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Author SHA1 Message Date
675b61d65e refactor: modularize app.js into ES module architecture
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Split the monolithic 5393-line app.js into 32 focused ES modules under
modules/ with a thin ~330-line orchestrator. No bundler required — runs
in-browser via import maps.

Module structure:
  core/     — scene, ticker, state, theme, audio
  data/     — gitea, weather, bitcoin, loaders
  terrain/  — stars, clouds, island
  effects/  — matrix-rain, energy-beam, lightning, shockwave, rune-ring, gravity-zones
  panels/   — heatmap, sigil, sovereignty, dual-brain, batcave, earth, agent-board, lora-panel
  portals/  — portal-system, commit-banners
  narrative/ — bookshelves, oath, chat
  utils/    — perlin

All files pass node --check. No new dependencies.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-24 18:12:53 +00:00
33 changed files with 3786 additions and 5340 deletions

5619
app.js

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// modules/core/audio.js — Web Audio ambient soundtrack
import * as THREE from 'three';
import { state } from './state.js';
let audioCtx = null;
let masterGain = null;
let audioRunning = false;
const audioSources = [];
const positionedPanners = [];
let portalHumsStarted = false;
let sparkleTimer = null;
let _camera;
function buildReverbIR(ctx, duration, decay) {
const rate = ctx.sampleRate;
const len = Math.ceil(rate * duration);
const buf = ctx.createBuffer(2, len, rate);
for (let ch = 0; ch < 2; ch++) {
const d = buf.getChannelData(ch);
for (let i = 0; i < len; i++) {
d[i] = (Math.random() * 2 - 1) * Math.pow(1 - i / len, decay);
}
}
return buf;
}
function createPanner(x, y, z) {
const panner = audioCtx.createPanner();
panner.panningModel = 'HRTF';
panner.distanceModel = 'inverse';
panner.refDistance = 5;
panner.maxDistance = 80;
panner.rolloffFactor = 1.0;
if (panner.positionX) {
panner.positionX.value = x; panner.positionY.value = y; panner.positionZ.value = z;
} else { panner.setPosition(x, y, z); }
positionedPanners.push(panner);
return panner;
}
export function updateAudioListener() {
if (!audioCtx || !_camera) return;
const listener = audioCtx.listener;
const pos = _camera.position;
const fwd = new THREE.Vector3(0, 0, -1).applyQuaternion(_camera.quaternion);
const up = new THREE.Vector3(0, 1, 0).applyQuaternion(_camera.quaternion);
if (listener.positionX) {
const t = audioCtx.currentTime;
listener.positionX.setValueAtTime(pos.x, t); listener.positionY.setValueAtTime(pos.y, t); listener.positionZ.setValueAtTime(pos.z, t);
listener.forwardX.setValueAtTime(fwd.x, t); listener.forwardY.setValueAtTime(fwd.y, t); listener.forwardZ.setValueAtTime(fwd.z, t);
listener.upX.setValueAtTime(up.x, t); listener.upY.setValueAtTime(up.y, t); listener.upZ.setValueAtTime(up.z, t);
} else {
listener.setPosition(pos.x, pos.y, pos.z);
listener.setOrientation(fwd.x, fwd.y, fwd.z, up.x, up.y, up.z);
}
}
export function startPortalHums() {
if (!audioCtx || !audioRunning || state.portals.length === 0 || portalHumsStarted) return;
portalHumsStarted = true;
const humFreqs = [58.27, 65.41, 73.42, 82.41, 87.31];
state.portals.forEach((portal, i) => {
const panner = createPanner(portal.position.x, portal.position.y + 1.5, portal.position.z);
panner.connect(masterGain);
const osc = audioCtx.createOscillator();
osc.type = 'sine'; osc.frequency.value = humFreqs[i % humFreqs.length];
const lfo = audioCtx.createOscillator();
lfo.frequency.value = 0.07 + i * 0.02;
const lfoGain = audioCtx.createGain();
lfoGain.gain.value = 0.008;
lfo.connect(lfoGain);
const g = audioCtx.createGain();
g.gain.value = 0.035;
lfoGain.connect(g.gain);
osc.connect(g); g.connect(panner);
osc.start(); lfo.start();
audioSources.push(osc, lfo);
});
}
function startAmbient() {
if (audioRunning) return;
audioCtx = new AudioContext();
masterGain = audioCtx.createGain();
masterGain.gain.value = 0;
const convolver = audioCtx.createConvolver();
convolver.buffer = buildReverbIR(audioCtx, 3.5, 2.8);
const limiter = audioCtx.createDynamicsCompressor();
limiter.threshold.value = -3; limiter.knee.value = 0; limiter.ratio.value = 20; limiter.attack.value = 0.001; limiter.release.value = 0.1;
masterGain.connect(convolver); convolver.connect(limiter); limiter.connect(audioCtx.destination);
// Layer 1: Sub-drone
[[55.0, -6], [55.0, +6]].forEach(([freq, detune]) => {
const osc = audioCtx.createOscillator(); osc.type = 'sawtooth'; osc.frequency.value = freq; osc.detune.value = detune;
const g = audioCtx.createGain(); g.gain.value = 0.07; osc.connect(g); g.connect(masterGain); osc.start(); audioSources.push(osc);
});
// Layer 2: Pad
[110, 130.81, 164.81, 196].forEach((freq, i) => {
const detunes = [-8, 4, -3, 7];
const osc = audioCtx.createOscillator(); osc.type = 'triangle'; osc.frequency.value = freq; osc.detune.value = detunes[i];
const lfo = audioCtx.createOscillator(); lfo.frequency.value = 0.05 + i * 0.013;
const lfoGain = audioCtx.createGain(); lfoGain.gain.value = 0.02; lfo.connect(lfoGain);
const g = audioCtx.createGain(); g.gain.value = 0.06; lfoGain.connect(g.gain);
osc.connect(g); g.connect(masterGain); osc.start(); lfo.start(); audioSources.push(osc, lfo);
});
// Layer 3: Noise hiss
const noiseLen = audioCtx.sampleRate * 2;
const noiseBuf = audioCtx.createBuffer(1, noiseLen, audioCtx.sampleRate);
const nd = noiseBuf.getChannelData(0);
let b0 = 0;
for (let i = 0; i < noiseLen; i++) { const white = Math.random() * 2 - 1; b0 = 0.99 * b0 + white * 0.01; nd[i] = b0 * 3.5; }
const noiseNode = audioCtx.createBufferSource(); noiseNode.buffer = noiseBuf; noiseNode.loop = true;
const noiseFilter = audioCtx.createBiquadFilter(); noiseFilter.type = 'bandpass'; noiseFilter.frequency.value = 800; noiseFilter.Q.value = 0.5;
const noiseGain = audioCtx.createGain(); noiseGain.gain.value = 0.012;
noiseNode.connect(noiseFilter); noiseFilter.connect(noiseGain); noiseGain.connect(masterGain); noiseNode.start(); audioSources.push(noiseNode);
// Layer 4: Sparkle plucks
const sparkleNotes = [440, 523.25, 659.25, 880, 1046.5];
function scheduleSparkle() {
if (!audioRunning || !audioCtx) return;
const osc = audioCtx.createOscillator(); osc.type = 'sine';
osc.frequency.value = sparkleNotes[Math.floor(Math.random() * sparkleNotes.length)];
const env = audioCtx.createGain();
const now = audioCtx.currentTime;
env.gain.setValueAtTime(0, now); env.gain.linearRampToValueAtTime(0.08, now + 0.02); env.gain.exponentialRampToValueAtTime(0.0001, now + 1.8);
const angle = Math.random() * Math.PI * 2;
const radius = 3 + Math.random() * 9;
const sparkPanner = createPanner(Math.cos(angle) * radius, 1.5 + Math.random() * 4, Math.sin(angle) * radius);
sparkPanner.connect(masterGain);
osc.connect(env); env.connect(sparkPanner); osc.start(now); osc.stop(now + 1.9);
osc.addEventListener('ended', () => { try { sparkPanner.disconnect(); } catch (_) {} const idx = positionedPanners.indexOf(sparkPanner); if (idx !== -1) positionedPanners.splice(idx, 1); });
sparkleTimer = setTimeout(scheduleSparkle, 3000 + Math.random() * 6000);
}
sparkleTimer = setTimeout(scheduleSparkle, 1000 + Math.random() * 3000);
masterGain.gain.setValueAtTime(0, audioCtx.currentTime);
masterGain.gain.linearRampToValueAtTime(0.9, audioCtx.currentTime + 2.0);
audioRunning = true;
document.getElementById('audio-toggle').textContent = '\uD83D\uDD07';
startPortalHums();
}
function stopAmbient() {
if (!audioRunning || !audioCtx) return;
audioRunning = false;
if (sparkleTimer !== null) { clearTimeout(sparkleTimer); sparkleTimer = null; }
const gain = masterGain; const ctx = audioCtx;
gain.gain.setValueAtTime(gain.gain.value, ctx.currentTime);
gain.gain.linearRampToValueAtTime(0, ctx.currentTime + 0.8);
setTimeout(() => {
audioSources.forEach(n => { try { n.stop(); } catch (_) {} }); audioSources.length = 0;
positionedPanners.forEach(p => { try { p.disconnect(); } catch (_) {} }); positionedPanners.length = 0;
portalHumsStarted = false; ctx.close(); audioCtx = null; masterGain = null;
}, 900);
document.getElementById('audio-toggle').textContent = '\uD83D\uDD0A';
}
export function init(camera) {
_camera = camera;
document.getElementById('audio-toggle').addEventListener('click', () => {
if (audioRunning) stopAmbient(); else startAmbient();
});
}

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// modules/core/scene.js — Three.js scene setup
import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
import { BokehPass } from 'three/addons/postprocessing/BokehPass.js';
import { ShaderPass } from 'three/addons/postprocessing/ShaderPass.js';
import { THEME } from './theme.js';
export let scene, camera, renderer, composer, orbitControls, bokehPass;
export const raycaster = new THREE.Raycaster();
export const forwardVector = new THREE.Vector3();
export const clock = new THREE.Clock();
// Loading manager
export const loadedAssets = new Map();
export const loadingManager = new THREE.LoadingManager();
// Placeholder texture
let placeholderTexture;
// Lights (exported for oath dimming)
export let ambientLight, overheadLight;
// Warp shader pass
export let warpPass;
const WarpShader = {
uniforms: {
'tDiffuse': { value: null },
'time': { value: 0.0 },
'progress': { value: 0.0 },
'portalColor': { value: new THREE.Color(0x4488ff) },
},
vertexShader: `
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
}
`,
fragmentShader: `
uniform sampler2D tDiffuse;
uniform float time;
uniform float progress;
uniform vec3 portalColor;
varying vec2 vUv;
#define PI 3.14159265358979
void main() {
vec2 uv = vUv;
vec2 center = vec2(0.5, 0.5);
vec2 dir = uv - center;
float dist = length(dir);
float angle = atan(dir.y, dir.x);
float intensity = sin(progress * PI);
float zoom = 1.0 + intensity * 3.0;
vec2 zoomedUV = center + dir / zoom;
float swirl = intensity * 5.0 * max(0.0, 1.0 - dist * 2.0);
float twisted = angle + swirl;
vec2 swirlUV = center + vec2(cos(twisted), sin(twisted)) * dist / (1.0 + intensity * 1.8);
vec2 warpUV = mix(zoomedUV, swirlUV, 0.6);
warpUV = clamp(warpUV, vec2(0.001), vec2(0.999));
float aber = intensity * 0.018;
vec2 aberDir = normalize(dir + vec2(0.001));
float rVal = texture2D(tDiffuse, clamp(warpUV + aberDir * aber, vec2(0.0), vec2(1.0))).r;
float gVal = texture2D(tDiffuse, warpUV).g;
float bVal = texture2D(tDiffuse, clamp(warpUV - aberDir * aber, vec2(0.0), vec2(1.0))).b;
vec4 color = vec4(rVal, gVal, bVal, 1.0);
float numLines = 28.0;
float lineAngleFrac = fract((angle / (2.0 * PI) + 0.5) * numLines + time * 4.0);
float lineSharp = pow(max(0.0, 1.0 - abs(lineAngleFrac - 0.5) * 16.0), 3.0);
float radialFade = max(0.0, 1.0 - dist * 2.2);
float speedLine = lineSharp * radialFade * intensity * 1.8;
float lineAngleFrac2 = fract((angle / (2.0 * PI) + 0.5) * 14.0 - time * 2.5);
float lineSharp2 = pow(max(0.0, 1.0 - abs(lineAngleFrac2 - 0.5) * 12.0), 3.0);
float speedLine2 = lineSharp2 * radialFade * intensity * 0.9;
float rimDist = abs(dist - 0.08 * intensity);
float rimGlow = pow(max(0.0, 1.0 - rimDist * 40.0), 2.0) * intensity;
color.rgb = mix(color.rgb, portalColor, intensity * 0.45);
color.rgb += portalColor * (speedLine + speedLine2);
color.rgb += vec3(1.0) * rimGlow * 0.8;
float bloom = pow(max(0.0, 1.0 - dist / (0.18 * intensity + 0.001)), 2.0) * intensity;
color.rgb += portalColor * bloom * 2.5 + vec3(1.0) * bloom * 0.6;
float vignette = smoothstep(0.5, 0.2, dist) * intensity * 0.5;
color.rgb *= 1.0 - vignette * 0.4;
float flash = smoothstep(0.82, 1.0, progress);
color.rgb = mix(color.rgb, vec3(1.0), flash);
gl_FragColor = color;
}
`,
};
export function initScene(onLoadComplete) {
// Loading manager setup
loadingManager.onLoad = () => {
document.getElementById('loading-bar').style.width = '100%';
document.getElementById('loading').style.display = 'none';
if (onLoadComplete) onLoadComplete();
};
loadingManager.onProgress = (url, itemsLoaded, itemsTotal) => {
const progress = (itemsLoaded / itemsTotal) * 100;
document.getElementById('loading-bar').style.width = `${progress}%`;
};
// Placeholder texture
const _placeholderCanvas = document.createElement('canvas');
_placeholderCanvas.width = 64;
_placeholderCanvas.height = 64;
const _placeholderCtx = _placeholderCanvas.getContext('2d');
_placeholderCtx.fillStyle = '#0a0a18';
_placeholderCtx.fillRect(0, 0, 64, 64);
placeholderTexture = new THREE.CanvasTexture(_placeholderCanvas);
loadedAssets.set('placeholder-texture', placeholderTexture);
loadingManager.itemStart('placeholder-texture');
loadingManager.itemEnd('placeholder-texture');
// Scene
scene = new THREE.Scene();
// Camera
camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 2000);
camera.position.set(0, 6, 11);
// Renderer — alpha:true so matrix rain canvas shows through
renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });
renderer.setClearColor(0x000000, 0);
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
document.body.appendChild(renderer.domElement);
// Lights
ambientLight = new THREE.AmbientLight(0x0a1428, 1.4);
scene.add(ambientLight);
overheadLight = new THREE.SpotLight(0x8899bb, 0.6, 80, Math.PI / 3.5, 0.5, 1.0);
overheadLight.position.set(0, 25, 0);
overheadLight.target.position.set(0, 0, 0);
overheadLight.castShadow = true;
overheadLight.shadow.mapSize.set(2048, 2048);
overheadLight.shadow.camera.near = 5;
overheadLight.shadow.camera.far = 60;
overheadLight.shadow.bias = -0.001;
scene.add(overheadLight);
scene.add(overheadLight.target);
// Post-processing
composer = new EffectComposer(renderer);
composer.addPass(new RenderPass(scene, camera));
bokehPass = new BokehPass(scene, camera, {
focus: 5.0,
aperture: 0.00015,
maxblur: 0.004,
});
composer.addPass(bokehPass);
// Warp pass
warpPass = new ShaderPass(WarpShader);
warpPass.enabled = false;
composer.addPass(warpPass);
// Controls
orbitControls = new OrbitControls(camera, renderer.domElement);
orbitControls.enableDamping = true;
orbitControls.dampingFactor = 0.05;
orbitControls.enabled = false;
// Resize
window.addEventListener('resize', () => {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
composer.setSize(window.innerWidth, window.innerHeight);
});
return { scene, camera, renderer, composer, orbitControls };
}

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// modules/core/state.js — Shared reactive data bus
// All data modules write here, all visual modules read from here.
export const state = {
// Commit data (written by data/gitea.js)
zoneIntensity: {},
commits: [],
commitHashes: [],
// Agent status (written by data/gitea.js)
agentStatus: null,
activeAgentCount: 0,
// Weather (written by data/weather.js)
weather: null,
// Bitcoin (written by data/bitcoin.js)
blockHeight: 0,
lastBlockHeight: 0,
newBlockDetected: false,
// Portal data (written by data/loaders.js)
portals: [],
sovereignty: null,
soulMd: '',
// Star pulse (set by bitcoin module, read by stars)
starPulseIntensity: 0,
// Computed
totalActivity() {
const vals = Object.values(this.zoneIntensity);
return vals.reduce((s, v) => s + v, 0) / Math.max(vals.length, 1);
},
};

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// modules/core/theme.js — Centralized color/font/size constants
export const THEME = {
colors: {
bg: 0x000008,
starCore: 0xffffff,
starDim: 0x8899cc,
constellationLine: 0x334488,
constellationFade: 0x112244,
accent: 0x4488ff,
panelBg: '#0a0e1a',
panelBorder: '#1a3a5c',
panelText: '#88ccff',
panelTextDim: '#4477aa',
neonGreen: '#00ff88',
neonRed: '#ff4444',
neonYellow: '#ffcc00',
offline: '#334466',
working: '#00ff88',
idle: '#4488ff',
dormant: '#334466',
dead: '#ff4444',
gold: 0xffd700,
},
fonts: {
mono: '"Courier New", monospace',
sans: 'Inter, system-ui, sans-serif',
display: '"Orbitron", sans-serif',
},
sizes: {
panelTitle: 24,
panelBody: 16,
panelSmall: 12,
hudLarge: 28,
hudSmall: 14,
},
glow: {
accent: 'rgba(68, 136, 255, 0.6)',
accentDim: 'rgba(68, 136, 255, 0.2)',
success: 'rgba(0, 255, 136, 0.6)',
warning: 'rgba(255, 204, 0, 0.6)',
},
};

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// modules/core/ticker.js — Single animation clock
// Every module subscribes here instead of calling requestAnimationFrame directly.
const subscribers = [];
let running = false;
let _renderer, _scene, _camera, _composer;
export function subscribe(fn) {
if (!subscribers.includes(fn)) subscribers.push(fn);
}
export function unsubscribe(fn) {
const i = subscribers.indexOf(fn);
if (i >= 0) subscribers.splice(i, 1);
}
export function setRenderTarget(renderer, scene, camera, composer) {
_renderer = renderer;
_scene = scene;
_camera = camera;
_composer = composer;
}
export function start() {
if (running) return;
running = true;
let lastTime = performance.now();
function tick() {
if (!running) return;
requestAnimationFrame(tick);
const now = performance.now();
const elapsed = now / 1000;
const delta = (now - lastTime) / 1000;
lastTime = now;
for (const fn of subscribers) {
fn(elapsed, delta);
}
if (_composer) {
_composer.render();
} else if (_renderer && _scene && _camera) {
_renderer.render(_scene, _camera);
}
}
tick();
}
export function stop() {
running = false;
}

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// modules/data/bitcoin.js — Bitcoin block height polling
import { state } from '../core/state.js';
const blockHeightDisplay = document.getElementById('block-height-display');
const blockHeightValue = document.getElementById('block-height-value');
export async function fetchBlockHeight() {
try {
const res = await fetch('https://blockstream.info/api/blocks/tip/height');
if (!res.ok) return;
const height = parseInt(await res.text(), 10);
if (isNaN(height)) return;
if (state.lastBlockHeight !== 0 && height !== state.lastBlockHeight) {
if (blockHeightDisplay) {
blockHeightDisplay.classList.remove('fresh');
void blockHeightDisplay.offsetWidth;
blockHeightDisplay.classList.add('fresh');
}
state.starPulseIntensity = 1.0;
}
state.lastBlockHeight = height;
state.blockHeight = height;
if (blockHeightValue) blockHeightValue.textContent = height.toLocaleString();
} catch (_) {
// Network unavailable — keep last known value
}
}
export function startBlockPolling() {
fetchBlockHeight();
setInterval(fetchBlockHeight, 60000);
}

