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4 Commits
feat/mnemo
...
feat/mnemo
| Author | SHA1 | Date | |
|---|---|---|---|
| 7cfbef970e | |||
| b1f5b1b859 | |||
| 6f949698fe | |||
| 6cf1f4d078 |
384
app.js
384
app.js
@@ -2573,6 +2573,14 @@ function gameLoop() {
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updateAshStorm(delta, elapsed);
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// Project Mnemosyne - Memory Orb Animation
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if (typeof animateMemoryOrbs === 'function') {
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animateMemoryOrbs(delta);
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animateHolographicThreads(delta);
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animateRoomTransitions(delta);
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}
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const mode = NAV_MODES[navModeIdx];
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const chatActive = document.activeElement === document.getElementById('chat-input');
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@@ -2771,6 +2779,12 @@ function gameLoop() {
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composer.render();
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updateAshStorm(delta, elapsed);
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// Project Mnemosyne - Memory Orb Animation
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if (typeof animateMemoryOrbs === 'function') {
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animateMemoryOrbs(delta);
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}
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updatePortalTunnel(delta, elapsed);
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if (workshopScanMat) workshopScanMat.uniforms.uTime.value = clock.getElapsedTime();
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@@ -2933,7 +2947,377 @@ function updateAshStorm(delta, elapsed) {
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}
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}
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// ═══════════════════════════════════════════
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// PROJECT MNEMOSYNE — HOLOGRAPHIC MEMORY ORBS
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// ═══════════════════════════════════════════
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// Memory orbs registry for animation loop
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const memoryOrbs = [];
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/**
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* Spawn a glowing memory orb at the given position.
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* Used to visualize RAG retrievals and memory recalls in the Nexus.
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*
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* @param {THREE.Vector3} position - World position for the orb
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* @param {number} color - Hex color (default: 0x4af0c0 - cyan)
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* @param {number} size - Radius of the orb (default: 0.5)
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* @param {object} metadata - Optional metadata for the memory (source, timestamp, etc.)
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* @returns {THREE.Mesh} The created orb mesh
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*/
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function spawnMemoryOrb(position, color = 0x4af0c0, size = 0.5, metadata = {}) {
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if (typeof THREE === 'undefined' || typeof scene === 'undefined') {
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console.warn('[Mnemosyne] THREE/scene not available for orb spawn');
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return null;
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}
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const geometry = new THREE.SphereGeometry(size, 32, 32);
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const material = new THREE.MeshStandardMaterial({
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color: color,
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emissive: color,
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emissiveIntensity: 2.5,
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metalness: 0.3,
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roughness: 0.2,
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transparent: true,
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opacity: 0.85,
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envMapIntensity: 1.5
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});
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const orb = new THREE.Mesh(geometry, material);
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orb.position.copy(position);
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orb.castShadow = true;
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orb.receiveShadow = true;
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orb.userData = {
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type: 'memory_orb',
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pulse: Math.random() * Math.PI * 2, // Random phase offset
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pulseSpeed: 0.002 + Math.random() * 0.001,
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originalScale: size,
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metadata: metadata,
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createdAt: Date.now()
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};
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// Point light for local illumination
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const light = new THREE.PointLight(color, 1.5, 8);
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orb.add(light);
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scene.add(orb);
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memoryOrbs.push(orb);
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console.info('[Mnemosyne] Memory orb spawned:', metadata.source || 'unknown');
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return orb;
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}
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/**
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* Remove a memory orb from the scene and dispose resources.
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* @param {THREE.Mesh} orb - The orb to remove
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*/
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function removeMemoryOrb(orb) {
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if (!orb) return;
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if (orb.parent) orb.parent.remove(orb);
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if (orb.geometry) orb.geometry.dispose();
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if (orb.material) orb.material.dispose();
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const idx = memoryOrbs.indexOf(orb);
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if (idx > -1) memoryOrbs.splice(idx, 1);
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}
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/**
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* Animate all memory orbs — pulse, rotate, and fade.
