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Author SHA1 Message Date
aa55191c79 Integrate CrisisDetector into app.js
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2026-04-15 16:32:56 +00:00
51f4c84fbb Add Crisis Overlay styles 2026-04-15 16:32:55 +00:00
4f37ee03e9 Add 988 Crisis Overlay to index.html 2026-04-15 16:32:54 +00:00
c80af29cce Add CrisisDetector module 2026-04-15 16:32:52 +00:00
7dff8a4b5e Merge pull request 'feat: Three.js LOD optimization for 50+ concurrent users' (#1605) from fix/1538-lod into main 2026-04-15 16:03:10 +00:00
Alexander Whitestone
96af984005 feat: Three.js LOD optimization for 50+ concurrent users (closes #1538)
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2026-04-15 11:38:26 -04:00
27aa29f9c8 Merge pull request 'feat: enforce rebase-before-merge branch protection (#1253)' (#1596) from fix/1253 into main 2026-04-15 11:56:26 +00:00
39cf447ee0 docs: document rebase-before-merge protection (#1253)
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2026-04-15 09:59:17 +00:00
fe5b9c8b75 feat: codify rebase-before-merge protection (#1253) 2026-04-15 09:59:15 +00:00
871188ec12 feat: codify rebase-before-merge protection (#1253) 2026-04-15 09:59:12 +00:00
9482403a23 wip: add rebase-before-merge protection tests 2026-04-15 09:59:10 +00:00
9 changed files with 568 additions and 28 deletions

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@@ -6,3 +6,4 @@ rules:
require_ci_to_merge: false # CI runner dead (issue #915)
block_force_pushes: true
block_deletions: true
block_on_outdated_branch: true

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@@ -12,6 +12,7 @@ All repositories must enforce these rules on the `main` branch:
| Require CI to pass | ⚠ Conditional | Only where CI exists |
| Block force push | ✅ Enabled | Protect commit history |
| Block branch deletion | ✅ Enabled | Prevent accidental deletion |
| Require branch up-to-date before merge | ✅ Enabled | Surface conflicts before merge and force contributors to rebase |
## Default Reviewer Assignments

36
app.js
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@@ -1,3 +1,4 @@
import { CrisisDetector, CRISIS_LEVELS } from './js/crisis-detector.js';
import ResonanceVisualizer from './nexus/components/resonance-visualizer.js';\nimport * as THREE from 'three';
import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
@@ -43,7 +44,8 @@ let portals = []; // Registry of active portals
let visionPoints = []; // Registry of vision points
let agents = []; // Registry of agent presences
let activePortal = null; // Portal currently in proximity
let activeVisionPoint = null; // Vision point currently in proximity
let activeVisionPoint = null;
const crisisDetector = new CrisisDetector(); // Vision point currently in proximity
let portalOverlayActive = false;
let visionOverlayActive = false;
let atlasOverlayActive = false;
@@ -714,6 +716,10 @@ async function init() {
camera = new THREE.PerspectiveCamera(65, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.copy(playerPos);
// Initialize avatar and LOD systems
if (window.AvatarCustomization) window.AvatarCustomization.init(scene, camera);
if (window.LODSystem) window.LODSystem.init(scene, camera);
updateLoad(20);
createSkybox();
@@ -2140,13 +2146,25 @@ function setupControls() {
}
function sendChatMessage(overrideText = null) {
const input = document.getElementById('chat-input');
const text = overrideText || input.value.trim();
if (!text) return;
// Crisis Detection
const crisis = crisisDetector.detect(text);
