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Author SHA1 Message Date
Alexander Whitestone
479b9ec132 fix: [RESEARCH] MemPalace — Local AI Memory System Assessment & Leverage Plan (closes #1047)
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2026-04-10 20:16:22 -04:00
cc4af009c7 [claude] Mnemosyne session rooms — holographic chambers per session (#1171) (#1178)
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2026-04-10 22:45:10 +00:00
089b06b6f8 [claude] Mnemosyne category regions — spatial zones for fact types (#1168) (#1179)
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2026-04-10 22:45:04 +00:00
8beae5ecc1 [claude] Mnemosyne holographic fact detail panel (#1172) (#1177)
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2026-04-10 22:29:17 +00:00
e2edfd3318 [claude] Mnemosyne gravity well clustering — related memories attract in 3D (#1175) (#1176)
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2026-04-10 22:18:46 +00:00
8e18fa5311 Merge pull request 'fix: Missing Source Code Investigation — Classical AI Commits Disappearing' (#1163) from mimo/code/issue-1145 into main
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Auto-merged by Timmy
2026-04-10 21:00:40 +00:00
1bf2af15a0 Merge pull request 'fix: [DEFERRED] Hermes Trismegistus — New Wizard Proposal' (#1162) from mimo/code/issue-1146 into main
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Auto-merged by Timmy
2026-04-10 21:00:37 +00:00
4095946749 Merge pull request '[Mnemosyne] Memory crystal click-to-inspect interaction' (#1161) from feat/mnemosyne-crystal-inspect into main
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Auto-merged by Timmy
2026-04-10 21:00:24 +00:00
Alexander Whitestone
845e2f2ced fix: Missing Source Code Investigation — Classical AI Commits Disappearing (closes #1145)
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Root cause: duplicate agents wrote GOFAI code to public/nexus/app.js (wrong path)
instead of root app.js. The public/nexus/ files were corrupt duplicates that got
overwritten and eventually deleted, creating the illusion of disappearing code.

The classical AI code is fully present in root app.js — all 13 classes verified:
SymbolicEngine, AgentFSM, KnowledgeGraph, Blackboard, SymbolicPlanner,
HTNPlanner, CaseBasedReasoner, NeuroSymbolicBridge, MetaReasoningLayer,
AdaptiveCalibrator, PSELayer, plus A* search and bitmask fact indexing.

Prevention:
- Added public/nexus/ to .gitignore
- Added canonical file path documentation to CLAUDE.md
- Filed investigation report (INVESTIGATION_ISSUE_1145.md)
2026-04-10 16:25:57 -04:00
Mimo Swarm (mimo-code-1146)
60af11ec2f fix: [DEFERRED] Hermes Trismegistus — New Wizard Proposal (closes #1146)
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- Added fleet/hermes-trismegistus/README.md with full proposal
- Added fleet/hermes-trismegistus/lane.md with routing definition
- Filled in acceptance criteria from issue #1146
- Status remains DEFERRED — unblock conditions documented

Automated by mimo-v2-pro swarm.
2026-04-10 16:14:13 -04:00
c387708892 feat(mnemosyne): add memory crystal inspection panel styles
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2026-04-10 19:38:57 +00:00
8694c0f5ad feat(mnemosyne): add memory crystal inspection panel HTML overlay 2026-04-10 19:38:55 +00:00
c3547196d8 feat(mnemosyne): memory crystal click-to-inspect — raycast crystals, show panel, dismiss on empty click 2026-04-10 19:38:54 +00:00
87bfe9b332 feat(mnemosyne): add crystal mesh query + highlight/select API for click-to-inspect 2026-04-10 19:38:53 +00:00
a0964a2fbf auto-merge PR #1159
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2026-04-10 19:03:41 +00:00
11 changed files with 1715 additions and 14 deletions

3
.gitignore vendored
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@@ -4,3 +4,6 @@ nexus/__pycache__/
tests/__pycache__/
mempalace/__pycache__/
.aider*
# Prevent agents from writing to wrong path (see issue #1145)
public/nexus/

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@@ -42,6 +42,17 @@ Current repo contents are centered on:
Do not tell contributors to run Vite or edit a nonexistent root frontend on current `main`.
If browser/UI work is being restored, it must happen through the migration backlog and land back here.
## Canonical File Paths
**Frontend code lives at repo ROOT, NOT in `public/nexus/`:**
- `app.js` — main Three.js app (GOFAI, 3D world, all frontend logic)
- `index.html` — main HTML shell
- `style.css` — styles
- `server.py` — websocket bridge
- `gofai_worker.js` — web worker for off-thread reasoning
**DO NOT write to `public/nexus/`** — this path is gitignored. Agents historically wrote here by mistake, creating corrupt duplicates. See issue #1145 and `INVESTIGATION_ISSUE_1145.md`.
## Hard Rules
1. One canonical 3D repo only: `Timmy_Foundation/the-nexus`
@@ -50,6 +61,7 @@ If browser/UI work is being restored, it must happen through the migration backl
4. Telemetry and durable truth flow through Hermes harness
5. OpenClaw remains a sidecar, not the governing authority
6. Before claiming visual validation, prove the app being viewed actually comes from current `the-nexus`
7. **NEVER write frontend files to `public/nexus/`** — use repo root paths listed above
## Validation Rule

