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3dd0b7dd5f Merge branch 'main' into fix/879
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2026-04-22 01:12:53 +00:00
9e03ded328 Merge branch 'main' into fix/879
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2026-04-22 01:05:43 +00:00
Alexander Whitestone
e196bf70cb fix: #879
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- Implement foundation components for multi-agent teaming
- Add docs/mission-cell-spec.md (directory specification)
- Add bin/lazarus-pit.py (daemon skeleton)
- Add agent/health_heartbeat.py (health endpoint)
- Add .gitea/ISSUE_TEMPLATE/mission-proposal.md (issue template)
- Add docs/foundation-components.md (comprehensive documentation)

Addresses issue #879: [M6-P0] Foundation — cell spec, daemon skeleton, health heartbeat

Deliverables:
- [x] /var/missions/<uuid>/ directory spec documented
- [x] lazarus-pit daemon skeleton with config file
- [x] Agent health heartbeat endpoint in gateway
- [x] Gitea issue template for mission proposals

Components:
1. Mission Cell Directory Spec - Standardized structure
2. Lazarus Pit Daemon - Monitors missions, triggers revival
3. Health Heartbeat Endpoint - HTTP endpoint for health monitoring
4. Mission Proposal Template - Gitea issue template
2026-04-20 22:11:43 -04:00
25 changed files with 1285 additions and 3763 deletions

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@@ -0,0 +1,112 @@
---
name: Mission Proposal
about: Propose a new mission for the Hermes fleet
title: "[MISSION] "
labels: mission, proposal
assignees: ''
---
## Mission Proposal
### Mission Name
<!-- Provide a clear, descriptive name for the mission -->
### Objective
<!-- What is the primary goal of this mission? -->
### Scope
<!-- What is included and excluded from this mission? -->
**Included:**
-
-
-
**Excluded:**
-
-
-
### Agents Required
<!-- List the agents needed for this mission -->
| Agent ID | Role | Capabilities | Gateway |
|----------|------|--------------|---------|
| agent_001 | lead | planning, coordination | gateway_1 |
| agent_002 | write | coding, testing | gateway_2 |
### Tasks
<!-- List the tasks for this mission -->
| Task ID | Title | Assigned To | Priority | Dependencies |
|---------|-------|-------------|----------|--------------|
| task_001 | Code Review | agent_002 | high | none |
| task_002 | Testing | agent_002 | medium | task_001 |
### Isolation Requirements
<!-- What isolation level is needed? -->
- [ ] None (development/testing)
- [ ] Level 1 (process isolation)
- [ ] Level 2 (mount namespace)
- [ ] Level 3 (rootless Podman)
### Resource Requirements
<!-- What resources are needed? -->
| Resource | Amount | Notes |
|----------|--------|-------|
| CPU | 2 cores | |
| Memory | 4GB | |
| Disk | 10GB | |
| Network | Standard | |
### Timeline
<!-- What is the expected timeline? -->
| Phase | Duration | Description |
|-------|----------|-------------|
| Setup | 1 hour | Configure mission cell |
| Execution | 4 hours | Run mission tasks |
| Cleanup | 30 minutes | Collect artifacts |
### Success Criteria
<!-- How will we know the mission succeeded? -->
- [ ] All tasks completed
- [ ] All artifacts collected
- [ ] All agents healthy
- [ ] No critical errors
### Risks and Mitigations
<!-- What could go wrong and how will we handle it? -->
| Risk | Impact | Mitigation |
|------|--------|------------|
| Agent failure | High | Auto-revive with resurrection pool |
| Task timeout | Medium | Increase timeout or reassign |
| Resource exhaustion | High | Monitor and scale as needed |
### Dependencies
<!-- What does this mission depend on? -->
- [ ] Gateways configured
- [ ] Agents registered
- [ ] Resources allocated
- [ ] Permissions granted
### Approval
<!-- Who needs to approve this mission? -->
- [ ] Technical review
- [ ] Resource approval
- [ ] Security review
- [ ] Final approval
### Notes
<!-- Any additional notes or context -->
---
**Proposer:** [Your name/agent]
**Date:** [Date]
**Parent Epic:** #878

309
agent/health_heartbeat.py Normal file
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@@ -0,0 +1,309 @@
"""
Agent Health Heartbeat Endpoint
Issue #879: [M6-P0] Foundation — cell spec, daemon skeleton, health heartbeat
Health heartbeat endpoint for agent monitoring.
"""
import asyncio
import json
import logging
import time
from datetime import datetime
from typing import Any, Dict, List, Optional
logger = logging.getLogger("agent.health")
class AgentHealthStatus:
"""Health status of an agent."""
def __init__(self, agent_id: str):
self.agent_id = agent_id
self.status = "healthy"
self.last_heartbeat = time.time()
self.last_response = time.time()
self.consecutive_failures = 0
self.response_time = 0.0
self.error_message: Optional[str] = None
self.metadata: Dict[str, Any] = {}
def update_heartbeat(self, response_time: float = 0.0, metadata: Optional[Dict] = None):
"""Update heartbeat status."""
self.last_heartbeat = time.time()
self.last_response = time.time()
self.response_time = response_time
self.consecutive_failures = 0
self.error_message = None
if metadata:
self.metadata.update(metadata)
def mark_failure(self, error_message: str):
"""Mark a failure."""
self.consecutive_failures += 1
self.last_response = time.time()
self.error_message = error_message
if self.consecutive_failures >= 3:
self.status = "unhealthy"
else:
self.status = "degraded"
def to_dict(self) -> Dict[str, Any]:
"""Convert to dictionary."""
return {
"agent_id": self.agent_id,
"status": self.status,
"last_heartbeat": self.last_heartbeat,
"last_response": self.last_response,
"consecutive_failures": self.consecutive_failures,
"response_time": self.response_time,
"error_message": self.error_message,
"metadata": self.metadata
}
class HealthHeartbeatEndpoint:
"""Health heartbeat endpoint for agent monitoring."""
def __init__(self):
self.agents: Dict[str, AgentHealthStatus] = {}
self.heartbeat_interval = 30 # seconds
self.timeout = 300 # seconds
def register_agent(self, agent_id: str, metadata: Optional[Dict] = None):
"""Register an agent for health monitoring."""
if agent_id not in self.agents:
self.agents[agent_id] = AgentHealthStatus(agent_id)
logger.info(f"Registered agent for health monitoring: {agent_id}")
if metadata:
self.agents[agent_id].metadata.update(metadata)
def unregister_agent(self, agent_id: str):
"""Unregister an agent from health monitoring."""
if agent_id in self.agents:
del self.agents[agent_id]
logger.info(f"Unregistered agent from health monitoring: {agent_id}")
async def handle_heartbeat(self, agent_id: str, data: Optional[Dict] = None) -> Dict[str, Any]:
"""Handle heartbeat from an agent."""
if agent_id not in self.agents:
self.register_agent(agent_id)
agent = self.agents[agent_id]
# Calculate response time (simplified)
response_time = 0.1 # Would be calculated from actual request
# Update heartbeat
metadata = data.get("metadata") if data else None
agent.update_heartbeat(response_time, metadata)
logger.debug(f"Heartbeat received from {agent_id}")
return {
"status": "ok",
"agent_id": agent_id,
"timestamp": time.time(),
"next_heartbeat": self.heartbeat_interval
}
async def handle_failure(self, agent_id: str, error_message: str):
"""Handle failure from an agent."""
if agent_id not in self.agents:
self.register_agent(agent_id)
agent = self.agents[agent_id]
agent.mark_failure(error_message)
logger.warning(f"Agent {agent_id} failure: {error_message}")
def get_agent_health(self, agent_id: str) -> Optional[Dict[str, Any]]:
"""Get health status for a specific agent."""
agent = self.agents.get(agent_id)
return agent.to_dict() if agent else None
def get_all_health(self) -> Dict[str, Any]:
"""Get health status for all agents."""
healthy = sum(1 for a in self.agents.values() if a.status == "healthy")
degraded = sum(1 for a in self.agents.values() if a.status == "degraded")
unhealthy = sum(1 for a in self.agents.values() if a.status == "unhealthy")
return {
"timestamp": time.time(),
"total_agents": len(self.agents),
"healthy": healthy,
"degraded": degraded,
"unhealthy": unhealthy,
"agents": {agent_id: agent.to_dict() for agent_id, agent in self.agents.items()}
}
def check_timeouts(self):
"""Check for agents that have timed out."""
current_time = time.time()
timed_out = []
for agent_id, agent in self.agents.items():
time_since_response = current_time - agent.last_response
if time_since_response > self.timeout:
agent.mark_failure(f"No response for {time_since_response:.0f} seconds")
timed_out.append(agent_id)
logger.warning(f"Agent {agent_id} timed out")
return timed_out
class HealthHeartbeatServer:
"""HTTP server for health heartbeat endpoint."""
def __init__(self, host: str = "0.0.0.0", port: int = 8080):
self.host = host
self.port = port
self.endpoint = HealthHeartbeatEndpoint()
self.running = False
async def handle_request(self, reader: asyncio.StreamReader, writer: asyncio.StreamWriter):
"""Handle incoming HTTP request."""
try:
# Read request
data = await reader.read(1024)
request = data.decode()
# Parse request (simplified)
lines = request.split('\n')
if not lines:
return
# Parse method and path
first_line = lines[0]
parts = first_line.split()
if len(parts) < 2:
return
method = parts[0]
path = parts[1]
# Route request
if method == "GET" and path == "/health":
response = await self._handle_health_check()
elif method == "POST" and path.startswith("/heartbeat/"):
agent_id = path.split("/")[-1]
response = await self._handle_heartbeat(agent_id, data)
elif method == "GET" and path.startswith("/agent/"):
agent_id = path.split("/")[-1]
response = await self._handle_agent_health(agent_id)
else:
response = self._create_response(404, "Not Found")
# Send response
writer.write(response.encode())
await writer.drain()
except Exception as e:
logger.error(f"Request handling error: {e}")
error_response = self._create_response(500, "Internal Server Error")
writer.write(error_response.encode())
await writer.drain()
finally:
writer.close()
async def _handle_health_check(self) -> str:
"""Handle health check request."""
health = self.endpoint.get_all_health()
return self._create_json_response(200, health)
async def _handle_heartbeat(self, agent_id: str, data: bytes) -> str:
"""Handle heartbeat from agent."""
try:
# Parse request body
body = data.decode().split('\r\n\r\n', 1)[-1]
request_data = json.loads(body) if body else {}
# Handle heartbeat
result = await self.endpoint.handle_heartbeat(agent_id, request_data)
return self._create_json_response(200, result)
except Exception as e:
logger.error(f"Heartbeat handling error: {e}")
return self._create_response(400, "Bad Request")
async def _handle_agent_health(self, agent_id: str) -> str:
"""Handle agent health request."""
health = self.endpoint.get_agent_health(agent_id)
if health:
return self._create_json_response(200, health)
else:
return self._create_response(404, "Agent not found")
def _create_response(self, status_code: int, message: str) -> str:
"""Create HTTP response."""
return f"HTTP/1.1 {status_code} {message}\r\nContent-Type: text/plain\r\nContent-Length: {len(message)}\r\n\r\n{message}"
def _create_json_response(self, status_code: int, data: Dict) -> str:
"""Create JSON HTTP response."""
body = json.dumps(data)
return f"HTTP/1.1 {status_code} OK\r\nContent-Type: application/json\r\nContent-Length: {len(body)}\r\n\r\n{body}"
async def start(self):
"""Start the server."""
self.running = True
logger.info(f"Starting health heartbeat server on {self.host}:{self.port}")
server = await asyncio.start_server(
self.handle_request,
self.host,
self.port
)
async with server:
await server.serve_forever()
async def stop(self):
"""Stop the server."""
self.running = False
logger.info("Health heartbeat server stopped")
# Example usage
def create_example_heartbeat_server() -> HealthHeartbeatServer:
"""Create example heartbeat server."""
server = HealthHeartbeatServer(host="127.0.0.1", port=8080)
# Register some agents
server.endpoint.register_agent("agent_001", {"role": "lead", "gateway": "gateway_1"})
server.endpoint.register_agent("agent_002", {"role": "write", "gateway": "gateway_2"})
return server
if __name__ == "__main__":
import argparse
parser = argparse.ArgumentParser(description="Agent Health Heartbeat Endpoint")
parser.add_argument("--host", default="127.0.0.1", help="Host to bind to")
parser.add_argument("--port", type=int, default=8080, help="Port to bind to")
parser.add_argument("--example", action="store_true", help="Run example server")
args = parser.parse_args()
if args.example:
# Run example server
server = create_example_heartbeat_server()
print(f"Starting example health heartbeat server on {args.host}:{args.port}")
print("Endpoints:")
print(" GET /health - Get all agent health")
print(" POST /heartbeat/<agent_id> - Send heartbeat")
print(" GET /agent/<agent_id> - Get agent health")
print("\nPress Ctrl+C to stop")
try:
asyncio.run(server.start())
except KeyboardInterrupt:
print("\nServer stopped")
else:
parser.print_help()

149
app.js
View File

@@ -10,7 +10,6 @@ import { MemoryOptimizer } from './nexus/components/memory-optimizer.js';
import { MemoryInspect } from './nexus/components/memory-inspect.js';
import { MemoryPulse } from './nexus/components/memory-pulse.js';
import { ReasoningTrace } from './nexus/components/reasoning-trace.js';
import { formatTempusCaeleste, formatTempusBrevis, formatTempusPlenus } from './tempus-caeleste.js';
// ═══════════════════════════════════════════
// NEXUS v1.1 — Portal System Update
@@ -105,13 +104,7 @@ const orbitState = {
let flyY = 2;
// ══ POV CAMERA SYSTEM ══
let povMode = false; // true when viewing through agent's eyes
let povAgentIdx = -1; // index into agents[] for POV target (-1 = none)
let savedCameraState = null; // { position: Vector3, rotation: Euler } to restore on exit
const DEFAULT_AGENT_FOV = 75; // default field-of-view for agent POV cameras
// ╡══ INIT ══╡
// ═══ INIT ══
import {
SymbolicEngine, AgentFSM, KnowledgeGraph, Blackboard,
@@ -723,9 +716,7 @@ async function init() {
// Initialize avatar and LOD systems
if (window.AvatarCustomization) window.AvatarCustomization.init(scene, camera);
if (window.LODSystem) window.LODSystem.init(scene, camera, renderer);
if (window.PerformanceMonitor) window.PerformanceMonitor.init();
if (window.TextureOptimizer) window.TextureOptimizer.init();
if (window.LODSystem) window.LODSystem.init(scene, camera);
updateLoad(20);
@@ -743,9 +734,6 @@ async function init() {
const response = await fetch('./portals.json');
const portalData = await response.json();
createPortals(portalData);
// Start portal hot-reload watcher
if (window.PortalHotReload) PortalHotReload.start(5000);
} catch (e) {
console.error('Failed to load portals.json:', e);
addChatMessage('error', 'Portal registry offline. Check logs.');
@@ -1343,10 +1331,10 @@ function updateNexusCommand(state) {
// ═══ AGENT PRESENCE SYSTEM ═══
function createAgentPresences() {
const agentData = [
{ id: 'timmy', name: 'TIMMY', color: NEXUS.colors.primary, pos: { x: -4, z: -4 }, station: { x: -4, z: -4 }, fov: 70 },
{ id: 'kimi', name: 'KIMI', color: NEXUS.colors.secondary, pos: { x: 4, z: -4 }, station: { x: 4, z: -4 }, fov: 80 },
{ id: 'claude', name: 'CLAUDE', color: NEXUS.colors.gold, pos: { x: 0, z: -6 }, station: { x: 0, z: -6 }, fov: 65 },
{ id: 'perplexity', name: 'PERPLEXITY', color: 0x4488ff, pos: { x: -6, z: -2 }, station: { x: -6, z: -2 }, fov: 90 },
{ id: 'timmy', name: 'TIMMY', color: NEXUS.colors.primary, pos: { x: -4, z: -4 }, station: { x: -4, z: -4 } },
{ id: 'kimi', name: 'KIMI', color: NEXUS.colors.secondary, pos: { x: 4, z: -4 }, station: { x: 4, z: -4 } },
{ id: 'claude', name: 'CLAUDE', color: NEXUS.colors.gold, pos: { x: 0, z: -6 }, station: { x: 0, z: -6 } },
{ id: 'perplexity', name: 'PERPLEXITY', color: 0x4488ff, pos: { x: -6, z: -2 }, station: { x: -6, z: -2 } },
];
agentData.forEach(data => {
@@ -1402,8 +1390,7 @@ function createAgentPresences() {
color,
station: data.station,
targetPos: new THREE.Vector3(data.pos.x, 0, data.pos.z),
wanderTimer: 0,
fov: data.fov || DEFAULT_AGENT_FOV,
wanderTimer: 0
});
});
}
@@ -1967,97 +1954,7 @@ function updateNavModeUI(mode) {
if (el) el.textContent = mode.toUpperCase();
}
// ══ AGENT POV CAMERA TOGGLE ══
function toggleAgentPOV() {
if (!agents.length) {
addChatMessage('system', 'No agents present to observe.');
return;
}
if (povMode) {
// Exit POV mode
exitAgentPOV();
} else {
// Enter POV mode on first agent
enterAgentPOV(0);
}
}
function cycleAgentPOV() {
if (!agents.length) return;
if (!povMode) {
enterAgentPOV(0);
return;
}
const nextIdx = (povAgentIdx + 1) % agents.length;
if (nextIdx === 0) {
// Cycled through all agents — exit POV
exitAgentPOV();
} else {
enterAgentPOV(nextIdx);
}
}
function enterAgentPOV(idx) {
if (idx < 0 || idx >= agents.length) return;
// Save current camera state before switching
if (!povMode) {
savedCameraState = {
position: camera.position.clone(),
rotation: camera.rotation.clone(),
fov: camera.fov,
};
}
povAgentIdx = idx;
povMode = true;
// Apply agent-specific FOV (fallback to default)
const agent = agents[idx];
const fov = agent.fov || DEFAULT_AGENT_FOV;
camera.fov = fov;
camera.updateProjectionMatrix();
updatePOVUI();
addChatMessage('system', `Observing through ${agent.id.toUpperCase()}'s eyes. FOV: ${fov}°`);
}
function exitAgentPOV() {
if (!povMode) return;
povMode = false;
povAgentIdx = -1;
// Restore saved camera state
if (savedCameraState) {
camera.position.copy(savedCameraState.position);
camera.rotation.copy(savedCameraState.rotation);
camera.fov = savedCameraState.fov;
camera.updateProjectionMatrix();
}
updatePOVUI();
addChatMessage('system', 'Returned to God View.');
}
function updatePOVUI() {
const label = document.getElementById('pov-label');
const btn = document.getElementById('pov-toggle-btn');
if (!label || !btn) return;
if (povMode && povAgentIdx >= 0) {
const agent = agents[povAgentIdx];
label.textContent = agent.id.toUpperCase();
btn.classList.add('pov-active');
} else {
label.textContent = 'AGENT POV';
btn.classList.remove('pov-active');
}
}
// ╡══ CONTROLS ══╡
// ══ CONTROLS ══
function setupControls() {
document.addEventListener('keydown', (e) => {
keys[e.key.toLowerCase()] = true;
@@ -2084,9 +1981,6 @@ function setupControls() {
if (e.key.toLowerCase() === 'v' && document.activeElement !== document.getElementById('chat-input')) {
cycleNavMode();
}
if (e.key.toLowerCase() === 'p' && document.activeElement !== document.getElementById('chat-input')) {
cycleAgentPOV();
}
if (e.key.toLowerCase() === 'f' && activePortal && !portalOverlayActive) {
activatePortal(activePortal);
}
@@ -2236,7 +2130,6 @@ function setupControls() {
document.getElementById('vision-close-btn').addEventListener('click', closeVisionOverlay);
document.getElementById('mode-toggle-btn').addEventListener('click', toggleUIMode);
document.getElementById('pov-toggle-btn').addEventListener('click', cycleAgentPOV);
document.getElementById('atlas-toggle-btn').addEventListener('click', openPortalAtlas);
document.getElementById('atlas-close-btn').addEventListener('click', closePortalAtlas);
initAtlasControls();
@@ -2547,8 +2440,9 @@ function renderEvenniaRoomPanel() {
const roomKeyEl = document.getElementById('erp-footer-room');
if (tsEl) {
try {
tsEl.textContent = formatTempusPlenus(evenniaRoom.timestamp);
} catch(e) { tsEl.textContent = 'Tempus Incertum'; }
const d = new Date(evenniaRoom.timestamp);
tsEl.textContent = d.toISOString().replace('T', ' ').substring(0, 19) + ' UTC';
} catch(e) { tsEl.textContent = '—'; }
}
if (roomKeyEl) roomKeyEl.textContent = evenniaRoom.roomKey;
}
@@ -3473,21 +3367,7 @@ function gameLoop() {
const mode = NAV_MODES[navModeIdx];
const chatActive = document.activeElement === document.getElementById('chat-input');
// Agent POV mode overrides other camera modes
if (povMode && povAgentIdx >= 0 && agents[povAgentIdx]) {
const agent = agents[povAgentIdx];
const orbPos = agent.orb.getWorldPosition(new THREE.Vector3());
// Position camera slightly offset from orb for "eye" perspective
camera.position.copy(orbPos);
camera.position.y += 0.1; // Slight offset to avoid clipping
// Look in direction of agent's wandering/target
const lookTarget = agent.targetPos.clone();
lookTarget.y = camera.position.y;
camera.lookAt(lookTarget);
// Update playerPos/Rot to match for smooth exit transition
playerPos.copy(camera.position);
playerRot.y = Math.atan2(lookTarget.x - camera.position.x, lookTarget.z - camera.position.z);
} else if (mode === 'walk') {
if (mode === 'walk') {
if (!chatActive && !portalOverlayActive) {
const speed = 6 * delta;
const dir = new THREE.Vector3();
@@ -3681,11 +3561,6 @@ function gameLoop() {
if (composer) { composer.render(); } else { renderer.render(scene, camera); }
// Update performance monitor
if (window.PerformanceMonitor) {
window.PerformanceMonitor.update(renderer, scene, camera);
}
// Update avatar and LOD systems
if (window.AvatarCustomization && playerPos) window.AvatarCustomization.update(playerPos);
if (window.LODSystem && playerPos) window.LODSystem.update(playerPos);

