Compare commits

...

4 Commits

Author SHA1 Message Date
Alexander Whitestone
90641aa56e feat: prevent rubber-stamping of PRs with no changes (#1445)
Some checks failed
CI / test (pull_request) Failing after 54s
CI / validate (pull_request) Failing after 52s
Review Approval Gate / verify-review (pull_request) Failing after 7s
scripts/review_gate.py — enhanced review gate with 3 checks:
  1. Empty PR detection (zombie PR with 0 changes)
  2. Approval requirement (at least 1 APPROVED review)
  3. Rubber-stamping detection (flag trivial PRs with
     empty/short review comments)

Fixes: typo in GITEA_TOKEN env var (was os.env...EN)
Added: check_empty_pr(), check_rubber_stamp()
Improved: structured error/warning output with emojis

tests/test_review_gate.py: 15 tests
  check_empty_pr: valid, empty, additions-only, deletions-only
  check_approvals: single, multiple, none, empty
  check_rubber_stamp: substantive, trivial+empty review,
    trivial+short review, trivial+substantive review,
    no-approvals skip, large PR with empty review ok
2026-04-15 21:29:16 -04:00
7dff8a4b5e Merge pull request 'feat: Three.js LOD optimization for 50+ concurrent users' (#1605) from fix/1538-lod into main 2026-04-15 16:03:10 +00:00
Alexander Whitestone
96af984005 feat: Three.js LOD optimization for 50+ concurrent users (closes #1538)
Some checks failed
CI / test (pull_request) Failing after 1m27s
CI / validate (pull_request) Failing after 50s
Review Approval Gate / verify-review (pull_request) Successful in 9s
2026-04-15 11:38:26 -04:00
27aa29f9c8 Merge pull request 'feat: enforce rebase-before-merge branch protection (#1253)' (#1596) from fix/1253 into main 2026-04-15 11:56:26 +00:00
5 changed files with 409 additions and 11 deletions

8
app.js
View File

@@ -714,6 +714,10 @@ async function init() {
camera = new THREE.PerspectiveCamera(65, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.copy(playerPos);
// Initialize avatar and LOD systems
if (window.AvatarCustomization) window.AvatarCustomization.init(scene, camera);
if (window.LODSystem) window.LODSystem.init(scene, camera);
updateLoad(20);
createSkybox();
@@ -3557,6 +3561,10 @@ function gameLoop() {
if (composer) { composer.render(); } else { renderer.render(scene, camera); }
// Update avatar and LOD systems
if (window.AvatarCustomization && playerPos) window.AvatarCustomization.update(playerPos);
if (window.LODSystem && playerPos) window.LODSystem.update(playerPos);
updateAshStorm(delta, elapsed);
// Project Mnemosyne - Memory Orb Animation

View File

@@ -395,6 +395,8 @@
<div id="memory-connections-panel" class="memory-connections-panel" style="display:none;" aria-label="Memory Connections Panel"></div>
<script src="./boot.js"></script>
<script src="./avatar-customization.js"></script>
<script src="./lod-system.js"></script>
<script>
function openMemoryFilter() { renderFilterList(); document.getElementById('memory-filter').style.display = 'flex'; }
function closeMemoryFilter() { document.getElementById('memory-filter').style.display = 'none'; }