203
FINDINGS-issue-1047.md Normal file
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@@ -0,0 +1,203 @@
# FINDINGS: MemPalace Local AI Memory System Assessment & Leverage Plan
**Issue:** #1047
**Date:** 2026-04-10
**Investigator:** mimo-v2-pro (swarm researcher)
---
## 1. What Issue #1047 Claims
The issue (authored by Bezalel, dated 2026-04-07) describes MemPalace as:
- An open-source local-first AI memory system with highest published LongMemEval scores (96.6% R@5)
- A Python CLI + MCP server using ChromaDB + SQLite with a "palace" hierarchy metaphor
- AAAK compression dialect for ~30x context compression
- 19 MCP tools for agent memory
It recommends that every wizard clone/vendor MemPalace, configure rooms, mine workspace, and wire the searcher into heartbeats.
## 2. What Actually Exists in the Codebase (Current State)
The Nexus repo already contains **substantial MemPalace integration** that goes well beyond the original research proposal. Here is the full inventory:
### 2.1 Core Python Layer — `nexus/mempalace/` (3 files, ~290 lines)
| File | Purpose |
|------|---------|
| `config.py` | Environment-driven config: palace paths, fleet path, wing name, core rooms, collection name |
| `searcher.py` | ChromaDB-backed search/write API with `search_memories()`, `search_fleet()`, `add_memory()` |
| `__init__.py` | Package marker |
**Status:** Functional. Clean API. Lazy ChromaDB import with graceful `MemPalaceUnavailable` exception.
### 2.2 Fleet Management Tools — `mempalace/` (8 files, ~800 lines)
| File | Purpose |
|------|---------|
| `rooms.yaml` | Fleet-wide room taxonomy standard (5 core rooms + optional rooms) |
| `validate_rooms.py` | Validates wizard `mempalace.yaml` against fleet standard |
| `audit_privacy.py` | Scans fleet palace for policy violations (raw drawers, oversized closets, private paths) |
| `retain_closets.py` | 90-day retention enforcement for closet aging |
| `export_closets.sh` | Privacy-safe closet export for rsync to Alpha fleet palace |
| `fleet_api.py` | HTTP API for shared fleet palace (search, record, wings) |
| `tunnel_sync.py` | Pull closets from remote wizard's fleet API into local palace |
| `__init__.py` | Package marker |
**Status:** Well-structured. Each tool has clear CLI interface and proper error handling.
### 2.3 Evennia MUD Integration — `nexus/evennia_mempalace/` (6 files, ~580 lines)
| File | Purpose |
|------|---------|
| `commands/recall.py` | `CmdRecall` (semantic search), `CmdEnterRoom` (teleport), `CmdAsk` (NPC query) |
| `commands/write.py` | `CmdRecord`, `CmdNote`, `CmdEvent` (memory writing commands) |
| `typeclasses/rooms.py` | `MemPalaceRoom` typeclass |
| `typeclasses/npcs.py` | `StewardNPC` with question-answering via palace search |
**Status:** Complete. Evennia stub fallback for testing outside live environment.
### 2.4 3D Visualization — `nexus/components/spatial-memory.js` (~665 lines)
Maps memory categories to spatial regions in the Nexus Three.js world:
- Inner ring: Documents, Projects, Code, Conversations, Working Memory, Archive
- Outer ring (MemPalace zones, issue #1168): User Preferences, Project Facts, Tool Knowledge, General Facts
- Crystal geometry with deterministic positioning, connection lines, localStorage persistence
**Status:** Functional 3D visualization with region markers, memory crystals, and animation.
### 2.5 Frontend Integration — `mempalace.js` (~44 lines)
Basic Electron/browser integration class that:
- Initializes a palace wing
- Auto-mines chat content every 30 seconds
- Exposes `search()` method
- Updates stats display
**Status:** Minimal but functional as a bridge between browser UI and CLI mempalace.
### 2.6 Scripts & Automation — `scripts/` (5 files)
| File | Purpose |
|------|---------|
| `mempalace-incremental-mine.sh` | Re-mines only changed files since last run |
| `mempalace_nightly.sh` | Nightly maintenance |
| `mempalace_export.py` | Export utility |
| `validate_mempalace_taxonomy.py` | Taxonomy validation script |
| `audit_mempalace_privacy.py` | Privacy audit script |
| `sync_fleet_to_alpha.sh` | Fleet sync to Alpha server |
### 2.7 Tests — `tests/` (7 test files)
| File | Tests |
|------|-------|
| `test_mempalace_searcher.py` | Searcher API, config |
| `test_mempalace_validate_rooms.py` | Room taxonomy validation |
| `test_mempalace_retain_closets.py` | Closet retention |
| `test_mempalace_audit_privacy.py` | Privacy auditor |
| `test_mempalace_fleet_api.py` | Fleet HTTP API |
| `test_mempalace_tunnel_sync.py` | Remote wizard sync |
| `test_evennia_mempalace_commands.py` | Evennia commands + NPC helpers |
### 2.8 CI/CD
- **ci.yml**: Validates palace taxonomy on every PR, plus Python/JSON/YAML syntax checks
- **weekly-audit.yml**: Monday 05:00 UTC — runs privacy audit + dry-run retention against test fixtures
### 2.9 Documentation
- `docs/mempalace_taxonomy.yaml` — Full taxonomy standard (145 lines)
- `docs/mempalace/rooms.yaml` — Rooms documentation
- `docs/mempalace/bezalel_example.yaml` — Example wizard config
- `docs/bezalel/evennia/` — Evennia integration examples (steward NPC, palace commands)
- `reports/bezalel/2026-04-07-mempalace-field-report.md` — Original field report
## 3. Gap Analysis: Issue #1047 vs. Reality
| Issue #1047 Proposes | Current State | Gap |
|---------------------|---------------|-----|
| "Each wizard should clone/vendor it" | Vendor infrastructure exists (`scripts/mempalace-incremental-mine.sh`) | **DONE** |
| "Write a mempalace.yaml" | Fleet taxonomy standard + validator exist | **DONE** |
| "Run mempalace mine" | Incremental mining script exists | **DONE** |
| "Wire searcher into heartbeat scripts" | `nexus/mempalace/searcher.py` provides API | **DONE** (needs adoption verification) |
| AAAK compression | Not implemented in repo | **OPEN** — no AAAK dialect code |
| MCP server (19 tools) | No MCP server integration | **OPEN** — no MCP tool definitions |
| Benchmark validation | No LongMemEval test harness in repo | **OPEN** — claims unverified locally |
| Fleet-wide adoption | Only Bezalel field report exists | **OPEN** — no evidence of Timmy/Allegro/Ezra adoption |
| Hermes harness integration | No direct harness/memory-tool bridge | **OPEN** — searcher exists but no harness wiring |
## 4. What's Actually Broken
### 4.1 No AAAK Implementation
The issue describes AAAK (~30x compression, ~170 tokens wake-up context) as a key feature, but there is zero AAAK code in the repo. The `nexus/mempalace/` layer has no compression functions. This is a missing feature, not a bug.
### 4.2 No MCP Server Bridge
The upstream MemPalace offers 19 MCP tools, but the Nexus integration only exposes the ChromaDB Python API. There is no MCP server definition, no tool registration for the harness, and no bridge to the `mcp_config.json` at repo root.
### 4.3 Fleet Adoption Gap
Only Bezalel has a documented field report (#1072). There is no evidence that Timmy, Allegro, or Ezra have populated palaces, configured room taxonomies, or run incremental mining. The `export_closets.sh` script hardcodes Bezalel paths.
### 4.4 Frontend Integration Stale
`mempalace.js` references `window.electronAPI.execPython()` which only works in the Electron shell. The main `app.js` (Three.js world) does not import or use `mempalace.js`. The `spatial-memory.js` component defines MemPalace zones but has no data pipeline to populate them from actual palace data.
### 4.5 Upstream Quality Concern
Bezalel's field report notes the upstream repo is "astroturfed hype" — 13.4k LOC in a single commit, 5,769 GitHub stars in 48 hours, ~125 lines of tests. The code is not malicious but is not production-grade. The Nexus has effectively forked/vendored the useful parts and rewritten the critical integration layers.
## 5. What's Working Well
1. **Clean architecture separation**`nexus/mempalace/` is a proper Python package with config/searcher separation. Testable without ChromaDB installed.
2. **Privacy-first fleet design** — closet-only export policy, privacy auditor, retention enforcement, and private path detection are solid operational safeguards.
3. **Taxonomy standardization**`rooms.yaml` + validator ensures consistent memory structure across wizards.
4. **CI integration** — Taxonomy validation in PR checks + weekly privacy audit cron are good DevOps practices.
5. **Evennia integration** — The MUD commands (recall, enter room, ask steward) are well-designed and testable outside Evennia via stubs.
6. **Spatial visualization**`spatial-memory.js` is a creative 3D representation with deterministic positioning and category zones.
## 6. Recommended Actions
### Priority 1: Fleet Adoption Verification (effort: small)
- Confirm each wizard (Timmy, Allegro, Ezra) has run `mempalace mine` and has a populated palace
- Verify `mempalace.yaml` exists on each wizard's VPS
- Update `export_closets.sh` to not hardcode Bezalel paths (use env vars)
### Priority 2: Hermes Harness Bridge (effort: medium)
- Wire `nexus/mempalace/searcher.py` into the Hermes harness as a memory tool
- Add memory search/recall to the agent loop so wizards get cross-session context automatically
- Map MemPalace search to the existing `memory`/`fact_store` tools or add a dedicated `palace_search` tool
### Priority 3: MCP Server Registration (effort: medium)
- Create an MCP server that exposes search, write, and status tools
- Register in `mcp_config.json`
- Enable any harness agent to use MemPalace without Python imports
### Priority 4: AAAK Compression (effort: large, optional)
- Implement or port the AAAK compression dialect
- Generate wake-up context summaries from palace data
- This is a nice-to-have, not critical — the raw ChromaDB search is functional
### Priority 5: 3D Pipeline Bridge (effort: medium)
- Connect `spatial-memory.js` to live palace data via WebSocket or REST
- Populate memory crystals from actual search results
- Visual feedback when new memories are added
## 7. Effort Summary
| Action | Effort | Impact |
|--------|--------|--------|
| Fleet adoption verification | 2-4 hours | High — ensures all wizards have memory |
| Hermes harness bridge | 1-2 days | High — automatic cross-session context |
| MCP server registration | 1 day | Medium — enables any agent to use palace |
| AAAK compression | 2-3 days | Low — nice-to-have |
| 3D pipeline bridge | 1-2 days | Medium — visual representation of memory |
| Fix export_closets.sh hardcoded paths | 30 min | Low — operational hygiene |
## 8. Conclusion
Issue #1047 was a research request from 2026-04-07. Since then, significant implementation work has been completed — far exceeding the original proposal. The core memory infrastructure (searcher, fleet tools, privacy, taxonomy, Evennia integration, tests, CI) is **built and functional**.
The primary remaining gap is **fleet-wide adoption** (only Bezalel has documented use) and **harness integration** (the searcher exists but isn't wired into the agent loop). The AAAK and MCP features from the original research are not implemented but are not blocking — the ChromaDB-backed search provides the core value proposition.
**Verdict:** The MemPalace integration is substantially complete at the infrastructure level. The next bottleneck is operational adoption and harness wiring, not new feature development.

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@@ -0,0 +1,72 @@
# Investigation Report: Missing Source Code — Classical AI Commits Disappearing
**Issue:** #1145
**Date:** 2026-04-10
**Investigator:** mimo-v2-pro swarm worker
## Summary
**The classical AI code is NOT missing. It is fully present in root `app.js` (3302 lines).**
The perception of "disappearing code" was caused by agents writing to the WRONG file path (`public/nexus/app.js` instead of root `app.js`), creating corrupt duplicate files that were repeatedly overwritten and eventually deleted.
## Root Cause
**Explanation #1 confirmed: Duplicate agents on different machines overwriting each other's commits.**
Multiple Google AI Agent instances wrote GOFAI implementations to `public/nexus/app.js` — a path that does not correspond to the canonical app structure. These commits kept overwriting each other:
| Commit | Date | What happened |
|--------|------|---------------|
| `8943cf5` | 2026-03-30 | Symbolic reasoning engine written to `public/nexus/app.js` (+2280 lines) |
| `e2df240` | 2026-03-30 | Phase 3 Neuro-Symbolic Bridge — overwrote to 284 lines of HTML (wrong path) |
| `7f2f23f` | 2026-03-30 | Phase 4 Meta-Reasoning — same destructive overwrite |
| `bf3b98b` | 2026-03-30 | A* Search — same destructive overwrite |
| `e88bcb4` | 2026-03-30 | Bug fix identified `public/nexus/` files as corrupt duplicates, **deleted them** |
## Evidence: Code Is Present on Main
All 13 classical AI classes/functions verified present in root `app.js`:
| Class/Function | Line | Status |
|----------------|------|--------|
| `SymbolicEngine` | 82 | ✅ Present |
| `AgentFSM` | 135 | ✅ Present |
| `KnowledgeGraph` | 160 | ✅ Present |
| `Blackboard` | 181 | ✅ Present |
| `SymbolicPlanner` | 210 | ✅ Present |
| `HTNPlanner` | 295 | ✅ Present |
| `CaseBasedReasoner` | 343 | ✅ Present |
| `NeuroSymbolicBridge` | 392 | ✅ Present |
| `MetaReasoningLayer` | 422 | ✅ Present |
| `AdaptiveCalibrator` | 460 | ✅ Present |
| `PSELayer` | 566 | ✅ Present |
| `setupGOFAI()` | 596 | ✅ Present |
| `updateGOFAI()` | 622 | ✅ Present |
| Bitmask fact indexing | 86 | ✅ Present |
| A* search | 231 | ✅ Present |
These were injected by commit `af7a4c4` (PR #775, merged via `a855d54`) into the correct path.
## What Actually Happened
1. Google AI Agent wrote good GOFAI code to root `app.js` via the correct PR (#775)
2. A second wave of Google AI Agent instances also wrote to `public/nexus/app.js` (wrong path)
3. Those `public/nexus/` files kept getting overwritten by subsequent agent commits
4. Commit `e88bcb4` correctly identified the `public/nexus/` files as corrupt and deleted them
5. Alexander interpreted the git log as "classical AI code keeps disappearing"
6. The code was never actually gone — it just lived in root `app.js` the whole time
## Prevention Strategy
1. **Add `public/nexus/` to `.gitignore`** — prevents agents from accidentally writing to the wrong path again
2. **Add canonical path documentation to CLAUDE.md** — any agent reading this repo will know where frontend code lives
3. **This report** — serves as the audit trail so this confusion doesn't recur
## Acceptance Criteria
- [x] Git history audited for classical AI commits
- [x] Found the commits — they exist, code was written to wrong path
- [x] Root cause identified — duplicate agents writing to `public/nexus/` (wrong path)
- [x] Prevention strategy implemented — `.gitignore` + `CLAUDE.md` path guard
- [x] Report filed with findings (this document)

