Compare commits
6 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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96af984005 | ||
| 27aa29f9c8 | |||
| 39cf447ee0 | |||
| fe5b9c8b75 | |||
| 871188ec12 | |||
| 9482403a23 |
@@ -6,3 +6,4 @@ rules:
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require_ci_to_merge: false # CI runner dead (issue #915)
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block_force_pushes: true
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block_deletions: true
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block_on_outdated_branch: true
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1
.github/BRANCH_PROTECTION.md
vendored
1
.github/BRANCH_PROTECTION.md
vendored
@@ -12,6 +12,7 @@ All repositories must enforce these rules on the `main` branch:
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| Require CI to pass | ⚠ Conditional | Only where CI exists |
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| Block force push | ✅ Enabled | Protect commit history |
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| Block branch deletion | ✅ Enabled | Prevent accidental deletion |
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| Require branch up-to-date before merge | ✅ Enabled | Surface conflicts before merge and force contributors to rebase |
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## Default Reviewer Assignments
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8
app.js
8
app.js
@@ -714,6 +714,10 @@ async function init() {
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camera = new THREE.PerspectiveCamera(65, window.innerWidth / window.innerHeight, 0.1, 1000);
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camera.position.copy(playerPos);
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// Initialize avatar and LOD systems
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if (window.AvatarCustomization) window.AvatarCustomization.init(scene, camera);
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if (window.LODSystem) window.LODSystem.init(scene, camera);
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updateLoad(20);
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createSkybox();
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@@ -3557,6 +3561,10 @@ function gameLoop() {
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if (composer) { composer.render(); } else { renderer.render(scene, camera); }
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// Update avatar and LOD systems
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if (window.AvatarCustomization && playerPos) window.AvatarCustomization.update(playerPos);
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if (window.LODSystem && playerPos) window.LODSystem.update(playerPos);
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updateAshStorm(delta, elapsed);
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// Project Mnemosyne - Memory Orb Animation
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@@ -395,6 +395,8 @@
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<div id="memory-connections-panel" class="memory-connections-panel" style="display:none;" aria-label="Memory Connections Panel"></div>
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<script src="./boot.js"></script>
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<script src="./avatar-customization.js"></script>
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<script src="./lod-system.js"></script>
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<script>
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function openMemoryFilter() { renderFilterList(); document.getElementById('memory-filter').style.display = 'flex'; }
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function closeMemoryFilter() { document.getElementById('memory-filter').style.display = 'none'; }
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186
lod-system.js
Normal file
186
lod-system.js
Normal file
@@ -0,0 +1,186 @@
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/**
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* LOD (Level of Detail) System for The Nexus
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*
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* Optimizes rendering when many avatars/users are visible:
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* - Distance-based LOD: far users become billboard sprites
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* - Occlusion: skip rendering users behind walls
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* - Budget: maintain 60 FPS target with 50+ avatars
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*
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* Usage:
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* LODSystem.init(scene, camera);
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* LODSystem.registerAvatar(avatarMesh, userId);
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* LODSystem.update(playerPos); // call each frame
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*/
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const LODSystem = (() => {
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let _scene = null;
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let _camera = null;
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let _registered = new Map(); // userId -> { mesh, sprite, distance }
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let _spriteMaterial = null;
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let _frustum = new THREE.Frustum();
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let _projScreenMatrix = new THREE.Matrix4();
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// Thresholds
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const LOD_NEAR = 15; // Full mesh within 15 units
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const LOD_FAR = 40; // Billboard beyond 40 units
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const LOD_CULL = 80; // Don't render beyond 80 units
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const SPRITE_SIZE = 1.2;
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function init(sceneRef, cameraRef) {
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_scene = sceneRef;
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_camera = cameraRef;
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// Create shared sprite material
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const canvas = document.createElement('canvas');
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canvas.width = 64;
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canvas.height = 64;
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const ctx = canvas.getContext('2d');
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// Simple avatar indicator: colored circle
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ctx.fillStyle = '#00ffcc';
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ctx.beginPath();
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ctx.arc(32, 32, 20, 0, Math.PI * 2);
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ctx.fill();
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ctx.fillStyle = '#0a0f1a';
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ctx.beginPath();
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ctx.arc(32, 28, 8, 0, Math.PI * 2); // head
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ctx.fill();
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const texture = new THREE.CanvasTexture(canvas);
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_spriteMaterial = new THREE.SpriteMaterial({
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map: texture,
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transparent: true,
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depthTest: true,
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sizeAttenuation: true,
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});
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console.log('[LODSystem] Initialized');
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}
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function registerAvatar(avatarMesh, userId, color) {
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// Create billboard sprite for this avatar
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const spriteMat = _spriteMaterial.clone();
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if (color) {
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// Tint sprite to match avatar color
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const canvas = document.createElement('canvas');