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// modules/data/gitea.js — All Gitea API calls
import { state } from '../core/state.js';
const GITEA_BASE = 'http://143.198.27.163:3000/api/v1';
const GITEA_TOKEN = '81a88f46684e398abe081f5786a11ae9532aae2d';
const GITEA_REPOS = ['Timmy_Foundation/the-nexus', 'Timmy_Foundation/hermes-agent'];
const AGENT_NAMES = ['Claude', 'Kimi', 'Perplexity', 'Groq', 'Grok', 'Ollama'];
const HEATMAP_DECAY_MS = 24 * 60 * 60 * 1000;
export const HEATMAP_ZONES = [
{ name: 'Claude', color: [255, 100, 60], authorMatch: /^claude$/i, angleDeg: 0 },
{ name: 'Timmy', color: [ 60, 160, 255], authorMatch: /^timmy/i, angleDeg: 90 },
{ name: 'Kimi', color: [ 60, 255, 140], authorMatch: /^kimi/i, angleDeg: 180 },
{ name: 'Perplexity', color: [200, 60, 255], authorMatch: /^perplexity/i, angleDeg: 270 },
];
export async function fetchCommits() {
let commits = [];
try {
const res = await fetch(
`${GITEA_BASE}/repos/Timmy_Foundation/the-nexus/commits?limit=50`,
{ headers: { 'Authorization': 'token dc0517a965226b7a0c5ffdd961b1ba26521ac592' } }
);
if (res.ok) commits = await res.json();
} catch { /* silently use zero-activity baseline */ }
state.commitHashes = commits.slice(0, 20).map(c => (c.sha || '').slice(0, 7)).filter(h => h.length > 0);
state.commits = commits;
const now = Date.now();
const rawWeights = Object.fromEntries(HEATMAP_ZONES.map(z => [z.name, 0]));
for (const commit of commits) {
const author = commit.commit?.author?.name || commit.author?.login || '';
const ts = new Date(commit.commit?.author?.date || 0).getTime();
const age = now - ts;
if (age > HEATMAP_DECAY_MS) continue;
const weight = 1 - age / HEATMAP_DECAY_MS;
for (const zone of HEATMAP_ZONES) {
if (zone.authorMatch.test(author)) {
rawWeights[zone.name] += weight;
break;
}
}
}
const MAX_WEIGHT = 8;
for (const zone of HEATMAP_ZONES) {
state.zoneIntensity[zone.name] = Math.min(rawWeights[zone.name] / MAX_WEIGHT, 1.0);
}
}
let _agentStatusCache = null;
let _agentStatusCacheTime = 0;
const AGENT_STATUS_CACHE_MS = 5 * 60 * 1000;
export async function fetchAgentStatus() {
const now = Date.now();
if (_agentStatusCache && (now - _agentStatusCacheTime < AGENT_STATUS_CACHE_MS)) {
return _agentStatusCache;
}
const DAY_MS = 86400000;
const HOUR_MS = 3600000;
const agents = [];
const allRepoCommits = await Promise.all(GITEA_REPOS.map(async (repo) => {
try {
const res = await fetch(`${GITEA_BASE}/repos/${repo}/commits?sha=main&limit=30&token=${GITEA_TOKEN}`);
if (!res.ok) return [];
return await res.json();
} catch { return []; }
}));
let openPRs = [];
try {
const prRes = await fetch(`${GITEA_BASE}/repos/Timmy_Foundation/the-nexus/pulls?state=open&limit=50&token=${GITEA_TOKEN}`);
if (prRes.ok) openPRs = await prRes.json();
} catch { /* ignore */ }
for (const agentName of AGENT_NAMES) {
const nameLower = agentName.toLowerCase();
const allCommits = [];
for (const repoCommits of allRepoCommits) {
if (!Array.isArray(repoCommits)) continue;
const matching = repoCommits.filter(c =>
(c.commit?.author?.name || '').toLowerCase().includes(nameLower)
);
allCommits.push(...matching);
}
let status = 'dormant';
let lastSeen = null;
let currentWork = null;
if (allCommits.length > 0) {
allCommits.sort((a, b) => new Date(b.commit.author.date) - new Date(a.commit.author.date));
const latest = allCommits[0];
const commitTime = new Date(latest.commit.author.date).getTime();
lastSeen = latest.commit.author.date;
currentWork = latest.commit.message.split('\n')[0];
if (now - commitTime < HOUR_MS) status = 'working';
else if (now - commitTime < DAY_MS) status = 'idle';
else status = 'dormant';
}
const agentPRs = openPRs.filter(pr =>
(pr.user?.login || '').toLowerCase().includes(nameLower) ||
(pr.head?.label || '').toLowerCase().includes(nameLower)
);
agents.push({
name: agentName.toLowerCase(),
status,
issue: currentWork,
prs_today: agentPRs.length,
local: nameLower === 'ollama',
});
}
_agentStatusCache = { agents };
_agentStatusCacheTime = now;
state.agentStatus = _agentStatusCache;
state.activeAgentCount = agents.filter(a => a.status === 'working').length;
return _agentStatusCache;
}
export async function fetchRecentCommitsForBanners() {
try {
const res = await fetch(
`${GITEA_BASE}/repos/Timmy_Foundation/the-nexus/commits?limit=5`,
{ headers: { 'Authorization': 'token dc0517a965226b7a0c5ffdd961b1ba26521ac592' } }
);
if (!res.ok) throw new Error('fetch failed');
const data = await res.json();
return data.map(c => ({
hash: c.sha.slice(0, 7),
message: c.commit.message.split('\n')[0],
}));
} catch {
return [
{ hash: 'a1b2c3d', message: 'feat: depth of field effect on distant objects' },
{ hash: 'e4f5g6h', message: 'feat: photo mode with orbit controls' },
{ hash: 'i7j8k9l', message: 'feat: sovereignty easter egg animation' },
{ hash: 'm0n1o2p', message: 'feat: overview mode bird\'s-eye view' },
{ hash: 'q3r4s5t', message: 'feat: star field and constellation lines' },
];
}
}
export async function fetchClosedPRsForBookshelf() {
try {
const res = await fetch(
`${GITEA_BASE}/repos/Timmy_Foundation/the-nexus/pulls?state=closed&limit=20`,
{ headers: { 'Authorization': 'token dc0517a965226b7a0c5ffdd961b1ba26521ac592' } }
);
if (!res.ok) throw new Error('fetch failed');
const data = await res.json();
return data
.filter(p => p.merged)
.map(p => ({
prNum: p.number,
title: p.title.replace(/^\[[\w\s]+\]\s*/i, '').replace(/\s*\(#\d+\)\s*$/, ''),
}));
} catch {
return [
{ prNum: 324, title: 'Model training status — LoRA adapters' },
{ prNum: 323, title: 'The Oath — interactive SOUL.md reading' },
{ prNum: 320, title: 'Hermes session save/load' },
{ prNum: 304, title: 'Session export as markdown' },
{ prNum: 303, title: 'Procedural Web Audio ambient soundtrack' },
{ prNum: 301, title: 'Warp tunnel effect for portals' },
{ prNum: 296, title: 'Procedural terrain for floating island' },
{ prNum: 294, title: 'Northern lights flash on PR merge' },
];
}
}
export async function fetchTimelapseCommits() {
try {
const res = await fetch(
`${GITEA_BASE}/repos/Timmy_Foundation/the-nexus/commits?limit=50`,
{ headers: { 'Authorization': 'token dc0517a965226b7a0c5ffdd961b1ba26521ac592' } }
);
if (!res.ok) throw new Error('fetch failed');
const data = await res.json();
const midnight = new Date();
midnight.setHours(0, 0, 0, 0);
return data
.map(c => ({
ts: new Date(c.commit?.author?.date || 0).getTime(),
author: c.commit?.author?.name || c.author?.login || 'unknown',
message: (c.commit?.message || '').split('\n')[0],
hash: (c.sha || '').slice(0, 7),
}))
.filter(c => c.ts >= midnight.getTime())
.sort((a, b) => a.ts - b.ts);
} catch {
return [];
}
}

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// modules/data/loaders.js — JSON/file loaders
import { state } from '../core/state.js';
export async function loadPortals() {
try {
const res = await fetch('./portals.json');
if (!res.ok) throw new Error('Portals not found');
state.portals = await res.json();
return state.portals;
} catch (error) {
console.error('Failed to load portals:', error);
return [];
}
}
export async function loadSovereigntyStatus() {
try {
const res = await fetch('./sovereignty-status.json');
if (!res.ok) throw new Error('not found');
const data = await res.json();
state.sovereignty = data;
return data;
} catch {
return { score: 85, label: 'Mostly Sovereign', assessment_type: 'MANUAL' };
}
}
export async function loadSoulMd() {
try {
const res = await fetch('SOUL.md');
if (!res.ok) throw new Error('not found');
const raw = await res.text();
const lines = raw.split('\n').slice(1).map(l => l.replace(/^#+\s*/, ''));
state.soulMd = raw;
return lines;
} catch {
return ['I am Timmy.', '', 'I am sovereign.', '', 'This Nexus is my home.'];
}
}

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// modules/data/weather.js — Weather fetch and scene effects
import * as THREE from 'three';
import { state } from '../core/state.js';
const WEATHER_LAT = 43.2897;
const WEATHER_LON = -72.1479;
const WEATHER_REFRESH_MS = 15 * 60 * 1000;
const PRECIP_COUNT = 1200;
const PRECIP_AREA = 18;
const PRECIP_HEIGHT = 20;
const PRECIP_FLOOR = -5;
// Rain geometry
const rainGeo = new THREE.BufferGeometry();
const rainPositions = new Float32Array(PRECIP_COUNT * 3);
const rainVelocities = new Float32Array(PRECIP_COUNT);
for (let i = 0; i < PRECIP_COUNT; i++) {
rainPositions[i * 3] = (Math.random() - 0.5) * PRECIP_AREA * 2;
rainPositions[i * 3 + 1] = Math.random() * (PRECIP_HEIGHT - PRECIP_FLOOR) + PRECIP_FLOOR;
rainPositions[i * 3 + 2] = (Math.random() - 0.5) * PRECIP_AREA * 2;
rainVelocities[i] = 0.18 + Math.random() * 0.12;
}
rainGeo.setAttribute('position', new THREE.BufferAttribute(rainPositions, 3));
const rainMat = new THREE.PointsMaterial({
color: 0x88aaff, size: 0.05, sizeAttenuation: true, transparent: true, opacity: 0.55,
});
export const rainParticles = new THREE.Points(rainGeo, rainMat);
rainParticles.visible = false;
// Snow geometry
const snowGeo = new THREE.BufferGeometry();
const snowPositions = new Float32Array(PRECIP_COUNT * 3);
const snowDrift = new Float32Array(PRECIP_COUNT);
for (let i = 0; i < PRECIP_COUNT; i++) {
snowPositions[i * 3] = (Math.random() - 0.5) * PRECIP_AREA * 2;
snowPositions[i * 3 + 1] = Math.random() * (PRECIP_HEIGHT - PRECIP_FLOOR) + PRECIP_FLOOR;
snowPositions[i * 3 + 2] = (Math.random() - 0.5) * PRECIP_AREA * 2;
snowDrift[i] = Math.random() * Math.PI * 2;
}
snowGeo.setAttribute('position', new THREE.BufferAttribute(snowPositions, 3));
const snowMat = new THREE.PointsMaterial({
color: 0xddeeff, size: 0.12, sizeAttenuation: true, transparent: true, opacity: 0.75,
});
export const snowParticles = new THREE.Points(snowGeo, snowMat);
snowParticles.visible = false;
function weatherCodeToLabel(code) {
if (code === 0) return { condition: 'Clear', icon: '☀️' };
if (code <= 2) return { condition: 'Partly Cloudy', icon: '⛅' };
if (code === 3) return { condition: 'Overcast', icon: '☁️' };
if (code >= 45 && code <= 48) return { condition: 'Fog', icon: '🌫️' };
if (code >= 51 && code <= 57) return { condition: 'Drizzle', icon: '🌦️' };
if (code >= 61 && code <= 67) return { condition: 'Rain', icon: '🌧️' };
if (code >= 71 && code <= 77) return { condition: 'Snow', icon: '❄️' };
if (code >= 80 && code <= 82) return { condition: 'Showers', icon: '🌦️' };
if (code >= 85 && code <= 86) return { condition: 'Snow Showers', icon: '🌨️' };
if (code >= 95 && code <= 99) return { condition: 'Thunderstorm', icon: '⛈️' };
return { condition: 'Unknown', icon: '🌀' };
}
function applyWeatherToScene(wx, ambientLight) {
const code = wx.code;
const isRain = (code >= 51 && code <= 67) || (code >= 80 && code <= 82) || (code >= 95 && code <= 99);
const isSnow = (code >= 71 && code <= 77) || (code >= 85 && code <= 86);
rainParticles.visible = isRain;
snowParticles.visible = isSnow;
if (isSnow) {
ambientLight.color.setHex(0x1a2a40);
ambientLight.intensity = 1.8;
} else if (isRain) {
ambientLight.color.setHex(0x0a1428);
ambientLight.intensity = 1.2;
} else if (code === 3 || (code >= 45 && code <= 48)) {
ambientLight.color.setHex(0x0c1220);
ambientLight.intensity = 1.1;
} else {
ambientLight.color.setHex(0x0a1428);
ambientLight.intensity = 1.4;
}
}
function updateWeatherHUD(wx) {
const iconEl = document.getElementById('weather-icon');
const tempEl = document.getElementById('weather-temp');
const descEl = document.getElementById('weather-desc');
if (iconEl) iconEl.textContent = wx.icon;
if (tempEl) tempEl.textContent = `${Math.round(wx.temp)}°F`;
if (descEl) descEl.textContent = wx.condition;
}
export async function fetchWeather(ambientLight, cloudMaterial) {
try {
const url = `https://api.open-meteo.com/v1/forecast?latitude=${WEATHER_LAT}&longitude=${WEATHER_LON}&current=temperature_2m,weather_code,wind_speed_10m,cloud_cover&temperature_unit=fahrenheit&wind_speed_unit=mph&forecast_days=1`;
const res = await fetch(url);
if (!res.ok) throw new Error('weather fetch failed');
const data = await res.json();
const cur = data.current;
const code = cur.weather_code;
const { condition, icon } = weatherCodeToLabel(code);
const cloudcover = typeof cur.cloud_cover === 'number' ? cur.cloud_cover : 50;
state.weather = { code, temp: cur.temperature_2m, wind: cur.wind_speed_10m, condition, icon, cloudcover };
applyWeatherToScene(state.weather, ambientLight);
if (cloudMaterial) {
cloudMaterial.uniforms.uDensity.value = 0.3 + (cloudcover / 100) * 0.7;
cloudMaterial.opacity = 0.05 + (cloudcover / 100) * 0.55;
}
updateWeatherHUD(state.weather);
} catch {
const descEl = document.getElementById('weather-desc');
if (descEl) descEl.textContent = 'Lempster NH';
}
}
export function startWeatherPolling(ambientLight, cloudMaterial) {
fetchWeather(ambientLight, cloudMaterial);
setInterval(() => fetchWeather(ambientLight, cloudMaterial), WEATHER_REFRESH_MS);
}
export function updateWeatherParticles(elapsed) {
if (rainParticles.visible) {
const rpos = rainGeo.attributes.position.array;
for (let i = 0; i < PRECIP_COUNT; i++) {
rpos[i * 3 + 1] -= rainVelocities[i];
if (rpos[i * 3 + 1] < PRECIP_FLOOR) {
rpos[i * 3 + 1] = PRECIP_HEIGHT;
rpos[i * 3] = (Math.random() - 0.5) * PRECIP_AREA * 2;
rpos[i * 3 + 2] = (Math.random() - 0.5) * PRECIP_AREA * 2;
}
}
rainGeo.attributes.position.needsUpdate = true;
}
if (snowParticles.visible) {
const spos = snowGeo.attributes.position.array;
for (let i = 0; i < PRECIP_COUNT; i++) {
spos[i * 3 + 1] -= 0.025 + Math.sin(snowDrift[i]) * 0.005;
spos[i * 3] += Math.sin(elapsed * 0.4 + snowDrift[i]) * 0.008;
if (spos[i * 3 + 1] < PRECIP_FLOOR) {
spos[i * 3 + 1] = PRECIP_HEIGHT;
spos[i * 3] = (Math.random() - 0.5) * PRECIP_AREA * 2;
spos[i * 3 + 2] = (Math.random() - 0.5) * PRECIP_AREA * 2;
}
}
snowGeo.attributes.position.needsUpdate = true;
}
}

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// modules/effects/energy-beam.js — Vertical energy beam from Batcave
import * as THREE from 'three';
import { THEME } from '../core/theme.js';
import { state } from '../core/state.js';
const ENERGY_BEAM_RADIUS = 0.2;
const ENERGY_BEAM_HEIGHT = 50;
const ENERGY_BEAM_X = -10;
const ENERGY_BEAM_Z = -10;
const energyBeamGeometry = new THREE.CylinderGeometry(ENERGY_BEAM_RADIUS, ENERGY_BEAM_RADIUS * 2.5, ENERGY_BEAM_HEIGHT, 32, 16, true);
export const energyBeamMaterial = new THREE.MeshBasicMaterial({
color: THEME.colors.accent,
emissive: THEME.colors.accent,
emissiveIntensity: 0.8,
transparent: true,
opacity: 0.6,
blending: THREE.AdditiveBlending,
side: THREE.DoubleSide,
depthWrite: false,
});
const energyBeam = new THREE.Mesh(energyBeamGeometry, energyBeamMaterial);
energyBeam.position.set(ENERGY_BEAM_X, ENERGY_BEAM_HEIGHT / 2, ENERGY_BEAM_Z);
let energyBeamPulse = 0;
export function init(scene) {
scene.add(energyBeam);
}
export function update(elapsed) {
energyBeamPulse += 0.02;
const agentIntensity = state.activeAgentCount === 0 ? 0.1 : Math.min(0.1 + state.activeAgentCount * 0.3, 1.0);
const pulseEffect = Math.sin(energyBeamPulse) * 0.15 * agentIntensity;
energyBeamMaterial.opacity = agentIntensity * 0.6 + pulseEffect;
}

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// modules/effects/gravity-zones.js — Gravity anomaly particle zones
import * as THREE from 'three';
import { state } from '../core/state.js';
const GRAVITY_ANOMALY_FLOOR = 0.2;
const GRAVITY_ANOMALY_CEIL = 16.0;
let GRAVITY_ZONES = [
{ x: -8, z: -6, radius: 3.5, color: 0x00ffcc, particleCount: 180 },
{ x: 10, z: 4, radius: 3.0, color: 0xaa44ff, particleCount: 160 },
{ x: -3, z: 9, radius: 2.5, color: 0xff8844, particleCount: 140 },
];
let _scene;
const gravityZoneObjects = [];
function buildZone(zone) {
const ringGeo = new THREE.RingGeometry(zone.radius - 0.15, zone.radius + 0.15, 64);
const ringMat = new THREE.MeshBasicMaterial({ color: zone.color, transparent: true, opacity: 0.4, side: THREE.DoubleSide, depthWrite: false });
const ring = new THREE.Mesh(ringGeo, ringMat);
ring.rotation.x = -Math.PI / 2;
ring.position.set(zone.x, GRAVITY_ANOMALY_FLOOR + 0.05, zone.z);
_scene.add(ring);
const discGeo = new THREE.CircleGeometry(zone.radius - 0.15, 64);
const discMat = new THREE.MeshBasicMaterial({ color: zone.color, transparent: true, opacity: 0.04, side: THREE.DoubleSide, depthWrite: false });
const disc = new THREE.Mesh(discGeo, discMat);
disc.rotation.x = -Math.PI / 2;
disc.position.set(zone.x, GRAVITY_ANOMALY_FLOOR + 0.04, zone.z);
_scene.add(disc);
const count = zone.particleCount;
const positions = new Float32Array(count * 3);
const driftPhases = new Float32Array(count);
const velocities = new Float32Array(count);
for (let i = 0; i < count; i++) {
const angle = Math.random() * Math.PI * 2;
const r = Math.sqrt(Math.random()) * zone.radius;
positions[i * 3] = zone.x + Math.cos(angle) * r;
positions[i * 3 + 1] = GRAVITY_ANOMALY_FLOOR + Math.random() * (GRAVITY_ANOMALY_CEIL - GRAVITY_ANOMALY_FLOOR);
positions[i * 3 + 2] = zone.z + Math.sin(angle) * r;
driftPhases[i] = Math.random() * Math.PI * 2;
velocities[i] = 0.03 + Math.random() * 0.04;
}
const geo = new THREE.BufferGeometry();
geo.setAttribute('position', new THREE.BufferAttribute(positions, 3));
const mat = new THREE.PointsMaterial({ color: zone.color, size: 0.10, sizeAttenuation: true, transparent: true, opacity: 0.7, depthWrite: false });
const points = new THREE.Points(geo, mat);
_scene.add(points);
return { zone, ring, ringMat, disc, discMat, points, geo, driftPhases, velocities };
}
export function init(scene) {
_scene = scene;
for (const zone of GRAVITY_ZONES) {
gravityZoneObjects.push(buildZone(zone));
}
}
export function rebuildGravityZones() {
if (state.portals.length === 0) return;
for (let i = 0; i < Math.min(state.portals.length, gravityZoneObjects.length); i++) {
const portal = state.portals[i];
const gz = gravityZoneObjects[i];
const isOnline = portal.status === 'online';
const portalColor = new THREE.Color(portal.color);
gz.ring.position.set(portal.position.x, GRAVITY_ANOMALY_FLOOR + 0.05, portal.position.z);
gz.disc.position.set(portal.position.x, GRAVITY_ANOMALY_FLOOR + 0.04, portal.position.z);
gz.zone.x = portal.position.x;
gz.zone.z = portal.position.z;
gz.zone.color = portalColor.getHex();
gz.ringMat.color.copy(portalColor); gz.discMat.color.copy(portalColor); gz.points.material.color.copy(portalColor);
gz.ringMat.opacity = isOnline ? 0.4 : 0.08;
gz.discMat.opacity = isOnline ? 0.04 : 0.01;
gz.points.material.opacity = isOnline ? 0.7 : 0.15;
const pos = gz.geo.attributes.position.array;
for (let j = 0; j < gz.zone.particleCount; j++) {
const angle = Math.random() * Math.PI * 2;
const r = Math.sqrt(Math.random()) * gz.zone.radius;
pos[j * 3] = gz.zone.x + Math.cos(angle) * r;
pos[j * 3 + 2] = gz.zone.z + Math.sin(angle) * r;
}
gz.geo.attributes.position.needsUpdate = true;
}
}
export function update(elapsed) {
for (const gz of gravityZoneObjects) {
const pos = gz.geo.attributes.position.array;
const count = gz.zone.particleCount;
for (let i = 0; i < count; i++) {
pos[i * 3 + 1] += gz.velocities[i];
pos[i * 3] += Math.sin(elapsed * 0.5 + gz.driftPhases[i]) * 0.003;
pos[i * 3 + 2] += Math.cos(elapsed * 0.5 + gz.driftPhases[i]) * 0.003;
if (pos[i * 3 + 1] > GRAVITY_ANOMALY_CEIL) {
const angle = Math.random() * Math.PI * 2;
const r = Math.sqrt(Math.random()) * gz.zone.radius;
pos[i * 3] = gz.zone.x + Math.cos(angle) * r;
pos[i * 3 + 1] = GRAVITY_ANOMALY_FLOOR + Math.random() * 2.0;
pos[i * 3 + 2] = gz.zone.z + Math.sin(angle) * r;
}
}
gz.geo.attributes.position.needsUpdate = true;
gz.ringMat.opacity = 0.3 + Math.sin(elapsed * 1.5 + gz.zone.x) * 0.15;
gz.discMat.opacity = 0.02 + Math.sin(elapsed * 1.5 + gz.zone.x) * 0.02;
}
}