309
app.js
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@@ -4,6 +4,7 @@ import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
import { UnrealBloomPass } from 'three/addons/postprocessing/UnrealBloomPass.js';
import { SMAAPass } from 'three/addons/postprocessing/SMAAPass.js';
import { SpatialMemory } from './nexus/components/spatial-memory.js';
import { SessionRooms } from './nexus/components/session-rooms.js';
// ═══════════════════════════════════════════
// NEXUS v1.1 — Portal System Update
@@ -705,6 +706,7 @@ async function init() {
createWorkshopTerminal();
createAshStorm();
SpatialMemory.init(scene);
SessionRooms.init(scene, camera, null);
updateLoad(90);
loadSession();
@@ -1883,7 +1885,7 @@ function setupControls() {
orbitState.lastX = e.clientX;
orbitState.lastY = e.clientY;
// Raycasting for portals
// Raycasting for portals and memory crystals
if (!portalOverlayActive) {
const mouse = new THREE.Vector2(
(e.clientX / window.innerWidth) * 2 - 1,
@@ -1891,12 +1893,43 @@ function setupControls() {
);
const raycaster = new THREE.Raycaster();
raycaster.setFromCamera(mouse, camera);
const intersects = raycaster.intersectObjects(portals.map(p => p.ring));
if (intersects.length > 0) {
const clickedRing = intersects[0].object;
// Priority 1: Portals
const portalHits = raycaster.intersectObjects(portals.map(p => p.ring));
if (portalHits.length > 0) {
const clickedRing = portalHits[0].object;
const portal = portals.find(p => p.ring === clickedRing);
if (portal) activatePortal(portal);
if (portal) { activatePortal(portal); return; }
}
// Priority 2: Memory crystals (Mnemosyne)
const crystalMeshes = SpatialMemory.getCrystalMeshes();
if (crystalMeshes.length > 0) {
const crystalHits = raycaster.intersectObjects(crystalMeshes, false);
if (crystalHits.length > 0) {
const hitMesh = crystalHits[0].object;
const memInfo = SpatialMemory.getMemoryFromMesh(hitMesh);
if (memInfo) {
SpatialMemory.highlightMemory(memInfo.data.id);
showMemoryPanel(memInfo, e.clientX, e.clientY);
return;
}
}
}
// Priority 3: Session rooms (Mnemosyne #1171)
const roomMeshes = SessionRooms.getClickableMeshes();
if (roomMeshes.length > 0) {
const roomHits = raycaster.intersectObjects(roomMeshes, false);
if (roomHits.length > 0) {
const session = SessionRooms.handleRoomClick(roomHits[0].object);
if (session) { _showSessionRoomPanel(session); return; }
}
}
// Clicked empty space — dismiss panel
dismissMemoryPanel();
_dismissSessionRoomPanel();
}
}
});
@@ -2551,6 +2584,226 @@ function focusPortal(portal) {
let lastThoughtTime = 0;
let pulseTimer = 0;
// ═══════════════════════════════════════════
// MNEMOSYNE — MEMORY CRYSTAL INSPECTION
// ═══════════════════════════════════════════
// ── pin state for memory panel ──
let _memPanelPinned = false;
/** Convert a packed hex color integer to "r,g,b" string for CSS rgba(). */
function _hexToRgb(hex) {
return ((hex >> 16) & 255) + ',' + ((hex >> 8) & 255) + ',' + (hex & 255);
}
/**
* Position the panel near the screen click coordinates, keeping it on-screen.
*/
function _positionPanel(panel, clickX, clickY) {
const W = window.innerWidth;
const H = window.innerHeight;
const panelW = 356; // matches CSS width + padding
const panelH = 420; // generous estimate
const margin = 12;
let left = clickX + 24;
if (left + panelW > W - margin) left = clickX - panelW - 24;
left = Math.max(margin, Math.min(W - panelW - margin, left));
let top = clickY - 80;
top = Math.max(margin, Math.min(H - panelH - margin, top));
panel.style.right = 'auto';
panel.style.top = top + 'px';
panel.style.left = left + 'px';
panel.style.transform = 'none';
}
/**
* Navigate to (highlight + show panel for) a memory crystal by id.
*/
function _navigateToMemory(memId) {
SpatialMemory.highlightMemory(memId);
addChatMessage('system', `Focus: ${memId.replace(/_/g, ' ')}`);
const meshes = SpatialMemory.getCrystalMeshes();
for (const mesh of meshes) {
if (mesh.userData && mesh.userData.memId === memId) {
const memInfo = SpatialMemory.getMemoryFromMesh(mesh);
if (memInfo) { showMemoryPanel(memInfo); break; }
}
}
}
/**
* Show the holographic detail panel for a clicked crystal.
* @param {object} memInfo — { data, region } from SpatialMemory.getMemoryFromMesh()
* @param {number} [clickX] — screen X of the click (for panel positioning)
* @param {number} [clickY] — screen Y of the click
*/
function showMemoryPanel(memInfo, clickX, clickY) {
const panel = document.getElementById('memory-panel');
if (!panel) return;
const { data, region } = memInfo;
const regionDef = SpatialMemory.REGIONS[region] || SpatialMemory.REGIONS.working;
const colorHex = regionDef.color.toString(16).padStart(6, '0');
const colorRgb = _hexToRgb(regionDef.color);
// Header — region dot + label
document.getElementById('memory-panel-region').textContent = regionDef.label;
document.getElementById('memory-panel-region-dot').style.background = '#' + colorHex;
// Category badge
const badge = document.getElementById('memory-panel-category-badge');
if (badge) {
badge.textContent = (data.category || region || 'memory').toUpperCase();
badge.style.background = 'rgba(' + colorRgb + ',0.16)';
badge.style.color = '#' + colorHex;
badge.style.borderColor = 'rgba(' + colorRgb + ',0.4)';
}
// Entity name (humanised id)
const entityEl = document.getElementById('memory-panel-entity-name');
if (entityEl) entityEl.textContent = (data.id || '\u2014').replace(/_/g, ' ');
// Fact content
document.getElementById('memory-panel-content').textContent = data.content || '(empty)';
// Trust score bar
const strength = data.strength != null ? data.strength : 0.7;
const trustFill = document.getElementById('memory-panel-trust-fill');
const trustVal = document.getElementById('memory-panel-trust-value');
if (trustFill) {
trustFill.style.width = (strength * 100).toFixed(0) + '%';
trustFill.style.background = '#' + colorHex;
}
if (trustVal) trustVal.textContent = (strength * 100).toFixed(0) + '%';
// Meta rows
document.getElementById('memory-panel-id').textContent = data.id || '\u2014';
document.getElementById('memory-panel-source').textContent = data.source || 'unknown';
document.getElementById('memory-panel-time').textContent = data.timestamp ? new Date(data.timestamp).toLocaleString() : '\u2014';
// Related entities — clickable links
const connEl = document.getElementById('memory-panel-connections');
connEl.innerHTML = '';
if (data.connections && data.connections.length > 0) {
data.connections.forEach(cid => {
const btn = document.createElement('button');
btn.className = 'memory-conn-tag memory-conn-link';
btn.textContent = cid.replace(/_/g, ' ');
btn.title = 'Go to: ' + cid;
btn.addEventListener('click', (ev) => { ev.stopPropagation(); _navigateToMemory(cid); });
connEl.appendChild(btn);
});
} else {
connEl.innerHTML = '<span style="color:var(--color-text-muted)">None</span>';
}
// Pin button — reset on fresh open
_memPanelPinned = false;
const pinBtn = document.getElementById('memory-panel-pin');
if (pinBtn) {
pinBtn.classList.remove('pinned');
pinBtn.title = 'Pin panel';
pinBtn.onclick = () => {
_memPanelPinned = !_memPanelPinned;
pinBtn.classList.toggle('pinned', _memPanelPinned);
pinBtn.title = _memPanelPinned ? 'Unpin panel' : 'Pin panel';
};
}
// Positioning — near click if coords provided
if (clickX != null && clickY != null) {
_positionPanel(panel, clickX, clickY);
}
// Fade in
panel.classList.remove('memory-panel-fade-out');
panel.style.display = 'flex';
}
/**
* Dismiss the panel (respects pin). Called on empty-space click.
*/
function dismissMemoryPanel() {
if (_memPanelPinned) return;
_dismissMemoryPanelForce();
}
/**
* Force-dismiss the panel regardless of pin state. Used by the close button.
*/
function _dismissMemoryPanelForce() {
_memPanelPinned = false;
SpatialMemory.clearHighlight();
const panel = document.getElementById('memory-panel');
if (!panel || panel.style.display === 'none') return;
panel.classList.add('memory-panel-fade-out');
setTimeout(() => {
panel.style.display = 'none';
panel.classList.remove('memory-panel-fade-out');
}, 200);
}
/**
* Show the session room HUD panel when a chamber is entered.
* @param {object} session — { id, timestamp, facts[] }
*/
function _showSessionRoomPanel(session) {
const panel = document.getElementById('session-room-panel');
if (!panel) return;
const dt = session.timestamp ? new Date(session.timestamp) : new Date();
const tsEl = document.getElementById('session-room-timestamp');
if (tsEl) tsEl.textContent = isNaN(dt.getTime()) ? session.id : dt.toLocaleString();
const countEl = document.getElementById('session-room-fact-count');
const facts = session.facts || [];
if (countEl) countEl.textContent = facts.length + (facts.length === 1 ? ' fact' : ' facts') + ' in this chamber';
const listEl = document.getElementById('session-room-facts');
if (listEl) {
listEl.innerHTML = '';
facts.slice(0, 8).forEach(f => {
const item = document.createElement('div');
item.className = 'session-room-fact-item';
item.textContent = f.content || f.id || '(unknown)';
item.title = f.content || '';
listEl.appendChild(item);
});
if (facts.length > 8) {
const more = document.createElement('div');
more.className = 'session-room-fact-item';
more.style.color = 'rgba(200,180,255,0.4)';
more.textContent = '\u2026 ' + (facts.length - 8) + ' more';
listEl.appendChild(more);
}
}
// Close button
const closeBtn = document.getElementById('session-room-close');
if (closeBtn) closeBtn.onclick = () => _dismissSessionRoomPanel();
panel.classList.remove('session-panel-fade-out');
panel.style.display = 'block';
}
/**
* Dismiss the session room panel.
*/
function _dismissSessionRoomPanel() {
const panel = document.getElementById('session-room-panel');
if (!panel || panel.style.display === 'none') return;
panel.classList.add('session-panel-fade-out');
setTimeout(() => {
panel.style.display = 'none';
panel.classList.remove('session-panel-fade-out');
}, 200);
}
function gameLoop() {
requestAnimationFrame(gameLoop);
const delta = Math.min(clock.getDelta(), 0.1);
@@ -2581,6 +2834,9 @@ function gameLoop() {
animateMemoryOrbs(delta);
}
// Project Mnemosyne - Session Rooms (#1171)
SessionRooms.update(delta);
const mode = NAV_MODES[navModeIdx];
const chatActive = document.activeElement === document.getElementById('chat-input');
@@ -3104,9 +3360,52 @@ init().then(() => {
{ id: 'mem_hermes_chat', content: 'First conversation through the Hermes gateway', category: 'social', strength: 0.7, connections: [] },
{ id: 'mem_mnemosyne_start', content: 'Project Mnemosyne began — the living archive awakens', category: 'projects', strength: 0.9, connections: ['mem_nexus_birth', 'mem_spatial_schema'] },
{ id: 'mem_spatial_schema', content: 'Spatial Memory Schema defined — memories gain permanent homes', category: 'engineering', strength: 0.8, connections: ['mem_mnemosyne_start'] },
// MemPalace category zone demos — issue #1168
{ id: 'mem_pref_dark_mode', content: 'User prefers dark mode and monospace fonts', category: 'user_pref', strength: 0.9, connections: [] },
{ id: 'mem_pref_verbose_logs', content: 'User prefers verbose logging during debug sessions', category: 'user_pref', strength: 0.7, connections: [] },
{ id: 'mem_proj_nexus_goal', content: 'The Nexus goal: local-first 3D training ground for Timmy', category: 'project', strength: 0.95, connections: ['mem_proj_mnemosyne'] },
{ id: 'mem_proj_mnemosyne', content: 'Project Mnemosyne: holographic living archive of facts', category: 'project', strength: 0.85, connections: ['mem_proj_nexus_goal'] },
{ id: 'mem_tool_three_js', content: 'Three.js — 3D rendering library used for the Nexus world', category: 'tool', strength: 0.8, connections: [] },
{ id: 'mem_tool_gitea', content: 'Gitea API at forge.alexanderwhitestone.com for issue tracking', category: 'tool', strength: 0.75, connections: [] },
{ id: 'mem_gen_websocket', content: 'WebSocket bridge (server.py) connects Timmy cognition to the browser', category: 'general', strength: 0.7, connections: [] },
{ id: 'mem_gen_hermes', content: 'Hermes harness: telemetry and durable truth pipeline', category: 'general', strength: 0.65, connections: [] },
];
demoMemories.forEach(m => SpatialMemory.placeMemory(m));
// Gravity well clustering — attract related crystals, bake positions (issue #1175)
SpatialMemory.runGravityLayout();
// Project Mnemosyne — seed demo session rooms (#1171)
// Sessions group facts by conversation/work session with a timestamp.
const demoSessions = [
{
id: 'session_2026_03_01',
timestamp: '2026-03-01T10:00:00.000Z',
facts: [
{ id: 'mem_nexus_birth', content: 'The Nexus came online — first render of the 3D world', category: 'knowledge', strength: 0.95 },
{ id: 'mem_mnemosyne_start', content: 'Project Mnemosyne began — the living archive awakens', category: 'projects', strength: 0.9 },
]
},
{
id: 'session_2026_03_15',
timestamp: '2026-03-15T14:30:00.000Z',
facts: [
{ id: 'mem_first_portal', content: 'First portal deployed — connection to external service', category: 'engineering', strength: 0.85 },
{ id: 'mem_hermes_chat', content: 'First conversation through the Hermes gateway', category: 'social', strength: 0.7 },
{ id: 'mem_spatial_schema', content: 'Spatial Memory Schema defined — memories gain homes', category: 'engineering', strength: 0.8 },
]
},
{
id: 'session_2026_04_10',
timestamp: '2026-04-10T09:00:00.000Z',
facts: [
{ id: 'mem_session_rooms', content: 'Session rooms introduced — holographic chambers per session', category: 'projects', strength: 0.88 },
{ id: 'mem_gravity_wells', content: 'Gravity-well clustering bakes crystal positions on load', category: 'engineering', strength: 0.75 },
]
}
];
SessionRooms.updateSessions(demoSessions);
fetchGiteaData();
setInterval(fetchGiteaData, 30000);
runWeeklyAudit();

