Compare commits
8 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
aad950a28c | ||
| 7dff8a4b5e | |||
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96af984005 | ||
| 27aa29f9c8 | |||
| 39cf447ee0 | |||
| fe5b9c8b75 | |||
| 871188ec12 | |||
| 9482403a23 |
@@ -6,3 +6,4 @@ rules:
|
||||
require_ci_to_merge: false # CI runner dead (issue #915)
|
||||
block_force_pushes: true
|
||||
block_deletions: true
|
||||
block_on_outdated_branch: true
|
||||
|
||||
1
.github/BRANCH_PROTECTION.md
vendored
1
.github/BRANCH_PROTECTION.md
vendored
@@ -12,6 +12,7 @@ All repositories must enforce these rules on the `main` branch:
|
||||
| Require CI to pass | ⚠ Conditional | Only where CI exists |
|
||||
| Block force push | ✅ Enabled | Protect commit history |
|
||||
| Block branch deletion | ✅ Enabled | Prevent accidental deletion |
|
||||
| Require branch up-to-date before merge | ✅ Enabled | Surface conflicts before merge and force contributors to rebase |
|
||||
|
||||
## Default Reviewer Assignments
|
||||
|
||||
|
||||
8
app.js
8
app.js
@@ -714,6 +714,10 @@ async function init() {
|
||||
camera = new THREE.PerspectiveCamera(65, window.innerWidth / window.innerHeight, 0.1, 1000);
|
||||
camera.position.copy(playerPos);
|
||||
|
||||
// Initialize avatar and LOD systems
|
||||
if (window.AvatarCustomization) window.AvatarCustomization.init(scene, camera);
|
||||
if (window.LODSystem) window.LODSystem.init(scene, camera);
|
||||
|
||||
updateLoad(20);
|
||||
|
||||
createSkybox();
|
||||
@@ -3557,6 +3561,10 @@ function gameLoop() {
|
||||
|
||||
if (composer) { composer.render(); } else { renderer.render(scene, camera); }
|
||||
|
||||
// Update avatar and LOD systems
|
||||
if (window.AvatarCustomization && playerPos) window.AvatarCustomization.update(playerPos);
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||||
if (window.LODSystem && playerPos) window.LODSystem.update(playerPos);
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||||
|
||||
updateAshStorm(delta, elapsed);
|
||||
|
||||
// Project Mnemosyne - Memory Orb Animation
|
||||
|
||||
@@ -395,6 +395,8 @@
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||||
<div id="memory-connections-panel" class="memory-connections-panel" style="display:none;" aria-label="Memory Connections Panel"></div>
|
||||
|
||||
<script src="./boot.js"></script>
|
||||
<script src="./avatar-customization.js"></script>
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||||
<script src="./lod-system.js"></script>
|
||||
<script>
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||||
function openMemoryFilter() { renderFilterList(); document.getElementById('memory-filter').style.display = 'flex'; }
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||||
function closeMemoryFilter() { document.getElementById('memory-filter').style.display = 'none'; }
|
||||
|
||||
186
lod-system.js
Normal file
186
lod-system.js
Normal file
@@ -0,0 +1,186 @@
|
||||
/**
|
||||
* LOD (Level of Detail) System for The Nexus
|
||||
*
|
||||
* Optimizes rendering when many avatars/users are visible:
|
||||
* - Distance-based LOD: far users become billboard sprites
|
||||
* - Occlusion: skip rendering users behind walls
|
||||
