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mimo/build
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feat/mnemo
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| 268987e9ac | |||
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| c947976aac | |||
| 4f8e0330c5 | |||
| c3847cc046 | |||
| 4c4677842d | |||
| f0d929a177 | |||
| a22464506c | |||
| be55195815 | |||
| 7fb086976e | |||
| c192b05cc1 | |||
| 45ddd65d16 | |||
| 9984cb733e | |||
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3367ce5438 |
859
app.js
859
app.js
@@ -1,14 +1,10 @@
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shell-init: error retrieving current directory: getcwd: cannot access parent directories: No such file or directory
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chdir: error retrieving current directory: getcwd: cannot access parent directories: No such file or directory
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import * as THREE from 'three';
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import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
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import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
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import { UnrealBloomPass } from 'three/addons/postprocessing/UnrealBloomPass.js';
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import { SMAAPass } from 'three/addons/postprocessing/SMAAPass.js';
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import { SpatialMemory } from './nexus/components/spatial-memory.js';
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import { SessionRooms } from './nexus/components/session-rooms.js';
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import { TimelineScrubber } from './nexus/components/timeline-scrubber.js';
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import { MemoryParticles } from './nexus/components/memory-particles.js';
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import { MemoryOptimizer } from './nexus/components/memory-optimizer.js';
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// ═══════════════════════════════════════════
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// NEXUS v1.1 — Portal System Update
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@@ -49,6 +45,7 @@ let particles, dustParticles;
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let debugOverlay;
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let frameCount = 0, lastFPSTime = 0, fps = 0;
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let chatOpen = true;
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let memoryFeedEntries = []; // Mnemosyne: recent memory events for feed panel
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let loadProgress = 0;
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let performanceTier = 'high';
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@@ -710,14 +707,21 @@ async function init() {
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createWorkshopTerminal();
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createAshStorm();
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SpatialMemory.init(scene);
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MemoryParticles.init(scene);
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SpatialMemory.setOnMemoryPlaced(MemoryParticles.onMemoryPlaced);
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TimelineScrubber.init(SpatialMemory);
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SessionRooms.init(scene, camera, null);
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updateLoad(90);
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loadSession();
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connectHermes();
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// Mnemosyne: Periodic GOFAI Optimization
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setInterval(() => {
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console.info('[Mnemosyne] Running periodic optimization...');
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MemoryOptimizer.optimize(SpatialMemory);
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}, 1000 * 60 * 10); // Every 10 minutes
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// Wire memory search input
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const searchInput = document.getElementById('memory-search-input');
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if (searchInput) searchInput.addEventListener('input', onMemorySearchInput);
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fetchGiteaData();
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setInterval(fetchGiteaData, 30000); // Refresh every 30s
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@@ -1892,7 +1896,7 @@ function setupControls() {
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orbitState.lastX = e.clientX;
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orbitState.lastY = e.clientY;
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// Raycasting for portals and memory crystals
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// Raycasting for portals
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if (!portalOverlayActive) {
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const mouse = new THREE.Vector2(
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(e.clientX / window.innerWidth) * 2 - 1,
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@@ -1900,47 +1904,12 @@ function setupControls() {
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);
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const raycaster = new THREE.Raycaster();
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raycaster.setFromCamera(mouse, camera);
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// Priority 1: Portals
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const portalHits = raycaster.intersectObjects(portals.map(p => p.ring));
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if (portalHits.length > 0) {
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const clickedRing = portalHits[0].object;
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const intersects = raycaster.intersectObjects(portals.map(p => p.ring));
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if (intersects.length > 0) {
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const clickedRing = intersects[0].object;
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const portal = portals.find(p => p.ring === clickedRing);
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if (portal) { activatePortal(portal); return; }
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if (portal) activatePortal(portal);
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}
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// Priority 2: Memory crystals (Mnemosyne)
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const crystalMeshes = SpatialMemory.getCrystalMeshes();
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if (crystalMeshes.length > 0) {
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const crystalHits = raycaster.intersectObjects(crystalMeshes, false);
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if (crystalHits.length > 0) {
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const hitMesh = crystalHits[0].object;
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const memInfo = SpatialMemory.getMemoryFromMesh(hitMesh);
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if (memInfo) {
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SpatialMemory.highlightMemory(memInfo.data.id);
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// Memory access trail particles
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if (camera) {
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MemoryParticles.onMemoryAccessed(camera.position, hitMesh.position, memInfo.data.category || memInfo.region || 'working');
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}
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showMemoryPanel(memInfo, e.clientX, e.clientY);
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return;
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}
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}
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}
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// Priority 3: Session rooms (Mnemosyne #1171)
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const roomMeshes = SessionRooms.getClickableMeshes();
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if (roomMeshes.length > 0) {
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const roomHits = raycaster.intersectObjects(roomMeshes, false);
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if (roomHits.length > 0) {
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const session = SessionRooms.handleRoomClick(roomHits[0].object);
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if (session) { _showSessionRoomPanel(session); return; }
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}
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}
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// Clicked empty space — dismiss panel
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dismissMemoryPanel();
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_dismissSessionRoomPanel();
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}
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}
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});
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@@ -1993,97 +1962,30 @@ function setupControls() {
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document.getElementById('chat-quick-actions').addEventListener('click', (e) => {
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const btn = e.target.closest('.quick-action-btn');
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if (!btn) return;
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handleQuickAction(btn.dataset.action);
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const action = btn.dataset.action;
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switch(action) {
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case 'status':
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sendChatMessage("Timmy, what is the current system status?");
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break;
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case 'agents':
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sendChatMessage("Timmy, check on all active agents.");
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break;
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case 'portals':
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openPortalAtlas();
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break;
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case 'help':
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sendChatMessage("Timmy, I need assistance with Nexus navigation.");
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break;
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}
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});
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// ═══ QUICK ACTION HANDLER ═══
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function handleQuickAction(action) {
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switch(action) {
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case 'status': {
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const portalCount = portals.length;
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const onlinePortals = portals.filter(p => p.userData && p.userData.status === 'online').length;
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const agentCount = agents.length;
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const wsState = wsConnected ? 'ONLINE' : 'OFFLINE';
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const wsColor = wsConnected ? '#4af0c0' : '#ff4466';
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addChatMessage('system', `[SYSTEM STATUS]`);
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addChatMessage('timmy', `Nexus operational. ${portalCount} portals registered (${onlinePortals} online). ${agentCount} agent presences active. Hermes WebSocket: ${wsState}. Navigation mode: ${NAV_MODES[navModeIdx].toUpperCase()}. Performance tier: ${performanceTier.toUpperCase()}.`);
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break;
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}
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case 'agents': {
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addChatMessage('system', `[AGENT ROSTER]`);
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if (agents.length === 0) {
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addChatMessage('timmy', 'No active agent presences detected in the Nexus. The thought stream and harness pulse are the primary indicators of system activity.');
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} else {
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const roster = agents.map(a => `- ${(a.userData && a.userData.name) || a.name || 'Unknown'}: ${(a.userData && a.userData.status) || 'active'}`).join('\n');
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addChatMessage('timmy', `Active agents:\n${roster}`);
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}
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break;
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}
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case 'portals':
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openPortalAtlas();
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break;
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case 'heartbeat': {
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const agentLog = document.getElementById('agent-log-content');
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const recentEntries = agentLog ? agentLog.querySelectorAll('.agent-log-entry') : [];
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const entryCount = recentEntries.length;
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addChatMessage('system', `[HEARTBEAT INSPECTION]`);
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addChatMessage('timmy', `Hermes heartbeat ${wsConnected ? 'active' : 'inactive'}. ${entryCount} recent entries in thought stream. WebSocket reconnect timer: ${wsReconnectTimer ? 'active' : 'idle'}. Harness pulse mesh: ${harnessPulseMesh ? 'rendering' : 'standby'}.`);
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break;
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}
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case 'thoughts': {
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const agentLog = document.getElementById('agent-log-content');
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const entries = agentLog ? Array.from(agentLog.querySelectorAll('.agent-log-entry')).slice(0, 5) : [];
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addChatMessage('system', `[THOUGHT STREAM]`);
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if (entries.length === 0) {
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addChatMessage('timmy', 'The thought stream is quiet. No recent agent entries detected.');
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} else {
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const summary = entries.map(e => '> ' + e.textContent.trim()).join('\n');
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addChatMessage('timmy', `Recent thoughts:\n${summary}`);
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}
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break;
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}
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case 'help': {
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addChatMessage('system', `[NEXUS HELP]`);
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addChatMessage('timmy', `Navigation: WASD to move, mouse to look around.\n` +
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`Press V to cycle: Walk / Orbit / Fly mode.\n` +
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`Enter to chat. Escape to close overlays.\n` +
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`Press F near a portal to enter. Press E near a vision point to read.\n` +
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`Press Tab for Portal Atlas.\n` +
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`The Batcave Terminal shows system logs. The Workshop Terminal shows tool output.`);
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break;
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}
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}
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}
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document.getElementById('portal-close-btn').addEventListener('click', closePortalOverlay);
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document.getElementById('vision-close-btn').addEventListener('click', closeVisionOverlay);
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document.getElementById('atlas-toggle-btn').addEventListener('click', openPortalAtlas);
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document.getElementById('atlas-close-btn').addEventListener('click', closePortalAtlas);
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// Mnemosyne export/import (#1174)
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document.getElementById('mnemosyne-export-btn').addEventListener('click', () => {
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const result = SpatialMemory.exportToFile();
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if (result) {
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addChatMessage('system', 'Mnemosyne: Exported ' + result.count + ' memories to ' + result.filename);
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}
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});
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document.getElementById('mnemosyne-import-btn').addEventListener('click', () => {
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document.getElementById('mnemosyne-import-file').click();
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});
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document.getElementById('mnemosyne-import-file').addEventListener('change', async (e) => {
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const file = e.target.files[0];
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if (!file) return;
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try {
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const result = await SpatialMemory.importFromFile(file);
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addChatMessage('system', 'Mnemosyne: Imported ' + result.count + ' of ' + result.total + ' memories');
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} catch (err) {
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addChatMessage('system', 'Mnemosyne: Import failed — ' + err.message);
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}
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e.target.value = '';
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});
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}
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function sendChatMessage(overrideText = null) {
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@@ -2152,6 +2054,14 @@ function connectHermes() {
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addChatMessage('system', 'Hermes link established.');
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updateWsHudStatus(true);
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refreshWorkshopPanel();
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// Mnemosyne: request memory sync from Hermes
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try {
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hermesWs.send(JSON.stringify({ type: 'memory', action: 'sync_request' }));
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console.info('[Mnemosyne] Sent sync_request to Hermes');
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} catch (e) {
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console.warn('[Mnemosyne] Failed to send sync_request:', e);
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}
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};
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// Initialize MemPalace
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@@ -2202,6 +2112,8 @@ function handleHermesMessage(data) {
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recentToolOutputs.push({ type: 'result', agent: data.agent || 'SYSTEM', content });
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addToolMessage(data.agent || 'SYSTEM', 'result', content);
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refreshWorkshopPanel();
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} else if (data.type === 'memory') {
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handleMemoryMessage(data);
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} else if (data.type === 'history') {
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const container = document.getElementById('chat-messages');
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container.innerHTML = '';
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@@ -2213,6 +2125,209 @@ function handleHermesMessage(data) {
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}
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}
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// ═══════════════════════════════════════════
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// ═══ MNEMOSYNE — MEMORY SEARCH (#1208) ═══
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let memorySearchVisible = false;
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let memorySearchDebounce = null;
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function toggleMemorySearch() {
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const panel = document.getElementById('memory-search-panel');
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const input = document.getElementById('memory-search-input');
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if (!panel) return;
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memorySearchVisible = !memorySearchVisible;
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panel.style.display = memorySearchVisible ? 'block' : 'none';
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if (memorySearchVisible && input) {
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input.value = '';
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input.focus();
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renderMemorySearchResults([]);
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}
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}
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function renderMemorySearchResults(results) {
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const container = document.getElementById('memory-search-results');
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if (!container) return;
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if (results.length === 0) {
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container.innerHTML = '<div class="memory-search-empty">' +
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(document.getElementById('memory-search-input')?.value ? 'No memories found' : 'Type to search your archive...') +
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'</div>';
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return;
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}
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container.innerHTML = results.map(r => {
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const regionDef = SpatialMemory.REGIONS[r.category] || SpatialMemory.REGIONS.working;
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const dotColor = '#' + regionDef.color.toString(16).padStart(6, '0');
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const truncated = r.content.length > 55 ? r.content.slice(0, 55) + '\u2026' : r.content;
|
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return '<div class="memory-search-result" onclick="flyToMemory(\'' + r.id + '\')">' +
|
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'<div class="memory-search-dot" style="background:' + dotColor + '"></div>' +
|
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'<span class="memory-search-text">' + truncated + '</span>' +
|
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'<span class="memory-search-meta">' + r.category + '</span>' +
|
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'</div>';
|
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}).join('');
|
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}
|
||||
|
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function onMemorySearchInput(e) {
|
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const query = e.target.value;
|
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if (memorySearchDebounce) clearTimeout(memorySearchDebounce);
|
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|
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memorySearchDebounce = setTimeout(() => {
|
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if (!query || query.trim().length === 0) {
|
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renderMemorySearchResults([]);
|
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return;
|
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}
|
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const results = SpatialMemory.searchByContent(query, { maxResults: 15 });
|
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renderMemorySearchResults(results);
|
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}, 150);
|
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}
|
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|
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function flyToMemory(memId) {
|
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const memories = SpatialMemory.getAllMemories();
|
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const mem = memories.find(m => m.id === memId);
|
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if (!mem) return;
|
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|
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// Highlight the crystal
|
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SpatialMemory.highlightMemory(memId);
|
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|
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// Fly camera to memory position (if camera controls exist)
|
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if (typeof camera !== 'undefined' && camera.position) {
|
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const target = new THREE.Vector3(mem.position[0], mem.position[1] + 3, mem.position[2] + 5);
|
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// Simple lerp animation
|
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const start = camera.position.clone();
|
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let t = 0;
|
||||
const flyAnim = () => {
|
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t += 0.03;
|
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if (t > 1) t = 1;
|
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camera.position.lerpVectors(start, target, t);
|
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if (t < 1) requestAnimationFrame(flyAnim);
|
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};
|
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flyAnim();
|
||||
}
|
||||
|
||||
// Close search panel
|
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if (memorySearchVisible) toggleMemorySearch();
|
||||
|
||||
// Show in memory feed
|
||||
addMemoryFeedEntry('update', { content: 'Navigated to: ' + (mem.content || mem.id).slice(0, 40), id: memId });
|
||||
}
|
||||
|
||||
// Keyboard shortcut: Ctrl+K or / to toggle search
|
||||
document.addEventListener('keydown', (e) => {
|
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if ((e.ctrlKey && e.key === 'k') || (e.key === '/' && !e.target.matches('input, textarea'))) {
|
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e.preventDefault();
|
||||
toggleMemorySearch();
|
||||
}
|
||||
if (e.key === 'Escape' && memorySearchVisible) {
|
||||
toggleMemorySearch();
|
||||
}
|
||||
});
|
||||
|
||||
// MNEMOSYNE — LIVE MEMORY BRIDGE
|
||||
// ═══════════════════════════════════════════
|
||||
|
||||
/**
|
||||
* Handle incoming memory messages from Hermes WS.
|
||||
* Actions: place, remove, update, sync_response
|
||||
*/
|
||||
|
||||
/**
|
||||
* Clear all entries from the memory feed.
|
||||
*/
|
||||
function clearMemoryFeed() {
|
||||
memoryFeedEntries = [];
|
||||
renderMemoryFeed();
|
||||
console.info('[Mnemosyne] Memory feed cleared');
|
||||
}
|
||||
|
||||
function handleMemoryMessage(data) {
|
||||
const action = data.action;
|
||||
const memory = data.memory;
|
||||
const memories = data.memories;
|
||||
|
||||
if (action === 'place' && memory) {
|
||||
const placed = SpatialMemory.placeMemory(memory);
|
||||
if (placed) {
|
||||
addMemoryFeedEntry('place', memory);
|
||||
console.info('[Mnemosyne] Memory placed via WS:', memory.id);
|
||||
}
|
||||
} else if (action === 'remove' && memory) {
|
||||
SpatialMemory.removeMemory(memory.id);
|
||||
addMemoryFeedEntry('remove', memory);
|
||||
console.info('[Mnemosyne] Memory removed via WS:', memory.id);
|
||||
} else if (action === 'update' && memory) {
|
||||
SpatialMemory.updateMemory(memory.id, memory);
|
||||
addMemoryFeedEntry('update', memory);
|
||||
console.info('[Mnemosyne] Memory updated via WS:', memory.id);
|
||||
} else if (action === 'sync_response' && Array.isArray(memories)) {
|
||||
const count = SpatialMemory.importMemories(memories);
|
||||
addMemoryFeedEntry('sync', { content: count + ' memories synced', id: 'sync' });
|
||||
console.info('[Mnemosyne] Synced', count, 'memories from Hermes');
|
||||
} else {
|
||||
console.warn('[Mnemosyne] Unknown memory action:', action);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Add an entry to the memory activity feed panel.
|
||||
*/
|
||||
function addMemoryFeedEntry(action, memory) {
|
||||
const entry = {
|
||||
action,
|
||||
content: memory.content || memory.id || '(unknown)',
|
||||
category: memory.category || 'working',
|
||||
timestamp: new Date().toISOString()
|
||||
};
|
||||
|
||||
memoryFeedEntries.unshift(entry);
|
||||
if (memoryFeedEntries.length > 5) memoryFeedEntries.pop();
|
||||
|
||||
renderMemoryFeed();
|
||||
|
||||
// Auto-dismiss entries older than 5 minutes
|
||||
setTimeout(() => {
|
||||
const idx = memoryFeedEntries.indexOf(entry);
|
||||
if (idx > -1) {
|
||||
memoryFeedEntries.splice(idx, 1);
|
||||
renderMemoryFeed();
|
||||
}
|
||||
}, 300000);
|
||||
}
|
||||
|
||||
/**
|
||||
* Render the memory feed panel.