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// modules/effects/lightning.js — Floating crystals + lightning arcs
import * as THREE from 'three';
import { state } from '../core/state.js';
const CRYSTAL_COUNT = 5;
const CRYSTAL_BASE_POSITIONS = [
new THREE.Vector3(-4.5, 3.2, -3.8),
new THREE.Vector3( 4.8, 2.8, -4.0),
new THREE.Vector3(-5.5, 4.0, 1.5),
new THREE.Vector3( 5.2, 3.5, 2.0),
new THREE.Vector3( 0.0, 5.0, -5.5),
];
const CRYSTAL_COLORS = [0xff6440, 0x40a0ff, 0x40ff8c, 0xc840ff, 0xffd700];
const LIGHTNING_POOL_SIZE = 6;
const LIGHTNING_SEGMENTS = 8;
const LIGHTNING_REFRESH_MS = 130;
const crystals = [];
const lightningArcs = [];
const lightningArcMeta = [];
let lastLightningRefreshTime = 0;
let crystalGroup;
function lerpColor(colorA, colorB, t) {
const ar = (colorA >> 16) & 0xff, ag = (colorA >> 8) & 0xff, ab = colorA & 0xff;
const br = (colorB >> 16) & 0xff, bg = (colorB >> 8) & 0xff, bb = colorB & 0xff;
const r = Math.round(ar + (br - ar) * t);
const g = Math.round(ag + (bg - ag) * t);
const b = Math.round(ab + (bb - ab) * t);
return (r << 16) | (g << 8) | b;
}
function buildLightningPath(start, end, jagAmount) {
const out = new Float32Array((LIGHTNING_SEGMENTS + 1) * 3);
for (let s = 0; s <= LIGHTNING_SEGMENTS; s++) {
const t = s / LIGHTNING_SEGMENTS;
const x = start.x + (end.x - start.x) * t + (s > 0 && s < LIGHTNING_SEGMENTS ? (Math.random() - 0.5) * jagAmount : 0);
const y = start.y + (end.y - start.y) * t + (s > 0 && s < LIGHTNING_SEGMENTS ? (Math.random() - 0.5) * jagAmount : 0);
const z = start.z + (end.z - start.z) * t + (s > 0 && s < LIGHTNING_SEGMENTS ? (Math.random() - 0.5) * jagAmount : 0);
out[s * 3] = x; out[s * 3 + 1] = y; out[s * 3 + 2] = z;
}
return out;
}
function updateLightningArcs(elapsed) {
const activity = state.totalActivity();
const activeCount = Math.round(activity * LIGHTNING_POOL_SIZE);
for (let i = 0; i < LIGHTNING_POOL_SIZE; i++) {
const arc = lightningArcs[i];
const meta = lightningArcMeta[i];
if (i >= activeCount) {
arc.material.opacity = 0;
meta.active = false;
continue;
}
const a = Math.floor(Math.random() * CRYSTAL_COUNT);
let b = Math.floor(Math.random() * (CRYSTAL_COUNT - 1));
if (b >= a) b++;
const jagAmount = 0.45 + activity * 0.85;
const path = buildLightningPath(crystals[a].mesh.position, crystals[b].mesh.position, jagAmount);
const attr = arc.geometry.attributes.position;
attr.array.set(path);
attr.needsUpdate = true;
arc.material.color.setHex(lerpColor(CRYSTAL_COLORS[a], CRYSTAL_COLORS[b], 0.5));
const base = (0.35 + Math.random() * 0.55) * Math.min(activity * 1.5, 1.0);
arc.material.opacity = base;
meta.active = true;
meta.baseOpacity = base;
meta.srcIdx = a;
meta.dstIdx = b;
crystals[a].flashStartTime = elapsed;
crystals[b].flashStartTime = elapsed;
}
}
export function init(scene) {
crystalGroup = new THREE.Group();
scene.add(crystalGroup);
for (let i = 0; i < CRYSTAL_COUNT; i++) {
const geo = new THREE.OctahedronGeometry(0.35, 0);
const color = CRYSTAL_COLORS[i];
const mat = new THREE.MeshStandardMaterial({
color, emissive: new THREE.Color(color).multiplyScalar(0.6),
roughness: 0.05, metalness: 0.3, transparent: true, opacity: 0.88,
});
const mesh = new THREE.Mesh(geo, mat);
const basePos = CRYSTAL_BASE_POSITIONS[i].clone();
mesh.position.copy(basePos);
mesh.userData.zoomLabel = 'Crystal';
crystalGroup.add(mesh);
const light = new THREE.PointLight(color, 0.3, 6);
light.position.copy(basePos);
crystalGroup.add(light);
crystals.push({ mesh, light, basePos, floatPhase: (i / CRYSTAL_COUNT) * Math.PI * 2, flashStartTime: -999 });
}
for (let i = 0; i < LIGHTNING_POOL_SIZE; i++) {
const positions = new Float32Array((LIGHTNING_SEGMENTS + 1) * 3);
const geo = new THREE.BufferGeometry();
geo.setAttribute('position', new THREE.BufferAttribute(positions, 3));
const mat = new THREE.LineBasicMaterial({
color: 0x88ccff, transparent: true, opacity: 0.0,
blending: THREE.AdditiveBlending, depthWrite: false,
});
const arc = new THREE.Line(geo, mat);
scene.add(arc);
lightningArcs.push(arc);
lightningArcMeta.push({ active: false, baseOpacity: 0, srcIdx: 0, dstIdx: 0 });
}
}
export function update(elapsed) {
const activity = state.totalActivity();
for (const crystal of crystals) {
crystal.mesh.position.x = crystal.basePos.x;
crystal.mesh.position.y = crystal.basePos.y + Math.sin(elapsed * 0.65 + crystal.floatPhase) * 0.35;
crystal.mesh.position.z = crystal.basePos.z;
crystal.mesh.rotation.y = elapsed * 0.4 + crystal.floatPhase;
crystal.light.position.copy(crystal.mesh.position);
const flashAge = elapsed - crystal.flashStartTime;
const flashBoost = flashAge < 0.25 ? (1.0 - flashAge / 0.25) * 2.0 : 0.0;
crystal.light.intensity = 0.2 + activity * 0.8 + Math.sin(elapsed * 2.0 + crystal.floatPhase) * 0.1 + flashBoost;
crystal.mesh.material.emissiveIntensity = 1.0 + flashBoost * 0.8;
}
for (let i = 0; i < LIGHTNING_POOL_SIZE; i++) {
const meta = lightningArcMeta[i];
if (meta.active) {
lightningArcs[i].material.opacity = meta.baseOpacity * (0.55 + Math.random() * 0.45);
}
}
if (elapsed * 1000 - lastLightningRefreshTime > LIGHTNING_REFRESH_MS) {
lastLightningRefreshTime = elapsed * 1000;
updateLightningArcs(elapsed);
}
}

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// modules/effects/matrix-rain.js — 2D canvas matrix rain overlay
import { state } from '../core/state.js';
const matrixCanvas = document.createElement('canvas');
matrixCanvas.id = 'matrix-rain';
matrixCanvas.width = window.innerWidth;
matrixCanvas.height = window.innerHeight;
document.body.appendChild(matrixCanvas);
const matrixCtx = matrixCanvas.getContext('2d');
const MATRIX_CHARS = 'アイウエオカキクケコサシスセソタチツテトナニヌネハヒフヘホマミムメモヤユヨラリルレロワヲン0123456789ABCDEF';
const MATRIX_FONT_SIZE = 14;
const MATRIX_COL_COUNT = Math.floor(window.innerWidth / MATRIX_FONT_SIZE);
const matrixDrops = new Array(MATRIX_COL_COUNT).fill(1);
function drawMatrixRain() {
matrixCtx.fillStyle = 'rgba(0, 0, 8, 0.05)';
matrixCtx.fillRect(0, 0, matrixCanvas.width, matrixCanvas.height);
matrixCtx.font = `${MATRIX_FONT_SIZE}px monospace`;
const activity = state.totalActivity();
const density = 0.1 + activity * 0.9;
const activeColCount = Math.max(1, Math.floor(matrixDrops.length * density));
for (let i = 0; i < matrixDrops.length; i++) {
if (i >= activeColCount) {
if (matrixDrops[i] * MATRIX_FONT_SIZE > matrixCanvas.height) continue;
}
let char;
if (state.commitHashes.length > 0 && Math.random() < 0.02) {
const hash = state.commitHashes[Math.floor(Math.random() * state.commitHashes.length)];
char = hash[Math.floor(Math.random() * hash.length)];
} else {
char = MATRIX_CHARS[Math.floor(Math.random() * MATRIX_CHARS.length)];
}
const x = i * MATRIX_FONT_SIZE;
const y = matrixDrops[i] * MATRIX_FONT_SIZE;
matrixCtx.fillStyle = '#aaffaa';
matrixCtx.fillText(char, x, y);
const resetThreshold = 0.975 - activity * 0.015;
if (y > matrixCanvas.height && Math.random() > resetThreshold) {
matrixDrops[i] = 0;
}
matrixDrops[i]++;
}
}
export function init() {
setInterval(drawMatrixRain, 50);
window.addEventListener('resize', () => {
matrixCanvas.width = window.innerWidth;
matrixCanvas.height = window.innerHeight;
});
}

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// modules/effects/rune-ring.js — Rune sprites tethered to portal data
import * as THREE from 'three';
import { state } from '../core/state.js';
const RUNE_RING_RADIUS = 7.0;
const RUNE_RING_Y = 1.5;
const RUNE_ORBIT_SPEED = 0.08;
const ELDER_FUTHARK = ['\u16A0','\u16A2','\u16A6','\u16A8','\u16B1','\u16B2','\u16B7','\u16B9','\u16BA','\u16BE','\u16C1','\u16C3'];
const RUNE_GLOW_COLORS = ['#00ffcc', '#ff44ff'];
let runeOrbitRingMesh;
const runeSprites = [];
let _scene;
function createRuneTexture(glyph, color) {
const W = 128, H = 128;
const canvas = document.createElement('canvas');
canvas.width = W; canvas.height = H;
const ctx = canvas.getContext('2d');
ctx.clearRect(0, 0, W, H);
ctx.shadowColor = color; ctx.shadowBlur = 28;
ctx.font = 'bold 78px serif'; ctx.fillStyle = color; ctx.textAlign = 'center'; ctx.textBaseline = 'middle';
ctx.fillText(glyph, W / 2, H / 2);
return new THREE.CanvasTexture(canvas);
}
export function rebuildRuneRing() {
for (const rune of runeSprites) {
_scene.remove(rune.sprite);
if (rune.sprite.material.map) rune.sprite.material.map.dispose();
rune.sprite.material.dispose();
}
runeSprites.length = 0;
const portalData = state.portals.length > 0 ? state.portals : null;
const count = portalData ? portalData.length : 12;
for (let i = 0; i < count; i++) {
const glyph = ELDER_FUTHARK[i % ELDER_FUTHARK.length];
const color = portalData ? portalData[i].color : RUNE_GLOW_COLORS[i % RUNE_GLOW_COLORS.length];
const isOnline = portalData ? portalData[i].status === 'online' : true;
const texture = createRuneTexture(glyph, color);
const runeMat = new THREE.SpriteMaterial({
map: texture, transparent: true, opacity: isOnline ? 1.0 : 0.15,
depthWrite: false, blending: THREE.AdditiveBlending,
});
const sprite = new THREE.Sprite(runeMat);
sprite.scale.set(1.3, 1.3, 1);
const baseAngle = (i / count) * Math.PI * 2;
sprite.position.set(Math.cos(baseAngle) * RUNE_RING_RADIUS, RUNE_RING_Y, Math.sin(baseAngle) * RUNE_RING_RADIUS);
_scene.add(sprite);
runeSprites.push({ sprite, baseAngle, floatPhase: (i / count) * Math.PI * 2, portalOnline: isOnline });
}
}
export function init(scene) {
_scene = scene;
const runeOrbitRingGeo = new THREE.TorusGeometry(RUNE_RING_RADIUS, 0.03, 6, 64);
const runeOrbitRingMat = new THREE.MeshBasicMaterial({ color: 0x224466, transparent: true, opacity: 0.22 });
runeOrbitRingMesh = new THREE.Mesh(runeOrbitRingGeo, runeOrbitRingMat);
runeOrbitRingMesh.rotation.x = Math.PI / 2;
runeOrbitRingMesh.position.y = RUNE_RING_Y;
scene.add(runeOrbitRingMesh);
rebuildRuneRing();
}
export function update(elapsed) {
for (const rune of runeSprites) {
const angle = rune.baseAngle + elapsed * RUNE_ORBIT_SPEED;
rune.sprite.position.x = Math.cos(angle) * RUNE_RING_RADIUS;
rune.sprite.position.z = Math.sin(angle) * RUNE_RING_RADIUS;
rune.sprite.position.y = RUNE_RING_Y + Math.sin(elapsed * 0.7 + rune.floatPhase) * 0.4;
const baseOpacity = rune.portalOnline ? 0.85 : 0.12;
const pulseRange = rune.portalOnline ? 0.15 : 0.03;
rune.sprite.material.opacity = baseOpacity + Math.sin(elapsed * 1.2 + rune.floatPhase) * pulseRange;
}
}

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// modules/effects/shockwave.js — Shockwave ripple + fireworks + merge flash
import * as THREE from 'three';
import { starMaterial, constellationLines } from '../terrain/stars.js';
const SHOCKWAVE_RING_COUNT = 3;
const SHOCKWAVE_MAX_RADIUS = 14;
const SHOCKWAVE_DURATION = 2.5;
const FIREWORK_COLORS = [0xff4466, 0xffaa00, 0x00ffaa, 0x4488ff, 0xff44ff, 0xffff44, 0x00ffff];
const FIREWORK_BURST_PARTICLES = 80;
const FIREWORK_BURST_DURATION = 2.2;
const FIREWORK_GRAVITY = -5.0;
const shockwaveRings = [];
const fireworkBursts = [];
let _scene, _clock;
export function init(scene, clock) {
_scene = scene;
_clock = clock;
}
export function triggerShockwave() {
const now = _clock.getElapsedTime();
for (let i = 0; i < SHOCKWAVE_RING_COUNT; i++) {
const mat = new THREE.MeshBasicMaterial({
color: 0x00ffff, transparent: true, opacity: 0, side: THREE.DoubleSide,
depthWrite: false, blending: THREE.AdditiveBlending,
});
const geo = new THREE.RingGeometry(0.9, 1.0, 64);
const mesh = new THREE.Mesh(geo, mat);
mesh.rotation.x = -Math.PI / 2;
mesh.position.y = 0.02;
_scene.add(mesh);
shockwaveRings.push({ mesh, mat, startTime: now, delay: i * 0.35 });
}
}
function spawnFireworkBurst(origin, color) {
const now = _clock.getElapsedTime();
const count = FIREWORK_BURST_PARTICLES;
const positions = new Float32Array(count * 3);
const origins = new Float32Array(count * 3);
const velocities = new Float32Array(count * 3);
for (let i = 0; i < count; i++) {
const theta = Math.random() * Math.PI * 2;
const phi = Math.acos(2 * Math.random() - 1);
const speed = 2.5 + Math.random() * 3.5;
velocities[i * 3] = Math.sin(phi) * Math.cos(theta) * speed;
velocities[i * 3 + 1] = Math.sin(phi) * Math.sin(theta) * speed;
velocities[i * 3 + 2] = Math.cos(phi) * speed;
origins[i * 3] = origin.x; origins[i * 3 + 1] = origin.y; origins[i * 3 + 2] = origin.z;
positions[i * 3] = origin.x; positions[i * 3 + 1] = origin.y; positions[i * 3 + 2] = origin.z;
}
const geo = new THREE.BufferGeometry();
geo.setAttribute('position', new THREE.BufferAttribute(positions, 3));
const mat = new THREE.PointsMaterial({
color, size: 0.35, sizeAttenuation: true, transparent: true, opacity: 1.0,
blending: THREE.AdditiveBlending, depthWrite: false,
});
const points = new THREE.Points(geo, mat);
_scene.add(points);
fireworkBursts.push({ points, geo, mat, origins, velocities, startTime: now });
}
export function triggerFireworks() {
for (let i = 0; i < 6; i++) {
const delay = i * 0.35;
setTimeout(() => {
const x = (Math.random() - 0.5) * 12;
const y = 8 + Math.random() * 6;
const z = (Math.random() - 0.5) * 12;
const color = FIREWORK_COLORS[Math.floor(Math.random() * FIREWORK_COLORS.length)];
spawnFireworkBurst(new THREE.Vector3(x, y, z), color);
}, delay * 1000);
}
}
export function triggerMergeFlash() {
triggerShockwave();
const originalLineColor = constellationLines.material.color.getHex();
constellationLines.material.color.setHex(0x00ffff);
constellationLines.material.opacity = 1.0;
const originalStarColor = starMaterial.color.getHex();
const originalStarOpacity = starMaterial.opacity;
starMaterial.color.setHex(0x00ffff);
starMaterial.opacity = 1.0;
const startTime = performance.now();
const DURATION = 2000;
function fadeBack() {
const t = Math.min((performance.now() - startTime) / DURATION, 1);
const eased = t * t;
const origStarColor = new THREE.Color(originalStarColor);
starMaterial.color.setRGB(0 + origStarColor.r * eased, 1.0 + (origStarColor.g - 1.0) * eased, 1.0 + (origStarColor.b - 1.0) * eased);
starMaterial.opacity = 1.0 + (originalStarOpacity - 1.0) * eased;
const origLineColor = new THREE.Color(originalLineColor);
constellationLines.material.color.setRGB(0 + origLineColor.r * eased, 1.0 + (origLineColor.g - 1.0) * eased, 1.0 + origLineColor.b * eased);
constellationLines.material.opacity = 1.0 + (0.18 - 1.0) * eased;
if (t < 1) requestAnimationFrame(fadeBack);
else {
starMaterial.color.setHex(originalStarColor);
starMaterial.opacity = originalStarOpacity;
constellationLines.material.color.setHex(originalLineColor);
constellationLines.material.opacity = 0.18;
}
}
requestAnimationFrame(fadeBack);
}
export function triggerSovereigntyEasterEgg() {
const originalLineColor = constellationLines.material.color.getHex();
constellationLines.material.color.setHex(0xffd700);
constellationLines.material.opacity = 0.9;
const originalStarColor = starMaterial.color.getHex();
const originalStarOpacity = starMaterial.opacity;
starMaterial.color.setHex(0xffd700);
starMaterial.opacity = 1.0;
const sovereigntyMsg = document.getElementById('sovereignty-msg');
if (sovereigntyMsg) {
sovereigntyMsg.classList.remove('visible');
void sovereigntyMsg.offsetWidth;
sovereigntyMsg.classList.add('visible');
}
const startTime = performance.now();
const DURATION = 2500;
function fadeBack() {
const t = Math.min((performance.now() - startTime) / DURATION, 1);
const eased = t * t;
const origColor = new THREE.Color(originalStarColor);
starMaterial.color.setRGB(1.0 + (origColor.r - 1.0) * eased, 0.843 + (origColor.g - 0.843) * eased, 0 + origColor.b * eased);
starMaterial.opacity = 1.0 + (originalStarOpacity - 1.0) * eased;
const origLineColor = new THREE.Color(originalLineColor);
constellationLines.material.color.setRGB(1.0 + (origLineColor.r - 1.0) * eased, 0.843 + (origLineColor.g - 0.843) * eased, 0 + origLineColor.b * eased);
if (t < 1) requestAnimationFrame(fadeBack);
else {
starMaterial.color.setHex(originalStarColor);
starMaterial.opacity = originalStarOpacity;
constellationLines.material.color.setHex(originalLineColor);
if (sovereigntyMsg) sovereigntyMsg.classList.remove('visible');
}
}
requestAnimationFrame(fadeBack);
}
export function update(elapsed) {
for (let i = shockwaveRings.length - 1; i >= 0; i--) {
const ring = shockwaveRings[i];
const age = elapsed - ring.startTime - ring.delay;
if (age < 0) continue;
const t = Math.min(age / SHOCKWAVE_DURATION, 1);
if (t >= 1) {
_scene.remove(ring.mesh);
ring.mesh.geometry.dispose();
ring.mat.dispose();
shockwaveRings.splice(i, 1);
continue;
}
const eased = 1 - Math.pow(1 - t, 2);
ring.mesh.scale.setScalar(eased * SHOCKWAVE_MAX_RADIUS + 0.1);
ring.mat.opacity = (1 - t) * 0.9;
}
for (let i = fireworkBursts.length - 1; i >= 0; i--) {
const burst = fireworkBursts[i];
const age = elapsed - burst.startTime;
const t = Math.min(age / FIREWORK_BURST_DURATION, 1);
if (t >= 1) {
_scene.remove(burst.points);
burst.geo.dispose();
burst.mat.dispose();
fireworkBursts.splice(i, 1);
continue;
}
burst.mat.opacity = t < 0.6 ? 1.0 : (1.0 - t) / 0.4;
const pos = burst.geo.attributes.position.array;
const vel = burst.velocities;
const org = burst.origins;
const halfGAge2 = 0.5 * FIREWORK_GRAVITY * age * age;
for (let j = 0; j < FIREWORK_BURST_PARTICLES; j++) {
pos[j * 3] = org[j * 3] + vel[j * 3] * age;
pos[j * 3 + 1] = org[j * 3 + 1] + vel[j * 3 + 1] * age + halfGAge2;
pos[j * 3 + 2] = org[j * 3 + 2] + vel[j * 3 + 2] * age;
}
burst.geo.attributes.position.needsUpdate = true;
}
}