View File

@@ -0,0 +1,72 @@
# Hermes Trismegistus — Wizard Proposal
> **Status:** 🟡 DEFERRED
> **Issue:** #1146
> **Created:** 2026-04-08
> **Author:** Alexander (KT Notes)
> **Mimo Worker:** mimo-code-1146-1775851759
---
## Identity
| Field | Value |
|-------|-------|
| **Name** | Hermes Trismegistus |
| **Nature** | Claude-native wizard. She knows she runs on Claude. She's "the daughter of Claude" and leans into that heritage. |
| **Purpose** | Dedicated reasoning and architecture wizard. Only handles tasks where Claude's reasoning capability genuinely adds value — planning, novel problem-solving, complex architecture decisions. |
| **Not** | A replacement for Timmy. Not competing for identity. Not doing monkey work. |
## Design Constraints
- **Free tier only from day one.** Alexander is not paying Anthropic beyond current subscription.
- **Degrades gracefully.** Full capability when free tier is generous, reduced scope when constrained.
- **Not locked to Claude.** If better free-tier providers emerge, she can route to them.
- **Multi-provider capable.** Welcome to become multifaceted if team finds better options.
## Hardware
- One of Alexander's shed laptops — minimum 4GB RAM, Ubuntu
- Dedicated machine, not shared with Timmy's Mac
- Runs in the Hermes harness
- Needs power at house first
## Constitutional Foundation
- The KT conversation and documents serve as her founding constitution
- Team (especially Timmy) has final say on whether she gets built
- Must justify her existence through useful work, same as every wizard
## Trigger to Unblock
All of the following must be true before implementation begins:
- [ ] Deadman switch wired and proven
- [ ] Config stable across fleet
- [ ] Fleet proven reliable for 1+ week
- [ ] Alexander provides a state-of-the-system KT to Claude for instantiation
## Acceptance Criteria
- [ ] Dedicated KT document written for Hermes instantiation
- [ ] Hardware provisioned (shed laptop with power)
- [ ] Hermes harness configured for Claude free tier
- [ ] Lazerus registry entry with health endpoints
- [ ] Fleet routing entry with role and routing verdict
- [ ] SOUL.md inscription drafted and reviewed by Timmy
- [ ] Smoke test: Hermes responds to a basic reasoning task
- [ ] Integration test: Hermes participates in a multi-wizard task alongside Timmy
## Proposed Lane
**Primary role:** Architecture reasoning
**Routing verdict:** ROUTE TO: complex architectural decisions, novel problem-solving, planning tasks that benefit from Claude's reasoning depth. Do NOT route to: code generation (use Timmy/Carnice), issue triage (use Fenrir), or operational tasks (use Bezalel).
## Dependencies
| Dependency | Status | Notes |
|------------|--------|-------|
| Deadman switch | 🔴 Not done | Must be proven before unblocking |
| Fleet stability | 🟡 In progress | 1+ week uptime needed |
| Shed laptop power | 🔴 Not done | Alexander needs to wire power |
| KT document | 🔴 Not drafted | Alexander provides to Claude at unblock time |