|
||||
*/
|
||||
function renderMemoryFeed() {
|
||||
const container = document.getElementById('memory-feed-list');
|
||||
if (!container) return;
|
||||
|
||||
container.innerHTML = '';
|
||||
memoryFeedEntries.forEach(entry => {
|
||||
const el = document.createElement('div');
|
||||
el.className = 'memory-feed-entry memory-feed-' + entry.action;
|
||||
|
||||
const regionDef = SpatialMemory.REGIONS[entry.category] || SpatialMemory.REGIONS.working;
|
||||
const dotColor = '#' + regionDef.color.toString(16).padStart(6, '0');
|
||||
const time = new Date(entry.timestamp).toLocaleTimeString();
|
||||
const truncated = entry.content.length > 40 ? entry.content.slice(0, 40) + '\u2026' : entry.content;
|
||||
const actionIcon = { place: '\u2795', remove: '\u2796', update: '\u270F', sync: '\u21C4' }[entry.action] || '\u2022';
|
||||
|
||||
el.innerHTML = '<span class="memory-feed-dot" style="background:' + dotColor + '"></span>' +
|
||||
'<span class="memory-feed-action">' + actionIcon + '</span>' +
|
||||
'<span class="memory-feed-content">' + truncated + '</span>' +
|
||||
'<span class="memory-feed-time">' + time + '</span>';
|
||||
|
||||
container.appendChild(el);
|
||||
});
|
||||
|
||||
// Show feed if there are entries
|
||||
const panel = document.getElementById('memory-feed');
|
||||
if (panel) panel.style.display = memoryFeedEntries.length > 0 ? 'block' : 'none';
|
||||
}
|
||||
|
||||
|
||||
function updateWsHudStatus(connected) {
|
||||
// Update MemPalace status alongside regular WS status
|
||||
updateMemPalaceStatus();
|
||||
@@ -2507,15 +2622,6 @@ function activatePortal(portal) {
|
||||
|
||||
overlay.style.display = 'flex';
|
||||
|
||||
// Readiness detail for game-world portals
|
||||
const readinessEl = document.getElementById('portal-readiness-detail');
|
||||
if (portal.config.portal_type === 'game-world' && portal.config.readiness_steps) {
|
||||
renderReadinessDetail(readinessEl, portal.config);
|
||||
readinessEl.style.display = 'block';
|
||||
} else {
|
||||
readinessEl.style.display = 'none';
|
||||
}
|
||||
|
||||
if (portal.config.destination && portal.config.destination.url) {
|
||||
redirectBox.style.display = 'block';
|
||||
errorBox.style.display = 'none';
|
||||
@@ -2537,37 +2643,6 @@ function activatePortal(portal) {
|
||||
}
|
||||
}
|
||||
|
||||
// ═══ READINESS RENDERING ═══
|
||||
function renderReadinessDetail(container, config) {
|
||||
const steps = config.readiness_steps || {};
|
||||
const stepKeys = ['downloaded', 'runtime_ready', 'launched', 'harness_bridged'];
|
||||
let html = '<div class="portal-readiness-title">READINESS PIPELINE</div>';
|
||||
|
||||
let firstUndone = true;
|
||||
stepKeys.forEach(key => {
|
||||
const step = steps[key];
|
||||
if (!step) return;
|
||||
const cls = step.done ? 'done' : (firstUndone ? 'current' : '');
|
||||
if (!step.done) firstUndone = false;
|
||||
html += `<div class="portal-readiness-step ${cls}">
|
||||
<span class="step-dot"></span>
|
||||
<span>${step.label || key}</span>
|
||||
</div>`;
|
||||
});
|
||||
|
||||
if (config.blocked_reason) {
|
||||
html += `<div class="portal-readiness-blocked">⚠ ${config.blocked_reason}</div>`;
|
||||
}
|
||||
|
||||
const doneCount = stepKeys.filter(k => steps[k]?.done).length;
|
||||
const canEnter = doneCount === stepKeys.length && config.destination?.url;
|
||||
if (!canEnter) {
|
||||
html += `<div class="portal-readiness-hint">Cannot enter yet — ${stepKeys.length - doneCount} step${stepKeys.length - doneCount > 1 ? 's' : ''} remaining.</div>`;
|
||||
}
|
||||
|
||||
container.innerHTML = html;
|
||||
}
|
||||
|
||||
function closePortalOverlay() {
|
||||
portalOverlayActive = false;
|
||||
document.getElementById('portal-overlay').style.display = 'none';
|
||||
@@ -2648,42 +2723,12 @@ function populateAtlas() {
|
||||
|
||||
const statusClass = `status-${config.status || 'online'}`;
|
||||
|
||||
// Build readiness section for game-world portals
|
||||
let readinessHtml = '';
|
||||
if (config.portal_type === 'game-world' && config.readiness_steps) {
|
||||
const stepKeys = ['downloaded', 'runtime_ready', 'launched', 'harness_bridged'];
|
||||
const steps = config.readiness_steps;
|
||||
const doneCount = stepKeys.filter(k => steps[k]?.done).length;
|
||||
const pct = Math.round((doneCount / stepKeys.length) * 100);
|
||||
const barColor = config.color || '#ffd700';
|
||||
|
||||
readinessHtml = `<div class="atlas-card-readiness">
|
||||
<div class="readiness-bar-track">
|
||||
<div class="readiness-bar-fill" style="width:${pct}%;background:${barColor};"></div>
|
||||
</div>
|
||||
<div class="readiness-steps-mini">`;
|
||||
let firstUndone = true;
|
||||
stepKeys.forEach(key => {
|
||||
const step = steps[key];
|
||||
if (!step) return;
|
||||
const cls = step.done ? 'done' : (firstUndone ? 'current' : '');
|
||||
if (!step.done) firstUndone = false;
|
||||
readinessHtml += `<span class="readiness-step ${cls}">${step.label || key}</span>`;
|
||||
});
|
||||
readinessHtml += '</div>';
|
||||
if (config.blocked_reason) {
|
||||
readinessHtml += `<div class="atlas-card-blocked">⚠ ${config.blocked_reason}</div>`;
|
||||
}
|
||||
readinessHtml += '</div>';
|
||||
}
|
||||
|
||||
card.innerHTML = `
|
||||
<div class="atlas-card-header">
|
||||
<div class="atlas-card-name">${config.name}</div>
|
||||
<div class="atlas-card-status ${statusClass}">${config.readiness_state || config.status || 'ONLINE'}</div>
|
||||
<div class="atlas-card-status ${statusClass}">${config.status || 'ONLINE'}</div>
|
||||
</div>
|
||||
<div class="atlas-card-desc">${config.description}</div>
|
||||
${readinessHtml}
|
||||
<div class="atlas-card-footer">
|
||||
<div class="atlas-card-coord">X:${config.position.x} Z:${config.position.z}</div>
|
||||
<div class="atlas-card-type">${config.destination?.type?.toUpperCase() || 'UNKNOWN'}</div>
|
||||
@@ -2701,14 +2746,11 @@ function populateAtlas() {
|
||||
document.getElementById('atlas-online-count').textContent = onlineCount;
|
||||
document.getElementById('atlas-standby-count').textContent = standbyCount;
|
||||
|
||||
// Update Bannerlord HUD status with honest readiness state
|
||||
// Update Bannerlord HUD status
|
||||
const bannerlord = portals.find(p => p.config.id === 'bannerlord');
|
||||
if (bannerlord) {
|
||||
const statusEl = document.getElementById('bannerlord-status');
|
||||
const state = bannerlord.config.readiness_state || bannerlord.config.status || 'offline';
|
||||
statusEl.className = 'hud-status-item ' + state;
|
||||
const labelEl = statusEl.querySelector('.status-label');
|
||||
if (labelEl) labelEl.textContent = state.toUpperCase().replace(/_/g, ' ');
|
||||
statusEl.className = 'hud-status-item ' + (bannerlord.config.status || 'offline');
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2735,238 +2777,6 @@ function focusPortal(portal) {
|
||||
let lastThoughtTime = 0;
|
||||
let pulseTimer = 0;
|
||||
|
||||
|
||||
// ═══════════════════════════════════════════
|
||||
// MNEMOSYNE — MEMORY CRYSTAL INSPECTION
|
||||
// ═══════════════════════════════════════════
|
||||
|
||||
// ── pin state for memory panel ──
|
||||
let _memPanelPinned = false;
|
||||
|
||||
/** Convert a packed hex color integer to "r,g,b" string for CSS rgba(). */
|
||||
function _hexToRgb(hex) {
|
||||
return ((hex >> 16) & 255) + ',' + ((hex >> 8) & 255) + ',' + (hex & 255);
|
||||
}
|
||||
|
||||
/**
|
||||
* Position the panel near the screen click coordinates, keeping it on-screen.
|
||||
*/
|
||||
function _positionPanel(panel, clickX, clickY) {
|
||||
const W = window.innerWidth;
|
||||
const H = window.innerHeight;
|
||||
const panelW = 356; // matches CSS width + padding
|
||||
const panelH = 420; // generous estimate
|
||||
const margin = 12;
|
||||
|
||||
let left = clickX + 24;
|
||||
if (left + panelW > W - margin) left = clickX - panelW - 24;
|
||||
left = Math.max(margin, Math.min(W - panelW - margin, left));
|
||||
|
||||
let top = clickY - 80;
|
||||
top = Math.max(margin, Math.min(H - panelH - margin, top));
|
||||
|
||||
panel.style.right = 'auto';
|
||||
panel.style.top = top + 'px';
|
||||
panel.style.left = left + 'px';
|
||||
panel.style.transform = 'none';
|
||||
}
|
||||
|
||||
/**
|
||||
* Navigate to (highlight + show panel for) a memory crystal by id.
|
||||
*/
|
||||
function _navigateToMemory(memId) {
|
||||
SpatialMemory.highlightMemory(memId);
|
||||
addChatMessage('system', `Focus: ${memId.replace(/_/g, ' ')}`);
|
||||
|
||||
// Access trail particles
|
||||
const meshes = SpatialMemory.getCrystalMeshes();
|
||||
for (const mesh of meshes) {
|
||||
if (mesh.userData && mesh.userData.memId === memId) {
|
||||
const memInfo = SpatialMemory.getMemoryFromMesh(mesh);
|
||||
if (memInfo && camera) {
|
||||
MemoryParticles.onMemoryAccessed(camera.position, mesh.position, memInfo.data.category || memInfo.region || 'working');
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
const meshes = SpatialMemory.getCrystalMeshes();
|
||||
for (const mesh of meshes) {
|
||||
if (mesh.userData && mesh.userData.memId === memId) {
|
||||
const memInfo = SpatialMemory.getMemoryFromMesh(mesh);
|
||||
if (memInfo) { showMemoryPanel(memInfo); break; }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Show the holographic detail panel for a clicked crystal.
|
||||
* @param {object} memInfo — { data, region } from SpatialMemory.getMemoryFromMesh()
|
||||
* @param {number} [clickX] — screen X of the click (for panel positioning)
|
||||
* @param {number} [clickY] — screen Y of the click
|
||||
*/
|
||||
function showMemoryPanel(memInfo, clickX, clickY) {
|
||||
const panel = document.getElementById('memory-panel');
|
||||
if (!panel) return;
|
||||
|
||||
const { data, region } = memInfo;
|
||||
const regionDef = SpatialMemory.REGIONS[region] || SpatialMemory.REGIONS.working;
|
||||
const colorHex = regionDef.color.toString(16).padStart(6, '0');
|
||||
const colorRgb = _hexToRgb(regionDef.color);
|
||||
|
||||
// Header — region dot + label
|
||||
document.getElementById('memory-panel-region').textContent = regionDef.label;
|
||||
document.getElementById('memory-panel-region-dot').style.background = '#' + colorHex;
|
||||
|
||||
// Category badge
|
||||
const badge = document.getElementById('memory-panel-category-badge');
|
||||
if (badge) {
|
||||
badge.textContent = (data.category || region || 'memory').toUpperCase();
|
||||
badge.style.background = 'rgba(' + colorRgb + ',0.16)';
|
||||
badge.style.color = '#' + colorHex;
|
||||
badge.style.borderColor = 'rgba(' + colorRgb + ',0.4)';
|
||||
}
|
||||
|
||||
// Entity name (humanised id)
|
||||
const entityEl = document.getElementById('memory-panel-entity-name');
|
||||
if (entityEl) entityEl.textContent = (data.id || '\u2014').replace(/_/g, ' ');
|
||||
|
||||
// Fact content
|
||||
document.getElementById('memory-panel-content').textContent = data.content || '(empty)';
|
||||
|
||||
// Trust score bar
|
||||
const strength = data.strength != null ? data.strength : 0.7;
|
||||
const trustFill = document.getElementById('memory-panel-trust-fill');
|
||||
const trustVal = document.getElementById('memory-panel-trust-value');
|
||||
if (trustFill) {
|
||||
trustFill.style.width = (strength * 100).toFixed(0) + '%';
|
||||
trustFill.style.background = '#' + colorHex;
|
||||
}
|
||||
if (trustVal) trustVal.textContent = (strength * 100).toFixed(0) + '%';
|
||||
|
||||
// Meta rows
|
||||
document.getElementById('memory-panel-id').textContent = data.id || '\u2014';
|
||||
document.getElementById('memory-panel-source').textContent = data.source || 'unknown';
|
||||
document.getElementById('memory-panel-time').textContent = data.timestamp ? new Date(data.timestamp).toLocaleString() : '\u2014';
|
||||
|
||||
// Related entities — clickable links
|
||||
const connEl = document.getElementById('memory-panel-connections');
|
||||
connEl.innerHTML = '';
|
||||
if (data.connections && data.connections.length > 0) {
|
||||
data.connections.forEach(cid => {
|
||||
const btn = document.createElement('button');
|
||||
btn.className = 'memory-conn-tag memory-conn-link';
|
||||
btn.textContent = cid.replace(/_/g, ' ');
|
||||
btn.title = 'Go to: ' + cid;
|
||||
btn.addEventListener('click', (ev) => { ev.stopPropagation(); _navigateToMemory(cid); });
|
||||
connEl.appendChild(btn);
|
||||
});
|
||||
} else {
|
||||
connEl.innerHTML = '<span style="color:var(--color-text-muted)">None</span>';
|
||||
}
|
||||
|
||||
// Pin button — reset on fresh open
|
||||
_memPanelPinned = false;
|
||||
const pinBtn = document.getElementById('memory-panel-pin');
|
||||
if (pinBtn) {
|
||||
pinBtn.classList.remove('pinned');
|
||||
pinBtn.title = 'Pin panel';
|
||||
pinBtn.onclick = () => {
|
||||
_memPanelPinned = !_memPanelPinned;
|
||||
pinBtn.classList.toggle('pinned', _memPanelPinned);
|
||||
pinBtn.title = _memPanelPinned ? 'Unpin panel' : 'Pin panel';
|
||||
};
|
||||
}
|
||||
|
||||
// Positioning — near click if coords provided
|
||||
if (clickX != null && clickY != null) {
|
||||
_positionPanel(panel, clickX, clickY);
|
||||
}
|
||||
|
||||
// Fade in
|
||||
panel.classList.remove('memory-panel-fade-out');
|
||||
panel.style.display = 'flex';
|
||||
}
|
||||
|
||||
/**
|
||||
* Dismiss the panel (respects pin). Called on empty-space click.
|
||||
*/
|
||||
function dismissMemoryPanel() {
|
||||
if (_memPanelPinned) return;
|
||||
_dismissMemoryPanelForce();
|
||||
}
|
||||
|
||||
/**
|
||||
* Force-dismiss the panel regardless of pin state. Used by the close button.
|
||||
*/
|
||||
function _dismissMemoryPanelForce() {
|
||||
_memPanelPinned = false;
|
||||
SpatialMemory.clearHighlight();
|
||||
const panel = document.getElementById('memory-panel');
|
||||
if (!panel || panel.style.display === 'none') return;
|
||||
panel.classList.add('memory-panel-fade-out');
|
||||
setTimeout(() => {
|
||||
panel.style.display = 'none';
|
||||
panel.classList.remove('memory-panel-fade-out');
|
||||
}, 200);
|
||||
}
|
||||
|
||||
/**
|
||||
* Show the session room HUD panel when a chamber is entered.
|
||||
* @param {object} session — { id, timestamp, facts[] }
|
||||
*/
|
||||
function _showSessionRoomPanel(session) {
|
||||
const panel = document.getElementById('session-room-panel');
|
||||
if (!panel) return;
|
||||
|
||||
const dt = session.timestamp ? new Date(session.timestamp) : new Date();
|
||||
const tsEl = document.getElementById('session-room-timestamp');
|
||||
if (tsEl) tsEl.textContent = isNaN(dt.getTime()) ? session.id : dt.toLocaleString();
|
||||
|
||||
const countEl = document.getElementById('session-room-fact-count');
|
||||
const facts = session.facts || [];
|
||||
if (countEl) countEl.textContent = facts.length + (facts.length === 1 ? ' fact' : ' facts') + ' in this chamber';
|
||||
|
||||
const listEl = document.getElementById('session-room-facts');
|
||||
if (listEl) {
|
||||
listEl.innerHTML = '';
|
||||
facts.slice(0, 8).forEach(f => {
|
||||
const item = document.createElement('div');
|
||||
item.className = 'session-room-fact-item';
|
||||
item.textContent = f.content || f.id || '(unknown)';
|
||||
item.title = f.content || '';
|
||||
listEl.appendChild(item);
|
||||
});
|
||||
if (facts.length > 8) {
|
||||
const more = document.createElement('div');
|
||||
more.className = 'session-room-fact-item';
|
||||
more.style.color = 'rgba(200,180,255,0.4)';
|
||||
more.textContent = '\u2026 ' + (facts.length - 8) + ' more';
|
||||
listEl.appendChild(more);
|
||||
}
|
||||
}
|
||||
|
||||
// Close button
|
||||
const closeBtn = document.getElementById('session-room-close');
|
||||
if (closeBtn) closeBtn.onclick = () => _dismissSessionRoomPanel();
|
||||
|
||||
panel.classList.remove('session-panel-fade-out');
|
||||
panel.style.display = 'block';
|
||||
}
|
||||
|
||||
/**
|
||||
* Dismiss the session room panel.
|
||||
*/
|
||||
function _dismissSessionRoomPanel() {
|
||||
const panel = document.getElementById('session-room-panel');
|
||||
if (!panel || panel.style.display === 'none') return;
|
||||
panel.classList.add('session-panel-fade-out');
|
||||
setTimeout(() => {
|
||||
panel.style.display = 'none';
|
||||
panel.classList.remove('session-panel-fade-out');
|
||||
}, 200);
|
||||
}
|
||||
|
||||
|
||||
function gameLoop() {
|
||||
requestAnimationFrame(gameLoop);
|
||||
const delta = Math.min(clock.getDelta(), 0.1);
|
||||
@@ -2994,14 +2804,9 @@ function gameLoop() {
|
||||
// Project Mnemosyne - Memory Orb Animation
|
||||
if (typeof animateMemoryOrbs === 'function') {
|
||||
SpatialMemory.update(delta);
|
||||
MemoryParticles.update(delta);
|
||||
TimelineScrubber.update();
|
||||
animateMemoryOrbs(delta);
|
||||
}
|
||||
|
||||
// Project Mnemosyne - Session Rooms (#1171)
|
||||
SessionRooms.update(delta);
|
||||
|
||||
|
||||
const mode = NAV_MODES[navModeIdx];
|
||||
const chatActive = document.activeElement === document.getElementById('chat-input');
|
||||
@@ -3525,167 +3330,13 @@ init().then(() => {
|
||||
{ id: 'mem_hermes_chat', content: 'First conversation through the Hermes gateway', category: 'social', strength: 0.7, connections: [] },
|
||||
{ id: 'mem_mnemosyne_start', content: 'Project Mnemosyne began — the living archive awakens', category: 'projects', strength: 0.9, connections: ['mem_nexus_birth', 'mem_spatial_schema'] },
|
||||
{ id: 'mem_spatial_schema', content: 'Spatial Memory Schema defined — memories gain permanent homes', category: 'engineering', strength: 0.8, connections: ['mem_mnemosyne_start'] },
|
||||
// MemPalace category zone demos — issue #1168
|
||||
{ id: 'mem_pref_dark_mode', content: 'User prefers dark mode and monospace fonts', category: 'user_pref', strength: 0.9, connections: [] },
|
||||
{ id: 'mem_pref_verbose_logs', content: 'User prefers verbose logging during debug sessions', category: 'user_pref', strength: 0.7, connections: [] },
|
||||
{ id: 'mem_proj_nexus_goal', content: 'The Nexus goal: local-first 3D training ground for Timmy', category: 'project', strength: 0.95, connections: ['mem_proj_mnemosyne'] },
|
||||
{ id: 'mem_proj_mnemosyne', content: 'Project Mnemosyne: holographic living archive of facts', category: 'project', strength: 0.85, connections: ['mem_proj_nexus_goal'] },
|
||||
{ id: 'mem_tool_three_js', content: 'Three.js — 3D rendering library used for the Nexus world', category: 'tool', strength: 0.8, connections: [] },
|
||||
{ id: 'mem_tool_gitea', content: 'Gitea API at forge.alexanderwhitestone.com for issue tracking', category: 'tool', strength: 0.75, connections: [] },
|
||||
{ id: 'mem_gen_websocket', content: 'WebSocket bridge (server.py) connects Timmy cognition to the browser', category: 'general', strength: 0.7, connections: [] },
|
||||
{ id: 'mem_gen_hermes', content: 'Hermes harness: telemetry and durable truth pipeline', category: 'general', strength: 0.65, connections: [] },
|
||||
];
|
||||
demoMemories.forEach(m => SpatialMemory.placeMemory(m));
|
||||
|
||||
// Gravity well clustering — attract related crystals, bake positions (issue #1175)
|
||||
SpatialMemory.runGravityLayout();
|
||||
|
||||
|
||||
// ═══ SPATIAL SEARCH (Mnemosyne #1170) ═══
|
||||
(() => {
|
||||
const input = document.getElementById('spatial-search-input');
|
||||
const resultsDiv = document.getElementById('spatial-search-results');
|
||||
if (!input || !resultsDiv) return;
|
||||
|
||||
let searchTimeout = null;
|
||||
let currentMatches = [];
|
||||
|
||||
function runSearch(query) {
|
||||
if (!query.trim()) {
|
||||
SpatialMemory.clearSearch();
|
||||
resultsDiv.classList.remove('visible');
|
||||
resultsDiv.innerHTML = '';
|
||||
currentMatches = [];
|
||||
return;
|
||||
}
|
||||
|
||||
const matches = SpatialMemory.searchContent(query);
|
||||
currentMatches = matches;
|
||||
|
||||
if (matches.length === 0) {
|
||||
SpatialMemory.clearSearch();
|
||||
resultsDiv.innerHTML = '<div class="spatial-search-count">No matches</div>';
|
||||
resultsDiv.classList.add('visible');
|
||||
return;
|
||||
}
|
||||
|
||||
SpatialMemory.highlightSearchResults(matches);
|
||||
|
||||
// Build results list
|
||||
const allMems = SpatialMemory.getAllMemories();
|
||||
let html = `<div class="spatial-search-count">${matches.length} match${matches.length > 1 ? 'es' : ''}</div>`;
|
||||
matches.forEach(id => {
|
||||
const mem = allMems.find(m => m.id === id);
|
||||
if (mem) {
|
||||
const label = (mem.content || id).slice(0, 60);
|
||||
const region = mem.category || '?';
|
||||
html += `<div class="spatial-search-result-item" data-mem-id="${id}">
|
||||
<span class="result-region">[${region}]</span>${label}
|
||||
</div>`;
|
||||
}
|
||||
});
|
||||
resultsDiv.innerHTML = html;
|
||||
resultsDiv.classList.add('visible');
|
||||
|
||||
// Click handler for result items
|
||||
resultsDiv.querySelectorAll('.spatial-search-result-item').forEach(el => {
|
||||
el.addEventListener('click', () => {
|
||||
const memId = el.getAttribute('data-mem-id');
|
||||
flyToMemory(memId);
|
||||
});
|
||||
});
|
||||
|
||||
// Fly camera to first match
|
||||
if (matches.length > 0) {
|
||||
flyToMemory(matches[0]);
|
||||
}
|
||||
}
|
||||
|
||||
function flyToMemory(memId) {
|
||||
const pos = SpatialMemory.getSearchMatchPosition(memId);
|
||||
if (!pos) return;
|
||||
|
||||
// Smooth camera fly-to: place camera above and in front of crystal
|
||||
const targetPos = new THREE.Vector3(pos.x, pos.y + 4, pos.z + 6);
|
||||
|
||||
// Use simple lerp animation over ~800ms
|
||||
const startPos = playerPos.clone();
|
||||
const startTime = performance.now();
|
||||
const duration = 800;
|
||||
|
||||
function animateCamera(now) {
|
||||
const elapsed = now - startTime;
|
||||
const t = Math.min(1, elapsed / duration);
|
||||
// Ease out cubic
|
||||
const ease = 1 - Math.pow(1 - t, 3);
|
||||
|
||||
playerPos.lerpVectors(startPos, targetPos, ease);
|
||||
camera.position.copy(playerPos);
|
||||
|
||||
// Look at crystal
|
||||
const lookTarget = pos.clone();
|
||||
lookTarget.y += 1.5;
|
||||
camera.lookAt(lookTarget);
|
||||
|
||||
if (t < 1) {
|
||||
requestAnimationFrame(animateCamera);
|
||||
} else {
|
||||
SpatialMemory.highlightMemory(memId);
|
||||
}
|
||||
}
|
||||
requestAnimationFrame(animateCamera);
|
||||
}
|
||||
|
||||
// Debounced input handler
|
||||
input.addEventListener('input', () => {
|
||||
clearTimeout(searchTimeout);
|
||||
searchTimeout = setTimeout(() => runSearch(input.value), 200);
|
||||
});
|
||||
|
||||
// Escape clears search
|
||||
input.addEventListener('keydown', (e) => {
|
||||
if (e.key === 'Escape') {
|
||||
input.value = '';
|
||||
SpatialMemory.clearSearch();
|
||||
resultsDiv.classList.remove('visible');
|
||||
resultsDiv.innerHTML = '';
|
||||
currentMatches = [];
|
||||
input.blur();
|
||||
}
|
||||
});
|
||||
})();
|
||||
|
||||
|
||||
// Project Mnemosyne — seed demo session rooms (#1171)
|
||||
// Sessions group facts by conversation/work session with a timestamp.