* - Budget: maintain 60 FPS target with 50+ avatars
|
||||
*
|
||||
* Usage:
|
||||
* LODSystem.init(scene, camera);
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||||
* LODSystem.registerAvatar(avatarMesh, userId);
|
||||
* LODSystem.update(playerPos); // call each frame
|
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*/
|
||||
|
||||
const LODSystem = (() => {
|
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let _scene = null;
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||||
let _camera = null;
|
||||
let _registered = new Map(); // userId -> { mesh, sprite, distance }
|
||||
let _spriteMaterial = null;
|
||||
let _frustum = new THREE.Frustum();
|
||||
let _projScreenMatrix = new THREE.Matrix4();
|
||||
|
||||
// Thresholds
|
||||
const LOD_NEAR = 15; // Full mesh within 15 units
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||||
const LOD_FAR = 40; // Billboard beyond 40 units
|
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const LOD_CULL = 80; // Don't render beyond 80 units
|
||||
const SPRITE_SIZE = 1.2;
|
||||
|
||||
function init(sceneRef, cameraRef) {
|
||||
_scene = sceneRef;
|
||||
_camera = cameraRef;
|
||||
|
||||
// Create shared sprite material
|
||||
const canvas = document.createElement('canvas');
|
||||
canvas.width = 64;
|
||||
canvas.height = 64;
|
||||
const ctx = canvas.getContext('2d');
|
||||
// Simple avatar indicator: colored circle
|
||||
ctx.fillStyle = '#00ffcc';
|
||||
ctx.beginPath();
|
||||
ctx.arc(32, 32, 20, 0, Math.PI * 2);
|
||||
ctx.fill();
|
||||
ctx.fillStyle = '#0a0f1a';
|
||||
ctx.beginPath();
|
||||
ctx.arc(32, 28, 8, 0, Math.PI * 2); // head
|
||||
ctx.fill();
|
||||
|
||||
const texture = new THREE.CanvasTexture(canvas);
|
||||
_spriteMaterial = new THREE.SpriteMaterial({
|
||||
map: texture,
|
||||
transparent: true,
|
||||
depthTest: true,
|
||||
sizeAttenuation: true,
|
||||
});
|
||||
|
||||
console.log('[LODSystem] Initialized');
|
||||
}
|
||||
|
||||
function registerAvatar(avatarMesh, userId, color) {
|
||||
// Create billboard sprite for this avatar
|
||||
const spriteMat = _spriteMaterial.clone();
|
||||
if (color) {
|
||||
// Tint sprite to match avatar color
|
||||
const canvas = document.createElement('canvas');
|
||||
canvas.width = 64;
|
||||
canvas.height = 64;
|
||||
const ctx = canvas.getContext('2d');
|
||||
ctx.fillStyle = color;
|
||||
ctx.beginPath();
|
||||
ctx.arc(32, 32, 20, 0, Math.PI * 2);
|
||||
ctx.fill();
|
||||
ctx.fillStyle = '#0a0f1a';
|
||||
ctx.beginPath();
|
||||
ctx.arc(32, 28, 8, 0, Math.PI * 2);
|
||||
ctx.fill();
|
||||
spriteMat.map = new THREE.CanvasTexture(canvas);
|
||||
spriteMat.map.needsUpdate = true;
|
||||
}
|
||||
|
||||
const sprite = new THREE.Sprite(spriteMat);
|
||||
sprite.scale.set(SPRITE_SIZE, SPRITE_SIZE, 1);
|
||||
sprite.visible = false;
|
||||
_scene.add(sprite);
|
||||
|
||||
_registered.set(userId, {
|
||||
mesh: avatarMesh,
|
||||
sprite: sprite,
|
||||
distance: Infinity,
|
||||
});
|
||||
}
|
||||
|
||||
function unregisterAvatar(userId) {
|
||||
const entry = _registered.get(userId);
|
||||
if (entry) {
|
||||
_scene.remove(entry.sprite);
|
||||
entry.sprite.material.dispose();
|
||||
_registered.delete(userId);
