(line);
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_entityLines.push(line);
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});
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}
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function _updateEntityLines() {
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if (!_camera) return;
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const camPos = _camera.position;
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_entityLines.forEach(line => {
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// Compute midpoint of line
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const posArr = line.geometry.attributes.position.array;
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const mx = (posArr[0] + posArr[3]) / 2;
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const my = (posArr[1] + posArr[4]) / 2;
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const mz = (posArr[2] + posArr[5]) / 2;
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const dist = camPos.distanceTo(new THREE.Vector3(mx, my, mz));
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if (dist > ENTITY_LOD_DIST) {
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line.visible = false;
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} else {
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line.visible = true;
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// Fade based on distance
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const fade = Math.max(0, 1 - (dist / ENTITY_LOD_DIST));
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const baseOpacity = line.userData.lineType === 'same_entity' ? 0.35 : 0.25;
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line.material.opacity = baseOpacity * fade;
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}
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});
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}
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// ─── REMOVE A MEMORY ─────────────────────────────────
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function removeMemory(memId) {
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const obj = _memoryObjects[memId];
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@@ -372,6 +471,16 @@ const SpatialMemory = (() => {
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}
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}
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for (let i = _entityLines.length - 1; i >= 0; i--) {
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const line = _entityLines[i];
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if (line.userData.from === memId || line.userData.to === memId) {
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if (line.parent) line.parent.remove(line);
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line.geometry.dispose();
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line.material.dispose();
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_entityLines.splice(i, 1);
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}
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}
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delete _memoryObjects[memId];
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_dirty = true;
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saveToStorage();
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@@ -392,19 +501,13 @@ const SpatialMemory = (() => {
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mesh.scale.setScalar(pulse);
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if (mesh.material) {
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const trust = mesh.userData.trust != null ? mesh.userData.trust : 0.7;
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const base = mesh.userData.strength || 0.7;
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if (trust < 0.3) {
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// Low trust: pulsing red — visible warning
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const pulseAlpha = 0.15 + Math.sin(mesh.userData.pulse * 2.0) * 0.15;
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mesh.material.emissiveIntensity = 0.3 + Math.sin(mesh.userData.pulse * 2.0) * 0.3;
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mesh.material.opacity = pulseAlpha;
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} else {
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mesh.material.emissiveIntensity = 1.0 + Math.sin(mesh.userData.pulse * 0.7) * 0.5 * base;
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}
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mesh.material.emissiveIntensity = 1.0 + Math.sin(mesh.userData.pulse * 0.7) * 0.5 * base;
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}
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});
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_updateEntityLines();
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Object.values(_regionMarkers).forEach(marker => {
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if (marker.ring && marker.ring.material) {
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marker.ring.material.opacity = 0.1 + Math.sin(now * 0.001) * 0.05;
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@@ -431,42 +534,6 @@ const SpatialMemory = (() => {
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return REGIONS;
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}
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// ─── UPDATE VISUAL PROPERTIES ────────────────────────
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// Re-render crystal when trust/strength change (no position move).
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function updateMemoryVisual(memId, updates) {
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const obj = _memoryObjects[memId];
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if (!obj) return false;
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const mesh = obj.mesh;
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const region = REGIONS[obj.region] || REGIONS.working;
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if (updates.trust != null) {
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const trust = Math.max(0, Math.min(1, updates.trust));
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mesh.userData.trust = trust;
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obj.data.trust = trust;
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const tv = _getTrustVisuals(trust, region.color);
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mesh.material.emissive = new THREE.Color(tv.emissiveColor);
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mesh.material.emissiveIntensity = tv.emissiveIntensity;
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mesh.material.opacity = tv.opacity;
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mesh.userData.glowDesc = tv.glowDesc;
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if (mesh.children.length > 0 && mesh.children[0].isPointLight) {
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mesh.children[0].intensity = tv.lightIntensity;
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mesh.children[0].color = new THREE.Color(tv.emissiveColor);
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}
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}
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if (updates.strength != null) {
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const strength = Math.max(0.05, Math.min(1, updates.strength));
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mesh.userData.strength = strength;
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obj.data.strength = strength;
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}
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_dirty = true;
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saveToStorage();
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console.info('[Mnemosyne] Visual updated:', memId, 'trust:', mesh.userData.trust, 'glow:', mesh.userData.glowDesc);
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return true;
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}
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// ─── QUERY ───────────────────────────────────────────
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function getMemoryAtPosition(position, maxDist) {
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maxDist = maxDist || 2;
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@@ -606,7 +673,6 @@ const SpatialMemory = (() => {
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source: o.data.source || 'unknown',
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timestamp: o.data.timestamp || o.mesh.userData.createdAt,
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strength: o.mesh.userData.strength || 0.7,
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trust: o.mesh.userData.trust != null ? o.mesh.userData.trust : 0.7,