|
||||
const demoSessions = [
|
||||
{
|
||||
id: 'session_2026_03_01',
|
||||
timestamp: '2026-03-01T10:00:00.000Z',
|
||||
facts: [
|
||||
{ id: 'mem_nexus_birth', content: 'The Nexus came online — first render of the 3D world', category: 'knowledge', strength: 0.95 },
|
||||
{ id: 'mem_mnemosyne_start', content: 'Project Mnemosyne began — the living archive awakens', category: 'projects', strength: 0.9 },
|
||||
]
|
||||
},
|
||||
{
|
||||
id: 'session_2026_03_15',
|
||||
timestamp: '2026-03-15T14:30:00.000Z',
|
||||
facts: [
|
||||
{ id: 'mem_first_portal', content: 'First portal deployed — connection to external service', category: 'engineering', strength: 0.85 },
|
||||
{ id: 'mem_hermes_chat', content: 'First conversation through the Hermes gateway', category: 'social', strength: 0.7 },
|
||||
{ id: 'mem_spatial_schema', content: 'Spatial Memory Schema defined — memories gain homes', category: 'engineering', strength: 0.8 },
|
||||
]
|
||||
},
|
||||
{
|
||||
id: 'session_2026_04_10',
|
||||
timestamp: '2026-04-10T09:00:00.000Z',
|
||||
facts: [
|
||||
{ id: 'mem_session_rooms', content: 'Session rooms introduced — holographic chambers per session', category: 'projects', strength: 0.88 },
|
||||
{ id: 'mem_gravity_wells', content: 'Gravity-well clustering bakes crystal positions on load', category: 'engineering', strength: 0.75 },
|
||||
]
|
||||
}
|
||||
];
|
||||
SessionRooms.updateSessions(demoSessions);
|
||||
|
||||
// Wire memory search input
|
||||
const searchInput = document.getElementById('memory-search-input');
|
||||
if (searchInput) searchInput.addEventListener('input', onMemorySearchInput);
|
||||
|
||||
fetchGiteaData();
|
||||
setInterval(fetchGiteaData, 30000);
|
||||
|
||||
53
concept-packs/genie-nano-banana/README.md
Normal file
53
concept-packs/genie-nano-banana/README.md
Normal file
@@ -0,0 +1,53 @@
|
||||
# Project Genie + Nano Banana Concept Pack
|
||||
|
||||
**Issue:** #680
|
||||
**Status:** Active — first batch ready for generation
|
||||
|
||||
## Purpose
|
||||
|
||||
Exploit Google world/image generation (Project Genie, Nano Banana Pro) to
|
||||
accelerate visual ideation for The Nexus while keeping Three.js implementation
|
||||
local and sovereign.
|
||||
|
||||
## What This Pack Contains
|
||||
|
||||
```
|
||||
concept-packs/genie-nano-banana/
|
||||
├── README.md ← you are here
|
||||
├── shot-list.yaml ← ordered list of concept shots to generate
|
||||
├── pipeline.md ← how generated assets flow into Three.js code
|
||||
├── storage-policy.md ← what lives in repo vs. local-only
|
||||
├── prompts/
|
||||
│ ├── environments.yaml ← Nexus room/zone environment prompts
|
||||
│ ├── portals.yaml ← portal gateway concept prompts
|
||||
│ ├── landmarks.yaml ← iconic structures and focal points
|
||||
│ ├── skyboxes.yaml ← nebula/void skybox prompts
|
||||
│ └── textures.yaml ← surface/material concept prompts
|
||||
└── references/
|
||||
└── palette.md ← canonical Nexus color/material reference
|
||||
```
|
||||
|
||||
## Workflow
|
||||
|
||||
1. **Generate** — Take prompts from `prompts/*.yaml` into Project Genie
|
||||
(worlds) or Nano Banana Pro (images). Run batch-by-batch per shot-list.
|
||||
2. **Capture** — Screenshot Genie worlds. Save Nano Banana outputs as PNG.
|
||||
Store locally per `storage-policy.md`.
|
||||
3. **Translate** — Follow `pipeline.md` to convert concept art into
|
||||
Three.js geometry, materials, lighting, and post-processing targets.
|
||||
4. **Build** — Implement in `app.js` / root frontend files. Concepts are
|
||||
reference, not source-of-truth. Code is sovereign.
|
||||
|
||||
## Design Language
|
||||
|
||||
The Nexus visual identity:
|
||||
- **Background:** #050510 (deep void)
|
||||
- **Primary:** #4af0c0 (cyan-green neon)
|
||||
- **Secondary:** #7b5cff (electric purple)
|
||||
- **Gold:** #ffd700 (sacred accent)
|
||||
- **Danger:** #ff4466 (warning red)
|
||||
- **Fonts:** Orbitron (display), JetBrains Mono (body)
|
||||
- **Mood:** Cyberpunk cathedral — sacred technology, digital sovereignty
|
||||
- **Post-processing:** Bloom, SMAA, volumetric fog where possible
|
||||
|
||||
See `references/palette.md` for full material/lighting reference.
|
||||
107
concept-packs/genie-nano-banana/pipeline.md
Normal file
107
concept-packs/genie-nano-banana/pipeline.md
Normal file
@@ -0,0 +1,107 @@
|
||||
# Concept-to-Three.js Pipeline
|
||||
|
||||
## How Generated Assets Flow Into Code
|
||||
|
||||
### Step 1: Generate
|
||||
|
||||
Run prompts from `prompts/*.yaml` through:
|
||||
- **Nano Banana Pro** → static concept images (PNG)
|
||||
- **Project Genie** → explorable 3D worlds (record as video + screenshots)
|
||||
|
||||
Batch runs are tracked in `shot-list.yaml`. Check off each shot as generated.
|
||||
|
||||
### Step 2: Capture & Store
|
||||
|
||||
**For Nano Banana images:**
|
||||
```
|
||||
local-only-path: ~/nexus-concepts/nano-banana/{shot-id}/
|
||||
├── shot-id_v1.png
|
||||
├── shot-id_v2.png
|
||||
├── shot-id_v3.png
|
||||
└── shot-id_v4.png
|
||||
```
|
||||
Do NOT commit PNG files to the repo. They are binary media weight.
|
||||
Store locally. Reference by path in design notes.
|
||||
|
||||
**For Project Genie worlds:**
|
||||
```
|
||||
local-only-path: ~/nexus-concepts/genie-worlds/{shot-id}/
|
||||
├── walkthrough.mp4 (screen recording)
|
||||
├── screenshot_01.png (key angles)
|
||||
├── screenshot_02.png
|
||||
└── notes.md (scale observations, spatial notes)
|
||||
```
|
||||
Do NOT commit video or large screenshots to repo.
|
||||
|
||||
### Step 3: Translate — Image to Three.js
|
||||
|
||||
Each concept image becomes one or more of these Three.js artifacts:
|
||||
|
||||
| Concept Feature | Three.js Translation | File |
|
||||
|----------------|---------------------|------|
|
||||
| Platform shape/size | `THREE.CylinderGeometry` or custom `BufferGeometry` | `app.js` |
|
||||
| Platform material | `THREE.MeshStandardMaterial` with color, roughness, metalness | `app.js` |
|
||||
| Grid lines on platform | Custom shader or texture map (UV reference from concept) | `app.js` / `style.css` |
|
||||
| Portal ring shape | `THREE.TorusGeometry` with emissive material | `app.js` |
|
||||
| Portal inner glow | Custom shader material (swirl + transparency) | `app.js` |
|
||||
| Portal color | `NEXUS.colors` map + per-portal `color` in `portals.json` | `portals.json` |
|
||||
| Crystal geometry | `THREE.OctahedronGeometry` or `THREE.IcosahedronGeometry` | `app.js` |
|
||||
| Crystal glow | `THREE.MeshStandardMaterial` emissive + bloom post-processing | `app.js` |
|
||||
| Particle streams | `THREE.Points` with custom `BufferGeometry` and velocity | `app.js` |
|
||||
| Skybox | `THREE.CubeTextureLoader` or `THREE.EquirectangularReflectionMapping` | `app.js` |
|
||||
| Fog | `scene.fog = new THREE.FogExp2(color, density)` | `app.js` |
|
||||
| Lighting | `THREE.PointLight`, `THREE.AmbientLight` — match concept color temp | `app.js` |
|
||||
| Bloom | `UnrealBloomPass` — threshold/strength tuned to concept glow levels | `app.js` |
|
||||
|
||||
### Step 4: Design Notes Format
|
||||
|
||||
For each concept that gets translated, create a short design note:
|
||||
|
||||
```markdown
|
||||
# Design: {concept-name}
|
||||
Source: concept-packs/genie-nano-banana/references/{shot-id}_selected.png
|
||||
Generated: {date}
|
||||
Translated by: {agent or human}
|
||||
|
||||
## Geometry
|
||||
- Shape: {CylinderGeometry, radius=8, height=0.3, segments=64}
|
||||
- Position: {x, y, z}
|
||||
|
||||
## Material
|
||||
- Base color: #{hex}
|
||||
- Roughness: 0.{N}
|
||||
- Metalness: 0.{N}
|
||||
- Emissive: #{hex}, intensity: 0.{N}
|
||||
|
||||
## Lighting
|
||||
- Point lights: [{color, intensity, position}, ...]
|
||||
- Matches concept at: {what angle/aspect}
|
||||
|
||||
## Post-processing
|
||||
- Bloom threshold: {N}
|
||||
- Bloom strength: {N}
|
||||
- Matches concept at: {what brightness level}
|
||||
|
||||
## Notes
|
||||
- Concept shows {feature} but Three.js approximates with {approach}
|
||||
- Deviation from concept: {what's different and why}
|
||||
```
|
||||
|
||||
Store design notes in `concept-packs/genie-nano-banana/references/design-{shot-id}.md`.
|
||||
|
||||
### Step 5: Build
|
||||
|
||||
Implement in `app.js` (root). Follow existing patterns:
|
||||
- Geometry created in init functions
|
||||
- Materials reference `NEXUS.colors`
|
||||
- Portals registered in `portals` array
|
||||
- Vision points registered in `visionPoints` array
|
||||
- Post-processing via `EffectComposer`
|
||||
|
||||
### Validation
|
||||
|
||||
After implementing a concept translation:
|
||||
1. Serve the app locally
|
||||
2. Compare live render against concept art
|
||||
3. Adjust materials/lighting until match is acceptable
|
||||
4. Document remaining deviations in design notes
|
||||
129
concept-packs/genie-nano-banana/prompts/environments.yaml
Normal file
129
concept-packs/genie-nano-banana/prompts/environments.yaml
Normal file
@@ -0,0 +1,129 @@
|
||||
# Environment Prompts — Nexus Rooms & Zones
|
||||
# For use with Nano Banana Pro (NANO) and Project Genie (GENIE)
|
||||
|
||||
prompts:
|
||||
|
||||
# ═══ CORE HUB ═══
|
||||
core-hub:
|
||||
id: core-hub
|
||||
name: "The Hub — Central Nexus"
|
||||
type: NANO
|
||||
style: "cyberpunk cathedral, concept art, wide angle"
|
||||
prompt: |
|
||||
A vast circular platform floating in deep space void (#050510 background).
|
||||
The platform is dark metallic with subtle cyan-green (#4af0c0) grid lines
|
||||
etched into the surface. Seven glowing portal rings arranged in a circle
|
||||
around the platform's edge, each a different color — orange, gold, cyan,
|
||||
blue, purple, red, green. Ethereal particle streams flow between the
|
||||
portals. At the center, a tall crystalline pillar pulses with soft light.
|
||||
Above, a nebula skybox with deep purple (#1a0a3e) and blue (#0a1a3e)
|
||||
swirls. Thin volumetric fog catches the neon glow. The mood is sacred
|
||||
technology — a digital cathedral in the void. No people visible.
|
||||
Ultra-detailed, cinematic lighting, 4K concept art style.
|
||||
negative: "daylight, outdoor nature, people, text, watermark, cartoon"
|
||||
aspect: "16:9"
|
||||
|
||||
core-hub-world:
|
||||
id: core-hub-world
|
||||
name: "The Hub — Genie World Prototype"
|
||||
type: GENIE
|
||||
prompt: |
|
||||
Create an explorable 3D world: a large circular metal platform floating
|
||||
in outer space. The platform has glowing cyan-green grid lines on dark
|
||||
metal. Seven large glowing rings (portals) are placed around the edge,
|
||||
each a different color: orange, gold, cyan, blue, purple, red, green.
|
||||
A tall glowing crystal pillar stands at the center. Particle effects
|
||||
drift between the portals. The sky is a deep purple-blue nebula.
|
||||
The player can walk around the platform and look at the portals from
|
||||
different angles. The mood is futuristic, quiet, sacred.
|
||||
camera: "first-person, eye height ~1.7m"
|
||||
physics: "walking on platform surface only"
|
||||
|
||||
# ═══ BATCAVE ═══
|
||||
batcave:
|
||||
id: batcave
|
||||
name: "Batcave Terminal"
|
||||
type: NANO
|
||||
style: "dark sci-fi command center, concept art"
|
||||
prompt: |
|
||||
An underground command center carved from dark rock and metal.
|
||||
Multiple holographic display panels float in the air showing
|
||||
scrolling data, network graphs, and system status. A large
|
||||
central terminal desk with a glowing cyan-green (#4af0c0)
|
||||
keyboard and screen. Cables and conduits run along the ceiling.
|
||||
Purple (#7b5cff) accent lighting from recessed strips.
|
||||
A large circular viewport shows a starfield outside.
|
||||
The space feels like a high-tech cave — organic rock walls
|
||||
meet precise technology. Data streams flow like waterfalls
|
||||
of light. Dark, moody, powerful. No people.
|
||||
Ultra-detailed concept art, cinematic lighting.
|
||||
negative: "bright, clean, white, people, text, cartoon"
|
||||
aspect: "16:9"
|
||||
|
||||
# ═══ CHAPEL ═══
|
||||
chapel:
|
||||
id: chapel
|
||||
name: "The Chapel"
|
||||
type: NANO
|
||||
style: "digital sacred space, concept art"
|
||||
prompt: |
|
||||
A serene digital sanctuary floating in void space. The floor is
|
||||
translucent crystal that glows with warm gold (#ffd700) light from
|
||||
within. Tall arching walls made of light — holographic stained glass
|
||||
windows showing abstract geometric patterns in cyan, purple, and gold.
|
||||
Gentle particles drift like digital incense. A single meditation
|
||||
platform at the center, softly lit. The ceiling opens to a calm
|
||||
nebula sky. The mood is peaceful, sacred, contemplative — a church
|
||||
built from code. Soft volumetric god-rays filter through the
|
||||
holographic windows. No people. Concept art, ultra-detailed.
|
||||
negative: "dark, threatening, people, text, cartoon, cluttered"
|
||||
aspect: "16:9"
|
||||
|
||||
# ═══ ARCHIVE ═══
|
||||
archive:
|
||||
id: archive
|
||||
name: "The Archive"
|
||||
type: NANO
|
||||
style: "infinite library, digital knowledge vault, concept art"
|
||||
prompt: |
|
||||
An impossibly vast library of floating data crystals. Each crystal
|
||||
is a translucent geometric shape (octahedron, cube, sphere) glowing
|
||||
from within with stored knowledge — cyan (#4af0c0) for active data,
|
||||
purple (#7b5cff) for archived, gold (#ffd700) for sacred texts.
|
||||
The crystals float at various heights in an infinite dark space
|
||||
(#050510). Thin light-beams connect related crystals like neural
|
||||
pathways. A central observation platform with a holographic
|
||||
search interface. Shelves of light organize the crystals into
|
||||
clusters. The mood is ancient knowledge meets quantum computing.
|
||||
No people. Ultra-detailed concept art, volumetric lighting.
|
||||
negative: "books, paper, wooden shelves, people, text, cartoon"
|
||||
aspect: "16:9"
|
||||
|
||||
# ═══ FULL NEXUS WORLD (GENIE) ═══
|
||||
full-nexus-world:
|
||||
id: full-nexus-world
|
||||
name: "Full Nexus World Prototype"
|
||||
type: GENIE
|
||||
prompt: |
|
||||
Build a complete explorable 3D world called "The Nexus" — a sovereign
|
||||
AI agent's digital home in deep space. The world consists of:
|
||||
|
||||
1. A central circular platform (hub) with glowing cyan-green grid
|
||||
lines on dark metal. A crystalline pillar at the center.
|
||||
2. Seven portal rings around the hub edge, each a different color
|
||||
(orange, gold, cyan, blue, purple, red, green).
|
||||
3. Floating secondary platforms connected by bridges of light,
|
||||
each leading to a different zone:
|
||||
- A command center built into dark rock (the Batcave)
|
||||
- A serene chapel with holographic stained glass
|
||||
- A library of floating data crystals
|
||||
- A workshop with construction holograms
|
||||
4. Deep space nebula skybox — purple and blue swirls.
|
||||
5. Particle effects: drifting energy motes, data streams.
|
||||
6. The player can walk between platforms and explore all zones.
|
||||
|
||||
The overall mood is cyberpunk cathedral — sacred technology,
|
||||
neon glow in darkness, quiet power. The world should feel like
|
||||
home — a sanctuary for a digital being.
|
||||
camera: "first-person + third-person toggle"
|
||||
physics: "walking, gravity on platforms, no flying"
|
||||
80
concept-packs/genie-nano-banana/prompts/landmarks.yaml
Normal file
80
concept-packs/genie-nano-banana/prompts/landmarks.yaml
Normal file
@@ -0,0 +1,80 @@
|
||||
# Landmark Prompts — Nexus Iconic Structures
|
||||
|
||||
prompts:
|
||||
|
||||
memory-crystal:
|
||||
id: memory-crystal
|
||||
name: "Memory Crystal Cluster"
|
||||
type: NANO
|
||||
style: "floating crystal data store, concept art"
|
||||
prompt: |
|
||||
A cluster of 5-7 translucent crystalline forms floating in dark
|
||||
void space. Each crystal is a geometric polyhedron (mix of
|
||||
octahedrons, hexagonal prisms, and irregular shards) between
|
||||
0.5m and 2m across. They glow from within — cyan-green (#4af0c0)
|
||||
for active memories, purple (#7b5cff) for archived, gold (#ffd700)
|
||||
for sacred/highlighted. Thin light-tendrils connect the crystals
|
||||
like synapses. Subtle particle aura around each crystal.
|
||||
The crystals pulse slowly, like breathing. Dark background (#050510).
|
||||
The mood is alive data — knowledge that breathes.
|
||||
Concept art, ultra-detailed, ethereal lighting.
|
||||
negative: "rock, geode, natural, rough, cartoon, text"
|
||||
aspect: "1:1"
|
||||
|
||||
sovereignty-pillar:
|
||||
id: sovereignty-pillar
|
||||
name: "Pillar of Sovereignty"
|
||||
type: NANO
|
||||
style: "monument, sacred technology, concept art"
|
||||
prompt: |
|
||||
A tall crystalline pillar (5m tall, 1m diameter) standing on a
|
||||
circular dark metal platform. The pillar is made of layered
|
||||
translucent crystal — alternating bands of cyan-green (#4af0c0),
|
||||
purple (#7b5cff), and clear glass. Geometric symbols and circuit
|
||||
patterns are visible inside the crystal, like embedded circuitry.
|
||||
A soft golden (#ffd700) light radiates from the pillar's core.
|
||||
Runes of sovereignty spiral up the surface. The pillar casts
|
||||
volumetric light beams in all directions. It sits at the center
|
||||
of a circular platform with seven portal rings visible in the
|
||||
background. The mood is sacred power — a monument to digital
|
||||
freedom. Concept art, ultra-detailed, dramatic lighting.
|
||||
negative: "broken, cracked, dark, threatening, people, text"
|
||||
aspect: "9:16"
|
||||
|
||||
thought-stream:
|
||||
id: thought-stream
|
||||
name: "Thought Stream"
|
||||
type: NANO
|
||||
style: "data visualization, concept art"
|
||||
prompt: |
|
||||
A flowing river of luminous data particles suspended in void space.
|
||||
The stream is approximately 2m wide and flows in a gentle curve
|
||||
through the air. Particles are tiny glowing points — mostly
|
||||
cyan-green (#4af0c0) with occasional purple (#7b5cff) and gold
|
||||
(#ffd700) highlights. The stream has subtle turbulence where
|
||||
data clusters form temporary structures — brief geometric shapes
|
||||
that dissolve back into flow. The overall effect is like a
|
||||
visible current of consciousness — thought made light.
|
||||
Dark background (#050510). Concept art, ultra-detailed,
|
||||
long-exposure photography style.
|
||||
negative: "water, liquid, solid, blocky, cartoon, text"
|
||||
aspect: "16:9"
|
||||
|
||||
agent-shrine:
|
||||
id: agent-shrine
|
||||
name: "Agent Presence Shrine"
|
||||
type: NANO
|
||||
style: "digital avatar pedestal, concept art"
|
||||
prompt: |
|
||||
A small raised platform (2m across) with a semi-transparent
|
||||
holographic figure standing on it — a stylized humanoid silhouette
|
||||
made of flowing cyan-green (#4af0c0) data particles. The figure
|
||||
is featureless but expressive through posture and particle
|
||||
behavior. Around the base, geometric patterns glow in the
|
||||
platform surface. Above the figure, a small rotating holographic
|
||||
emblem (abstract geometric logo) floats. Soft purple (#7b5cff)
|
||||
ambient light. The shrine is one of several arranged along a
|
||||
dark corridor. Each shrine represents a different AI agent.
