[grok] Energy beam connecting Batcave terminal to the sky (#86) (#384)
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This commit was merged in pull request #384.
This commit is contained in:
27
app.js
27
app.js
@@ -1219,7 +1219,12 @@ function animateEnergyBeam() {
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energyBeamMaterial.opacity = 0.3 + pulseEffect * 0.4;
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}
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// === RESIZE HANDLER ===
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// Update energy beam pulse
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beamPulse += 0.02;
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energyBeam.material.opacity = 0.6 + Math.sin(beamPulse) * 0.2;
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// === RESIZE HANDLER ===
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window.addEventListener('resize', () => {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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@@ -1228,6 +1233,26 @@ window.addEventListener('resize', () => {
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});
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// === SOVEREIGNTY METER ===
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// === BATCAVE TERMINAL ENERGY BEAM ===
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// Vertical energy beam representing connection between Timmy and the outside world
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const beamGeometry = new THREE.CylinderGeometry(0.2, 0.5, 100, 32);
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const beamMaterial = new THREE.MeshBasicMaterial({
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color: NEXUS.colors.accent,
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emissive: NEXUS.colors.accent,
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emissiveIntensity: 0.8,
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transparent: true,
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opacity: 0.6,
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blending: THREE.AdditiveBlending,
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side: THREE.DoubleSide,
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depthWrite: false
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});
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const energyBeam = new THREE.Mesh(beamGeometry, beamMaterial);
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energyBeam.position.set(10, 50, 10); // Positioned at Batcave terminal area
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scene.add(energyBeam);
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// Animation variable for beam pulse effect
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let beamPulse = 0;
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// Holographic arc gauge floating above the platform; reads from sovereignty-status.json
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const sovereigntyGroup = new THREE.Group();
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sovereigntyGroup.position.set(0, 3.8, 0);
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