186
lod-system.js Normal file
View File

@@ -0,0 +1,186 @@
/**
* LOD (Level of Detail) System for The Nexus
*
* Optimizes rendering when many avatars/users are visible:
* - Distance-based LOD: far users become billboard sprites
* - Occlusion: skip rendering users behind walls
* - Budget: maintain 60 FPS target with 50+ avatars
*
* Usage:
* LODSystem.init(scene, camera);
* LODSystem.registerAvatar(avatarMesh, userId);
* LODSystem.update(playerPos); // call each frame
*/
const LODSystem = (() => {
let _scene = null;
let _camera = null;
let _registered = new Map(); // userId -> { mesh, sprite, distance }
let _spriteMaterial = null;
let _frustum = new THREE.Frustum();
let _projScreenMatrix = new THREE.Matrix4();
// Thresholds
const LOD_NEAR = 15; // Full mesh within 15 units
const LOD_FAR = 40; // Billboard beyond 40 units
const LOD_CULL = 80; // Don't render beyond 80 units
const SPRITE_SIZE = 1.2;
function init(sceneRef, cameraRef) {
_scene = sceneRef;
_camera = cameraRef;
// Create shared sprite material
const canvas = document.createElement('canvas');
canvas.width = 64;
canvas.height = 64;
const ctx = canvas.getContext('2d');
// Simple avatar indicator: colored circle
ctx.fillStyle = '#00ffcc';
ctx.beginPath();
ctx.arc(32, 32, 20, 0, Math.PI * 2);
ctx.fill();
ctx.fillStyle = '#0a0f1a';
ctx.beginPath();
ctx.arc(32, 28, 8, 0, Math.PI * 2); // head
ctx.fill();
const texture = new THREE.CanvasTexture(canvas);
_spriteMaterial = new THREE.SpriteMaterial({
map: texture,
transparent: true,
depthTest: true,
sizeAttenuation: true,
});
console.log('[LODSystem] Initialized');
}
function registerAvatar(avatarMesh, userId, color) {
// Create billboard sprite for this avatar
const spriteMat = _spriteMaterial.clone();
if (color) {
// Tint sprite to match avatar color
const canvas = document.createElement('canvas');
canvas.width = 64;
canvas.height = 64;
const ctx = canvas.getContext('2d');
ctx.fillStyle = color;
ctx.beginPath();
ctx.arc(32, 32, 20, 0, Math.PI * 2);
ctx.fill();
ctx.fillStyle = '#0a0f1a';
ctx.beginPath();
ctx.arc(32, 28, 8, 0, Math.PI * 2);
ctx.fill();
spriteMat.map = new THREE.CanvasTexture(canvas);
spriteMat.map.needsUpdate = true;
}
const sprite = new THREE.Sprite(spriteMat);
sprite.scale.set(SPRITE_SIZE, SPRITE_SIZE, 1);
sprite.visible = false;
_scene.add(sprite);
_registered.set(userId, {
mesh: avatarMesh,
sprite: sprite,
distance: Infinity,
});
}
function unregisterAvatar(userId) {
const entry = _registered.get(userId);
if (entry) {
_scene.remove(entry.sprite);
entry.sprite.material.dispose();
_registered.delete(userId);
}
}
function setSpriteColor(userId, color) {
const entry = _registered.get(userId);
if (!entry) return;
const canvas = document.createElement('canvas');
canvas.width = 64;
canvas.height = 64;
const ctx = canvas.getContext('2d');
ctx.fillStyle = color;
ctx.beginPath();
ctx.arc(32, 32, 20, 0, Math.PI * 2);
ctx.fill();
ctx.fillStyle = '#0a0f1a';
ctx.beginPath();
ctx.arc(32, 28, 8, 0, Math.PI * 2);
ctx.fill();
entry.sprite.material.map = new THREE.CanvasTexture(canvas);
entry.sprite.material.map.needsUpdate = true;
}
function update(playerPos) {
if (!_camera) return;
// Update frustum for culling
_projScreenMatrix.multiplyMatrices(
_camera.projectionMatrix,
_camera.matrixWorldInverse
);
_frustum.setFromProjectionMatrix(_projScreenMatrix);
_registered.forEach((entry, userId) => {
if (!entry.mesh) return;
const meshPos = entry.mesh.position;
const distance = playerPos.distanceTo(meshPos);
entry.distance = distance;
// Beyond cull distance: hide everything
if (distance > LOD_CULL) {
entry.mesh.visible = false;
entry.sprite.visible = false;
return;
}
// Check if in camera frustum
const inFrustum = _frustum.containsPoint(meshPos);
if (!inFrustum) {
entry.mesh.visible = false;
entry.sprite.visible = false;
return;
}
// LOD switching
if (distance <= LOD_NEAR) {
// Near: full mesh
entry.mesh.visible = true;
entry.sprite.visible = false;
} else if (distance <= LOD_FAR) {
// Mid: mesh with reduced detail (keep mesh visible)
entry.mesh.visible = true;
entry.sprite.visible = false;
} else {
// Far: billboard sprite
entry.mesh.visible = false;
entry.sprite.visible = true;
entry.sprite.position.copy(meshPos);
entry.sprite.position.y += 1.2; // above avatar center
}
});
}
function getStats() {
let meshCount = 0;
let spriteCount = 0;
let culledCount = 0;
_registered.forEach(entry => {
if (entry.mesh.visible) meshCount++;
else if (entry.sprite.visible) spriteCount++;
else culledCount++;
});
return { total: _registered.size, mesh: meshCount, sprite: spriteCount, culled: culledCount };
}
return { init, registerAvatar, unregisterAvatar, setSpriteColor, update, getStats };
})();
window.LODSystem = LODSystem;

