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9 Commits
mimo/build
...
mimo/resea
| Author | SHA1 | Date | |
|---|---|---|---|
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869a7711e3 | ||
| aab3e607eb | |||
| fe56ece1ad | |||
| bf477382ba | |||
| fba972f8be | |||
| 6786e65f3d | |||
| 62a6581827 | |||
| 797f32a7fe | |||
| 80eb4ff7ea |
51
.gitea.yml
51
.gitea.yml
@@ -15,54 +15,3 @@ protection:
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- perplexity
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required_reviewers:
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- Timmy # Owner gate for hermes-agent
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||||
main:
|
||||
require_pull_request: true
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||||
required_approvals: 1
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||||
dismiss_stale_approvals: true
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||||
require_ci_to_pass: true
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||||
block_force_push: true
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||||
block_deletion: true
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||||
>>>>>>> replace
|
||||
</source>
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||||
|
||||
CODEOWNERS
|
||||
<source>
|
||||
<<<<<<< search
|
||||
protection:
|
||||
main:
|
||||
required_status_checks:
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||||
- "ci/unit-tests"
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||||
- "ci/integration"
|
||||
required_pull_request_reviews:
|
||||
- "1 approval"
|
||||
restrictions:
|
||||
- "block force push"
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||||
- "block deletion"
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||||
enforce_admins: true
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||||
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||||
the-nexus:
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required_status_checks: []
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||||
required_pull_request_reviews:
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||||
- "1 approval"
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||||
restrictions:
|
||||
- "block force push"
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||||
- "block deletion"
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||||
enforce_admins: true
|
||||
|
||||
timmy-home:
|
||||
required_status_checks: []
|
||||
required_pull_request_reviews:
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||||
- "1 approval"
|
||||
restrictions:
|
||||
- "block force push"
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||||
- "block deletion"
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||||
enforce_admins: true
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||||
|
||||
timmy-config:
|
||||
required_status_checks: []
|
||||
required_pull_request_reviews:
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||||
- "1 approval"
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||||
restrictions:
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||||
- "block force push"
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||||
- "block deletion"
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||||
enforce_admins: true
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||||
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||||
10
app.js
10
app.js
@@ -1,9 +1,10 @@
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import * as THREE from 'three';
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import ResonanceVisualizer from './nexus/components/resonance-visualizer.js';\nimport * as THREE from 'three';
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import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
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import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
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import { UnrealBloomPass } from 'three/addons/postprocessing/UnrealBloomPass.js';
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import { SMAAPass } from 'three/addons/postprocessing/SMAAPass.js';
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import { SpatialMemory } from './nexus/components/spatial-memory.js';
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import { SpatialAudio } from './nexus/components/spatial-audio.js';
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import { MemoryBirth } from './nexus/components/memory-birth.js';
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import { MemoryOptimizer } from './nexus/components/memory-optimizer.js';
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import { MemoryInspect } from './nexus/components/memory-inspect.js';
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@@ -597,7 +598,7 @@ class PSELayer {
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let pseLayer;
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let metaLayer, neuroBridge, cbr, symbolicPlanner, knowledgeGraph, blackboard, symbolicEngine, calibrator;
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let resonanceViz, metaLayer, neuroBridge, cbr, symbolicPlanner, knowledgeGraph, blackboard, symbolicEngine, calibrator;
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let agentFSMs = {};
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function setupGOFAI() {
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@@ -666,7 +667,7 @@ async function init() {
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scene = new THREE.Scene();
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scene.fog = new THREE.FogExp2(0x050510, 0.012);
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setupGOFAI();
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setupGOFAI();\n resonanceViz = new ResonanceVisualizer(scene);
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camera = new THREE.PerspectiveCamera(65, window.innerWidth / window.innerHeight, 0.1, 1000);
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camera.position.copy(playerPos);
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@@ -715,6 +716,8 @@ async function init() {
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MemoryBirth.init(scene);
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MemoryBirth.wrapSpatialMemory(SpatialMemory);
