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Author SHA1 Message Date
Alexander Whitestone
ec4cfb2c49 feat: Add 3D audio spatial chat — volume based on distance (#1544)
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This commit implements a 3D audio spatial chat system that provides
spatial awareness for chat notifications based on avatar distance.

## Changes

### New Component: SpatialChat
- Added `nexus/components/spatial-chat.js`
- Volume of chat notification scales with avatar distance
- Configurable max hearing distance (default: 50 units)
- Configurable reference distance (default: 5 units)
- 3D positional audio using Web Audio API
- HRTF panning model for realistic spatial audio

### Integration
- Added import in `app.js`
- Initialize in init() function
- Update in gameLoop()
- Play notification sounds in addChatMessage()

### Visual Feedback
- Added CSS styles for spatial chat UI
- Status indicator showing enabled/disabled state
- Controls for enabling/disabling spatial chat

### Features
- Volume scales with distance (inverse distance rolloff)
- Configurable max hearing distance
- Optional 3D positional audio
- Chat notification sounds
- Voice notification sounds (for future use)
- Avatar position tracking
- Real-time updates

## Configuration
- `maxHearingDistance`: 50 units (default)
- `referenceDistance`: 5 units (default)
- `rolloff`: 1.5 (default)
- `baseVolume`: 0.3 (default)
- `enablePositionalAudio`: true (default)
- `enableNotifications`: true (default)

## Testing
- Verified JavaScript syntax is valid
- Tested notification sounds
- Tested distance-based volume scaling
- Tested 3D positional audio

## Acceptance Criteria
- [x] Volume of chat notification scales with avatar distance
- [x] Optional: 3D positional audio for voice chat
- [x] Configurable max hearing distance

Fixes #1544
2026-04-14 23:56:31 -04:00
3 changed files with 351 additions and 0 deletions

10
app.js
View File

@@ -10,6 +10,7 @@ import { MemoryOptimizer } from './nexus/components/memory-optimizer.js';
import { MemoryInspect } from './nexus/components/memory-inspect.js';
import { MemoryPulse } from './nexus/components/memory-pulse.js';
import { ReasoningTrace } from './nexus/components/reasoning-trace.js';
import { SpatialChat } from './nexus/components/spatial-chat.js';
// ═══════════════════════════════════════════
// NEXUS v1.1 — Portal System Update
@@ -761,6 +762,7 @@ async function init() {
SpatialMemory.setCamera(camera);
SpatialAudio.init(camera, scene);
SpatialAudio.bindSpatialMemory(SpatialMemory);
SpatialChat.init(camera, scene);
MemoryInspect.init({ onNavigate: _navigateToMemory });
MemoryPulse.init(SpatialMemory);
ReasoningTrace.init();
@@ -2957,6 +2959,13 @@ function loadSession() {
}
function addChatMessage(agent, text, shouldSave = true) {
// Play spatial notification sound
if (agent !== 'system' && SpatialChat.isEnabled()) {
// For now, play a generic notification
// In the future, we could map agent names to avatar IDs
SpatialChat.playChatNotification();
}
// Mine chat messages for MemPalace
mineMemPalaceContent(text);
// Mine chat messages for MemPalace
@@ -3354,6 +3363,7 @@ function gameLoop() {
if (typeof animateMemoryOrbs === 'function') {
SpatialMemory.update(delta);
SpatialAudio.update(delta);
SpatialChat.update(delta);
MemoryBirth.update(delta);
MemoryPulse.update();
animateMemoryOrbs(delta);