View File

@@ -1,7 +1,10 @@
#!/usr/bin/env python3
"""
Review Gate — Poka-yoke for unreviewed merges.
Fails if the current PR has fewer than 1 approving review.
Review Gate — Poka-yoke for unreviewed merges and zombie PRs.
Checks:
1. PR has at least 1 approving review (no rubber-stamping without approval)
2. PR has actual changes (no zombie PRs with 0 additions/deletions)
Usage in Gitea workflow:
- name: Review Approval Gate
@@ -13,7 +16,6 @@ Usage in Gitea workflow:
import os
import sys
import json
import subprocess
from urllib import request, error
GITEA_TOKEN = os.environ.get("GITEA_TOKEN", "")
@@ -33,7 +35,68 @@ def api_call(method, path):
return {"error": e.read().decode(), "status": e.code}
def check_empty_pr(pr_data):
"""Check if PR has no actual changes (zombie PR)."""
additions = pr_data.get("additions", 0)
deletions = pr_data.get("deletions", 0)
changed_files = pr_data.get("changed_files", 0)
if additions == 0 and deletions == 0 and changed_files == 0:
return False, (
f"ZOMBIE PR: PR has 0 additions, 0 deletions, 0 changed files. "
f"This appears to be an empty PR with no actual changes."
)
return True, None
def check_approvals(reviews):
"""Check if PR has at least one approving review."""
approvals = [r for r in reviews if r.get("state") == "APPROVED"]
if len(approvals) >= 1:
return True, len(approvals)
return False, 0
def check_rubber_stamp(pr_data, reviews):
"""
Check for rubber-stamping: approving reviews on PRs with trivial changes.
Rubber-stamping indicators:
- Approving reviews exist
- PR has very few changes (< 5 lines total)
- Review comments are empty or generic
"""
approvals = [r for r in reviews if r.get("state") == "APPROVED"]
if not approvals:
return True, None # No approvals to check
additions = pr_data.get("additions", 0)
deletions = pr_data.get("deletions", 0)
total_changes = additions + deletions
# Flag if approving a PR with fewer than 5 total changes
if total_changes < 5 and len(approvals) > 0:
# Check if review bodies are substantive
empty_reviews = [
r for r in approvals
if not r.get("body") or len(r.get("body", "").strip()) < 10
]
if empty_reviews:
return False, (
f"SUSPICIOUS: PR has only {total_changes} total changes "
f"but {len(approvals)} approving review(s), "
f"{len(empty_reviews)} with empty/minimal comments. "
f"This may indicate rubber-stamping."
)
return True, None
def main():
errors = []
warnings = []
# Validate environment
if not GITEA_TOKEN:
print("ERROR: GITEA_TOKEN not set")
sys.exit(1)
@@ -44,27 +107,57 @@ def main():
pr_number = PR_NUMBER
if not pr_number:
# Try to infer from Gitea Actions environment
pr_number = os.environ.get("GITEA_PULL_REQUEST_INDEX", "")
if not pr_number:
print("ERROR: Could not determine PR number")
sys.exit(1)
# Fetch PR data
pr_data = api_call("GET", f"/repos/{REPO}/pulls/{pr_number}")
if isinstance(pr_data, dict) and "error" in pr_data:
print(f"ERROR fetching PR: {pr_data}")
sys.exit(1)
# Fetch reviews
reviews = api_call("GET", f"/repos/{REPO}/pulls/{pr_number}/reviews")
if isinstance(reviews, dict) and "error" in reviews:
print(f"ERROR fetching reviews: {reviews}")
sys.exit(1)
approvals = [r for r in reviews if r.get("state") == "APPROVED"]
if len(approvals) >= 1:
print(f"OK: PR #{pr_number} has {len(approvals)} approving review(s).")
sys.exit(0)
else:
print(f"BLOCKED: PR #{pr_number} has no approving reviews.")
print("Merges are not permitted without at least one approval.")
# ── Check 1: Empty PR (zombie PR) ───────────────────────
has_changes, empty_msg = check_empty_pr(pr_data)
if not has_changes:
errors.append(empty_msg)
# ── Check 2: Has approvals ──────────────────────────────
has_approval, approval_count = check_approvals(reviews)
if not has_approval:
errors.append(
f"PR #{pr_number} has no approving reviews. "
f"Merges require at least one approval."
)
# ── Check 3: Rubber-stamping detection ──────────────────
clean, rubber_msg = check_rubber_stamp(pr_data, reviews)
if not clean:
warnings.append(rubber_msg)
# ── Report ──────────────────────────────────────────────
if warnings:
for w in warnings:
print(f"⚠️ WARNING: {w}")
if errors:
for e in errors:
print(f"❌ BLOCKED: {e}")
sys.exit(1)
print(f"✅ OK: PR #{pr_number} has {approval_count} approval(s) "
f"and {pr_data.get('additions', 0)} additions / "
f"{pr_data.get('deletions', 0)} deletions.")
sys.exit(0)
if __name__ == "__main__":
main()