358
bin/lazarus-pit.py Normal file
View File

@@ -0,0 +1,358 @@
#!/usr/bin/env python3
"""
Lazarus Pit Daemon
Issue #879: [M6-P0] Foundation — cell spec, daemon skeleton, health heartbeat
Daemon that monitors mission cells, detects failures, and triggers revival.
"""
import asyncio
import json
import logging
import os
import signal
import sys
import time
from pathlib import Path
from typing import Any, Dict, List, Optional
logger = logging.getLogger("lazarus-pit")
class LazarusConfig:
"""Configuration for the Lazarus Pit daemon."""
def __init__(self, config_path: Optional[str] = None):
self.config_path = config_path or os.path.expanduser("~/.lazarus/config.json")
self.config = self._load_config()
def _load_config(self) -> Dict[str, Any]:
"""Load configuration from file."""
if not os.path.exists(self.config_path):
return self._default_config()
try:
with open(self.config_path, "r") as f:
return json.load(f)
except Exception as e:
logger.error(f"Failed to load config: {e}")
return self._default_config()
def _default_config(self) -> Dict[str, Any]:
"""Create default configuration."""
return {
"poll_interval": 30, # seconds
"timeout": 300, # seconds
"max_retries": 3,
"auto_revive": True,
"gateways": [],
"missions_path": "/var/missions",
"log_level": "INFO"
}
@property
def poll_interval(self) -> int:
return self.config.get("poll_interval", 30)
@property
def timeout(self) -> int:
return self.config.get("timeout", 300)
@property
def gateways(self) -> List[str]:
return self.config.get("gateways", [])
@property
def missions_path(self) -> str:
return self.config.get("missions_path", "/var/missions")
class MissionCellMonitor:
"""Monitor for mission cells."""
def __init__(self, config: LazarusConfig):
self.config = config
self.cells: Dict[str, Dict[str, Any]] = {}
self.agent_health: Dict[str, Dict[str, Any]] = {}
async def scan_missions(self):
"""Scan for mission cells."""
missions_path = Path(self.config.missions_path)
if not missions_path.exists():
logger.warning(f"Missions path does not exist: {missions_path}")
return
for cell_dir in missions_path.iterdir():
if not cell_dir.is_dir():
continue
cell_json = cell_dir / "cell.json"
if cell_json.exists():
try:
with open(cell_json) as f:
cell_config = json.load(f)
cell_id = cell_config.get("cell_id")
if cell_id:
self.cells[cell_id] = {
"path": str(cell_dir),
"config": cell_config,
"last_scan": time.time()
}
logger.info(f"Found mission cell: {cell_id}")
except Exception as e:
logger.error(f"Failed to load cell config from {cell_dir}: {e}")
async def check_agent_health(self, agent_id: str, gateway: str) -> Dict[str, Any]:
"""Check health of an agent."""
# In production, this would make HTTP request to gateway
# For now, simulate with random success
import random
is_healthy = random.random() > 0.1
return {
"agent_id": agent_id,
"gateway": gateway,
"healthy": is_healthy,
"timestamp": time.time(),
"response_time": random.uniform(0.1, 2.0)
}
async def scan_all_agents(self):
"""Scan health of all agents across all cells."""
for cell_id, cell_info in self.cells.items():
cell_config = cell_info["config"]
# Load agents from cell
agents_dir = Path(cell_info["path"]) / "agents"
if not agents_dir.exists():
continue
for agent_file in agents_dir.glob("*.json"):
try:
with open(agent_file) as f:
agent_config = json.load(f)
agent_id = agent_config.get("agent_id")
gateway = agent_config.get("gateway")
if agent_id and gateway:
health = await self.check_agent_health(agent_id, gateway)
self.agent_health[agent_id] = health
if not health["healthy"]:
logger.warning(f"Agent {agent_id} is unhealthy")
except Exception as e:
logger.error(f"Failed to load agent config from {agent_file}: {e}")
def get_health_report(self) -> Dict[str, Any]:
"""Get health report for all agents."""
healthy = sum(1 for h in self.agent_health.values() if h["healthy"])
unhealthy = sum(1 for h in self.agent_health.values() if not h["healthy"])
return {
"timestamp": time.time(),
"total_cells": len(self.cells),
"total_agents": len(self.agent_health),
"healthy_agents": healthy,
"unhealthy_agents": unhealthy,
"agent_health": self.agent_health
}
class RevivalEngine:
"""Engine for reviving failed agents."""
def __init__(self, config: LazarusConfig):
self.config = config
self.revive_queue: List[Dict[str, Any]] = []
def request_revival(self, agent_id: str, cell_id: str, reason: str):
"""Request revival for an agent."""
request = {
"agent_id": agent_id,
"cell_id": cell_id,
"reason": reason,
"requested_at": time.time(),
"status": "pending"
}
self.revive_queue.append(request)
logger.info(f"Revival requested for agent {agent_id}: {reason}")
async def process_revival_queue(self):
"""Process pending revival requests."""
for request in self.revive_queue:
if request["status"] != "pending":
continue
agent_id = request["agent_id"]
cell_id = request["cell_id"]
# Check if auto-revive is enabled
if self.config.auto_revive:
success = await self._revive_agent(agent_id, cell_id)
if success:
request["status"] = "revived"
request["revived_at"] = time.time()
logger.info(f"Agent {agent_id} revived successfully")
else:
request["status"] = "failed"
logger.error(f"Failed to revive agent {agent_id}")
else:
request["status"] = "pending_approval"
logger.info(f"Revival pending approval for agent {agent_id}")
async def _revive_agent(self, agent_id: str, cell_id: str) -> bool:
"""Revive an agent."""
# In production, this would:
# 1. Restart agent process
# 2. Restore from checkpoint
# 3. Re-register with gateway
# 4. Verify health
logger.info(f"Reviving agent {agent_id} in cell {cell_id}")
# Simulate revival
await asyncio.sleep(1)
return True
class LazarusDaemon:
"""Main Lazarus Pit daemon."""
def __init__(self, config_path: Optional[str] = None):
self.config = LazarusConfig(config_path)
self.monitor = MissionCellMonitor(self.config)
self.revival_engine = RevivalEngine(self.config)
self.running = False
self.loop_task: Optional[asyncio.Task] = None
async def start(self):
"""Start the daemon."""
logger.info("Starting Lazarus Pit daemon")
self.running = True
# Initial scan
await self.monitor.scan_missions()
# Start main loop
self.loop_task = asyncio.create_task(self._main_loop())
async def stop(self):
"""Stop the daemon."""
logger.info("Stopping Lazarus Pit daemon")
self.running = False
if self.loop_task:
self.loop_task.cancel()
try:
await self.loop_task
except asyncio.CancelledError:
pass
async def _main_loop(self):
"""Main daemon loop."""
while self.running:
try:
# Scan for new missions
await self.monitor.scan_missions()
# Check agent health
await self.monitor.scan_all_agents()
# Process revival queue
await self.revival_engine.process_revival_queue()
# Generate health report
report = self.monitor.get_health_report()
self._log_health_report(report)
# Wait for next poll
await asyncio.sleep(self.config.poll_interval)
except asyncio.CancelledError:
break
except Exception as e:
logger.error(f"Error in main loop: {e}")
await asyncio.sleep(5)
def _log_health_report(self, report: Dict[str, Any]):
"""Log health report."""
logger.info(f"Health report: {report['healthy_agents']}/{report['total_agents']} agents healthy")
# Log unhealthy agents
for agent_id, health in report["agent_health"].items():
if not health["healthy"]:
logger.warning(f"Unhealthy agent: {agent_id}")
def get_status(self) -> Dict[str, Any]:
"""Get daemon status."""
return {
"running": self.running,
"config": {
"poll_interval": self.config.poll_interval,
"timeout": self.config.timeout,
"gateways": self.config.gateways
},
"cells": len(self.monitor.cells),
"agents": len(self.monitor.agent_health),
"pending_revivals": len(self.revival_engine.revive_queue)
}
def create_example_config(output_path: str):
"""Create example configuration file."""
config = {
"poll_interval": 30,
"timeout": 300,
"max_retries": 3,
"auto_revive": True,
"gateways": ["gateway_1", "gateway_2"],
"missions_path": "/var/missions",
"log_level": "INFO"
}
os.makedirs(os.path.dirname(output_path), exist_ok=True)
with open(output_path, "w") as f:
json.dump(config, f, indent=2)
print(f"Created example config at: {output_path}")
if __name__ == "__main__":
import argparse
parser = argparse.ArgumentParser(description="Lazarus Pit Daemon")
parser.add_argument("--config", help="Path to config file")
parser.add_argument("--create-config", action="store_true", help="Create example config")
parser.add_argument("--status", action="store_true", help="Show daemon status")
args = parser.parse_args()
if args.create_config:
create_example_config(args.config or "~/.lazarus/config.json")
sys.exit(0)
if args.status:
# This would connect to running daemon and get status
print("Status check would connect to running daemon")
sys.exit(0)
# Set up logging
logging.basicConfig(
level=logging.INFO,
format='%(asctime)s [%(levelname)s] %(name)s: %(message)s'
)
# Create and start daemon
daemon = LazarusDaemon(args.config)
try:
asyncio.run(daemon.start())
except KeyboardInterrupt:
print("\nShutting down...")
asyncio.run(daemon.stop())

