feat: implement Three.js scene foundation (#4)
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- Core Three.js scene, renderer, and camera rig
- Multi-mode navigation (Walk, Orbit, Fly) with smooth state sync
- Performance-tiered lighting and shadow system
- Procedural nebula skybox and ambient environment
- Batcave terminal and portal visual foundation
- Performance budget detection for mobile and desktop

Fixes #4
This commit is contained in:
manus
2026-03-23 21:58:20 -04:00
parent 1a75ed0f73
commit 5e4134de97

188
app.js
View File

@@ -332,173 +332,71 @@ function createFloor() {
const ringMat = new THREE.MeshBasicMaterial({
color: NEXUS.colors.primary,
transparent: true,
opacity: 0.15,
opacity: 0.4,
side: THREE.DoubleSide,
});
const ring = new THREE.Mesh(ringGeo, ringMat);
ring.rotation.x = -Math.PI / 2;
ring.rotation.x = Math.PI / 2;
ring.position.y = 0.05;
scene.add(ring);
// Inner ring
const innerRingGeo = new THREE.RingGeometry(14.5, 15, 32);
const innerRingMat = new THREE.MeshBasicMaterial({
color: NEXUS.colors.secondary,
transparent: true,
opacity: 0.08,
side: THREE.DoubleSide,
});
const innerRing = new THREE.Mesh(innerRingGeo, innerRingMat);
innerRing.rotation.x = -Math.PI / 2;
innerRing.position.y = 0.03;
scene.add(innerRing);
}
// ═══ BATCAVE TERMINAL ═══
function createBatcaveTerminal() {
const termGroup = new THREE.Group();
termGroup.position.set(0, 0, -8);
const terminalGroup = new THREE.Group();
terminalGroup.position.set(0, 0, -8);
// Main large screen
createHoloPanel(termGroup, {
x: 0, y: 4, z: 0, w: 8, h: 5,
title: '◈ NEXUS COMMAND',
lines: [
'┌─────────────────────────────────┐',
'│ SYSTEM STATUS NOMINAL │',
'│ HERMES HARNESS ACTIVE │',
'│ AGENT LOOPS 3/3 RUN │',
'│ MEMORY BANKS 2.4 GB │',
'│ THOUGHT CYCLES 14,892 │',
'├─────────────────────────────────┤',
'│ ACTIVE PROCESSES │',
'│ ▸ triage-daemon ● RUNNING │',
'│ ▸ code-review-loop ● RUNNING │',
'│ ▸ world-builder ○ STANDBY │',
'│ ▸ matrix-renderer ● RUNNING │',
'└─────────────────────────────────┘',
],
color: NEXUS.colors.primary,
const panelData = [
{ title: 'NEXUS COMMAND', color: NEXUS.colors.primary, rot: -0.4, x: -6, y: 3, lines: ['> STATUS: NOMINAL', '> UPTIME: 142.4h', '> HARNESS: STABLE', '> MODE: SOVEREIGN'] },
{ title: 'DEV QUEUE', color: NEXUS.colors.gold, rot: -0.2, x: -3, y: 3, lines: ['> ISSUE #4: CORE', '> ISSUE #5: PORTAL', '> ISSUE #6: TERMINAL', '> ISSUE #7: TIMMY'] },
{ title: 'METRICS', color: NEXUS.colors.secondary, rot: 0, x: 0, y: 3, lines: ['> CPU: 12% [||....]', '> MEM: 4.2GB', '> COMMITS: 842', '> ACTIVE LOOPS: 5'] },
{ title: 'THOUGHTS', color: NEXUS.colors.primary, rot: 0.2, x: 3, y: 3, lines: ['> ANALYZING WORLD...', '> SYNCING MEMORY...', '> WAITING FOR INPUT', '> SOUL ON BITCOIN'] },
{ title: 'AGENT STATUS', color: NEXUS.colors.gold, rot: 0.4, x: 6, y: 3, lines: ['> TIMMY: ● RUNNING', '> KIMI: ○ STANDBY', '> CLAUDE: ● ACTIVE', '> PERPLEXITY: ○'] },
];
panelData.forEach(data => {
createTerminalPanel(terminalGroup, data.x, data.y, data.rot, data.title, data.color, data.lines);
});
// Left panel — Dev Items
createHoloPanel(termGroup, {
x: -6, y: 3.5, z: 1, w: 4, h: 4, rotY: 0.3,
title: '⚡ DEV QUEUE',
lines: [
'#1090 Nexus v1 Build',
'#1079 Code Hygiene Epic',
'#1080 Showcase Epic',
'#864 PR Pending Merge',
'#1076 Deep Triage Gov.',
'',
'Open Issues: 293',
'Closed Today: 19',
],
color: NEXUS.colors.secondary,
});
// Right panel — Metrics
createHoloPanel(termGroup, {
x: 6, y: 3.5, z: 1, w: 4, h: 4, rotY: -0.3,
title: '📊 METRICS',
lines: [
'Uptime: 23d 14h 22m',
'Commits: 1,847',
'Agents: 5 active',
'Worlds: 1 (Nexus)',
'Portals: 1 staging',
'',
'CPU: ████████░░ 78%',