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* Called from gameLoop() every frame.
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* @param {number} delta - Time since last frame
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*/
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function animateMemoryOrbs(delta) {
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for (let i = memoryOrbs.length - 1; i >= 0; i--) {
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const orb = memoryOrbs[i];
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if (!orb || !orb.userData) continue;
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// Pulse animation
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orb.userData.pulse += orb.userData.pulseSpeed * delta * 1000;
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const pulseFactor = 1 + Math.sin(orb.userData.pulse) * 0.1;
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orb.scale.setScalar(pulseFactor * orb.userData.originalScale);
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// Gentle rotation
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orb.rotation.y += delta * 0.5;
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// Fade after 30 seconds
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const age = (Date.now() - orb.userData.createdAt) / 1000;
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if (age > 30) {
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const fadeDuration = 10;
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const fadeProgress = Math.min(1, (age - 30) / fadeDuration);
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orb.material.opacity = 0.85 * (1 - fadeProgress);
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if (fadeProgress >= 1) {
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removeMemoryOrb(orb);
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i--; // Adjust index after removal
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}
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}
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}
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}
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/**
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* Spawn memory orbs arranged in a spiral for RAG retrieval results.
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* @param {Array} results - Array of {content, score, source}
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* @param {THREE.Vector3} center - Center position (default: above avatar)
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*/
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function spawnRetrievalOrbs(results, center) {
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if (!results || !Array.isArray(results) || results.length === 0) return;
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if (!center) {
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center = new THREE.Vector3(0, 2, 0);
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}
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const colors = [0x4af0c0, 0x7b5cff, 0xffd700, 0xff4466, 0x00ff88];
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const radius = 3;
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results.forEach((result, i) => {
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const angle = (i / results.length) * Math.PI * 2;
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const height = (i / results.length) * 2 - 1;
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const position = new THREE.Vector3(
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center.x + Math.cos(angle) * radius,
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center.y + height,
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center.z + Math.sin(angle) * radius
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);
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const colorIdx = Math.min(colors.length - 1, Math.floor((result.score || 0.5) * colors.length));
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const size = 0.3 + (result.score || 0.5) * 0.4;
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spawnMemoryOrb(position, colors[colorIdx], size, {
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source: result.source || 'unknown',
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score: result.score || 0,
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contentPreview: (result.content || '').substring(0, 100)
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});
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});
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}
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// ═══════════════════════════════════════════
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// MNEMOSYNE — SPATIAL MEMORY INTEGRATION
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// ═══════════════════════════════════════════
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// Spatial memory schema state (loaded async)
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let spatialMemorySchema = null;
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const holographicThreads = []; // Active thread meshes
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/**
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* Load the spatial memory schema and store it for room mapping.
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* Called during init. Falls back gracefully if schema unavailable.
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*/
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async function loadSpatialMemorySchema() {
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try {
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const resp = await fetch('/spatial-memory-schema.json');
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if (!resp.ok) throw new Error(`HTTP ${resp.status}`);
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spatialMemorySchema = await resp.json();
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console.info('[Mnemosyne] Spatial memory schema loaded:',
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Object.keys(spatialMemorySchema.rooms).length, 'rooms');
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} catch (err) {
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console.warn('[Mnemosyne] Could not load spatial schema, using defaults:', err.message);
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spatialMemorySchema = null;
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}
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}
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/**
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* Get the room definition for a memory category.
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* @param {string} category - Memory category (user_pref, project, tool, general)
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* @returns {object|null} Room definition with spatial_bounds and visual_theme
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*/
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function getRoomForCategory(category) {
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if (!spatialMemorySchema) return null;
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for (const [roomId, room] of Object.entries(spatialMemorySchema.rooms)) {
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if (room.category === category) return { id: roomId, ...room };
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}
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// Fallback to commons for unknown categories
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if (spatialMemorySchema.rooms.commons) {
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return { id: 'commons', ...spatialMemorySchema.rooms.commons };
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}
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return null;
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}
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/**
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* Calculate a random position within a room's spatial bounds.