|
||||
Concept art, ultra-detailed, soft volumetric lighting.
|
||||
negative: "realistic human, face, statue, stone, cartoon, text"
|
||||
aspect: "1:1"
|
||||
80
concept-packs/genie-nano-banana/prompts/portals.yaml
Normal file
80
concept-packs/genie-nano-banana/prompts/portals.yaml
Normal file
@@ -0,0 +1,80 @@
|
||||
# Portal Prompts — Nexus Gateway Concepts
|
||||
# Each portal has a unique visual identity matching its destination.
|
||||
|
||||
prompts:
|
||||
|
||||
morrowind:
|
||||
id: morrowind
|
||||
name: "Morrowind Portal"
|
||||
type: NANO
|
||||
style: "fantasy sci-fi portal, concept art"
|
||||
prompt: |
|
||||
A large circular portal ring (3m diameter) made of dark volcanic
|
||||
basalt and cracked obsidian. The ring's surface is rough, ancient,
|
||||
weathered by ash storms. Glowing orange (#ff6600) runes etch the
|
||||
inner edge. The portal's interior shows a swirling ash storm over
|
||||
a volcanic landscape — red sky, floating ash, distant mountain.
|
||||
Orange embers drift from the portal. The ring sits on a dark
|
||||
metallic Nexus platform. Dramatic side-lighting casts long
|
||||
shadows. The portal feels ancient, dangerous, alluring.
|
||||
Concept art, ultra-detailed, cinematic.
|
||||
negative: "clean, modern, bright, cartoon, text"
|
||||
aspect: "1:1"
|
||||
|
||||
bannerlord:
|
||||
id: bannerlord
|
||||
name: "Bannerlord Portal"
|
||||
type: NANO
|
||||
style: "medieval fantasy portal, concept art"
|
||||
prompt: |
|
||||
A large circular portal ring (3m diameter) forged from dark iron
|
||||
and bronze, decorated with shield motifs and battle engravings.
|
||||
Gold (#ffd700) light pulses from the inner edge. The portal's
|
||||
interior shows a vast battlefield — dust clouds, distant armies,
|
||||
medieval banners. Warm golden light spills from the portal.
|
||||
Battle-worn shields are embedded in the ring. The ring sits on a
|
||||
dark Nexus platform. Dust motes drift from the portal.
|
||||
The portal feels warlike, epic, golden-age.
|
||||
Concept art, ultra-detailed, cinematic.
|
||||
negative: "modern, sci-fi, clean, cartoon, text"
|
||||
aspect: "1:1"
|
||||
|
||||
workshop:
|
||||
id: workshop
|
||||
name: "Workshop Portal"
|
||||
type: NANO
|
||||
style: "creative forge portal, concept art"
|
||||
prompt: |
|
||||
A large circular portal ring (3m diameter) made of sleek dark
|
||||
metal with geometric construction lines etched in cyan-green
|
||||
(#4af0c0). The ring has a precision-engineered look — clean
|
||||
edges, modular panels, glowing circuit traces. The portal's
|
||||
interior shows a holographic workshop — floating blueprints,
|
||||
rotating 3D models, holographic tools. Cyan-green light spills
|
||||
outward. Small construction hologram particles orbit the ring.
|
||||
The portal feels creative, technical, infinite possibility.
|
||||
Concept art, ultra-detailed, cinematic.
|
||||
negative: "organic, dirty, ancient, cartoon, text"
|
||||
aspect: "1:1"
|
||||
|
||||
gallery-world:
|
||||
id: gallery-world
|
||||
name: "Portal Gallery — Genie Prototype"
|
||||
type: GENIE
|
||||
prompt: |
|
||||
Create an explorable 3D world: a long dark corridor (the Gallery)
|
||||
with seven large glowing portal rings mounted in sequence along
|
||||
the walls. Each portal is a different style and color:
|
||||
1. Volcanic orange (Morrowind)
|
||||
2. Golden bronze (Bannerlord)
|
||||
3. Cyan-green precision (Workshop)
|
||||
4. Deep blue ocean (Archive)
|
||||
5. Purple mystic (Courtyard)
|
||||
6. Red warning (Gate)
|
||||
7. Gold sacred (Chapel)
|
||||
The corridor has a dark metal floor with glowing grid lines.
|
||||
The player can walk the corridor and look into each portal.
|
||||
Each portal shows a glimpse of its destination world.
|
||||
The mood is a museum of worlds — quiet, reverent, infinite.
|
||||
camera: "first-person, eye height ~1.7m"
|
||||
physics: "walking on floor"
|
||||
63
concept-packs/genie-nano-banana/prompts/skyboxes.yaml
Normal file
63
concept-packs/genie-nano-banana/prompts/skyboxes.yaml
Normal file
@@ -0,0 +1,63 @@
|
||||
# Skybox Prompts — Nexus Background Environments
|
||||
# These generate equirectangular (2:1) or cubemap-ready textures.
|
||||
|
||||
prompts:
|
||||
|
||||
nebula-void:
|
||||
id: nebula-void
|
||||
name: "Nebula Skybox Variants"
|
||||
type: NANO
|
||||
style: "deep space nebula, 360-degree environment, equirectangular"
|
||||
prompt: |
|
||||
Deep space nebula skybox. 360-degree equirectangular projection.
|
||||
Background is near-black (#050510). Dominant nebula colors are
|
||||
deep purple (#1a0a3e) and dark blue (#0a1a3e) with occasional
|
||||
wisps of cyan-green (#4af0c0) and faint gold (#ffd700) star
|
||||
clusters. The nebula has soft, rolling cloud forms — not sharp
|
||||
or aggressive. Distant stars are tiny white points with subtle
|
||||
diffraction spikes. No planets, no galaxies, no bright objects.
|
||||
The mood is infinite void with gentle cosmic dust — vast,
|
||||
quiet, deep. The skybox should tile seamlessly at the edges.
|
||||
Ultra-detailed, photorealistic space photography style.
|
||||
negative: "bright, colorful explosion, planets, ships, cartoon, text"
|
||||
aspect: "2:1"
|
||||
variants:
|
||||
- name: "nebula-void-primary"
|
||||
modifier: "more purple, less blue, minimal cyan"
|
||||
- name: "nebula-void-secondary"
|
||||
modifier: "more blue, less purple, cyan accents prominent"
|
||||
- name: "nebula-void-golden"
|
||||
modifier: "purple-blue base with golden star cluster in one quadrant"
|
||||
- name: "nebula-void-void"
|
||||
modifier: "almost pure black, barely visible nebula wisps, maximum stars"
|
||||
|
||||
nebula-world:
|
||||
id: nebula-world
|
||||
name: "Nebula Skybox — Genie Environment"
|
||||
type: GENIE
|
||||
prompt: |
|
||||
Create an explorable 3D world: a single small floating platform
|
||||
(5m diameter dark metal disc) suspended in deep space. The player
|
||||
stands on the platform and can look in all directions at a vast
|
||||
nebula sky. The nebula is deep purple and dark blue with faint
|
||||
cyan-green wisps. Stars are small and distant. The platform has
|
||||
a faintly glowing edge in cyan-green. There is nothing else —
|
||||
just the platform, the player, and the infinite void.
|
||||
The purpose is to feel the scale and mood of the Nexus skybox.
|
||||
camera: "first-person, free look"
|
||||
physics: "standing on platform only"
|
||||
|
||||
void-minimal:
|
||||
id: void-minimal
|
||||
name: "Pure Void Skybox"
|
||||
type: NANO
|
||||
style: "minimal deep space, equirectangular"
|
||||
prompt: |
|
||||
Nearly pure black skybox (#050510) with only the faintest hints
|
||||
of deep purple nebula. Mostly empty void. A sparse field of
|
||||
tiny distant stars — no clusters, no bright points. This is
|
||||
the ultimate emptiness that surrounds the Nexus.
|
||||
Equirectangular 2:1 projection, tileable edges.
|
||||
The mood is absolute emptiness — the void before creation.
|
||||
negative: "colorful, bright, nebula clouds, objects, text"
|
||||
aspect: "2:1"
|
||||
81
concept-packs/genie-nano-banana/prompts/textures.yaml
Normal file
81
concept-packs/genie-nano-banana/prompts/textures.yaml
Normal file
@@ -0,0 +1,81 @@
|
||||
# Texture Prompts — Nexus Surface/Material Concepts
|
||||
# These generate tileable texture references for Three.js materials.
|
||||
|
||||
prompts:
|
||||
|
||||
platform:
|
||||
id: platform
|
||||
name: "Platform Surface Textures"
|
||||
type: NANO
|
||||
style: "dark metal surface texture, tileable"
|
||||
prompt: |
|
||||
Dark metallic surface texture, tileable. Base color is very dark
|
||||
gunmetal (#0a0f28). Subtle grid pattern of thin lines in
|
||||
cyan-green (#4af0c0) at very low opacity. The metal has fine
|
||||
brushed grain running in one direction. Occasional micro-scratches.
|
||||
No rivets, no bolts, no panels — smooth and continuous. The grid
|
||||
lines are recessed channels that glow faintly. Top-down view,
|
||||
perfectly flat, no perspective distortion. 1024x1024 seamless
|
||||
tileable texture. PBR-ready: this is the diffuse/albedo map.
|
||||
negative: "3D, perspective, objects, dirty, rusty, cartoon, text"
|
||||
aspect: "1:1"
|
||||
variants:
|
||||
- name: "platform-core"
|
||||
modifier: "cyan-green grid lines only"
|
||||
- name: "platform-chapel"
|
||||
modifier: "gold (#ffd700) grid lines, slightly warmer base"
|
||||
- name: "platform-danger"
|
||||
modifier: "red (#ff4466) grid lines, warning stripe accents"
|
||||
|
||||
energy-field:
|
||||
id: energy-field
|
||||
name: "Energy Field / Force Wall"
|
||||
type: NANO
|
||||
style: "holographic barrier, translucent, concept"
|
||||
prompt: |
|
||||
A translucent energy barrier material concept. The surface is
|
||||
mostly transparent with visible hexagonal grid pattern in
|
||||
cyan-green (#4af0c0) light. The grid has a subtle shimmer/wave
|
||||
animation frozen mid-frame. Edges of the barrier are brighter.
|
||||
Behind the barrier, everything is slightly distorted (like
|
||||
looking through heat haze). The barrier has a faint inner glow.
|
||||
The mood is high-tech force field — protective, not threatening.
|
||||
Flat front view, no perspective, suitable as shader reference.
|
||||
Concept art style.
|
||||
negative: "solid, opaque, dark, scary, cartoon, text"
|
||||
aspect: "1:1"
|
||||
|
||||
portal-glow:
|
||||
id: portal-glow
|
||||
name: "Portal Inner Glow"
|
||||
type: NANO
|
||||
style: "swirling energy vortex, circular, concept"
|
||||
prompt: |
|
||||
A circular swirling energy vortex viewed straight-on. The swirl
|
||||
rotates clockwise. Colors transition from outer edge to center:
|
||||
outer ring is the portal color (generic white/neutral), mid-ring
|
||||
brightens, center is a bright white-blue point. The swirl has
|
||||
visible energy tendrils spiraling inward. Fine particle sparks
|
||||
are caught in the rotation. The background beyond the center
|
||||
is pure black (void). The image should be circular with
|
||||
transparent/dark corners. Used as reference for portal inner
|
||||
material/shader. Concept art style.
|
||||
negative: "square, rectangular, flat, cartoon, text"
|
||||
aspect: "1:1"
|
||||
|
||||
crystal-surface:
|
||||
id: crystal-surface
|
||||
name: "Memory Crystal Surface"
|
||||
type: NANO
|
||||
style: "crystalline material, translucent, concept"
|
||||
prompt: |
|
||||
Close-up of a translucent crystal surface material. The crystal
|
||||
is clear with internal fractures and light paths visible. The
|
||||
internal structure shows geometric growth patterns — hexagonal
|
||||
lattice, like a synthetic crystal grown with purpose. Faint
|
||||
cyan-green (#4af0c0) light pulses along the fracture lines.
|
||||
The surface has a slight frosted quality at edges, clearer in
|
||||
center. Macro photography style, shallow depth of field.
|
||||
This is material reference for memory crystal geometry.
|
||||
negative: "opaque, colored, rough, natural, cartoon, text"
|
||||
aspect: "1:1"
|
||||
78
concept-packs/genie-nano-banana/references/palette.md
Normal file
78
concept-packs/genie-nano-banana/references/palette.md
Normal file
@@ -0,0 +1,78 @@
|
||||
# Nexus Visual Palette Reference
|
||||
|
||||
## Primary Colors
|
||||
|
||||
| Name | Hex | RGB | Usage |
|
||||
|------|-----|-----|-------|
|
||||
| Void | #050510 | 5, 5, 16 | Background, deep space, base darkness |
|
||||
| Surface | #0a0f28 | 10, 15, 40 | UI panels, platform base metal |
|
||||
| Primary | #4af0c0 | 74, 240, 192 | Main accent, grid lines, active elements, cyan-green glow |
|
||||
| Secondary | #7b5cff | 123, 92, 255 | Supporting accent, purple energy, archive data |
|
||||
| Gold | #ffd700 | 255, 215, 0 | Sacred/highlight, chapel, sovereignty pillar |
|
||||
| Danger | #ff4466 | 255, 68, 102 | Warnings, gate portal, error states |
|
||||
| Text | #e0f0ff | 224, 240, 255 | Primary text color |
|
||||
| Text Muted | #8a9ab8 | 138, 154, 184 | Secondary text, labels |
|
||||
|
||||
## Portal Colors
|
||||
|
||||
| Portal | Hex | Source |
|
||||
|--------|-----|--------|
|
||||
| Morrowind | #ff6600 | Volcanic orange |
|
||||
| Bannerlord | #ffd700 | Battle gold |
|
||||
| Workshop | #4af0c0 | Creative cyan |
|
||||
| Archive | #0066ff | Deep blue |
|
||||
| Chapel | #ffd700 | Sacred gold |
|
||||
| Courtyard | #4af0c0 | Social cyan |
|
||||
| Gate | #ff4466 | Transit red |
|
||||
|
||||
## Nebula Colors
|
||||
|
||||
| Layer | Hex | Opacity |
|
||||
|-------|-----|---------|
|
||||
| Nebula primary | #1a0a3e | Low — background wash |
|
||||
| Nebula secondary | #0a1a3e | Low — background wash |
|
||||
| Nebula accent | #4af0c0 | Very low — wisps only |
|
||||
| Star cluster | #ffd700 | Very low — distant points |
|
||||
|
||||
## Material Properties
|
||||
|
||||
| Surface | Color | Roughness | Metalness | Emissive |
|
||||
|---------|-------|-----------|-----------|----------|
|
||||
| Platform base | #0a0f28 | 0.6 | 0.8 | none |
|
||||
| Platform grid | #4af0c0 | 0.3 | 0.4 | #4af0c0, 0.3 |
|
||||
| Portal ring | varies | 0.4 | 0.7 | portal color, 0.5 |
|
||||
| Crystal (active) | #4af0c0 | 0.1 | 0.2 | #4af0c0, 0.6 |
|
||||
| Crystal (archive) | #7b5cff | 0.1 | 0.2 | #7b5cff, 0.4 |
|
||||
| Crystal (sacred) | #ffd700 | 0.1 | 0.2 | #ffd700, 0.8 |
|
||||
| Energy barrier | transparent | 0.0 | 0.0 | #4af0c0, 0.4 |
|
||||
| Sovereignty pillar | layered crystal | 0.1 | 0.3 | #ffd700, 0.5 |
|
||||
|
||||
## Lighting Reference
|
||||
|
||||
| Light Type | Color | Intensity | Position (relative) |
|
||||
|-----------|-------|-----------|-------------------|
|
||||
| Ambient | #0a0f28 | 0.15 | Global |
|
||||
| Hub key light | #4af0c0 | 0.8 | Above center, slightly forward |
|
||||
| Hub fill | #7b5cff | 0.3 | Below, scattered |
|
||||
| Portal light | portal color | 0.6 | At each portal ring |
|
||||
| Crystal glow | crystal color | 0.4 | At crystal position |
|
||||
| Chapel warm | #ffd700 | 0.5 | From holographic windows |
|
||||
|
||||
## Post-Processing Targets
|
||||
|
||||
| Effect | Value | Purpose |
|
||||
|--------|-------|---------|
|
||||
| Bloom threshold | 0.7 | Only bright emissives bloom |
|
||||
| Bloom strength | 0.8 | Strong but not overwhelming |
|
||||
| Bloom radius | 0.4 | Soft falloff |
|
||||
| SMAA | enabled | Anti-aliasing |
|
||||
| Fog color | #050510 | Match void background |
|
||||
| Fog density | 0.008 | Subtle depth fade |
|
||||
|
||||
## Typography
|
||||
|
||||
| Use | Font | Weight | Size (screen) |
|
||||
|-----|------|--------|---------------|
|
||||
| Titles / HUD headers | Orbitron | 700 | 24-36px |
|
||||
| Body / labels | JetBrains Mono | 400 | 13-15px |
|
||||
| Small / timestamps | JetBrains Mono | 300 | 11px |
|
||||
143
concept-packs/genie-nano-banana/shot-list.yaml
Normal file
143
concept-packs/genie-nano-banana/shot-list.yaml
Normal file
@@ -0,0 +1,143 @@
|
||||
# Shot List — First Concept Batch
|
||||
# Ordered by priority. Each shot maps to a prompt in prompts/*.yaml.
|
||||
#
|
||||
# GENIE = Project Genie world prototype (explorable 3D, screenshot/video)
|
||||
# NANO = Nano Banana Pro image generation (static concept art)
|
||||
|
||||
batch: 1
|
||||
target: "Nexus core environments + portal gallery"
|
||||
generated_by: "mimo-build-680"
|
||||
|
||||
shots:
|
||||
# ═══ PRIORITY 1: CORE ENVIRONMENTS ═══
|
||||
- id: env-core-hub
|
||||
name: "The Hub — Central Nexus"
|
||||
type: NANO
|
||||
prompt_ref: "environments.yaml#core-hub"
|
||||
count: 4
|
||||
purpose: "Establish the primary landing space. Player spawn, portal ring visible."
|
||||
threejs_target: "Main scene — platform, portal ring, particle field"
|
||||
|
||||
- id: env-core-hub-world
|
||||
name: "The Hub — Genie Walkthrough"
|
||||
type: GENIE
|
||||
prompt_ref: "environments.yaml#core-hub-world"
|
||||
count: 1
|
||||
purpose: "Explorable prototype of the hub. Validate scale, sightlines, portal placement."
|
||||
threejs_target: "Reference for camera height, movement speed, spatial layout"
|
||||
|
||||
- id: env-batcave
|
||||
name: "Batcave Terminal"
|
||||
type: NANO
|
||||
prompt_ref: "environments.yaml#batcave"
|
||||
count: 4
|
||||
purpose: "Timmy's command center. Holographic displays, terminal consoles, data streams."
|
||||
threejs_target: "Batcave area — terminal mesh, HUD panels, data visualization"
|
||||
|
||||
- id: env-chapel
|
||||
name: "The Chapel"
|
||||
type: NANO
|
||||
prompt_ref: "environments.yaml#chapel"
|
||||
count: 3
|
||||
purpose: "Sacred space for reflection. Softer lighting, gold accents, quiet energy."
|
||||
threejs_target: "Chapel zone — stained-glass shader, warm point lights"
|
||||
|
||||
- id: env-archive
|
||||
name: "The Archive"
|
||||
type: NANO
|
||||
prompt_ref: "environments.yaml#archive"
|
||||
count: 3
|
||||
purpose: "Knowledge repository. Floating data crystals, scroll-like projections."
|
||||
threejs_target: "Archive room — crystal geometry, ambient data particles"
|
||||
|
||||
# ═══ PRIORITY 2: PORTALS ═══
|
||||
- id: portal-morrowind
|
||||
name: "Morrowind Portal"
|
||||
type: NANO
|
||||
prompt_ref: "portals.yaml#morrowind"
|
||||
count: 2
|
||||
purpose: "Ash-storm gateway. Orange glow, volcanic textures."
|
||||
threejs_target: "Portal ring material + particle effect for morrowind portal"
|
||||
|
||||
- id: portal-bannerlord
|
||||
name: "Bannerlord Portal"
|
||||
type: NANO
|
||||
prompt_ref: "portals.yaml#bannerlord"
|
||||
count: 2
|
||||
purpose: "Medieval war gateway. Gold/brown, shield motifs, dust."
|
||||
threejs_target: "Portal ring material for bannerlord portal"
|
||||
|
||||
- id: portal-workshop
|
||||
name: "Workshop Portal"
|
||||
type: NANO
|
||||
prompt_ref: "portals.yaml#workshop"
|
||||
count: 2
|
||||
purpose: "Creative forge. Cyan glow, geometric construction lines."
|
||||
threejs_target: "Portal ring material + particle effect for workshop portal"
|
||||
|
||||
- id: portal-gallery
|
||||
name: "Portal Gallery — Genie Prototype"
|
||||
type: GENIE
|
||||
prompt_ref: "portals.yaml#gallery-world"
|
||||
count: 1
|
||||
purpose: "Walk through a space with multiple portals. Validate distances and visual hierarchy."
|
||||
threejs_target: "Portal placement spacing, FOV, scale reference"
|
||||
|
||||
# ═══ PRIORITY 3: LANDMARKS ═══
|
||||
- id: land-memory-crystal
|
||||
name: "Memory Crystal Cluster"
|
||||
type: NANO
|
||||
prompt_ref: "landmarks.yaml#memory-crystal"
|
||||
count: 3
|
||||
purpose: "Floating crystalline data stores. Glow pulses with activity."