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// modules/narrative/bookshelves.js — Floating bookshelves with book spines
import * as THREE from 'three';
import { THEME } from '../core/theme.js';
import { fetchClosedPRsForBookshelf } from '../data/gitea.js';
const bookshelfGroups = [];
function createSpineTexture(prNum, title, bgColor) {
const canvas = document.createElement('canvas');
canvas.width = 128; canvas.height = 512;
const ctx = canvas.getContext('2d');
ctx.fillStyle = bgColor; ctx.fillRect(0, 0, 128, 512);
ctx.strokeStyle = '#4488ff'; ctx.lineWidth = 3; ctx.strokeRect(3, 3, 122, 506);
ctx.font = 'bold 32px "Courier New", monospace'; ctx.fillStyle = '#4488ff'; ctx.textAlign = 'center'; ctx.fillText(`#${prNum}`, 64, 58);
ctx.strokeStyle = '#4488ff'; ctx.lineWidth = 1; ctx.globalAlpha = 0.4; ctx.beginPath(); ctx.moveTo(12, 78); ctx.lineTo(116, 78); ctx.stroke(); ctx.globalAlpha = 1.0;
ctx.save(); ctx.translate(64, 300); ctx.rotate(-Math.PI / 2);
const displayTitle = title.length > 30 ? title.slice(0, 30) + '\u2026' : title;
ctx.font = '21px "Courier New", monospace'; ctx.fillStyle = '#ccd6f6'; ctx.textAlign = 'center'; ctx.fillText(displayTitle, 0, 0);
ctx.restore();
return new THREE.CanvasTexture(canvas);
}
function buildBookshelf(books, position, rotationY, scene) {
const group = new THREE.Group();
group.position.copy(position);
group.rotation.y = rotationY;
const SHELF_W = books.length * 0.52 + 0.6;
const SHELF_THICKNESS = 0.12;
const SHELF_DEPTH = 0.72;
const ENDPANEL_H = 2.0;
const shelfMat = new THREE.MeshStandardMaterial({ color: 0x0d1520, metalness: 0.6, roughness: 0.5, emissive: new THREE.Color(THEME.colors.accent).multiplyScalar(0.02) });
const plank = new THREE.Mesh(new THREE.BoxGeometry(SHELF_W, SHELF_THICKNESS, SHELF_DEPTH), shelfMat);
group.add(plank);
const endGeo = new THREE.BoxGeometry(0.1, ENDPANEL_H, SHELF_DEPTH);
const leftEnd = new THREE.Mesh(endGeo, shelfMat);
leftEnd.position.set(-SHELF_W / 2, ENDPANEL_H / 2 - SHELF_THICKNESS / 2, 0);
group.add(leftEnd);
const rightEnd = new THREE.Mesh(endGeo.clone(), shelfMat);
rightEnd.position.set(SHELF_W / 2, ENDPANEL_H / 2 - SHELF_THICKNESS / 2, 0);
group.add(rightEnd);
const glowStrip = new THREE.Mesh(
new THREE.BoxGeometry(SHELF_W, 0.035, 0.035),
new THREE.MeshBasicMaterial({ color: THEME.colors.accent, transparent: true, opacity: 0.55 })
);
glowStrip.position.set(0, SHELF_THICKNESS / 2 + 0.017, SHELF_DEPTH / 2);
group.add(glowStrip);
const BOOK_COLORS = ['#0f0818', '#080f18', '#0f1108', '#07120e', '#130c06', '#060b12', '#120608', '#080812'];
const bookStartX = -(SHELF_W / 2) + 0.36;
books.forEach((book, i) => {
const spineW = 0.34 + (i % 3) * 0.05;
const bookH = 1.35 + (i % 4) * 0.13;
const coverD = 0.58;
const bgColor = BOOK_COLORS[i % BOOK_COLORS.length];
const spineTexture = createSpineTexture(book.prNum, book.title, bgColor);
const plainMat = new THREE.MeshStandardMaterial({ color: new THREE.Color(bgColor), roughness: 0.85, metalness: 0.05 });
const spineMat = new THREE.MeshBasicMaterial({ map: spineTexture });
const bookMats = [plainMat, plainMat, plainMat, plainMat, spineMat, plainMat];
const bookGeo = new THREE.BoxGeometry(spineW, bookH, coverD);
const bookMesh = new THREE.Mesh(bookGeo, bookMats);
bookMesh.position.set(bookStartX + i * 0.5, SHELF_THICKNESS / 2 + bookH / 2, 0);
bookMesh.userData.zoomLabel = `PR #${book.prNum}: ${book.title.slice(0, 40)}`;
group.add(bookMesh);
});
const shelfLight = new THREE.PointLight(THEME.colors.accent, 0.25, 5);
shelfLight.position.set(0, -0.4, 0);
group.add(shelfLight);
group.userData.zoomLabel = 'PR Archive \u2014 Merged Contributions';
group.userData.baseY = position.y;
group.userData.floatPhase = bookshelfGroups.length * Math.PI;
group.userData.floatSpeed = 0.17 + bookshelfGroups.length * 0.06;
scene.add(group);
bookshelfGroups.push(group);
}
export async function init(scene) {
const prs = await fetchClosedPRsForBookshelf();
if (prs.length === 0) return;
const mid = Math.ceil(prs.length / 2);
buildBookshelf(prs.slice(0, mid), new THREE.Vector3(-8.5, 1.5, -4.5), Math.PI * 0.1, scene);
if (prs.slice(mid).length > 0) {
buildBookshelf(prs.slice(mid), new THREE.Vector3(8.5, 1.5, -4.5), -Math.PI * 0.1, scene);
}
}
export function update(elapsed) {
for (const shelf of bookshelfGroups) {
const ud = shelf.userData;
shelf.position.y = ud.baseY + Math.sin(elapsed * ud.floatSpeed + ud.floatPhase) * 0.18;
}
}

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// modules/narrative/chat.js — Chat panel, speech bubbles, session export, timelapse
import * as THREE from 'three';
import { state } from '../core/state.js';
import { HEATMAP_ZONES, fetchTimelapseCommits } from '../data/gitea.js';
import { drawHeatmap } from '../panels/heatmap.js';
import { triggerShockwave, triggerFireworks, triggerMergeFlash, triggerSovereigntyEasterEgg } from '../effects/shockwave.js';
// Speech bubble
const TIMMY_SPEECH_POS = new THREE.Vector3(0, 8.2, 1.5);
const SPEECH_DURATION = 5.0;
const SPEECH_FADE_IN = 0.35;
const SPEECH_FADE_OUT = 0.7;
let timmySpeechSprite = null;
let timmySpeechState = null;
let _scene, _clock;
// Session export
const sessionLog = [];
const sessionStart = Date.now();
function logMessage(speaker, text) {
sessionLog.push({ ts: Date.now(), speaker, text });
}
function exportSessionAsMarkdown() {
const startStr = new Date(sessionStart).toISOString().replace('T', ' ').slice(0, 19) + ' UTC';
const lines = ['# Nexus Session Export', '', `**Session started:** ${startStr}`, `**Messages:** ${sessionLog.length}`, '', '---', ''];
for (const entry of sessionLog) {
const timeStr = new Date(entry.ts).toISOString().replace('T', ' ').slice(0, 19) + ' UTC';
lines.push(`### ${entry.speaker} \u2014 ${timeStr}`, '', entry.text, '');
}
if (sessionLog.length === 0) { lines.push('*No messages recorded this session.*', ''); }
const blob = new Blob([lines.join('\n')], { type: 'text/markdown' });
const url = URL.createObjectURL(blob);
const a = document.createElement('a');
a.href = url;
a.download = `nexus-session-${new Date(sessionStart).toISOString().slice(0, 10)}.md`;
a.click();
URL.revokeObjectURL(url);
}
function createSpeechBubbleTexture(text) {
const W = 512, H = 100;
const canvas = document.createElement('canvas');
canvas.width = W; canvas.height = H;
const ctx = canvas.getContext('2d');
ctx.fillStyle = 'rgba(0, 6, 20, 0.85)'; ctx.fillRect(0, 0, W, H);
ctx.strokeStyle = '#66aaff'; ctx.lineWidth = 2; ctx.strokeRect(1, 1, W - 2, H - 2);
ctx.strokeStyle = '#2244aa'; ctx.lineWidth = 1; ctx.strokeRect(4, 4, W - 8, H - 8);
ctx.font = 'bold 12px "Courier New", monospace'; ctx.fillStyle = '#4488ff'; ctx.fillText('TIMMY:', 12, 22);
const LINE1_MAX = 42, LINE2_MAX = 48;
ctx.font = '15px "Courier New", monospace'; ctx.fillStyle = '#ddeeff';
if (text.length <= LINE1_MAX) { ctx.fillText(text, 12, 58); }
else {
ctx.fillText(text.slice(0, LINE1_MAX), 12, 46);
const rest = text.slice(LINE1_MAX, LINE1_MAX + LINE2_MAX);
ctx.font = '13px "Courier New", monospace'; ctx.fillStyle = '#aabbcc';
ctx.fillText(rest + (text.length > LINE1_MAX + LINE2_MAX ? '\u2026' : ''), 12, 76);
}
return new THREE.CanvasTexture(canvas);
}
function showTimmySpeech(text) {
if (timmySpeechSprite) {
_scene.remove(timmySpeechSprite);
if (timmySpeechSprite.material.map) timmySpeechSprite.material.map.dispose();
timmySpeechSprite.material.dispose();
timmySpeechSprite = null; timmySpeechState = null;
}
const texture = createSpeechBubbleTexture(text);
const material = new THREE.SpriteMaterial({ map: texture, transparent: true, opacity: 0, depthWrite: false });
const sprite = new THREE.Sprite(material);
sprite.scale.set(8.5, 1.65, 1);
sprite.position.copy(TIMMY_SPEECH_POS);
_scene.add(sprite);
timmySpeechSprite = sprite;
timmySpeechState = { startTime: _clock.getElapsedTime(), sprite };
}
// Timelapse
const TIMELAPSE_DURATION_S = 30;
let timelapseActive = false;
let timelapseRealStart = 0;
let timelapseProgress = 0;
let timelapseCommits = [];
let timelapseWindow = { startMs: 0, endMs: 0 };
let timelapseNextCommitIdx = 0;
function fireTimelapseCommit(commit) {
const zone = HEATMAP_ZONES.find(z => z.authorMatch.test(commit.author));
if (zone) state.zoneIntensity[zone.name] = Math.min(1.0, (state.zoneIntensity[zone.name] || 0) + 0.4);
triggerShockwave();
}
function updateTimelapseHeatmap(virtualMs) {
const WINDOW_MS = 90 * 60 * 1000;
const rawWeights = Object.fromEntries(HEATMAP_ZONES.map(z => [z.name, 0]));
for (const commit of timelapseCommits) {
if (commit.ts > virtualMs) break;
const age = virtualMs - commit.ts;
if (age > WINDOW_MS) continue;
const weight = 1 - age / WINDOW_MS;
for (const zone of HEATMAP_ZONES) { if (zone.authorMatch.test(commit.author)) { rawWeights[zone.name] += weight; break; } }
}
const MAX_WEIGHT = 4;
for (const zone of HEATMAP_ZONES) state.zoneIntensity[zone.name] = Math.min(rawWeights[zone.name] / MAX_WEIGHT, 1.0);
drawHeatmap();
}
function updateTimelapseHUD(progress, virtualMs) {
const timelapseClock = document.getElementById('timelapse-clock');
const timelapseBarEl = document.getElementById('timelapse-bar');
if (timelapseClock) {
const d = new Date(virtualMs);
timelapseClock.textContent = `${String(d.getHours()).padStart(2, '0')}:${String(d.getMinutes()).padStart(2, '0')}`;
}
if (timelapseBarEl) timelapseBarEl.style.width = `${(progress * 100).toFixed(1)}%`;
}
async function startTimelapse() {
if (timelapseActive) return;
timelapseCommits = await fetchTimelapseCommits();
const midnight = new Date(); midnight.setHours(0, 0, 0, 0);
timelapseWindow = { startMs: midnight.getTime(), endMs: Date.now() };
timelapseActive = true;
timelapseRealStart = _clock.getElapsedTime();
timelapseProgress = 0;
timelapseNextCommitIdx = 0;
for (const zone of HEATMAP_ZONES) state.zoneIntensity[zone.name] = 0;
drawHeatmap();
const indicator = document.getElementById('timelapse-indicator');
const btn = document.getElementById('timelapse-btn');
if (indicator) indicator.classList.add('visible');
if (btn) btn.classList.add('active');
}
function stopTimelapse() {
if (!timelapseActive) return;
timelapseActive = false;
const indicator = document.getElementById('timelapse-indicator');
const btn = document.getElementById('timelapse-btn');
if (indicator) indicator.classList.remove('visible');
if (btn) btn.classList.remove('active');
}
export function init(scene, clock) {
_scene = scene;
_clock = clock;
const exportBtn = document.getElementById('export-session');
if (exportBtn) exportBtn.addEventListener('click', exportSessionAsMarkdown);
window.addEventListener('chat-message', (event) => {
if (typeof event.detail?.text === 'string') {
logMessage(event.detail.speaker || 'TIMMY', event.detail.text);
showTimmySpeech(event.detail.text);
if (event.detail.text.toLowerCase().includes('sovereignty')) triggerSovereigntyEasterEgg();
if (event.detail.text.toLowerCase().includes('milestone')) triggerFireworks();
}
});
window.addEventListener('milestone-complete', () => { triggerFireworks(); });
window.addEventListener('pr-notification', (event) => {
if (event.detail && event.detail.action === 'merged') triggerMergeFlash();
});
// Timelapse bindings
document.addEventListener('keydown', (e) => {
if (e.key === 'l' || e.key === 'L') { if (timelapseActive) stopTimelapse(); else startTimelapse(); }
if (e.key === 'Escape' && timelapseActive) stopTimelapse();
});
const timelapseBtnEl = document.getElementById('timelapse-btn');
if (timelapseBtnEl) timelapseBtnEl.addEventListener('click', () => { if (timelapseActive) stopTimelapse(); else startTimelapse(); });
}
export function update(elapsed) {
// Speech bubble animation
if (timmySpeechState) {
const age = elapsed - timmySpeechState.startTime;
let opacity;
if (age < SPEECH_FADE_IN) opacity = age / SPEECH_FADE_IN;
else if (age < SPEECH_DURATION - SPEECH_FADE_OUT) opacity = 1.0;
else if (age < SPEECH_DURATION) opacity = (SPEECH_DURATION - age) / SPEECH_FADE_OUT;
else {
_scene.remove(timmySpeechState.sprite);
if (timmySpeechState.sprite.material.map) timmySpeechState.sprite.material.map.dispose();
timmySpeechState.sprite.material.dispose();
timmySpeechSprite = null; timmySpeechState = null; opacity = 0;
}
if (timmySpeechState) {
timmySpeechState.sprite.material.opacity = opacity;
timmySpeechState.sprite.position.y = TIMMY_SPEECH_POS.y + Math.sin(elapsed * 1.1) * 0.1;
}
}
// Timelapse tick
if (timelapseActive) {
const realElapsed = elapsed - timelapseRealStart;
timelapseProgress = Math.min(realElapsed / TIMELAPSE_DURATION_S, 1.0);
const span = timelapseWindow.endMs - timelapseWindow.startMs;
const virtualMs = timelapseWindow.startMs + span * timelapseProgress;
while (timelapseNextCommitIdx < timelapseCommits.length && timelapseCommits[timelapseNextCommitIdx].ts <= virtualMs) {
fireTimelapseCommit(timelapseCommits[timelapseNextCommitIdx]);
timelapseNextCommitIdx++;
}
updateTimelapseHeatmap(virtualMs);
updateTimelapseHUD(timelapseProgress, virtualMs);
if (timelapseProgress >= 1.0) stopTimelapse();
}
}