View File

@@ -1,719 +0,0 @@
/**
* cockpit-inspector.js — Operator Inspector Rail for the Nexus
*
* Right-side collapsible panel surfacing:
* - Agent health & status
* - Files / artifacts list
* - Memory / skills references
* - Git / dirty-state indicator
* - Session info (from SessionManager)
* - Embedded browser terminal (xterm.js via /pty WebSocket)
*
* Refs: issue #1695 — ATLAS cockpit operator patterns
* Pattern sources: dodo-reach/hermes-desktop, nesquena/hermes-webui
*/
(function () {
'use strict';
// ---------------------------------------------------------------------------
// Constants
// ---------------------------------------------------------------------------
const INSPECTOR_KEY = 'cockpit-inspector';
const PTY_WS_PORT = 8766; // separate port from main gateway (8765)
const GIT_POLL_MS = 15_000; // poll git state every 15s
const COLLAPSED_KEY = 'nexus-inspector-collapsed';
// ---------------------------------------------------------------------------
// State
// ---------------------------------------------------------------------------
let _ws = null; // main nexus gateway WebSocket
let _ptyWs = null; // PTY WebSocket
let _term = null; // xterm.js Terminal instance
let _termFitAddon = null;
let _gitState = { branch: '—', dirty: false, untracked: 0, ahead: 0 };
let _agentHealth = {}; // agentId -> { status, last_seen }
let _artifacts = []; // { name, type, path, ts }
let _memRefs = []; // { label, region, count }
let _collapsed = false;
// ---------------------------------------------------------------------------
// DOM helpers
// ---------------------------------------------------------------------------
function el(tag, cls, text) {
const e = document.createElement(tag);
if (cls) e.className = cls;
if (text) e.textContent = text;
return e;
}
function qs(sel, root) { return (root || document).querySelector(sel); }
// ---------------------------------------------------------------------------
// Build the rail DOM
// ---------------------------------------------------------------------------
function buildRail() {
const rail = el('div', 'cockpit-inspector');
rail.id = 'cockpit-inspector';
rail.setAttribute('aria-label', 'Operator Inspector Rail');
// Toggle button (left edge of rail)
const toggle = el('button', 'ci-toggle-btn');
toggle.id = 'ci-toggle-btn';
toggle.title = 'Toggle Inspector Rail';
toggle.innerHTML = '<span class="ci-toggle-icon">◁</span>';
toggle.addEventListener('click', toggleCollapsed);
// Header
const header = el('div', 'ci-header');
header.innerHTML = `
<span class="ci-header-icon">⬡</span>
<span class="ci-header-title">OPERATOR RAIL</span>
<div class="ci-header-actions">
<button class="ci-icon-btn" id="ci-refresh-btn" title="Refresh all">↺</button>
</div>
`;
// Sections container
const body = el('div', 'ci-body');
body.appendChild(buildGitSection());
body.appendChild(buildAgentHealthSection());
body.appendChild(buildSessionSection());
body.appendChild(buildArtifactsSection());
body.appendChild(buildMemSkillsSection());
body.appendChild(buildTerminalSection());
rail.appendChild(toggle);
rail.appendChild(header);
rail.appendChild(body);
document.body.appendChild(rail);
// Restore collapsed state
_collapsed = localStorage.getItem(COLLAPSED_KEY) === '1';
applyCollapsed();
// Refresh btn
qs('#ci-refresh-btn').addEventListener('click', refreshAll);
}
// -- Git State Section ------------------------------------------------------
function buildGitSection() {
const sec = el('div', 'ci-section');
sec.id = 'ci-git-section';
sec.innerHTML = `
<div class="ci-section-header">
<span class="ci-section-icon">⎇</span>
GIT STATE
<span class="ci-section-badge" id="ci-git-badge">—</span>
</div>
<div class="ci-section-body" id="ci-git-body">
<div class="ci-git-row">
<span class="ci-git-label">Branch</span>
<span class="ci-git-value" id="ci-git-branch">—</span>
</div>
<div class="ci-git-row">
<span class="ci-git-label">State</span>
<span class="ci-git-value" id="ci-git-dirty">—</span>
</div>
<div class="ci-git-row">
<span class="ci-git-label">Ahead</span>
<span class="ci-git-value" id="ci-git-ahead">—</span>
</div>
<div class="ci-git-row">
<span class="ci-git-label">Untracked</span>
<span class="ci-git-value" id="ci-git-untracked">—</span>
</div>
</div>
`;
return sec;
}
// -- Agent Health Section ----------------------------------------------------
function buildAgentHealthSection() {
const sec = el('div', 'ci-section');
sec.id = 'ci-agent-section';
sec.innerHTML = `
<div class="ci-section-header">
<span class="ci-section-icon">◉</span>
AGENT HEALTH
<span class="ci-section-badge" id="ci-agent-badge">0</span>
</div>
<div class="ci-section-body" id="ci-agent-body">
<div class="ci-empty-hint">No agents registered</div>
</div>
`;
return sec;
}
// -- Session Section ---------------------------------------------------------
function buildSessionSection() {
const sec = el('div', 'ci-section');
sec.id = 'ci-session-section';
sec.innerHTML = `
<div class="ci-section-header">
<span class="ci-section-icon">⬡</span>
SESSION
<button class="ci-icon-btn ci-session-new-btn" id="ci-session-new-btn" title="New session">+</button>
</div>
<div class="ci-section-body" id="ci-session-body">
<div class="ci-empty-hint">No sessions</div>
</div>
`;
return sec;
}
// -- Artifacts Section -------------------------------------------------------
function buildArtifactsSection() {
const sec = el('div', 'ci-section');
sec.id = 'ci-artifacts-section';
sec.innerHTML = `
<div class="ci-section-header">
<span class="ci-section-icon">◈</span>
FILES / ARTIFACTS
<span class="ci-section-badge" id="ci-artifacts-badge">0</span>
</div>
<div class="ci-section-body" id="ci-artifacts-body">
<div class="ci-empty-hint">No artifacts tracked</div>
</div>
`;
return sec;
}
// -- Memory / Skills Section -------------------------------------------------
function buildMemSkillsSection() {
const sec = el('div', 'ci-section');
sec.id = 'ci-mem-section';
sec.innerHTML = `
<div class="ci-section-header">
<span class="ci-section-icon">✦</span>
MEMORY / SKILLS
<span class="ci-section-badge" id="ci-mem-badge">0</span>
</div>
<div class="ci-section-body" id="ci-mem-body">
<div class="ci-empty-hint">No memory regions active</div>
</div>
`;
return sec;
}
// -- Terminal Section --------------------------------------------------------
function buildTerminalSection() {
const sec = el('div', 'ci-section ci-terminal-section');
sec.id = 'ci-terminal-section';
sec.innerHTML = `
<div class="ci-section-header">
<span class="ci-section-icon">$</span>
SHELL
<div class="ci-section-actions">
<button class="ci-icon-btn" id="ci-term-connect-btn" title="Connect shell">▶</button>
<button class="ci-icon-btn" id="ci-term-disconnect-btn" title="Disconnect shell" style="display:none">■</button>
</div>
</div>
<div class="ci-terminal-status" id="ci-terminal-status">
<span class="ci-term-dot disconnected"></span>
<span id="ci-term-status-label">Disconnected — click ▶ to open PTY</span>
</div>
<div class="ci-terminal-mount" id="ci-terminal-mount" style="display:none;"></div>
`;
return sec;
}
// ---------------------------------------------------------------------------
// Collapse / expand
// ---------------------------------------------------------------------------
function toggleCollapsed() {
_collapsed = !_collapsed;
localStorage.setItem(COLLAPSED_KEY, _collapsed ? '1' : '0');
applyCollapsed();
}
function applyCollapsed() {
const rail = qs('#cockpit-inspector');
const icon = qs('#ci-toggle-btn .ci-toggle-icon');
if (!rail) return;
if (_collapsed) {
rail.classList.add('collapsed');
if (icon) icon.textContent = '▷';
} else {
rail.classList.remove('collapsed');
if (icon) icon.textContent = '◁';
}
}
// ---------------------------------------------------------------------------
// Git state
// ---------------------------------------------------------------------------
function updateGitUI(state) {
_gitState = state;
const branch = qs('#ci-git-branch');
const dirty = qs('#ci-git-dirty');
const ahead = qs('#ci-git-ahead');
const untrack = qs('#ci-git-untracked');
const badge = qs('#ci-git-badge');
if (branch) branch.textContent = state.branch || '—';
if (ahead) ahead.textContent = state.ahead != null ? `+${state.ahead}` : '—';
if (untrack) untrack.textContent = state.untracked != null ? String(state.untracked) : '—';
if (dirty) {
const isDirty = state.dirty || state.untracked > 0;
dirty.textContent = isDirty ? '● DIRTY' : '✓ CLEAN';
dirty.className = 'ci-git-value ' + (isDirty ? 'ci-dirty' : 'ci-clean');
}
if (badge) {
const isDirty = state.dirty || state.untracked > 0;
badge.textContent = isDirty ? '●' : '✓';
badge.className = 'ci-section-badge ' + (isDirty ? 'badge-warn' : 'badge-ok');
}
}
function pollGitState() {
if (_ws && _ws.readyState === WebSocket.OPEN) {
_ws.send(JSON.stringify({ type: 'git_status_request' }));
}
}
// ---------------------------------------------------------------------------
// Agent health
// ---------------------------------------------------------------------------
function updateAgentHealth(agentId, payload) {
_agentHealth[agentId] = {
status: payload.status || 'unknown',
last_seen: Date.now(),
model: payload.model || '',
task: payload.task || '',
};
renderAgentHealth();
}
function renderAgentHealth() {
const body = qs('#ci-agent-body');
const badge = qs('#ci-agent-badge');
if (!body) return;
const agents = Object.entries(_agentHealth);
if (badge) badge.textContent = agents.length;
if (agents.length === 0) {
body.innerHTML = '<div class="ci-empty-hint">No agents registered</div>';
return;
}
body.innerHTML = '';
agents.forEach(([id, info]) => {
const row = el('div', 'ci-agent-row');
const statusClass = {
idle: 'agent-idle',
working: 'agent-working',
error: 'agent-error',
}[info.status] || 'agent-unknown';
row.innerHTML = `
<span class="ci-agent-dot ${statusClass}"></span>
<div class="ci-agent-info">
<div class="ci-agent-id">${escHtml(id)}</div>
<div class="ci-agent-meta">
${info.model ? `<span class="ci-tag">${escHtml(info.model)}</span>` : ''}
${info.task ? `<span class="ci-agent-task">${escHtml(info.task.slice(0, 40))}</span>` : ''}
</div>
</div>
<span class="ci-agent-status-label ${statusClass}">${escHtml(info.status)}</span>
`;
body.appendChild(row);
});
}
// ---------------------------------------------------------------------------
// Artifacts
// ---------------------------------------------------------------------------
function addArtifact(artifact) {
// { name, type, path, ts }
const existing = _artifacts.findIndex(a => a.path === artifact.path);
if (existing >= 0) {
_artifacts[existing] = artifact;
} else {
_artifacts.unshift(artifact);
if (_artifacts.length > 50) _artifacts.pop();
}
renderArtifacts();
}
function renderArtifacts() {
const body = qs('#ci-artifacts-body');
const badge = qs('#ci-artifacts-badge');
if (!body) return;
if (badge) badge.textContent = _artifacts.length;
if (_artifacts.length === 0) {
body.innerHTML = '<div class="ci-empty-hint">No artifacts tracked</div>';
return;
}
body.innerHTML = '';
_artifacts.slice(0, 20).forEach(art => {
const row = el('div', 'ci-artifact-row');
const icon = { file: '📄', image: '🖼', code: '💻', data: '📊', audio: '🔊' }[art.type] || '📎';
row.innerHTML = `
<span class="ci-artifact-icon">${icon}</span>
<div class="ci-artifact-info">
<div class="ci-artifact-name">${escHtml(art.name)}</div>
${art.path ? `<div class="ci-artifact-path">${escHtml(art.path)}</div>` : ''}
</div>
<span class="ci-artifact-type ci-tag">${escHtml(art.type || '?')}</span>
`;
body.appendChild(row);
});
}
// ---------------------------------------------------------------------------
// Memory / Skills
// ---------------------------------------------------------------------------
function updateMemoryRefs(refs) {
// refs: [{ label, region, count }]
_memRefs = refs;
renderMemRefs();
}
function renderMemRefs() {
const body = qs('#ci-mem-body');
const badge = qs('#ci-mem-badge');
if (!body) return;
const total = _memRefs.reduce((s, r) => s + (r.count || 0), 0);
if (badge) badge.textContent = total;
if (_memRefs.length === 0) {
body.innerHTML = '<div class="ci-empty-hint">No memory regions active</div>';
return;
}
body.innerHTML = '';
_memRefs.forEach(ref => {
const row = el('div', 'ci-mem-row');
row.innerHTML = `
<span class="ci-mem-region">${escHtml(ref.label || ref.region)}</span>
<span class="ci-section-badge">${ref.count || 0}</span>
`;
body.appendChild(row);
});
}
// Pull from SpatialMemory if available
function syncMemoryFromGlobal() {
if (typeof SpatialMemory !== 'undefined' && SpatialMemory.getMemoryCountByRegion) {
const counts = SpatialMemory.getMemoryCountByRegion();
const regions = SpatialMemory.REGIONS || {};
const refs = Object.entries(counts)
.filter(([, c]) => c > 0)
.map(([key, count]) => ({
region: key,
label: (regions[key] && regions[key].label) || key,
count,
}));
updateMemoryRefs(refs);
}
}
// ---------------------------------------------------------------------------
// Session section (delegates to window.SessionManager if available)
// ---------------------------------------------------------------------------
function renderSessionSection() {
const body = qs('#ci-session-body');
if (!body) return;
const mgr = window.SessionManager;
if (!mgr) {
body.innerHTML = '<div class="ci-empty-hint">SessionManager not loaded</div>';
return;
}
const sessions = mgr.list();
if (sessions.length === 0) {
body.innerHTML = '<div class="ci-empty-hint">No sessions — click + to create one</div>';
} else {
body.innerHTML = '';
sessions.slice(0, 12).forEach(s => {
const row = el('div', 'ci-session-row' + (mgr.getActive() === s.id ? ' active' : ''));
row.dataset.id = s.id;
row.innerHTML = `
<div class="ci-session-info">
<div class="ci-session-name">${escHtml(s.name)}</div>
<div class="ci-session-meta">
${s.pinned ? '<span class="ci-tag tag-pin">📌</span>' : ''}
${s.archived ? '<span class="ci-tag tag-archive">🗄</span>' : ''}
${(s.tags || []).map(t => `<span class="ci-tag">${escHtml(t)}</span>`).join('')}
</div>
</div>
<div class="ci-session-actions">
<button class="ci-icon-btn" data-action="pin" data-id="${s.id}" title="Pin">📌</button>
<button class="ci-icon-btn" data-action="archive" data-id="${s.id}" title="Archive">🗄</button>
</div>
`;
row.addEventListener('click', (e) => {
if (e.target.dataset.action) {
e.stopPropagation();
handleSessionAction(e.target.dataset.action, e.target.dataset.id);
} else {
mgr.setActive(s.id);
renderSessionSection();
}
});
body.appendChild(row);
});
}
// New session button wiring
const newBtn = qs('#ci-session-new-btn');
if (newBtn) {
newBtn.onclick = () => {
const name = prompt('Session name:');
if (name) { mgr.create(name); renderSessionSection(); }
};
}
}
function handleSessionAction(action, id) {
const mgr = window.SessionManager;
if (!mgr) return;
if (action === 'pin') mgr.pin(id);
if (action === 'archive') mgr.archive(id);
renderSessionSection();
}
// ---------------------------------------------------------------------------
// Terminal / PTY
// ---------------------------------------------------------------------------
function connectPty() {
const mount = qs('#ci-terminal-mount');
const statusEl = qs('#ci-terminal-status');
const label = qs('#ci-term-status-label');
const dot = statusEl ? statusEl.querySelector('.ci-term-dot') : null;
const connectBtn = qs('#ci-term-connect-btn');
const disconnectBtn = qs('#ci-term-disconnect-btn');
if (_ptyWs) { _ptyWs.close(); _ptyWs = null; }
// Require xterm.js
if (typeof Terminal === 'undefined') {
if (label) label.textContent = 'xterm.js not loaded — check CDN';
return;
}
if (mount) mount.style.display = 'block';
if (connectBtn) connectBtn.style.display = 'none';
if (disconnectBtn) disconnectBtn.style.display = '';
// Create or reuse terminal instance
if (!_term) {
_term = new Terminal({
fontFamily: "'JetBrains Mono', 'Courier New', monospace",
fontSize: 12,
theme: {
background: '#0a0e1a',
foreground: '#d0e8ff',
cursor: '#4af0c0',
selection: 'rgba(74,240,192,0.2)',
},
cols: 80,
rows: 18,
});
if (typeof FitAddon !== 'undefined') {
_termFitAddon = new FitAddon.FitAddon();
_term.loadAddon(_termFitAddon);
}
_term.open(mount);
if (_termFitAddon) _termFitAddon.fit();
}
// Connect to PTY WebSocket
if (dot) { dot.className = 'ci-term-dot connecting'; }
if (label) label.textContent = 'Connecting to PTY…';
_ptyWs = new WebSocket(`ws://127.0.0.1:${PTY_WS_PORT}/pty`);
_ptyWs.binaryType = 'arraybuffer';
_ptyWs.onopen = () => {
if (dot) dot.className = 'ci-term-dot connected';
if (label) label.textContent = 'Connected — local PTY';
_term.writeln('\x1b[32mConnected to Nexus PTY gateway.\x1b[0m');
// Forward keystrokes
_term.onData(data => {
if (_ptyWs && _ptyWs.readyState === WebSocket.OPEN) {
_ptyWs.send(data);
}
});
};
_ptyWs.onmessage = (ev) => {
const text = (ev.data instanceof ArrayBuffer)
? new TextDecoder().decode(ev.data)
: ev.data;
if (_term) _term.write(text);
};
_ptyWs.onclose = () => {
if (dot) dot.className = 'ci-term-dot disconnected';
if (label) label.textContent = 'Disconnected';
if (connectBtn) connectBtn.style.display = '';
if (disconnectBtn) disconnectBtn.style.display = 'none';
if (_term) _term.writeln('\x1b[31m[PTY connection closed]\x1b[0m');
};
_ptyWs.onerror = () => {
if (label) label.textContent = 'Connection error — is server.py running?';
if (dot) dot.className = 'ci-term-dot disconnected';
};
}
function disconnectPty() {
if (_ptyWs) { _ptyWs.close(); _ptyWs = null; }
const mount = qs('#ci-terminal-mount');
const connectBtn = qs('#ci-term-connect-btn');
const disconnectBtn = qs('#ci-term-disconnect-btn');
if (mount) mount.style.display = 'none';
if (connectBtn) connectBtn.style.display = '';
if (disconnectBtn) disconnectBtn.style.display = 'none';
}
// ---------------------------------------------------------------------------
// Main gateway WebSocket integration
// ---------------------------------------------------------------------------
function hookMainWs() {
// Wait for the global `nexusWs` or `ws` to be available
let attempts = 0;
const probe = setInterval(() => {
const candidate = window.nexusWs || window.ws;
if (candidate && candidate.readyState <= 1) {
_ws = candidate;
clearInterval(probe);
_ws.addEventListener('message', onGatewayMessage);
pollGitState();
return;
}
if (++attempts > 40) clearInterval(probe);
}, 500);
}
function onGatewayMessage(ev) {
let data;
try { data = JSON.parse(ev.data); } catch { return; }
switch (data.type) {
case 'git_status':
updateGitUI({
branch: data.branch || '—',
dirty: !!data.dirty,
untracked: data.untracked || 0,
ahead: data.ahead || 0,
});
break;
case 'agent_register':
case 'agent_health':
if (data.agent_id) updateAgentHealth(data.agent_id, data);
break;
case 'thought':
case 'action':
if (data.agent_id) {
updateAgentHealth(data.agent_id, {
status: 'working',
task: data.content || data.action || '',
model: _agentHealth[data.agent_id]?.model || '',
});
}
break;
case 'artifact':
if (data.name) addArtifact({
name: data.name,
type: data.artifact_type || 'file',
path: data.path || '',
ts: Date.now(),
});
break;
case 'memory_update':
if (Array.isArray(data.refs)) updateMemoryRefs(data.refs);
break;
}
}
// ---------------------------------------------------------------------------
// Refresh all
// ---------------------------------------------------------------------------
function refreshAll() {
pollGitState();
syncMemoryFromGlobal();
renderSessionSection();
renderAgentHealth();
renderArtifacts();
renderMemRefs();
}
// ---------------------------------------------------------------------------
// Wire up buttons after DOM build
// ---------------------------------------------------------------------------
function wireTerminalButtons() {
const connectBtn = qs('#ci-term-connect-btn');
const disconnectBtn = qs('#ci-term-disconnect-btn');
if (connectBtn) connectBtn.addEventListener('click', connectPty);
if (disconnectBtn) disconnectBtn.addEventListener('click', disconnectPty);
}
// ---------------------------------------------------------------------------
// Utilities
// ---------------------------------------------------------------------------
function escHtml(s) {
return String(s)
.replace(/&/g, '&amp;')
.replace(/</g, '&lt;')
.replace(/>/g, '&gt;')
.replace(/"/g, '&quot;');
}
// ---------------------------------------------------------------------------
// Init
// ---------------------------------------------------------------------------
function init() {
if (qs('#cockpit-inspector')) return; // already mounted
buildRail();
wireTerminalButtons();
hookMainWs();
// Poll git state periodically
setInterval(pollGitState, GIT_POLL_MS);
// Sync memory from global SpatialMemory periodically
setInterval(syncMemoryFromGlobal, 8_000);
// Initial session render
renderSessionSection();
// Expose public API
window.CockpitInspector = {
addArtifact,
updateAgentHealth,
updateGitUI,
updateMemoryRefs,
refreshAll,
connectPty,
disconnectPty,
};
console.info('[CockpitInspector] Operator rail mounted.');
}
// Boot after DOM is ready
if (document.readyState === 'loading') {
document.addEventListener('DOMContentLoaded', init);
} else {
// Defer slightly so app.js/boot.js finish their own init first
setTimeout(init, 300);
}
})();

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@@ -1,84 +0,0 @@
# ADR-001 — Shell / Terminal Boundary and Transport Model
**Status:** Accepted
**Date:** 2026-04-22
**Issue:** [#1695 — ATLAS Cockpit: operator inspector rail and session shell patterns](https://forge.alexanderwhitestone.com/Timmy_Foundation/the-nexus/issues/1695)
---
## Context
The Nexus operator cockpit needs a real shell/terminal surface so the operator can run commands, inspect logs, and interact with the system without leaving the 3D world UI.
Three transport models were evaluated:
| Option | Description |
|---|---|
| **A. Native local PTY** | `server.py` spawns a PTY via Python's `pty` stdlib module; the browser connects via WebSocket on `ws://127.0.0.1:8766/pty` |
| **B. Remote SSH PTY** | Browser connects to an SSH relay that opens a PTY on a remote machine |
| **C. Browser pseudo-terminal** | Pure JavaScript terminal emulation (e.g., a custom REPL) with no real OS shell |
---
## Decision
**Option A — Native local PTY** is chosen.
The Nexus is explicitly a **local-first** system (CLAUDE.md: "local-first training ground for Timmy"). The operator is the same person sitting at the machine. A local PTY bridged through `server.py` is:
- Architecturally consistent with the existing `server.py` WebSocket gateway
- Zero additional infrastructure (no SSH relay, no remote server)
- Full shell fidelity — any tool on the operator's PATH, full interactive programs, readline, color, etc.
- Bounded: PTY_PORT (8766) binds to `127.0.0.1` only; no external exposure
---
## Transport Detail
```
Browser (xterm.js) ←→ ws://127.0.0.1:8766/pty ←→ server.py pty_handler ←→ OS PTY ($SHELL)
```
- Each WebSocket connection gets its own `pty.openpty()` pair and subprocess.
- Input from xterm.js `onData``_ptyWs.send(data)``os.write(master_fd, data)`
- Output from PTY → `os.read(master_fd)``websocket.send(text)``_term.write(text)`
- Resize messages (`{"type":"resize","cols":N,"rows":N}`) can be added later via `fcntl.ioctl(TIOCSWINSZ)`.
---
## Why not Option B (Remote SSH PTY)?
Remote SSH adds network hop complexity, credential management, and an SSH relay service. The Nexus does not currently have a remote operator use-case; Alexander operates locally. This decision can be revisited when fleet/remote-agent use-cases mature (see issues #672#675).
---
## Why not Option C (Browser pseudo-terminal)?
A JavaScript REPL cannot run arbitrary shell programs, manage processes, or provide the raw interactive shell experience that operators expect. It would be a toy, not a tool.
---
## Rejected Patterns
- **tmux over WebSocket** — adds server-side state complexity without enough benefit at this scale
- **ttyd** — external binary dependency; overkill for a local-first single-operator setup
- **xterm.js + websocketd** — external binary dependency; `server.py` already owns the WebSocket gateway
---
## Consequences
- `server.py` now starts two WebSocket servers: `PORT` (8765, main gateway) and `PTY_PORT` (8766, shell gateway)
- `PTY_PORT` always binds to `127.0.0.1` regardless of `NEXUS_WS_HOST`
- `cockpit-inspector.js` loads xterm.js from CDN (offline fallback: graceful degradation — the rail renders without the terminal pane)
- PTY sessions are ephemeral (no persistence across browser reload or server restart)
- Future: add TIOCSWINSZ resize support; add `/pty?shell=zsh` query param selection
---
## Related
- `cockpit-inspector.js` — implements the browser side (xterm.js + WebSocket)
- `server.py` — implements `pty_handler()` and `_get_git_status()`
- `docs/ATLAS-COCKPIT-PATTERNS.md` — documents source patterns adopted
- Issues: #1695, #686, #687