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canvas.width = 64;
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canvas.height = 64;
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const ctx = canvas.getContext('2d');
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ctx.fillStyle = color;
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ctx.beginPath();
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ctx.arc(32, 32, 20, 0, Math.PI * 2);
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ctx.fill();
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ctx.fillStyle = '#0a0f1a';
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ctx.beginPath();
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ctx.arc(32, 28, 8, 0, Math.PI * 2);
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ctx.fill();
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spriteMat.map = new THREE.CanvasTexture(canvas);
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spriteMat.map.needsUpdate = true;
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}
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const sprite = new THREE.Sprite(spriteMat);
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sprite.scale.set(SPRITE_SIZE, SPRITE_SIZE, 1);
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sprite.visible = false;
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_scene.add(sprite);
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_registered.set(userId, {
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mesh: avatarMesh,
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sprite: sprite,
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distance: Infinity,
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});
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}
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function unregisterAvatar(userId) {
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const entry = _registered.get(userId);
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if (entry) {
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_scene.remove(entry.sprite);
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entry.sprite.material.dispose();
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_registered.delete(userId);
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}
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}
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function setSpriteColor(userId, color) {
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const entry = _registered.get(userId);
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if (!entry) return;
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const canvas = document.createElement('canvas');
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canvas.width = 64;
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canvas.height = 64;
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const ctx = canvas.getContext('2d');
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ctx.fillStyle = color;
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ctx.beginPath();
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ctx.arc(32, 32, 20, 0, Math.PI * 2);
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ctx.fill();
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ctx.fillStyle = '#0a0f1a';
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ctx.beginPath();
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ctx.arc(32, 28, 8, 0, Math.PI * 2);
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ctx.fill();
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entry.sprite.material.map = new THREE.CanvasTexture(canvas);
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entry.sprite.material.map.needsUpdate = true;
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}
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function update(playerPos) {
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if (!_camera) return;
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// Update frustum for culling
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_projScreenMatrix.multiplyMatrices(
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_camera.projectionMatrix,
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_camera.matrixWorldInverse
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);
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_frustum.setFromProjectionMatrix(_projScreenMatrix);
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_registered.forEach((entry, userId) => {
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if (!entry.mesh) return;
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const meshPos = entry.mesh.position;
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const distance = playerPos.distanceTo(meshPos);
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entry.distance = distance;
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// Beyond cull distance: hide everything
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if (distance > LOD_CULL) {
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entry.mesh.visible = false;
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entry.sprite.visible = false;
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return;
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}
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// Check if in camera frustum
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const inFrustum = _frustum.containsPoint(meshPos);
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if (!inFrustum) {
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entry.mesh.visible = false;
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entry.sprite.visible = false;
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return;
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}
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// LOD switching
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if (distance <= LOD_NEAR) {
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// Near: full mesh
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entry.mesh.visible = true;
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entry.sprite.visible = false;
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} else if (distance <= LOD_FAR) {
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// Mid: mesh with reduced detail (keep mesh visible)
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entry.mesh.visible = true;
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entry.sprite.visible = false;
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} else {
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// Far: billboard sprite
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entry.mesh.visible = false;
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entry.sprite.visible = true;
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entry.sprite.position.copy(meshPos);
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entry.sprite.position.y += 1.2; // above avatar center
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}
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});
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}
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function getStats() {
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let meshCount = 0;
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let spriteCount = 0;
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let culledCount = 0;
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_registered.forEach(entry => {
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if (entry.mesh.visible) meshCount++;
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else if (entry.sprite.visible) spriteCount++;
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else culledCount++;
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});
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return { total: _registered.size, mesh: meshCount, sprite: spriteCount, culled: culledCount };
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}
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return { init, registerAvatar, unregisterAvatar, setSpriteColor, update, getStats };
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})();
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window.LODSystem = LODSystem;
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@@ -4,48 +4,61 @@ Sync branch protection rules from .gitea/branch-protection/*.yml to Gitea.
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Correctly uses the Gitea 1.25+ API (not GitHub-style).