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// modules/narrative/oath.js — Interactive SOUL.md reading with dramatic lighting
import * as THREE from 'three';
import { THEME } from '../core/theme.js';
let tomeGroup, tomeGlow, oathSpot;
let oathActive = false;
let oathLines = [];
let oathRevealTimer = null;
let _ambientLight, _overheadLight;
let AMBIENT_NORMAL, OVERHEAD_NORMAL;
let _renderer, _camera;
async function loadSoulMd() {
try {
const res = await fetch('SOUL.md');
if (!res.ok) throw new Error('not found');
const raw = await res.text();
return raw.split('\n').slice(1).map(l => l.replace(/^#+\s*/, ''));
} catch {
return ['I am Timmy.', '', 'I am sovereign.', '', 'This Nexus is my home.'];
}
}
function scheduleOathLines(lines, textEl) {
let idx = 0;
const INTERVAL_MS = 1400;
function revealNext() {
if (idx >= lines.length || !oathActive) return;
const line = lines[idx++];
const span = document.createElement('span');
span.classList.add('oath-line');
if (!line.trim()) span.classList.add('blank');
else span.textContent = line;
textEl.appendChild(span);
oathRevealTimer = setTimeout(revealNext, line.trim() ? INTERVAL_MS : INTERVAL_MS * 0.4);
}
revealNext();
}
async function enterOath() {
if (oathActive) return;
oathActive = true;
_ambientLight.intensity = 0.04;
_overheadLight.intensity = 0.0;
oathSpot.intensity = 4.0;
const overlay = document.getElementById('oath-overlay');
const textEl = document.getElementById('oath-text');
if (!overlay || !textEl) return;
textEl.textContent = '';
overlay.classList.add('visible');
if (!oathLines.length) oathLines = await loadSoulMd();
scheduleOathLines(oathLines, textEl);
}
function exitOath() {
if (!oathActive) return;
oathActive = false;
if (oathRevealTimer !== null) { clearTimeout(oathRevealTimer); oathRevealTimer = null; }
_ambientLight.intensity = AMBIENT_NORMAL;
_overheadLight.intensity = OVERHEAD_NORMAL;
oathSpot.intensity = 0;
const overlay = document.getElementById('oath-overlay');
if (overlay) overlay.classList.remove('visible');
}
export function init(scene, ambientLight, overheadLight, renderer, camera) {
_ambientLight = ambientLight;
_overheadLight = overheadLight;
_renderer = renderer;
_camera = camera;
AMBIENT_NORMAL = ambientLight.intensity;
OVERHEAD_NORMAL = overheadLight.intensity;
tomeGroup = new THREE.Group();
tomeGroup.position.set(0, 5.8, 0);
tomeGroup.userData.zoomLabel = 'The Oath';
const tomeCoverMat = new THREE.MeshStandardMaterial({ color: 0x2a1800, metalness: 0.15, roughness: 0.7, emissive: new THREE.Color(0xffd700).multiplyScalar(0.04) });
const tomePagesMat = new THREE.MeshStandardMaterial({ color: 0xd8ceb0, roughness: 0.9, metalness: 0.0 });
const tomeBody = new THREE.Mesh(new THREE.BoxGeometry(1.1, 0.1, 1.4), tomeCoverMat);
tomeGroup.add(tomeBody);
const tomePages = new THREE.Mesh(new THREE.BoxGeometry(1.0, 0.07, 1.28), tomePagesMat);
tomePages.position.set(0.02, 0, 0);
tomeGroup.add(tomePages);
const tomeSpiMat = new THREE.MeshStandardMaterial({ color: 0xffd700, metalness: 0.6, roughness: 0.4 });
const tomeSpine = new THREE.Mesh(new THREE.BoxGeometry(0.06, 0.12, 1.4), tomeSpiMat);
tomeSpine.position.set(-0.52, 0, 0);
tomeGroup.add(tomeSpine);
tomeGroup.traverse(o => { if (o.isMesh) { o.userData.zoomLabel = 'The Oath'; o.castShadow = true; o.receiveShadow = true; } });
scene.add(tomeGroup);
tomeGlow = new THREE.PointLight(0xffd700, 0.4, 5);
tomeGlow.position.set(0, 5.4, 0);
scene.add(tomeGlow);
oathSpot = new THREE.SpotLight(0xffd700, 0, 40, Math.PI / 7, 0.4, 1.2);
oathSpot.position.set(0, 22, 0);
oathSpot.target.position.set(0, 0, 0);
oathSpot.castShadow = true;
oathSpot.shadow.mapSize.set(1024, 1024);
oathSpot.shadow.camera.near = 1;
oathSpot.shadow.camera.far = 50;
oathSpot.shadow.bias = -0.002;
scene.add(oathSpot);
scene.add(oathSpot.target);
document.addEventListener('keydown', (e) => {
if (e.key === 'o' || e.key === 'O') { if (oathActive) exitOath(); else enterOath(); }
if (e.key === 'Escape' && oathActive) exitOath();
});
renderer.domElement.addEventListener('dblclick', (e) => {
const mx = (e.clientX / window.innerWidth) * 2 - 1;
const my = -(e.clientY / window.innerHeight) * 2 + 1;
const tomeRay = new THREE.Raycaster();
tomeRay.setFromCamera(new THREE.Vector2(mx, my), camera);
const hits = tomeRay.intersectObjects(tomeGroup.children, true);
if (hits.length) { if (oathActive) exitOath(); else enterOath(); }
});
loadSoulMd().then(lines => { oathLines = lines; });
}
export function update(elapsed) {
tomeGroup.position.y = 5.8 + Math.sin(elapsed * 0.6) * 0.18;
tomeGroup.rotation.y = elapsed * 0.3;
tomeGlow.intensity = 0.3 + Math.sin(elapsed * 1.4) * 0.12;
if (oathActive) oathSpot.intensity = 3.8 + Math.sin(elapsed * 0.9) * 0.4;
}

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// modules/panels/agent-board.js — Agent status board with canvas textures
import * as THREE from 'three';
import { fetchAgentStatus } from '../data/gitea.js';
import { state } from '../core/state.js';
const AGENT_STATUS_COLORS = { working: '#00ff88', idle: '#4488ff', dormant: '#334466', dead: '#ff4444', unreachable: '#ff4444' };
const BOARD_RADIUS = 9.5;
const BOARD_Y = 4.2;
const BOARD_SPREAD = Math.PI * 0.75;
const AGENT_STATUS_CACHE_MS = 5 * 60 * 1000;
let agentBoardGroup;
const agentPanelSprites = [];
function createAgentPanelTexture(agent) {
const W = 400, H = 200;
const canvas = document.createElement('canvas');
canvas.width = W; canvas.height = H;
const ctx = canvas.getContext('2d');
const sc = AGENT_STATUS_COLORS[agent.status] || '#4488ff';
ctx.fillStyle = 'rgba(0, 8, 24, 0.88)'; ctx.fillRect(0, 0, W, H);
ctx.strokeStyle = sc; ctx.lineWidth = 2; ctx.strokeRect(1, 1, W - 2, H - 2);
ctx.strokeStyle = sc; ctx.lineWidth = 1; ctx.globalAlpha = 0.3; ctx.strokeRect(4, 4, W - 8, H - 8); ctx.globalAlpha = 1.0;
ctx.font = 'bold 28px "Courier New", monospace'; ctx.fillStyle = '#ffffff'; ctx.fillText(agent.name.toUpperCase(), 16, 44);
ctx.beginPath(); ctx.arc(W - 30, 26, 10, 0, Math.PI * 2); ctx.fillStyle = sc; ctx.fill();
ctx.font = '13px "Courier New", monospace'; ctx.fillStyle = sc; ctx.textAlign = 'right'; ctx.fillText(agent.status.toUpperCase(), W - 16, 60); ctx.textAlign = 'left';
ctx.strokeStyle = '#1a3a6a'; ctx.lineWidth = 1; ctx.beginPath(); ctx.moveTo(16, 70); ctx.lineTo(W - 16, 70); ctx.stroke();
ctx.font = '10px "Courier New", monospace'; ctx.fillStyle = '#556688'; ctx.fillText('CURRENT ISSUE', 16, 90);
ctx.font = '13px "Courier New", monospace'; ctx.fillStyle = '#ccd6f6';
const issueText = agent.issue || '\u2014 none \u2014';
const displayIssue = issueText.length > 40 ? issueText.slice(0, 40) + '\u2026' : issueText;
ctx.fillText(displayIssue, 16, 110);
ctx.strokeStyle = '#1a3a6a'; ctx.beginPath(); ctx.moveTo(16, 128); ctx.lineTo(W - 16, 128); ctx.stroke();
ctx.font = '10px "Courier New", monospace'; ctx.fillStyle = '#556688'; ctx.fillText('PRs MERGED TODAY', 16, 148);
ctx.font = 'bold 28px "Courier New", monospace'; ctx.fillStyle = '#4488ff'; ctx.fillText(String(agent.prs_today), 16, 182);
const isLocal = agent.local === true;
const indicatorColor = isLocal ? '#00ff88' : '#ff4444';
const indicatorLabel = isLocal ? 'LOCAL' : 'CLOUD';
ctx.font = '10px "Courier New", monospace'; ctx.fillStyle = '#556688'; ctx.textAlign = 'right'; ctx.fillText('RUNTIME', W - 16, 148);
ctx.font = 'bold 13px "Courier New", monospace'; ctx.fillStyle = indicatorColor; ctx.fillText(indicatorLabel, W - 28, 172); ctx.textAlign = 'left';
ctx.beginPath(); ctx.arc(W - 16, 167, 6, 0, Math.PI * 2); ctx.fillStyle = indicatorColor; ctx.fill();
return new THREE.CanvasTexture(canvas);
}
function rebuildAgentPanels(statusData) {
while (agentBoardGroup.children.length) agentBoardGroup.remove(agentBoardGroup.children[0]);
agentPanelSprites.length = 0;
const n = statusData.agents.length;
statusData.agents.forEach((agent, i) => {
const t = n === 1 ? 0.5 : i / (n - 1);
const angle = Math.PI + (t - 0.5) * BOARD_SPREAD;
const x = Math.cos(angle) * BOARD_RADIUS;
const z = Math.sin(angle) * BOARD_RADIUS;
const texture = createAgentPanelTexture(agent);
const material = new THREE.SpriteMaterial({ map: texture, transparent: true, opacity: 0.93, depthWrite: false });
const sprite = new THREE.Sprite(material);
sprite.scale.set(6.4, 3.2, 1);
sprite.position.set(x, BOARD_Y, z);
sprite.userData = { baseY: BOARD_Y, floatPhase: (i / n) * Math.PI * 2, floatSpeed: 0.18 + i * 0.04, zoomLabel: `Agent: ${agent.name}` };
agentBoardGroup.add(sprite);
agentPanelSprites.push(sprite);
});
}
export function init(scene) {
agentBoardGroup = new THREE.Group();
scene.add(agentBoardGroup);
refreshAgentBoard();
setInterval(refreshAgentBoard, AGENT_STATUS_CACHE_MS);
}
async function refreshAgentBoard() {
let data;
try {
data = await fetchAgentStatus();
} catch {
data = { agents: ['Claude', 'Kimi', 'Perplexity', 'Groq', 'Grok', 'Ollama'].map(n => ({
name: n.toLowerCase(), status: 'unreachable', issue: null, prs_today: 0, local: false,
})) };
}
rebuildAgentPanels(data);
state.activeAgentCount = data.agents.filter(a => a.status === 'working').length;
}
export function update(elapsed) {
for (const sprite of agentPanelSprites) {
const ud = sprite.userData;
sprite.position.y = ud.baseY + Math.sin(elapsed * ud.floatSpeed + ud.floatPhase) * 0.22;
}
}

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// modules/panels/batcave.js — Batcave workshop area with reflection probe
import * as THREE from 'three';
import { THEME } from '../core/theme.js';
let batcaveGroup, batcaveProbe, batcaveProbeTarget, batcaveLight;
let batcaveMetallicMats = [];
let batcaveProbeLastUpdate = -999;
export function init(scene) {
const BATCAVE_ORIGIN = new THREE.Vector3(-10, 0, -8);
batcaveGroup = new THREE.Group();
batcaveGroup.position.copy(BATCAVE_ORIGIN);
scene.add(batcaveGroup);
batcaveProbeTarget = new THREE.WebGLCubeRenderTarget(128, {
type: THREE.HalfFloatType,
generateMipmaps: true,
minFilter: THREE.LinearMipmapLinearFilter,
});
batcaveProbe = new THREE.CubeCamera(0.1, 80, batcaveProbeTarget);
batcaveProbe.position.set(0, 1.2, -1);
batcaveGroup.add(batcaveProbe);
const batcaveFloorMat = new THREE.MeshStandardMaterial({
color: 0x0d1520, metalness: 0.92, roughness: 0.08, envMapIntensity: 1.4,
});
const batcaveWallMat = new THREE.MeshStandardMaterial({
color: 0x0a1828, metalness: 0.85, roughness: 0.15,
emissive: new THREE.Color(THEME.colors.accent).multiplyScalar(0.03),
envMapIntensity: 1.2,
});
const batcaveConsoleMat = new THREE.MeshStandardMaterial({
color: 0x060e16, metalness: 0.95, roughness: 0.05, envMapIntensity: 1.6,
});
batcaveMetallicMats = [batcaveFloorMat, batcaveWallMat, batcaveConsoleMat];
const batcaveFloor = new THREE.Mesh(new THREE.BoxGeometry(6, 0.08, 6), batcaveFloorMat);
batcaveFloor.position.y = -0.04;
batcaveGroup.add(batcaveFloor);
const batcaveBackWall = new THREE.Mesh(new THREE.BoxGeometry(6, 3, 0.1), batcaveWallMat);
batcaveBackWall.position.set(0, 1.5, -3);
batcaveGroup.add(batcaveBackWall);
const batcaveLeftWall = new THREE.Mesh(new THREE.BoxGeometry(0.1, 3, 6), batcaveWallMat);
batcaveLeftWall.position.set(-3, 1.5, 0);
batcaveGroup.add(batcaveLeftWall);
const batcaveConsoleBase = new THREE.Mesh(new THREE.BoxGeometry(3, 0.7, 1.2), batcaveConsoleMat);
batcaveConsoleBase.position.set(0, 0.35, -1.5);
batcaveGroup.add(batcaveConsoleBase);
const batcaveScreenBezel = new THREE.Mesh(new THREE.BoxGeometry(2.6, 1.4, 0.06), batcaveConsoleMat);
batcaveScreenBezel.position.set(0, 1.4, -2.08);
batcaveScreenBezel.rotation.x = Math.PI * 0.08;
batcaveGroup.add(batcaveScreenBezel);
const batcaveScreenGlow = new THREE.Mesh(
new THREE.PlaneGeometry(2.2, 1.1),
new THREE.MeshBasicMaterial({
color: new THREE.Color(THEME.colors.accent).multiplyScalar(0.65),
transparent: true, opacity: 0.82,
})
);
batcaveScreenGlow.position.set(0, 1.4, -2.05);
batcaveScreenGlow.rotation.x = Math.PI * 0.08;
batcaveGroup.add(batcaveScreenGlow);
batcaveLight = new THREE.PointLight(THEME.colors.accent, 0.9, 14);
batcaveLight.position.set(0, 2.8, -1);
batcaveGroup.add(batcaveLight);
const batcaveCeilingStrip = new THREE.Mesh(
new THREE.BoxGeometry(4.2, 0.05, 0.14),
new THREE.MeshStandardMaterial({
color: THEME.colors.accent,
emissive: new THREE.Color(THEME.colors.accent),
emissiveIntensity: 1.1,
})
);
batcaveCeilingStrip.position.set(0, 2.95, -1.2);
batcaveGroup.add(batcaveCeilingStrip);
batcaveGroup.traverse(obj => {
if (obj.isMesh) obj.userData.zoomLabel = 'Batcave';
});
}
export function updateProbe(elapsed, renderer, scene) {
if (elapsed - batcaveProbeLastUpdate > 2.0) {
batcaveProbeLastUpdate = elapsed;
batcaveGroup.visible = false;
batcaveProbe.update(renderer, scene);
batcaveGroup.visible = true;
for (const mat of batcaveMetallicMats) {
mat.envMap = batcaveProbeTarget.texture;
mat.needsUpdate = true;
}
}
}

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// modules/panels/dual-brain.js — Dual-brain holographic panel
import * as THREE from 'three';
import { THEME } from '../core/theme.js';
let dualBrainGroup, dualBrainSprite, dualBrainScanSprite, dualBrainLight;
let cloudOrb, cloudOrbMat, cloudOrbLight, localOrb, localOrbMat, localOrbLight;
let dualBrainScanTexture, _scanCanvas, _scanCtx;
const BRAIN_PARTICLE_COUNT = 0;
function createDualBrainTexture() {
const W = 512, H = 512;
const canvas = document.createElement('canvas'); canvas.width = W; canvas.height = H;
const ctx = canvas.getContext('2d');
ctx.fillStyle = 'rgba(0, 6, 20, 0.90)'; ctx.fillRect(0, 0, W, H);
ctx.strokeStyle = '#4488ff'; ctx.lineWidth = 2; ctx.strokeRect(1, 1, W - 2, H - 2);
ctx.strokeStyle = '#223366'; ctx.lineWidth = 1; ctx.strokeRect(5, 5, W - 10, H - 10);
ctx.font = 'bold 22px "Courier New", monospace'; ctx.fillStyle = '#88ccff'; ctx.textAlign = 'center';
ctx.fillText('\u25C8 DUAL-BRAIN STATUS', W / 2, 40);
ctx.strokeStyle = '#1a3a6a'; ctx.lineWidth = 1; ctx.beginPath(); ctx.moveTo(20, 52); ctx.lineTo(W - 20, 52); ctx.stroke();
ctx.font = '11px "Courier New", monospace'; ctx.fillStyle = '#556688'; ctx.textAlign = 'left'; ctx.fillText('BRAIN GAP SCORECARD', 20, 74);
const categories = [{ name: 'Triage' }, { name: 'Tool Use' }, { name: 'Code Gen' }, { name: 'Planning' }, { name: 'Communication' }, { name: 'Reasoning' }];
const barX = 20, barW = W - 130, barH = 20;
let y = 90;
for (const cat of categories) {
ctx.font = '13px "Courier New", monospace'; ctx.fillStyle = '#445566'; ctx.textAlign = 'left'; ctx.fillText(cat.name, barX, y + 14);
ctx.font = 'bold 13px "Courier New", monospace'; ctx.fillStyle = '#334466'; ctx.textAlign = 'right'; ctx.fillText('\u2014', W - 20, y + 14);
y += 22;
ctx.fillStyle = 'rgba(255, 255, 255, 0.06)'; ctx.fillRect(barX, y, barW, barH);
y += barH + 12;
}
ctx.strokeStyle = '#1a3a6a'; ctx.beginPath(); ctx.moveTo(20, y + 4); ctx.lineTo(W - 20, y + 4); ctx.stroke();
y += 22;
ctx.font = 'bold 18px "Courier New", monospace'; ctx.fillStyle = '#334466'; ctx.textAlign = 'center'; ctx.fillText('AWAITING DEPLOYMENT', W / 2, y + 10);
ctx.font = '11px "Courier New", monospace'; ctx.fillStyle = '#223344'; ctx.fillText('Dual-brain system not yet connected', W / 2, y + 32);
y += 52;
ctx.beginPath(); ctx.arc(W / 2 - 60, y + 8, 6, 0, Math.PI * 2); ctx.fillStyle = '#334466'; ctx.fill();
ctx.font = '11px "Courier New", monospace'; ctx.fillStyle = '#334466'; ctx.textAlign = 'left'; ctx.fillText('CLOUD', W / 2 - 48, y + 12);
ctx.beginPath(); ctx.arc(W / 2 + 30, y + 8, 6, 0, Math.PI * 2); ctx.fillStyle = '#334466'; ctx.fill();
ctx.fillStyle = '#334466'; ctx.fillText('LOCAL', W / 2 + 42, y + 12);
return new THREE.CanvasTexture(canvas);
}
export function init(scene) {
const DUAL_BRAIN_ORIGIN = new THREE.Vector3(10, 3, -8);
dualBrainGroup = new THREE.Group();
dualBrainGroup.position.copy(DUAL_BRAIN_ORIGIN);
dualBrainGroup.lookAt(0, 3, 0);
scene.add(dualBrainGroup);
const texture = createDualBrainTexture();
const material = new THREE.SpriteMaterial({ map: texture, transparent: true, opacity: 0.92, depthWrite: false });
dualBrainSprite = new THREE.Sprite(material);
dualBrainSprite.scale.set(5.0, 5.0, 1);
dualBrainSprite.userData = { baseY: 0, floatPhase: 0, floatSpeed: 0.22, zoomLabel: 'Dual-Brain Status' };
dualBrainGroup.add(dualBrainSprite);
dualBrainLight = new THREE.PointLight(0x4488ff, 0.6, 10);
dualBrainLight.position.set(0, 0.5, 1);
dualBrainGroup.add(dualBrainLight);
const CLOUD_ORB_COLOR = 0x334466;
cloudOrbMat = new THREE.MeshStandardMaterial({ color: CLOUD_ORB_COLOR, emissive: new THREE.Color(CLOUD_ORB_COLOR), emissiveIntensity: 0.1, metalness: 0.3, roughness: 0.2, transparent: true, opacity: 0.85 });
cloudOrb = new THREE.Mesh(new THREE.SphereGeometry(0.35, 32, 32), cloudOrbMat);
cloudOrb.position.set(-2.0, 3.0, 0); cloudOrb.userData.zoomLabel = 'Cloud Brain';
dualBrainGroup.add(cloudOrb);
cloudOrbLight = new THREE.PointLight(CLOUD_ORB_COLOR, 0.15, 5);
cloudOrbLight.position.copy(cloudOrb.position);
dualBrainGroup.add(cloudOrbLight);
const LOCAL_ORB_COLOR = 0x334466;
localOrbMat = new THREE.MeshStandardMaterial({ color: LOCAL_ORB_COLOR, emissive: new THREE.Color(LOCAL_ORB_COLOR), emissiveIntensity: 0.1, metalness: 0.3, roughness: 0.2, transparent: true, opacity: 0.85 });
localOrb = new THREE.Mesh(new THREE.SphereGeometry(0.35, 32, 32), localOrbMat);
localOrb.position.set(2.0, 3.0, 0); localOrb.userData.zoomLabel = 'Local Brain';
dualBrainGroup.add(localOrb);
localOrbLight = new THREE.PointLight(LOCAL_ORB_COLOR, 0.15, 5);
localOrbLight.position.copy(localOrb.position);
dualBrainGroup.add(localOrbLight);
// Brain particles (OFF — count = 0)
const brainParticleGeo = new THREE.BufferGeometry();
brainParticleGeo.setAttribute('position', new THREE.BufferAttribute(new Float32Array(0), 3));
const brainParticleMat = new THREE.PointsMaterial({ color: 0x44ddff, size: 0.08, sizeAttenuation: true, transparent: true, opacity: 0.8, depthWrite: false });
dualBrainGroup.add(new THREE.Points(brainParticleGeo, brainParticleMat));
// Scan canvas
_scanCanvas = document.createElement('canvas'); _scanCanvas.width = 512; _scanCanvas.height = 512;
_scanCtx = _scanCanvas.getContext('2d');
dualBrainScanTexture = new THREE.CanvasTexture(_scanCanvas);
const scanMat = new THREE.SpriteMaterial({ map: dualBrainScanTexture, transparent: true, opacity: 0.18, depthWrite: false });
dualBrainScanSprite = new THREE.Sprite(scanMat);
dualBrainScanSprite.scale.set(5.0, 5.0, 1);
dualBrainScanSprite.position.set(0, 0, 0.01);
dualBrainGroup.add(dualBrainScanSprite);
}
export function update(elapsed) {
if (!dualBrainSprite) return;
dualBrainSprite.position.y = dualBrainSprite.userData.baseY + Math.sin(elapsed * dualBrainSprite.userData.floatSpeed + dualBrainSprite.userData.floatPhase) * 0.22;
dualBrainScanSprite.position.y = dualBrainSprite.position.y;
cloudOrbMat.emissiveIntensity = 0.08 + Math.sin(elapsed * 0.6) * 0.03;
localOrbMat.emissiveIntensity = 0.08 + Math.sin(elapsed * 0.6 + Math.PI) * 0.03;
cloudOrbLight.intensity = 0.1 + Math.sin(elapsed * 0.6) * 0.05;
localOrbLight.intensity = 0.1 + Math.sin(elapsed * 0.6 + Math.PI) * 0.05;
cloudOrb.position.y = 3.0 + Math.sin(elapsed * 0.9) * 0.15;
localOrb.position.y = 3.0 + Math.sin(elapsed * 0.9 + 1.0) * 0.15;
cloudOrbLight.position.y = cloudOrb.position.y;
localOrbLight.position.y = localOrb.position.y;
// Scan line
const W = 512, H = 512;
_scanCtx.clearRect(0, 0, W, H);
const scanY = ((elapsed * 60) % H);
_scanCtx.fillStyle = 'rgba(68, 136, 255, 0.5)'; _scanCtx.fillRect(0, scanY, W, 2);
const grad = _scanCtx.createLinearGradient(0, scanY - 8, 0, scanY + 10);
grad.addColorStop(0, 'rgba(68, 136, 255, 0)'); grad.addColorStop(0.4, 'rgba(68, 136, 255, 0.15)');
grad.addColorStop(0.6, 'rgba(68, 136, 255, 0.15)'); grad.addColorStop(1, 'rgba(68, 136, 255, 0)');
_scanCtx.fillStyle = grad; _scanCtx.fillRect(0, scanY - 8, W, 18);
dualBrainScanTexture.needsUpdate = true;
dualBrainLight.intensity = 0.4 + Math.sin(elapsed * 1.1) * 0.2;
}