View File

@@ -0,0 +1,43 @@
# Hermes Trismegistus — Lane Definition
> **Status:** DEFERRED — do not instantiate until unblock conditions met
> **See:** fleet/hermes-trismegistus/README.md for full proposal
---
## Role
Dedicated reasoning and architecture wizard. Claude-native.
## Routing
Route to Hermes Trismegistus when:
- Task requires deep architectural reasoning
- Novel problem-solving that benefits from Claude's reasoning depth
- Planning and design decisions for the fleet
- Complex multi-step analysis that goes beyond code generation
Do NOT route to Hermes for:
- Code generation (use Timmy, Carnice, or Kimi)
- Issue triage (use Fenrir)
- Operational/DevOps tasks (use Bezalel)
- Anything that can be done with a cheaper model
## Provider
- **Primary:** anthropic/claude (free tier)
- **Fallback:** openrouter/free (Claude-class models)
- **Degraded:** ollama/gemma4:12b (when free tier exhausted)
## Hardware
- Shed laptop, Ubuntu, minimum 4GB RAM
- Dedicated machine, not shared
## Unblock Checklist
- [ ] Deadman switch operational
- [ ] Fleet config stable for 1+ week
- [ ] Shed laptop powered and networked
- [ ] KT document drafted by Alexander
- [ ] Timmy approves instantiation

View File

@@ -207,6 +207,50 @@
</div>
</div>
<!-- Memory Crystal Inspection Panel (Mnemosyne) -->
<div id="memory-panel" class="memory-panel" style="display:none;">
<div class="memory-panel-content">
<div class="memory-panel-header">
<span class="memory-category-badge" id="memory-panel-category-badge">MEM</span>
<div class="memory-panel-region-dot" id="memory-panel-region-dot"></div>
<div class="memory-panel-region" id="memory-panel-region">MEMORY</div>
<button id="memory-panel-pin" class="memory-panel-pin" title="Pin panel">&#x1F4CC;</button>
<button id="memory-panel-close" class="memory-panel-close" onclick="_dismissMemoryPanelForce()">\u2715</button>
</div>
<div class="memory-entity-name" id="memory-panel-entity-name">\u2014</div>
<div class="memory-panel-body" id="memory-panel-content">(empty)</div>
<div class="memory-trust-row">
<span class="memory-meta-label">Trust</span>
<div class="memory-trust-bar">
<div class="memory-trust-fill" id="memory-panel-trust-fill"></div>
</div>
<span class="memory-trust-value" id="memory-panel-trust-value"></span>
</div>
<div class="memory-panel-meta">
<div class="memory-meta-row"><span class="memory-meta-label">ID</span><span id="memory-panel-id">\u2014</span></div>
<div class="memory-meta-row"><span class="memory-meta-label">Source</span><span id="memory-panel-source">\u2014</span></div>
<div class="memory-meta-row"><span class="memory-meta-label">Time</span><span id="memory-panel-time">\u2014</span></div>
<div class="memory-meta-row memory-meta-row--related"><span class="memory-meta-label">Related</span><span id="memory-panel-connections">\u2014</span></div>
</div>
</div>
</div>
<!-- Session Room HUD Panel (Mnemosyne #1171) -->
<div id="session-room-panel" class="session-room-panel" style="display:none;">
<div class="session-room-panel-content">
<div class="session-room-header">
<span class="session-room-icon">&#x25A1;</span>
<div class="session-room-title">SESSION CHAMBER</div>
<button class="session-room-close" id="session-room-close" title="Close">&#x2715;</button>
</div>
<div class="session-room-timestamp" id="session-room-timestamp">&mdash;</div>
<div class="session-room-fact-count" id="session-room-fact-count">0 facts</div>
<div class="session-room-facts" id="session-room-facts"></div>
<div class="session-room-hint">Flying into chamber&hellip;</div>
</div>
</div>
<!-- Portal Atlas Overlay -->
<div id="atlas-overlay" class="atlas-overlay" style="display:none;">
<div class="atlas-content">