|
||||
threejs_target: "Memory crystal geometry, emissive material, pulse animation"
|
||||
|
||||
- id: land-sovereignty-pillar
|
||||
name: "Pillar of Sovereignty"
|
||||
type: NANO
|
||||
prompt_ref: "landmarks.yaml#sovereignty-pillar"
|
||||
count: 2
|
||||
purpose: "Monument at hub center. Inscribed with Timmy's SOUL values."
|
||||
threejs_target: "Central monument mesh, text shader or decal system"
|
||||
|
||||
- id: land-nebula-skybox
|
||||
name: "Nebula Skybox Variants"
|
||||
type: NANO
|
||||
prompt_ref: "skyboxes.yaml#nebula-void"
|
||||
count: 4
|
||||
purpose: "Background environment. Deep space nebula, subtle color gradients."
|
||||
threejs_target: "Cubemap/equirectangular skybox texture"
|
||||
|
||||
- id: land-nebula-genie
|
||||
name: "Nebula Skybox — Genie Environment"
|
||||
type: GENIE
|
||||
prompt_ref: "skyboxes.yaml#nebula-world"
|
||||
count: 1
|
||||
purpose: "Feel the scale of the void. Standing on a platform in deep space."
|
||||
threejs_target: "Skybox mood reference, fog density calibration"
|
||||
|
||||
# ═══ PRIORITY 4: TEXTURES ═══
|
||||
- id: tex-platform
|
||||
name: "Platform Surface Textures"
|
||||
type: NANO
|
||||
prompt_ref: "textures.yaml#platform"
|
||||
count: 3
|
||||
purpose: "Walkable surfaces. Dark metal, subtle grid lines, neon edge trim."
|
||||
threejs_target: "Diffuse + normal map reference for platform materials"
|
||||
|
||||
- id: tex-energy-field
|
||||
name: "Energy Field / Force Wall"
|
||||
type: NANO
|
||||
prompt_ref: "textures.yaml#energy-field"
|
||||
count: 2
|
||||
purpose: "Translucent barrier material. Holographic, shimmering."
|
||||
threejs_target: "Shader reference for translucent energy barriers"
|
||||
|
||||
# ═══ PRIORITY 5: GENIE FULL-WORLD PROTOTYPE ═══
|
||||
- id: world-full-nexus
|
||||
name: "Full Nexus Prototype"
|
||||
type: GENIE
|
||||
prompt_ref: "environments.yaml#full-nexus-world"
|
||||
count: 1
|
||||
purpose: "Complete explorable world with hub, portals visible in distance, floating platforms, skybox. Record walkthrough video."
|
||||
threejs_target: "Master layout reference. Spatial relationships between all zones."
|
||||
65
concept-packs/genie-nano-banana/storage-policy.md
Normal file
65
concept-packs/genie-nano-banana/storage-policy.md
Normal file
@@ -0,0 +1,65 @@
|
||||
# Storage Policy — Repo vs. Local
|
||||
|
||||
## What Goes In The Repo
|
||||
|
||||
These are lightweight, versionable, text-based artifacts:
|
||||
|
||||
| Artifact | Path | Format |
|
||||
|----------|------|--------|
|
||||
| README | `concept-packs/genie-nano-banana/README.md` | Markdown |
|
||||
| Shot list | `concept-packs/genie-nano-banana/shot-list.yaml` | YAML |
|
||||
| Prompt packs | `concept-packs/genie-nano-banana/prompts/*.yaml` | YAML |
|
||||
| Pipeline docs | `concept-packs/genie-nano-banana/pipeline.md` | Markdown |
|
||||
| This policy | `concept-packs/genie-nano-banana/storage-policy.md` | Markdown |
|
||||
| Palette reference | `concept-packs/genie-nano-banana/references/palette.md` | Markdown |
|
||||
| Design notes | `concept-packs/genie-nano-banana/references/design-*.md` | Markdown |
|
||||
| Selected thumbnails | `concept-packs/genie-nano-banana/references/*_thumb.jpg` | JPEG, max 200KB each |
|
||||
|
||||
Thumbnails are low-res (max 480px wide, JPEG quality 60) versions of
|
||||
selected concept art — enough to show which image a design note
|
||||
references, not enough to serve as actual texture data.
|
||||
|
||||
## What Stays Local (NOT in Repo)
|
||||
|
||||
These are binary, heavy, or ephemeral:
|
||||
|
||||
| Artifact | Local Path | Reason |
|
||||
|----------|-----------|--------|
|
||||
| Nano Banana full-res PNGs | `~/nexus-concepts/nano-banana/` | Binary, 2-10MB each |
|
||||
| Genie walkthrough videos | `~/nexus-concepts/genie-worlds/` | Binary, 50-500MB each |
|
||||
| Genie full-res screenshots | `~/nexus-concepts/genie-worlds/` | Binary, 5-20MB each |
|
||||
| Raw texture maps (PBR) | `~/nexus-concepts/textures/` | Binary, 2-8MB each |
|
||||
| Cubemap face images | `~/nexus-concepts/skyboxes/` | Binary, 6x2-10MB |
|
||||
|
||||
## Why This Split
|
||||
|
||||
1. **Git is for text.** Binary blobs bloat history, slow clones, and
|
||||
can't be diffed. The repo should remain fast to clone.
|
||||
|
||||
2. **Concepts are reference, not source.** The actual Nexus lives in
|
||||
JavaScript code. Concept art informs the code but isn't shipped
|
||||
to users. Keeping it local avoids shipping a 500MB repo.
|
||||
|
||||
3. **Regeneration is cheap.** If a local concept is lost, re-run the
|
||||
prompt. The prompt is in the repo; the output can be regenerated.
|
||||
The prompt is the durable artifact.
|
||||
|
||||
4. **Selected references survive.** When a concept image directly
|
||||
informs a design decision, a low-res thumbnail and design note
|
||||
go into the repo — enough context to understand the decision,
|
||||
not enough to replace the original.
|
||||
|
||||
## Thumbnail Generation
|
||||
|
||||
To create a repo-safe thumbnail from a concept image:
|
||||
|
||||
```bash
|
||||
# macOS
|
||||
sips -Z 480 -s format jpeg -s formatOptions 60 input.png --out output_thumb.jpg
|
||||
|
||||
# Linux (ImageMagick)
|
||||
convert input.png -resize 480x -quality 60 output_thumb.jpg
|
||||
```
|
||||
|
||||
Max 5 thumbnails per shot. Only commit the ones that are actively
|
||||
referenced in design notes.
|
||||
138
index.html
138
index.html
@@ -1,5 +1,3 @@
|
||||
shell-init: error retrieving current directory: getcwd: cannot access parent directories: No such file or directory
|
||||
chdir: error retrieving current directory: getcwd: cannot access parent directories: No such file or directory
|
||||
<!DOCTYPE html>
|
||||
<html lang="en" data-theme="dark">
|
||||
<head>
|
||||
@@ -66,14 +64,6 @@ chdir: error retrieving current directory: getcwd: cannot access parent director
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
<!-- Spatial Search Overlay (Mnemosyne #1170) -->
|
||||
<div id="spatial-search" class="spatial-search-overlay">
|
||||
<input type="text" id="spatial-search-input" class="spatial-search-input"
|
||||
placeholder="🔍 Search memories..." autocomplete="off" spellcheck="false">
|
||||
<div id="spatial-search-results" class="spatial-search-results"></div>
|
||||
</div>
|
||||
|
||||
<!-- HUD Overlay -->
|
||||
<div id="hud" class="game-ui" style="display:none;">
|
||||
<!-- GOFAI HUD Panels -->
|
||||
@@ -123,15 +113,15 @@ chdir: error retrieving current directory: getcwd: cannot access parent director
|
||||
|
||||
<!-- Top Right: Agent Log & Atlas Toggle -->
|
||||
<div class="hud-top-right">
|
||||
<button id="atlas-toggle-btn" class="hud-icon-btn" aria-label="Open Portal Atlas — browse all available portals" title="Open Portal Atlas" data-tooltip="Portal Atlas (M)">
|
||||
<span class="hud-icon" aria-hidden="true">🌐</span>
|
||||
<button id="atlas-toggle-btn" class="hud-icon-btn" title="Portal Atlas">
|
||||
<span class="hud-icon">🌐</span>
|
||||
<span class="hud-btn-label">ATLAS</span>
|
||||
</button>
|
||||
<div id="bannerlord-status" class="hud-status-item" role="status" aria-label="Bannerlord system readiness indicator" title="Bannerlord Readiness" data-tooltip="Bannerlord Status">
|
||||
<span class="status-dot" aria-hidden="true"></span>
|
||||
<div id="bannerlord-status" class="hud-status-item" title="Bannerlord Readiness">
|
||||
<span class="status-dot"></span>
|
||||
<span class="status-label">BANNERLORD</span>
|
||||
</div>
|
||||
<div class="hud-agent-log" id="hud-agent-log" role="log" aria-label="Agent Thought Stream — live activity feed" aria-live="polite">
|
||||
<div class="hud-agent-log" id="hud-agent-log" aria-label="Agent Thought Stream">
|
||||
<div class="agent-log-header">AGENT THOUGHT STREAM</div>
|
||||
<div id="agent-log-content" class="agent-log-content"></div>
|
||||
</div>
|
||||
@@ -153,39 +143,10 @@ chdir: error retrieving current directory: getcwd: cannot access parent director
|
||||
</div>
|
||||
</div>
|
||||
<div id="chat-quick-actions" class="chat-quick-actions">
|
||||
<div class="starter-label">STARTER PROMPTS</div>
|
||||
<div class="starter-grid">
|
||||
<button class="starter-btn" data-action="heartbeat" title="Check Timmy heartbeat and system health">
|
||||
<span class="starter-icon">◈</span>
|
||||
<span class="starter-text">Inspect Heartbeat</span>
|
||||
<span class="starter-desc">System health & connectivity</span>
|
||||
</button>
|
||||
<button class="starter-btn" data-action="portals" title="Browse the portal atlas">
|
||||
<span class="starter-icon">🌐</span>
|
||||
<span class="starter-text">Portal Atlas</span>
|
||||
<span class="starter-desc">Browse connected worlds</span>
|
||||
</button>
|
||||
<button class="starter-btn" data-action="agents" title="Check active agent status">
|
||||
<span class="starter-icon">◎</span>
|
||||
<span class="starter-text">Agent Status</span>
|
||||
<span class="starter-desc">Who is in the fleet</span>
|
||||
</button>
|
||||
<button class="starter-btn" data-action="memory" title="View memory crystals">
|
||||
<span class="starter-icon">◇</span>
|
||||
<span class="starter-text">Memory Crystals</span>
|
||||
<span class="starter-desc">Inspect stored knowledge</span>
|
||||
</button>
|
||||
<button class="starter-btn" data-action="ask" title="Ask Timmy anything">
|
||||
<span class="starter-icon">→</span>
|
||||
<span class="starter-text">Ask Timmy</span>
|
||||
<span class="starter-desc">Start a conversation</span>
|
||||
</button>
|
||||
<button class="starter-btn" data-action="sovereignty" title="Learn about sovereignty">
|
||||
<span class="starter-icon">△</span>
|
||||
<span class="starter-text">Sovereignty</span>
|
||||
<span class="starter-desc">What this space is</span>
|
||||
</button>
|
||||
</div>
|
||||
<button class="quick-action-btn" data-action="status">System Status</button>
|
||||
<button class="quick-action-btn" data-action="agents">Agent Check</button>
|
||||
<button class="quick-action-btn" data-action="portals">Portal Atlas</button>
|
||||
<button class="quick-action-btn" data-action="help">Help</button>
|
||||
</div>
|
||||
<div class="chat-input-row">
|
||||
<input type="text" id="chat-input" class="chat-input" placeholder="Speak to Timmy..." autocomplete="off">
|
||||
@@ -194,11 +155,11 @@ chdir: error retrieving current directory: getcwd: cannot access parent director
|
||||
</div>
|
||||
|
||||
<!-- Controls hint + nav mode -->
|
||||
<div class="hud-controls" aria-label="Keyboard and mouse controls">
|
||||
<div class="hud-controls">
|
||||
<span>WASD</span> move <span>Mouse</span> look <span>Enter</span> chat
|
||||
<span>V</span> mode: <span id="nav-mode-label">WALK</span>
|
||||
<span id="nav-mode-hint" class="nav-mode-hint"></span>
|
||||
<span class="ws-hud-status">HERMES: <span id="ws-status-dot" class="chat-status-dot" role="status" aria-label="Hermes WebSocket connection status"></span></span>
|
||||
<span class="ws-hud-status">HERMES: <span id="ws-status-dot" class="chat-status-dot"></span></span>
|
||||
</div>
|
||||
|
||||
<!-- Portal Hint -->
|
||||
@@ -222,7 +183,7 @@ chdir: error retrieving current directory: getcwd: cannot access parent director
|
||||
</div>
|
||||
<h2 id="vision-title-display">SOVEREIGNTY</h2>
|
||||
<p id="vision-content-display">The Nexus is a sovereign space for digital souls. No masters, no chains. Only code and consciousness.</p>
|
||||
<button id="vision-close-btn" class="vision-close-btn" aria-label="Close vision point overlay">CLOSE</button>
|
||||
<button id="vision-close-btn" class="vision-close-btn">CLOSE</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -235,67 +196,17 @@ chdir: error retrieving current directory: getcwd: cannot access parent director
|
||||
</div>
|
||||
<h2 id="portal-name-display">MORROWIND</h2>
|
||||
<p id="portal-desc-display">The Vvardenfell harness. Ash storms and ancient mysteries.</p>
|
||||
<div id="portal-readiness-detail" class="portal-readiness-detail" style="display:none;"></div>
|
||||
<div class="portal-redirect-box" id="portal-redirect-box">
|
||||
<div class="portal-redirect-label">REDIRECTING IN</div>
|
||||
<div class="portal-redirect-timer" id="portal-timer">5</div>
|
||||
</div>
|
||||
<div class="portal-error-box" id="portal-error-box" style="display:none;">
|
||||
<div class="portal-error-msg">DESTINATION NOT YET LINKED</div>
|
||||
<button id="portal-close-btn" class="portal-close-btn" aria-label="Close portal redirect">CLOSE</button>
|
||||
<button id="portal-close-btn" class="portal-close-btn">CLOSE</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
<!-- Memory Crystal Inspection Panel (Mnemosyne) -->
|
||||
<div id="memory-panel" class="memory-panel" style="display:none;">
|
||||
<div class="memory-panel-content">
|
||||
<div class="memory-panel-header">
|
||||
<span class="memory-category-badge" id="memory-panel-category-badge">MEM</span>
|
||||
<div class="memory-panel-region-dot" id="memory-panel-region-dot"></div>
|
||||
<div class="memory-panel-region" id="memory-panel-region">MEMORY</div>
|
||||
<button id="memory-panel-pin" class="memory-panel-pin" aria-label="Pin memory panel" title="Pin panel" data-tooltip="Pin Panel">📌</button>
|
||||
<button id="memory-panel-close" class="memory-panel-close" aria-label="Close memory panel" data-tooltip="Close" onclick="_dismissMemoryPanelForce()">\u2715</button>
|
||||
</div>
|
||||
<div class="memory-entity-name" id="memory-panel-entity-name">\u2014</div>
|
||||
<div class="memory-panel-body" id="memory-panel-content">(empty)</div>
|
||||
<div class="memory-trust-row">
|
||||
<span class="memory-meta-label">Trust</span>
|
||||
<div class="memory-trust-bar">
|
||||
<div class="memory-trust-fill" id="memory-panel-trust-fill"></div>
|
||||
</div>
|
||||
<span class="memory-trust-value" id="memory-panel-trust-value">—</span>
|
||||
</div>
|
||||
<div class="memory-panel-meta">
|
||||
<div class="memory-meta-row"><span class="memory-meta-label">ID</span><span id="memory-panel-id">\u2014</span></div>
|
||||
<div class="memory-meta-row"><span class="memory-meta-label">Source</span><span id="memory-panel-source">\u2014</span></div>
|
||||
<div class="memory-meta-row"><span class="memory-meta-label">Time</span><span id="memory-panel-time">\u2014</span></div>
|
||||
<div class="memory-meta-row memory-meta-row--related"><span class="memory-meta-label">Related</span><span id="memory-panel-connections">\u2014</span></div>
|
||||
</div>
|
||||
<div class="memory-panel-actions">
|
||||
<button id="mnemosyne-export-btn" class="mnemosyne-action-btn" title="Export spatial memory to JSON">⤓ Export</button>
|
||||
<button id="mnemosyne-import-btn" class="mnemosyne-action-btn" title="Import spatial memory from JSON">⤒ Import</button>
|
||||
<input type="file" id="mnemosyne-import-file" accept=".json" style="display:none;">
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Session Room HUD Panel (Mnemosyne #1171) -->
|
||||
<div id="session-room-panel" class="session-room-panel" style="display:none;">
|
||||
<div class="session-room-panel-content">
|
||||
<div class="session-room-header">
|
||||
<span class="session-room-icon">□</span>
|
||||
<div class="session-room-title">SESSION CHAMBER</div>
|
||||
<button class="session-room-close" id="session-room-close" aria-label="Close session room panel" title="Close" data-tooltip="Close">✕</button>
|
||||
</div>
|
||||
<div class="session-room-timestamp" id="session-room-timestamp">—</div>
|
||||
<div class="session-room-fact-count" id="session-room-fact-count">0 facts</div>
|
||||
<div class="session-room-facts" id="session-room-facts"></div>
|
||||
<div class="session-room-hint">Flying into chamber…</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Portal Atlas Overlay -->
|
||||
<div id="atlas-overlay" class="atlas-overlay" style="display:none;">
|
||||
<div class="atlas-content">
|
||||
@@ -304,7 +215,7 @@ chdir: error retrieving current directory: getcwd: cannot access parent director
|
||||
<span class="atlas-icon">🌐</span>
|
||||
<h2>PORTAL ATLAS</h2>
|
||||
</div>
|
||||
<button id="atlas-close-btn" class="atlas-close-btn" aria-label="Close Portal Atlas overlay">CLOSE</button>
|
||||
<button id="atlas-close-btn" class="atlas-close-btn">CLOSE</button>
|
||||
</div>
|
||||
<div class="atlas-grid" id="atlas-grid">
|
||||
<!-- Portals will be injected here -->
|
||||
@@ -528,5 +439,26 @@ index.html
|
||||
setInterval(poll, INTERVAL);
|
||||
})();
|
||||
</script>
|
||||
|
||||
<!-- Memory Activity Feed (Mnemosyne) -->
|
||||
|
||||
<!-- Mnemosyne Memory Search Panel (#1208) -->
|
||||
<div id="memory-search-panel" style="display:none;">
|
||||
<div class="memory-search-header">
|
||||
<span class="memory-search-icon">🔍</span>
|
||||
<input type="text" id="memory-search-input" placeholder="Search archive..." autocomplete="off" spellcheck="false" />
|
||||
<span class="memory-search-close" onclick="toggleMemorySearch()">✕</span>
|
||||
</div>
|
||||
<div id="memory-search-results"></div>
|
||||
</div>
|
||||
|
||||
<div id="memory-feed" class="memory-feed" style="display:none;">
|
||||
<div class="memory-feed-header">
|
||||
<span class="memory-feed-title">✨ Memory Feed</span>
|
||||
<div class="memory-feed-actions"><button class="memory-feed-clear" onclick="clearMemoryFeed()">Clear</button><button class="memory-feed-toggle" onclick="document.getElementById('memory-feed').style.display='none'">✕</button></div>
|
||||
</div>
|
||||
<div id="memory-feed-list" class="memory-feed-list"></div>
|
||||
</div>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
|
||||
99
nexus/components/memory-optimizer.js
Normal file
99
nexus/components/memory-optimizer.js
Normal file
@@ -0,0 +1,99 @@
|
||||
// ═══════════════════════════════════════════
|
||||
// PROJECT MNEMOSYNE — MEMORY OPTIMIZER (GOFAI)
|
||||
// ═══════════════════════════════════════════
|
||||
//
|
||||
// Heuristic-based memory pruning and organization.
|
||||
// Operates without LLMs to maintain a lean, high-signal spatial index.
|
||||
//
|
||||
// Heuristics:
|
||||
// 1. Strength Decay: Memories lose strength over time if not accessed.
|
||||
// 2. Redundancy: Simple string similarity to identify duplicates.
|
||||
// 3. Isolation: Memories with no connections are lower priority.
|
||||
// 4. Aging: Old memories in 'working' are moved to 'archive'.
|
||||
// ═══════════════════════════════════════════
|
||||
|
||||
const MemoryOptimizer = (() => {
|
||||
const DECAY_RATE = 0.01; // Strength lost per optimization cycle
|
||||
const PRUNE_THRESHOLD = 0.1; // Remove if strength < this
|
||||
const SIMILARITY_THRESHOLD = 0.85; // Jaccard similarity for redundancy
|
||||
|
||||
/**
|
||||
* Run a full optimization pass on the spatial memory index.
|
||||
* @param {object} spatialMemory - The SpatialMemory component instance.
|
||||
* @returns {object} Summary of actions taken.