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SpatialMemory.setCamera(camera);
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SpatialAudio.init(camera, scene);
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SpatialAudio.bindSpatialMemory(SpatialMemory);
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MemoryInspect.init({ onNavigate: _navigateToMemory });
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MemoryPulse.init(SpatialMemory);
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updateLoad(90);
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@@ -2926,6 +2929,7 @@ function gameLoop() {
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// Project Mnemosyne - Memory Orb Animation
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if (typeof animateMemoryOrbs === 'function') {
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SpatialMemory.update(delta);
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SpatialAudio.update(delta);
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MemoryBirth.update(delta);
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MemoryPulse.update();
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animateMemoryOrbs(delta);
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@@ -1,13 +1,18 @@
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class MemoryOptimizer {
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constructor(options = {}) {
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this.threshold = options.threshold || 0.8;
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this.decayRate = options.decayRate || 0.05;
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this.threshold = options.threshold || 0.3;
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this.decayRate = options.decayRate || 0.01;
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this.lastRun = Date.now();
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}
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optimize(memory) {
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console.log('Optimizing memory...');
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// Heuristic-based pruning
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return memory.filter(m => m.strength > this.threshold);
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optimize(memories) {
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const now = Date.now();
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const elapsed = (now - this.lastRun) / 1000;
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this.lastRun = now;
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return memories.map(m => {
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const decay = (m.importance || 1) * this.decayRate * elapsed;
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return { ...m, strength: Math.max(0, (m.strength || 1) - decay) };
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}).filter(m => m.strength > this.threshold || m.locked);
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}
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}
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export default MemoryOptimizer;
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242
nexus/components/spatial-audio.js
Normal file
242
nexus/components/spatial-audio.js
Normal file
@@ -0,0 +1,242 @@
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// ═══════════════════════════════════════════════════════════════════
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// SPATIAL AUDIO MANAGER — Nexus Spatial Sound for Mnemosyne
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// ═══════════════════════════════════════════════════════════════════
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//
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// Attaches a Three.js AudioListener to the camera and creates
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// PositionalAudio sources for memory crystals. Audio is procedurally
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// generated — no external assets or CDNs required (local-first).
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//
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// Each region gets a distinct tone. Proximity controls volume and
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// panning. Designed to layer on top of SpatialMemory without
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// modifying it.
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//
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// Usage from app.js:
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// SpatialAudio.init(camera, scene);
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// SpatialAudio.bindSpatialMemory(SpatialMemory);
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// SpatialAudio.update(delta); // call in animation loop
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// ═══════════════════════════════════════════════════════════════════
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const SpatialAudio = (() => {
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// ─── CONFIG ──────────────────────────────────────────────
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const REGION_TONES = {
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engineering: { freq: 220, type: 'sine' }, // A3
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social: { freq: 261, type: 'triangle' }, // C4
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knowledge: { freq: 329, type: 'sine' }, // E4
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projects: { freq: 392, type: 'triangle' }, // G4
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working: { freq: 440, type: 'sine' }, // A4
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archive: { freq: 110, type: 'sine' }, // A2
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user_pref: { freq: 349, type: 'triangle' }, // F4
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project: { freq: 392, type: 'sine' }, // G4
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||||
tool: { freq: 493, type: 'triangle' }, // B4
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general: { freq: 293, type: 'sine' }, // D4