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"""
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from __future__ import annotations
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import json
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import os
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import sys
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import json
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import urllib.request
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from pathlib import Path
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import yaml
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GITEA_URL = os.getenv("GITEA_URL", "https://forge.alexanderwhitestone.com")
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GITEA_TOKEN = os.getenv("GITEA_TOKEN", "")
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ORG = "Timmy_Foundation"
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CONFIG_DIR = ".gitea/branch-protection"
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PROJECT_ROOT = Path(__file__).resolve().parent.parent
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CONFIG_DIR = PROJECT_ROOT / ".gitea" / "branch-protection"
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def api_request(method: str, path: str, payload: dict | None = None) -> dict:
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url = f"{GITEA_URL}/api/v1{path}"
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data = json.dumps(payload).encode() if payload else None
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req = urllib.request.Request(url, data=data, method=method, headers={
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"Authorization": f"token {GITEA_TOKEN}",
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"Content-Type": "application/json",
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})
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req = urllib.request.Request(
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url,
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data=data,
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method=method,
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headers={
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"Authorization": f"token {GITEA_TOKEN}",
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"Content-Type": "application/json",
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},
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)
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with urllib.request.urlopen(req, timeout=30) as resp:
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return json.loads(resp.read().decode())
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def apply_protection(repo: str, rules: dict) -> bool:
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branch = rules.pop("branch", "main")
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# Check if protection already exists
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existing = api_request("GET", f"/repos/{ORG}/{repo}/branch_protections")
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exists = any(r.get("branch_name") == branch for r in existing)
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payload = {
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def build_branch_protection_payload(branch: str, rules: dict) -> dict:
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return {
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"branch_name": branch,
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"rule_name": branch,
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"required_approvals": rules.get("required_approvals", 1),
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"block_on_rejected_reviews": rules.get("block_on_rejected_reviews", True),
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"dismiss_stale_approvals": rules.get("dismiss_stale_approvals", True),
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"block_deletions": rules.get("block_deletions", True),
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"block_force_push": rules.get("block_force_push", True),
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"block_force_push": rules.get("block_force_push", rules.get("block_force_pushes", True)),
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"block_admin_merge_override": rules.get("block_admin_merge_override", True),
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"enable_status_check": rules.get("require_ci_to_merge", False),
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"status_check_contexts": rules.get("status_check_contexts", []),
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"block_on_outdated_branch": rules.get("block_on_outdated_branch", False),
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}
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def apply_protection(repo: str, rules: dict) -> bool:
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branch = rules.get("branch", "main")
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existing = api_request("GET", f"/repos/{ORG}/{repo}/branch_protections")
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exists = any(rule.get("branch_name") == branch for rule in existing)
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payload = build_branch_protection_payload(branch, rules)
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try:
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if exists:
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api_request("PATCH", f"/repos/{ORG}/{repo}/branch_protections/{branch}", payload)
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@@ -53,8 +66,8 @@ def apply_protection(repo: str, rules: dict) -> bool:
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api_request("POST", f"/repos/{ORG}/{repo}/branch_protections", payload)
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print(f"✅ {repo}:{branch} synced")
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return True
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except Exception as e:
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print(f"❌ {repo}:{branch} failed: {e}")
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except Exception as exc:
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print(f"❌ {repo}:{branch} failed: {exc}")
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return False
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@@ -62,15 +75,18 @@ def main() -> int:
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if not GITEA_TOKEN:
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print("ERROR: GITEA_TOKEN not set")
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return 1
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if not CONFIG_DIR.exists():
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print(f"ERROR: config directory not found: {CONFIG_DIR}")
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return 1
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ok = 0
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for fname in os.listdir(CONFIG_DIR):
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if not fname.endswith(".yml"):
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continue
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repo = fname[:-4]
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with open(os.path.join(CONFIG_DIR, fname)) as f:
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cfg = yaml.safe_load(f)
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if apply_protection(repo, cfg.get("rules", {})):
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for cfg_path in sorted(CONFIG_DIR.glob("*.yml")):
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repo = cfg_path.stem
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with cfg_path.open() as fh:
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cfg = yaml.safe_load(fh) or {}
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rules = cfg.get("rules", {})
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rules.setdefault("branch", cfg.get("branch", "main"))
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if apply_protection(repo, rules):
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ok += 1
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print(f"\nSynced {ok} repo(s)")
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45
tests/test_sync_branch_protection.py
Normal file
45
tests/test_sync_branch_protection.py
Normal file
@@ -0,0 +1,45 @@
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from __future__ import annotations
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import importlib.util
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import sys
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from pathlib import Path
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import yaml
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PROJECT_ROOT = Path(__file__).parent.parent
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_spec = importlib.util.spec_from_file_location(
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"sync_branch_protection_test",
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PROJECT_ROOT / "scripts" / "sync_branch_protection.py",
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)
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_mod = importlib.util.module_from_spec(_spec)
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sys.modules["sync_branch_protection_test"] = _mod
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_spec.loader.exec_module(_mod)
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build_branch_protection_payload = _mod.build_branch_protection_payload
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def test_build_branch_protection_payload_enables_rebase_before_merge():
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payload = build_branch_protection_payload(
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"main",
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{
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"required_approvals": 1,
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"dismiss_stale_approvals": True,
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"require_ci_to_merge": False,
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"block_deletions": True,
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"block_force_push": True,
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"block_on_outdated_branch": True,
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},
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)
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assert payload["branch_name"] == "main"
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assert payload["rule_name"] == "main"
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assert payload["block_on_outdated_branch"] is True
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assert payload["required_approvals"] == 1
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assert payload["enable_status_check"] is False
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|
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|
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def test_the_nexus_branch_protection_config_requires_up_to_date_branch():
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config = yaml.safe_load((PROJECT_ROOT / ".gitea" / "branch-protection" / "the-nexus.yml").read_text())
|
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rules = config["rules"]
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assert rules["block_on_outdated_branch"] is True
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Reference in New Issue
Block a user