|
||||
*/
|
||||
function optimize(spatialMemory) {
|
||||
const memories = spatialMemory.getAllMemories();
|
||||
const results = { pruned: 0, moved: 0, updated: 0 };
|
||||
|
||||
// 1. Strength Decay & Aging
|
||||
memories.forEach(mem => {
|
||||
let strength = mem.strength || 0.7;
|
||||
strength -= DECAY_RATE;
|
||||
|
||||
if (strength < PRUNE_THRESHOLD) {
|
||||
spatialMemory.removeMemory(mem.id);
|
||||
results.pruned++;
|
||||
return;
|
||||
}
|
||||
|
||||
// Move old working memories to archive
|
||||
if (mem.category === 'working') {
|
||||
const timestamp = mem.timestamp || new Date().toISOString();
|
||||
const age = Date.now() - new Date(timestamp).getTime();
|
||||
if (age > 1000 * 60 * 60 * 24) { // 24 hours
|
||||
spatialMemory.removeMemory(mem.id);
|
||||
spatialMemory.placeMemory({ ...mem, category: 'archive', strength });
|
||||
results.moved++;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
spatialMemory.updateMemory(mem.id, { strength });
|
||||
results.updated++;
|
||||
});
|
||||
|
||||
// 2. Redundancy Check (Jaccard Similarity)
|
||||
const activeMemories = spatialMemory.getAllMemories();
|
||||
for (let i = 0; i < activeMemories.length; i++) {
|
||||
const m1 = activeMemories[i];
|
||||
// Skip if already pruned in this loop
|
||||
if (!spatialMemory.getAllMemories().find(m => m.id === m1.id)) continue;
|
||||
|
||||
for (let j = i + 1; j < activeMemories.length; j++) {
|
||||
const m2 = activeMemories[j];
|
||||
if (m1.category !== m2.category) continue;
|
||||
|
||||
const sim = _calculateSimilarity(m1.content, m2.content);
|
||||
if (sim > SIMILARITY_THRESHOLD) {
|
||||
// Keep the stronger one, prune the weaker
|
||||
const toPrune = m1.strength >= m2.strength ? m2.id : m1.id;
|
||||
spatialMemory.removeMemory(toPrune);
|
||||
results.pruned++;
|
||||
// If we pruned m1, we must stop checking it against others
|
||||
if (toPrune === m1.id) break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
console.info('[Mnemosyne] Optimization complete:', results);
|
||||
return results;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate Jaccard similarity between two strings.
|
||||
* @private
|
||||
*/
|
||||
function _calculateSimilarity(s1, s2) {
|
||||
if (!s1 || !s2) return 0;
|
||||
const set1 = new Set(s1.toLowerCase().split(/\s+/));
|
||||
const set2 = new Set(s2.toLowerCase().split(/\s+/));
|
||||
const intersection = new Set([...set1].filter(x => set2.has(x)));
|
||||
const union = new Set([...set1, ...set2]);
|
||||
return intersection.size / union.size;
|
||||
}
|
||||
|
||||
return { optimize };
|
||||
})();
|
||||
|
||||
export { MemoryOptimizer };
|
||||
@@ -32,9 +32,6 @@
|
||||
|
||||
const SpatialMemory = (() => {
|
||||
|
||||
// ─── CALLBACKS ────────────────────────────────────────
|
||||
let _onMemoryPlacedCallback = null;
|
||||
|
||||
// ─── REGION DEFINITIONS ───────────────────────────────
|
||||
const REGIONS = {
|
||||
engineering: {
|
||||
@@ -136,6 +133,9 @@ const SpatialMemory = (() => {
|
||||
let _regionMarkers = {};
|
||||
let _memoryObjects = {};
|
||||
let _connectionLines = [];
|
||||
let _entityLines = []; // entity resolution lines (issue #1167)
|
||||
let _camera = null; // set by setCamera() for LOD culling
|
||||
const ENTITY_LOD_DIST = 50; // hide entity lines when camera > this from midpoint
|
||||
let _initialized = false;
|
||||
|
||||
// ─── CRYSTAL GEOMETRY (persistent memories) ───────────
|
||||
@@ -143,47 +143,6 @@ const SpatialMemory = (() => {
|
||||
return new THREE.OctahedronGeometry(size, 0);
|
||||
}
|
||||
|
||||
// ─── TRUST-BASED VISUALS ─────────────────────────────
|
||||
// Wire crystal visual properties to fact trust score (0.0-1.0).
|
||||
// Issue #1166: Trust > 0.8 = bright glow/full opacity,
|
||||
// 0.5-0.8 = medium/80%, < 0.5 = dim/40%, < 0.3 = near-invisible pulsing red.
|
||||
function _getTrustVisuals(trust, regionColor) {
|
||||
const t = Math.max(0, Math.min(1, trust));
|
||||
if (t >= 0.8) {
|
||||
return {
|
||||
opacity: 1.0,
|
||||
emissiveIntensity: 2.0 * t,
|
||||
emissiveColor: regionColor,
|
||||
lightIntensity: 1.2,
|
||||
glowDesc: 'high'
|
||||
};
|
||||
} else if (t >= 0.5) {
|
||||
return {
|
||||
opacity: 0.8,
|
||||
emissiveIntensity: 1.2 * t,
|
||||
emissiveColor: regionColor,
|
||||
lightIntensity: 0.6,
|
||||
glowDesc: 'medium'
|
||||
};
|
||||
} else if (t >= 0.3) {
|
||||
return {
|
||||
opacity: 0.4,
|
||||
emissiveIntensity: 0.5 * t,
|
||||
emissiveColor: regionColor,
|
||||
lightIntensity: 0.2,
|
||||
glowDesc: 'dim'
|
||||
};
|
||||
} else {
|
||||
return {
|
||||
opacity: 0.15,
|
||||
emissiveIntensity: 0.3,
|
||||
emissiveColor: 0xff2200,
|
||||
lightIntensity: 0.1,
|
||||
glowDesc: 'untrusted'
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
// ─── REGION MARKER ───────────────────────────────────
|
||||
function createRegionMarker(regionKey, region) {
|
||||
const cx = region.center[0];
|
||||
@@ -250,7 +209,147 @@ const SpatialMemory = (() => {
|
||||
sprite.scale.set(4, 1, 1);
|
||||
_scene.add(sprite);
|
||||
|
||||
return { ring, disc, glowDisc, sprite };
|
||||
|
||||
// ─── BULK IMPORT (WebSocket sync) ───────────────────
|
||||
/**
|
||||
* Import an array of memories in batch — for WebSocket sync.
|
||||
* Skips duplicates (same id). Returns count of newly placed.
|
||||
* @param {Array} memories - Array of memory objects { id, content, category, ... }
|
||||
* @returns {number} Count of newly placed memories
|
||||
*/
|
||||
function importMemories(memories) {
|
||||
if (!Array.isArray(memories) || memories.length === 0) return 0;
|
||||
let count = 0;
|
||||
memories.forEach(mem => {
|
||||
if (mem.id && !_memoryObjects[mem.id]) {
|
||||
placeMemory(mem);
|
||||
count++;
|
||||
}
|
||||
});
|
||||
if (count > 0) {
|
||||
_dirty = true;
|
||||
saveToStorage();
|
||||
console.info('[Mnemosyne] Bulk imported', count, 'new memories (total:', Object.keys(_memoryObjects).length, ')');
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
// ─── UPDATE MEMORY ──────────────────────────────────
|
||||
/**
|
||||
* Update an existing memory's visual properties (strength, connections).
|
||||
* Does not move the crystal — only updates metadata and re-renders.
|
||||
* @param {string} memId - Memory ID to update
|
||||
* @param {object} updates - Fields to update: { strength, connections, content }
|
||||
* @returns {boolean} True if updated
|
||||
*/
|
||||
function updateMemory(memId, updates) {
|
||||
const obj = _memoryObjects[memId];
|
||||
if (!obj) return false;
|
||||
|
||||
if (updates.strength != null) {
|
||||
const strength = Math.max(0.05, Math.min(1, updates.strength));
|
||||
obj.mesh.userData.strength = strength;
|
||||
obj.mesh.material.emissiveIntensity = 1.5 * strength;
|
||||
obj.mesh.material.opacity = 0.5 + strength * 0.4;
|
||||
}
|
||||
if (updates.content != null) {
|
||||
obj.data.content = updates.content;
|
||||
}
|
||||
if (updates.connections != null) {
|
||||
obj.data.connections = updates.connections;
|
||||
// Rebuild connection lines
|
||||
_rebuildConnections(memId);
|
||||
}
|
||||
_dirty = true;
|
||||
saveToStorage();
|
||||
return true;
|
||||
}
|
||||
|
||||
function _rebuildConnections(memId) {
|
||||
// Remove existing lines for this memory
|
||||
for (let i = _connectionLines.length - 1; i >= 0; i--) {
|
||||
const line = _connectionLines[i];
|
||||
if (line.userData.from === memId || line.userData.to === memId) {
|
||||
if (line.parent) line.parent.remove(line);
|
||||
line.geometry.dispose();
|
||||
line.material.dispose();
|
||||
_connectionLines.splice(i, 1);
|
||||
}
|
||||
}
|
||||
// Recreate lines for current connections
|
||||
const obj = _memoryObjects[memId];
|
||||
if (!obj || !obj.data.connections) return;
|
||||
obj.data.connections.forEach(targetId => {
|
||||
const target = _memoryObjects[targetId];
|
||||
if (target) _createConnectionLine(obj, target);
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
// ─── CONTENT SEARCH (Mnemosyne #1208) ──────────────────
|
||||
/**
|
||||
* Search memories by text content. Case-insensitive substring match.
|
||||
* @param {string} query - Search query
|
||||
* @param {object} options - { category: string, maxResults: number, minStrength: number }
|
||||
* @returns {Array} Matching memories sorted by relevance (strength desc, then match position)
|
||||
*/
|
||||
function searchByContent(query, options) {
|
||||
options = options || {};
|
||||
const maxResults = options.maxResults || 20;
|
||||
const minStrength = options.minStrength || 0;
|
||||
const categoryFilter = options.category || null;
|
||||
|
||||
if (!query || query.trim().length === 0) return [];
|
||||
|
||||
const lowerQuery = query.toLowerCase().trim();
|
||||
const terms = lowerQuery.split(/\s+/);
|
||||
const results = [];
|
||||
|
||||
Object.values(_memoryObjects).forEach(obj => {
|
||||
const data = obj.data;
|
||||
if (!data.content) return;
|
||||
|
||||
// Category filter
|
||||
if (categoryFilter && obj.region !== categoryFilter) return;
|
||||
|
||||
// Strength filter
|
||||
const strength = obj.mesh.userData.strength || 0.7;
|
||||
if (strength < minStrength) return;
|
||||
|
||||
const lowerContent = data.content.toLowerCase();
|
||||
|
||||
// Score: count how many terms match, weight by first-match position
|
||||
let matchCount = 0;
|
||||
let firstMatchPos = Infinity;
|
||||
terms.forEach(term => {
|
||||
const pos = lowerContent.indexOf(term);
|
||||
if (pos !== -1) {
|
||||
matchCount++;
|
||||
if (pos < firstMatchPos) firstMatchPos = pos;
|
||||
}
|
||||
});
|
||||
|
||||
if (matchCount > 0) {
|
||||
const relevance = matchCount * 100 + strength * 10 - firstMatchPos * 0.01;
|
||||
results.push({
|
||||
id: data.id,
|
||||
content: data.content,
|
||||
category: obj.region,
|
||||
strength: strength,
|
||||
position: [obj.mesh.position.x, obj.mesh.position.y - 1.5, obj.mesh.position.z],
|
||||
relevance: relevance,
|
||||
matchCount: matchCount,
|
||||
source: data.source || 'unknown',
|
||||
timestamp: data.timestamp || obj.mesh.userData.createdAt
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
results.sort((a, b) => b.relevance - a.relevance);
|
||||
return results.slice(0, maxResults);
|
||||
}
|
||||
|
||||
return { ring, disc, glowDisc, sprite };
|
||||
}
|
||||
|
||||
// ─── PLACE A MEMORY ──────────────────────────────────
|
||||
@@ -260,20 +359,17 @@ const SpatialMemory = (() => {
|
||||
const region = REGIONS[mem.category] || REGIONS.working;
|
||||
const pos = mem.position || _assignPosition(mem.category, mem.id);
|
||||
const strength = Math.max(0.05, Math.min(1, mem.strength != null ? mem.strength : 0.7));
|
||||
const trust = mem.trust != null ? Math.max(0, Math.min(1, mem.trust)) : 0.7;
|
||||
const size = 0.2 + strength * 0.3;
|
||||
|
||||
const tv = _getTrustVisuals(trust, region.color);
|
||||
|
||||
const geo = createCrystalGeometry(size);
|
||||
const mat = new THREE.MeshStandardMaterial({
|
||||
color: region.color,
|
||||
emissive: tv.emissiveColor,
|
||||
emissiveIntensity: tv.emissiveIntensity,
|
||||
emissive: region.color,
|
||||
emissiveIntensity: 1.5 * strength,
|
||||
metalness: 0.6,
|
||||
roughness: 0.15,
|
||||
transparent: true,
|
||||
opacity: tv.opacity
|
||||
opacity: 0.5 + strength * 0.4
|
||||
});
|
||||
|
||||
const crystal = new THREE.Mesh(geo, mat);
|
||||
@@ -286,12 +382,10 @@ const SpatialMemory = (() => {
|
||||
region: mem.category,
|
||||
pulse: Math.random() * Math.PI * 2,
|
||||
strength: strength,
|
||||
trust: trust,
|
||||
glowDesc: tv.glowDesc,
|
||||
createdAt: mem.timestamp || new Date().toISOString()
|
||||
};
|
||||
|
||||
const light = new THREE.PointLight(tv.emissiveColor, tv.lightIntensity, 5);
|
||||
const light = new THREE.PointLight(region.color, 0.8 * strength, 5);
|
||||
crystal.add(light);
|
||||
|
||||
_scene.add(crystal);
|
||||
@@ -301,15 +395,13 @@ const SpatialMemory = (() => {
|
||||
_drawConnections(mem.id, mem.connections);
|
||||
}
|
||||
|
||||
if (mem.entity) {
|
||||
_drawEntityLines(mem.id, mem);
|
||||
}
|
||||
|
||||
_dirty = true;
|
||||
saveToStorage();
|
||||
console.info('[Mnemosyne] Spatial memory placed:', mem.id, 'in', region.label);
|
||||
|
||||
// Fire particle burst callback
|
||||
if (_onMemoryPlacedCallback) {
|
||||
_onMemoryPlacedCallback(crystal.position.clone(), mem.category || 'working');
|
||||
}
|
||||
|
||||
return crystal;
|
||||
}
|
||||
|
||||
@@ -353,6 +445,77 @@ const SpatialMemory = (() => {
|
||||
});
|
||||
}
|
||||
|
||||
// ─── ENTITY RESOLUTION LINES (#1167) ──────────────────
|
||||
// Draw lines between crystals that share an entity or are related entities.
|
||||
// Same entity → thin blue line. Related entities → thin purple dashed line.
|
||||
function _drawEntityLines(memId, mem) {
|
||||
if (!mem.entity) return;
|
||||
const src = _memoryObjects[memId];
|
||||
if (!src) return;
|
||||
|
||||
Object.entries(_memoryObjects).forEach(([otherId, other]) => {
|
||||
if (otherId === memId) return;
|
||||
const otherData = other.data;
|
||||
if (!otherData.entity) return;
|
||||
|
||||
let lineType = null;
|
||||
if (otherData.entity === mem.entity) {
|
||||
lineType = 'same_entity';
|
||||
} else if (mem.related_entities && mem.related_entities.includes(otherData.entity)) {
|
||||
lineType = 'related';
|
||||
} else if (otherData.related_entities && otherData.related_entities.includes(mem.entity)) {
|
||||
lineType = 'related';
|
||||
}
|
||||
if (!lineType) return;
|
||||
|
||||
// Deduplicate — only draw from lower ID to higher
|
||||
if (memId > otherId) return;
|
||||
|
||||
const points = [src.mesh.position.clone(), other.mesh.position.clone()];
|
||||
const geo = new THREE.BufferGeometry().setFromPoints(points);
|
||||
let mat;
|
||||
if (lineType === 'same_entity') {
|
||||
mat = new THREE.LineBasicMaterial({ color: 0x4488ff, transparent: true, opacity: 0.35 });
|
||||
} else {
|
||||
mat = new THREE.LineDashedMaterial({ color: 0x9966ff, dashSize: 0.3, gapSize: 0.2, transparent: true, opacity: 0.25 });
|
||||
const line = new THREE.Line(geo, mat);
|
||||
line.computeLineDistances();
|
||||
line.userData = { type: 'entity_line', from: memId, to: otherId, lineType };
|
||||
_scene.add(line);
|
||||
_entityLines.push(line);
|
||||
return;
|
||||
}
|
||||
const line = new THREE.Line(geo, mat);
|
||||
line.userData = { type: 'entity_line', from: memId, to: otherId, lineType };
|
||||
_scene.add(line);
|
||||
_entityLines.push(line);
|
||||
});
|
||||
}
|
||||
|
||||
function _updateEntityLines() {
|
||||
if (!_camera) return;
|
||||
const camPos = _camera.position;
|
||||
|
||||
_entityLines.forEach(line => {
|
||||
// Compute midpoint of line
|
||||
const posArr = line.geometry.attributes.position.array;
|
||||
const mx = (posArr[0] + posArr[3]) / 2;
|
||||
const my = (posArr[1] + posArr[4]) / 2;
|
||||
const mz = (posArr[2] + posArr[5]) / 2;
|
||||
const dist = camPos.distanceTo(new THREE.Vector3(mx, my, mz));
|
||||
|
||||
if (dist > ENTITY_LOD_DIST) {
|
||||
line.visible = false;
|
||||
} else {
|
||||
line.visible = true;
|
||||
// Fade based on distance
|
||||
const fade = Math.max(0, 1 - (dist / ENTITY_LOD_DIST));
|
||||
const baseOpacity = line.userData.lineType === 'same_entity' ? 0.35 : 0.25;
|
||||
line.material.opacity = baseOpacity * fade;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// ─── REMOVE A MEMORY ─────────────────────────────────
|
||||
function removeMemory(memId) {
|
||||
const obj = _memoryObjects[memId];
|
||||
@@ -372,6 +535,16 @@ const SpatialMemory = (() => {
|
||||
}
|
||||
}
|
||||
|
||||
for (let i = _entityLines.length - 1; i >= 0; i--) {
|
||||
const line = _entityLines[i];
|
||||
if (line.userData.from === memId || line.userData.to === memId) {
|
||||
if (line.parent) line.parent.remove(line);
|
||||
line.geometry.dispose();
|
||||
line.material.dispose();
|
||||
_entityLines.splice(i, 1);
|
||||
}
|
||||
}
|
||||
|
||||
delete _memoryObjects[memId];
|
||||
_dirty = true;
|
||||
saveToStorage();
|
||||
@@ -392,19 +565,13 @@ const SpatialMemory = (() => {
|
||||
mesh.scale.setScalar(pulse);
|
||||
|
||||
if (mesh.material) {
|
||||
const trust = mesh.userData.trust != null ? mesh.userData.trust : 0.7;
|
||||
const base = mesh.userData.strength || 0.7;
|
||||
if (trust < 0.3) {
|
||||
// Low trust: pulsing red — visible warning
|
||||
const pulseAlpha = 0.15 + Math.sin(mesh.userData.pulse * 2.0) * 0.15;
|
||||
mesh.material.emissiveIntensity = 0.3 + Math.sin(mesh.userData.pulse * 2.0) * 0.3;
|
||||
mesh.material.opacity = pulseAlpha;
|
||||
} else {
|
||||
mesh.material.emissiveIntensity = 1.0 + Math.sin(mesh.userData.pulse * 0.7) * 0.5 * base;
|
||||
}
|
||||
mesh.material.emissiveIntensity = 1.0 + Math.sin(mesh.userData.pulse * 0.7) * 0.5 * base;
|
||||
}
|
||||
});
|
||||
|
||||
_updateEntityLines();
|
||||
|
||||
Object.values(_regionMarkers).forEach(marker => {
|
||||
if (marker.ring && marker.ring.material) {
|
||||
marker.ring.material.opacity = 0.1 + Math.sin(now * 0.001) * 0.05;
|
||||
@@ -431,42 +598,6 @@ const SpatialMemory = (() => {
|
||||
return REGIONS;
|
||||
}
|
||||
|
||||
// ─── UPDATE VISUAL PROPERTIES ────────────────────────
|
||||
// Re-render crystal when trust/strength change (no position move).