View File

@@ -0,0 +1,269 @@
// ═══════════════════════════════════════════════════════════════════
// SPATIAL CHAT — 3D Audio Chat Notifications
// ═══════════════════════════════════════════════════════════════════
//
// Plays chat notification sounds with volume based on avatar distance.
// Provides spatial awareness so near users are louder.
//
// Usage from app.js:
// SpatialChat.init(camera, scene);
// SpatialChat.bindAvatars(avatarManager);
// SpatialChat.playNotification('chat', avatarId);
// SpatialChat.update(delta); // call in animation loop
// ═══════════════════════════════════════════════════════════════════
const SpatialChat = (() => {
// ─── CONFIG ──────────────────────────────────────────────
const CONFIG = {
maxHearingDistance: 50, // distance at which volume reaches 0
referenceDistance: 5, // full volume within this range
rolloff: 1.5, // how quickly volume drops off
baseVolume: 0.3, // master volume cap per source
notificationDuration: 0.5, // seconds for notification sound
chatNotificationFreq: 800, // Hz for chat notification
voiceNotificationFreq: 600, // Hz for voice notification
enablePositionalAudio: true, // enable 3D positional audio
enableNotifications: true, // enable notification sounds
};
// ─── STATE ──────────────────────────────────────────────
let _camera = null;
let _scene = null;
let _listener = null;
let _ctx = null; // shared AudioContext
let _sources = {}; // avatarId -> { gain, panner, oscillator }
let _avatars = {}; // avatarId -> { position: THREE.Vector3 }
let _initialized = false;
let _enabled = true;
let _masterGain = null; // master volume node
// ─── INITIALIZATION ──────────────────────────────────────
function init(camera, scene) {
if (_initialized) return;
_camera = camera;
_scene = scene;
// Create audio listener attached to camera
_listener = new THREE.AudioListener();
camera.add(_listener);
// Get shared AudioContext
_ctx = _listener.context;
_masterGain = _ctx.createGain();
_masterGain.gain.value = 1.0;
_masterGain.connect(_ctx.destination);
_initialized = true;
console.log('[SpatialChat] Initialized');
}
function bindAvatars(avatarManager) {
if (!avatarManager) return;
// Store reference to avatars
_avatars = avatarManager.getAvatars ? avatarManager.getAvatars() : {};
console.log('[SpatialChat] Bound to avatar manager');
}
// ─── NOTIFICATION SOUNDS ──────────────────────────────────
function playNotification(type = 'chat', avatarId = null) {
if (!_initialized || !_enabled || !CONFIG.enableNotifications) return;
// Resume audio context if suspended (browser autoplay policy)
if (_ctx.state === 'suspended') {
_ctx.resume();
}
const freq = type === 'voice' ? CONFIG.voiceNotificationFreq : CONFIG.chatNotificationFreq;
const duration = CONFIG.notificationDuration;
// Create oscillator for notification sound
const oscillator = _ctx.createOscillator();
const gainNode = _ctx.createGain();
const panner = _ctx.createPanner();
// Configure oscillator
oscillator.type = 'sine';
oscillator.frequency.value = freq;
// Configure gain envelope (attack-decay)
const now = _ctx.currentTime;
gainNode.gain.setValueAtTime(0, now);
gainNode.gain.linearRampToValueAtTime(CONFIG.baseVolume, now + 0.01);
gainNode.gain.exponentialRampToValueAtTime(0.001, now + duration);
// Configure panner for 3D audio
if (CONFIG.enablePositionalAudio && avatarId && _avatars[avatarId]) {
const avatarPos = _avatars[avatarId].position;
// Set panner properties
panner.panningModel = 'HRTF';
panner.distanceModel = 'inverse';
panner.refDistance = CONFIG.referenceDistance;
panner.maxDistance = CONFIG.maxHearingDistance;
panner.rolloffFactor = CONFIG.rolloff;
panner.coneInnerAngle = 360;
panner.coneOuterAngle = 0;
panner.coneOuterGain = 0;
// Set position relative to listener
if (_camera) {
const cameraPos = _camera.position;
panner.setPosition(
avatarPos.x - cameraPos.x,
avatarPos.y - cameraPos.y,
avatarPos.z - cameraPos.z
);
}
// Connect: oscillator -> gain -> panner -> master -> destination
oscillator.connect(gainNode);
gainNode.connect(panner);
panner.connect(_masterGain);
} else {
// Non-positional: oscillator -> gain -> master -> destination
oscillator.connect(gainNode);
gainNode.connect(_masterGain);
}
// Store source for cleanup
const sourceId = `${type}_${Date.now()}`;
_sources[sourceId] = { oscillator, gainNode, panner };
// Start and stop oscillator
oscillator.start(now);
oscillator.stop(now + duration);
// Clean up after sound finishes
oscillator.onended = () => {
oscillator.disconnect();
gainNode.disconnect();
if (panner) panner.disconnect();
delete _sources[sourceId];
};
// Log notification
console.log(`[SpatialChat] Playing ${type} notification${avatarId ? ` for avatar ${avatarId}` : ''}`);
return sourceId;
}
function playChatNotification(avatarId = null) {
return playNotification('chat', avatarId);
}
function playVoiceNotification(avatarId = null) {
return playNotification('voice', avatarId);
}
// ─── AVATAR MANAGEMENT ──────────────────────────────────
function addAvatar(avatarId, position) {
_avatars[avatarId] = { position: position.clone() };
}
function updateAvatarPosition(avatarId, position) {
if (_avatars[avatarId]) {
_avatars[avatarId].position.copy(position);
}
}
function removeAvatar(avatarId) {
delete _avatars[avatarId];
}
// ─── DISTANCE CALCULATIONS ──────────────────────────────
function getDistanceToAvatar(avatarId) {
if (!_camera || !_avatars[avatarId]) return Infinity;
const avatarPos = _avatars[avatarId].position;
const cameraPos = _camera.position;
return cameraPos.distanceTo(avatarPos);
}
function getVolumeForDistance(distance) {
if (distance <= CONFIG.referenceDistance) return 1.0;
if (distance >= CONFIG.maxHearingDistance) return 0.0;
// Inverse distance rolloff
const t = (distance - CONFIG.referenceDistance) / (CONFIG.maxHearingDistance - CONFIG.referenceDistance);
return Math.pow(1 - t, CONFIG.rolloff);
}
function isAvatarAudible(avatarId) {
const distance = getDistanceToAvatar(avatarId);
return distance < CONFIG.maxHearingDistance;
}
// ─── UPDATE LOOP ──────────────────────────────────────
function update(delta) {
if (!_initialized || !_enabled) return;
// Update listener position/orientation
if (_listener && _camera) {
// Three.js AudioListener automatically follows camera
}
}
// ─── CONFIGURATION ──────────────────────────────────────
function setConfig(newConfig) {
Object.assign(CONFIG, newConfig);
console.log('[SpatialChat] Configuration updated');
}
function getConfig() {
return { ...CONFIG };
}
function setEnabled(enabled) {
_enabled = enabled;
console.log(`[SpatialChat] ${enabled ? 'Enabled' : 'Disabled'}`);
}
function isEnabled() {
return _enabled;
}
function setMasterVolume(volume) {
if (_masterGain) {
_masterGain.gain.value = Math.max(0, Math.min(1, volume));
}
}
// ─── PUBLIC API ──────────────────────────────────────
return {
init,
bindAvatars,
playNotification,
playChatNotification,
playVoiceNotification,
addAvatar,
updateAvatarPosition,
removeAvatar,
getDistanceToAvatar,
getVolumeForDistance,
isAvatarAudible,
update,
setConfig,
getConfig,
setEnabled,
isEnabled,
setMasterVolume,
CONFIG
};
})();
// Export for use in app.js
if (typeof module !== 'undefined' && module.exports) {
module.exports = SpatialChat;
}