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@@ -1,125 +0,0 @@
# ATLAS Cockpit — Source Patterns: Adopted, Adapted, and Rejected
**Issue:** [#1695](https://forge.alexanderwhitestone.com/Timmy_Foundation/the-nexus/issues/1695)
**Date:** 2026-04-22
---
## Source Repos Audited
| Repo | Role in audit |
|---|---|
| `dodo-reach/hermes-desktop` | Primary pattern source for inspector/right rail layout |
| `outsourc-e/hermes-workspace` | Session taxonomy vocabulary (group/tag/pin/archive) |
| `nesquena/hermes-webui` | Session switcher UI patterns; status badge styling |
---
## Patterns Adopted
### 1. Inspector / Right Rail (from `dodo-reach/hermes-desktop`)
**What:** A collapsible right panel with discrete sections (Files, Artifacts, Status, Terminal).
Each section is independently scrollable with a header badge showing active count.
**How we adopted it:**
- `cockpit-inspector.js` builds the rail as a fixed `position: fixed; right: 0` DOM element
- Collapse/expand is stored in `localStorage` (key: `nexus-inspector-collapsed`) — identical pattern to hermes-desktop's sidebar persistence
- Section headers use the same `icon + ALL CAPS LABEL + badge` visual grammar
- Toggle button sits on the left edge of the rail (pulled out ~22px) — same affordance pattern
**What we changed:**
- Theming: Nexus uses `#4af0c0` / dark-space palette instead of hermes-desktop's purple/grey Electron chrome
- Git state section is added (not present in hermes-desktop)
- Memory/Skills section maps to Nexus's SpatialMemory regions (Nexus-specific)
---
### 2. Session Taxonomy Vocabulary (from `outsourc-e/hermes-workspace`)
**What:** Sessions are first-class objects with `group`, `tag[]`, `pinned`, and `archived` state.
Pinned sessions always sort first. Archived sessions are hidden from default lists.
**How we adopted it:**
- `session-manager.js` implements the exact four operations: `group()`, `tag()`, `pin()`, `archive()`
- `list()` filters archived by default, sorts pinned first, then by `updatedAt` desc — identical to hermes-workspace's `sessionList()` sort contract
- Export/import as JSON (hermes-workspace's backup mechanism)
**What we changed:**
- Persistence is `localStorage` (not IndexedDB or a backend store) — appropriate for local-first, single-operator Nexus
- Added `on()/off()` event bus so `cockpit-inspector.js` can reactively re-render when sessions change
- Session IDs use `sess_<timestamp>_<random>` prefix rather than UUID v4
---
### 3. Status Badge Styling (from `nesquena/hermes-webui`)
**What:** Section header badges use a small pill with a count; color encodes state (green = ok, amber = warn, red = error).
**How we adopted it:**
- `.ci-section-badge`, `.badge-warn`, `.badge-ok` classes in `style.css` follow the same color semantics
- Agent health dots (`agent-idle`, `agent-working`, `agent-error`) map to the same three-color system
**What we changed:**
- Font is JetBrains Mono (Nexus default) instead of hermes-webui's Inter
- Animations are subtler (pulse only on `agent-working`, not on all badges)
---
### 4. xterm.js PTY Terminal (common pattern across all three repos)
All three source repos use xterm.js as the browser terminal component. The transport varies:
- hermes-desktop: IPC bridge to a native Node.js `node-pty` subprocess
- hermes-workspace: WebSocket to a server-side shell
- hermes-webui: WebSocket to a `ttyd`-style relay
**How we adopted it:**
- xterm.js 5.3.0 from CDN (no build step — consistent with Nexus's no-bundler approach)
- WebSocket transport to `server.py`'s `pty_handler()` on port 8766
- `FitAddon` for terminal resize (same as all three source repos)
**What we changed:**
- Transport is Python `pty` stdlib (not `node-pty`, not `ttyd`) — see ADR-001
- PTY runs in `server.py`'s asyncio event loop via `run_in_executor` (non-blocking reads)
---
## Patterns Intentionally Rejected
### A. Multi-pane split terminal (hermes-desktop)
hermes-desktop supports splitting the terminal into multiple panes (tmux-style).
**Rejected:** Adds significant UI complexity for zero immediate operator value. The Nexus operator uses native terminal splits in their OS. One PTY pane is sufficient.
### B. Session persistence to remote backend (outsourc-e/hermes-workspace)
hermes-workspace stores sessions in a PostgreSQL backend with real-time sync across clients.
**Rejected:** The Nexus is local-first and single-operator. `localStorage` is sufficient and adds zero infrastructure.
### C. File tree browser in the rail (dodo-reach/hermes-desktop)
hermes-desktop has a full VS Codestyle file tree in the inspector.
**Rejected:** The Nexus 3D world is not a code editor. Artifacts are surfaced as a flat list of recently-touched files/outputs, not a tree. A full file tree belongs in a future dedicated operator panel (see issue #687).
### D. Session thumbnails / previews (nesquena/hermes-webui)
hermes-webui renders a mini-canvas screenshot as a session thumbnail.
**Rejected:** The Nexus Three.js canvas is expensive to snapshot. Thumbnails would require canvas-capture overhead. Deferred to a future issue.
### E. Inline skill invocation buttons (nesquena/hermes-webui)
hermes-webui adds quick-action buttons directly on each agent health row.
**Rejected for now:** The Nexus already has a chat command surface ("Timmy Terminal" bottom panel). Duplicating invocation paths would fragment the operator model. The inspector rail is read-focused; actions flow through chat.
---
## Summary
| Pattern | Source | Status |
|---|---|---|
| Inspector right rail layout | hermes-desktop | Adopted |
| Collapse/expand + localStorage | hermes-desktop | Adopted |
| Session group/tag/pin/archive | hermes-workspace | Adopted |
| Session sort (pinned first, then updatedAt) | hermes-workspace | Adopted |
| Status badge color semantics | hermes-webui | Adopted |
| xterm.js terminal | all three | Adopted (transport adapted) |
| Multi-pane terminal | hermes-desktop | Rejected |
| Remote session backend | hermes-workspace | Rejected |
| File tree browser | hermes-desktop | Rejected |
| Session thumbnails | hermes-webui | Rejected |
| Inline skill invocation | hermes-webui | Rejected |

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@@ -1,131 +0,0 @@
# Minimum Sovereign Hardware Requirements
## The Nexus — Three.js Performance Baseline
**Document:** Performance audit for local-first deployment
**Target:** 60 FPS sustained with 5+ agent presences
**Reference Hardware:** Apple M1 Mac Mini (2020), 8GB RAM
---
## Performance Tiers
| Tier | Hardware | Target | Max Agents | Shadows | Pixel Ratio | Notes |
|------|----------|--------|------------|---------|-------------|-------|
| **Low** | Mobile / Integrated GPU | 30 FPS | 10 | Off | 1.0 | iPhone, Intel UHD |
| **Medium** | M1 Mac / Mid-range | **60 FPS** | 25 | Basic | 1.5 | **Baseline standard** |
| **High** | M2+/Dedicated GPU | 60+ FPS | 50+ | Soft PCF | 2.0 | Desktop workstations |
## Minimum Requirements (Sovereign Standard)
To run The Nexus locally without cloud dependency:
| Component | Minimum | Recommended |
|-----------|---------|-------------|
| **CPU** | Apple M1 / AMD Ryzen 5 3600 | Apple M2 Pro / AMD Ryzen 7 5800X |
| **RAM** | 8 GB | 16 GB |
| **GPU** | Apple M1 GPU (8-core) | Apple M2 Pro GPU (16-core) |
| **Storage** | 2 GB free | 5 GB free |
| **Browser** | Chrome 120+, Safari 17+, Firefox 121+ | Chrome 120+ |
| **WebGL** | WebGL 2.0 | WebGL 2.0 |
## Performance Optimizations Applied
### 1. Level of Detail (LOD)
- **Near (< 15m):** Full PBR mesh (32-segment sphere)
- **Mid (15-40m):** Simplified mesh (16-segment sphere)
- **Far (40-80m):** Low-poly mesh (8-segment sphere)
- **Distant (> 80m):** Billboard sprite with additive blending
- **Culled:** Agents beyond 120m or outside frustum hidden
### 2. Texture Optimization
- Max texture size: 1024px (medium tier)
- WebP format recommended for all textures
- Mipmaps enabled on medium+ tiers only
- Canvas-generated labels use `generateMipmaps: false`
### 3. Renderer Settings by Tier
```javascript
// Low (mobile/integrated)
renderer.setPixelRatio(1);
renderer.shadowMap.enabled = false;
renderer.toneMapping = THREE.NoToneMapping;
// Medium (M1 Mac baseline)
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 1.5));
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.BasicShadowMap;
// High (dedicated GPU)
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
```
### 4. Draw Call Budget
| Scene Element | Draw Calls | Optimization |
|---------------|------------|--------------|
| Skybox | 1 | Shader-based, no texture |
| Floor | 1 | Single mesh |
| Agent (near) | 2 | Mesh + label |
| Agent (far) | 1 | Sprite only |
| Portals | 1-3 | Depends on complexity |
| **Total target** | **< 100** | With 5 agents |
## Benchmarking
Run the built-in benchmark:
```javascript
// In browser console
PerformanceBenchmark.run(10000); // 10-second test
PerformanceBenchmark.downloadReport(); // Save markdown report
```
### Expected Results (M1 Mac, 5 agents)
| Metric | Minimum | Target |
|--------|---------|--------|
| Average FPS | 45 | 60 |
| Frame Time | 22ms | 16.7ms |
| Draw Calls | < 150 | < 100 |
| Memory | < 128MB | < 100MB |
## Verification Checklist
Before deploying to sovereign hardware:
- [ ] Run benchmark with 5+ agents visible
- [ ] Confirm sustained 60 FPS for 10+ seconds
- [ ] Verify draw calls remain under 150
- [ ] Check memory usage stays under 128MB
- [ ] Test on target hardware (not just development machine)
- [ ] Validate LOD transitions are smooth
- [ ] Confirm crisis protocol works at all LOD levels
## Troubleshooting
### FPS Below 60 on M1
1. Check `PerformanceMonitor` (Shift+P) for draw calls
2. Reduce `LODSystem` thresholds: `LODSystem.forceTier('low')`
3. Disable post-processing effects
4. Reduce agent count or draw distance
### High Memory Usage
1. Run `TextureOptimizer.auditScene(scene)`
2. Check for uncompressed textures
3. Reduce texture size limits: `TextureOptimizer.SIZE_LIMITS.medium = 512`
### Stuttering
1. Check for garbage collection pauses
2. Reduce object creation in render loop
3. Enable `renderer.info.autoReset = false` and manual reset
---
*Sovereignty and service always.*

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# M6-P0 Foundation — Cell Spec, Daemon Skeleton, Health Heartbeat
**Issue:** #879 - [M6-P0] Foundation — cell spec, daemon skeleton, health heartbeat
**Status:** Implementation Complete
## Overview
This document describes the foundation components for the multi-agent teaming system:
1. Mission Cell directory specification
2. Lazarus Pit daemon skeleton
3. Agent health heartbeat endpoint
4. Gitea issue template for mission proposals
## Components
### 1. Mission Cell Directory Spec (`docs/mission-cell-spec.md`)
Standardized directory structure for mission cells.
**Structure:**
```
/var/missions/<uuid>/
├── cell.json # Mission configuration
├── agents/ # Agent configurations
├── tasks/ # Task definitions
├── checkpoints/ # Agent checkpoints
├── logs/ # Mission logs
├── artifacts/ # Mission artifacts
└── config/ # Mission configuration
```
**Benefits:**
- Standardized organization
- Easy automation
- Clear separation
- Simple backup/restore
### 2. Lazarus Pit Daemon (`bin/lazarus-pit.py`)
Daemon that monitors mission cells and triggers revival.
**Features:**
- Scan for mission cells
- Monitor agent health
- Process revival queue
- Configurable policies
**Usage:**
```bash
# Create example config
python bin/lazarus-pit.py --create-config
# Run daemon
python bin/lazarus-pit.py --config ~/.lazarus/config.json
# Check status
python bin/lazarus-pit.py --status
```
### 3. Agent Health Heartbeat (`agent/health_heartbeat.py`)
HTTP endpoint for agent health monitoring.
**Features:**
- Register/unregister agents
- Handle heartbeats
- Check for timeouts
- Health reporting
**Endpoints:**
- `GET /health` - Get all agent health
- `POST /heartbeat/<agent_id>` - Send heartbeat
- `GET /agent/<agent_id>` - Get agent health
**Usage:**
```bash
# Run example server
python agent/health_heartbeat.py --example
# Send heartbeat
curl -X POST http://localhost:8080/heartbeat/agent_001 -d '{"metadata": {"status": "active"}}'
# Get health
curl http://localhost:8080/health
```
### 4. Mission Proposal Template (`.gitea/ISSUE_TEMPLATE/mission-proposal.md`)
Gitea issue template for mission proposals.
**Includes:**
- Mission name and objective
- Scope definition
- Agent requirements
- Task breakdown
- Isolation requirements
- Resource requirements
- Timeline
- Success criteria
- Risk assessment
## Integration
### With Resurrection Pool
```python
# In agent/resurrection_pool.py
from agent.health_heartbeat import HealthHeartbeatEndpoint
# Use heartbeat endpoint for health checks
endpoint = HealthHeartbeatEndpoint()
health = endpoint.get_agent_health("agent_001")
```
### With Multi-Agent Teaming
```python
# In agent/multi_agent_teaming.py
from bin.lazarus_pit import LazarusDaemon
# Use Lazarus Pit for mission monitoring
daemon = LazarusDaemon()
await daemon.monitor.scan_missions()
```
### With MCP Server
```python
# In agent/mcp_server.py
from agent.health_heartbeat import HealthHeartbeatServer
# Register health tools
server.register_tool(
"get_agent_health",
"Get agent health status",
lambda args: endpoint.get_agent_health(**args),
{...}
)
```
## Testing
### Unit Tests
```bash
python -m pytest tests/test_foundation.py -v
```
### Integration Tests
```bash
# Test health heartbeat
python agent/health_heartbeat.py --example &
HEARTBEAT_PID=$!
# Send test heartbeat
curl -X POST http://localhost:8080/heartbeat/test_agent -d '{"metadata": {"status": "active"}}'
# Get health
curl http://localhost:8080/health
# Stop server
kill $HEARTBEAT_PID
```
## Related Issues
- **Issue #879:** This implementation
- **Issue #878:** Parent epic
- **Issue #882:** Resurrection Pool (agent management)
- **Issue #883:** Multi-Agent Teaming (mission structure)
## Files
- `docs/mission-cell-spec.md` - Mission cell specification
- `bin/lazarus-pit.py` - Lazarus Pit daemon
- `agent/health_heartbeat.py` - Health heartbeat endpoint
- `.gitea/ISSUE_TEMPLATE/mission-proposal.md` - Mission proposal template
## Deliverables
**`/var/missions/<uuid>/` directory spec documented**
**`lazarus-pit` daemon skeleton with config file**
**Agent health heartbeat endpoint in gateway**
**Gitea issue template for mission proposals**
## Conclusion
This foundation provides:
1. **Standardized structure** for mission cells
2. **Health monitoring** for agents
3. **Revival capabilities** for failed agents
4. **Proposal process** for new missions
**Ready for production use.**

302
docs/mission-cell-spec.md Normal file
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# Mission Cell Directory Specification
**Issue:** #879 - [M6-P0] Foundation — cell spec, daemon skeleton, health heartbeat
**Status:** Specification Complete
## Overview
This document specifies the directory structure and layout for Mission Cells in the Hermes fleet.
## Directory Structure
```
/var/missions/<uuid>/
├── cell.json # Mission cell configuration
├── agents/ # Agent configurations
│ ├── agent_001.json
│ ├── agent_002.json
│ └── ...
├── tasks/ # Task definitions
│ ├── task_001.json
│ ├── task_002.json
│ └── ...
├── checkpoints/ # Agent checkpoints
│ ├── agent_001/
│ │ ├── state.json
│ │ ├── context.json
│ │ └── artifacts/
│ └── ...
├── logs/ # Mission logs
│ ├── mission.log
│ ├── agent_001.log
│ ├── agent_002.log
│ └── ...
├── artifacts/ # Mission artifacts
│ ├── code/
│ ├── docs/
│ ├── reports/
│ └── ...
└── config/ # Mission configuration
├── isolation.json
├── policies.json
└── permissions.json
```
## File Specifications
### cell.json
```json
{
"cell_id": "uuid-v4",
"mission_name": "Mission Name",
"created_at": "ISO-8601 timestamp",
"created_by": "agent_id",
"status": "active|paused|completed|failed",
"isolation_level": "none|level_1|level_2|level_3",
"max_agents": 10,
"timeout": 3600,
"policies": {
"auto_revive": "yes|no|ask",
"handoff_allowed": true,
"checkpoint_interval": 300
}
}
```
### agent_001.json
```json
{
"agent_id": "agent_001",
"name": "Agent Name",
"role": "lead|write|read|audit",
"capabilities": ["coding", "testing", "review"],
"gateway": "gateway_hostname",
"status": "idle|active|paused|failed",
"current_task": "task_001",
"checkpoint": {
"last_checkpoint": "ISO-8601",
"context_hash": "sha256",
"artifacts": ["file1.py", "file2.py"]
}
}
```
### task_001.json
```json
{
"task_id": "task_001",
"title": "Task Title",
"description": "Task description",
"assigned_to": "agent_001",
"status": "pending|in_progress|completed|failed",
"priority": "high|medium|low",
"dependencies": ["task_002"],
"timeout": 1800,
"artifacts": ["file1.py", "file2.py"],
"created_at": "ISO-8601",
"completed_at": "ISO-8601"
}
```
### isolation.json
```json
{
"level": "none|level_1|level_2|level_3",
"mount_namespaces": true,
"network_isolation": true,
"resource_limits": {
"cpu": "2 cores",
"memory": "4GB",
"disk": "10GB"
},
"security_context": {
"user": "agent_001",
"group": "agents",
"capabilities": ["NET_BIND_SERVICE"]
}
}
```
### policies.json
```json
{
"auto_revive": "yes|no|ask",
"revive_timeout": 300,
"substitute_agents": ["agent_003", "agent_004"],
"handoff_allowed": true,
"handoff_approval": "auto|manual",
"checkpoint_required": true,
"max_retries": 3
}
```
### permissions.json
```json
{
"agent_001": {
"read": ["task_001", "task_002"],
"write": ["task_001"],
"execute": ["task_001"],
"handoff_to": ["agent_002"],
"handoff_from": ["agent_002"]
},
"agent_002": {
"read": ["task_001", "task_002"],
"write": ["task_002"],
"execute": ["task_002"],
"handoff_to": ["agent_001"],
"handoff_from": ["agent_001"]
}
}
```
## Usage
### Create Mission Cell
```bash
# Create directory structure
mkdir -p /var/missions/$(uuidgen)
cd /var/missions/$(uuidgen)
# Create configuration files
cat > cell.json << EOF
{
"cell_id": "$(uuidgen)",
"mission_name": "Example Mission",
"created_at": "$(date -u +%Y-%m-%dT%H:%M:%SZ)",
"created_by": "admin",
"status": "active",
"isolation_level": "level_1",
"max_agents": 4,
"timeout": 3600
}
EOF
# Create subdirectories
mkdir -p agents tasks checkpoints artifacts config logs
```
### Add Agent
```bash
cat > agents/agent_001.json << EOF
{
"agent_id": "agent_001",
"name": "Lead Agent",
"role": "lead",
"capabilities": ["planning", "coordination"],
"gateway": "gateway_1",
"status": "idle",
"current_task": null,
"checkpoint": null
}
EOF
```
### Add Task
```bash
cat > tasks/task_001.json << EOF
{
"task_id": "task_001",
"title": "Code Review",
"description": "Review pull request #123",
"assigned_to": "agent_001",
"status": "pending",
"priority": "high",
"dependencies": [],
"timeout": 1800,
"artifacts": [],
"created_at": "$(date -u +%Y-%m-%dT%H:%M:%SZ)"
}
EOF
```
## Integration with Hermes
### Loading Mission Cell
```python
# In agent/mission_cell.py
from pathlib import Path
import json
class MissionCell:
def __init__(self, cell_path: Path):
self.cell_path = cell_path
self.config = self._load_config()
self.agents = self._load_agents()
self.tasks = self._load_tasks()
def _load_config(self):
config_path = self.cell_path / "cell.json"
with open(config_path) as f:
return json.load(f)
def _load_agents(self):
agents = {}
agents_dir = self.cell_path / "agents"
if agents_dir.exists():
for agent_file in agents_dir.glob("*.json"):
with open(agent_file) as f:
agent = json.load(f)
agents[agent["agent_id"]] = agent
return agents
def _load_tasks(self):
tasks = {}
tasks_dir = self.cell_path / "tasks"
if tasks_dir.exists():
for task_file in tasks_dir.glob("*.json"):
with open(task_file) as f:
task = json.load(f)
tasks[task["task_id"]] = task
return tasks
```
### Exposing via MCP
```python
# In agent/mcp_server.py
server.register_tool(
"create_mission_cell",
"Create a new mission cell",
lambda args: create_mission_cell(**args),
{...}
)
server.register_tool(
"add_agent_to_cell",
"Add agent to mission cell",
lambda args: add_agent_to_cell(**args),
{...}
)
```
## Benefits
1. **Standardized structure** for all mission cells
2. **Isolation** through directory-based separation
3. **Persistence** through file-based storage
4. **Auditability** through logs and artifacts
5. **Portability** through JSON configuration
## Related Issues
- **Issue #879:** This specification
- **Issue #878:** Parent epic
- **Issue #882:** Resurrection Pool (agent management)
- **Issue #883:** Multi-Agent Teaming (mission structure)
## Files
- `docs/mission-cell-spec.md` - This specification
- `templates/cell.json` - Template for cell configuration
- `templates/agent.json` - Template for agent configuration
- `templates/task.json` - Template for task configuration
## Conclusion
This specification provides a standardized directory structure for Mission Cells, enabling:
1. **Consistent organization** across all missions
2. **Easy automation** through JSON configuration
3. **Clear separation** between agents, tasks, and artifacts
4. **Simple backup/restore** through directory operations
**Ready for implementation.**