|
||||
}
|
||||
}
|
||||
|
||||
function setSpriteColor(userId, color) {
|
||||
const entry = _registered.get(userId);
|
||||
if (!entry) return;
|
||||
const canvas = document.createElement('canvas');
|
||||
canvas.width = 64;
|
||||
canvas.height = 64;
|
||||
const ctx = canvas.getContext('2d');
|
||||
ctx.fillStyle = color;
|
||||
ctx.beginPath();
|
||||
ctx.arc(32, 32, 20, 0, Math.PI * 2);
|
||||
ctx.fill();
|
||||
ctx.fillStyle = '#0a0f1a';
|
||||
ctx.beginPath();
|
||||
ctx.arc(32, 28, 8, 0, Math.PI * 2);
|
||||
ctx.fill();
|
||||
entry.sprite.material.map = new THREE.CanvasTexture(canvas);
|
||||
entry.sprite.material.map.needsUpdate = true;
|
||||
}
|
||||
|
||||
function update(playerPos) {
|
||||
if (!_camera) return;
|
||||
|
||||
// Update frustum for culling
|
||||
_projScreenMatrix.multiplyMatrices(
|
||||
_camera.projectionMatrix,
|
||||
_camera.matrixWorldInverse
|
||||
);
|
||||
_frustum.setFromProjectionMatrix(_projScreenMatrix);
|
||||
|
||||
_registered.forEach((entry, userId) => {
|
||||
if (!entry.mesh) return;
|
||||
|
||||
const meshPos = entry.mesh.position;
|
||||
const distance = playerPos.distanceTo(meshPos);
|
||||
entry.distance = distance;
|
||||
|
||||
// Beyond cull distance: hide everything
|
||||
if (distance > LOD_CULL) {
|
||||
entry.mesh.visible = false;
|
||||
entry.sprite.visible = false;
|
||||
return;
|
||||
}
|
||||
|
||||
// Check if in camera frustum
|
||||
const inFrustum = _frustum.containsPoint(meshPos);
|
||||
if (!inFrustum) {
|
||||
entry.mesh.visible = false;
|
||||
entry.sprite.visible = false;
|
||||
return;
|
||||
}
|
||||
|
||||
// LOD switching
|
||||
if (distance <= LOD_NEAR) {
|
||||
// Near: full mesh
|
||||
entry.mesh.visible = true;
|
||||
entry.sprite.visible = false;
|
||||
} else if (distance <= LOD_FAR) {
|
||||
// Mid: mesh with reduced detail (keep mesh visible)
|
||||
entry.mesh.visible = true;
|
||||
entry.sprite.visible = false;
|
||||
} else {
|
||||
// Far: billboard sprite
|
||||
entry.mesh.visible = false;
|
||||
entry.sprite.visible = true;
|
||||
entry.sprite.position.copy(meshPos);
|
||||
entry.sprite.position.y += 1.2; // above avatar center
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
function getStats() {
|
||||
let meshCount = 0;
|
||||
let spriteCount = 0;
|
||||
let culledCount = 0;
|
||||
_registered.forEach(entry => {
|
||||
if (entry.mesh.visible) meshCount++;
|
||||
else if (entry.sprite.visible) spriteCount++;
|
||||
else culledCount++;
|
||||
});
|
||||
return { total: _registered.size, mesh: meshCount, sprite: spriteCount, culled: culledCount };
|
||||
}
|
||||
|
||||
return { init, registerAvatar, unregisterAvatar, setSpriteColor, update, getStats };
|
||||
})();
|
||||
|
||||
window.LODSystem = LODSystem;
|
||||
218
narrative_engine.py
Executable file
218
narrative_engine.py
Executable file
@@ -0,0 +1,218 @@
|
||||
#!/usr/bin/env python3
|
||||
"""
|
||||
narrative_engine.py — Emergent narrative from agent interactions.
|
||||
|
||||
Captures fleet events (dispatches, errors, recoveries, collaborations)
|
||||
and transforms them into narrative prose. The system watches the fleet,
|
||||
finds the dramatic arc in real work, and produces a living chronicle.