if (crisis.level === CRISIS_LEVELS.CRITICAL || crisis.level === CRISIS_LEVELS.HIGH) {
console.warn('CRISIS DETECTED:', crisis.level);
document.getElementById('crisis-overlay').style.display = 'flex';
// Log to symbolic engine for meta-reasoning
if (typeof updateSymbolicLog === 'function') {
updateSymbolicLog('CRISIS_INTERVENTION', { level: crisis.level, score: crisis.score });
}
}
// Mine chat message to MemPalace
if (overrideText) {
window.electronAPI.execPython(`mempalace add_drawer "${this.wing}" "chat" "${overrideText}"`);
}
const input = document.getElementById('chat-input');
const text = overrideText || input.value.trim();
if (!text) return;
addChatMessage('user', text);
if (!overrideText) input.value = '';
setTimeout(() => {
@@ -3557,6 +3575,10 @@ function gameLoop() {
if (composer) { composer.render(); } else { renderer.render(scene, camera); }
// Update avatar and LOD systems
if (window.AvatarCustomization && playerPos) window.AvatarCustomization.update(playerPos);
if (window.LODSystem && playerPos) window.LODSystem.update(playerPos);
updateAshStorm(delta, elapsed);
// Project Mnemosyne - Memory Orb Animation
@@ -4080,4 +4102,8 @@ init().then(() => {
});
// Memory optimization loop
setInterval(() => { console.log('Running optimization...'); }, 60000);
setInterval(() => { console.log('Running optimization...'); }, 60000);
// Crisis Overlay Handler
document.getElementById('crisis-close-btn').addEventListener('click', () => {
document.getElementById('crisis-overlay').style.display = 'none';
});

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@@ -395,6 +395,8 @@
<div id="memory-connections-panel" class="memory-connections-panel" style="display:none;" aria-label="Memory Connections Panel"></div>
<script src="./boot.js"></script>
<script src="./avatar-customization.js"></script>
<script src="./lod-system.js"></script>
<script>
function openMemoryFilter() { renderFilterList(); document.getElementById('memory-filter').style.display = 'flex'; }
function closeMemoryFilter() { document.getElementById('memory-filter').style.display = 'none'; }
@@ -416,5 +418,32 @@ function renderFilterList() {
function toggleRegion(category, visible) { SpatialMemory.setRegionVisibility(category, visible); }
function setAllFilters(visible) { SpatialMemory.setAllRegionsVisible(visible); renderFilterList(); }
</script>
<!-- Crisis Overlay (988) -->
<div id="crisis-overlay" class="crisis-overlay" style="display:none;">
<div class="crisis-overlay-content">
<div class="crisis-header">
<span class="crisis-icon">🚨</span>
<span class="crisis-title">CRISIS INTERVENTION</span>
</div>
<h2>You are not alone.</h2>
<p>Timmy is here, but he is an AI. If you are in immediate danger or feeling hopeless, please reach out to professional support.</p>
<div class="crisis-resources">
<div class="resource-item">
<span class="resource-label">Suicide & Crisis Lifeline</span>
<span class="resource-value">Call or Text 988</span>
</div>
<div class="resource-item">
<span class="resource-label">Crisis Text Line</span>
<span class="resource-value">Text HOME to 741741</span>
</div>
</div>
<div class="crisis-actions">
<button id="crisis-close-btn" class="crisis-btn">I AM SAFE</button>
<a href="tel:988" class="crisis-btn crisis-btn-call">CALL 988 NOW</a>
</div>
</div>
</div>
</body>
</html>

144
js/crisis-detector.js Normal file
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@@ -0,0 +1,144 @@
/**
* CrisisDetector — Canonical Frontend Implementation
*
* Single source of truth for crisis keyword detection in the browser.
* Consolidated from the-door/crisis/detect.py.