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* @param {object} room - Room definition with spatial_bounds
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* @returns {THREE.Vector3} Position within room bounds
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*/
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function getPositionInRoom(room) {
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const bounds = room.spatial_bounds;
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const dims = bounds.dimensions;
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const center = bounds.center;
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return new THREE.Vector3(
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center[0] + (Math.random() - 0.5) * dims[0] * 0.8,
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center[1] + (Math.random() - 0.5) * dims[1] * 0.6 + 1.5, // Float above floor
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center[2] + (Math.random() - 0.5) * dims[2] * 0.8
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);
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}
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/**
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* Spawn a categorized memory orb placed in its corresponding room.
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* Extends spawnMemoryOrb with spatial placement based on category.
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*
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* @param {string} category - Memory category (user_pref, project, tool, general)
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* @param {object} metadata - Memory metadata (source, content, score, etc.)
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* @param {number} importance - 0-1 importance score (affects size/glow)
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* @returns {THREE.Mesh} The spawned orb
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*/
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function spawnCategorizedOrb(category, metadata = {}, importance = 0.5) {
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const room = getRoomForCategory(category);
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const position = room ? getPositionInRoom(room) : new THREE.Vector3(0, 2, 0);
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// Color from schema trust mapping or room theme
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let color = 0x4af0c0; // Default cyan
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if (room && room.visual_theme) {
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const accent = room.visual_theme.colors?.accent;
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if (accent) color = parseInt(accent.replace('#', ''), 16);
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}
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// Size scales with importance
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const size = 0.2 + importance * 0.5;
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const orb = spawnMemoryOrb(position, color, size, {
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...metadata,
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category: category,
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room: room ? room.id : 'unknown'
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});
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return orb;
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}
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/**
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* Draw a holographic thread connecting two memory orbs.
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* @param {THREE.Mesh} orbA - First orb
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* @param {THREE.Mesh} orbB - Second orb
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* @param {number} color - Thread color (default: 0x4af0c0)
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* @returns {THREE.Line} The thread mesh
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*/
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function drawHolographicThread(orbA, orbB, color = 0x4af0c0) {
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if (typeof THREE === 'undefined' || !orbA || !orbB) return null;
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const points = [orbA.position.clone(), orbB.position.clone()];
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const geometry = new THREE.BufferGeometry().setFromPoints(points);
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const material = new THREE.LineBasicMaterial({
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color: color,
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transparent: true,
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opacity: 0.4,
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linewidth: 1
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});
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const thread = new THREE.Line(geometry, material);
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thread.userData = {
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type: 'holographic_thread',
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orbA: orbA,
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orbB: orbB,
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createdAt: Date.now()
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};
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scene.add(thread);
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holographicThreads.push(thread);
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return thread;
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}
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/**
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* Update holographic threads to follow their connected orbs.
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* Called from the animation loop.
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* @param {number} delta - Time since last frame
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*/
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function animateHolographicThreads(delta) {
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for (let i = holographicThreads.length - 1; i >= 0; i--) {
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const thread = holographicThreads[i];
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if (!thread || !thread.userData) continue;
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const { orbA, orbB } = thread.userData;
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// Remove thread if either orb is gone
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if (!orbA || !orbA.parent || !orbB || !orbB.parent) {
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scene.remove(thread);
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thread.geometry.dispose();
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thread.material.dispose();
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holographicThreads.splice(i, 1);
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continue;
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}
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// Update line positions to follow orbs
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const positions = thread.geometry.attributes.position;
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positions.setXYZ(0, orbA.position.x, orbA.position.y, orbA.position.z);
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positions.setXYZ(1, orbB.position.x, orbB.position.y, orbB.position.z);
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positions.needsUpdate = true;
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// Pulse opacity
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const age = (Date.now() - thread.userData.createdAt) / 1000;
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thread.material.opacity = 0.3 + Math.sin(age * 2) * 0.1;
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}
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}
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/**
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* Spawn a memory orb and animate it transitioning to its room.