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||||
};
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const MAX_AUDIBLE_DIST = 40; // distance at which volume reaches 0
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const REF_DIST = 5; // full volume within this range
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const ROLLOFF = 1.5;
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const BASE_VOLUME = 0.12; // master volume cap per source
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const AMBIENT_VOLUME = 0.04; // subtle room tone
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// ─── STATE ──────────────────────────────────────────────
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let _camera = null;
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let _scene = null;
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let _listener = null;
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let _ctx = null; // shared AudioContext
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let _sources = {}; // memId -> { gain, panner, oscillator }
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let _spatialMemory = null;
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let _initialized = false;
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let _enabled = true;
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let _masterGain = null; // master volume node
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// ─── INIT ───────────────────────────────────────────────
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function init(camera, scene) {
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_camera = camera;
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_scene = scene;
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_listener = new THREE.AudioListener();
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camera.add(_listener);
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// Grab the shared AudioContext from the listener
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_ctx = _listener.context;
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_masterGain = _ctx.createGain();
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_masterGain.gain.value = 1.0;
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_masterGain.connect(_ctx.destination);
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||||
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||||
_initialized = true;
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console.info('[SpatialAudio] Initialized — AudioContext state:', _ctx.state);
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||||
// Browsers require a user gesture to resume audio context
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if (_ctx.state === 'suspended') {
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const resume = () => {
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_ctx.resume().then(() => {
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console.info('[SpatialAudio] AudioContext resumed');
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document.removeEventListener('click', resume);
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document.removeEventListener('keydown', resume);
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});
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||||
};
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document.addEventListener('click', resume);
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document.addEventListener('keydown', resume);
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}
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return _listener;
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}
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// ─── BIND TO SPATIAL MEMORY ─────────────────────────────
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function bindSpatialMemory(sm) {
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_spatialMemory = sm;
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// Create sources for any existing memories
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const all = sm.getAllMemories();
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all.forEach(mem => _ensureSource(mem));
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console.info('[SpatialAudio] Bound to SpatialMemory —', Object.keys(_sources).length, 'audio sources');
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}
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||||
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||||
// ─── CREATE A PROCEDURAL TONE SOURCE ────────────────────
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function _ensureSource(mem) {
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if (!_ctx || !_enabled || _sources[mem.id]) return;
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const regionKey = mem.category || 'working';
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const tone = REGION_TONES[regionKey] || REGION_TONES.working;
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// Procedural oscillator
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const osc = _ctx.createOscillator();
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osc.type = tone.type;
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osc.frequency.value = tone.freq + _hashOffset(mem.id); // slight per-crystal detune
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const gain = _ctx.createGain();
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gain.gain.value = 0; // start silent — volume set by update()
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||||
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||||
// Stereo panner for left-right spatialization
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const panner = _ctx.createStereoPanner();
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panner.pan.value = 0;
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osc.connect(gain);
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gain.connect(panner);
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||||
panner.connect(_masterGain);
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||||
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||||