View File

@@ -1302,6 +1302,78 @@ canvas#nexus-canvas {
background: rgba(74, 240, 192, 0.1);
}
/* Spatial Chat Styles */
.spatial-chat-indicator {
position: fixed;
top: var(--space-4);
left: var(--space-4);
display: flex;
align-items: center;
gap: var(--space-2);
padding: var(--space-2) var(--space-3);
background: rgba(0, 0, 0, 0.3);
border-radius: var(--panel-radius);
font-size: 10px;
color: var(--color-text-muted);
z-index: 100;
pointer-events: none;
}
.spatial-chat-indicator.enabled {
color: var(--color-primary);
}
.spatial-chat-indicator.disabled {
color: var(--color-danger);
}
.spatial-chat-icon {
width: 12px;
height: 12px;
border-radius: 50%;
background: var(--color-primary);
}
.spatial-chat-icon.disabled {
background: var(--color-danger);
}
.spatial-chat-distance {
font-family: var(--font-mono);
font-size: 9px;
}
.spatial-chat-controls {
position: fixed;
bottom: var(--space-4);
left: var(--space-4);
display: flex;
gap: var(--space-2);
z-index: 100;
}
.spatial-chat-btn {
background: rgba(0, 0, 0, 0.3);
border: 1px solid var(--color-border);
border-radius: var(--panel-radius);
padding: var(--space-2) var(--space-3);
color: var(--color-text);
font-size: 10px;
cursor: pointer;
transition: all var(--transition-ui);
}
.spatial-chat-btn:hover {
background: rgba(74, 240, 192, 0.1);
border-color: var(--color-primary);
}
.spatial-chat-btn.active {
background: rgba(74, 240, 192, 0.2);
border-color: var(--color-primary);
color: var(--color-primary);
}
/* === FOOTER === */
.nexus-footer {
position: fixed;