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* @param {string} category - Memory category
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* @param {object} metadata - Memory metadata
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* @param {number} importance - 0-1 importance score
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* @param {THREE.Vector3} startPos - Starting position (default: above avatar)
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* @returns {THREE.Mesh} The orb (already in transit)
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*/
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function spawnWithRoomTransition(category, metadata = {}, importance = 0.5, startPos = null) {
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if (!startPos) startPos = new THREE.Vector3(0, 2, 0);
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const room = getRoomForCategory(category);
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const endPos = room ? getPositionInRoom(room) : new THREE.Vector3(0, 2, 0);
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let color = 0x4af0c0;
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if (room && room.visual_theme) {
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const accent = room.visual_theme.colors?.accent;
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if (accent) color = parseInt(accent.replace('#', ''), 16);
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}
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const size = 0.2 + importance * 0.5;
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// Spawn at start position
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const orb = spawnMemoryOrb(startPos, color, size, {
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...metadata,
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category: category,
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room: room ? room.id : 'unknown',
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transitioning: true,
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targetPos: endPos,
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transitionStart: Date.now(),
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transitionDuration: 2000 + Math.random() * 1000
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});
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return orb;
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}
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/**
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* Animate room transitions for orbs that are in transit.
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* @param {number} delta - Time since last frame
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*/
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function animateRoomTransitions(delta) {
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for (const orb of memoryOrbs) {
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if (!orb.userData?.transitioning || !orb.userData?.targetPos) continue;
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const elapsed = Date.now() - orb.userData.transitionStart;
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const duration = orb.userData.transitionDuration;
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const progress = Math.min(1, elapsed / duration);
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// Ease-out cubic
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const eased = 1 - Math.pow(1 - progress, 3);
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orb.position.lerpVectors(
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orb.position, // Current (already partially moved)
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orb.userData.targetPos,
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eased * 0.05 // Smooth interpolation factor per frame
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);
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if (progress >= 1) {
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orb.position.copy(orb.userData.targetPos);
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orb.userData.transitioning = false;
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delete orb.userData.targetPos;
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delete orb.userData.transitionStart;
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delete orb.userData.transitionDuration;
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}
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}
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}
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init().then(() => {
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loadSpatialMemorySchema();
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createAshStorm();
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createPortalTunnel();
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fetchGiteaData();
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312
spatial-memory-schema.json
Normal file
312
spatial-memory-schema.json
Normal file