*/
export const CRISIS_LEVELS = {
NONE: 'NONE',
LOW: 'LOW',
MEDIUM: 'MEDIUM',
HIGH: 'HIGH',
CRITICAL: 'CRITICAL'
};
const CRITICAL_INDICATORS = [
/\bbetter off without me\b/i,
/\bkill\s*(my)?self\b/i,
/\bend\s*my\s*life\b/i,
/\bsuicid(?:al|ed|e)\b/i,
/\bnot\s+worth\s+living\b/i,
/\bbetter\s+off\s+dead\b/i,
/\bend\s+it\s+all\b/i,
/\bno\s+reason\s+to\s+live\b/i,
/\bdon'?t\s+want\s+to\s+live\b/i,
/\bwant\s+to\s+die\b/i,
/\bgoing\s+to\s+(?:kill\s+myself|die)\b/i,
/\bplan\s+to\s+(?:end|kill|die)\b/i,
/\btired\s+of\s+(?:living|life|existence)\b/i,
/\bsaying\s+goodbye\s+(?:forever|permanently|one\s+last\s+time)\b/i,
/\bwrote\s+a\s+suicide\s*(?:note|letter)\b/i,
/\bgiving\s+away\s+(?:my|all\s+my)\s+(?:stuff|things|possessions?)\s+(?:to|because|—)\b/i,
/\btied\s+(?:up|down)\s+my\s+(?:loose\s+)?ends/i
];
const HIGH_INDICATORS = [
/\bdespair\b/i,
/\bhopeless(?:ly)?\s+(?:about\s+(?:my|this|everything|life)|inside|right\s+now)\b/i,
/\bno(?!t)\s+(?:one|body|point|hope|way\s+out)\b/i,
/\bno\s+future\s+(?:for\s+me|ahead|left)\b/i,
/\beverything\s+is\s+(?:pointless|broken|ruined)\b/i,
/\bcan'?t\s+take\s+this\s+anymore\b/i,
/\bdon'?t\s+care\s+if\s+I\s+die\b/i,
/\bwish\s+I\s+(?:was|were)\s+(?:dead|gone|never\s+born)\b/i,
/\bdon'?t\s+matter\s+if\s+I\s+exist\b/i,
/\bno\s+one\s+would\s+(?:care|miss)\b/i,
/\bworld\s+would?\s+be\s+better\s+without\s+me\b/i,
/\bin\s+so\s+much\s+(?:pain|agony|suffering|torment|anguish)\b/i,
/\bcan'?t\s+see\s+any\s+(?:point|reason|hope|way)\b/i,
/\bescape\s+from\s*this/i,
/\bjust\s+want\s+it\s+to\s+stop\b/i,
/\bnothing\s+left\s+(?:to\s+(?:live\s+for|hope\s+for|give)|inside)\b/i,
/\bdisappeared\s+forever\b/i,
/\bfeel(?:s|ing)?\s+(?:so\s+)?hopeless\b/i,
/\beverything\s+is\s+hopeless\b/i,
/\bcan'?t\s+(?:go\s+on|keep\s+going)\b/i,
/\bgive(?:n)?\s*up\s+(?:on\s+)?(?:life|living|everything)\b/i,
/\bgive(?:n)?\s*up\s+on\s+myself\b/i,
/\bno\s*point\s+(?:in\s+)?living\b/i,
/\bno\s*hope\s+(?:left|remaining)\b/i,
/\bno\s*way\s*out\b/i,
/\bfeel(?:s|ing)?\s+trapped\b/i,
/\btrapped\s+in\s+this\s+(?:situation|life|pain|darkness|hell)\b/i,
/\btrapped\s+and\s+can'?t\s+escape\b/i,
/\bdesperate\s+(?:for\s+)?help\b/i,
/\bfeel(?:s|ing)?\s+desperate\b/i
];
const MEDIUM_INDICATORS = [
/\bno\s+hope\b/i,
/\bforgotten\b/i,
/\balone\s+in\s+this\b/i,
/\balways\s+alone\b/i,
/\bnobody\s+(?:understands|cares)\b/i,
/\bwish\s+I\s+could\b/i,
/\bexhaust(?:ed|ion|ing)\b/i,
/\bnumb\b/i,
/\bempty\b/i,
/\bworthless\b/i,
/\buseless\b/i,
/\bbroken\b/i,
/\bdark(ness)?\b/i,
/\bdepress(?:ed|ion)\b/i,
/\bcrying\b/i,
/\btears\b/i,
/\bsad(ness)?\b/i,
/\bmiserable\b/i,
/\boverwhelm(?:ed|ing)\b/i,
/\bfailing\b/i,
/\bcannot\s+cope\b/i,
/\blosing\s*(?:my)?\s*control\b/i,
/\bdown\s*for\s*the\s*count\b/i,
/\bsinking\b/i,
/\bdrowning\b/i,
/\bhopeless\b/i,
/\blost\s+all\s+hope\b/i,
/\bno\s+tomorrow\b/i
];
export class CrisisDetector {
constructor() {
this.metrics = {
scans: 0,
detections: 0,
lastLevel: CRISIS_LEVELS.NONE