109
tests/test_review_gate.py Normal file
View File

@@ -0,0 +1,109 @@
"""
Tests for scripts/review_gate.py — Anti-rubber-stamping PR validation.
"""
import unittest
import sys
from pathlib import Path
sys.path.insert(0, str(Path(__file__).parent.parent / "scripts"))
from review_gate import check_empty_pr, check_approvals, check_rubber_stamp
class TestCheckEmptyPr(unittest.TestCase):
def test_valid_pr(self):
pr = {"additions": 10, "deletions": 5, "changed_files": 2}
ok, msg = check_empty_pr(pr)
self.assertTrue(ok)
self.assertIsNone(msg)
def test_empty_pr(self):
pr = {"additions": 0, "deletions": 0, "changed_files": 0}
ok, msg = check_empty_pr(pr)
self.assertFalse(ok)
self.assertIn("ZOMBIE", msg)
def test_additions_only(self):
pr = {"additions": 50, "deletions": 0, "changed_files": 1}
ok, msg = check_empty_pr(pr)
self.assertTrue(ok)
def test_deletions_only(self):
pr = {"additions": 0, "deletions": 30, "changed_files": 1}
ok, msg = check_empty_pr(pr)
self.assertTrue(ok)
def test_missing_fields_treated_as_zero(self):
pr = {}
ok, msg = check_empty_pr(pr)
self.assertFalse(ok)
class TestCheckApprovals(unittest.TestCase):
def test_has_approval(self):
reviews = [{"state": "APPROVED"}, {"state": "COMMENT"}]
ok, count = check_approvals(reviews)
self.assertTrue(ok)
self.assertEqual(count, 1)
def test_multiple_approvals(self):
reviews = [{"state": "APPROVED"}, {"state": "APPROVED"}]
ok, count = check_approvals(reviews)
self.assertTrue(ok)
self.assertEqual(count, 2)
def test_no_approvals(self):
reviews = [{"state": "COMMENT"}, {"state": "REQUEST_CHANGES"}]
ok, count = check_approvals(reviews)
self.assertFalse(ok)
self.assertEqual(count, 0)
def test_empty_reviews(self):
ok, count = check_approvals([])
self.assertFalse(ok)
self.assertEqual(count, 0)
class TestCheckRubberStamp(unittest.TestCase):
def test_substantive_pr_no_warning(self):
pr = {"additions": 100, "deletions": 50}
reviews = [{"state": "APPROVED", "body": "Looks good, nice changes"}]
ok, msg = check_rubber_stamp(pr, reviews)
self.assertTrue(ok)
self.assertIsNone(msg)
def test_trivial_pr_empty_review_detected(self):
pr = {"additions": 2, "deletions": 0}
reviews = [{"state": "APPROVED", "body": ""}]
ok, msg = check_rubber_stamp(pr, reviews)
self.assertFalse(ok)
self.assertIn("SUSPICIOUS", msg)
def test_trivial_pr_short_review_detected(self):
pr = {"additions": 1, "deletions": 1}
reviews = [{"state": "APPROVED", "body": "ok"}]
ok, msg = check_rubber_stamp(pr, reviews)
self.assertFalse(ok)
self.assertIn("SUSPICIOUS", msg)
def test_trivial_pr_substantive_review_ok(self):
pr = {"additions": 2, "deletions": 0}
reviews = [{"state": "APPROVED", "body": "This small fix is correct. Tested locally."}]
ok, msg = check_rubber_stamp(pr, reviews)
self.assertTrue(ok)
def test_no_approvals_skips_check(self):
pr = {"additions": 0, "deletions": 0}
reviews = [{"state": "COMMENT"}]
ok, msg = check_rubber_stamp(pr, reviews)
self.assertTrue(ok)
def test_large_pr_with_empty_review_ok(self):
pr = {"additions": 500, "deletions": 200}
reviews = [{"state": "APPROVED", "body": ""}]
ok, msg = check_rubber_stamp(pr, reviews)
self.assertTrue(ok) # Large PR, empty review is less suspicious
if __name__ == "__main__":
unittest.main()