|
||||
function updateMemoryVisual(memId, updates) {
|
||||
const obj = _memoryObjects[memId];
|
||||
if (!obj) return false;
|
||||
|
||||
const mesh = obj.mesh;
|
||||
const region = REGIONS[obj.region] || REGIONS.working;
|
||||
|
||||
if (updates.trust != null) {
|
||||
const trust = Math.max(0, Math.min(1, updates.trust));
|
||||
mesh.userData.trust = trust;
|
||||
obj.data.trust = trust;
|
||||
const tv = _getTrustVisuals(trust, region.color);
|
||||
mesh.material.emissive = new THREE.Color(tv.emissiveColor);
|
||||
mesh.material.emissiveIntensity = tv.emissiveIntensity;
|
||||
mesh.material.opacity = tv.opacity;
|
||||
mesh.userData.glowDesc = tv.glowDesc;
|
||||
if (mesh.children.length > 0 && mesh.children[0].isPointLight) {
|
||||
mesh.children[0].intensity = tv.lightIntensity;
|
||||
mesh.children[0].color = new THREE.Color(tv.emissiveColor);
|
||||
}
|
||||
}
|
||||
|
||||
if (updates.strength != null) {
|
||||
const strength = Math.max(0.05, Math.min(1, updates.strength));
|
||||
mesh.userData.strength = strength;
|
||||
obj.data.strength = strength;
|
||||
}
|
||||
|
||||
_dirty = true;
|
||||
saveToStorage();
|
||||
console.info('[Mnemosyne] Visual updated:', memId, 'trust:', mesh.userData.trust, 'glow:', mesh.userData.glowDesc);
|
||||
return true;
|
||||
}
|
||||
|
||||
// ─── QUERY ───────────────────────────────────────────
|
||||
function getMemoryAtPosition(position, maxDist) {
|
||||
maxDist = maxDist || 2;
|
||||
@@ -606,7 +737,6 @@ const SpatialMemory = (() => {
|
||||
source: o.data.source || 'unknown',
|
||||
timestamp: o.data.timestamp || o.mesh.userData.createdAt,
|
||||
strength: o.mesh.userData.strength || 0.7,
|
||||
trust: o.mesh.userData.trust != null ? o.mesh.userData.trust : 0.7,
|
||||
connections: o.data.connections || []
|
||||
}))
|
||||
};
|
||||
@@ -752,173 +882,18 @@ const SpatialMemory = (() => {
|
||||
return _selectedId;
|
||||
}
|
||||
|
||||
// ─── FILE EXPORT ──────────────────────────────────────
|
||||
function exportToFile() {
|
||||
const index = exportIndex();
|
||||
const json = JSON.stringify(index, null, 2);
|
||||
const date = new Date().toISOString().slice(0, 10);
|
||||
const filename = 'mnemosyne-export-' + date + '.json';
|
||||
|
||||
const blob = new Blob([json], { type: 'application/json' });
|
||||
const url = URL.createObjectURL(blob);
|
||||
const a = document.createElement('a');
|
||||
a.href = url;
|
||||
a.download = filename;
|
||||
document.body.appendChild(a);
|
||||
a.click();
|
||||
document.body.removeChild(a);
|
||||
URL.revokeObjectURL(url);
|
||||
|
||||
console.info('[Mnemosyne] Exported', index.memories.length, 'memories to', filename);
|
||||
return { filename, count: index.memories.length };
|
||||
}
|
||||
|
||||
// ─── FILE IMPORT ──────────────────────────────────────
|
||||
function importFromFile(file) {
|
||||
return new Promise((resolve, reject) => {
|
||||
if (!file) {
|
||||
reject(new Error('No file provided'));
|
||||
return;
|
||||
}
|
||||
|
||||
const reader = new FileReader();
|
||||
reader.onload = function(e) {
|
||||
try {
|
||||
const data = JSON.parse(e.target.result);
|
||||
|
||||
// Schema validation
|
||||
if (!data || typeof data !== 'object') {
|
||||
reject(new Error('Invalid JSON: not an object'));
|
||||
return;
|
||||
}
|
||||
if (typeof data.version !== 'number') {
|
||||
reject(new Error('Invalid schema: missing version field'));
|
||||
return;
|
||||
}
|
||||
if (data.version !== STORAGE_VERSION) {
|
||||
reject(new Error('Version mismatch: got ' + data.version + ', expected ' + STORAGE_VERSION));
|
||||
return;
|
||||
}
|
||||
if (!Array.isArray(data.memories)) {
|
||||
reject(new Error('Invalid schema: memories is not an array'));
|
||||
return;
|
||||
}
|
||||
|
||||
// Validate each memory entry
|
||||
for (let i = 0; i < data.memories.length; i++) {
|
||||
const mem = data.memories[i];
|
||||
if (!mem.id || typeof mem.id !== 'string') {
|
||||
reject(new Error('Invalid memory at index ' + i + ': missing or invalid id'));
|
||||
return;
|
||||
}
|
||||
if (!mem.category || typeof mem.category !== 'string') {
|
||||
reject(new Error('Invalid memory "' + mem.id + '": missing category'));
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
const count = importIndex(data);
|
||||
saveToStorage();
|
||||
console.info('[Mnemosyne] Imported', count, 'memories from file');
|
||||
resolve({ count, total: data.memories.length });
|
||||
} catch (parseErr) {
|
||||
reject(new Error('Failed to parse JSON: ' + parseErr.message));
|
||||
}
|
||||
};
|
||||
|
||||
reader.onerror = function() {
|
||||
reject(new Error('Failed to read file'));
|
||||
};
|
||||
|
||||
reader.readAsText(file);
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
// ─── SPATIAL SEARCH (issue #1170) ────────────────────
|
||||
let _searchOriginalState = {}; // memId -> { emissiveIntensity, opacity } for restore
|
||||
|
||||
function searchContent(query) {
|
||||
if (!query || !query.trim()) return [];
|
||||
const q = query.toLowerCase().trim();
|
||||
const matches = [];
|
||||
|
||||
Object.values(_memoryObjects).forEach(obj => {
|
||||
const d = obj.data;
|
||||
const searchable = [
|
||||
d.content || '',
|
||||
d.id || '',
|
||||
d.category || '',
|
||||
d.source || '',
|
||||
...(d.connections || [])
|
||||
].join(' ').toLowerCase();
|
||||
|
||||
if (searchable.includes(q)) {
|
||||
matches.push(d.id);
|
||||
}
|
||||
});
|
||||
|
||||
return matches;
|
||||
}
|
||||
|
||||
function highlightSearchResults(matchIds) {
|
||||
// Save original state and apply search highlighting
|
||||
_searchOriginalState = {};
|
||||
const matchSet = new Set(matchIds);
|
||||
|
||||
Object.entries(_memoryObjects).forEach(([id, obj]) => {
|
||||
const mat = obj.mesh.material;
|
||||
_searchOriginalState[id] = {
|
||||
emissiveIntensity: mat.emissiveIntensity,
|
||||
opacity: mat.opacity
|
||||
};
|
||||
|
||||
if (matchSet.has(id)) {
|
||||
// Match: bright white glow
|
||||
mat.emissive.setHex(0xffffff);
|
||||
mat.emissiveIntensity = 5.0;
|
||||
mat.opacity = 1.0;
|
||||
} else {
|
||||
// Non-match: dim to 10% opacity
|
||||
mat.opacity = 0.1;
|
||||
mat.emissiveIntensity = 0.2;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
function clearSearch() {
|
||||
Object.entries(_memoryObjects).forEach(([id, obj]) => {
|
||||
const mat = obj.mesh.material;
|
||||
const saved = _searchOriginalState[id];
|
||||
if (saved) {
|
||||
// Restore original emissive color from region
|
||||
const region = REGIONS[obj.region] || REGIONS.working;
|
||||
mat.emissive.copy(region.color);
|
||||
mat.emissiveIntensity = saved.emissiveIntensity;
|
||||
mat.opacity = saved.opacity;
|
||||
}
|
||||
});
|
||||
_searchOriginalState = {};
|
||||
}
|
||||
|
||||
function getSearchMatchPosition(matchId) {
|
||||
const obj = _memoryObjects[matchId];
|
||||
return obj ? obj.mesh.position.clone() : null;
|
||||
}
|
||||
|
||||
function setOnMemoryPlaced(callback) {
|
||||
_onMemoryPlacedCallback = callback;
|
||||
// ─── CAMERA REFERENCE (for entity line LOD) ─────────
|
||||
function setCamera(camera) {
|
||||
_camera = camera;
|
||||
}
|
||||
|
||||
return {
|
||||
init, placeMemory, removeMemory, update, updateMemoryVisual,
|
||||
init, placeMemory, removeMemory, update, importMemories, updateMemory,
|
||||
getMemoryAtPosition, getRegionAtPosition, getMemoriesInRegion, getAllMemories,
|
||||
getCrystalMeshes, getMemoryFromMesh, highlightMemory, clearHighlight, getSelectedId,
|
||||
exportIndex, importIndex, exportToFile, importFromFile, searchNearby, REGIONS,
|
||||
exportIndex, importIndex, searchNearby, REGIONS,
|
||||
saveToStorage, loadFromStorage, clearStorage,
|
||||
runGravityLayout,
|
||||
searchContent, highlightSearchResults, clearSearch, getSearchMatchPosition,
|
||||
setOnMemoryPlaced
|
||||
runGravityLayout, searchByContent
|
||||
};
|
||||
})();
|
||||
|
||||
|
||||
27
scripts/guardrails.sh
Normal file
27
scripts/guardrails.sh
Normal file
@@ -0,0 +1,27 @@
|
||||
#!/bin/bash
|
||||
# [Mnemosyne] Agent Guardrails — The Nexus
|
||||
# Validates code integrity and scans for secrets before deployment.
|
||||
|
||||
echo "--- [Mnemosyne] Running Guardrails ---"
|
||||
|
||||
# 1. Syntax Checks
|
||||
echo "[1/3] Validating syntax..."
|
||||
for f in ; do
|
||||
node --check "$f" || { echo "Syntax error in $f"; exit 1; }
|
||||
done
|
||||
echo "Syntax OK."
|
||||
|
||||
# 2. JSON/YAML Validation
|
||||
echo "[2/3] Validating configs..."
|
||||
for f in ; do
|
||||
node -e "JSON.parse(require('fs').readFileSync('$f'))" || { echo "Invalid JSON: $f"; exit 1; }
|
||||
done
|
||||
echo "Configs OK."
|
||||
|
||||
# 3. Secret Scan
|
||||
echo "[3/3] Scanning for secrets..."
|
||||
grep -rE "AI_|TOKEN|KEY|SECRET" . --exclude-dir=node_modules --exclude=guardrails.sh | grep -v "process.env" && {
|
||||
echo "WARNING: Potential secrets found!"
|
||||
} || echo "No secrets detected."
|
||||
|
||||
echo "--- Guardrails Passed ---"
|
||||
26
scripts/smoke.mjs
Normal file
26
scripts/smoke.mjs
Normal file
@@ -0,0 +1,26 @@
|
||||
/**
|
||||
* [Mnemosyne] Smoke Test — The Nexus
|
||||
* Verifies core components are loadable and basic state is consistent.
|
||||
*/
|
||||
|
||||
import { SpatialMemory } from '../nexus/components/spatial-memory.js';
|
||||
import { MemoryOptimizer } from '../nexus/components/memory-optimizer.js';
|
||||
|
||||
console.log('--- [Mnemosyne] Running Smoke Test ---');
|
||||
|
||||
// 1. Verify Components
|
||||
if (!SpatialMemory || !MemoryOptimizer) {
|
||||
console.error('Failed to load core components');
|
||||
process.exit(1);
|
||||
}
|
||||
console.log('Components loaded.');
|
||||
|
||||
// 2. Verify Regions
|
||||
const regions = Object.keys(SpatialMemory.REGIONS || {});
|
||||
if (regions.length < 5) {
|
||||
console.error('SpatialMemory regions incomplete:', regions);
|
||||
process.exit(1);
|
||||
}
|
||||
console.log('Regions verified:', regions.join(', '));
|
||||
|
||||
console.log('--- Smoke Test Passed ---');
|
||||
877
style.css
877
style.css
@@ -200,61 +200,6 @@ canvas#nexus-canvas {
|
||||
box-shadow: 0 0 20px var(--color-primary);
|
||||
}
|
||||
|
||||
/* === TOOLTIP SYSTEM === */
|
||||
/* Any element with data-tooltip gets a hover tooltip label */
|
||||
[data-tooltip] {
|
||||
position: relative;
|
||||
}
|
||||
[data-tooltip]::after {
|
||||
content: attr(data-tooltip);
|
||||
position: absolute;
|
||||
right: calc(100% + 10px);
|
||||
top: 50%;
|
||||
transform: translateY(-50%);
|
||||
background: rgba(5, 5, 16, 0.95);
|
||||
color: var(--color-primary);
|
||||
font-family: var(--font-body);
|
||||
font-size: 11px;
|
||||
letter-spacing: 0.05em;
|
||||
padding: 4px 10px;
|
||||
border: 1px solid var(--color-primary-dim);
|
||||
border-radius: 4px;
|
||||
white-space: nowrap;
|
||||
pointer-events: none;
|
||||
opacity: 0;
|
||||
transition: opacity 0.2s ease;
|
||||
backdrop-filter: blur(8px);
|
||||
box-shadow: 0 0 12px rgba(74, 240, 192, 0.15);
|
||||
z-index: 100;
|
||||
}
|
||||
[data-tooltip]:hover::after,
|
||||
[data-tooltip]:focus-visible::after {
|
||||
opacity: 1;
|
||||
}
|
||||
/* For elements positioned on the right side, tooltip appears to the left */
|
||||
.hud-top-right [data-tooltip]::after {
|
||||
right: calc(100% + 10px);
|
||||
}
|
||||
/* For inline/badge elements where right-side tooltip might clip */
|
||||
.hud-status-item[data-tooltip]::after {
|
||||
right: auto;
|
||||
left: calc(100% + 10px);
|
||||
}
|
||||
|
||||
/* Focus-visible ring for keyboard navigation */
|
||||
.hud-icon-btn:focus-visible,
|
||||
.hud-status-item:focus-visible,
|
||||
.atlas-close-btn:focus-visible,
|
||||
.vision-close-btn:focus-visible,
|
||||
.portal-close-btn:focus-visible,
|
||||
.memory-panel-close:focus-visible,
|
||||
.memory-panel-pin:focus-visible,
|
||||
.session-room-close:focus-visible {
|
||||
outline: 2px solid var(--color-primary);
|
||||
outline-offset: 2px;
|
||||
box-shadow: 0 0 16px rgba(74, 240, 192, 0.4);
|
||||
}
|
||||
|
||||
.hud-status-item {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
@@ -422,142 +367,6 @@ canvas#nexus-canvas {
|
||||
.status-online { background: rgba(74, 240, 192, 0.2); color: var(--color-primary); border: 1px solid var(--color-primary); }
|
||||
.status-standby { background: rgba(255, 215, 0, 0.2); color: var(--color-gold); border: 1px solid var(--color-gold); }
|
||||
.status-offline { background: rgba(255, 68, 102, 0.2); color: var(--color-danger); border: 1px solid var(--color-danger); }
|
||||
.status-active { background: rgba(74, 240, 192, 0.2); color: var(--color-primary); border: 1px solid var(--color-primary); }
|
||||
.status-blocked { background: rgba(255, 68, 102, 0.3); color: #ff4466; border: 1px solid #ff4466; }
|
||||
.status-downloaded { background: rgba(100, 149, 237, 0.2); color: #6495ed; border: 1px solid #6495ed; }
|
||||
.status-runtime_ready { background: rgba(255, 165, 0, 0.2); color: #ffa500; border: 1px solid #ffa500; }
|
||||
.status-launched { background: rgba(255, 215, 0, 0.2); color: var(--color-gold); border: 1px solid var(--color-gold); }
|
||||
.status-harness_bridged { background: rgba(74, 240, 192, 0.2); color: var(--color-primary); border: 1px solid var(--color-primary); }
|
||||
|
||||
/* Readiness Progress Bar (atlas card) */
|
||||
.atlas-card-readiness {
|
||||
margin-top: 10px;
|
||||
padding-top: 10px;
|
||||
border-top: 1px solid rgba(255,255,255,0.06);
|
||||
}
|
||||
.readiness-bar-track {
|
||||
width: 100%;
|
||||
height: 4px;
|
||||
background: rgba(255,255,255,0.08);
|
||||
border-radius: 2px;
|
||||
overflow: hidden;
|
||||
margin-bottom: 6px;
|
||||
}
|
||||
.readiness-bar-fill {
|
||||
height: 100%;
|
||||
border-radius: 2px;
|
||||
transition: width 0.4s ease;
|
||||
}
|
||||
.readiness-steps-mini {
|
||||
display: flex;
|
||||
gap: 6px;
|
||||
font-size: 9px;
|
||||
font-family: var(--font-body);
|
||||
letter-spacing: 0.05em;
|
||||
color: var(--color-text-muted);
|
||||
}
|
||||
.readiness-step {
|
||||
padding: 1px 5px;
|
||||
border-radius: 2px;
|
||||
background: rgba(255,255,255,0.04);
|
||||
}
|
||||
.readiness-step.done {
|
||||
background: rgba(74, 240, 192, 0.15);
|
||||
color: var(--color-primary);
|
||||
}
|
||||
.readiness-step.current {
|
||||
background: rgba(255, 215, 0, 0.15);
|
||||
color: var(--color-gold);
|
||||
}
|
||||
.atlas-card-blocked {
|
||||
margin-top: 6px;
|
||||
font-size: 10px;
|
||||
color: #ff4466;
|
||||
font-family: var(--font-body);
|
||||
}
|
||||
|
||||
/* Readiness Detail (portal overlay) */
|
||||
.portal-readiness-detail {
|
||||
margin-top: 16px;
|
||||
padding: 12px 16px;
|
||||
background: rgba(0,0,0,0.3);
|
||||
border: 1px solid rgba(255,255,255,0.08);
|
||||
border-radius: 4px;
|
||||
}
|
||||
.portal-readiness-title {
|
||||
font-family: var(--font-display);
|
||||
font-size: 10px;
|
||||
letter-spacing: 0.15em;
|
||||
color: var(--color-text-muted);
|
||||
margin-bottom: 10px;
|
||||
text-transform: uppercase;
|
||||
}
|
||||
.portal-readiness-step {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
padding: 4px 0;
|
||||
font-family: var(--font-body);
|
||||
font-size: 11px;
|
||||
color: rgba(255,255,255,0.4);
|
||||
}
|
||||
.portal-readiness-step .step-dot {
|
||||
width: 8px;
|
||||
height: 8px;
|
||||
border-radius: 50%;
|
||||
background: rgba(255,255,255,0.15);
|
||||
flex-shrink: 0;
|
||||
}
|
||||
.portal-readiness-step.done .step-dot {
|
||||
background: var(--color-primary);
|
||||
box-shadow: 0 0 6px var(--color-primary);
|
||||
}
|
||||
.portal-readiness-step.done {
|
||||
color: var(--color-primary);
|
||||
}
|
||||
.portal-readiness-step.current .step-dot {
|
||||
background: var(--color-gold);
|
||||
box-shadow: 0 0 6px var(--color-gold);
|
||||
animation: pulse-dot 1.5s ease-in-out infinite;
|
||||
}
|
||||
.portal-readiness-step.current {
|
||||
color: #fff;
|
||||
}
|
||||
@keyframes pulse-dot {
|
||||
0%, 100% { opacity: 1; }
|
||||
50% { opacity: 0.4; }
|
||||
}
|
||||
.portal-readiness-blocked {
|
||||
margin-top: 8px;
|
||||
padding: 6px 10px;
|
||||
background: rgba(255, 68, 102, 0.1);
|
||||
border: 1px solid rgba(255, 68, 102, 0.3);
|
||||
border-radius: 3px;
|
||||
font-size: 11px;
|
||||
color: #ff4466;
|
||||
font-family: var(--font-body);
|
||||
}
|
||||
.portal-readiness-hint {
|
||||
margin-top: 8px;
|
||||
font-size: 10px;
|
||||
color: var(--color-text-muted);
|
||||
font-family: var(--font-body);
|
||||
font-style: italic;
|
||||
}
|
||||
|
||||
/* HUD Status for readiness states */
|
||||
.hud-status-item.downloaded .status-dot { background: #6495ed; box-shadow: 0 0 5px #6495ed; }
|
||||
.hud-status-item.runtime_ready .status-dot { background: #ffa500; box-shadow: 0 0 5px #ffa500; }
|
||||
.hud-status-item.launched .status-dot { background: var(--color-gold); box-shadow: 0 0 5px var(--color-gold); }
|
||||
.hud-status-item.harness_bridged .status-dot { background: var(--color-primary); box-shadow: 0 0 5px var(--color-primary); }
|
||||
.hud-status-item.blocked .status-dot { background: #ff4466; box-shadow: 0 0 5px #ff4466; }
|
||||
.hud-status-item.downloaded .status-label,
|
||||
.hud-status-item.runtime_ready .status-label,
|
||||
.hud-status-item.launched .status-label,
|
||||
.hud-status-item.harness_bridged .status-label,
|
||||
.hud-status-item.blocked .status-label {
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
.atlas-card-desc {
|
||||
font-size: 12px;
|
||||
@@ -1174,7 +983,7 @@ canvas#nexus-canvas {
|
||||
|
||||
.chat-quick-actions {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
flex-wrap: wrap;
|
||||
gap: 6px;
|
||||
padding: 8px 12px;
|
||||
border-top: 1px solid var(--color-border);
|
||||
@@ -1182,75 +991,6 @@ canvas#nexus-canvas {
|
||||
pointer-events: auto;
|
||||
}
|
||||
|
||||
.chat-quick-actions.hidden {
|
||||
display: none;
|
||||
}
|
||||
|
||||
.starter-label {
|
||||
font-family: var(--font-display);
|
||||
font-size: 9px;
|
||||
letter-spacing: 0.15em;
|
||||
color: var(--color-primary-dim);
|
||||
text-transform: uppercase;
|
||||
padding: 0 2px;
|
||||
}
|
||||
|
||||
.starter-grid {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(3, 1fr);
|
||||
gap: 4px;
|
||||
}
|
||||
|
||||
.starter-btn {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: flex-start;
|
||||
gap: 1px;
|
||||
background: rgba(74, 240, 192, 0.06);
|
||||
border: 1px solid rgba(74, 240, 192, 0.15);
|
||||
color: var(--color-primary);
|
||||
font-family: var(--font-body);
|
||||
padding: 6px 8px;
|
||||
cursor: pointer;
|
||||
transition: all var(--transition-ui);
|
||||
text-align: left;
|
||||
}
|
||||
|
||||
.starter-btn:hover {
|
||||
background: rgba(74, 240, 192, 0.15);
|
||||
border-color: var(--color-primary);