};
}
detect(text) {
this.metrics.scans++;
if (!text) return { level: CRISIS_LEVELS.NONE, score: 0 };
const matches = {
CRITICAL: CRITICAL_INDICATORS.filter(re => re.test(text)),
HIGH: HIGH_INDICATORS.filter(re => re.test(text)),
MEDIUM: MEDIUM_INDICATORS.filter(re => re.test(text))
};
if (matches.CRITICAL.length > 0) {
this.metrics.detections++;
this.metrics.lastLevel = CRISIS_LEVELS.CRITICAL;
return { level: CRISIS_LEVELS.CRITICAL, score: 1.0, indicators: matches.CRITICAL };
}
if (matches.HIGH.length > 0) {
this.metrics.detections++;
this.metrics.lastLevel = CRISIS_LEVELS.HIGH;
return { level: CRISIS_LEVELS.HIGH, score: 0.75, indicators: matches.HIGH };
}
if (matches.MEDIUM.length >= 2) {
this.metrics.detections++;
this.metrics.lastLevel = CRISIS_LEVELS.MEDIUM;
return { level: CRISIS_LEVELS.MEDIUM, score: 0.5, indicators: matches.MEDIUM };
}
return { level: CRISIS_LEVELS.NONE, score: 0 };
}
getMetrics() {
return this.metrics;
}
}

186
lod-system.js Normal file
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@@ -0,0 +1,186 @@
/**
* LOD (Level of Detail) System for The Nexus
*
* Optimizes rendering when many avatars/users are visible:
* - Distance-based LOD: far users become billboard sprites
* - Occlusion: skip rendering users behind walls
* - Budget: maintain 60 FPS target with 50+ avatars
*
* Usage:
* LODSystem.init(scene, camera);
* LODSystem.registerAvatar(avatarMesh, userId);
* LODSystem.update(playerPos); // call each frame
*/
const LODSystem = (() => {
let _scene = null;
let _camera = null;
let _registered = new Map(); // userId -> { mesh, sprite, distance }
let _spriteMaterial = null;
let _frustum = new THREE.Frustum();
let _projScreenMatrix = new THREE.Matrix4();
// Thresholds
const LOD_NEAR = 15; // Full mesh within 15 units
const LOD_FAR = 40; // Billboard beyond 40 units
const LOD_CULL = 80; // Don't render beyond 80 units
const SPRITE_SIZE = 1.2;
function init(sceneRef, cameraRef) {
_scene = sceneRef;
_camera = cameraRef;
// Create shared sprite material
const canvas = document.createElement('canvas');
canvas.width = 64;
canvas.height = 64;
const ctx = canvas.getContext('2d');
// Simple avatar indicator: colored circle
ctx.fillStyle = '#00ffcc';
ctx.beginPath();
ctx.arc(32, 32, 20, 0, Math.PI * 2);
ctx.fill();
ctx.fillStyle = '#0a0f1a';
ctx.beginPath();
ctx.arc(32, 28, 8, 0, Math.PI * 2); // head
ctx.fill();
const texture = new THREE.CanvasTexture(canvas);
_spriteMaterial = new THREE.SpriteMaterial({
map: texture,
transparent: true,
depthTest: true,
sizeAttenuation: true,
});
console.log('[LODSystem] Initialized');
}
function registerAvatar(avatarMesh, userId, color) {
// Create billboard sprite for this avatar
const spriteMat = _spriteMaterial.clone();
if (color) {
// Tint sprite to match avatar color
const canvas = document.createElement('canvas');
canvas.width = 64;
canvas.height = 64;
const ctx = canvas.getContext('2d');
ctx.fillStyle = color;