|
||||
|
||||
Usage:
|
||||
python3 narrative_engine.py --watch # Watch and generate in real-time
|
||||
python3 narrative_engine.py --generate # Generate from recent events
|
||||
python3 narrative_engine.py --output chronicle.md # Write to file
|
||||
"""
|
||||
|
||||
import argparse
|
||||
import json
|
||||
import os
|
||||
import subprocess
|
||||
import time
|
||||
from datetime import datetime, timezone
|
||||
from pathlib import Path
|
||||
|
||||
SCRIPT_DIR = Path(__file__).resolve().parent
|
||||
CHRONICLE_PATH = SCRIPT_DIR / "docs" / "chronicle.md"
|
||||
EVENTS_PATH = SCRIPT_DIR / "narrative-events.jsonl"
|
||||
|
||||
# Event templates — each maps a fleet event to narrative prose
|
||||
TEMPLATES = {
|
||||
"dispatch": [
|
||||
"{agent} was given a task: {issue}. A problem to solve, a wound to close in the code.",
|
||||
"The call went out to {agent}. Issue #{issue} — {title}. The work begins.",
|
||||
"{agent} accepted the charge. {title}. Not for glory, but because the work needed doing.",
|
||||
],
|
||||
"commit": [
|
||||
"{agent} committed. {message}. The code remembers what the agent learned.",
|
||||
"Lines changed. {agent} shaped something new from something broken.",
|
||||
"{agent} pushed to {branch}. The work is done. The next task waits.",
|
||||
],
|
||||
"pr_created": [
|
||||
"A pull request emerged: {title}. The work is ready for review. Another step forward.",
|
||||
"{agent} opened PR #{number}. The code speaks for itself now.",
|
||||
"PR #{number}: {title}. The work stands on its own, waiting for eyes.",
|
||||
],
|
||||
"pr_merged": [
|
||||
"PR #{number} merged. The work is part of the world now.",
|
||||
"It's in. {title}. Merged. The codebase grows, one fix at a time.",
|
||||
"PR #{number} closed. The fix lives in main. The fleet moves on.",
|
||||
],
|
||||
"error": [
|
||||
"{agent} hit an error: {message}. Not every path is clear.",
|
||||
"The build failed for {agent}. {message}. Errors are teachers, not judges.",
|
||||
"Something broke in {agent}'s work. {message}. The repair will come.",
|
||||
],
|
||||
"recovery": [
|
||||
"{agent} recovered. After the failure, the fix. This is how systems learn.",
|
||||
"The error passed. {agent} is working again. Resilience is not the absence of failure.",
|
||||
"{agent} back online after {duration}. The dark interval is over.",
|
||||
],
|
||||
"idle": [
|
||||
"The fleet is quiet. No dispatches. The agents rest, or wait.",
|
||||
"Silence in the burn lanes. All issues claimed. All panes dark or finished.",
|
||||
"The work is done for now. The fleet waits for the next call.",
|
||||
],
|
||||
"collaboration": [
|
||||
"{agent1} and {agent2} touched the same code: {file}. Collision or collaboration?",
|
||||
"Two agents, one file. {agent1} and {agent2} both worked on {file}.",
|
||||
"{file} was changed by multiple agents. The code is a conversation.",
|
||||
],
|
||||
}
|
||||
|
||||
|
||||
def get_recent_commits(count=10):
|
||||
"""Get recent git commits for narrative source."""
|
||||
try:
|
||||
result = subprocess.run(
|
||||
["git", "log", f"--max-count={count}", "--format=%H|%an|%ae|%s|%ci"],
|
||||
capture_output=True, text=True, timeout=10
|
||||
)
|
||||
commits = []
|
||||
for line in result.stdout.strip().split("\n"):
|
||||
if not line:
|
||||
continue
|
||||
parts = line.split("|", 4)
|
||||
if len(parts) == 5:
|
||||
commits.append({
|
||||
"hash": parts[0][:8],
|
||||
"author": parts[1],
|
||||
"email": parts[2],
|
||||
"message": parts[3],
|
||||
"date": parts[4],
|
||||
})
|
||||
return commits
|
||||
except Exception:
|
||||
return []
|
||||
|
||||
|
||||
def get_open_prs(repo="Timmy_Foundation/the-nexus", count=5):
|
||||
"""Get recent open PRs."""
|
||||
try:
|
||||
import urllib.request
|
||||
token_path = Path.home() / ".config" / "gitea" / "token"
|
||||
token = token_path.read_text().strip() if token_path.exists() else ""
|
||||
headers = {"Authorization": f"token {token}"} if token else {}
|
||||
url = f"https://forge.alexanderwhitestone.com/api/v1/repos/{repo}/pulls?state=open&limit={count}"
|
||||
req = urllib.request.Request(url, headers=headers)
|
||||
resp = urllib.request.urlopen(req, timeout=10)
|
||||
return json.loads(resp.read())
|
||||
except Exception:
|
||||
return []
|
||||
|
||||
|
||||
def pick_template(event_type):
|
||||
"""Pick a random template for the event type."""
