feat: add energy beam to Batcave terminal
This commit is contained in:
18
app.js
18
app.js
@@ -1273,6 +1273,24 @@ const energyBeam = new THREE.Mesh(beamGeometry, beamMaterial);
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energyBeam.position.set(10, 50, 10); // Positioned at Batcave terminal area
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scene.add(energyBeam);
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// Energy beam from Batcave terminal to sky, representing Timmy's connection
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const beamGeometry2 = new THREE.CylinderGeometry(0.5, 2, 1000, 32);
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const beamMaterial2 = new THREE.MeshBasicMaterial({
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color: NEXUS.colors.accent,
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emissive: NEXUS.colors.accent,
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emissiveIntensity: 0.8,
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transparent: true,
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opacity: 0.6
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});
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const energyBeam2 = new THREE.Mesh(beamGeometry2, beamMaterial2);
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energyBeam2.position.set(-40, 500, -40); // Centered above Batcave terminal area
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energyBeam2.rotation.x = Math.PI / 2;
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scene.add(energyBeam2);
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NEXUS.animations = NEXUS.animations || [];
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NEXUS.animations.push(() => {
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beamMaterial2.opacity = 0.6 + 0.2 * Math.sin(Date.now() * 0.002);
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});
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// Animation variable for beam pulse effect
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let beamPulse = 0;
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// Holographic arc gauge floating above the platform; reads from sovereignty-status.json
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