View File

@@ -1,98 +0,0 @@
# Nostr Migration Consolidation Plan
> Issue #862 | Canonical Epic: the-nexus #819
> Consolidated From: the-nexus #819 + timmy-config #138
---
## Problem
Two epics tracked the same Telegram -> Nostr migration with overlapping scope:
| Epic | Repo | Focus | Status |
|------|------|-------|--------|
| #819 | the-nexus | Client fork (Nostur), UI/UX, agent presence | **CANONICAL** |
| #138 | timmy-config | Relay/infrastructure, deployment, ops | Tracked child |
Neither was the parent. Work risked duplication and drift.
---
## Resolution
**#819 is the canonical parent epic.** All Nostr migration work rolls up here.
### Scope Boundaries
| Component | Owner Repo | Epic / Issue |
|-----------|-----------|--------------|
| Nostur client fork | the-nexus | #819 |
| Agent Nostr presence (JS) | the-nexus | #819 |
| Relay deployment & infra | timmy-config | #138 (child of #819) |
| Key management (NIP-49) | timmy-config | #138 (child of #819) |
| Telegram-Nostr bridge | **NEW** | File as child of #819 |
| Nostr identity (Python) | the-nexus | #819 |
### Child Issue Map
```
#819 [EPIC] Operation Exodus: Telegram -> Nostr Migration (CANONICAL)
|-- #138 [CHILD] Relay/infrastructure migration (timmy-config)
| |-- Relay deployment (nostr-rs-relay or strfry)
| |-- NIP-49 encrypted nsec keystore
| +-- Health checks & alerting
|-- [CHILD] Nostur client fork + UI skinning
|-- [CHILD] Agent Nostr presence (JS bridge)
+-- [CHILD] Telegram-Nostr bridge <- HIGHEST PRIORITY
|-- Bidirectional message relay
|-- Dual-presence period (both platforms active)
+-- Graceful Telegram deprecation path
```
---
## Current Implementation State
### Python Stack (the-nexus)
- `nexus/nostr_identity.py` - Pure-Python BIP340 Schnorr signatures
- WARNING **Timing side-channel vulnerabilities** (see FINDINGS-issue-801.md)
- Suitable for prototyping; production needs `coincurve` or constant-time rewrite
- `nexus/nostr_publisher.py` - Async WebSocket publisher to public relays
### Browser Stack (the-nexus)
- `app.js:NostrAgent` - Browser-side agent presence
- WARNING Uses **mock signatures** (`mock_id`, `mock_sig`)
- Needs real crypto integration or delegation to Python backend
### Infrastructure (timmy-config)
- `nostr-bridge.service` - Running but source file deleted, only `.pyc` remains
- `/root/nostr-relay/keystore.json` - NIP-49 encrypted nsec storage
---
## Highest Priority: Telegram-Nostr Bridge
The bridge is the critical path. Without it, migration strands users on Telegram.
**Requirements:**
1. Bidirectional message relay (Telegram <-> Nostr)
2. Dual-presence period: both platforms active during transition
3. Graceful deprecation: Telegram bot stays online until 90% of active users have Nostr handles
4. Channel/topic mapping: preserve conversation structure
**File this as a new child issue under #819.**
---
## Action Items
- [ ] Close #138 in timmy-config with comment: "Consolidated into the-nexus #819. Relay/infrastructure work tracked as child of canonical epic."
- [ ] Update #819 title/body to reference this consolidation plan
- [ ] File child issue: Telegram-Nostr bridge (bidirectional, dual-presence)
- [ ] File child issue: Fix timing side-channel in `nostr_identity.py` (or replace with `coincurve`)
- [ ] File child issue: Replace mock signatures in `app.js:NostrAgent` with real crypto
- [ ] Assign owners to each child issue
---
*Sovereignty and service always.*

View File

@@ -1,140 +0,0 @@
# Telegram-Nostr Bridge Specification
> Child of Epic #819 (Operation Exodus: Telegram -> Nostr Migration)
> Priority: HIGHEST
---
## Overview
Bidirectional message relay between Telegram and Nostr during the migration period.
Enables dual-presence so users can transition gradually without losing connectivity.
---
## Requirements
### Functional
1. **Bidirectional Relay**
- Telegram messages -> Nostr (kind 1 notes, public channels)
- Nostr messages -> Telegram (forwarded to corresponding channels/topics)
- Direct message bridging for 1:1 conversations (optional, privacy-sensitive)
2. **Dual-Presence Period**
- Both platforms active simultaneously
- No forced migration deadline
- Users choose when to switch
3. **Graceful Deprecation**
- Telegram bot stays online until 90% of active users have Nostr handles
- Metrics dashboard showing migration progress
- Announcement channel for deprecation timeline
4. **Channel/Topic Mapping**
- Preserve conversation structure
- Map Telegram groups/channels to Nostr relays/namespaces
- Thread continuity across platforms
### Technical
1. **Nostr Side**
- Publish to configured relays (damus.io, nos.lol, local relay)
- NIP-01 compliant event format
- Handle relay outages gracefully (queue and retry)
2. **Telegram Side**
- Bot API integration
- Webhook or polling mode
- Rate limiting compliance
3. **Bridge Logic**
- Message deduplication (prevent loops)
- User identity mapping (Telegram ID <-> Nostr pubkey)
- Content filtering (spam/abuse)
- Media attachment handling (where supported)
### Security
1. **No private key storage in bridge**
- Use NIP-49 encrypted nsec from timmy-config keystore
- Signing happens in isolated process
2. **Rate limiting**
- Per-user caps to prevent spam
- Global bridge throughput limits
3. **Audit logging**
- All bridged messages logged for 30 days
- Log rotation and cleanup
---
## Architecture
```
+-------------+ +----------------+ +-------------+
| Telegram |<--->| Bridge Core |<--->| Nostr |
| Bot API | | (Python/JS) | | Relays |
+-------------+ +----------------+ +-------------+
|
+----------------+
| Identity Map |
| (user mappings)|
+----------------+
|
+----------------+
| Keystore |
| (NIP-49 nsec) |
+----------------+
```
---
## Implementation Phases
### Phase 1: Basic Unidirectional (Telegram -> Nostr)
- [ ] Telegram bot setup
- [ ] Nostr publisher integration
- [ ] Simple text message relay
- [ ] Public channel bridging only
### Phase 2: Bidirectional
- [ ] Nostr listener (WebSocket subscription)
- [ ] Message relay Nostr -> Telegram
- [ ] User identity mapping
- [ ] Loop detection
### Phase 3: Production Hardening
- [ ] Error handling and retry logic
- [ ] Queue persistence (SQLite/Redis)
- [ ] Metrics and monitoring
- [ ] Rate limiting
### Phase 4: Graceful Deprecation
- [ ] Migration progress dashboard
- [ ] User notification system
- [ ] Telegram sunset timeline
---
## Acceptance Criteria
- [ ] Messages from Telegram public channels appear on Nostr within 5 seconds
- [ ] Messages from Nostr appear in Telegram within 5 seconds
- [ ] No duplicate messages (loop prevention)
- [ ] Bridge survives relay outages (queues and retries)
- [ ] Metrics show message throughput and lag
- [ ] 30-day audit logs retained
---
## Related Files
- `nexus/nostr_publisher.py` - Nostr publishing (reusable)
- `nexus/nostr_identity.py` - Signing (needs hardening)
- `docs/nostr-migration/CONSOLIDATION.md` - Parent epic context
---
*Part of Operation Exodus.*

View File

@@ -173,10 +173,6 @@
<span class="hud-icon">👁</span>
<span class="hud-btn-label" id="mode-label">VISITOR</span>
</button>
<button id="pov-toggle-btn" class="hud-icon-btn" title="Agent POV Camera">
<span class="hud-icon">👁</span>
<span class="hud-btn-label" id="pov-label">AGENT POV</span>
</button>
<button id="atlas-toggle-btn" class="hud-icon-btn" title="Portal Atlas">
<span class="hud-icon">🌐</span>
<span class="hud-btn-label">WORLDS</span>
@@ -233,7 +229,6 @@
<span>WASD</span> move &nbsp; <span>Mouse</span> look &nbsp; <span>Enter</span> chat &nbsp;
<span>V</span> mode: <span id="nav-mode-label">WALK</span>
<span id="nav-mode-hint" class="nav-mode-hint"></span>
&nbsp; <span>P</span> agent POV &nbsp;
&nbsp; <span>H</span> archive &nbsp;
<span class="ws-hud-status">HERMES: <span id="ws-status-dot" class="chat-status-dot"></span></span>
</div>
@@ -399,19 +394,9 @@
<div id="memory-inspect-panel" class="memory-inspect-panel" style="display:none;" aria-label="Memory Inspect Panel"></div>
<div id="memory-connections-panel" class="memory-connections-panel" style="display:none;" aria-label="Memory Connections Panel"></div>
<!-- xterm.js for operator PTY terminal (cockpit inspector rail) — issue #1695 -->
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/xterm@5.3.0/css/xterm.css" crossorigin="anonymous">
<script src="https://cdn.jsdelivr.net/npm/xterm@5.3.0/lib/xterm.js" crossorigin="anonymous"></script>
<script src="https://cdn.jsdelivr.net/npm/xterm-addon-fit@0.8.0/lib/xterm-addon-fit.js" crossorigin="anonymous"></script>
<script src="./session-manager.js"></script>
<script src="./boot.js"></script>
<script src="./avatar-customization.js"></script>
<script src="./lod-system.js"></script>
<script src="./performance-monitor.js"></script>
<script src="./texture-optimizer.js"></script>
<script src="./performance-benchmark.js"></script>
<script src="./portal-hot-reload.js"></script>
<script src="./cockpit-inspector.js"></script>
<script>
function openMemoryFilter() { renderFilterList(); document.getElementById('memory-filter').style.display = 'flex'; }
function closeMemoryFilter() { document.getElementById('memory-filter').style.display = 'none'; }

View File

@@ -1,424 +0,0 @@
/**
* Enhanced LOD (Level of Detail) System for The Nexus
*
* Optimizes rendering for local hardware sovereignty:
* - THREE.LOD integration for smooth transitions
* - Distance-based mesh simplification
* - Frustum culling for off-screen agents
* - Occlusion detection
* - Performance budget: maintain 60 FPS with 5+ agents on M1 Mac
*
* Requirements:
* <script src="lod-system-enhanced.js"></script>
* LODSystem.init(scene, camera, renderer);
* LODSystem.update(playerPos);
*/
const LODSystem = (() => {
let _scene = null;
let _camera = null;
let _renderer = null;
let _registered = new Map(); // userId -> { lod, meshes, currentLevel }
let _frustum = new THREE.Frustum();
let _projScreenMatrix = new THREE.Matrix4();
// Performance tiers
const TIER = {
LOW: 'low', // Mobile, integrated graphics
MEDIUM: 'medium', // M1 Mac, mid-range
HIGH: 'high' // Dedicated GPU
};
let _currentTier = TIER.MEDIUM;
// LOD thresholds by tier
const LOD_THRESHOLDS = {
[TIER.LOW]: {
near: 10,
mid: 25,
far: 50,
cull: 80
},
[TIER.MEDIUM]: {
near: 15,
mid: 40,
far: 80,
cull: 120
},
[TIER.HIGH]: {
near: 20,
mid: 60,
far: 120,
cull: 200
}
};
// Geometry LOD levels
function createAgentLODGeometries(color) {
const geometries = [];
// Level 0: Full detail (32 segments)
const highGeo = new THREE.SphereGeometry(0.4, 32, 32);
geometries.push(highGeo);
// Level 1: Medium detail (16 segments)
const midGeo = new THREE.SphereGeometry(0.4, 16, 16);
geometries.push(midGeo);
// Level 2: Low detail (8 segments)
const lowGeo = new THREE.SphereGeometry(0.4, 8, 8);
geometries.push(lowGeo);
// Level 3: Billboard (sprite)
// Handled separately as Sprite, not geometry
return geometries;
}
function createAgentMaterials(color) {
const baseColor = new THREE.Color(color);
return [
// Level 0: Full PBR material
new THREE.MeshPhysicalMaterial({
color: baseColor,
emissive: baseColor,
emissiveIntensity: 2,
roughness: 0,
metalness: 1,
transmission: 0.8,
thickness: 0.5,
clearcoat: 1,
clearcoatRoughness: 0.1
}),
// Level 1: Simplified PBR
new THREE.MeshPhysicalMaterial({
color: baseColor,
emissive: baseColor,
emissiveIntensity: 1.5,
roughness: 0.1,
metalness: 0.8,
transmission: 0.5
}),
// Level 2: Basic material
new THREE.MeshBasicMaterial({
color: baseColor,
transparent: true,
opacity: 0.9
})
];
}
function createBillboardSprite(color) {
const canvas = document.createElement('canvas');
canvas.width = 64;
canvas.height = 64;
const ctx = canvas.getContext('2d');
// Gradient orb
const gradient = ctx.createRadialGradient(32, 32, 0, 32, 32, 28);
const hexColor = '#' + new THREE.Color(color).getHexString();
gradient.addColorStop(0, hexColor);
gradient.addColorStop(0.7, hexColor + 'aa');
gradient.addColorStop(1, 'transparent');
ctx.fillStyle = gradient;
ctx.beginPath();
ctx.arc(32, 32, 28, 0, Math.PI * 2);
ctx.fill();
// Inner glow
ctx.fillStyle = hexColor;
ctx.beginPath();
ctx.arc(32, 32, 12, 0, Math.PI * 2);
ctx.fill();
const texture = new THREE.CanvasTexture(canvas);
texture.minFilter = THREE.LinearFilter;
texture.magFilter = THREE.LinearFilter;
texture.generateMipmaps = false; // Save memory for sprites
const material = new THREE.SpriteMaterial({
map: texture,
transparent: true,
depthTest: true,
sizeAttenuation: true,
blending: THREE.AdditiveBlending
});
const sprite = new THREE.Sprite(material);
sprite.scale.set(1.2, 1.2, 1);
return sprite;
}
function detectPerformanceTier() {
const gl = document.createElement('canvas').getContext('webgl');
if (!gl) return TIER.LOW;
const debugInfo = gl.getExtension('WEBGL_debug_renderer_info');
if (!debugInfo) return TIER.MEDIUM;
const renderer = gl.getParameter(debugInfo.UNMASKED_RENDERER_WEBGL);
// Detect Apple Silicon
if (renderer.includes('Apple')) {
return renderer.includes('M3') || renderer.includes('M2') || renderer.includes('M1 Pro')
? TIER.HIGH : TIER.MEDIUM;
}
// Detect integrated graphics
if (renderer.includes('Intel') && !renderer.includes('Arc')) {
return TIER.LOW;
}
// Mobile detection
if (/Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent)) {
return TIER.LOW;
}
return TIER.HIGH;
}
function init(sceneRef, cameraRef, rendererRef) {
_scene = sceneRef;
_camera = cameraRef;
_renderer = rendererRef;
_currentTier = detectPerformanceTier();
console.log(`[LODSystem] Initialized - Tier: ${_currentTier}`);
// Apply tier-specific renderer settings
if (_renderer && _currentTier === TIER.LOW) {
_renderer.setPixelRatio(1);
_renderer.shadowMap.enabled = false;
} else if (_renderer && _currentTier === TIER.MEDIUM) {
_renderer.setPixelRatio(Math.min(window.devicePixelRatio, 1.5));
_renderer.shadowMap.type = THREE.BasicShadowMap;
}
}
function registerAgent(agentId, initialPosition, color, name) {
if (!_scene) return null;
const lod = new THREE.LOD();
lod.position.copy(initialPosition);
lod.userData = { agentId, name, type: 'agent' };
// Create LOD levels
const geometries = createAgentLODGeometries(color);
const materials = createAgentMaterials(color);
const thresholds = LOD_THRESHOLDS[_currentTier];
// Level 0: High detail
const meshHigh = new THREE.Mesh(geometries[0], materials[0]);
meshHigh.castShadow = _currentTier !== TIER.LOW;
meshHigh.receiveShadow = _currentTier !== TIER.LOW;
lod.addLevel(meshHigh, 0);
// Level 1: Medium detail
const meshMid = new THREE.Mesh(geometries[1], materials[1]);
lod.addLevel(meshMid, thresholds.near);
// Level 2: Low detail
const meshLow = new THREE.Mesh(geometries[2], materials[2]);
lod.addLevel(meshLow, thresholds.mid);
// Level 3: Billboard sprite (added to scene separately, not in LOD)
const sprite = createBillboardSprite(color);
sprite.position.copy(initialPosition);
sprite.position.y += 0.4;
sprite.visible = false;
_scene.add(sprite);
// Label
const labelCanvas = document.createElement('canvas');
labelCanvas.width = 256;
labelCanvas.height = 64;
const ctx = labelCanvas.getContext('2d');
ctx.font = 'bold 24px "Orbitron", sans-serif';
ctx.fillStyle = '#' + new THREE.Color(color).getHexString();
ctx.textAlign = 'center';
ctx.fillText(name, 128, 40);
const labelTex = new THREE.CanvasTexture(labelCanvas);
labelTex.minFilter = THREE.LinearFilter;
labelTex.generateMipmaps = false;
const labelMat = new THREE.MeshBasicMaterial({
map: labelTex,
transparent: true,
side: THREE.DoubleSide
});
const labelMesh = new THREE.Mesh(new THREE.PlaneGeometry(2, 0.5), labelMat);
labelMesh.position.set(0, 0.8, 0);
labelMesh.visible = true;
lod.add(labelMesh);
_scene.add(lod);
_registered.set(agentId, {
lod,
meshes: [meshHigh, meshMid, meshLow],
sprite,
label: labelMesh,
color,
distance: Infinity,
inFrustum: true,
currentLevel: 0
});
return lod;
}
function unregisterAgent(agentId) {
const entry = _registered.get(agentId);
if (!entry) return;
_scene.remove(entry.lod);
_scene.remove(entry.sprite);
// Dispose geometries and materials
entry.meshes.forEach(mesh => {
mesh.geometry.dispose();
mesh.material.dispose();
});
entry.sprite.material.map.dispose();
entry.sprite.material.dispose();
entry.label.material.map.dispose();
entry.label.material.dispose();
_registered.delete(agentId);
}
function update(playerPos) {
if (!_camera) return;
const thresholds = LOD_THRESHOLDS[_currentTier];
// Update frustum for culling
_projScreenMatrix.multiplyMatrices(
_camera.projectionMatrix,
_camera.matrixWorldInverse
);
_frustum.setFromProjectionMatrix(_projScreenMatrix);
_registered.forEach((entry, agentId) => {
const lodPos = entry.lod.position;
const distance = playerPos.distanceTo(lodPos);
entry.distance = distance;
// Frustum culling
const inFrustum = _frustum.containsPoint(lodPos);
entry.inFrustum = inFrustum;
// Distance culling
if (distance > thresholds.cull || !inFrustum) {
entry.lod.visible = false;
entry.sprite.visible = false;
return;
}
entry.lod.visible = true;
// THREE.LOD handles level switching automatically
// We just need to toggle sprite for furthest distance
if (distance > thresholds.far) {
entry.lod.visible = false;
entry.sprite.visible = true;
entry.sprite.position.copy(lodPos);
entry.sprite.position.y += 0.4;
entry.currentLevel = 3;
} else {
entry.sprite.visible = false;
entry.currentLevel = entry.lod.getCurrentLevel();
}
// Make label always face camera
entry.label.lookAt(_camera.position);
});
}
function setAgentColor(agentId, color) {
const entry = _registered.get(agentId);
if (!entry) return;
entry.color = color;
const materials = createAgentMaterials(color);
entry.meshes.forEach((mesh, i) => {
mesh.material = materials[i];
});
// Update sprite
const newSprite = createBillboardSprite(color);
newSprite.position.copy(entry.sprite.position);
newSprite.visible = entry.sprite.visible;
_scene.remove(entry.sprite);
entry.sprite.material.map.dispose();
entry.sprite.material.dispose();
entry.sprite = newSprite;
_scene.add(newSprite);
}
function setAgentPosition(agentId, position) {
const entry = _registered.get(agentId);
if (!entry) return;
entry.lod.position.copy(position);
}
function getStats() {
let meshCount = 0;
let spriteCount = 0;
let culledCount = 0;
let totalTriangles = 0;
_registered.forEach(entry => {
if (entry.sprite.visible) {
spriteCount++;
} else if (entry.lod.visible) {
meshCount++;
// Estimate triangles based on current LOD level
const triCount = [1024, 256, 64][entry.currentLevel] || 0;
totalTriangles += triCount;
} else {
culledCount++;
}
});
return {
total: _registered.size,
mesh: meshCount,
sprite: spriteCount,
culled: culledCount,
triangles: totalTriangles,
tier: _currentTier
};
}
function getPerformanceTier() {
return _currentTier;
}
function forceTier(tier) {
if (Object.values(TIER).includes(tier)) {
_currentTier = tier;
console.log(`[LODSystem] Forced to tier: ${tier}`);
}
}
return {
init,
registerAgent,
unregisterAgent,
setAgentColor,
setAgentPosition,
update,
getStats,
getPerformanceTier,
forceTier,
TIER
};
})();
window.LODSystem = LODSystem;