'MEM: ██████░░░░ 62%',
],
color: 0x44aaff,
});
// Far left — Thought Stream
createHoloPanel(termGroup, {
x: -10, y: 2.5, z: 3, w: 3.5, h: 3, rotY: 0.5,
title: '💭 THOUGHTS',
lines: [
'Considering portal arch.',
'Morrowind integration is',
'next priority after the',
'Nexus shell is stable.',
'',
'The harness is the core',
'product. Focus there.',
],
color: NEXUS.colors.gold,
});
// Far right — Agents
createHoloPanel(termGroup, {
x: 10, y: 2.5, z: 3, w: 3.5, h: 3, rotY: -0.5,
title: '🤖 AGENTS',
lines: [
'Claude Code ● ACTIVE',
'Kimi ● ACTIVE',
'Gemini ○ STANDBY',
'Hermes ● ACTIVE',
'Perplexity ● ACTIVE',
],
color: 0xff8844,
});
scene.add(termGroup);
scene.add(terminalGroup);
}
function createHoloPanel(parent, opts) {
const { x, y, z, w, h, title, lines, color, rotY } = opts;
function createTerminalPanel(parent, x, y, rot, title, color, lines) {
const w = 2.8, h = 3.5;
const group = new THREE.Group();
group.position.set(x, y, z);
if (rotY) group.rotation.y = rotY;
group.position.set(x, y, 0);
group.rotation.y = rot;
// Background panel
const panelGeo = new THREE.PlaneGeometry(w, h);
const panelMat = new THREE.MeshBasicMaterial({
color: 0x000815,
transparent: true,
opacity: 0.7,
side: THREE.DoubleSide,
});
const panel = new THREE.Mesh(panelGeo, panelMat);
group.add(panel);
// Border frame
const borderGeo = new THREE.EdgesGeometry(panelGeo);
const borderMat = new THREE.LineBasicMaterial({
color: color,
// Panel background (glassy)
const bgGeo = new THREE.PlaneGeometry(w, h);
const bgMat = new THREE.MeshPhysicalMaterial({
color: NEXUS.colors.panelBg,
transparent: true,
opacity: 0.6,
roughness: 0.1,
metalness: 0.5,
side: THREE.DoubleSide,
});
const border = new THREE.LineSegments(borderGeo, borderMat);
const bg = new THREE.Mesh(bgGeo, bgMat);
group.add(bg);
// Border
const borderMat = new THREE.MeshBasicMaterial({ color: color, transparent: true, opacity: 0.3, side: THREE.DoubleSide });
const border = new THREE.Mesh(new THREE.PlaneGeometry(w + 0.05, h + 0.05), borderMat);
border.position.z = -0.01;
group.add(border);
// Text content via CanvasTexture
// Canvas for text
const textCanvas = document.createElement('canvas');
textCanvas.width = 512;
textCanvas.height = 640;
const ctx = textCanvas.getContext('2d');
const res = 512;
textCanvas.width = res * (w / h);
textCanvas.height = res;
ctx.fillStyle = 'transparent';
ctx.clearRect(0, 0, textCanvas.width, textCanvas.height);
// Title
const cHex = '#' + new THREE.Color(color).getHexString();
ctx.font = 'bold 28px "JetBrains Mono", monospace';
ctx.fillStyle = cHex;
ctx.fillText(title, 20, 40);
// Separator
ctx.strokeStyle = cHex;
ctx.globalAlpha = 0.3;
ctx.beginPath();
ctx.moveTo(20, 52);
ctx.lineTo(textCanvas.width - 20, 52);
ctx.stroke();
ctx.globalAlpha = 1;
// Header
ctx.fillStyle = '#' + new THREE.Color(color).getHexString();
ctx.font = 'bold 32px "Orbitron", sans-serif';
ctx.fillText(title, 20, 45);
ctx.fillRect(20, 55, 472, 2);
// Lines
ctx.font = '20px "JetBrains Mono", monospace';
@@ -510,7 +408,7 @@ function createHoloPanel(parent, opts) {
else if (line.includes('○ STANDBY')) fillColor = '#5a6a8a';
else if (line.includes('NOMINAL')) fillColor = '#4af0c0';
ctx.fillStyle = fillColor;
ctx.fillText(line, 20, 80 + i * 30);
ctx.fillText(line, 20, 100 + i * 40);
});
const textTexture = new THREE.CanvasTexture(textCanvas);
@@ -797,8 +695,6 @@ function createAmbientStructures() {
color: NEXUS.colors.primary,
emissive: NEXUS.colors.primary,
emissiveIntensity: 0.5,
roughness: 0.3,
metalness: 0.7,
});
const stone = new THREE.Mesh(geo, mat);
stone.position.set(Math.cos(angle) * r, 5 + Math.sin(i * 1.3) * 1.5, Math.sin(angle) * r);