@@ -0,0 +1,312 @@
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{
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"version": "1.0.0",
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"project": "Mnemosyne",
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"description": "Spatial memory schema for holographic memory visualization",
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"rooms": {
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"library": {
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"name": "The Library",
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"category": "user_pref",
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"description": "User preferences and personal settings",
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"visual_theme": {
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"lighting": "soft_ambient",
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"colors": {
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"primary": "#8B4513",
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"secondary": "#DAA520",
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"accent": "#FFD700",
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"particle": "#FFE4B5"
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},
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"materials": {
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"floor": "dark_wood",
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"walls": "bookshelf",
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"ceiling": "vaulted_stone"
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},
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"particle_effects": [
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"dust_motes",
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"book_sparkles"
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]
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},
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"spatial_bounds": {
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"center": [
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0,
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0,
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0
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],
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"dimensions": [
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20,
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10,
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20
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],
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"orb_density": 0.7
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},
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"object_types": {
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"preference": {
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"shape": "sphere",
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"base_size": 0.3,
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"glow_intensity": 0.8
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},
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"setting": {
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"shape": "cube",
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"base_size": 0.4,
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"glow_intensity": 0.6
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}
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}
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},
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"workshop": {
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"name": "The Workshop",
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"category": "project",
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"description": "Active projects and development work",
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"visual_theme": {
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"lighting": "bright_work",
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"colors": {
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||||
"primary": "#4682B4",
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||||
"secondary": "#B0C4DE",
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||||
"accent": "#00BFFF",
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||||
"particle": "#87CEEB"
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},
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"materials": {
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||||
"floor": "polished_concrete",
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"walls": "blueprint_paper",
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||||
"ceiling": "industrial_metal"
|
||||
},
|
||||
"particle_effects": [
|
||||
"blueprint_lines",
|
||||
"tool_sparks"
|
||||
]
|
||||
},
|
||||
"spatial_bounds": {
|
||||
"center": [
|
||||
30,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"dimensions": [
|
||||
25,
|
||||
12,
|
||||
25
|
||||
],
|
||||
"orb_density": 0.8
|
||||
},
|
||||
"object_types": {
|
||||
"project": {
|