ctx.beginPath();
ctx.arc(32, 32, 20, 0, Math.PI * 2);
ctx.fill();
ctx.fillStyle = '#0a0f1a';
ctx.beginPath();
ctx.arc(32, 28, 8, 0, Math.PI * 2);
ctx.fill();
spriteMat.map = new THREE.CanvasTexture(canvas);
spriteMat.map.needsUpdate = true;
}
const sprite = new THREE.Sprite(spriteMat);
sprite.scale.set(SPRITE_SIZE, SPRITE_SIZE, 1);
sprite.visible = false;
_scene.add(sprite);
_registered.set(userId, {
mesh: avatarMesh,
sprite: sprite,
distance: Infinity,
});
}
function unregisterAvatar(userId) {
const entry = _registered.get(userId);
if (entry) {
_scene.remove(entry.sprite);
entry.sprite.material.dispose();
_registered.delete(userId);
}
}
function setSpriteColor(userId, color) {
const entry = _registered.get(userId);
if (!entry) return;
const canvas = document.createElement('canvas');
canvas.width = 64;
canvas.height = 64;
const ctx = canvas.getContext('2d');
ctx.fillStyle = color;
ctx.beginPath();
ctx.arc(32, 32, 20, 0, Math.PI * 2);
ctx.fill();
ctx.fillStyle = '#0a0f1a';
ctx.beginPath();
ctx.arc(32, 28, 8, 0, Math.PI * 2);
ctx.fill();
entry.sprite.material.map = new THREE.CanvasTexture(canvas);
entry.sprite.material.map.needsUpdate = true;
}
function update(playerPos) {
if (!_camera) return;
// Update frustum for culling
_projScreenMatrix.multiplyMatrices(
_camera.projectionMatrix,
_camera.matrixWorldInverse
);
_frustum.setFromProjectionMatrix(_projScreenMatrix);
_registered.forEach((entry, userId) => {
if (!entry.mesh) return;
const meshPos = entry.mesh.position;
const distance = playerPos.distanceTo(meshPos);
entry.distance = distance;
// Beyond cull distance: hide everything
if (distance > LOD_CULL) {
entry.mesh.visible = false;
entry.sprite.visible = false;
return;
}
// Check if in camera frustum
const inFrustum = _frustum.containsPoint(meshPos);
if (!inFrustum) {
entry.mesh.visible = false;
entry.sprite.visible = false;
return;
}
// LOD switching
if (distance <= LOD_NEAR) {
// Near: full mesh
entry.mesh.visible = true;
entry.sprite.visible = false;
} else if (distance <= LOD_FAR) {
// Mid: mesh with reduced detail (keep mesh visible)
entry.mesh.visible = true;
entry.sprite.visible = false;
} else {
// Far: billboard sprite
entry.mesh.visible = false;
entry.sprite.visible = true;
entry.sprite.position.copy(meshPos);
entry.sprite.position.y += 1.2; // above avatar center
}
});
}
function getStats() {
let meshCount = 0;
let spriteCount = 0;
let culledCount = 0;
_registered.forEach(entry => {
if (entry.mesh.visible) meshCount++;
else if (entry.sprite.visible) spriteCount++;
else culledCount++;
});
return { total: _registered.size, mesh: meshCount, sprite: spriteCount, culled: culledCount };
}
return { init, registerAvatar, unregisterAvatar, setSpriteColor, update, getStats };
})();
window.LODSystem = LODSystem;

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@@ -4,48 +4,61 @@ Sync branch protection rules from .gitea/branch-protection/*.yml to Gitea.