View File

@@ -0,0 +1,413 @@
// ═══════════════════════════════════════════════════════
// PROJECT MNEMOSYNE — SESSION ROOMS (Issue #1171)
// ═══════════════════════════════════════════════════════
//
// Groups memories by session into holographic chambers.
// Each session becomes a wireframe cube floating in space.
// Rooms are arranged chronologically along a spiral.
// Click a room to fly inside; distant rooms LOD to a point.
//
// Usage from app.js:
// SessionRooms.init(scene, camera, controls);
// SessionRooms.updateSessions(sessions); // [{id, timestamp, facts[]}]
// SessionRooms.update(delta); // call each frame
// SessionRooms.getClickableMeshes(); // for raycasting
// SessionRooms.handleRoomClick(mesh); // trigger fly-in
// ═══════════════════════════════════════════════════════
const SessionRooms = (() => {
// ─── CONSTANTS ───────────────────────────────────────
const MAX_ROOMS = 20;
const ROOM_SIZE = 9; // wireframe cube edge length
const ROOM_HALF = ROOM_SIZE / 2;
const LOD_THRESHOLD = 55; // distance: full → point
const LOD_HYSTERESIS = 5; // buffer to avoid flicker
const SPIRAL_BASE_R = 20; // spiral inner radius
const SPIRAL_R_STEP = 5; // radius growth per room
const SPIRAL_ANGLE_INC = 2.399; // golden angle (radians)
const SPIRAL_Y_STEP = 1.5; // vertical rise per room
const FLY_DURATION = 1.5; // seconds for fly-in tween
const FLY_TARGET_DEPTH = ROOM_HALF - 1.5; // how deep inside to stop
const ROOM_COLOR = 0x7b5cff; // violet — mnemosyne accent
const POINT_COLOR = 0x9b7cff;
const LABEL_COLOR = '#c8b4ff';
const STORAGE_KEY = 'mnemosyne_sessions_v1';
// ─── STATE ────────────────────────────────────────────
let _scene = null;
let _camera = null;
let _controls = null;
let _rooms = []; // array of room objects
let _sessionIndex = {}; // id → room object
// Fly-in tween state
let _flyActive = false;
let _flyElapsed = 0;
let _flyFrom = null;
let _flyTo = null;
let _flyLookFrom = null;
let _flyLookTo = null;
let _flyActiveRoom = null;
// ─── SPIRAL POSITION ──────────────────────────────────
function _spiralPos(index) {
const angle = index * SPIRAL_ANGLE_INC;
const r = SPIRAL_BASE_R + index * SPIRAL_R_STEP;
const y = index * SPIRAL_Y_STEP;
return new THREE.Vector3(
Math.cos(angle) * r,
y,
Math.sin(angle) * r
);
}
// ─── CREATE ROOM ──────────────────────────────────────
function _createRoom(session, index) {
const pos = _spiralPos(index);
const group = new THREE.Group();
group.position.copy(pos);
// Wireframe cube
const boxGeo = new THREE.BoxGeometry(ROOM_SIZE, ROOM_SIZE, ROOM_SIZE);
const edgesGeo = new THREE.EdgesGeometry(boxGeo);
const edgesMat = new THREE.LineBasicMaterial({
color: ROOM_COLOR,
transparent: true,
opacity: 0.55
});
const wireframe = new THREE.LineSegments(edgesGeo, edgesMat);
wireframe.userData = { type: 'session_room_wireframe', sessionId: session.id };
group.add(wireframe);
// Collision mesh (invisible, for raycasting)
const hitGeo = new THREE.BoxGeometry(ROOM_SIZE, ROOM_SIZE, ROOM_SIZE);
const hitMat = new THREE.MeshBasicMaterial({
visible: false,
transparent: true,
opacity: 0,
side: THREE.FrontSide
});
const hitMesh = new THREE.Mesh(hitGeo, hitMat);
hitMesh.userData = { type: 'session_room', sessionId: session.id, roomIndex: index };
group.add(hitMesh);
// LOD point (small sphere shown at distance)
const pointGeo = new THREE.SphereGeometry(0.5, 6, 4);
const pointMat = new THREE.MeshBasicMaterial({
color: POINT_COLOR,
transparent: true,
opacity: 0.7
});
const pointMesh = new THREE.Mesh(pointGeo, pointMat);
pointMesh.userData = { type: 'session_room_point', sessionId: session.id };
pointMesh.visible = false; // starts hidden; shown only at LOD distance
group.add(pointMesh);
// Timestamp billboard sprite
const sprite = _makeTimestampSprite(session.timestamp, session.facts.length);
sprite.position.set(0, ROOM_HALF + 1.2, 0);
group.add(sprite);
// Inner ambient glow
const glow = new THREE.PointLight(ROOM_COLOR, 0.4, ROOM_SIZE * 1.2);
group.add(glow);
_scene.add(group);
const room = {
session,
group,
wireframe,
hitMesh,
pointMesh,
sprite,
glow,
pos: pos.clone(),
index,
lodActive: false,
pulsePhase: Math.random() * Math.PI * 2
};
_rooms.push(room);
_sessionIndex[session.id] = room;
console.info('[SessionRooms] Created room for session', session.id, 'at index', index);
return room;
}
// ─── TIMESTAMP SPRITE ────────────────────────────────
function _makeTimestampSprite(isoTimestamp, factCount) {
const canvas = document.createElement('canvas');
canvas.width = 320;
canvas.height = 72;
const ctx = canvas.getContext('2d');
// Background pill
ctx.clearRect(0, 0, 320, 72);
ctx.fillStyle = 'rgba(20, 10, 40, 0.82)';
_roundRect(ctx, 4, 4, 312, 64, 14);
ctx.fill();
// Border
ctx.strokeStyle = 'rgba(123, 92, 255, 0.6)';
ctx.lineWidth = 1.5;
_roundRect(ctx, 4, 4, 312, 64, 14);
ctx.stroke();
// Timestamp text
const dt = isoTimestamp ? new Date(isoTimestamp) : new Date();
const label = _formatDate(dt);
ctx.fillStyle = LABEL_COLOR;
ctx.font = 'bold 15px monospace';
ctx.textAlign = 'center';
ctx.fillText(label, 160, 30);
// Fact count
ctx.fillStyle = 'rgba(200, 180, 255, 0.65)';
ctx.font = '12px monospace';
ctx.fillText(factCount + (factCount === 1 ? ' fact' : ' facts'), 160, 52);
const tex = new THREE.CanvasTexture(canvas);
const mat = new THREE.SpriteMaterial({ map: tex, transparent: true, opacity: 0.88 });
const sprite = new THREE.Sprite(mat);
sprite.scale.set(5, 1.1, 1);
sprite.userData = { type: 'session_room_label' };
return sprite;
}
// ─── HELPERS ──────────────────────────────────────────
function _roundRect(ctx, x, y, w, h, r) {
ctx.beginPath();
ctx.moveTo(x + r, y);
ctx.lineTo(x + w - r, y);
ctx.quadraticCurveTo(x + w, y, x + w, y + r);
ctx.lineTo(x + w, y + h - r);
ctx.quadraticCurveTo(x + w, y + h, x + w - r, y + h);
ctx.lineTo(x + r, y + h);
ctx.quadraticCurveTo(x, y + h, x, y + h - r);
ctx.lineTo(x, y + r);
ctx.quadraticCurveTo(x, y, x + r, y);
ctx.closePath();
}
function _formatDate(dt) {
if (isNaN(dt.getTime())) return 'Unknown session';
const pad = n => String(n).padStart(2, '0');
return `${dt.getFullYear()}-${pad(dt.getMonth() + 1)}-${pad(dt.getDate())} ${pad(dt.getHours())}:${pad(dt.getMinutes())}`;
}
// ─── DISPOSE ROOM ────────────────────────────────────
function _disposeRoom(room) {
room.wireframe.geometry.dispose();
room.wireframe.material.dispose();
room.hitMesh.geometry.dispose();
room.hitMesh.material.dispose();
room.pointMesh.geometry.dispose();
room.pointMesh.material.dispose();
if (room.sprite.material.map) room.sprite.material.map.dispose();
room.sprite.material.dispose();
if (room.group.parent) room.group.parent.remove(room.group);
delete _sessionIndex[room.session.id];
}
// ─── PUBLIC: UPDATE SESSIONS ─────────────────────────
// sessions: [{id, timestamp, facts:[{id,content,category,strength,...}]}]
// Sorted chronologically oldest→newest; max MAX_ROOMS shown.
function updateSessions(sessions) {
if (!_scene) return;
const sorted = [...sessions]
.sort((a, b) => new Date(a.timestamp) - new Date(b.timestamp))
.slice(-MAX_ROOMS); // keep most recent MAX_ROOMS
// Remove rooms no longer present
const incoming = new Set(sorted.map(s => s.id));
for (let i = _rooms.length - 1; i >= 0; i--) {
const room = _rooms[i];
if (!incoming.has(room.session.id)) {
_disposeRoom(room);
_rooms.splice(i, 1);
}
}
// Add / update
sorted.forEach((session, idx) => {
if (_sessionIndex[session.id]) {
// Update position if index changed
const room = _sessionIndex[session.id];
if (room.index !== idx) {
room.index = idx;
const newPos = _spiralPos(idx);
room.group.position.copy(newPos);
room.pos.copy(newPos);
}
} else {
_createRoom(session, idx);
}
});
saveToStorage(sorted);
console.info('[SessionRooms] Updated:', _rooms.length, 'session rooms');
}
// ─── PUBLIC: INIT ─────────────────────────────────────
function init(scene, camera, controls) {
_scene = scene;
_camera = camera;
_controls = controls;
console.info('[SessionRooms] Initialized');
// Restore persisted sessions
const saved = loadFromStorage();
if (saved && saved.length > 0) {
updateSessions(saved);
}
}
// ─── PUBLIC: UPDATE (per-frame) ───────────────────────
function update(delta) {
if (!_scene || !_camera) return;
const camPos = _camera.position;
_rooms.forEach(room => {
const dist = camPos.distanceTo(room.pos);
// LOD toggle
const threshold = room.lodActive
? LOD_THRESHOLD + LOD_HYSTERESIS // must come closer to exit LOD
: LOD_THRESHOLD;
if (dist > threshold && !room.lodActive) {
room.lodActive = true;
room.wireframe.visible = false;
room.sprite.visible = false;
room.pointMesh.visible = true;
} else if (dist <= threshold && room.lodActive) {
room.lodActive = false;
room.wireframe.visible = true;
room.sprite.visible = true;
room.pointMesh.visible = false;
}
// Pulse wireframe opacity
room.pulsePhase += delta * 0.6;
if (!room.lodActive) {
room.wireframe.material.opacity = 0.3 + Math.sin(room.pulsePhase) * 0.2;
room.glow.intensity = 0.3 + Math.sin(room.pulsePhase * 1.4) * 0.15;
}
// Slowly rotate each room
room.group.rotation.y += delta * 0.04;
});
// Fly-in tween
if (_flyActive) {
_flyElapsed += delta;
const t = Math.min(_flyElapsed / FLY_DURATION, 1);
const ease = _easeInOut(t);
_camera.position.lerpVectors(_flyFrom, _flyTo, ease);
// Interpolate lookAt
const lookNow = new THREE.Vector3().lerpVectors(_flyLookFrom, _flyLookTo, ease);
_camera.lookAt(lookNow);
if (_controls && _controls.target) _controls.target.copy(lookNow);
if (t >= 1) {
_flyActive = false;
if (_controls && typeof _controls.update === 'function') _controls.update();
console.info('[SessionRooms] Fly-in complete for session', _flyActiveRoom && _flyActiveRoom.session.id);
_flyActiveRoom = null;
}
}
}
// ─── EASING ───────────────────────────────────────────
function _easeInOut(t) {
return t < 0.5 ? 2 * t * t : -1 + (4 - 2 * t) * t;
}
// ─── PUBLIC: GET CLICKABLE MESHES ─────────────────────
function getClickableMeshes() {
return _rooms.map(r => r.hitMesh);
}
// ─── PUBLIC: HANDLE ROOM CLICK ────────────────────────
function handleRoomClick(mesh) {
const { sessionId } = mesh.userData;
const room = _sessionIndex[sessionId];
if (!room || !_camera) return null;
// Fly into the room from the front face
_flyActive = true;
_flyElapsed = 0;
_flyActiveRoom = room;
_flyFrom = _camera.position.clone();
// Target: step inside the room toward its center
const dir = room.pos.clone().sub(_camera.position).normalize();
_flyTo = room.pos.clone().add(dir.multiplyScalar(FLY_TARGET_DEPTH));
_flyLookFrom = _controls && _controls.target
? _controls.target.clone()
: _camera.position.clone().add(_camera.getWorldDirection(new THREE.Vector3()));
_flyLookTo = room.pos.clone();
console.info('[SessionRooms] Flying into session room:', sessionId);
return room.session;
}
// ─── PERSISTENCE ──────────────────────────────────────
function saveToStorage(sessions) {
if (typeof localStorage === 'undefined') return;
try {
localStorage.setItem(STORAGE_KEY, JSON.stringify({ v: 1, sessions }));
} catch (e) {
console.warn('[SessionRooms] Failed to save to localStorage:', e);
}
}
function loadFromStorage() {
if (typeof localStorage === 'undefined') return null;
try {
const raw = localStorage.getItem(STORAGE_KEY);
if (!raw) return null;
const parsed = JSON.parse(raw);
if (!parsed || parsed.v !== 1 || !Array.isArray(parsed.sessions)) return null;
console.info('[SessionRooms] Restored', parsed.sessions.length, 'sessions from localStorage');
return parsed.sessions;
} catch (e) {
console.warn('[SessionRooms] Failed to load from localStorage:', e);
return null;
}
}
function clearStorage() {
if (typeof localStorage !== 'undefined') {
localStorage.removeItem(STORAGE_KEY);
console.info('[SessionRooms] Cleared localStorage');
}
}
// ─── PUBLIC API ───────────────────────────────────────
return {
init,
updateSessions,
update,
getClickableMeshes,
handleRoomClick,
clearStorage,
// For external inspection
getRooms: () => _rooms,
getSession: (id) => _sessionIndex[id] || null,
isFlyActive: () => _flyActive
};
})();
export { SessionRooms };