View File

@@ -29,7 +29,7 @@ from typing import Any, Callable, Optional
import websockets
from nexus.bannerlord_trace import BannerlordTraceLogger
from bannerlord_trace import BannerlordTraceLogger
# ═══════════════════════════════════════════════════════════════════════════
# CONFIGURATION

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@@ -304,43 +304,6 @@ async def inject_event(event_type: str, ws_url: str, **kwargs):
sys.exit(1)
def clean_lines(text: str) -> str:
"""Remove ANSI codes and collapse whitespace from log text."""
import re
text = strip_ansi(text)
text = re.sub(r'\s+', ' ', text).strip()
return text
def normalize_event(event: dict) -> dict:
"""Normalize an Evennia event dict to standard format."""
return {
"type": event.get("type", "unknown"),
"actor": event.get("actor", event.get("name", "")),
"room": event.get("room", event.get("location", "")),
"message": event.get("message", event.get("text", "")),
"timestamp": event.get("timestamp", ""),
}
def parse_room_output(text: str) -> dict:
"""Parse Evennia room output into structured data."""
import re
lines = text.strip().split("\n")
result = {"name": "", "description": "", "exits": [], "objects": []}
if lines:
result["name"] = strip_ansi(lines[0]).strip()
if len(lines) > 1:
result["description"] = strip_ansi(lines[1]).strip()
for line in lines[2:]:
line = strip_ansi(line).strip()
if line.startswith("Exits:"):
result["exits"] = [e.strip() for e in line[6:].split(",") if e.strip()]
elif line.startswith("You see:"):
result["objects"] = [o.strip() for o in line[8:].split(",") if o.strip()]
return result
def main():
parser = argparse.ArgumentParser(description="Evennia -> Nexus WebSocket Bridge")
sub = parser.add_subparsers(dest="mode")

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@@ -1,269 +0,0 @@
/**
* Performance Benchmark for The Nexus
*
* Runs automated performance tests and generates a report:
* - FPS stability test with 5+ agents
* - Draw call count validation
* - Frame time analysis
* - Memory usage tracking
*
* Usage:
* PerformanceBenchmark.run();
* PerformanceBenchmark.generateReport();
*/
const PerformanceBenchmark = (() => {
let _isRunning = false;
let _results = {
fps: [],
frameTime: [],
drawCalls: [],
timestamps: [],
agentCount: 0,
tier: 'unknown',
duration: 0
};
let _startTime = 0;
let _rafId = null;
function init() {
console.log('[PerformanceBenchmark] Initialized');
}
async function run(duration = 10000) {
if (_isRunning) return;
_isRunning = true;
console.log(`[PerformanceBenchmark] Starting ${duration}ms test...`);
// Show performance monitor
if (window.PerformanceMonitor) {
window.PerformanceMonitor.show();
}
// Get current tier
if (window.LODSystem) {
_results.tier = window.LODSystem.getPerformanceTier();
}
// Get agent count
if (window.agents) {
_results.agentCount = window.agents.length;
}
// Reset data
_results = {
fps: [],
frameTime: [],
drawCalls: [],
timestamps: [],
agentCount: _results.agentCount,
tier: _results.tier,
duration: duration
};
_startTime = performance.now();
return new Promise((resolve) => {
let lastTime = performance.now();
let frameCount = 0;
function measure() {
const now = performance.now();
const elapsed = now - _startTime;
if (elapsed >= duration) {
finish();
resolve(_results);
return;
}
// Calculate FPS
frameCount++;
if (now - lastTime >= 1000) {
const fps = Math.round((frameCount * 1000) / (now - lastTime));
_results.fps.push(fps);
_results.timestamps.push(Math.round(elapsed));
// Get draw calls
if (window.renderer && window.renderer.info) {
_results.drawCalls.push(window.renderer.info.render.calls);
}
frameCount = 0;
lastTime = now;
}
_rafId = requestAnimationFrame(measure);
}
measure();
});
}
function finish() {
_isRunning = false;
if (_rafId) cancelAnimationFrame(_rafId);
// Calculate statistics
const fps = _results.fps;
const avgFps = fps.reduce((a, b) => a + b, 0) / fps.length;
const minFps = Math.min(...fps);
const maxFps = Math.max(...fps);
_results.summary = {
averageFPS: Math.round(avgFps),
minFPS: minFps,
maxFPS: maxFps,
targetMet: avgFps >= 60,
stability: ((avgFps - minFps) / avgFps * 100).toFixed(1) + '%'
};
console.log('[PerformanceBenchmark] Complete:', _results.summary);
// Hide monitor
if (window.PerformanceMonitor) {
window.PerformanceMonitor.hide();
}
// Show results overlay
showResultsOverlay();
}
function showResultsOverlay() {
const div = document.createElement('div');
div.id = 'perf-benchmark-results';
div.style.cssText = `
position: fixed;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
background: rgba(10, 15, 26, 0.95);
border: 1px solid #00ffcc;
padding: 2rem;
border-radius: 8px;
color: #e0e0ff;
font-family: 'Orbitron', monospace;
z-index: 10001;
min-width: 300px;
`;
const s = _results.summary;
const targetStatus = s.targetMet
? '<span style="color: #00ffcc">✓ TARGET MET</span>'
: '<span style="color: #ff4444">✗ BELOW TARGET</span>';
div.innerHTML = `
<h3 style="margin: 0 0 1rem 0; color: #00ffcc;">Performance Benchmark</h3>
<div style="margin-bottom: 0.5rem;"><strong>Tier:</strong> ${_results.tier}</div>
<div style="margin-bottom: 0.5rem;"><strong>Agents:</strong> ${_results.agentCount}</div>
<div style="margin-bottom: 0.5rem;"><strong>Average FPS:</strong> ${s.averageFPS}</div>
<div style="margin-bottom: 0.5rem;"><strong>Min/Max FPS:</strong> ${s.minFPS} / ${s.maxFPS}</div>
<div style="margin-bottom: 0.5rem;"><strong>Stability:</strong> ${s.stability} variance</div>
<div style="margin: 1rem 0; padding: 0.5rem; background: rgba(0,0,0,0.3); border-radius: 4px;">
<strong>60 FPS Target:</strong> ${targetStatus}
</div>
<button onclick="this.parentElement.remove()" style="
background: #00ffcc;
color: #0a0f1a;
border: none;
padding: 0.5rem 1rem;
border-radius: 4px;
cursor: pointer;
font-family: inherit;
font-weight: bold;
">Close</button>
`;
document.body.appendChild(div);
}
function generateReport() {
const r = _results;
const s = r.summary || {};
const report = `
# The Nexus Performance Benchmark Report
**Date:** ${new Date().toISOString()}
**Duration:** ${r.duration}ms
**Performance Tier:** ${r.tier}
**Agent Count:** ${r.agentCount}
## Results
| Metric | Value | Target | Status |
|--------|-------|--------|--------|
| Average FPS | ${s.averageFPS || 'N/A'} | ≥ 60 | ${s.targetMet ? '✓ PASS' : '✗ FAIL'} |
| Minimum FPS | ${s.minFPS || 'N/A'} | ≥ 45 | ${(s.minFPS >= 45) ? '✓ PASS' : '✗ FAIL'} |
| Stability | ${s.stability || 'N/A'} | < 20% | ${parseFloat(s.stability) < 20 ? '✓ PASS' : '✗ FAIL'} |
## Hardware Requirements Met
${getHardwareRequirements(r)}
## Recommendations
${getRecommendations(r)}
`;
return report;
}
function getHardwareRequirements(results) {
const tier = results.tier;
const passed = results.summary?.targetMet;
if (passed) {
return `- Current hardware (${tier} tier) meets minimum sovereign requirements
- Suitable for deployment on similar hardware
- Consider lowering settings for mobile/integrated graphics`;
} else {
return `- Current hardware (${tier} tier) BELOW minimum requirements
- Recommend: M1 Mac or equivalent for 60 FPS
- Consider: Reduce agent count, disable shadows, lower resolution`;
}
}
function getRecommendations(results) {
const recs = [];
if (!results.summary?.targetMet) {
recs.push('- Enable LOD system if not active');
recs.push('- Reduce shadow map resolution or disable shadows');
recs.push('- Lower pixel ratio to 1.0');
recs.push('- Reduce agent draw distance');
}
if (results.drawCalls.some(c => c > 1000)) {
recs.push('- High draw call count detected - consider batching geometry');
}
if (results.agentCount < 5) {
recs.push('- Test with 5+ agents for full validation');
}
return recs.length ? recs.join('\n') : '- Performance optimal - no action required';
}
function downloadReport() {
const report = generateReport();
const blob = new Blob([report], { type: 'text/markdown' });
const url = URL.createObjectURL(blob);
const a = document.createElement('a');
a.href = url;
a.download = `nexus-performance-report-${Date.now()}.md`;
a.click();
URL.revokeObjectURL(url);
}
return {
init,
run,
generateReport,
downloadReport,
get results() { return _results; }
};
})();
window.PerformanceBenchmark = PerformanceBenchmark;

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@@ -1,272 +0,0 @@
/**
* Performance Monitor for The Nexus
*
* Integrates Three.js Stats.js overlay with custom metrics:
* - FPS counter
* - Frame time (ms)
* - Draw calls
* - Agent LOD stats
*
* Usage:
* PerformanceMonitor.init();
* PerformanceMonitor.update(); // call in render loop
* PerformanceMonitor.show();
* PerformanceMonitor.hide();
*/
const PerformanceMonitor = (() => {
let _stats = null;
let _initialized = false;
let _visible = false;
let _panelMode = 0; // 0: FPS, 1: MS, 2: MB
// Custom panel for draw calls
let _drawCallsPanel = null;
let _lodPanel = null;
function init() {
if (_initialized) return;
// Create stats.js panels
_stats = new Stats();
_stats.showPanel(0); // 0: fps, 1: ms, 2: mb
_stats.dom.style.cssText = 'position:fixed;top:10px;left:10px;z-index:10000;';
_stats.dom.style.display = 'none'; // Hidden by default
// Add custom draw calls panel
_drawCallsPanel = _stats.addPanel(new Stats.Panel('DRAW', '#ff8', '#221'));
// Add custom LOD panel
_lodPanel = _stats.addPanel(new Stats.Panel('AGENTS', '#8ff', '#122'));
document.body.appendChild(_stats.dom);
_initialized = true;
// Add keyboard shortcut (Shift+P)
document.addEventListener('keydown', (e) => {
if (e.shiftKey && e.key === 'P') {
toggle();
}
if (_visible && e.key === ' ') {
e.preventDefault();
nextPanel();
}
});
console.log('[PerformanceMonitor] Initialized. Press Shift+P to toggle, Space to cycle panels.');
}
function show() {
if (!_initialized) init();
_stats.dom.style.display = 'block';
_visible = true;
}
function hide() {
if (_stats) {
_stats.dom.style.display = 'none';
_visible = false;
}
}
function toggle() {
if (_visible) hide();
else show();
}
function nextPanel() {
if (!_stats) return;
_panelMode = (_panelMode + 1) % 5;
_stats.showPanel(_panelMode);
}
function update(renderer, scene, camera) {
if (!_stats || !_visible) return;
_stats.begin();
// Update draw calls info
if (renderer && renderer.info) {
const info = renderer.info.render;
_drawCallsPanel.update(info.calls, 1000);
}
// Update LOD stats
if (window.LODSystem) {
const lodStats = window.LODSystem.getStats();
const total = lodStats.total || 1;
const active = lodStats.mesh + lodStats.sprite;
_lodPanel.update(active, total);
}
_stats.end();
}
function getSnapshot() {
const snapshot = {
timestamp: Date.now(),
fps: _stats ? _stats.fps : 0,
renderer: null,
lod: null
};
if (typeof renderer !== 'undefined' && renderer && renderer.info) {
snapshot.renderer = {
calls: renderer.info.render.calls,
triangles: renderer.info.render.triangles,
points: renderer.info.render.points,
lines: renderer.info.render.lines
};
}
if (window.LODSystem) {
snapshot.lod = window.LODSystem.getStats();
}
return snapshot;
}
return {
init,
show,
hide,
toggle,
update,
getSnapshot
};
})();
// Stats.js library (inline for self-containment)
// From: https://github.com/mrdoob/stats.js
(function(global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
typeof define === 'function' && define.amd ? define(factory) :
(global = global || self, global.Stats = factory());
}(this, function() {
var Stats = function() {
var mode = 0;
var container = document.createElement('div');
container.style.cssText = 'position:fixed;top:0;left:0;cursor:pointer;opacity:0.9;z-index:10000';
container.addEventListener('click', function(event) {
event.preventDefault();
showPanel(++mode % container.children.length);
}, false);
function addPanel(panel) {
container.appendChild(panel.dom);
return panel;
}
function showPanel(id) {
for (var i = 0; i < container.children.length; i++) {
container.children[i].style.display = i === id ? 'block' : 'none';
}
mode = id;
}
var beginTime = (performance || Date).now();
var prevTime = beginTime;
var frames = 0;
var fpsPanel = addPanel(new Stats.Panel('FPS', '#0ff', '#002'));
var msPanel = addPanel(new Stats.Panel('MS', '#0f0', '#020'));
if (self.performance && self.performance.memory) {
var memPanel = addPanel(new Stats.Panel('MB', '#f08', '#201'));
}
showPanel(0);
return {
REVISION: 16,
dom: container,
addPanel: addPanel,
showPanel: showPanel,
begin: function() {
beginTime = (performance || Date).now();
},
end: function() {
frames++;
var time = (performance || Date).now();
msPanel.update(time - beginTime, 200);
if (time >= prevTime + 1000) {
fpsPanel.update((frames * 1000) / (time - prevTime), 100);
prevTime = time;
frames = 0;
if (memPanel) {
var memory = performance.memory;
memPanel.update(memory.usedJSHeapSize / 1048576, memory.jsHeapSizeLimit / 1048576);
}
}
return time;
},
update: function() {
beginTime = this.end();
},
// Expose fps for getSnapshot
get fps() {
return fpsPanel ? fpsPanel._value : 0;
}
};
};
Stats.Panel = function(name, fg, bg) {
var min = Infinity, max = 0, round = Math.round;
var PR = round(window.devicePixelRatio || 1);
var WIDTH = 80 * PR, HEIGHT = 48 * PR,
TEXT_X = 3 * PR, TEXT_Y = 2 * PR,
GRAPH_X = 3 * PR, GRAPH_Y = 15 * PR,
GRAPH_WIDTH = 74 * PR, GRAPH_HEIGHT = 30 * PR;
var canvas = document.createElement('canvas');
canvas.width = WIDTH;
canvas.height = HEIGHT;
canvas.style.cssText = 'width:80px;height:48px';
var context = canvas.getContext('2d');
context.font = 'bold ' + (9 * PR) + 'px Helvetica,Arial,sans-serif';
context.textBaseline = 'top';
context.fillStyle = bg;
context.fillRect(0, 0, WIDTH, HEIGHT);
context.fillStyle = fg;
context.fillText(name, TEXT_X, TEXT_Y);
context.fillRect(GRAPH_X, GRAPH_Y, GRAPH_WIDTH, GRAPH_HEIGHT);
context.fillStyle = bg;
context.globalAlpha = 0.9;
context.fillRect(GRAPH_X, GRAPH_Y, GRAPH_WIDTH, GRAPH_HEIGHT);
return {
dom: canvas,
_value: 0,
update: function(value, maxValue) {
this._value = value;
min = Math.min(min, value);
max = Math.max(max, value);
context.fillStyle = bg;
context.globalAlpha = 1;
context.fillRect(0, 0, WIDTH, GRAPH_Y);
context.fillStyle = fg;
context.fillText(round(value) + ' ' + name + ' (' + round(min) + '-' + round(max) + ')', TEXT_X, TEXT_Y);
context.globalAlpha = 0.9;
context.fillRect(GRAPH_X, GRAPH_Y, GRAPH_WIDTH, GRAPH_HEIGHT);
context.fillStyle = bg;
context.globalAlpha = 0.1;
context.fillRect(GRAPH_X, GRAPH_Y, GRAPH_WIDTH, GRAPH_HEIGHT);
context.fillStyle = fg;
context.globalAlpha = 1;
context.fillRect(GRAPH_X, GRAPH_Y + GRAPH_HEIGHT - (value / maxValue) * GRAPH_HEIGHT, 1, (value / maxValue) * GRAPH_HEIGHT);
}
};
};
return Stats;
}));
window.PerformanceMonitor = PerformanceMonitor;

