[grok] Energy beam connecting Batcave terminal to the sky (#86) (#382)
Some checks failed
Deploy Nexus / deploy (push) Failing after 4s
CI / validate (pull_request) Successful in 5s
CI / auto-merge (pull_request) Successful in 0s

Co-authored-by: Grok (on notice) <grok@noreply.143.198.27.163>
Co-committed-by: Grok (on notice) <grok@noreply.143.198.27.163>
This commit was merged in pull request #382.
This commit is contained in:
2026-03-24 13:05:49 +00:00
committed by Timmy Time
parent c70b6e87be
commit ea3df7b9b5

12
app.js
View File

@@ -1323,17 +1323,17 @@ loadSovereigntyStatus();
// === ENERGY BEAM FOR BATCAVE TERMINAL === // === ENERGY BEAM FOR BATCAVE TERMINAL ===
// Vertical energy beam from Batcave terminal area to the sky with animated opacity and pulse effect. // Vertical energy beam from Batcave terminal area to the sky with animated opacity and pulse effect.
const ENERGY_BEAM_RADIUS = 0.5; const ENERGY_BEAM_RADIUS = 0.2;
const ENERGY_BEAM_HEIGHT = 100; const ENERGY_BEAM_HEIGHT = 50;
const ENERGY_BEAM_Y = 0; const ENERGY_BEAM_Y = 0;
const ENERGY_BEAM_X = -3; const ENERGY_BEAM_X = -10;
const ENERGY_BEAM_Z = -3; const ENERGY_BEAM_Z = -10;
const energyBeamGeometry = new THREE.CylinderGeometry(ENERGY_BEAM_RADIUS, ENERGY_BEAM_RADIUS * 3, ENERGY_BEAM_HEIGHT, 32); const energyBeamGeometry = new THREE.CylinderGeometry(ENERGY_BEAM_RADIUS, ENERGY_BEAM_RADIUS * 2.5, ENERGY_BEAM_HEIGHT, 32, 16, true);
const energyBeamMaterial = new THREE.MeshBasicMaterial({ const energyBeamMaterial = new THREE.MeshBasicMaterial({
color: NEXUS.colors.accent, color: NEXUS.colors.accent,
emissive: NEXUS.colors.accent, emissive: NEXUS.colors.accent,
emissiveIntensity: 2, emissiveIntensity: 0.8,
transparent: true, transparent: true,
opacity: 0.6, opacity: 0.6,
blending: THREE.AdditiveBlending, blending: THREE.AdditiveBlending,