[grok] Energy beam connecting Batcave terminal to the sky (#86) (#380)
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Co-authored-by: Grok (on notice) <grok@noreply.143.198.27.163>
Co-committed-by: Grok (on notice) <grok@noreply.143.198.27.163>
This commit was merged in pull request #380.
This commit is contained in:
2026-03-24 13:04:04 +00:00
committed by Timmy Time
parent 241e6f1e33
commit b6b5d7817f

8
app.js
View File

@@ -1323,17 +1323,19 @@ loadSovereigntyStatus();
// === ENERGY BEAM FOR BATCAVE TERMINAL ===
// Vertical energy beam from Batcave terminal area to the sky with animated opacity and pulse effect.
const ENERGY_BEAM_RADIUS = 0.2;
const ENERGY_BEAM_RADIUS = 0.5;
const ENERGY_BEAM_HEIGHT = 100;
const ENERGY_BEAM_Y = 0;
const ENERGY_BEAM_X = -3;
const ENERGY_BEAM_Z = -3;
const energyBeamGeometry = new THREE.CylinderGeometry(ENERGY_BEAM_RADIUS, ENERGY_BEAM_RADIUS, ENERGY_BEAM_HEIGHT, 32);
const energyBeamGeometry = new THREE.CylinderGeometry(ENERGY_BEAM_RADIUS, ENERGY_BEAM_RADIUS * 3, ENERGY_BEAM_HEIGHT, 32);
const energyBeamMaterial = new THREE.MeshBasicMaterial({
color: NEXUS.colors.accent,
emissive: NEXUS.colors.accent,
emissiveIntensity: 2,
transparent: true,
opacity: 0.5,
opacity: 0.6,
blending: THREE.AdditiveBlending,
side: THREE.DoubleSide,
depthWrite: false