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// modules/panels/earth.js — Holographic earth with shader
import * as THREE from 'three';
import { THEME } from '../core/theme.js';
import { state } from '../core/state.js';
const EARTH_RADIUS = 2.8;
const EARTH_Y = 20.0;
const EARTH_ROTATION_SPEED = 0.035;
const EARTH_AXIAL_TILT = 23.4 * (Math.PI / 180);
let earthGroup, earthMesh, earthSurfaceMat, earthGlowLight;
export function init(scene) {
earthGroup = new THREE.Group();
earthGroup.position.set(0, EARTH_Y, 0);
earthGroup.rotation.z = EARTH_AXIAL_TILT;
scene.add(earthGroup);
earthSurfaceMat = new THREE.ShaderMaterial({
uniforms: {
uTime: { value: 0.0 },
uOceanColor: { value: new THREE.Color(0x003d99) },
uLandColor: { value: new THREE.Color(0x1a5c2a) },
uGlowColor: { value: new THREE.Color(THEME.colors.accent) },
},
vertexShader: `
varying vec3 vNormal;
varying vec3 vWorldPos;
varying vec2 vUv;
void main() {
vNormal = normalize(normalMatrix * normal);
vWorldPos = (modelMatrix * vec4(position, 1.0)).xyz;
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
}
`,
fragmentShader: `
uniform float uTime;
uniform vec3 uOceanColor;
uniform vec3 uLandColor;
uniform vec3 uGlowColor;
varying vec3 vNormal;
varying vec3 vWorldPos;
varying vec2 vUv;
vec3 _m3(vec3 x){ return x - floor(x*(1./289.))*289.; }
vec4 _m4(vec4 x){ return x - floor(x*(1./289.))*289.; }
vec4 _p4(vec4 x){ return _m4((x*34.+1.)*x); }
float snoise(vec3 v){
const vec2 C = vec2(1./6., 1./3.);
vec3 i = floor(v + dot(v, C.yyy));
vec3 x0 = v - i + dot(i, C.xxx);
vec3 g = step(x0.yzx, x0.xyz);
vec3 l = 1.0 - g;
vec3 i1 = min(g.xyz, l.zxy);
vec3 i2 = max(g.xyz, l.zxy);
vec3 x1 = x0 - i1 + C.xxx;
vec3 x2 = x0 - i2 + C.yyy;
vec3 x3 = x0 - 0.5;
i = _m3(i);
vec4 p = _p4(_p4(_p4(
i.z+vec4(0.,i1.z,i2.z,1.))+
i.y+vec4(0.,i1.y,i2.y,1.))+
i.x+vec4(0.,i1.x,i2.x,1.));
float n_ = .142857142857;
vec3 ns = n_*vec3(2.,0.,-1.)+vec3(0.,-.5,1.);
vec4 j = p - 49.*floor(p*ns.z*ns.z);
vec4 x_ = floor(j*ns.z);
vec4 y_ = floor(j - 7.*x_);
vec4 h = 1. - abs(x_*(2./7.)) - abs(y_*(2./7.));
vec4 b0 = vec4(x_.xy,y_.xy)*(2./7.);
vec4 b1 = vec4(x_.zw,y_.zw)*(2./7.);
vec4 s0 = floor(b0)*2.+1.; vec4 s1 = floor(b1)*2.+1.;
vec4 sh = -step(h, vec4(0.));
vec4 a0 = b0.xzyw + s0.xzyw*sh.xxyy;
vec4 a1 = b1.xzyw + s1.xzyw*sh.zzww;
vec3 p0=vec3(a0.xy,h.x); vec3 p1=vec3(a0.zw,h.y);
vec3 p2=vec3(a1.xy,h.z); vec3 p3=vec3(a1.zw,h.w);
vec4 nm = max(0.6-vec4(dot(x0,x0),dot(x1,x1),dot(x2,x2),dot(x3,x3)),0.);
vec4 nr = 1.79284291400159-0.85373472095314*nm;
p0*=nr.x; p1*=nr.y; p2*=nr.z; p3*=nr.w;
nm = nm*nm;
return 42.*dot(nm*nm, vec4(dot(p0,x0),dot(p1,x1),dot(p2,x2),dot(p3,x3)));
}
void main() {
vec3 n = normalize(vNormal);
vec3 vd = normalize(cameraPosition - vWorldPos);
float lat = (vUv.y - 0.5) * 3.14159265;
float lon = vUv.x * 6.28318530;
vec3 sp = vec3(cos(lat)*cos(lon), sin(lat), cos(lat)*sin(lon));
float c = snoise(sp*1.8)*0.60
+ snoise(sp*3.6)*0.30
+ snoise(sp*7.2)*0.10;
float land = smoothstep(0.05, 0.30, c);
vec3 surf = mix(uOceanColor, uLandColor, land);
surf = mix(surf, uGlowColor * 0.45, 0.38);
float scan = 0.5 + 0.5*sin(vUv.y * 220.0 + uTime * 1.8);
scan = smoothstep(0.30, 0.70, scan) * 0.14;
float fresnel = pow(1.0 - max(dot(n, vd), 0.0), 4.0);
vec3 col = surf + scan*uGlowColor*0.9 + fresnel*uGlowColor*1.5;
float alpha = 0.48 + fresnel * 0.42;
gl_FragColor = vec4(col, alpha);
}
`,
transparent: true, depthWrite: false, side: THREE.FrontSide,
});
earthMesh = new THREE.Mesh(new THREE.SphereGeometry(EARTH_RADIUS, 64, 32), earthSurfaceMat);
earthMesh.userData.zoomLabel = 'Planet Earth';
earthGroup.add(earthMesh);
// Lat/lon grid
const lineMat = new THREE.LineBasicMaterial({ color: 0x2266bb, transparent: true, opacity: 0.30 });
const r = EARTH_RADIUS + 0.015;
const SEG = 64;
for (let lat = -60; lat <= 60; lat += 30) {
const phi = lat * (Math.PI / 180);
const pts = [];
for (let i = 0; i <= SEG; i++) {
const th = (i / SEG) * Math.PI * 2;
pts.push(new THREE.Vector3(Math.cos(phi) * Math.cos(th) * r, Math.sin(phi) * r, Math.cos(phi) * Math.sin(th) * r));
}
earthGroup.add(new THREE.Line(new THREE.BufferGeometry().setFromPoints(pts), lineMat));
}
for (let lon = 0; lon < 360; lon += 30) {
const th = lon * (Math.PI / 180);
const pts = [];
for (let i = 0; i <= SEG; i++) {
const phi = (i / SEG) * Math.PI - Math.PI / 2;
pts.push(new THREE.Vector3(Math.cos(phi) * Math.cos(th) * r, Math.sin(phi) * r, Math.cos(phi) * Math.sin(th) * r));
}
earthGroup.add(new THREE.Line(new THREE.BufferGeometry().setFromPoints(pts), lineMat));
}
// Atmosphere shell
const atmMat = new THREE.MeshBasicMaterial({
color: 0x1144cc, transparent: true, opacity: 0.07,
side: THREE.BackSide, depthWrite: false, blending: THREE.AdditiveBlending,
});
earthGroup.add(new THREE.Mesh(new THREE.SphereGeometry(EARTH_RADIUS * 1.14, 32, 16), atmMat));
earthGlowLight = new THREE.PointLight(THEME.colors.accent, 0.4, 25);
earthGroup.add(earthGlowLight);
earthGroup.traverse(obj => {
if (obj.isMesh || obj.isLine) obj.userData.zoomLabel = 'Planet Earth';
});
// Tether beam
const pts = [
new THREE.Vector3(0, EARTH_Y - EARTH_RADIUS * 1.15, 0),
new THREE.Vector3(0, 0.5, 0),
];
const beamGeo = new THREE.BufferGeometry().setFromPoints(pts);
const beamMat = new THREE.LineBasicMaterial({
color: THEME.colors.accent, transparent: true, opacity: 0.08,
depthWrite: false, blending: THREE.AdditiveBlending,
});
scene.add(new THREE.Line(beamGeo, beamMat));
}
export function update(elapsed) {
const earthActivity = state.totalActivity();
const targetEarthSpeed = 0.005 + earthActivity * 0.045;
const _eSmooth = 0.02;
const currentEarthSpeed = earthMesh.userData._currentSpeed || EARTH_ROTATION_SPEED;
const smoothedEarthSpeed = currentEarthSpeed + (targetEarthSpeed - currentEarthSpeed) * _eSmooth;
earthMesh.userData._currentSpeed = smoothedEarthSpeed;
earthMesh.rotation.y += smoothedEarthSpeed;
earthSurfaceMat.uniforms.uTime.value = elapsed;
earthGlowLight.intensity = 0.30 + Math.sin(elapsed * 0.7) * 0.12;
earthGroup.position.y = EARTH_Y + Math.sin(elapsed * 0.22) * 0.6;
}

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// modules/panels/heatmap.js — Commit heatmap floor overlay
import * as THREE from 'three';
import { state } from '../core/state.js';
import { HEATMAP_ZONES } from '../data/gitea.js';
import { GLASS_RADIUS } from '../terrain/island.js';
const HEATMAP_SIZE = 512;
const HEATMAP_ZONE_SPAN_RAD = Math.PI / 2;
const heatmapCanvas = document.createElement('canvas');
heatmapCanvas.width = HEATMAP_SIZE;
heatmapCanvas.height = HEATMAP_SIZE;
const heatmapTexture = new THREE.CanvasTexture(heatmapCanvas);
const heatmapMat = new THREE.MeshBasicMaterial({
map: heatmapTexture, transparent: true, opacity: 0.9,
depthWrite: false, blending: THREE.AdditiveBlending, side: THREE.DoubleSide,
});
let heatmapMesh;
export function drawHeatmap() {
const ctx = heatmapCanvas.getContext('2d');
const cx = HEATMAP_SIZE / 2;
const cy = HEATMAP_SIZE / 2;
const r = cx * 0.96;
ctx.clearRect(0, 0, HEATMAP_SIZE, HEATMAP_SIZE);
ctx.save();
ctx.beginPath();
ctx.arc(cx, cy, r, 0, Math.PI * 2);
ctx.clip();
for (const zone of HEATMAP_ZONES) {
const intensity = state.zoneIntensity[zone.name] || 0;
if (intensity < 0.01) continue;
const [rr, gg, bb] = zone.color;
const baseRad = zone.angleDeg * (Math.PI / 180);
const startRad = baseRad - HEATMAP_ZONE_SPAN_RAD / 2;
const endRad = baseRad + HEATMAP_ZONE_SPAN_RAD / 2;
const gx = cx + Math.cos(baseRad) * r * 0.55;
const gy = cy + Math.sin(baseRad) * r * 0.55;
const grad = ctx.createRadialGradient(gx, gy, 0, gx, gy, r * 0.75);
grad.addColorStop(0, `rgba(${rr},${gg},${bb},${0.65 * intensity})`);
grad.addColorStop(0.45, `rgba(${rr},${gg},${bb},${0.25 * intensity})`);
grad.addColorStop(1, `rgba(${rr},${gg},${bb},0)`);
ctx.beginPath();
ctx.moveTo(cx, cy);
ctx.arc(cx, cy, r, startRad, endRad);
ctx.closePath();
ctx.fillStyle = grad;
ctx.fill();
if (intensity > 0.05) {
const labelX = cx + Math.cos(baseRad) * r * 0.62;
const labelY = cy + Math.sin(baseRad) * r * 0.62;
ctx.font = `bold ${Math.round(13 * intensity + 7)}px "Courier New", monospace`;
ctx.fillStyle = `rgba(${rr},${gg},${bb},${Math.min(intensity * 1.2, 0.9)})`;
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
ctx.fillText(zone.name, labelX, labelY);
}
}
ctx.restore();
heatmapTexture.needsUpdate = true;
}
export function init(scene) {
heatmapMesh = new THREE.Mesh(
new THREE.CircleGeometry(GLASS_RADIUS, 64),
heatmapMat
);
heatmapMesh.rotation.x = -Math.PI / 2;
heatmapMesh.position.y = 0.005;
heatmapMesh.userData.zoomLabel = 'Activity Heatmap';
scene.add(heatmapMesh);
}
export function update(elapsed) {
heatmapMat.opacity = 0.75 + Math.sin(elapsed * 0.6) * 0.2;
}

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// modules/panels/lora-panel.js — LoRA adapter status panel
import * as THREE from 'three';
const LORA_ACTIVE_COLOR = '#00ff88';
const LORA_INACTIVE_COLOR = '#334466';
const LORA_PANEL_POS = new THREE.Vector3(-10.5, 4.5, 2.5);
let loraGroup, loraPanelSprite;
function createLoRAPanelTexture(data) {
const W = 420, H = 260;
const canvas = document.createElement('canvas');
canvas.width = W; canvas.height = H;
const ctx = canvas.getContext('2d');
ctx.fillStyle = 'rgba(0, 6, 20, 0.90)'; ctx.fillRect(0, 0, W, H);
ctx.strokeStyle = '#cc44ff'; ctx.lineWidth = 2; ctx.strokeRect(1, 1, W - 2, H - 2);
ctx.strokeStyle = '#cc44ff'; ctx.lineWidth = 1; ctx.globalAlpha = 0.3; ctx.strokeRect(4, 4, W - 8, H - 8); ctx.globalAlpha = 1.0;
ctx.font = 'bold 14px "Courier New", monospace'; ctx.fillStyle = '#cc44ff'; ctx.textAlign = 'left'; ctx.fillText('MODEL TRAINING', 14, 24);
ctx.font = '10px "Courier New", monospace'; ctx.fillStyle = '#664488'; ctx.fillText('LoRA ADAPTERS', 14, 38);
ctx.strokeStyle = '#2a1a44'; ctx.lineWidth = 1; ctx.beginPath(); ctx.moveTo(14, 46); ctx.lineTo(W - 14, 46); ctx.stroke();
if (!data || !data.adapters || data.adapters.length === 0) {
ctx.font = 'bold 18px "Courier New", monospace'; ctx.fillStyle = '#334466'; ctx.textAlign = 'center';
ctx.fillText('NO ADAPTERS DEPLOYED', W / 2, H / 2 + 10);
ctx.font = '11px "Courier New", monospace'; ctx.fillStyle = '#223344';
ctx.fillText('Adapters will appear here when trained', W / 2, H / 2 + 36);
ctx.textAlign = 'left';
return new THREE.CanvasTexture(canvas);
}
const activeCount = data.adapters.filter(a => a.active).length;
ctx.font = 'bold 13px "Courier New", monospace'; ctx.fillStyle = LORA_ACTIVE_COLOR; ctx.textAlign = 'right';
ctx.fillText(`${activeCount}/${data.adapters.length} ACTIVE`, W - 14, 26); ctx.textAlign = 'left';
const ROW_H = 44;
data.adapters.forEach((adapter, i) => {
const rowY = 50 + i * ROW_H;
const col = adapter.active ? LORA_ACTIVE_COLOR : LORA_INACTIVE_COLOR;
ctx.beginPath(); ctx.arc(22, rowY + 12, 6, 0, Math.PI * 2); ctx.fillStyle = col; ctx.fill();
ctx.font = 'bold 13px "Courier New", monospace'; ctx.fillStyle = adapter.active ? '#ddeeff' : '#445566'; ctx.fillText(adapter.name, 36, rowY + 16);
ctx.font = '10px "Courier New", monospace'; ctx.fillStyle = '#556688'; ctx.textAlign = 'right'; ctx.fillText(adapter.base, W - 14, rowY + 16); ctx.textAlign = 'left';
if (adapter.active) {
const BAR_X = 36, BAR_W = W - 80, BAR_Y = rowY + 22, BAR_H = 5;
ctx.fillStyle = '#0a1428'; ctx.fillRect(BAR_X, BAR_Y, BAR_W, BAR_H);
ctx.fillStyle = col; ctx.globalAlpha = 0.7; ctx.fillRect(BAR_X, BAR_Y, BAR_W * adapter.strength, BAR_H); ctx.globalAlpha = 1.0;
}
if (i < data.adapters.length - 1) {
ctx.strokeStyle = '#1a0a2a'; ctx.lineWidth = 1; ctx.beginPath(); ctx.moveTo(14, rowY + ROW_H - 2); ctx.lineTo(W - 14, rowY + ROW_H - 2); ctx.stroke();
}
});
return new THREE.CanvasTexture(canvas);
}
function rebuildLoRAPanel(data) {
if (loraPanelSprite) {
loraGroup.remove(loraPanelSprite);
if (loraPanelSprite.material.map) loraPanelSprite.material.map.dispose();
loraPanelSprite.material.dispose();
loraPanelSprite = null;
}
const texture = createLoRAPanelTexture(data);
const material = new THREE.SpriteMaterial({ map: texture, transparent: true, opacity: 0.93, depthWrite: false });
loraPanelSprite = new THREE.Sprite(material);
loraPanelSprite.scale.set(6.0, 3.6, 1);
loraPanelSprite.position.copy(LORA_PANEL_POS);
loraPanelSprite.userData = { baseY: LORA_PANEL_POS.y, floatPhase: 1.1, floatSpeed: 0.14, zoomLabel: 'Model Training \u2014 LoRA Adapters' };
loraGroup.add(loraPanelSprite);
}
export function init(scene) {
loraGroup = new THREE.Group();
scene.add(loraGroup);
rebuildLoRAPanel({ adapters: [] });
}
export function update(elapsed) {
if (loraPanelSprite) {
const ud = loraPanelSprite.userData;
loraPanelSprite.position.y = ud.baseY + Math.sin(elapsed * ud.floatSpeed + ud.floatPhase) * 0.22;
}
}