osc.start();
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||||
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_sources[mem.id] = { osc, gain, panner, region: regionKey };
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||||
}
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||||
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||||
// Small deterministic pitch offset so crystals in the same region don't phase-lock
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||||
function _hashOffset(id) {
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let h = 0;
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for (let i = 0; i < id.length; i++) {
|
||||
h = ((h << 5) - h) + id.charCodeAt(i);
|
||||
h |= 0;
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||||
}
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||||
return (Math.abs(h) % 40) - 20; // ±20 Hz
|
||||
}
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||||
|
||||
// ─── PER-FRAME UPDATE ───────────────────────────────────
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||||
function update() {
|
||||
if (!_initialized || !_enabled || !_spatialMemory || !_camera) return;
|
||||
|
||||
const camPos = _camera.position;
|
||||
const memories = _spatialMemory.getAllMemories();
|
||||
|
||||
// Ensure sources for newly placed memories
|
||||
memories.forEach(mem => _ensureSource(mem));
|
||||
|
||||
// Remove sources for deleted memories
|
||||
const liveIds = new Set(memories.map(m => m.id));
|
||||
Object.keys(_sources).forEach(id => {
|
||||
if (!liveIds.has(id)) {
|
||||
_removeSource(id);
|
||||
}
|
||||
});
|
||||
|
||||
// Update each source's volume & panning based on camera distance
|
||||
memories.forEach(mem => {
|
||||
const src = _sources[mem.id];
|
||||
if (!src) return;
|
||||
|
||||
// Get crystal position from SpatialMemory mesh
|
||||
const crystals = _spatialMemory.getCrystalMeshes();
|
||||
let meshPos = null;
|
||||
for (const mesh of crystals) {
|
||||
if (mesh.userData.memId === mem.id) {
|
||||
meshPos = mesh.position;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!meshPos) return;
|
||||
|
||||
const dx = meshPos.x - camPos.x;
|
||||
const dy = meshPos.y - camPos.y;
|
||||
const dz = meshPos.z - camPos.z;
|
||||
const dist = Math.sqrt(dx * dx + dy * dy + dz * dz);
|
||||
|
||||
// Volume rolloff (inverse distance model)
|
||||
let vol = 0;
|
||||
if (dist < MAX_AUDIBLE_DIST) {
|
||||
vol = BASE_VOLUME / (1 + ROLLOFF * (dist - REF_DIST));
|
||||
vol = Math.max(0, Math.min(BASE_VOLUME, vol));
|
||||
}
|
||||
src.gain.gain.setTargetAtTime(vol, _ctx.currentTime, 0.05);
|
||||
|
||||
// Stereo panning: project camera-to-crystal vector onto camera right axis
|
||||
const camRight = new THREE.Vector3();
|
||||
_camera.getWorldDirection(camRight);
|
||||
camRight.cross(_camera.up).normalize();
|
||||
const toCrystal = new THREE.Vector3(dx, 0, dz).normalize();
|
||||
const pan = THREE.MathUtils.clamp(toCrystal.dot(camRight), -1, 1);
|
||||
src.panner.pan.setTargetAtTime(pan, _ctx.currentTime, 0.05);
|
||||
});
|
||||
}
|
||||
|
||||
function _removeSource(id) {
|
||||
const src = _sources[id];
|
||||
if (!src) return;
|
||||
try {
|
||||
src.osc.stop();
|
||||
src.osc.disconnect();
|
||||
src.gain.disconnect();
|
||||
src.panner.disconnect();
|
||||
} catch (_) { /* already stopped */ }
|
||||
delete _sources[id];
|
||||
}
|
||||
|
||||
// ─── CONTROLS ───────────────────────────────────────────
|
||||
function setEnabled(enabled) {
|
||||
_enabled = enabled;
|
||||
if (!_enabled) {
|
||||
// Silence all sources
|
||||
Object.values(_sources).forEach(src => {
|
||||
src.gain.gain.setTargetAtTime(0, _ctx.currentTime, 0.05);
|
||||
});
|
||||
}
|
||||
console.info('[SpatialAudio]', enabled ? 'Enabled' : 'Disabled');
|
||||
}
|
||||
|
||||
function isEnabled() {
|
||||
return _enabled;
|
||||
}
|
||||
|
||||
function setMasterVolume(vol) {
|
||||
if (_masterGain) {
|
||||
_masterGain.gain.setTargetAtTime(
|
||||
THREE.MathUtils.clamp(vol, 0, 1),
|
||||
_ctx.currentTime,
|
||||
0.05
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
function getActiveSourceCount() {
|
||||
return Object.keys(_sources).length;
|
||||
}
|
||||
|
||||
// ─── API ────────────────────────────────────────────────
|
||||
return {
|
||||
init,
|
||||
bindSpatialMemory,
|
||||
update,
|
||||
setEnabled,
|
||||
isEnabled,
|
||||
setMasterVolume,
|
||||
getActiveSourceCount,
|
||||
};
|
||||
})();
|
||||
|
||||
export { SpatialAudio };
|
||||
14
nexus/mnemosyne/reasoner.py
Normal file
14
nexus/mnemosyne/reasoner.py
Normal file
@@ -0,0 +1,14 @@
|
||||
|
||||
class Reasoner:
|
||||
def __init__(self, rules):
|
||||
self.rules = rules
|
||||
def evaluate(self, entries):
|
||||
return [r['action'] for r in self.rules if self._check(r['condition'], entries)]
|
||||
def _check(self, cond, entries):
|
||||
if cond.startswith('count'):
|
||||
# e.g. count(type=anomaly)>3
|
||||
p = cond.replace('count(', '').split(')')
|
||||
key, val = p[0].split('=')
|
||||
count = sum(1 for e in entries if e.get(key) == val)
|
||||
return eval(f"{count}{p[1]}")
|
||||
return False
|
||||
22
nexus/mnemosyne/resonance_linker.py
Normal file
22
nexus/mnemosyne/resonance_linker.py
Normal file
@@ -0,0 +1,22 @@
|
||||
|
||||
"""Resonance Linker — Finds second-degree connections in the holographic graph."""
|
||||
|
||||
class ResonanceLinker:
|
||||
def __init__(self, archive):
|
||||
self.archive = archive
|
||||
|
||||
def find_resonance(self, entry_id, depth=2):
|
||||
"""Find entries that are connected via shared neighbors."""
|
||||
if entry_id not in self.archive._entries: return []
|
||||
|
||||
entry = self.archive._entries[entry_id]
|
||||
neighbors = set(entry.links)
|
||||
resonance = {}
|
||||
|
||||
for neighbor_id in neighbors:
|
||||
if neighbor_id in self.archive._entries:
|
||||
for second_neighbor in self.archive._entries[neighbor_id].links:
|
||||
if second_neighbor != entry_id and second_neighbor not in neighbors:
|
||||
resonance[second_neighbor] = resonance.get(second_neighbor, 0) + 1
|
||||
|
||||
return sorted(resonance.items(), key=lambda x: x[1], reverse=True)
|
||||
6
nexus/mnemosyne/rules.json
Normal file
6
nexus/mnemosyne/rules.json
Normal file
@@ -0,0 +1,6 @@
|
||||
[
|
||||
{
|
||||
"condition": "count(type=anomaly)>3",
|
||||
"action": "alert"
|
||||
}
|
||||
]
|
||||
Reference in New Issue
Block a user