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@@ -1,105 +0,0 @@
/**
* Portal Hot-Reload for The Nexus
*
* Watches portals.json for changes and hot-reloads portal list
* without server restart. Existing connections unaffected.
*
* Usage:
* PortalHotReload.start(intervalMs);
* PortalHotReload.stop();
* PortalHotReload.reload(); // manual reload
*/
const PortalHotReload = (() => {
let _interval = null;
let _lastHash = '';
let _pollInterval = 5000; // 5 seconds
function _hashPortals(data) {
// Simple hash of portal IDs for change detection
return data.map(p => p.id || p.name).sort().join(',');
}
async function _checkForChanges() {
try {
const response = await fetch('./portals.json?t=' + Date.now());
if (!response.ok) return;
const data = await response.json();
const hash = _hashPortals(data);
if (hash !== _lastHash) {
console.log('[PortalHotReload] Detected change — reloading portals');
_lastHash = hash;
_reloadPortals(data);
}
} catch (e) {
// Silent fail — file might be mid-write
}
}
function _reloadPortals(data) {
// Remove old portals from scene
if (typeof portals !== 'undefined' && Array.isArray(portals)) {
portals.forEach(p => {
if (p.group && typeof scene !== 'undefined' && scene) {
scene.remove(p.group);
}
});
portals.length = 0;
}
// Create new portals
if (typeof createPortals === 'function') {
createPortals(data);
}
// Re-register with spatial search if available
if (window.SpatialSearch && typeof portals !== 'undefined') {
portals.forEach(p => {
if (p.config && p.config.name && p.group) {
SpatialSearch.register('portal', p, p.config.name);
}
});
}
// Notify
if (typeof addChatMessage === 'function') {
addChatMessage('system', `Portals reloaded: ${data.length} portals active`);
}
console.log(`[PortalHotReload] Reloaded ${data.length} portals`);
}
function start(intervalMs) {
if (_interval) return;
_pollInterval = intervalMs || _pollInterval;
// Initial load
fetch('./portals.json').then(r => r.json()).then(data => {
_lastHash = _hashPortals(data);
}).catch(() => {});
_interval = setInterval(_checkForChanges, _pollInterval);
console.log(`[PortalHotReload] Watching portals.json every ${_pollInterval}ms`);
}
function stop() {
if (_interval) {
clearInterval(_interval);
_interval = null;
console.log('[PortalHotReload] Stopped');
}
}
async function reload() {
const response = await fetch('./portals.json?t=' + Date.now());
const data = await response.json();
_lastHash = _hashPortals(data);
_reloadPortals(data);
}
return { start, stop, reload };
})();
window.PortalHotReload = PortalHotReload;

129
server.py
View File

@@ -15,9 +15,7 @@ import asyncio
import json
import logging
import os
import pty
import signal
import subprocess
import sys
import time
from typing import Set, Dict, Optional
@@ -27,10 +25,9 @@ from collections import defaultdict
import websockets
# Configuration
PORT = int(os.environ.get("NEXUS_WS_PORT", "8765"))
PTY_PORT = int(os.environ.get("NEXUS_PTY_PORT", "8766")) # operator shell PTY gateway
HOST = os.environ.get("NEXUS_WS_HOST", "127.0.0.1") # Default to localhost only
AUTH_TOKEN = os.environ.get("NEXUS_WS_TOKEN", "") # Empty = no auth required
PORT = int(os.environ.get("NEXUS_WS_PORT", "8765"))
HOST = os.environ.get("NEXUS_WS_HOST", "127.0.0.1") # Default to localhost only
AUTH_TOKEN = os.environ.get("NEXUS_WS_TOKEN", "") # Empty = no auth required
RATE_LIMIT_WINDOW = 60 # seconds
RATE_LIMIT_MAX_CONNECTIONS = 10 # max connections per IP per window
RATE_LIMIT_MAX_MESSAGES = 100 # max messages per connection per window
@@ -105,116 +102,6 @@ async def authenticate_connection(websocket: websockets.WebSocketServerProtocol)
logger.error(f"Authentication error from {websocket.remote_address}: {e}")
return False
# ---------------------------------------------------------------------------
# Git status helper (issue #1695)
# ---------------------------------------------------------------------------
def _get_git_status() -> dict:
"""Return a dict describing the current repo git state."""
repo_root = os.path.dirname(os.path.abspath(__file__))
try:
branch_out = subprocess.check_output(
["git", "rev-parse", "--abbrev-ref", "HEAD"],
cwd=repo_root, stderr=subprocess.DEVNULL, text=True
).strip()
except Exception:
branch_out = "unknown"
dirty = False
untracked = 0
ahead = 0
try:
status_out = subprocess.check_output(
["git", "status", "--porcelain", "--branch"],
cwd=repo_root, stderr=subprocess.DEVNULL, text=True
)
for line in status_out.splitlines():
if line.startswith("##") and "ahead" in line:
import re
m = re.search(r"ahead (\d+)", line)
if m:
ahead = int(m.group(1))
elif line.startswith("??"):
untracked += 1
elif line and not line.startswith("##"):
dirty = True
except Exception:
pass
return {
"type": "git_status",
"branch": branch_out,
"dirty": dirty,
"untracked": untracked,
"ahead": ahead,
}
# ---------------------------------------------------------------------------
# PTY shell handler (issue #1695) — operator cockpit terminal
# Binds on PTY_PORT (default 8766), localhost only.
# Each WebSocket connection gets its own PTY subprocess.
# ---------------------------------------------------------------------------
async def pty_handler(websocket: websockets.WebSocketServerProtocol):
"""Spawn a local PTY shell and bridge it to the WebSocket client."""
addr = websocket.remote_address
logger.info(f"[PTY] Operator shell connection from {addr}")
shell = os.environ.get("SHELL", "/bin/bash")
master_fd, slave_fd = pty.openpty()
proc = await asyncio.create_subprocess_exec(
shell,
stdin=slave_fd,
stdout=slave_fd,
stderr=slave_fd,
preexec_fn=os.setsid,
close_fds=True,
)
os.close(slave_fd)
loop = asyncio.get_running_loop()
async def pty_to_ws():
"""Read PTY output and forward to WebSocket."""
try:
while True:
data = await loop.run_in_executor(None, os.read, master_fd, 4096)
if not data:
break
await websocket.send(data.decode("utf-8", errors="replace"))
except (OSError, websockets.exceptions.ConnectionClosed):
pass
async def ws_to_pty():
"""Read WebSocket input and forward to PTY."""
try:
async for message in websocket:
if isinstance(message, str):
os.write(master_fd, message.encode("utf-8"))
else:
os.write(master_fd, message)
except (OSError, websockets.exceptions.ConnectionClosed):
pass
reader = asyncio.ensure_future(pty_to_ws())
writer = asyncio.ensure_future(ws_to_pty())
try:
await asyncio.gather(reader, writer)
finally:
reader.cancel()
writer.cancel()
try:
os.close(master_fd)
except OSError:
pass
try:
proc.kill()
except ProcessLookupError:
pass
await proc.wait()
logger.info(f"[PTY] Shell session ended for {addr}")
async def broadcast_handler(websocket: websockets.WebSocketServerProtocol):
"""Handles individual client connections and message broadcasting."""
addr = websocket.remote_address
@@ -253,11 +140,6 @@ async def broadcast_handler(websocket: websockets.WebSocketServerProtocol):
# Optional: log specific important message types
if msg_type in ["agent_register", "thought", "action"]:
logger.debug(f"Received {msg_type} from {addr}")
# Handle git status requests from the operator cockpit (issue #1695)
if msg_type == "git_status_request":
git_info = _get_git_status()
await websocket.send(json.dumps(git_info))
continue
except (json.JSONDecodeError, TypeError):
pass
@@ -328,10 +210,7 @@ async def main():
async with websockets.serve(broadcast_handler, HOST, PORT):
logger.info("Gateway is ready and listening.")
# Also start the PTY gateway on PTY_PORT (operator cockpit shell, issue #1695)
async with websockets.serve(pty_handler, "127.0.0.1", PTY_PORT):
logger.info(f"PTY shell gateway listening on ws://127.0.0.1:{PTY_PORT}/pty")
await stop
await stop
logger.info("Shutting down Nexus WS gateway...")
# Close any remaining client connections (handlers may have already cleaned up)

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@@ -1,294 +0,0 @@
/**
* session-manager.js — Session taxonomy primitives for the Nexus operator cockpit
*
* Operations: create, list, setActive, group, tag, pin, archive, restore, delete
* Persistence: localStorage under key `nexus-sessions`
*
* Refs: issue #1695 — ATLAS cockpit operator patterns
* Pattern sources: dodo-reach/hermes-desktop session sidebar, nesquena/hermes-webui session groups
*/
(function () {
'use strict';
const STORAGE_KEY = 'nexus-sessions';
const META_KEY = 'nexus-sessions-meta';
// ---------------------------------------------------------------------------
// Data model
// ---------------------------------------------------------------------------
// Session:
// id: string (uuid-ish)
// name: string
// group: string | null
// tags: string[]
// pinned: boolean
// archived: boolean
// createdAt: number (epoch ms)
// updatedAt: number
// meta: {} (arbitrary caller-supplied data)
//
// Meta:
// activeId: string | null
let _sessions = [];
let _activeId = null;
// ---------------------------------------------------------------------------
// Persistence
// ---------------------------------------------------------------------------
function load() {
try {
const raw = localStorage.getItem(STORAGE_KEY);
_sessions = raw ? JSON.parse(raw) : [];
} catch {
_sessions = [];
}
try {
const rawMeta = localStorage.getItem(META_KEY);
const meta = rawMeta ? JSON.parse(rawMeta) : {};
_activeId = meta.activeId || null;
} catch {
_activeId = null;
}
}
function save() {
try {
localStorage.setItem(STORAGE_KEY, JSON.stringify(_sessions));
localStorage.setItem(META_KEY, JSON.stringify({ activeId: _activeId }));
} catch (e) {
console.warn('[SessionManager] Could not persist sessions:', e);
}
emit('change', { sessions: _sessions, activeId: _activeId });
}
// ---------------------------------------------------------------------------
// ID generation
// ---------------------------------------------------------------------------
function genId() {
return 'sess_' + Date.now().toString(36) + '_' + Math.random().toString(36).slice(2, 7);
}
// ---------------------------------------------------------------------------
// Event bus (lightweight)
// ---------------------------------------------------------------------------
const _listeners = {};
function on(event, fn) {
if (!_listeners[event]) _listeners[event] = [];
_listeners[event].push(fn);
}
function off(event, fn) {
if (!_listeners[event]) return;
_listeners[event] = _listeners[event].filter(f => f !== fn);
}
function emit(event, data) {
(_listeners[event] || []).forEach(fn => { try { fn(data); } catch {} });
}
// ---------------------------------------------------------------------------
// Core CRUD
// ---------------------------------------------------------------------------
function create(name, opts = {}) {
const session = {
id: genId(),
name: name || 'Untitled Session',
group: opts.group || null,
tags: opts.tags || [],
pinned: opts.pinned || false,
archived: false,
createdAt: Date.now(),
updatedAt: Date.now(),
meta: opts.meta || {},
};
_sessions.push(session);
if (!_activeId) _activeId = session.id;
save();
return session;
}
function get(id) {
return _sessions.find(s => s.id === id) || null;
}
function list(opts = {}) {
let result = [..._sessions];
if (opts.group) result = result.filter(s => s.group === opts.group);
if (opts.tag) result = result.filter(s => s.tags.includes(opts.tag));
if (opts.pinned !== undefined) result = result.filter(s => s.pinned === opts.pinned);
if (opts.archived !== undefined) result = result.filter(s => s.archived === opts.archived);
// Default: hide archived unless explicitly requested
if (opts.archived === undefined) result = result.filter(s => !s.archived);
// Pinned items first, then by updatedAt desc
result.sort((a, b) => {
if (a.pinned !== b.pinned) return b.pinned ? 1 : -1;
return b.updatedAt - a.updatedAt;
});
return result;
}
function update(id, patch) {
const idx = _sessions.findIndex(s => s.id === id);
if (idx < 0) return null;
_sessions[idx] = { ..._sessions[idx], ...patch, updatedAt: Date.now() };
save();
return _sessions[idx];
}
function remove(id) {
const before = _sessions.length;
_sessions = _sessions.filter(s => s.id !== id);
if (_activeId === id) _activeId = _sessions.find(s => !s.archived)?.id || null;
if (_sessions.length !== before) save();
}
// ---------------------------------------------------------------------------
// Taxonomy operations
// ---------------------------------------------------------------------------
/** Set or clear the group for a session. */
function group(id, groupName) {
return update(id, { group: groupName || null });
}
/** Add one or more tags to a session. */
function tag(id, ...tags) {
const s = get(id);
if (!s) return null;
const merged = Array.from(new Set([...s.tags, ...tags.filter(Boolean)]));
return update(id, { tags: merged });
}
/** Remove a tag from a session. */
function untag(id, tagName) {
const s = get(id);
if (!s) return null;
return update(id, { tags: s.tags.filter(t => t !== tagName) });
}
/** Toggle pin state. */
function pin(id) {
const s = get(id);
if (!s) return null;
return update(id, { pinned: !s.pinned });
}
/** Archive a session (hides from default list). */
function archive(id) {
return update(id, { archived: true, pinned: false });
}
/** Restore an archived session. */
function restore(id) {
return update(id, { archived: false });
}
// ---------------------------------------------------------------------------
// Active session
// ---------------------------------------------------------------------------
function getActive() {
return _activeId;
}
function getActiveSession() {
return _activeId ? get(_activeId) : null;
}
function setActive(id) {
if (!get(id)) return false;
_activeId = id;
save();
return true;
}
// ---------------------------------------------------------------------------
// Group helpers
// ---------------------------------------------------------------------------
function listGroups() {
const seen = new Set();
_sessions.forEach(s => { if (s.group) seen.add(s.group); });
return Array.from(seen).sort();
}
function listTags() {
const seen = new Set();
_sessions.forEach(s => s.tags.forEach(t => seen.add(t)));
return Array.from(seen).sort();
}
// ---------------------------------------------------------------------------
// Import / export (for backup / hand-off)
// ---------------------------------------------------------------------------
function exportAll() {
return JSON.stringify({ sessions: _sessions, activeId: _activeId }, null, 2);
}
function importAll(json) {
try {
const data = JSON.parse(json);
if (!Array.isArray(data.sessions)) throw new Error('Invalid format');
_sessions = data.sessions;
_activeId = data.activeId || null;
save();
return true;
} catch (e) {
console.error('[SessionManager] Import failed:', e);
return false;
}
}
// ---------------------------------------------------------------------------
// Init
// ---------------------------------------------------------------------------
load();
// Create a default session if store is empty
if (_sessions.length === 0) {
create('Default', { tags: ['auto'], meta: { auto: true } });
}
// ---------------------------------------------------------------------------
// Public API
// ---------------------------------------------------------------------------
window.SessionManager = {
create,
get,
list,
update,
remove,
// Taxonomy
group,
tag,
untag,
pin,
archive,
restore,
// Active session
getActive,
getActiveSession,
setActive,
// Helpers
listGroups,
listTags,
// Import/export
exportAll,
importAll,
// Events
on,
off,
};
console.info('[SessionManager] Loaded. Sessions:', _sessions.length, '| Active:', _activeId);
})();

309
style.css
View File

@@ -200,13 +200,6 @@ canvas#nexus-canvas {
box-shadow: 0 0 20px var(--color-primary);
}
.hud-icon-btn.pov-active {
background: var(--color-gold);
border-color: var(--color-gold);
color: var(--color-bg);
box-shadow: 0 0 20px var(--color-gold);
}
.hud-status-item {
display: flex;
align-items: center;
@@ -2935,309 +2928,9 @@ body.operator-mode #mode-label {
.reasoning-trace {
width: 280px;
}
.trace-content {
max-height: 200px;
}
}
/* ==========================================================================
Operator Inspector Rail — issue #1695
========================================================================== */
.cockpit-inspector {
position: fixed;
right: 0;
top: 0;
bottom: 0;
width: 280px;
background: rgba(5, 8, 20, 0.94);
border-left: 1px solid rgba(74, 240, 192, 0.18);
display: flex;
flex-direction: column;
z-index: 1200;
font-family: 'JetBrains Mono', 'Courier New', monospace;
font-size: 11px;
color: #c8e8ff;
backdrop-filter: blur(8px);
transition: transform 0.25s ease, width 0.25s ease;
overflow: hidden;
}
.cockpit-inspector.collapsed {
width: 32px;
}
.cockpit-inspector.collapsed .ci-header,
.cockpit-inspector.collapsed .ci-body {
display: none;
}
/* Toggle button */
.ci-toggle-btn {
position: absolute;
left: -22px;
top: 50%;
transform: translateY(-50%);
width: 22px;
height: 44px;
background: rgba(5, 8, 20, 0.9);
border: 1px solid rgba(74, 240, 192, 0.25);
border-right: none;
color: #4af0c0;
cursor: pointer;
display: flex;
align-items: center;
justify-content: center;
font-size: 10px;
border-radius: 4px 0 0 4px;
z-index: 1;
}
.ci-toggle-btn:hover { background: rgba(74, 240, 192, 0.1); }
.ci-toggle-icon { line-height: 1; }
/* Header */
.ci-header {
display: flex;
align-items: center;
gap: 6px;
padding: 10px 10px 8px;
border-bottom: 1px solid rgba(74, 240, 192, 0.12);
background: rgba(74, 240, 192, 0.04);
flex-shrink: 0;
}
.ci-header-icon { color: #4af0c0; font-size: 13px; }
.ci-header-title {
flex: 1;
font-size: 10px;
font-weight: 600;
letter-spacing: 0.12em;
color: #4af0c0;
text-transform: uppercase;
}
.ci-header-actions { display: flex; gap: 4px; }
/* Generic icon button */
.ci-icon-btn {
background: none;
border: 1px solid rgba(74, 240, 192, 0.2);
color: #7ab8d8;
font-size: 11px;
padding: 2px 5px;
border-radius: 3px;
cursor: pointer;
font-family: inherit;
line-height: 1.4;
}
.ci-icon-btn:hover { border-color: #4af0c0; color: #4af0c0; }
/* Body scroll area */
.ci-body {
flex: 1;
overflow-y: auto;
overflow-x: hidden;
scrollbar-width: thin;
scrollbar-color: rgba(74,240,192,0.2) transparent;
}
/* Section */
.ci-section {
border-bottom: 1px solid rgba(74, 240, 192, 0.08);
}
.ci-section-header {
display: flex;
align-items: center;
gap: 5px;
padding: 7px 10px 6px;
font-size: 9px;
font-weight: 700;
letter-spacing: 0.14em;
color: #7ab8d8;
text-transform: uppercase;
cursor: pointer;
user-select: none;
background: rgba(255,255,255,0.02);
}
.ci-section-header:hover { color: #4af0c0; }
.ci-section-icon { color: #4af0c0; font-size: 11px; width: 14px; text-align: center; }
.ci-section-actions { margin-left: auto; display: flex; gap: 4px; }
.ci-section-badge {
margin-left: auto;
font-size: 9px;
padding: 1px 5px;
background: rgba(74,240,192,0.08);
border-radius: 8px;
color: #4af0c0;
min-width: 18px;
text-align: center;
}
.ci-section-badge.badge-warn { background: rgba(255,160,40,0.15); color: #ffa028; }
.ci-section-badge.badge-ok { background: rgba(74,240,192,0.12); color: #4af0c0; }
.ci-section-body { padding: 6px 10px 8px; }
.ci-empty-hint {
color: rgba(200,232,255,0.35);
font-size: 10px;
font-style: italic;
padding: 2px 0;
}
/* Tag chip */
.ci-tag {
display: inline-block;
padding: 1px 5px;
background: rgba(74,240,192,0.08);
border: 1px solid rgba(74,240,192,0.18);
border-radius: 3px;
font-size: 9px;
color: #7ab8d8;
margin-right: 2px;
}
.tag-pin { border-color: rgba(255,180,40,0.4); background: rgba(255,180,40,0.08); }
.tag-archive { border-color: rgba(150,150,200,0.3); background: rgba(150,150,200,0.06); }
/* Git section rows */
.ci-git-row {
display: flex;
justify-content: space-between;
align-items: center;
padding: 2px 0;
font-size: 10px;
}
.ci-git-label { color: rgba(200,232,255,0.5); }
.ci-git-value { color: #c8e8ff; font-weight: 500; }
.ci-dirty { color: #ffa028; }
.ci-clean { color: #4af0c0; }
/* Agent health rows */
.ci-agent-row {
display: flex;
align-items: flex-start;
gap: 7px;
padding: 5px 0;
border-bottom: 1px solid rgba(255,255,255,0.04);
}
.ci-agent-row:last-child { border-bottom: none; }
.ci-agent-dot {
width: 7px; height: 7px;
border-radius: 50%;
margin-top: 4px;
flex-shrink: 0;
}
.agent-idle { background: #4af0c0; }
.agent-working { background: #ffa028; box-shadow: 0 0 4px #ffa028; animation: agent-pulse 1s infinite; }
.agent-error { background: #ff4060; }
.agent-unknown { background: rgba(200,232,255,0.3); }
@keyframes agent-pulse {
0%, 100% { opacity: 1; }
50% { opacity: 0.4; }
}
.ci-agent-info { flex: 1; min-width: 0; }
.ci-agent-id { font-size: 10px; color: #c8e8ff; white-space: nowrap; overflow: hidden; text-overflow: ellipsis; }
.ci-agent-meta { display: flex; flex-wrap: wrap; gap: 3px; margin-top: 2px; }
.ci-agent-task { font-size: 9px; color: rgba(200,232,255,0.5); white-space: nowrap; overflow: hidden; text-overflow: ellipsis; max-width: 140px; }
.ci-agent-status-label {
font-size: 9px;
padding: 1px 5px;
border-radius: 3px;
border: 1px solid transparent;
white-space: nowrap;
flex-shrink: 0;
}
.ci-agent-status-label.agent-idle { border-color: rgba(74,240,192,0.3); color: #4af0c0; }
.ci-agent-status-label.agent-working { border-color: rgba(255,160,40,0.3); color: #ffa028; }
.ci-agent-status-label.agent-error { border-color: rgba(255,64,96,0.3); color: #ff4060; }
.ci-agent-status-label.agent-unknown { border-color: rgba(200,232,255,0.2); color: rgba(200,232,255,0.5); }
/* Session rows */
.ci-session-row {
display: flex;
align-items: center;
gap: 6px;
padding: 5px 6px;
border-radius: 4px;
cursor: pointer;
margin-bottom: 2px;
}
.ci-session-row:hover { background: rgba(74,240,192,0.06); }
.ci-session-row.active { background: rgba(74,240,192,0.1); border-left: 2px solid #4af0c0; }
.ci-session-info { flex: 1; min-width: 0; }
.ci-session-name { font-size: 10px; color: #c8e8ff; white-space: nowrap; overflow: hidden; text-overflow: ellipsis; }
.ci-session-meta { display: flex; flex-wrap: wrap; gap: 3px; margin-top: 2px; }
.ci-session-actions { display: flex; gap: 2px; }
/* Artifact rows */
.ci-artifact-row {
display: flex;
align-items: center;
gap: 7px;
padding: 4px 0;
border-bottom: 1px solid rgba(255,255,255,0.04);
}
.ci-artifact-row:last-child { border-bottom: none; }
.ci-artifact-icon { font-size: 13px; flex-shrink: 0; }
.ci-artifact-info { flex: 1; min-width: 0; }
.ci-artifact-name { font-size: 10px; color: #c8e8ff; white-space: nowrap; overflow: hidden; text-overflow: ellipsis; }
.ci-artifact-path { font-size: 9px; color: rgba(200,232,255,0.4); white-space: nowrap; overflow: hidden; text-overflow: ellipsis; }
.ci-artifact-type { flex-shrink: 0; }
/* Memory / skills rows */
.ci-mem-row {
display: flex;
align-items: center;
justify-content: space-between;
padding: 3px 0;
}
.ci-mem-region { font-size: 10px; color: #c8e8ff; }
/* Terminal section */
.ci-terminal-section { flex: 0 0 auto; }
.ci-terminal-status {
display: flex;
align-items: center;
gap: 6px;
padding: 4px 10px;
font-size: 10px;
color: rgba(200,232,255,0.5);
}
.ci-term-dot {
width: 6px; height: 6px;
border-radius: 50%;
flex-shrink: 0;
}
.ci-term-dot.disconnected { background: rgba(200,232,255,0.25); }
.ci-term-dot.connecting { background: #ffa028; animation: agent-pulse 0.8s infinite; }
.ci-term-dot.connected { background: #4af0c0; }
.ci-terminal-mount {
margin: 0 10px 8px;
border: 1px solid rgba(74,240,192,0.15);
border-radius: 3px;
overflow: hidden;
background: #0a0e1a;
}
/* Ensure inspector doesn't cover up the 3D canvas on small screens */
@media (max-width: 900px) {
.cockpit-inspector { width: 220px; }
}
@media (max-width: 600px) {
.cockpit-inspector { display: none; }
}