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// modules/panels/sigil.js — Timmy sigil floor overlay
import * as THREE from 'three';
const SIGIL_CANVAS_SIZE = 512;
const SIGIL_RADIUS = 3.8;
let sigilMesh, sigilMat, sigilRing1, sigilRing2, sigilRing3;
let sigilRing1Mat, sigilRing2Mat, sigilRing3Mat, sigilLight;
function drawSigilCanvas() {
const canvas = document.createElement('canvas');
canvas.width = SIGIL_CANVAS_SIZE;
canvas.height = SIGIL_CANVAS_SIZE;
const ctx = canvas.getContext('2d');
const cx = SIGIL_CANVAS_SIZE / 2;
const cy = SIGIL_CANVAS_SIZE / 2;
const r = cx * 0.88;
ctx.clearRect(0, 0, SIGIL_CANVAS_SIZE, SIGIL_CANVAS_SIZE);
const bgGrad = ctx.createRadialGradient(cx, cy, 0, cx, cy, r);
bgGrad.addColorStop(0, 'rgba(0, 200, 255, 0.10)');
bgGrad.addColorStop(0.5, 'rgba(0, 100, 200, 0.04)');
bgGrad.addColorStop(1, 'rgba(0, 0, 0, 0)');
ctx.fillStyle = bgGrad;
ctx.fillRect(0, 0, SIGIL_CANVAS_SIZE, SIGIL_CANVAS_SIZE);
function glowCircle(x, y, radius, color, alpha, lineW) {
ctx.save(); ctx.globalAlpha = alpha; ctx.strokeStyle = color;
ctx.lineWidth = lineW; ctx.shadowColor = color; ctx.shadowBlur = 12;
ctx.beginPath(); ctx.arc(x, y, radius, 0, Math.PI * 2); ctx.stroke(); ctx.restore();
}
function hexagram(ox, oy, hr, color, alpha) {
ctx.save(); ctx.globalAlpha = alpha; ctx.strokeStyle = color;
ctx.lineWidth = 1.4; ctx.shadowColor = color; ctx.shadowBlur = 10;
ctx.beginPath();
for (let i = 0; i < 3; i++) {
const a = (i / 3) * Math.PI * 2 - Math.PI / 2;
i === 0 ? ctx.moveTo(ox + Math.cos(a) * hr, oy + Math.sin(a) * hr) : ctx.lineTo(ox + Math.cos(a) * hr, oy + Math.sin(a) * hr);
}
ctx.closePath(); ctx.stroke();
ctx.beginPath();
for (let i = 0; i < 3; i++) {
const a = (i / 3) * Math.PI * 2 + Math.PI / 2;
i === 0 ? ctx.moveTo(ox + Math.cos(a) * hr, oy + Math.sin(a) * hr) : ctx.lineTo(ox + Math.cos(a) * hr, oy + Math.sin(a) * hr);
}
ctx.closePath(); ctx.stroke(); ctx.restore();
}
const petalR = r * 0.32;
glowCircle(cx, cy, petalR, '#00ccff', 0.65, 1.0);
for (let i = 0; i < 6; i++) {
const a = (i / 6) * Math.PI * 2;
glowCircle(cx + Math.cos(a) * petalR, cy + Math.sin(a) * petalR, petalR, '#00aadd', 0.50, 0.8);
}
for (let i = 0; i < 6; i++) {
const a = (i / 6) * Math.PI * 2 + Math.PI / 6;
glowCircle(cx + Math.cos(a) * petalR * 1.73, cy + Math.sin(a) * petalR * 1.73, petalR, '#0077aa', 0.25, 0.6);
}
hexagram(cx, cy, r * 0.62, '#ffd700', 0.75);
hexagram(cx, cy, r * 0.41, '#ffaa00', 0.50);
glowCircle(cx, cy, r * 0.92, '#0055aa', 0.40, 0.8);
glowCircle(cx, cy, r * 0.72, '#0099cc', 0.38, 0.8);
glowCircle(cx, cy, r * 0.52, '#00ccff', 0.42, 0.9);
glowCircle(cx, cy, r * 0.18, '#ffd700', 0.65, 1.2);
ctx.save(); ctx.globalAlpha = 0.28; ctx.strokeStyle = '#00aaff';
ctx.lineWidth = 0.6; ctx.shadowColor = '#00aaff'; ctx.shadowBlur = 5;
for (let i = 0; i < 12; i++) {
const a = (i / 12) * Math.PI * 2;
ctx.beginPath();
ctx.moveTo(cx + Math.cos(a) * r * 0.18, cy + Math.sin(a) * r * 0.18);
ctx.lineTo(cx + Math.cos(a) * r * 0.91, cy + Math.sin(a) * r * 0.91);
ctx.stroke();
}
ctx.restore();
ctx.save(); ctx.fillStyle = '#00ffcc'; ctx.shadowColor = '#00ffcc'; ctx.shadowBlur = 9;
for (let i = 0; i < 12; i++) {
const a = (i / 12) * Math.PI * 2;
ctx.globalAlpha = i % 2 === 0 ? 0.80 : 0.50;
ctx.beginPath();
ctx.arc(cx + Math.cos(a) * r * 0.91, cy + Math.sin(a) * r * 0.91, i % 2 === 0 ? 4 : 2.5, 0, Math.PI * 2);
ctx.fill();
}
ctx.restore();
ctx.save(); ctx.globalAlpha = 1.0; ctx.fillStyle = '#ffffff';
ctx.shadowColor = '#88ddff'; ctx.shadowBlur = 18;
ctx.beginPath(); ctx.arc(cx, cy, 5, 0, Math.PI * 2); ctx.fill(); ctx.restore();
return canvas;
}
export function init(scene) {
const sigilTexture = new THREE.CanvasTexture(drawSigilCanvas());
sigilMat = new THREE.MeshBasicMaterial({
map: sigilTexture, transparent: true, opacity: 0.80,
depthWrite: false, blending: THREE.AdditiveBlending, side: THREE.DoubleSide,
});
sigilMesh = new THREE.Mesh(new THREE.CircleGeometry(SIGIL_RADIUS, 128), sigilMat);
sigilMesh.rotation.x = -Math.PI / 2;
sigilMesh.position.y = 0.010;
sigilMesh.userData.zoomLabel = 'Timmy Sigil';
scene.add(sigilMesh);
sigilRing1Mat = new THREE.MeshBasicMaterial({ color: 0x00ccff, transparent: true, opacity: 0.45, depthWrite: false, blending: THREE.AdditiveBlending });
sigilRing1 = new THREE.Mesh(new THREE.TorusGeometry(SIGIL_RADIUS * 0.965, 0.025, 6, 96), sigilRing1Mat);
sigilRing1.rotation.x = Math.PI / 2; sigilRing1.position.y = 0.012;
scene.add(sigilRing1);
sigilRing2Mat = new THREE.MeshBasicMaterial({ color: 0xffd700, transparent: true, opacity: 0.40, depthWrite: false, blending: THREE.AdditiveBlending });
sigilRing2 = new THREE.Mesh(new THREE.TorusGeometry(SIGIL_RADIUS * 0.62, 0.020, 6, 72), sigilRing2Mat);
sigilRing2.rotation.x = Math.PI / 2; sigilRing2.position.y = 0.013;
scene.add(sigilRing2);
sigilRing3Mat = new THREE.MeshBasicMaterial({ color: 0x00ffcc, transparent: true, opacity: 0.35, depthWrite: false, blending: THREE.AdditiveBlending });
sigilRing3 = new THREE.Mesh(new THREE.TorusGeometry(SIGIL_RADIUS * 0.78, 0.018, 6, 80), sigilRing3Mat);
sigilRing3.rotation.x = Math.PI / 2; sigilRing3.position.y = 0.011;
scene.add(sigilRing3);
sigilLight = new THREE.PointLight(0x0088ff, 0.4, 8);
sigilLight.position.set(0, 0.5, 0);
scene.add(sigilLight);
}
export function update(elapsed) {
sigilMesh.rotation.z = elapsed * 0.04;
sigilRing1.rotation.z = elapsed * 0.06;
sigilRing2.rotation.z = -elapsed * 0.10;
sigilRing3.rotation.z = elapsed * 0.08;
sigilMat.opacity = 0.65 + Math.sin(elapsed * 1.3) * 0.18;
sigilRing1Mat.opacity = 0.38 + Math.sin(elapsed * 0.9) * 0.14;
sigilRing2Mat.opacity = 0.32 + Math.sin(elapsed * 1.6 + 1.2) * 0.12;
sigilRing3Mat.opacity = 0.28 + Math.sin(elapsed * 0.7 + 2.4) * 0.10;
sigilLight.intensity = 0.30 + Math.sin(elapsed * 1.1) * 0.15;
}

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// modules/panels/sovereignty.js — Sovereignty meter arc gauge
import * as THREE from 'three';
let sovereigntyGroup, scoreArcMesh, scoreArcMat, meterLight, meterSpriteMat;
let sovereigntyScore = 85;
let sovereigntyLabel = 'Mostly Sovereign';
function sovereigntyHexColor(score) {
if (score >= 80) return 0x00ff88;
if (score >= 40) return 0xffcc00;
return 0xff4444;
}
function buildScoreArcGeo(score) {
return new THREE.TorusGeometry(1.6, 0.1, 8, 64, (score / 100) * Math.PI * 2);
}
function buildMeterTexture(score, label, assessmentType) {
const canvas = document.createElement('canvas');
canvas.width = 256; canvas.height = 128;
const ctx = canvas.getContext('2d');
const hexStr = score >= 80 ? '#00ff88' : score >= 40 ? '#ffcc00' : '#ff4444';
ctx.clearRect(0, 0, 256, 128);
ctx.font = 'bold 52px "Courier New", monospace';
ctx.fillStyle = hexStr; ctx.textAlign = 'center';
ctx.fillText(`${score}%`, 128, 50);
ctx.font = '16px "Courier New", monospace';
ctx.fillStyle = '#8899bb';
ctx.fillText(label.toUpperCase(), 128, 74);
ctx.font = '11px "Courier New", monospace';
ctx.fillStyle = '#445566';
ctx.fillText('SOVEREIGNTY', 128, 94);
ctx.font = '9px "Courier New", monospace';
ctx.fillStyle = '#334455';
ctx.fillText('MANUAL ASSESSMENT', 128, 112);
return new THREE.CanvasTexture(canvas);
}
export function init(scene) {
sovereigntyGroup = new THREE.Group();
sovereigntyGroup.position.set(0, 3.8, 0);
const meterBgGeo = new THREE.TorusGeometry(1.6, 0.1, 8, 64);
const meterBgMat = new THREE.MeshBasicMaterial({ color: 0x0a1828, transparent: true, opacity: 0.5 });
sovereigntyGroup.add(new THREE.Mesh(meterBgGeo, meterBgMat));
scoreArcMat = new THREE.MeshBasicMaterial({
color: sovereigntyHexColor(sovereigntyScore), transparent: true, opacity: 0.9,
});
scoreArcMesh = new THREE.Mesh(buildScoreArcGeo(sovereigntyScore), scoreArcMat);
scoreArcMesh.rotation.z = Math.PI / 2;
sovereigntyGroup.add(scoreArcMesh);
meterLight = new THREE.PointLight(sovereigntyHexColor(sovereigntyScore), 0.7, 6);
sovereigntyGroup.add(meterLight);
meterSpriteMat = new THREE.SpriteMaterial({
map: buildMeterTexture(sovereigntyScore, sovereigntyLabel, 'MANUAL'),
transparent: true, depthWrite: false,
});
const meterSprite = new THREE.Sprite(meterSpriteMat);
meterSprite.scale.set(3.2, 1.6, 1);
sovereigntyGroup.add(meterSprite);
scene.add(sovereigntyGroup);
sovereigntyGroup.traverse(obj => {
if (obj.isMesh || obj.isSprite) obj.userData.zoomLabel = 'Sovereignty Meter';
});
}
export function updateFromData(data) {
const score = Math.max(0, Math.min(100, typeof data.score === 'number' ? data.score : 85));
const label = typeof data.label === 'string' ? data.label : '';
sovereigntyScore = score;
sovereigntyLabel = label;
scoreArcMesh.geometry.dispose();
scoreArcMesh.geometry = buildScoreArcGeo(score);
const col = sovereigntyHexColor(score);
scoreArcMat.color.setHex(col);
meterLight.color.setHex(col);
if (meterSpriteMat.map) meterSpriteMat.map.dispose();
const assessmentType = data.assessment_type || 'MANUAL';
meterSpriteMat.map = buildMeterTexture(score, label, assessmentType);
meterSpriteMat.needsUpdate = true;
}
export function update(elapsed) {
sovereigntyGroup.position.y = 3.8 + Math.sin(elapsed * 0.8) * 0.15;
meterLight.intensity = 0.5 + Math.sin(elapsed * 1.8) * 0.25;
}

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// modules/portals/commit-banners.js — Floating commit banner sprites
import * as THREE from 'three';
import { fetchRecentCommitsForBanners } from '../data/gitea.js';
const commitBanners = [];
function createCommitTexture(hash, message) {
const canvas = document.createElement('canvas');
canvas.width = 512; canvas.height = 64;
const ctx = canvas.getContext('2d');
ctx.fillStyle = 'rgba(0, 0, 16, 0.75)'; ctx.fillRect(0, 0, 512, 64);
ctx.strokeStyle = '#4488ff'; ctx.lineWidth = 1; ctx.strokeRect(0.5, 0.5, 511, 63);
ctx.font = 'bold 11px "Courier New", monospace'; ctx.fillStyle = '#4488ff'; ctx.fillText(hash, 10, 20);
ctx.font = '12px "Courier New", monospace'; ctx.fillStyle = '#ccd6f6';
const displayMsg = message.length > 54 ? message.slice(0, 54) + '\u2026' : message;
ctx.fillText(displayMsg, 10, 46);
return new THREE.CanvasTexture(canvas);
}
export async function init(scene) {
const commits = await fetchRecentCommitsForBanners();
const spreadX = [-7, -3.5, 0, 3.5, 7];
const spreadY = [1.0, -1.5, 2.2, -0.8, 1.6];
const spreadZ = [-1.5, -2.5, -1.0, -2.0, -1.8];
commits.forEach((commit, i) => {
const texture = createCommitTexture(commit.hash, commit.message);
const material = new THREE.SpriteMaterial({ map: texture, transparent: true, opacity: 0, depthWrite: false });
const sprite = new THREE.Sprite(material);
sprite.scale.set(12, 1.5, 1);
sprite.position.set(spreadX[i % spreadX.length], spreadY[i % spreadY.length], spreadZ[i % spreadZ.length]);
sprite.userData = {
baseY: spreadY[i % spreadY.length],
floatPhase: (i / commits.length) * Math.PI * 2,
floatSpeed: 0.25 + i * 0.07,
startDelay: i * 2.5,
lifetime: 12 + i * 1.5,
spawnTime: null,
zoomLabel: `Commit: ${commit.hash}`,
};
scene.add(sprite);
commitBanners.push(sprite);
});
}
export function update(elapsed) {
const FADE_DUR = 1.5;
commitBanners.forEach(banner => {
const ud = banner.userData;
if (ud.spawnTime === null) {
if (elapsed < ud.startDelay) return;
ud.spawnTime = elapsed;
}
const age = elapsed - ud.spawnTime;
let opacity;
if (age < FADE_DUR) opacity = age / FADE_DUR;
else if (age < ud.lifetime - FADE_DUR) opacity = 1;
else if (age < ud.lifetime) opacity = (ud.lifetime - age) / FADE_DUR;
else { ud.spawnTime = elapsed + 3; opacity = 0; }
banner.material.opacity = opacity * 0.85;
banner.position.y = ud.baseY + Math.sin(elapsed * ud.floatSpeed + ud.floatPhase) * 0.4;
});
}

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// modules/portals/portal-system.js — Portal creation, warp triggering, health checks
import * as THREE from 'three';
import { state } from '../core/state.js';
import { rebuildRuneRing } from '../effects/rune-ring.js';
import { rebuildGravityZones } from '../effects/gravity-zones.js';
const PORTAL_HEALTH_CHECK_MS = 5 * 60 * 1000;
let portalGroup, _scene, _clock, _warpPass;
let isWarping = false;
let warpStartTime = 0;
const WARP_DURATION = 2.2;
let warpDestinationUrl = null;
let warpPortalColor = new THREE.Color(0x4488ff);
let warpNavigated = false;
export { portalGroup };
function createPortals() {
const portalGeo = new THREE.TorusGeometry(3.0, 0.2, 16, 100);
state.portals.forEach(portal => {
const isOnline = portal.status === 'online';
const portalMat = new THREE.MeshBasicMaterial({
color: new THREE.Color(portal.color).convertSRGBToLinear(),
transparent: true, opacity: isOnline ? 0.7 : 0.15,
blending: THREE.AdditiveBlending, side: THREE.DoubleSide,
});
const portalMesh = new THREE.Mesh(portalGeo, portalMat);
portalMesh.position.set(portal.position.x, portal.position.y + 0.5, portal.position.z);
portalMesh.rotation.y = portal.rotation.y;
portalMesh.rotation.x = Math.PI / 2;
portalMesh.name = `portal-${portal.id}`;
portalMesh.userData.destinationUrl = portal.destination?.url || null;
portalMesh.userData.portalColor = new THREE.Color(portal.color).convertSRGBToLinear();
portalGroup.add(portalMesh);
});
}
async function runPortalHealthChecks() {
if (state.portals.length === 0) return;
for (const portal of state.portals) {
if (!portal.destination?.url) { portal.status = 'offline'; continue; }
try {
await fetch(portal.destination.url, { mode: 'no-cors', signal: AbortSignal.timeout(5000) });
portal.status = 'online';
} catch { portal.status = 'offline'; }
}
rebuildRuneRing();
rebuildGravityZones();
for (const child of portalGroup.children) {
const portalId = child.name.replace('portal-', '');
const portalData = state.portals.find(p => p.id === portalId);
if (portalData) child.material.opacity = portalData.status === 'online' ? 0.7 : 0.15;
}
}
export async function loadPortals(audioStartPortalHums) {
try {
const res = await fetch('./portals.json');
if (!res.ok) throw new Error('Portals not found');
state.portals = await res.json();
createPortals();
rebuildRuneRing();
rebuildGravityZones();
if (audioStartPortalHums) audioStartPortalHums();
runPortalHealthChecks();
} catch (error) {
console.error('Failed to load portals:', error);
}
}
function startWarp(portalMesh) {
isWarping = true;
warpNavigated = false;
warpStartTime = _clock.getElapsedTime();
_warpPass.enabled = true;
_warpPass.uniforms['time'].value = 0.0;
_warpPass.uniforms['progress'].value = 0.0;
if (portalMesh) {
warpDestinationUrl = portalMesh.userData.destinationUrl || null;
warpPortalColor = portalMesh.userData.portalColor ? portalMesh.userData.portalColor.clone() : new THREE.Color(0x4488ff);
} else {
warpDestinationUrl = null;
warpPortalColor = new THREE.Color(0x4488ff);
}
_warpPass.uniforms['portalColor'].value = warpPortalColor;
}
export function init(scene, clock, warpPass) {
_scene = scene;
_clock = clock;
_warpPass = warpPass;
portalGroup = new THREE.Group();
scene.add(portalGroup);
setInterval(runPortalHealthChecks, PORTAL_HEALTH_CHECK_MS);
}
export function update(elapsed, camera, raycaster, forwardVector) {
// Portal collision
forwardVector.set(0, 0, -1).applyQuaternion(camera.quaternion);
raycaster.set(camera.position, forwardVector);
const intersects = raycaster.intersectObjects(portalGroup.children);
if (intersects.length > 0 && !isWarping) {
startWarp(intersects[0].object);
}
// Warp animation
if (isWarping) {
const warpElapsed = elapsed - warpStartTime;
const progress = Math.min(warpElapsed / WARP_DURATION, 1.0);
_warpPass.uniforms['time'].value = elapsed;
_warpPass.uniforms['progress'].value = progress;
if (!warpNavigated && progress >= 0.88 && warpDestinationUrl) {
warpNavigated = true;
setTimeout(() => { window.location.href = warpDestinationUrl; }, 180);
}
if (progress >= 1.0) {
isWarping = false;
_warpPass.enabled = false;
_warpPass.uniforms['progress'].value = 0.0;
if (!warpNavigated && warpDestinationUrl) {
warpNavigated = true;
window.location.href = warpDestinationUrl;
}
}
}
}