View File

@@ -8,12 +8,20 @@
// holographic archive.
//
// World layout (hex cylinder, radius 25):
// North (z-) → Documents & Knowledge
// South (z+) → Projects & Tasks
// East (x+) → Code & Engineering
// West (x-) → Conversations & Social
// Center → Active Working Memory
// Below (y-) → Archive (cold storage)
//
// Inner ring — original Mnemosyne taxonomy (radius 15):
// North (z-) → Documents & Knowledge
// South (z+) → Projects & Tasks
// East (x+) → Code & Engineering
// West (x-) → Conversations & Social
// Center → Active Working Memory
// Below (y-) → Archive (cold storage)
//
// Outer ring — MemPalace category zones (radius 20, issue #1168):
// North (z-) → User Preferences [golden]
// East (x+) → Project facts [blue]
// South (z+) → Tool knowledge [green]
// West (x-) → General facts [gray]
//
// Usage from app.js:
// SpatialMemory.init(scene);
@@ -73,6 +81,44 @@ const SpatialMemory = (() => {
color: 0x334455,
glyph: '\uD83D\uDDC4',
description: 'Cold storage — rarely accessed, aged-out memories'
},
// ── MemPalace category zones — outer ring, issue #1168 ────────────
user_pref: {
label: 'User Preferences',
center: [0, 0, -20],
radius: 10,
color: 0xffd700,
glyph: '\u2605',
description: 'Personal preferences, habits, user-specific settings',
labelY: 5
},
project: {
label: 'Project Facts',
center: [20, 0, 0],
radius: 10,
color: 0x4488ff,
glyph: '\uD83D\uDCC1',
description: 'Project-specific knowledge, goals, context',
labelY: 5
},
tool: {
label: 'Tool Knowledge',
center: [0, 0, 20],
radius: 10,
color: 0x44cc66,
glyph: '\uD83D\uDD27',
description: 'Tools, commands, APIs, and how to use them',
labelY: 5
},
general: {
label: 'General Facts',
center: [-20, 0, 0],
radius: 10,
color: 0x8899aa,
glyph: '\uD83D\uDCDD',
description: 'Miscellaneous facts not fitting other categories',
labelY: 5
}
};
@@ -99,6 +145,7 @@ const SpatialMemory = (() => {
const cx = region.center[0];
const cy = region.center[1] + 0.06;
const cz = region.center[2];
const labelY = region.labelY || 3;
const ringGeo = new THREE.RingGeometry(region.radius - 0.5, region.radius, 6);
const ringMat = new THREE.MeshBasicMaterial({
@@ -126,6 +173,22 @@ const SpatialMemory = (() => {
_scene.add(ring);
_scene.add(disc);
// Ground glow — brighter disc for MemPalace zones (labelY > 3 signals outer ring)
let glowDisc = null;
if (labelY > 3) {
const glowGeo = new THREE.CircleGeometry(region.radius, 32);
const glowMat = new THREE.MeshBasicMaterial({
color: region.color,
transparent: true,
opacity: 0.06,
side: THREE.DoubleSide
});
glowDisc = new THREE.Mesh(glowGeo, glowMat);
glowDisc.rotation.x = -Math.PI / 2;
glowDisc.position.set(cx, cy - 0.02, cz);
_scene.add(glowDisc);
}
// Floating label
const canvas = document.createElement('canvas');
canvas.width = 256;
@@ -139,11 +202,11 @@ const SpatialMemory = (() => {
const texture = new THREE.CanvasTexture(canvas);
const spriteMat = new THREE.SpriteMaterial({ map: texture, transparent: true, opacity: 0.6 });
const sprite = new THREE.Sprite(spriteMat);
sprite.position.set(cx, 3, cz);
sprite.position.set(cx, labelY, cz);
sprite.scale.set(4, 1, 1);
_scene.add(sprite);
return { ring, disc, sprite };
return { ring, disc, glowDisc, sprite };
}
// ─── PLACE A MEMORY ──────────────────────────────────
@@ -283,6 +346,9 @@ const SpatialMemory = (() => {
if (marker.ring && marker.ring.material) {
marker.ring.material.opacity = 0.1 + Math.sin(now * 0.001) * 0.05;
}
if (marker.glowDisc && marker.glowDisc.material) {
marker.glowDisc.material.opacity = 0.04 + Math.sin(now * 0.0008) * 0.02;
}
});
}
@@ -456,6 +522,81 @@ const SpatialMemory = (() => {
return count;
}
// ─── GRAVITY WELL CLUSTERING ──────────────────────────
// Force-directed layout: same-category crystals attract, unrelated repel.
// Run on load (bake positions, not per-frame). Spec from issue #1175.
const GRAVITY_ITERATIONS = 20;
const ATTRACT_FACTOR = 0.10; // 10% closer to same-category centroid per iteration
const REPEL_FACTOR = 0.05; // 5% away from nearest unrelated crystal
function runGravityLayout() {
const objs = Object.values(_memoryObjects);
if (objs.length < 2) {
console.info('[Mnemosyne] Gravity layout: fewer than 2 crystals, skipping');
return;
}
console.info('[Mnemosyne] Gravity layout starting —', objs.length, 'crystals,', GRAVITY_ITERATIONS, 'iterations');
for (let iter = 0; iter < GRAVITY_ITERATIONS; iter++) {
// Accumulate displacements before applying (avoids order-of-iteration bias)
const dx = new Float32Array(objs.length);
const dy = new Float32Array(objs.length);
const dz = new Float32Array(objs.length);
objs.forEach((obj, i) => {
const pos = obj.mesh.position;
const cat = obj.region;
// ── Attraction toward same-category centroid ──────────────
let sx = 0, sy = 0, sz = 0, sameCount = 0;
objs.forEach(o => {
if (o === obj || o.region !== cat) return;
sx += o.mesh.position.x;
sy += o.mesh.position.y;
sz += o.mesh.position.z;
sameCount++;
});
if (sameCount > 0) {
dx[i] += ((sx / sameCount) - pos.x) * ATTRACT_FACTOR;
dy[i] += ((sy / sameCount) - pos.y) * ATTRACT_FACTOR;
dz[i] += ((sz / sameCount) - pos.z) * ATTRACT_FACTOR;
}
// ── Repulsion from nearest unrelated crystal ───────────────
let nearestDist = Infinity;
let rnx = 0, rny = 0, rnz = 0;
objs.forEach(o => {
if (o === obj || o.region === cat) return;
const ex = pos.x - o.mesh.position.x;
const ey = pos.y - o.mesh.position.y;
const ez = pos.z - o.mesh.position.z;
const d = Math.sqrt(ex * ex + ey * ey + ez * ez);
if (d < nearestDist) {
nearestDist = d;
rnx = ex; rny = ey; rnz = ez;
}
});
if (nearestDist > 0.001 && nearestDist < Infinity) {
const len = Math.sqrt(rnx * rnx + rny * rny + rnz * rnz);
dx[i] += (rnx / len) * nearestDist * REPEL_FACTOR;
dy[i] += (rny / len) * nearestDist * REPEL_FACTOR;
dz[i] += (rnz / len) * nearestDist * REPEL_FACTOR;
}
});
// Apply displacements
objs.forEach((obj, i) => {
obj.mesh.position.x += dx[i];
obj.mesh.position.y += dy[i];
obj.mesh.position.z += dz[i];
});
}
// Bake final positions to localStorage
saveToStorage();
console.info('[Mnemosyne] Gravity layout complete — positions baked to localStorage');
}
// ─── SPATIAL SEARCH ──────────────────────────────────
function searchNearby(position, maxResults, maxDist) {
maxResults = maxResults || 10;
@@ -471,11 +612,53 @@ const SpatialMemory = (() => {
return results.slice(0, maxResults);
}
// ─── CRYSTAL MESH COLLECTION (for raycasting) ────────
function getCrystalMeshes() {
return Object.values(_memoryObjects).map(o => o.mesh);
}
// ─── MEMORY DATA FROM MESH ───────────────────────────
function getMemoryFromMesh(mesh) {
const entry = Object.values(_memoryObjects).find(o => o.mesh === mesh);
return entry ? { data: entry.data, region: entry.region } : null;
}
// ─── HIGHLIGHT / SELECT ──────────────────────────────
let _selectedId = null;
let _selectedOriginalEmissive = null;
function highlightMemory(memId) {
clearHighlight();
const obj = _memoryObjects[memId];
if (!obj) return;
_selectedId = memId;
_selectedOriginalEmissive = obj.mesh.material.emissiveIntensity;
obj.mesh.material.emissiveIntensity = 4.0;
obj.mesh.userData.selected = true;
}
function clearHighlight() {
if (_selectedId && _memoryObjects[_selectedId]) {
const obj = _memoryObjects[_selectedId];
obj.mesh.material.emissiveIntensity = _selectedOriginalEmissive || (obj.data.strength || 0.7) * 2.5;
obj.mesh.userData.selected = false;
}
_selectedId = null;
_selectedOriginalEmissive = null;
}
function getSelectedId() {
return _selectedId;
}
return {
init, placeMemory, removeMemory, update,
getMemoryAtPosition, getRegionAtPosition, getMemoriesInRegion, getAllMemories,
getCrystalMeshes, getMemoryFromMesh, highlightMemory, clearHighlight, getSelectedId,
exportIndex, importIndex, searchNearby, REGIONS,
saveToStorage, loadFromStorage, clearStorage
saveToStorage, loadFromStorage, clearStorage,
runGravityLayout
};
})();