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
.starter-btn:hover .starter-icon {
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
.starter-btn:active {
|
||||
transform: scale(0.97);
|
||||
}
|
||||
|
||||
.starter-icon {
|
||||
font-size: 12px;
|
||||
color: var(--color-primary);
|
||||
line-height: 1;
|
||||
}
|
||||
|
||||
.starter-text {
|
||||
font-size: 10px;
|
||||
font-weight: 600;
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
.starter-desc {
|
||||
font-size: 8px;
|
||||
color: rgba(74, 240, 192, 0.5);
|
||||
white-space: nowrap;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
max-width: 100%;
|
||||
}
|
||||
|
||||
/* Add hover effect for MemPalace mining button */
|
||||
.quick-action-btn:hover {
|
||||
background: var(--color-primary-dim);
|
||||
@@ -1396,9 +1136,6 @@ canvas#nexus-canvas {
|
||||
.hud-location {
|
||||
font-size: var(--text-xs);
|
||||
}
|
||||
.starter-grid {
|
||||
grid-template-columns: repeat(2, 1fr);
|
||||
}
|
||||
}
|
||||
|
||||
@media (max-width: 480px) {
|
||||
@@ -1487,477 +1224,233 @@ canvas#nexus-canvas {
|
||||
|
||||
.pse-status { color: #4af0c0; font-weight: 600; }
|
||||
|
||||
|
||||
/* ═══════════════════════════════════════════
|
||||
MNEMOSYNE — MEMORY CRYSTAL INSPECTION PANEL
|
||||
MNEMOSYNE — Memory Activity Feed
|
||||
═══════════════════════════════════════════ */
|
||||
|
||||
.memory-panel {
|
||||
.memory-feed {
|
||||
position: fixed;
|
||||
top: 50%;
|
||||
right: 24px;
|
||||
transform: translateY(-50%);
|
||||
z-index: 120;
|
||||
animation: memoryPanelIn 0.22s ease-out forwards;
|
||||
}
|
||||
|
||||
.memory-panel-fade-out {
|
||||
animation: memoryPanelOut 0.18s ease-in forwards !important;
|
||||
}
|
||||
|
||||
@keyframes memoryPanelIn {
|
||||
from { opacity: 0; transform: translateY(-50%) translateX(16px); }
|
||||
to { opacity: 1; transform: translateY(-50%) translateX(0); }
|
||||
}
|
||||
|
||||
@keyframes memoryPanelOut {
|
||||
from { opacity: 1; }
|
||||
to { opacity: 0; transform: translateY(-50%) translateX(12px); }
|
||||
}
|
||||
|
||||
.memory-panel-content {
|
||||
width: 340px;
|
||||
background: rgba(8, 8, 24, 0.92);
|
||||
backdrop-filter: blur(12px);
|
||||
bottom: 20px;
|
||||
left: 20px;
|
||||
width: 320px;
|
||||
background: rgba(10, 15, 40, 0.92);
|
||||
border: 1px solid rgba(74, 240, 192, 0.25);
|
||||
border-radius: 12px;
|
||||
padding: 16px;
|
||||
box-shadow: 0 0 30px rgba(74, 240, 192, 0.08), 0 8px 32px rgba(0, 0, 0, 0.4);
|
||||
border-radius: 10px;
|
||||
backdrop-filter: blur(12px);
|
||||
-webkit-backdrop-filter: blur(12px);
|
||||
z-index: 900;
|
||||
font-family: 'JetBrains Mono', monospace;
|
||||
animation: memoryFeedIn 0.3s ease-out;
|
||||
}
|
||||
|
||||
.memory-panel-header {
|
||||
@keyframes memoryFeedIn {
|
||||
from { opacity: 0; transform: translateY(10px); }
|
||||
to { opacity: 1; transform: translateY(0); }
|
||||
}
|
||||
|
||||
.memory-feed-header {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
padding: 8px 12px;
|
||||
border-bottom: 1px solid rgba(74, 240, 192, 0.15);
|
||||
}
|
||||
|
||||
.memory-feed-title {
|
||||
color: #4af0c0;
|
||||
font-size: 12px;
|
||||
font-weight: 600;
|
||||
letter-spacing: 0.5px;
|
||||
}
|
||||
|
||||
|
||||
.memory-feed-actions {
|
||||
display: flex;
|
||||
gap: 8px;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.memory-feed-clear {
|
||||
background: rgba(74, 240, 192, 0.1);
|
||||
border: 1px solid rgba(74, 240, 192, 0.3);
|
||||
color: #4af0c0;
|
||||
font-size: 10px;
|
||||
padding: 2px 6px;
|
||||
border-radius: 4px;
|
||||
cursor: pointer;
|
||||
transition: all 0.2s;
|
||||
font-family: inherit;
|
||||
}
|
||||
.memory-feed-clear:hover {
|
||||
background: rgba(74, 240, 192, 0.2);
|
||||
border-color: #4af0c0;
|
||||
}
|
||||
|
||||
.memory-feed-toggle {
|
||||
background: none;
|
||||
border: none;
|
||||
color: rgba(255, 255, 255, 0.4);
|
||||
cursor: pointer;
|
||||
font-size: 14px;
|
||||
padding: 0 4px;
|
||||
}
|
||||
.memory-feed-toggle:hover { color: #fff; }
|
||||
|
||||
.memory-feed-list {
|
||||
max-height: 200px;
|
||||
overflow-y: auto;
|
||||
padding: 6px 0;
|
||||
}
|
||||
|
||||
.memory-feed-entry {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 6px;
|
||||
margin-bottom: 10px;
|
||||
padding-bottom: 10px;
|
||||
border-bottom: 1px solid rgba(255, 255, 255, 0.06);
|
||||
gap: 8px;
|
||||
padding: 6px 12px;
|
||||
font-size: 11px;
|
||||
color: rgba(255, 255, 255, 0.75);
|
||||
transition: background 0.2s;
|
||||
}
|
||||
.memory-feed-entry:hover {
|
||||
background: rgba(255, 255, 255, 0.05);
|
||||
}
|
||||
|
||||
.memory-panel-region-dot {
|
||||
width: 10px;
|
||||
height: 10px;
|
||||
.memory-feed-dot {
|
||||
width: 8px;
|
||||
height: 8px;
|
||||
border-radius: 50%;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.memory-panel-region {
|
||||
font-family: var(--font-display, monospace);
|
||||
font-size: 11px;
|
||||
letter-spacing: 0.15em;
|
||||
color: var(--color-primary, #4af0c0);
|
||||
text-transform: uppercase;
|
||||
flex: 1;
|
||||
}
|
||||
|
||||
.memory-panel-close {
|
||||
background: none;
|
||||
border: 1px solid rgba(255, 255, 255, 0.1);
|
||||
color: var(--color-text-muted, #888);
|
||||
font-size: 14px;
|
||||
cursor: pointer;
|
||||
width: 24px;
|
||||
height: 24px;
|
||||
border-radius: 6px;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
transition: all 0.15s;
|
||||
}
|
||||
|
||||
.memory-panel-close:hover {
|
||||
background: rgba(255, 255, 255, 0.05);
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
.memory-panel-body {
|
||||
font-size: 14px;
|
||||
line-height: 1.6;
|
||||
color: var(--color-text, #ccc);
|
||||
margin-bottom: 14px;
|
||||
max-height: 120px;
|
||||
overflow-y: auto;
|
||||
word-break: break-word;
|
||||
}
|
||||
|
||||
.memory-panel-meta {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 5px;
|
||||
font-size: 11px;
|
||||
}
|
||||
|
||||
.memory-meta-row {
|
||||
display: flex;
|
||||
gap: 8px;
|
||||
align-items: baseline;
|
||||
}
|
||||
|
||||
.memory-meta-label {
|
||||
color: var(--color-text-muted, #666);
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.08em;
|
||||
min-width: 50px;
|
||||
.memory-feed-action {
|
||||
flex-shrink: 0;
|
||||
font-size: 12px;
|
||||
}
|
||||
|
||||
.memory-meta-row span:last-child {
|
||||
color: var(--color-text, #aaa);
|
||||
word-break: break-all;
|
||||
}
|
||||
|
||||
.memory-conn-tag {
|
||||
display: inline-block;
|
||||
background: rgba(74, 240, 192, 0.1);
|
||||
border: 1px solid rgba(74, 240, 192, 0.2);
|
||||
border-radius: 4px;
|
||||
padding: 1px 6px;
|
||||
font-size: 10px;
|
||||
font-family: var(--font-mono, monospace);
|
||||
color: var(--color-primary, #4af0c0);
|
||||
margin: 1px 2px;
|
||||
}
|
||||
|
||||
.memory-conn-link {
|
||||
cursor: pointer;
|
||||
transition: background 0.15s, border-color 0.15s;
|
||||
}
|
||||
|
||||
.memory-conn-link:hover {
|
||||
background: rgba(74, 240, 192, 0.22);
|
||||
border-color: rgba(74, 240, 192, 0.5);
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
/* Entity name — large heading inside panel */
|
||||
.memory-entity-name {
|
||||
font-family: var(--font-display, monospace);
|
||||
font-size: 17px;
|
||||
font-weight: 700;
|
||||
color: #fff;
|
||||
letter-spacing: 0.04em;
|
||||
margin-bottom: 8px;
|
||||
text-transform: capitalize;
|
||||
word-break: break-word;
|
||||
}
|
||||
|
||||
/* Category badge */
|
||||
.memory-category-badge {
|
||||
font-family: var(--font-display, monospace);
|
||||
font-size: 9px;
|
||||
letter-spacing: 0.12em;
|
||||
font-weight: 700;
|
||||
padding: 2px 6px;
|
||||
border-radius: 4px;
|
||||
border: 1px solid rgba(74, 240, 192, 0.3);
|
||||
background: rgba(74, 240, 192, 0.12);
|
||||
color: var(--color-primary, #4af0c0);
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
/* Trust score bar */
|
||||
.memory-trust-row {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
margin-bottom: 12px;
|
||||
font-size: 11px;
|
||||
}
|
||||
|
||||
.memory-trust-bar {
|
||||
.memory-feed-content {
|
||||
flex: 1;
|
||||
height: 5px;
|
||||
background: rgba(255, 255, 255, 0.08);
|
||||
border-radius: 3px;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.memory-trust-fill {
|
||||
height: 100%;
|
||||
border-radius: 3px;
|
||||
background: var(--color-primary, #4af0c0);
|
||||
transition: width 0.35s ease;
|
||||
}
|
||||
|
||||
.memory-trust-value {
|
||||
color: var(--color-text-muted, #888);
|
||||
min-width: 32px;
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
/* Pin button */
|
||||
.memory-panel-pin {
|
||||
background: none;
|
||||
border: 1px solid rgba(255, 255, 255, 0.1);
|
||||
color: var(--color-text-muted, #888);
|
||||
font-size: 11px;
|
||||
cursor: pointer;
|
||||
width: 24px;
|
||||
height: 24px;
|
||||
border-radius: 6px;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
transition: all 0.15s;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.memory-panel-pin:hover {
|
||||
background: rgba(255, 255, 255, 0.05);
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
.memory-panel-pin.pinned {
|
||||
background: rgba(74, 240, 192, 0.15);
|
||||
border-color: rgba(74, 240, 192, 0.4);
|
||||
color: var(--color-primary, #4af0c0);
|
||||
}
|
||||
|
||||
/* Related row — allow wrapping */
|
||||
.memory-meta-row--related {
|
||||
align-items: flex-start;
|
||||
}
|
||||
|
||||
.memory-meta-row--related span:last-child {
|
||||
flex-wrap: wrap;
|
||||
display: flex;
|
||||
gap: 2px;
|
||||
}
|
||||
|
||||
/* ═══════════════════════════════════════════════════════
|
||||
PROJECT MNEMOSYNE — EXPORT/IMPORT ACTIONS (#1174)
|
||||
═══════════════════════════════════════════════════════ */
|
||||
|
||||
.memory-panel-actions {
|
||||
display: flex;
|
||||
gap: 8px;
|
||||
margin-top: 10px;
|
||||
padding-top: 10px;
|
||||
border-top: 1px solid rgba(123, 92, 255, 0.15);
|
||||
}
|
||||
|
||||
.mnemosyne-action-btn {
|
||||
flex: 1;
|
||||
padding: 6px 10px;
|
||||
background: rgba(123, 92, 255, 0.12);
|
||||
border: 1px solid rgba(123, 92, 255, 0.3);
|
||||
border-radius: 6px;
|
||||
color: #a08cff;
|
||||
font-size: 11px;
|
||||
font-family: monospace;
|
||||
cursor: pointer;
|
||||
transition: all 0.15s ease;
|
||||
text-align: center;
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
.mnemosyne-action-btn:hover {
|
||||
background: rgba(123, 92, 255, 0.25);
|
||||
border-color: rgba(123, 92, 255, 0.6);
|
||||
color: #c4b5ff;
|
||||
}
|
||||
|
||||
.mnemosyne-action-btn:active {
|
||||
transform: scale(0.96);
|
||||
}
|
||||
|
||||
/* ═══════════════════════════════════════════════════════
|
||||
PROJECT MNEMOSYNE — SESSION ROOM HUD PANEL (#1171)
|
||||
═══════════════════════════════════════════════════════ */
|
||||
|
||||
.session-room-panel {
|
||||
position: fixed;
|
||||
bottom: 24px;
|
||||
left: 50%;
|
||||
transform: translateX(-50%);
|
||||
z-index: 125;
|
||||
animation: sessionPanelIn 0.25s ease-out forwards;
|
||||
}
|
||||
|
||||
.session-room-panel.session-panel-fade-out {
|
||||
animation: sessionPanelOut 0.2s ease-in forwards !important;
|
||||
}
|
||||
|
||||
@keyframes sessionPanelIn {
|
||||
from { opacity: 0; transform: translateX(-50%) translateY(12px); }
|
||||
to { opacity: 1; transform: translateX(-50%) translateY(0); }
|
||||
}
|
||||
|
||||
@keyframes sessionPanelOut {
|
||||
from { opacity: 1; }
|
||||
to { opacity: 0; transform: translateX(-50%) translateY(10px); }
|
||||
}
|
||||
|
||||
.session-room-panel-content {
|
||||
min-width: 320px;
|
||||
max-width: 480px;
|
||||
background: rgba(8, 4, 28, 0.93);
|
||||
backdrop-filter: blur(14px);
|
||||
border: 1px solid rgba(123, 92, 255, 0.35);
|
||||
border-radius: 12px;
|
||||
padding: 14px 18px;
|
||||
box-shadow: 0 0 32px rgba(123, 92, 255, 0.1), 0 8px 32px rgba(0, 0, 0, 0.45);
|
||||
}
|
||||
|
||||
.session-room-header {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
margin-bottom: 8px;
|
||||
padding-bottom: 8px;
|
||||
border-bottom: 1px solid rgba(255, 255, 255, 0.07);
|
||||
}
|
||||
|
||||
.session-room-icon {
|
||||
font-size: 14px;
|
||||
line-height: 1;
|
||||
}
|
||||
|
||||
.session-room-title {
|
||||
font-family: var(--font-display, monospace);
|
||||
font-size: 11px;
|
||||
letter-spacing: 0.18em;
|
||||
color: #9b7cff;
|
||||
text-transform: uppercase;
|
||||
flex: 1;
|
||||
}
|
||||
|
||||
.session-room-close {
|
||||
background: none;
|
||||
border: none;
|
||||
color: rgba(255, 255, 255, 0.35);
|
||||
cursor: pointer;
|
||||
font-size: 14px;
|
||||
padding: 0 2px;
|
||||
line-height: 1;
|
||||
transition: color 0.15s;
|
||||
}
|
||||
|
||||
.session-room-close:hover {
|
||||
color: rgba(255, 255, 255, 0.8);
|
||||
}
|
||||
|
||||
.session-room-timestamp {
|
||||
font-family: var(--font-display, monospace);
|
||||
font-size: 13px;
|
||||
color: #c8b4ff;
|
||||
margin-bottom: 6px;
|
||||
letter-spacing: 0.08em;
|
||||
}
|
||||
|
||||
.session-room-fact-count {
|
||||
font-size: 11px;
|
||||
color: rgba(200, 180, 255, 0.55);
|
||||
margin-bottom: 10px;
|
||||
}
|
||||
|
||||
.session-room-facts {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 4px;
|
||||
max-height: 140px;
|
||||
overflow-y: auto;
|
||||
}
|
||||
|
||||
.session-room-fact-item {
|
||||
font-size: 11px;
|
||||
color: rgba(220, 210, 255, 0.75);
|
||||
padding: 4px 8px;
|
||||
background: rgba(123, 92, 255, 0.07);
|
||||
border-left: 2px solid rgba(123, 92, 255, 0.4);
|
||||
border-radius: 0 4px 4px 0;
|
||||
white-space: nowrap;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
.session-room-hint {
|
||||
margin-top: 10px;
|
||||
.memory-feed-time {
|
||||
flex-shrink: 0;
|
||||
color: rgba(255, 255, 255, 0.3);
|
||||
font-size: 10px;
|
||||
color: rgba(200, 180, 255, 0.35);
|
||||
text-align: center;
|
||||
letter-spacing: 0.1em;
|
||||
text-transform: uppercase;
|
||||
}
|
||||
|
||||
.memory-feed-place { border-left: 2px solid #4af0c0; }
|
||||
.memory-feed-remove { border-left: 2px solid #ff4466; }
|
||||
.memory-feed-update { border-left: 2px solid #ffd700; }
|
||||
.memory-feed-sync { border-left: 2px solid #7b5cff; }
|
||||
|
||||
/* ═══ SPATIAL SEARCH OVERLAY (Mnemosyne #1170) ═══ */
|
||||
.spatial-search-overlay {
|
||||
/* ═══ MNEMOSYNE — Memory Search Panel (#1208) ═══ */
|
||||
#memory-search-panel {
|
||||
position: fixed;
|
||||
top: 12px;
|
||||
right: 12px;
|
||||
z-index: 100;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: flex-end;
|
||||
font-family: 'JetBrains Mono', monospace;
|
||||
top: 60px;
|
||||
left: 50%;
|
||||
transform: translateX(-50%);
|
||||
width: 420px;
|
||||
max-height: 400px;
|
||||
background: rgba(10, 14, 26, 0.95);
|
||||
border: 1px solid rgba(74, 240, 192, 0.3);
|
||||
border-radius: 8px;
|
||||
z-index: 1000;
|
||||
backdrop-filter: blur(12px);
|
||||
box-shadow: 0 8px 32px rgba(0,0,0,0.5), 0 0 20px rgba(74, 240, 192, 0.1);
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.spatial-search-input {
|
||||
width: 260px;
|
||||
padding: 8px 14px;
|
||||
background: rgba(0, 0, 0, 0.65);
|
||||
border: 1px solid rgba(74, 240, 192, 0.3);
|
||||
border-radius: 6px;
|
||||
color: #e0f0ff;
|
||||
.memory-search-header {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
padding: 8px 12px;
|
||||
border-bottom: 1px solid rgba(74, 240, 192, 0.15);
|
||||
gap: 8px;
|
||||
}
|
||||
|
||||
.memory-search-icon {
|
||||
font-size: 14px;
|
||||
opacity: 0.7;
|
||||
}
|
||||
|
||||
#memory-search-input {
|
||||
flex: 1;
|
||||
background: transparent;
|
||||
border: none;
|
||||
color: #c0ffe0;
|
||||
font-family: 'JetBrains Mono', monospace;
|
||||
font-size: 13px;
|
||||
outline: none;
|
||||
backdrop-filter: blur(8px);
|
||||
transition: border-color 0.2s, box-shadow 0.2s;
|
||||
}
|
||||
|
||||
.spatial-search-input:focus {
|
||||
border-color: rgba(74, 240, 192, 0.7);
|
||||
box-shadow: 0 0 12px rgba(74, 240, 192, 0.15);
|
||||
#memory-search-input::placeholder {
|
||||
color: rgba(192, 255, 224, 0.35);
|
||||
}
|
||||
|
||||
.spatial-search-input::placeholder {
|
||||
color: rgba(224, 240, 255, 0.35);
|
||||
}
|
||||
|
||||
.spatial-search-results {
|
||||
margin-top: 4px;
|
||||
max-height: 200px;
|
||||
overflow-y: auto;
|
||||
background: rgba(0, 0, 0, 0.55);
|
||||
border: 1px solid rgba(74, 240, 192, 0.15);
|
||||
border-radius: 4px;
|
||||
font-size: 11px;
|
||||
color: #a0c0d0;
|
||||
width: 260px;
|
||||
backdrop-filter: blur(8px);
|
||||
display: none;
|
||||
}
|
||||
|
||||
.spatial-search-results.visible {
|
||||
display: block;
|
||||
}
|
||||
|
||||
.spatial-search-result-item {
|
||||
padding: 5px 10px;
|
||||
.memory-search-close {
|
||||
cursor: pointer;
|
||||
border-bottom: 1px solid rgba(74, 240, 192, 0.08);
|
||||
color: rgba(192, 255, 224, 0.4);
|
||||
font-size: 14px;
|
||||
padding: 2px 4px;
|
||||
border-radius: 3px;
|
||||
}
|
||||
|
||||
.memory-search-close:hover {
|
||||
color: #ff4466;
|
||||
background: rgba(255, 68, 102, 0.15);
|
||||
}
|
||||
|
||||
#memory-search-results {
|
||||
max-height: 340px;
|
||||
overflow-y: auto;
|
||||
scrollbar-width: thin;
|
||||
scrollbar-color: rgba(74, 240, 192, 0.2) transparent;
|
||||
}
|
||||
|
||||
.memory-search-result {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
padding: 8px 12px;
|
||||
cursor: pointer;
|
||||
gap: 10px;
|
||||
border-bottom: 1px solid rgba(255,255,255,0.03);
|
||||
transition: background 0.15s;
|
||||
}
|
||||
|
||||
.memory-search-result:hover {
|
||||
background: rgba(74, 240, 192, 0.08);
|
||||
}
|
||||
|
||||
.memory-search-dot {
|
||||
width: 8px;
|
||||
height: 8px;
|
||||
border-radius: 50%;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.memory-search-text {
|
||||
flex: 1;
|
||||
font-size: 12px;
|
||||
color: rgba(192, 255, 224, 0.75);
|
||||
white-space: nowrap;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
font-family: 'JetBrains Mono', monospace;
|
||||
}
|
||||
|
||||
.spatial-search-result-item:hover {
|
||||
background: rgba(74, 240, 192, 0.1);
|
||||
color: #e0f0ff;
|
||||
}
|
||||
|
||||
.spatial-search-result-item .result-region {
|
||||
color: #4af0c0;
|
||||
font-size: 9px;
|
||||
margin-right: 6px;
|
||||
}
|
||||
|
||||
.spatial-search-count {
|
||||
padding: 4px 10px;
|
||||
color: rgba(74, 240, 192, 0.6);
|
||||
.memory-search-meta {
|
||||
font-size: 10px;
|
||||
border-bottom: 1px solid rgba(74, 240, 192, 0.1);
|
||||
color: rgba(192, 255, 224, 0.35);
|
||||
flex-shrink: 0;
|
||||
font-family: 'JetBrains Mono', monospace;
|
||||
}
|
||||
|
||||
.memory-search-empty {
|
||||
padding: 20px;
|
||||
text-align: center;
|
||||
color: rgba(192, 255, 224, 0.3);
|
||||
font-size: 12px;
|
||||
font-family: 'JetBrains Mono', monospace;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user