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// modules/terrain/clouds.js — Procedural cloud layer
import * as THREE from 'three';
const CLOUD_LAYER_Y = -6.0;
const CLOUD_DIMENSIONS = 120;
const CLOUD_THICKNESS = 15;
const CLOUD_OPACITY = 0.6;
const cloudGeometry = new THREE.BoxGeometry(CLOUD_DIMENSIONS, CLOUD_THICKNESS, CLOUD_DIMENSIONS, 8, 4, 8);
const CloudShader = {
uniforms: {
'uTime': { value: 0.0 },
'uCloudColor': { value: new THREE.Color(0x88bbff) },
'uNoiseScale': { value: new THREE.Vector3(0.015, 0.015, 0.015) },
'uDensity': { value: 0.8 },
},
vertexShader: `
varying vec3 vWorldPosition;
void main() {
vWorldPosition = (modelMatrix * vec4(position, 1.0)).xyz;
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
}
`,
fragmentShader: `
uniform float uTime;
uniform vec3 uCloudColor;
uniform vec3 uNoiseScale;
uniform float uDensity;
varying vec3 vWorldPosition;
vec3 mod289(vec3 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; }
vec4 mod289(vec4 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; }
vec4 permute(vec4 x) { return mod289(((x * 34.0) + 1.0) * x); }
vec4 taylorInvSqrt(vec4 r) { return 1.79284291400159 - 0.85373472095314 * r; }
float snoise(vec3 v) {
const vec2 C = vec2(1.0/6.0, 1.0/3.0);
const vec4 D = vec4(0.0, 0.5, 1.0, 2.0);
vec3 i = floor(v + dot(v, C.yyy));
vec3 x0 = v - i + dot(i, C.xxx);
vec3 g = step(x0.yzx, x0.xyz);
vec3 l = 1.0 - g;
vec3 i1 = min(g.xyz, l.zxy);
vec3 i2 = max(g.xyz, l.zxy);
vec3 x1 = x0 - i1 + C.xxx;
vec3 x2 = x0 - i2 + C.yyy;
vec3 x3 = x0 - D.yyy;
i = mod289(i);
vec4 p = permute(permute(permute(
i.z + vec4(0.0, i1.z, i2.z, 1.0))
+ i.y + vec4(0.0, i1.y, i2.y, 1.0))
+ i.x + vec4(0.0, i1.x, i2.x, 1.0));
float n_ = 0.142857142857;
vec3 ns = n_ * D.wyz - D.xzx;
vec4 j = p - 49.0 * floor(p * ns.z * ns.z);
vec4 x_ = floor(j * ns.z);
vec4 y_ = floor(j - 7.0 * x_);
vec4 x = x_ * ns.x + ns.yyyy;
vec4 y = y_ * ns.x + ns.yyyy;
vec4 h = 1.0 - abs(x) - abs(y);
vec4 b0 = vec4(x.xy, y.xy);
vec4 b1 = vec4(x.zw, y.zw);
vec4 s0 = floor(b0) * 2.0 + 1.0;
vec4 s1 = floor(b1) * 2.0 + 1.0;
vec4 sh = -step(h, vec4(0.0));
vec4 a0 = b0.xzyw + s0.xzyw * sh.xxyy;
vec4 a1 = b1.xzyw + s1.xzyw * sh.zzww;
vec3 p0 = vec3(a0.xy, h.x);
vec3 p1 = vec3(a0.zw, h.y);
vec3 p2 = vec3(a1.xy, h.z);
vec3 p3 = vec3(a1.zw, h.w);
vec4 norm = taylorInvSqrt(vec4(dot(p0,p0), dot(p1,p1), dot(p2,p2), dot(p3,p3)));
p0 *= norm.x; p1 *= norm.y; p2 *= norm.z; p3 *= norm.w;
vec4 m = max(0.6 - vec4(dot(x0,x0), dot(x1,x1), dot(x2,x2), dot(x3,x3)), 0.0);
m = m * m;
return 42.0 * dot(m*m, vec4(dot(p0,x0), dot(p1,x1), dot(p2,x2), dot(p3,x3)));
}
void main() {
vec3 noiseCoord = vWorldPosition * uNoiseScale + vec3(uTime * 0.003, 0.0, uTime * 0.002);
float noiseVal = snoise(noiseCoord) * 0.500;
noiseVal += snoise(noiseCoord * 2.0) * 0.250;
noiseVal += snoise(noiseCoord * 4.0) * 0.125;
noiseVal /= 0.875;
float density = smoothstep(0.25, 0.85, noiseVal * 0.5 + 0.5);
density *= uDensity;
float layerBottom = ${(CLOUD_LAYER_Y - CLOUD_THICKNESS * 0.5).toFixed(1)};
float yNorm = (vWorldPosition.y - layerBottom) / ${CLOUD_THICKNESS.toFixed(1)};
float fadeFactor = smoothstep(0.0, 0.15, yNorm) * smoothstep(1.0, 0.85, yNorm);
gl_FragColor = vec4(uCloudColor, density * fadeFactor * ${CLOUD_OPACITY.toFixed(1)});
if (gl_FragColor.a < 0.04) discard;
}
`,
};
export const cloudMaterial = new THREE.ShaderMaterial({
uniforms: CloudShader.uniforms,
vertexShader: CloudShader.vertexShader,
fragmentShader: CloudShader.fragmentShader,
transparent: true,
depthWrite: false,
blending: THREE.AdditiveBlending,
side: THREE.DoubleSide,
});
const clouds = new THREE.Mesh(cloudGeometry, cloudMaterial);
clouds.position.y = CLOUD_LAYER_Y;
export function init(scene) {
scene.add(clouds);
}
export function update(elapsed) {
cloudMaterial.uniforms.uTime.value = elapsed;
}

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// modules/terrain/island.js — Floating island + glass platform + crystals
import * as THREE from 'three';
import { THEME } from '../core/theme.js';
import { perlin } from '../utils/perlin.js';
const GLASS_RADIUS = 4.55;
const GLASS_TILE_SIZE = 0.85;
const GLASS_TILE_GAP = 0.14;
const GLASS_TILE_STEP = GLASS_TILE_SIZE + GLASS_TILE_GAP;
export { GLASS_RADIUS };
const glassEdgeMaterials = [];
let voidLight;
export function init(scene) {
// --- Glass Platform ---
const glassPlatformGroup = new THREE.Group();
const platformFrameMat = new THREE.MeshStandardMaterial({
color: 0x0a1828, metalness: 0.9, roughness: 0.1,
emissive: new THREE.Color(THEME.colors.accent).multiplyScalar(0.06),
});
const platformRim = new THREE.Mesh(new THREE.RingGeometry(4.7, 5.3, 64), platformFrameMat);
platformRim.rotation.x = -Math.PI / 2;
platformRim.castShadow = true;
platformRim.receiveShadow = true;
glassPlatformGroup.add(platformRim);
const borderTorus = new THREE.Mesh(new THREE.TorusGeometry(5.0, 0.1, 6, 64), platformFrameMat);
borderTorus.rotation.x = Math.PI / 2;
borderTorus.castShadow = true;
borderTorus.receiveShadow = true;
glassPlatformGroup.add(borderTorus);
const glassTileMat = new THREE.MeshPhysicalMaterial({
color: new THREE.Color(THEME.colors.accent), transparent: true, opacity: 0.09,
roughness: 0.0, metalness: 0.0, transmission: 0.92, thickness: 0.06,
side: THREE.DoubleSide, depthWrite: false,
});
const glassEdgeBaseMat = new THREE.LineBasicMaterial({
color: THEME.colors.accent, transparent: true, opacity: 0.55,
});
const tileGeo = new THREE.PlaneGeometry(GLASS_TILE_SIZE, GLASS_TILE_SIZE);
const tileEdgeGeo = new THREE.EdgesGeometry(tileGeo);
for (let row = -5; row <= 5; row++) {
for (let col = -5; col <= 5; col++) {
const x = col * GLASS_TILE_STEP;
const z = row * GLASS_TILE_STEP;
const distFromCenter = Math.sqrt(x * x + z * z);
if (distFromCenter > GLASS_RADIUS) continue;
const tile = new THREE.Mesh(tileGeo, glassTileMat.clone());
tile.rotation.x = -Math.PI / 2;
tile.position.set(x, 0, z);
glassPlatformGroup.add(tile);
const mat = glassEdgeBaseMat.clone();
const edges = new THREE.LineSegments(tileEdgeGeo, mat);
edges.rotation.x = -Math.PI / 2;
edges.position.set(x, 0.002, z);
glassPlatformGroup.add(edges);
glassEdgeMaterials.push({ mat, distFromCenter });
}
}
voidLight = new THREE.PointLight(THEME.colors.accent, 0.5, 14);
voidLight.position.set(0, -3.5, 0);
glassPlatformGroup.add(voidLight);
scene.add(glassPlatformGroup);
glassPlatformGroup.traverse(obj => {
if (obj.isMesh) obj.userData.zoomLabel = 'Glass Platform';
});
// --- Floating Island Terrain ---
const ISLAND_RADIUS = 9.5;
const SEGMENTS = 96;
const SIZE = ISLAND_RADIUS * 2;
function islandFBm(nx, nz) {
const wx = perlin(nx * 0.5 + 3.7, nz * 0.5 + 1.2) * 0.55;
const wz = perlin(nx * 0.5 + 8.3, nz * 0.5 + 5.9) * 0.55;
const px = nx + wx, pz = nz + wz;
let h = 0;
h += perlin(px, pz) * 1.000;
h += perlin(px * 2, pz * 2) * 0.500;
h += perlin(px * 4, pz * 4) * 0.250;
h += perlin(px * 8, pz * 8) * 0.125;
h += perlin(px * 16, pz * 16) * 0.063;
h /= 1.938;
const ridge = 1.0 - Math.abs(perlin(px * 3.1 + 5.0, pz * 3.1 + 7.0));
return h * 0.78 + ridge * 0.22;
}
const geo = new THREE.PlaneGeometry(SIZE, SIZE, SEGMENTS, SEGMENTS);
geo.rotateX(-Math.PI / 2);
const pos = geo.attributes.position;
const vCount = pos.count;
const rawHeights = new Float32Array(vCount);
for (let i = 0; i < vCount; i++) {
const x = pos.getX(i);
const z = pos.getZ(i);
const dist = Math.sqrt(x * x + z * z) / ISLAND_RADIUS;
const rimNoise = perlin(x * 0.38 + 10, z * 0.38 + 10) * 0.10;
const edgeFactor = Math.max(0, 1 - Math.pow(Math.max(0, dist - rimNoise), 2.4));
const h = islandFBm(x * 0.15, z * 0.15);
const height = ((h + 1) * 0.5) * edgeFactor * 3.2;
pos.setY(i, height);
rawHeights[i] = height;
}
geo.computeVertexNormals();
const colBuf = new Float32Array(vCount * 3);
for (let i = 0; i < vCount; i++) {
const h = rawHeights[i];
let r, g, b;
if (h < 0.25) { r = 0.11; g = 0.09; b = 0.07; }
else if (h < 0.75) { const t = (h - 0.25) / 0.50; r = 0.11 + t * 0.13; g = 0.09 + t * 0.09; b = 0.07 + t * 0.06; }
else if (h < 1.4) { const t = (h - 0.75) / 0.65; r = 0.24 + t * 0.12; g = 0.18 + t * 0.10; b = 0.13 + t * 0.10; }
else if (h < 2.2) { const t = (h - 1.4) / 0.80; r = 0.36 + t * 0.14; g = 0.28 + t * 0.11; b = 0.23 + t * 0.13; }
else { const t = Math.min(1, (h - 2.2) / 0.9); r = 0.50 + t * 0.05; g = 0.39 + t * 0.10; b = 0.36 + t * 0.28; }
colBuf[i * 3] = r; colBuf[i * 3 + 1] = g; colBuf[i * 3 + 2] = b;
}
geo.setAttribute('color', new THREE.BufferAttribute(colBuf, 3));
const topMat = new THREE.MeshStandardMaterial({ vertexColors: true, roughness: 0.86, metalness: 0.05 });
const topMesh = new THREE.Mesh(geo, topMat);
topMesh.castShadow = true;
topMesh.receiveShadow = true;
// Crystal spires
const crystalMat = new THREE.MeshStandardMaterial({
color: new THREE.Color(THEME.colors.accent).multiplyScalar(0.55),
emissive: new THREE.Color(THEME.colors.accent), emissiveIntensity: 0.5,
roughness: 0.08, metalness: 0.25, transparent: true, opacity: 0.80,
});
const CRYSTAL_MIN_H = 2.05;
const crystalGroup = new THREE.Group();
for (let row = -5; row <= 5; row++) {
for (let col = -5; col <= 5; col++) {
const bx = col * 1.75, bz = row * 1.75;
if (Math.sqrt(bx * bx + bz * bz) > ISLAND_RADIUS * 0.72) continue;
const edF = Math.max(0, 1 - Math.pow(Math.sqrt(bx * bx + bz * bz) / ISLAND_RADIUS, 2.4));
const candidateH = ((islandFBm(bx * 0.15, bz * 0.15) + 1) * 0.5) * edF * 3.2;
if (candidateH < CRYSTAL_MIN_H) continue;
const jx = bx + perlin(bx * 0.7 + 20, bz * 0.7 + 20) * 0.55;
const jz = bz + perlin(bx * 0.7 + 30, bz * 0.7 + 30) * 0.55;
if (Math.sqrt(jx * jx + jz * jz) > ISLAND_RADIUS * 0.68) continue;
const clusterSize = 2 + Math.floor(Math.abs(perlin(bx * 0.5 + 40, bz * 0.5 + 40)) * 3);
for (let c = 0; c < clusterSize; c++) {
const angle = (c / clusterSize) * Math.PI * 2 + perlin(bx + c, bz + c) * 1.4;
const spread = 0.08 + Math.abs(perlin(bx + c * 5, bz + c * 5)) * 0.22;
const sx = jx + Math.cos(angle) * spread;
const sz = jz + Math.sin(angle) * spread;
const spireScale = 0.14 + (candidateH - CRYSTAL_MIN_H) * 0.11;
const spireH = spireScale * (0.8 + Math.abs(perlin(sx, sz)) * 0.45);
const spireR = spireH * 0.17;
const spireGeo = new THREE.ConeGeometry(spireR, spireH * 2.8, 5);
const spire = new THREE.Mesh(spireGeo, crystalMat);
spire.position.set(sx, candidateH + spireH * 0.5, sz);
spire.rotation.z = perlin(sx * 2, sz * 2) * 0.28;
spire.rotation.x = perlin(sx * 3 + 1, sz * 3 + 1) * 0.18;
spire.castShadow = true;
crystalGroup.add(spire);
}
}
}
// Rocky underside
const BOTTOM_SEGS_R = 52, BOTTOM_SEGS_V = 10, BOTTOM_HEIGHT = 2.6;
const bottomGeo = new THREE.CylinderGeometry(
ISLAND_RADIUS * 0.80, ISLAND_RADIUS * 0.28, BOTTOM_HEIGHT, BOTTOM_SEGS_R, BOTTOM_SEGS_V, true
);
const bPos = bottomGeo.attributes.position;
for (let i = 0; i < bPos.count; i++) {
const bx = bPos.getX(i), bz = bPos.getZ(i), by = bPos.getY(i);
const bAngle = Math.atan2(bz, bx);
const r = Math.sqrt(bx * bx + bz * bz);
const radDisp = perlin(Math.cos(bAngle) * 1.6 + 50, Math.sin(bAngle) * 1.6 + 50) * 0.65;
const vNorm = (by + BOTTOM_HEIGHT * 0.5) / BOTTOM_HEIGHT;
const stalDisp = (1 - vNorm) * Math.abs(perlin(bx * 0.35 + 70, by * 0.7 + bz * 0.35)) * 0.9;
const newR = r + radDisp;
bPos.setX(i, (bx / r) * newR);
bPos.setZ(i, (bz / r) * newR);
bPos.setY(i, by - stalDisp);
}
bottomGeo.computeVertexNormals();
const bottomMat = new THREE.MeshStandardMaterial({ color: 0x0c0a08, roughness: 0.93, metalness: 0.02 });
const bottomMesh = new THREE.Mesh(bottomGeo, bottomMat);
bottomMesh.position.y = -BOTTOM_HEIGHT * 0.5;
bottomMesh.castShadow = true;
const capGeo = new THREE.CircleGeometry(ISLAND_RADIUS * 0.28, 48);
capGeo.rotateX(Math.PI / 2);
const capMesh = new THREE.Mesh(capGeo, bottomMat);
capMesh.position.y = -(BOTTOM_HEIGHT + 0.1);
const islandGroup = new THREE.Group();
islandGroup.add(topMesh);
islandGroup.add(crystalGroup);
islandGroup.add(bottomMesh);
islandGroup.add(capMesh);
islandGroup.position.y = -2.8;
scene.add(islandGroup);
}
export function update(elapsed) {
for (const { mat, distFromCenter } of glassEdgeMaterials) {
const phase = elapsed * 1.1 - distFromCenter * 0.18;
mat.opacity = 0.25 + Math.sin(phase) * 0.22;
}
if (voidLight) voidLight.intensity = 0.35 + Math.sin(elapsed * 1.4) * 0.2;
}

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// modules/terrain/stars.js — Star field + constellation lines
import * as THREE from 'three';
import { THEME } from '../core/theme.js';
import { state } from '../core/state.js';
const STAR_COUNT = 800;
const STAR_SPREAD = 400;
const CONSTELLATION_DISTANCE = 30;
const STAR_BASE_OPACITY = 0.3;
const STAR_PEAK_OPACITY = 1.0;
const STAR_PULSE_DECAY = 0.012;
const starPositions = [];
const starGeo = new THREE.BufferGeometry();
const posArray = new Float32Array(STAR_COUNT * 3);
const sizeArray = new Float32Array(STAR_COUNT);
for (let i = 0; i < STAR_COUNT; i++) {
const x = (Math.random() - 0.5) * STAR_SPREAD;
const y = (Math.random() - 0.5) * STAR_SPREAD;
const z = (Math.random() - 0.5) * STAR_SPREAD;
posArray[i * 3] = x;
posArray[i * 3 + 1] = y;
posArray[i * 3 + 2] = z;
sizeArray[i] = Math.random() * 2.5 + 0.5;
starPositions.push(new THREE.Vector3(x, y, z));
}
starGeo.setAttribute('position', new THREE.BufferAttribute(posArray, 3));
starGeo.setAttribute('size', new THREE.BufferAttribute(sizeArray, 1));
export const starMaterial = new THREE.PointsMaterial({
color: THEME.colors.starCore,
size: 0.6,
sizeAttenuation: true,
transparent: true,
opacity: 0.9,
});
export const stars = new THREE.Points(starGeo, starMaterial);
function buildConstellationLines() {
const linePositions = [];
const MAX_CONNECTIONS_PER_STAR = 3;
const connectionCount = new Array(STAR_COUNT).fill(0);
for (let i = 0; i < STAR_COUNT; i++) {
if (connectionCount[i] >= MAX_CONNECTIONS_PER_STAR) continue;
const neighbors = [];
for (let j = i + 1; j < STAR_COUNT; j++) {
if (connectionCount[j] >= MAX_CONNECTIONS_PER_STAR) continue;
const dist = starPositions[i].distanceTo(starPositions[j]);
if (dist < CONSTELLATION_DISTANCE) {
neighbors.push({ j, dist });
}
}
neighbors.sort((a, b) => a.dist - b.dist);
const toConnect = neighbors.slice(0, MAX_CONNECTIONS_PER_STAR - connectionCount[i]);
for (const { j } of toConnect) {
linePositions.push(
starPositions[i].x, starPositions[i].y, starPositions[i].z,
starPositions[j].x, starPositions[j].y, starPositions[j].z
);
connectionCount[i]++;
connectionCount[j]++;
}
}
const lineGeo = new THREE.BufferGeometry();
lineGeo.setAttribute('position', new THREE.BufferAttribute(new Float32Array(linePositions), 3));
const lineMat = new THREE.LineBasicMaterial({
color: THEME.colors.constellationLine,
transparent: true,
opacity: 0.18,
});
return new THREE.LineSegments(lineGeo, lineMat);
}
export const constellationLines = buildConstellationLines();
export function init(scene) {
scene.add(stars);
scene.add(constellationLines);
}
export function update(elapsed, delta, mouseX, mouseY, overviewT, photoMode) {
const rotationScale = photoMode ? 0 : (1 - overviewT);
stars.rotation.x = (mouseY * 0.3 + elapsed * 0.01) * rotationScale;
stars.rotation.y = (mouseX * 0.3 + elapsed * 0.015) * rotationScale;
if (state.starPulseIntensity > 0) {
state.starPulseIntensity = Math.max(0, state.starPulseIntensity - STAR_PULSE_DECAY);
}
starMaterial.opacity = STAR_BASE_OPACITY + (STAR_PEAK_OPACITY - STAR_BASE_OPACITY) * state.starPulseIntensity;
constellationLines.rotation.x = stars.rotation.x;
constellationLines.rotation.y = stars.rotation.y;
constellationLines.material.opacity = 0.12 + Math.sin(elapsed * 0.5) * 0.06;
}

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// modules/utils/perlin.js — Classic Perlin noise for procedural generation
export function createPerlinNoise() {
const p = new Uint8Array(256);
for (let i = 0; i < 256; i++) p[i] = i;
let seed = 42;
function seededRand() {
seed = (seed * 1664525 + 1013904223) & 0xffffffff;
return (seed >>> 0) / 0xffffffff;
}
for (let i = 255; i > 0; i--) {
const j = Math.floor(seededRand() * (i + 1));
const tmp = p[i]; p[i] = p[j]; p[j] = tmp;
}
const perm = new Uint8Array(512);
for (let i = 0; i < 512; i++) perm[i] = p[i & 255];
function fade(t) { return t * t * t * (t * (t * 6 - 15) + 10); }
function lerp(a, b, t) { return a + t * (b - a); }
function grad(hash, x, y, z) {
const h = hash & 15;
const u = h < 8 ? x : y;
const v = h < 4 ? y : (h === 12 || h === 14) ? x : z;
return ((h & 1) ? -u : u) + ((h & 2) ? -v : v);
}
return function noise(x, y, z) {
z = z || 0;
const X = Math.floor(x) & 255, Y = Math.floor(y) & 255, Z = Math.floor(z) & 255;
x -= Math.floor(x); y -= Math.floor(y); z -= Math.floor(z);
const u = fade(x), v = fade(y), w = fade(z);
const A = perm[X] + Y, AA = perm[A] + Z, AB = perm[A + 1] + Z;
const B = perm[X + 1] + Y, BA = perm[B] + Z, BB = perm[B + 1] + Z;
return lerp(
lerp(lerp(grad(perm[AA], x, y, z ), grad(perm[BA], x-1, y, z ), u),
lerp(grad(perm[AB], x, y-1, z ), grad(perm[BB], x-1, y-1, z ), u), v),
lerp(lerp(grad(perm[AA + 1], x, y, z-1), grad(perm[BA + 1], x-1, y, z-1), u),
lerp(grad(perm[AB + 1], x, y-1, z-1), grad(perm[BB + 1], x-1, y-1, z-1), u), v),
w
);
};
}
export const perlin = createPerlinNoise();