357
style.css
View File

@@ -1223,3 +1223,360 @@ canvas#nexus-canvas {
.l402-msg { color: #fff; }
.pse-status { color: #4af0c0; font-weight: 600; }
/* ═══════════════════════════════════════════
MNEMOSYNE — MEMORY CRYSTAL INSPECTION PANEL
═══════════════════════════════════════════ */
.memory-panel {
position: fixed;
top: 50%;
right: 24px;
transform: translateY(-50%);
z-index: 120;
animation: memoryPanelIn 0.22s ease-out forwards;
}
.memory-panel-fade-out {
animation: memoryPanelOut 0.18s ease-in forwards !important;
}
@keyframes memoryPanelIn {
from { opacity: 0; transform: translateY(-50%) translateX(16px); }
to { opacity: 1; transform: translateY(-50%) translateX(0); }
}
@keyframes memoryPanelOut {
from { opacity: 1; }
to { opacity: 0; transform: translateY(-50%) translateX(12px); }
}
.memory-panel-content {
width: 340px;
background: rgba(8, 8, 24, 0.92);
backdrop-filter: blur(12px);
border: 1px solid rgba(74, 240, 192, 0.25);
border-radius: 12px;
padding: 16px;
box-shadow: 0 0 30px rgba(74, 240, 192, 0.08), 0 8px 32px rgba(0, 0, 0, 0.4);
}
.memory-panel-header {
display: flex;
align-items: center;
gap: 6px;
margin-bottom: 10px;
padding-bottom: 10px;
border-bottom: 1px solid rgba(255, 255, 255, 0.06);
}
.memory-panel-region-dot {
width: 10px;
height: 10px;
border-radius: 50%;
flex-shrink: 0;
}
.memory-panel-region {
font-family: var(--font-display, monospace);
font-size: 11px;
letter-spacing: 0.15em;
color: var(--color-primary, #4af0c0);
text-transform: uppercase;
flex: 1;
}
.memory-panel-close {
background: none;
border: 1px solid rgba(255, 255, 255, 0.1);
color: var(--color-text-muted, #888);
font-size: 14px;
cursor: pointer;
width: 24px;
height: 24px;
border-radius: 6px;
display: flex;
align-items: center;
justify-content: center;
transition: all 0.15s;
}
.memory-panel-close:hover {
background: rgba(255, 255, 255, 0.05);
color: #fff;
}
.memory-panel-body {
font-size: 14px;
line-height: 1.6;
color: var(--color-text, #ccc);
margin-bottom: 14px;
max-height: 120px;
overflow-y: auto;
word-break: break-word;
}
.memory-panel-meta {
display: flex;
flex-direction: column;
gap: 5px;
font-size: 11px;
}
.memory-meta-row {
display: flex;
gap: 8px;
align-items: baseline;
}
.memory-meta-label {
color: var(--color-text-muted, #666);
text-transform: uppercase;
letter-spacing: 0.08em;
min-width: 50px;
flex-shrink: 0;
}
.memory-meta-row span:last-child {
color: var(--color-text, #aaa);
word-break: break-all;
}
.memory-conn-tag {
display: inline-block;
background: rgba(74, 240, 192, 0.1);
border: 1px solid rgba(74, 240, 192, 0.2);
border-radius: 4px;
padding: 1px 6px;
font-size: 10px;
font-family: var(--font-mono, monospace);
color: var(--color-primary, #4af0c0);
margin: 1px 2px;
}
.memory-conn-link {
cursor: pointer;
transition: background 0.15s, border-color 0.15s;
}
.memory-conn-link:hover {
background: rgba(74, 240, 192, 0.22);
border-color: rgba(74, 240, 192, 0.5);
color: #fff;
}
/* Entity name — large heading inside panel */
.memory-entity-name {
font-family: var(--font-display, monospace);
font-size: 17px;
font-weight: 700;
color: #fff;
letter-spacing: 0.04em;
margin-bottom: 8px;
text-transform: capitalize;
word-break: break-word;
}
/* Category badge */
.memory-category-badge {
font-family: var(--font-display, monospace);
font-size: 9px;
letter-spacing: 0.12em;
font-weight: 700;
padding: 2px 6px;
border-radius: 4px;
border: 1px solid rgba(74, 240, 192, 0.3);
background: rgba(74, 240, 192, 0.12);
color: var(--color-primary, #4af0c0);
flex-shrink: 0;
}
/* Trust score bar */
.memory-trust-row {
display: flex;
align-items: center;
gap: 8px;
margin-bottom: 12px;
font-size: 11px;
}
.memory-trust-bar {
flex: 1;
height: 5px;
background: rgba(255, 255, 255, 0.08);
border-radius: 3px;
overflow: hidden;
}
.memory-trust-fill {
height: 100%;
border-radius: 3px;
background: var(--color-primary, #4af0c0);
transition: width 0.35s ease;
}
.memory-trust-value {
color: var(--color-text-muted, #888);
min-width: 32px;
text-align: right;
}
/* Pin button */
.memory-panel-pin {
background: none;
border: 1px solid rgba(255, 255, 255, 0.1);
color: var(--color-text-muted, #888);
font-size: 11px;
cursor: pointer;
width: 24px;
height: 24px;
border-radius: 6px;
display: flex;
align-items: center;
justify-content: center;
transition: all 0.15s;
flex-shrink: 0;
}
.memory-panel-pin:hover {
background: rgba(255, 255, 255, 0.05);
color: #fff;
}
.memory-panel-pin.pinned {
background: rgba(74, 240, 192, 0.15);
border-color: rgba(74, 240, 192, 0.4);
color: var(--color-primary, #4af0c0);
}
/* Related row — allow wrapping */
.memory-meta-row--related {
align-items: flex-start;
}
.memory-meta-row--related span:last-child {
flex-wrap: wrap;
display: flex;
gap: 2px;
}
/* ═══════════════════════════════════════════════════════
PROJECT MNEMOSYNE — SESSION ROOM HUD PANEL (#1171)
═══════════════════════════════════════════════════════ */
.session-room-panel {
position: fixed;
bottom: 24px;
left: 50%;
transform: translateX(-50%);
z-index: 125;
animation: sessionPanelIn 0.25s ease-out forwards;
}
.session-room-panel.session-panel-fade-out {
animation: sessionPanelOut 0.2s ease-in forwards !important;
}
@keyframes sessionPanelIn {
from { opacity: 0; transform: translateX(-50%) translateY(12px); }
to { opacity: 1; transform: translateX(-50%) translateY(0); }
}
@keyframes sessionPanelOut {
from { opacity: 1; }
to { opacity: 0; transform: translateX(-50%) translateY(10px); }
}
.session-room-panel-content {
min-width: 320px;
max-width: 480px;
background: rgba(8, 4, 28, 0.93);
backdrop-filter: blur(14px);
border: 1px solid rgba(123, 92, 255, 0.35);
border-radius: 12px;
padding: 14px 18px;
box-shadow: 0 0 32px rgba(123, 92, 255, 0.1), 0 8px 32px rgba(0, 0, 0, 0.45);
}
.session-room-header {
display: flex;
align-items: center;
gap: 8px;
margin-bottom: 8px;
padding-bottom: 8px;
border-bottom: 1px solid rgba(255, 255, 255, 0.07);
}
.session-room-icon {
font-size: 14px;
line-height: 1;
}
.session-room-title {
font-family: var(--font-display, monospace);
font-size: 11px;
letter-spacing: 0.18em;
color: #9b7cff;
text-transform: uppercase;
flex: 1;
}
.session-room-close {
background: none;
border: none;
color: rgba(255, 255, 255, 0.35);
cursor: pointer;
font-size: 14px;
padding: 0 2px;
line-height: 1;
transition: color 0.15s;
}
.session-room-close:hover {
color: rgba(255, 255, 255, 0.8);
}
.session-room-timestamp {
font-family: var(--font-display, monospace);
font-size: 13px;
color: #c8b4ff;
margin-bottom: 6px;
letter-spacing: 0.08em;
}
.session-room-fact-count {
font-size: 11px;
color: rgba(200, 180, 255, 0.55);
margin-bottom: 10px;
}
.session-room-facts {
display: flex;
flex-direction: column;
gap: 4px;
max-height: 140px;
overflow-y: auto;
}
.session-room-fact-item {
font-size: 11px;
color: rgba(220, 210, 255, 0.75);
padding: 4px 8px;
background: rgba(123, 92, 255, 0.07);
border-left: 2px solid rgba(123, 92, 255, 0.4);
border-radius: 0 4px 4px 0;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
.session-room-hint {
margin-top: 10px;
font-size: 10px;
color: rgba(200, 180, 255, 0.35);
text-align: center;
letter-spacing: 0.1em;
text-transform: uppercase;
}