||||
"shape": "pyramid",
|
||||
"base_size": 0.5,
|
||||
"glow_intensity": 0.9
|
||||
},
|
||||
"task": {
|
||||
"shape": "cube",
|
||||
"base_size": 0.3,
|
||||
"glow_intensity": 0.7
|
||||
}
|
||||
}
|
||||
},
|
||||
"armory": {
|
||||
"name": "The Armory",
|
||||
"category": "tool",
|
||||
"description": "Tools, skills, and capabilities",
|
||||
"visual_theme": {
|
||||
"lighting": "neon_glow",
|
||||
"colors": {
|
||||
"primary": "#2E8B57",
|
||||
"secondary": "#3CB371",
|
||||
"accent": "#00FF7F",
|
||||
"particle": "#98FB98"
|
||||
},
|
||||
"materials": {
|
||||
"floor": "chrome_grid",
|
||||
"walls": "server_rack",
|
||||
"ceiling": "neon_tube"
|
||||
},
|
||||
"particle_effects": [
|
||||
"data_streams",
|
||||
"circuit_traces"
|
||||
]
|
||||
},
|
||||
"spatial_bounds": {
|
||||
"center": [
|
||||
0,
|
||||
0,
|
||||
30
|
||||
],
|
||||
"dimensions": [
|
||||
15,
|
||||
8,
|
||||
15
|
||||
],
|
||||
"orb_density": 0.6
|
||||
},
|
||||
"object_types": {
|
||||
"tool": {
|
||||
"shape": "octahedron",
|
||||
"base_size": 0.4,
|
||||
"glow_intensity": 1.0
|
||||
},
|
||||
"skill": {
|
||||
"shape": "sphere",
|
||||
"base_size": 0.35,
|
||||
"glow_intensity": 0.85
|
||||
}
|
||||
}
|
||||
},
|
||||
"commons": {
|
||||
"name": "The Commons",
|
||||
"category": "general",
|
||||
"description": "General knowledge and miscellaneous facts",
|
||||
"visual_theme": {
|
||||
"lighting": "natural_daylight",
|
||||
"colors": {
|
||||
"primary": "#9370DB",
|
||||
"secondary": "#BA55D3",
|
||||
"accent": "#DA70D6",
|
||||
"particle": "#E6E6FA"
|
||||
},
|
||||
"materials": {
|
||||
"floor": "grass",
|
||||
"walls": "floating_islands",
|
||||
"ceiling": "open_sky"
|
||||
},
|
||||
"particle_effects": [
|
||||
"floating_pollen",
|
||||
"lightning_bugs"
|
||||
]
|
||||
},
|
||||
"spatial_bounds": {
|
||||
"center": [
|
||||
30,
|
||||
0,
|
||||
30
|
||||
],
|
||||
"dimensions": [
|
||||
30,
|
||||
15,
|
||||
30
|
||||
],
|
||||
"orb_density": 0.5
|
||||
},
|
||||
"object_types": {
|
||||
"fact": {
|
||||
"shape": "sphere",
|
||||
"base_size": 0.25,
|
||||
"glow_intensity": 0.7
|
||||
},
|
||||
"memory": {
|
||||
"shape": "dodecahedron",
|
||||
"base_size": 0.3,
|
||||
"glow_intensity": 0.65
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"object_properties": {
|
||||
"trust_mapping": {
|
||||
"description": "Maps trust score (0.0-1.0) to visual properties",
|
||||
"glow_intensity": {
|
||||
"min": 0.2,
|
||||
"max": 1.0,
|
||||
"curve": "linear"
|
||||
},
|
||||
"opacity": {
|
||||
"min": 0.3,
|
||||
"max": 1.0,
|
||||
"curve": "ease_in_out"
|
||||
}
|
||||
},
|
||||
"importance_mapping": {
|
||||
"description": "Maps importance (relation count) to visual properties",
|
||||
"scale": {
|
||||
"min": 0.2,
|
||||
"max": 2.0,
|
||||
"curve": "logarithmic"
|
||||
},
|
||||
"particle_density": {
|
||||
"min": 10,
|
||||
"max": 100,
|
||||
"curve": "linear"
|
||||
}
|
||||
},
|
||||
"lifecycle_events": {
|
||||
"FACT_CREATED": {
|
||||
"animation": "fade_in",
|
||||
"duration": 1.5,
|
||||
"particle_effect": "spawn_burst"
|
||||
},
|
||||
"FACT_UPDATED": {
|
||||
"animation": "pulse_glow",
|
||||
"duration": 0.8,
|
||||
"particle_effect": "update_ripple"
|
||||
},
|
||||
"FACT_REMOVED": {
|
||||
"animation": "dissolve",
|
||||
"duration": 2.0,
|
||||
"particle_effect": "scatter"
|
||||
},
|
||||
"FACT_RECALLED": {
|
||||
"animation": "beam_light",
|
||||
"duration": 1.0,
|
||||
"particle_effect": "recall_beam"
|
||||
}
|
||||
}
|
||||
},
|
||||
"connections": {
|
||||
"holographic_threads": {
|
||||
"description": "Visual connections between related memory orbs",
|
||||
"material": "transparent_glow",
|
||||
"colors": {
|
||||
"strong_relation": "#00FFFF",
|
||||
"medium_relation": "#00CED1",
|
||||
"weak_relation": "#5F9EA0"
|
||||
},
|
||||
"thickness": {
|
||||
"min": 0.02,
|
||||
"max": 0.1,
|
||||
"curve": "linear"
|
||||
}
|
||||
},
|
||||
"cross_room_portals": {
|
||||
"description": "Portals connecting different memory rooms",
|
||||
"effect": "swirling_vortex",
|
||||
"colors": {
|
||||
"library_workshop": "#FFD700",
|
||||
"workshop_armory": "#00BFFF",
|
||||
"armory_commons": "#00FF7F",
|
||||
"commons_library": "#DA70D6"
|
||||
}
|
||||
}
|
||||
},
|
||||
"rag_integration": {
|
||||
"retrieval_visualization": {
|
||||
"description": "How RAG retrieval results are visualized",
|
||||
"highlight_effect": "golden_glow",
|
||||
"spiral_arrangement": {
|
||||
"radius": 3.0,
|
||||
"height_step": 0.5,
|
||||
"rotation_step": 0.618033988749895
|
||||
},
|
||||
"relevance_scoring": {
|
||||
"high": {
|
||||
"color": "#FFD700",
|
||||
"size_multiplier": 1.5
|
||||
},
|
||||
"medium": {
|
||||
"color": "#FFA500",
|
||||
"size_multiplier": 1.2
|
||||
},
|
||||
"low": {
|
||||
"color": "#FF8C00",
|
||||
"size_multiplier": 1.0
|
||||
}
|
||||
}
|
||||
},
|
||||
"query_beam": {
|
||||
"description": "Beam from user to relevant memory orbs",
|
||||
"color": "#FFFFFF",
|
||||
"opacity": 0.8,
|
||||
"pulse_frequency": 2.0
|
||||
}
|
||||
},
|
||||
"animation_timing": {
|
||||
"orb_spawn_delay": 0.1,
|
||||
"room_transition_duration": 2.0,
|
||||
"connection_draw_speed": 0.5,
|
||||
"particle_fade_time": 1.5
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user