Co-authored-by: Grok (on notice) <grok@noreply.143.198.27.163> Co-committed-by: Grok (on notice) <grok@noreply.143.198.27.163>
This commit was merged in pull request #382.
This commit is contained in:
12
app.js
12
app.js
@@ -1323,17 +1323,17 @@ loadSovereigntyStatus();
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// === ENERGY BEAM FOR BATCAVE TERMINAL ===
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// === ENERGY BEAM FOR BATCAVE TERMINAL ===
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// Vertical energy beam from Batcave terminal area to the sky with animated opacity and pulse effect.
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// Vertical energy beam from Batcave terminal area to the sky with animated opacity and pulse effect.
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const ENERGY_BEAM_RADIUS = 0.5;
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const ENERGY_BEAM_RADIUS = 0.2;
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const ENERGY_BEAM_HEIGHT = 100;
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const ENERGY_BEAM_HEIGHT = 50;
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const ENERGY_BEAM_Y = 0;
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const ENERGY_BEAM_Y = 0;
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const ENERGY_BEAM_X = -3;
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const ENERGY_BEAM_X = -10;
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const ENERGY_BEAM_Z = -3;
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const ENERGY_BEAM_Z = -10;
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const energyBeamGeometry = new THREE.CylinderGeometry(ENERGY_BEAM_RADIUS, ENERGY_BEAM_RADIUS * 3, ENERGY_BEAM_HEIGHT, 32);
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const energyBeamGeometry = new THREE.CylinderGeometry(ENERGY_BEAM_RADIUS, ENERGY_BEAM_RADIUS * 2.5, ENERGY_BEAM_HEIGHT, 32, 16, true);
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const energyBeamMaterial = new THREE.MeshBasicMaterial({
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const energyBeamMaterial = new THREE.MeshBasicMaterial({
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color: NEXUS.colors.accent,
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color: NEXUS.colors.accent,
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emissive: NEXUS.colors.accent,
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emissive: NEXUS.colors.accent,
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emissiveIntensity: 2,
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emissiveIntensity: 0.8,
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transparent: true,
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transparent: true,
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opacity: 0.6,
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opacity: 0.6,
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blending: THREE.AdditiveBlending,
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blending: THREE.AdditiveBlending,
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