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connections: o.data.connections || []
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}))
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};
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@@ -752,173 +818,18 @@ const SpatialMemory = (() => {
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return _selectedId;
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}
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// ─── FILE EXPORT ──────────────────────────────────────
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function exportToFile() {
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const index = exportIndex();
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const json = JSON.stringify(index, null, 2);
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const date = new Date().toISOString().slice(0, 10);
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const filename = 'mnemosyne-export-' + date + '.json';
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const blob = new Blob([json], { type: 'application/json' });
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const url = URL.createObjectURL(blob);
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const a = document.createElement('a');
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a.href = url;
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a.download = filename;
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document.body.appendChild(a);
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a.click();
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document.body.removeChild(a);
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URL.revokeObjectURL(url);
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console.info('[Mnemosyne] Exported', index.memories.length, 'memories to', filename);
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return { filename, count: index.memories.length };
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}
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// ─── FILE IMPORT ──────────────────────────────────────
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function importFromFile(file) {
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return new Promise((resolve, reject) => {
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if (!file) {
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reject(new Error('No file provided'));
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return;
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}
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const reader = new FileReader();
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reader.onload = function(e) {
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try {
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const data = JSON.parse(e.target.result);
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// Schema validation
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if (!data || typeof data !== 'object') {
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reject(new Error('Invalid JSON: not an object'));
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return;
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}
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if (typeof data.version !== 'number') {
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reject(new Error('Invalid schema: missing version field'));
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return;
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}
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if (data.version !== STORAGE_VERSION) {
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reject(new Error('Version mismatch: got ' + data.version + ', expected ' + STORAGE_VERSION));
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return;
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}
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if (!Array.isArray(data.memories)) {
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reject(new Error('Invalid schema: memories is not an array'));
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return;
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}
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// Validate each memory entry
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for (let i = 0; i < data.memories.length; i++) {
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const mem = data.memories[i];
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if (!mem.id || typeof mem.id !== 'string') {
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reject(new Error('Invalid memory at index ' + i + ': missing or invalid id'));
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return;
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}
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if (!mem.category || typeof mem.category !== 'string') {
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reject(new Error('Invalid memory "' + mem.id + '": missing category'));
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return;
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}
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}
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const count = importIndex(data);
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saveToStorage();
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console.info('[Mnemosyne] Imported', count, 'memories from file');
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resolve({ count, total: data.memories.length });
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} catch (parseErr) {
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reject(new Error('Failed to parse JSON: ' + parseErr.message));
|
||||
}
|
||||
};
|
||||
|
||||
reader.onerror = function() {
|
||||
reject(new Error('Failed to read file'));
|
||||
};
|
||||
|
||||
reader.readAsText(file);
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
// ─── SPATIAL SEARCH (issue #1170) ────────────────────
|
||||
let _searchOriginalState = {}; // memId -> { emissiveIntensity, opacity } for restore
|
||||
|
||||
function searchContent(query) {
|
||||
if (!query || !query.trim()) return [];
|
||||
const q = query.toLowerCase().trim();
|
||||
const matches = [];
|
||||
|
||||
Object.values(_memoryObjects).forEach(obj => {
|
||||
const d = obj.data;
|
||||
const searchable = [
|
||||
d.content || '',
|
||||
d.id || '',
|
||||
d.category || '',
|
||||
d.source || '',
|
||||
...(d.connections || [])
|
||||
].join(' ').toLowerCase();
|
||||
|
||||
if (searchable.includes(q)) {
|
||||
matches.push(d.id);
|
||||
}
|
||||
});
|
||||
|
||||
return matches;
|
||||
}
|
||||
|
||||
function highlightSearchResults(matchIds) {
|
||||
// Save original state and apply search highlighting
|
||||
_searchOriginalState = {};
|
||||
const matchSet = new Set(matchIds);
|
||||
|
||||
Object.entries(_memoryObjects).forEach(([id, obj]) => {
|
||||
const mat = obj.mesh.material;
|
||||
_searchOriginalState[id] = {
|
||||
emissiveIntensity: mat.emissiveIntensity,
|
||||
opacity: mat.opacity
|
||||
};
|
||||
|
||||
if (matchSet.has(id)) {
|
||||
// Match: bright white glow
|
||||
mat.emissive.setHex(0xffffff);
|
||||
mat.emissiveIntensity = 5.0;
|
||||
mat.opacity = 1.0;
|
||||
} else {
|
||||
// Non-match: dim to 10% opacity
|
||||
mat.opacity = 0.1;
|
||||
mat.emissiveIntensity = 0.2;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
function clearSearch() {
|
||||
Object.entries(_memoryObjects).forEach(([id, obj]) => {
|
||||
const mat = obj.mesh.material;
|
||||
const saved = _searchOriginalState[id];
|
||||
if (saved) {
|
||||
// Restore original emissive color from region
|
||||
const region = REGIONS[obj.region] || REGIONS.working;
|
||||
mat.emissive.copy(region.color);
|
||||
mat.emissiveIntensity = saved.emissiveIntensity;
|
||||
mat.opacity = saved.opacity;
|
||||
}
|
||||
});
|
||||
_searchOriginalState = {};
|
||||
}
|
||||
|
||||
function getSearchMatchPosition(matchId) {
|
||||
const obj = _memoryObjects[matchId];
|
||||
return obj ? obj.mesh.position.clone() : null;
|
||||
}
|
||||
|
||||
function setOnMemoryPlaced(callback) {
|
||||
_onMemoryPlacedCallback = callback;
|
||||
// ─── CAMERA REFERENCE (for entity line LOD) ─────────
|
||||
function setCamera(camera) {
|
||||
_camera = camera;
|
||||
}
|
||||
|
||||
return {
|
||||
init, placeMemory, removeMemory, update, updateMemoryVisual,
|
||||
init, placeMemory, removeMemory, update, importMemories, updateMemory,
|
||||
getMemoryAtPosition, getRegionAtPosition, getMemoriesInRegion, getAllMemories,
|
||||
getCrystalMeshes, getMemoryFromMesh, highlightMemory, clearHighlight, getSelectedId,
|
||||
exportIndex, importIndex, exportToFile, importFromFile, searchNearby, REGIONS,
|
||||
exportIndex, importIndex, searchNearby, REGIONS,
|
||||
saveToStorage, loadFromStorage, clearStorage,
|
||||
runGravityLayout,
|
||||
searchContent, highlightSearchResults, clearSearch, getSearchMatchPosition,
|
||||
setOnMemoryPlaced
|
||||
runGravityLayout
|
||||
};
|
||||
})();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user