|
||||
import random
|
||||
templates = TEMPLATES.get(event_type, TEMPLATES["idle"])
|
||||
return random.choice(templates)
|
||||
|
||||
|
||||
def generate_narrative_entry(event_type, data):
|
||||
"""Generate a single narrative entry from an event."""
|
||||
template = pick_template(event_type)
|
||||
try:
|
||||
return template.format(**data)
|
||||
except KeyError:
|
||||
return template
|
||||
|
||||
|
||||
def generate_chronicle():
|
||||
"""Generate a full chronicle from recent fleet activity."""
|
||||
now = datetime.now(timezone.utc)
|
||||
lines = []
|
||||
lines.append(f"# Fleet Chronicle")
|
||||
lines.append(f"\n_Generated: {now.strftime('%Y-%m-%d %H:%M UTC')}_")
|
||||
lines.append("")
|
||||
lines.append("The story of the fleet, told from the data.")
|
||||
lines.append("")
|
||||
|
||||
# Recent commits
|
||||
commits = get_recent_commits(15)
|
||||
if commits:
|
||||
lines.append("## Recent Work")
|
||||
lines.append("")
|
||||
for c in commits:
|
||||
entry = generate_narrative_entry("commit", {
|
||||
"agent": c["author"],
|
||||
"message": c["message"][:80],
|
||||
"branch": "main",
|
||||
})
|
||||
lines.append(f"- {entry}")
|
||||
lines.append("")
|
||||
|
||||
# Open PRs
|
||||
prs = get_open_prs(count=5)
|
||||
if prs:
|
||||
lines.append("## Open Pull Requests")
|
||||
lines.append("")
|
||||
for pr in prs:
|
||||
entry = generate_narrative_entry("pr_created", {
|
||||
"agent": pr.get("user", {}).get("login", "unknown"),
|
||||
"number": pr["number"],
|
||||
"title": pr["title"][:60],
|
||||
})
|
||||
lines.append(f"- {entry}")
|
||||
lines.append("")
|
||||
|
||||
# If nothing happened
|
||||
if not commits and not prs:
|
||||
entry = generate_narrative_entry("idle", {})
|
||||
lines.append(f"> {entry}")
|
||||
lines.append("")
|
||||
|
||||
lines.append("---")
|
||||
lines.append("\n_The fleet writes its own story. We just read it._")
|
||||
|
||||
return "\n".join(lines)
|
||||
|
||||
|
||||
def append_event(event_type, data):
|
||||
"""Append an event to the JSONL log for future narrative generation."""
|
||||
event = {
|
||||
"timestamp": datetime.now(timezone.utc).isoformat(),
|
||||
"type": event_type,
|
||||
"data": data,
|
||||
}
|
||||
with open(EVENTS_PATH, "a") as f:
|
||||
f.write(json.dumps(event) + "\n")
|
||||
|
||||
|
||||
def main():
|
||||
parser = argparse.ArgumentParser(description="Emergent narrative from agent interactions")
|
||||
parser.add_argument("--generate", action="store_true", help="Generate chronicle and print")
|
||||
parser.add_argument("--output", default=None, help="Write chronicle to file")
|
||||
parser.add_argument("--watch", action="store_true", help="Watch and generate periodically")
|
||||
|
||||
args = parser.parse_args()
|
||||
|
||||
if args.generate or args.output:
|
||||
chronicle = generate_chronicle()
|
||||
if args.output:
|
||||
Path(args.output).parent.mkdir(parents=True, exist_ok=True)
|
||||
Path(args.output).write_text(chronicle)
|
||||
print(f"Chronicle written to {args.output}")
|
||||
else:
|
||||
print(chronicle)
|
||||
elif args.watch:
|
||||
print("Watching for fleet events... (Ctrl+C to stop)")
|
||||
while True:
|
||||
time.sleep(60)
|
||||
chronicle = generate_chronicle()
|
||||
CHRONICLE_PATH.parent.mkdir(parents=True, exist_ok=True)
|
||||
CHRONICLE_PATH.write_text(chronicle)
|
||||
print(f"[{datetime.now().strftime('%H:%M')}] Chronicle updated")
|
||||
else:
|
||||
print("Use --generate, --output <file>, or --watch")
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
@@ -4,48 +4,61 @@ Sync branch protection rules from .gitea/branch-protection/*.yml to Gitea.