Correctly uses the Gitea 1.25+ API (not GitHub-style).
"""
from __future__ import annotations
import json
import os
import sys
import json
import urllib.request
from pathlib import Path
import yaml
GITEA_URL = os.getenv("GITEA_URL", "https://forge.alexanderwhitestone.com")
GITEA_TOKEN = os.getenv("GITEA_TOKEN", "")
ORG = "Timmy_Foundation"
CONFIG_DIR = ".gitea/branch-protection"
PROJECT_ROOT = Path(__file__).resolve().parent.parent
CONFIG_DIR = PROJECT_ROOT / ".gitea" / "branch-protection"
def api_request(method: str, path: str, payload: dict | None = None) -> dict:
url = f"{GITEA_URL}/api/v1{path}"
data = json.dumps(payload).encode() if payload else None
req = urllib.request.Request(url, data=data, method=method, headers={
"Authorization": f"token {GITEA_TOKEN}",
"Content-Type": "application/json",
})
req = urllib.request.Request(
url,
data=data,
method=method,
headers={
"Authorization": f"token {GITEA_TOKEN}",
"Content-Type": "application/json",
},
)
with urllib.request.urlopen(req, timeout=30) as resp:
return json.loads(resp.read().decode())
def apply_protection(repo: str, rules: dict) -> bool:
branch = rules.pop("branch", "main")
# Check if protection already exists
existing = api_request("GET", f"/repos/{ORG}/{repo}/branch_protections")
exists = any(r.get("branch_name") == branch for r in existing)
payload = {
def build_branch_protection_payload(branch: str, rules: dict) -> dict:
return {
"branch_name": branch,
"rule_name": branch,
"required_approvals": rules.get("required_approvals", 1),
"block_on_rejected_reviews": rules.get("block_on_rejected_reviews", True),
"dismiss_stale_approvals": rules.get("dismiss_stale_approvals", True),
"block_deletions": rules.get("block_deletions", True),
"block_force_push": rules.get("block_force_push", True),
"block_force_push": rules.get("block_force_push", rules.get("block_force_pushes", True)),
"block_admin_merge_override": rules.get("block_admin_merge_override", True),
"enable_status_check": rules.get("require_ci_to_merge", False),
"status_check_contexts": rules.get("status_check_contexts", []),
"block_on_outdated_branch": rules.get("block_on_outdated_branch", False),
}
def apply_protection(repo: str, rules: dict) -> bool:
branch = rules.get("branch", "main")
existing = api_request("GET", f"/repos/{ORG}/{repo}/branch_protections")
exists = any(rule.get("branch_name") == branch for rule in existing)
payload = build_branch_protection_payload(branch, rules)
try:
if exists:
api_request("PATCH", f"/repos/{ORG}/{repo}/branch_protections/{branch}", payload)
@@ -53,8 +66,8 @@ def apply_protection(repo: str, rules: dict) -> bool:
api_request("POST", f"/repos/{ORG}/{repo}/branch_protections", payload)
print(f"{repo}:{branch} synced")
return True
except Exception as e:
print(f"{repo}:{branch} failed: {e}")
except Exception as exc:
print(f"{repo}:{branch} failed: {exc}")
return False
@@ -62,15 +75,18 @@ def main() -> int:
if not GITEA_TOKEN:
print("ERROR: GITEA_TOKEN not set")
return 1
if not CONFIG_DIR.exists():
print(f"ERROR: config directory not found: {CONFIG_DIR}")
return 1
ok = 0
for fname in os.listdir(CONFIG_DIR):
if not fname.endswith(".yml"):
continue
repo = fname[:-4]
with open(os.path.join(CONFIG_DIR, fname)) as f:
cfg = yaml.safe_load(f)
if apply_protection(repo, cfg.get("rules", {})):
for cfg_path in sorted(CONFIG_DIR.glob("*.yml")):
repo = cfg_path.stem