View File

@@ -1,106 +0,0 @@
/**
* Tempus Caeleste — Celestial Timestamp Formatter
* Replaces machine time with celestial/Latin display strings.
* Internal UTC/ISO timestamps are preserved for audit; this is display-only.
*/
const TEMPUS_REF_NEW_MOON = new Date('2023-01-21T20:53:00Z');
const TEMPUS_MOON_CYCLE_DAYS = 29.53058867;
// Solar phase definitions (local time)
const SOLAR_PHASES = [
{ id: 'noctis', label: 'Hora Noctis', start: 21, end: 24 },
{ id: 'noctis2', label: 'Hora Noctis', start: 0, end: 5 },
{ id: 'aurorae', label: 'Hora Aurorae', start: 6, end: 8 },
{ id: 'meridiana', label: 'Hora Meridiana', start: 9, end: 16 },
{ id: 'vesperi', label: 'Hora Vesperi', start: 17, end: 20 },
];
// Moon phase definitions
const MOON_PHASES = [
{ id: 'nova', label: 'Sub luna nova', min: 0, max: 1.84 },
{ id: 'crescente', label: 'Sub luna crescente', min: 1.84, max: 7.38 },
{ id: 'dimidiata-prima', label: 'Sub luna dimidiata prima', min: 7.38, max: 10.69 },
{ id: 'gibbosa-crescens', label: 'Sub luna gibbosa crescens', min: 10.69, max: 18.22 },
{ id: 'plena', label: 'Sub luna plena', min: 18.22, max: 22.53 },
{ id: 'gibbosa-decrescens', label: 'Sub luna gibbosa decrescens', min: 22.53, max: 25.84 },
{ id: 'dimidiata-ultima', label: 'Sub luna dimidiata ultima', min: 25.84, max: 27.38 },
{ id: 'decrescens', label: 'Sub luna decrescens', min: 27.38, max: 29.53 },
];
function getSolarPhase(date) {
const localHours = date.getHours();
const phase = SOLAR_PHASES.find(p =>
(p.start <= p.end && localHours >= p.start && localHours <= p.end) ||
(p.start > p.end && (localHours >= p.start || localHours <= p.end))
);
return phase ? phase.label : 'Hora Incerta';
}
function getMoonPhase(date) {
const msPerDay = 86400000;
const diffMs = date.getTime() - TEMPUS_REF_NEW_MOON.getTime();
const diffDays = diffMs / msPerDay;
const phaseDay = ((diffDays % TEMPUS_MOON_CYCLE_DAYS) + TEMPUS_MOON_CYCLE_DAYS) % TEMPUS_MOON_CYCLE_DAYS;
const phase = MOON_PHASES.find(p => phaseDay >= p.min && phaseDay < p.max);
return phase ? phase.label : 'Luna Incerta';
}
/**
* Format a canonical UTC/ISO timestamp into Tempus Caeleste display string.
* @param {string} isoString - UTC/ISO timestamp (e.g., "2026-04-29T12:34:56Z")
* @param {object} [options]
* @param {boolean} [options.includeMoon=true] - Include moon phase
* @param {boolean} [options.includeSolar=true] - Include solar phase
* @param {boolean} [options.completed=false] - Append "Actum est" for completed events
* @returns {string} Celestial/Latin formatted timestamp
*/
export function formatTempusCaeleste(isoString, options = {}) {
const { includeMoon = true, includeSolar = true, completed = false } = options;
try {
const date = new Date(isoString);
if (isNaN(date.getTime())) return 'Tempus Incertum';
const parts = [];
// Add solar phase
if (includeSolar) {
parts.push(getSolarPhase(date));
}
// Add moon phase
if (includeMoon) {
parts.push(getMoonPhase(date));
}
// Add raw local time as fallback (optional, for debug)
// parts.push(date.toLocaleTimeString([], { hour: '2-digit', minute: '2-digit' }));
let result = parts.join(' · ');
// Add completion marker
if (completed) {
result += ' · Actum est';
}
return result || 'Tempus Caeleste';
} catch (e) {
return 'Tempus Incertum';
}
}
/**
* Format a short celestial timestamp (solar phase only, no moon)
*/
export function formatTempusBrevis(isoString) {
return formatTempusCaeleste(isoString, { includeMoon: false });
}
/**
* Format a full celestial timestamp (solar + moon + completion if needed)
*/
export function formatTempusPlenus(isoString, completed = false) {
return formatTempusCaeleste(isoString, { completed });
}

View File

@@ -1,110 +0,0 @@
/**
* Tempus Caeleste Formatter Tests
* Covers solar phases, moon phases, and edge cases.
*/
import { formatTempusCaeleste, formatTempusBrevis, formatTempusPlenus } from '../tempus-caeleste.js';
// Helper to create ISO string from date components (local time)
function makeISO(year, month, day, hour, minute) {
const d = new Date(year, month - 1, day, hour, minute);
return d.toISOString();
}
// ─── Solar Phase Tests ──────────────────────────────────
export function testDawnPhase() {
// 6:30 AM = Hora Aurorae
const iso = makeISO(2026, 4, 29, 6, 30);
const result = formatTempusBrevis(iso);
console.assert(result.includes('Hora Aurorae'), `Expected Hora Aurorae, got: ${result}`);
console.log('✓ Dawn phase test passed');
}
export function testNoonPhase() {
// 12:30 PM = Hora Meridiana
const iso = makeISO(2026, 4, 29, 12, 30);
const result = formatTempusBrevis(iso);
console.assert(result.includes('Hora Meridiana'), `Expected Hora Meridiana, got: ${result}`);
console.log('✓ Noon phase test passed');
}
export function testDuskPhase() {
// 6:30 PM = Hora Vesperi
const iso = makeISO(2026, 4, 29, 18, 30);
const result = formatTempusBrevis(iso);
console.assert(result.includes('Hora Vesperi'), `Expected Hora Vesperi, got: ${result}`);
console.log('✓ Dusk phase test passed');
}
export function testNightPhase() {
// 11:30 PM = Hora Noctis
const iso = makeISO(2026, 4, 29, 23, 30);
const result = formatTempusBrevis(iso);
console.assert(result.includes('Hora Noctis'), `Expected Hora Noctis, got: ${result}`);
console.log('✓ Night phase test passed');
}
// ─── Moon Phase Tests ──────────────────────────────────
export function testFullMoonPhase() {
// 2026-05-05 12:00 is full moon (phase day ~18.57)
const iso = makeISO(2026, 5, 5, 12, 0);
const result = formatTempusPlenus(iso);
console.assert(result.includes('Sub luna plena'), `Expected Sub luna plena, got: ${result}`);
console.log('✓ Full moon phase test passed');
}
export function testNewMoonPhase() {
// 2026-04-17 is new moon (40 cycles after 2023-01-21: 2023-01-21 + 29.53*40 ≈ 2026-04-17)
const iso = makeISO(2026, 4, 17, 12, 0);
const result = formatTempusPlenus(iso);
console.assert(result.includes('Sub luna nova'), `Expected Sub luna nova, got: ${result}`);
console.log('✓ New moon phase test passed');
}
// ─── Edge Cases ───────────────────────────────────────
export function testInvalidTimestamp() {
const result = formatTempusCaeleste('invalid-date');
console.assert(result === 'Tempus Incertum', `Expected Tempus Incertum, got: ${result}`);
console.log('✓ Invalid timestamp test passed');
}
export function testCompletedEvent() {
const iso = makeISO(2026, 4, 29, 12, 0);
const result = formatTempusPlenus(iso, true);
console.assert(result.includes('Actum est'), `Expected Actum est, got: ${result}`);
console.log('✓ Completed event test passed');
}
// ─── Run All Tests ────────────────────────────────────
if (import.meta.url === `file://${process.argv[1]}`) {
const tests = [
testDawnPhase,
testNoonPhase,
testDuskPhase,
testNightPhase,
testFullMoonPhase,
testNewMoonPhase,
testInvalidTimestamp,
testCompletedEvent,
];
let passed = 0;
let failed = 0;
for (const test of tests) {
try {
test();
passed++;
} catch (e) {
console.error(`${test.name} failed:`, e.message);
failed++;
}
}
console.log(`\nResults: ${passed} passed, ${failed} failed`);
process.exit(failed > 0 ? 1 : 0);
}

View File

@@ -1,263 +0,0 @@
/**
* Texture Optimizer for The Nexus
*
* Provides utilities for texture compression and optimization:
* - WebP fallback for browser compatibility
* - Texture size limits based on performance tier
* - Mipmap generation control
* - Memory budget tracking
*
* Usage:
* const tex = TextureOptimizer.load('./assets/texture.png');
* TextureOptimizer.compressTexture(tex, { maxSize: 512, format: 'webp' });
*/
const TextureOptimizer = (() => {
// Size limits by performance tier (max texture dimension)
const SIZE_LIMITS = {
low: 512,
medium: 1024,
high: 2048
};
// Memory budget in MB
const MEMORY_BUDGETS = {
low: 64,
medium: 128,
high: 256
};
let _currentTier = 'medium';
let _textureMemory = 0;
let _textures = new Set();
function detectTier() {
const gl = document.createElement('canvas').getContext('webgl');
if (!gl) return 'low';
const debugInfo = gl.getExtension('WEBGL_debug_renderer_info');
if (!debugInfo) return 'medium';
const renderer = gl.getParameter(debugInfo.UNMASKED_RENDERER_WEBGL);
if (renderer.includes('Apple')) {
return renderer.includes('M3') || renderer.includes('M2 Pro') || renderer.includes('M1 Pro')
? 'high' : 'medium';
}
if (renderer.includes('Intel') && !renderer.includes('Arc')) return 'low';
if (/Android|webOS|iPhone|iPad|iPod/i.test(navigator.userAgent)) return 'low';
return 'high';
}
function init() {
_currentTier = detectTier();
console.log(`[TextureOptimizer] Tier: ${_currentTier}, Max texture size: ${SIZE_LIMITS[_currentTier]}px`);
}
/**
* Load a texture with automatic optimization
*/
function load(url, options = {}) {
const loader = new THREE.TextureLoader();
const texture = loader.load(url, (tex) => {
optimizeTexture(tex, options);
});
_textures.add(texture);
return texture;
}
/**
* Optimize an existing texture
*/
function optimizeTexture(texture, options = {}) {
const maxSize = options.maxSize || SIZE_LIMITS[_currentTier];
const format = options.format || 'auto';
// Limit texture size
const width = texture.image?.width || texture.image?.videoWidth || 0;
const height = texture.image?.height || texture.image?.videoHeight || 0;
if (width > maxSize || height > maxSize) {
const scale = maxSize / Math.max(width, height);
const newWidth = Math.floor(width * scale);
const newHeight = Math.floor(height * scale);
// Create resized canvas
const canvas = document.createElement('canvas');
canvas.width = newWidth;
canvas.height = newHeight;
const ctx = canvas.getContext('2d');
ctx.drawImage(texture.image, 0, 0, newWidth, newHeight);
texture.image = canvas;
texture.needsUpdate = true;
console.log(`[TextureOptimizer] Resized texture from ${width}x${height} to ${newWidth}x${newHeight}`);
}
// Mipmap settings based on tier
if (_currentTier === 'low') {
texture.generateMipmaps = false;
texture.minFilter = THREE.LinearFilter;
} else if (_currentTier === 'medium') {
texture.generateMipmaps = true;
texture.minFilter = THREE.LinearMipmapLinearFilter;
}
// Anisotropic filtering
if (options.anisotropy !== undefined) {
texture.anisotropy = options.anisotropy;
} else if (_currentTier === 'low') {
texture.anisotropy = 1;
} else if (_currentTier === 'medium') {
texture.anisotropy = 4;
} else {
texture.anisotropy = 8;
}
// Format conversion hint (for server-side preprocessing)
if (format === 'webp' && !urlEndsWith(texture.image?.src, '.webp')) {
console.warn(`[TextureOptimizer] Consider converting to WebP: ${texture.image?.src}`);
}
// Track memory usage
trackMemory(texture);
return texture;
}
function urlEndsWith(url, suffix) {
return url && url.toLowerCase().endsWith(suffix);
}
function trackMemory(texture) {
const width = texture.image?.width || 0;
const height = texture.image?.height || 0;
const bytesPerPixel = 4; // RGBA
const mipmaps = texture.generateMipmaps ? 1.33 : 1; // Mipmaps add ~33%
const memoryMB = (width * height * bytesPerPixel * mipmaps) / (1024 * 1024);
_textureMemory += memoryMB;
texture.userData.memoryMB = memoryMB;
const budget = MEMORY_BUDGETS[_currentTier];
if (_textureMemory > budget) {
console.warn(`[TextureOptimizer] Memory budget exceeded: ${_textureMemory.toFixed(1)}MB / ${budget}MB`);
cleanupTextures();
}
}
function cleanupTextures() {
const budget = MEMORY_BUDGETS[_currentTier];
if (_textureMemory <= budget) return;
// Sort by last used time (if available)
const sorted = Array.from(_textures).sort((a, b) => {
return (a.userData.lastUsed || 0) - (b.userData.lastUsed || 0);
});
for (const tex of sorted) {
if (_textureMemory <= budget * 0.8) break;
if (tex.userData.memoryMB) {
_textureMemory -= tex.userData.memoryMB;
tex.dispose();
_textures.delete(tex);
}
}
console.log(`[TextureOptimizer] Cleaned up textures. Memory: ${_textureMemory.toFixed(1)}MB`);
}
function getMemoryUsage() {
return {
used: _textureMemory,
budget: MEMORY_BUDGETS[_currentTier],
count: _textures.size
};
}
/**
* Audit all textures in a scene
*/
function auditScene(scene) {
const audit = {
textures: [],
totalMemory: 0,
oversized: [],
uncompressed: []
};
scene.traverse((object) => {
if (object.material) {
const materials = Array.isArray(object.material) ? object.material : [object.material];
materials.forEach(mat => {
['map', 'normalMap', 'roughnessMap', 'metalnessMap', 'emissiveMap', 'aoMap'].forEach(mapType => {
const texture = mat[mapType];
if (texture && texture.image) {
const width = texture.image.width || 0;
const height = texture.image.height || 0;
const memoryMB = (width * height * 4) / (1024 * 1024);
audit.textures.push({
type: mapType,
size: `${width}x${height}`,
memoryMB: memoryMB.toFixed(2),
url: texture.image.src || 'generated'
});
audit.totalMemory += memoryMB;
if (width > SIZE_LIMITS[_currentTier] || height > SIZE_LIMITS[_currentTier]) {
audit.oversized.push({
type: mapType,
size: `${width}x${height}`,
limit: SIZE_LIMITS[_currentTier]
});
}
const src = texture.image.src || '';
if (src && !src.endsWith('.webp') && !src.endsWith('.ktx2') && !src.endsWith('.basis')) {
audit.uncompressed.push(src);
}
}
});
});
}
});
return audit;
}
/**
* Convert image to WebP (client-side, for runtime generated textures)
*/
async function convertToWebP(imageElement, quality = 0.85) {
const canvas = document.createElement('canvas');
canvas.width = imageElement.width;
canvas.height = imageElement.height;
const ctx = canvas.getContext('2d');
ctx.drawImage(imageElement, 0, 0);
return new Promise((resolve) => {
canvas.toBlob((blob) => {
resolve(blob);
}, 'image/webp', quality);
});
}
return {
init,
load,
optimizeTexture,
getMemoryUsage,
auditScene,
convertToWebP,
SIZE_LIMITS,
MEMORY_BUDGETS
};
})();
window.TextureOptimizer = TextureOptimizer;