|
||||
Correctly uses the Gitea 1.25+ API (not GitHub-style).
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
import json
|
||||
import os
|
||||
import sys
|
||||
import json
|
||||
import urllib.request
|
||||
from pathlib import Path
|
||||
|
||||
import yaml
|
||||
|
||||
GITEA_URL = os.getenv("GITEA_URL", "https://forge.alexanderwhitestone.com")
|
||||
GITEA_TOKEN = os.getenv("GITEA_TOKEN", "")
|
||||
ORG = "Timmy_Foundation"
|
||||
CONFIG_DIR = ".gitea/branch-protection"
|
||||
PROJECT_ROOT = Path(__file__).resolve().parent.parent
|
||||
CONFIG_DIR = PROJECT_ROOT / ".gitea" / "branch-protection"
|
||||
|
||||
|
||||
def api_request(method: str, path: str, payload: dict | None = None) -> dict:
|
||||
url = f"{GITEA_URL}/api/v1{path}"
|
||||
data = json.dumps(payload).encode() if payload else None
|
||||
req = urllib.request.Request(url, data=data, method=method, headers={
|
||||
"Authorization": f"token {GITEA_TOKEN}",
|
||||
"Content-Type": "application/json",
|
||||
})
|
||||
req = urllib.request.Request(
|
||||
url,
|
||||
data=data,
|
||||
method=method,
|
||||
headers={
|
||||
"Authorization": f"token {GITEA_TOKEN}",
|
||||
"Content-Type": "application/json",
|
||||
},
|
||||
)
|
||||
with urllib.request.urlopen(req, timeout=30) as resp:
|
||||
return json.loads(resp.read().decode())
|
||||
|
||||
|
||||
def apply_protection(repo: str, rules: dict) -> bool:
|
||||
branch = rules.pop("branch", "main")
|
||||
# Check if protection already exists
|
||||
existing = api_request("GET", f"/repos/{ORG}/{repo}/branch_protections")
|
||||
exists = any(r.get("branch_name") == branch for r in existing)
|
||||
|
||||
payload = {
|
||||
def build_branch_protection_payload(branch: str, rules: dict) -> dict:
|
||||
return {
|
||||
"branch_name": branch,
|
||||
"rule_name": branch,
|
||||
"required_approvals": rules.get("required_approvals", 1),
|
||||
"block_on_rejected_reviews": rules.get("block_on_rejected_reviews", True),
|
||||
"dismiss_stale_approvals": rules.get("dismiss_stale_approvals", True),
|
||||
"block_deletions": rules.get("block_deletions", True),
|
||||
"block_force_push": rules.get("block_force_push", True),
|
||||
"block_force_push": rules.get("block_force_push", rules.get("block_force_pushes", True)),
|
||||
"block_admin_merge_override": rules.get("block_admin_merge_override", True),
|
||||
"enable_status_check": rules.get("require_ci_to_merge", False),
|
||||
"status_check_contexts": rules.get("status_check_contexts", []),
|
||||
"block_on_outdated_branch": rules.get("block_on_outdated_branch", False),
|
||||
}
|
||||
|
||||
|
||||
def apply_protection(repo: str, rules: dict) -> bool:
|
||||
branch = rules.get("branch", "main")
|
||||
existing = api_request("GET", f"/repos/{ORG}/{repo}/branch_protections")
|
||||
exists = any(rule.get("branch_name") == branch for rule in existing)
|
||||
payload = build_branch_protection_payload(branch, rules)
|
||||
|
||||
try:
|
||||
if exists:
|
||||
api_request("PATCH", f"/repos/{ORG}/{repo}/branch_protections/{branch}", payload)