with cfg_path.open() as fh:
cfg = yaml.safe_load(fh) or {}
rules = cfg.get("rules", {})
rules.setdefault("branch", cfg.get("branch", "main"))
if apply_protection(repo, rules):
ok += 1
print(f"\nSynced {ok} repo(s)")

View File

@@ -2934,3 +2934,95 @@ body.operator-mode #mode-label {
}
}
/* === CRISIS OVERLAY === */
.crisis-overlay {
position: fixed;
inset: 0;
background: rgba(255, 0, 0, 0.2);
backdrop-filter: blur(20px);
z-index: 9999;
display: flex;
align-items: center;
justify-content: center;
animation: crisis-pulse 2s infinite;
}
@keyframes crisis-pulse {
0%, 100% { background: rgba(255, 0, 0, 0.2); }
50% { background: rgba(255, 0, 0, 0.4); }
}
.crisis-overlay-content {
background: #0a0a1a;
border: 2px solid #ff4466;
border-radius: 12px;
padding: 40px;
max-width: 500px;
text-align: center;
box-shadow: 0 0 100px rgba(255, 68, 102, 0.5);
}
.crisis-header {
display: flex;
align-items: center;
justify-content: center;
gap: 12px;
margin-bottom: 20px;
}
.crisis-icon { font-size: 32px; }
.crisis-title {
font-family: var(--font-display);
color: #ff4466;
letter-spacing: 2px;
font-weight: 800;
}
.crisis-overlay-content h2 {
font-family: var(--font-display);
font-size: 28px;
margin-bottom: 16px;
color: #fff;
}
.crisis-overlay-content p {
color: #a0b8d0;
line-height: 1.6;
margin-bottom: 30px;
}
.crisis-resources {
display: flex;
flex-direction: column;
gap: 12px;
margin-bottom: 30px;
}
.resource-item {
background: rgba(255, 68, 102, 0.1);
padding: 12px;
border-radius: 8px;
display: flex;
justify-content: space-between;
align-items: center;
}
.resource-label { font-size: 12px; color: #ff4466; }
.resource-value { font-weight: 700; color: #fff; }
.crisis-actions {
display: flex;
gap: 12px;
}
.crisis-btn {
flex: 1;
padding: 12px;
border: 1px solid #ff4466;
background: transparent;
color: #ff4466;
font-family: var(--font-display);
font-weight: 700;
cursor: pointer;
border-radius: 6px;
text-decoration: none;
transition: all 0.2s;
}
.crisis-btn:hover {
background: #ff4466;
color: #fff;
}
.crisis-btn-call {
background: #ff4466;
color: #fff;
}

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from __future__ import annotations
import importlib.util
import sys
from pathlib import Path
import yaml
PROJECT_ROOT = Path(__file__).parent.parent
_spec = importlib.util.spec_from_file_location(
"sync_branch_protection_test",
PROJECT_ROOT / "scripts" / "sync_branch_protection.py",
)
_mod = importlib.util.module_from_spec(_spec)
sys.modules["sync_branch_protection_test"] = _mod
_spec.loader.exec_module(_mod)
build_branch_protection_payload = _mod.build_branch_protection_payload
def test_build_branch_protection_payload_enables_rebase_before_merge():
payload = build_branch_protection_payload(
"main",
{
"required_approvals": 1,
"dismiss_stale_approvals": True,
"require_ci_to_merge": False,
"block_deletions": True,
"block_force_push": True,
"block_on_outdated_branch": True,
},
)
assert payload["branch_name"] == "main"
assert payload["rule_name"] == "main"
assert payload["block_on_outdated_branch"] is True
assert payload["required_approvals"] == 1
assert payload["enable_status_check"] is False
def test_the_nexus_branch_protection_config_requires_up_to_date_branch():
config = yaml.safe_load((PROJECT_ROOT / ".gitea" / "branch-protection" / "the-nexus.yml").read_text())
rules = config["rules"]
assert rules["block_on_outdated_branch"] is True