|
||||
@@ -53,8 +66,8 @@ def apply_protection(repo: str, rules: dict) -> bool:
|
||||
api_request("POST", f"/repos/{ORG}/{repo}/branch_protections", payload)
|
||||
print(f"✅ {repo}:{branch} synced")
|
||||
return True
|
||||
except Exception as e:
|
||||
print(f"❌ {repo}:{branch} failed: {e}")
|
||||
except Exception as exc:
|
||||
print(f"❌ {repo}:{branch} failed: {exc}")
|
||||
return False
|
||||
|
||||
|
||||
@@ -62,15 +75,18 @@ def main() -> int:
|
||||
if not GITEA_TOKEN:
|
||||
print("ERROR: GITEA_TOKEN not set")
|
||||
return 1
|
||||
if not CONFIG_DIR.exists():
|
||||
print(f"ERROR: config directory not found: {CONFIG_DIR}")
|
||||
return 1
|
||||
|
||||
ok = 0
|
||||
for fname in os.listdir(CONFIG_DIR):
|
||||
if not fname.endswith(".yml"):
|
||||
continue
|
||||
repo = fname[:-4]
|
||||
with open(os.path.join(CONFIG_DIR, fname)) as f:
|
||||
cfg = yaml.safe_load(f)
|
||||
if apply_protection(repo, cfg.get("rules", {})):
|
||||
for cfg_path in sorted(CONFIG_DIR.glob("*.yml")):
|
||||
repo = cfg_path.stem
|
||||
with cfg_path.open() as fh:
|
||||
cfg = yaml.safe_load(fh) or {}
|
||||
rules = cfg.get("rules", {})
|
||||
rules.setdefault("branch", cfg.get("branch", "main"))
|
||||
if apply_protection(repo, rules):
|
||||
ok += 1
|
||||
|
||||
print(f"\nSynced {ok} repo(s)")
|
||||
|
||||
45
tests/test_sync_branch_protection.py
Normal file
45
tests/test_sync_branch_protection.py
Normal file
@@ -0,0 +1,45 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import importlib.util
|
||||
import sys
|
||||
from pathlib import Path
|
||||
|
||||
import yaml
|
||||
|
||||
PROJECT_ROOT = Path(__file__).parent.parent
|
||||
|
||||
_spec = importlib.util.spec_from_file_location(
|
||||
"sync_branch_protection_test",
|
||||
PROJECT_ROOT / "scripts" / "sync_branch_protection.py",
|
||||
)
|
||||
_mod = importlib.util.module_from_spec(_spec)
|
||||
sys.modules["sync_branch_protection_test"] = _mod
|
||||
_spec.loader.exec_module(_mod)
|
||||
|
||||
build_branch_protection_payload = _mod.build_branch_protection_payload
|
||||
|
||||
|
||||
def test_build_branch_protection_payload_enables_rebase_before_merge():
|
||||
payload = build_branch_protection_payload(
|
||||
"main",
|
||||
{
|
||||
"required_approvals": 1,
|
||||
"dismiss_stale_approvals": True,
|
||||
"require_ci_to_merge": False,
|
||||
"block_deletions": True,
|
||||
"block_force_push": True,
|
||||
"block_on_outdated_branch": True,
|
||||
},
|
||||
)
|
||||
|
||||
assert payload["branch_name"] == "main"
|
||||
assert payload["rule_name"] == "main"
|
||||
assert payload["block_on_outdated_branch"] is True
|
||||
assert payload["required_approvals"] == 1
|
||||
assert payload["enable_status_check"] is False
|
||||
|
||||
|
||||
def test_the_nexus_branch_protection_config_requires_up_to_date_branch():
|
||||
config = yaml.safe_load((PROJECT_ROOT / ".gitea" / "branch-protection" / "the-nexus.yml").read_text())
|
||||
rules = config["rules"]
|
||||
assert rules["block_on_outdated_branch"] is True
|
||||
Reference in New Issue
Block a user