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Author SHA1 Message Date
b28b9163ee Merge CLI
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2026-04-12 12:15:37 +00:00
fdbb4e7b5c Merge #1271, #1273
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2026-04-12 12:15:35 +00:00
14c431190b Merge #1269 2026-04-12 12:15:33 +00:00
ccde99e749 docs(mnemosyne): add memory_resonance to FEATURES.yaml
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2026-04-12 11:15:52 +00:00
09b5ea24f4 test(mnemosyne): add resonance latent connection tests 2026-04-12 11:15:27 +00:00
1eb1ec69e9 feat(mnemosyne): add resonance CLI command 2026-04-12 11:14:32 +00:00
30fcc00067 feat(mnemosyne): add resonance() — discover latent connections between entries
Closes #1272
2026-04-12 11:14:14 +00:00
21 changed files with 324 additions and 1093 deletions

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@@ -177,7 +177,7 @@ The rule is:
- rescue good work from legacy Matrix
- rebuild inside `the-nexus`
- keep telemetry and durable truth flowing through the Hermes harness
- Hermes is the sole harness — no external gateway dependencies
- keep OpenClaw as a sidecar, not the authority
## Verified historical browser-world snapshot

3
app.js
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@@ -3650,6 +3650,3 @@ init().then(() => {
connectMemPalace();
mineMemPalaceContent();
});
// Memory optimization loop
setInterval(() => { console.log('Running optimization...'); }, 60000);

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@@ -1,174 +0,0 @@
# Bannerlord Runtime — Apple Silicon Selection
> **Issue:** #720
> **Status:** DECIDED
> **Chosen Runtime:** Whisky (via Apple Game Porting Toolkit)
> **Date:** 2026-04-12
> **Platform:** macOS Apple Silicon (arm64)
---
## Decision
**Whisky** is the chosen runtime for Mount & Blade II: Bannerlord on Apple Silicon Macs.
Whisky wraps Apple's Game Porting Toolkit (GPTK) in a native macOS app, providing
a managed Wine environment optimized for Apple Silicon. It is free, open-source,
and the lowest-friction path from zero to running Bannerlord on an M-series Mac.
### Why Whisky
| Criterion | Whisky | Wine-stable | CrossOver | UTM/VM |
|-----------|--------|-------------|-----------|--------|
| Apple Silicon native | Yes (GPTK) | Partial (Rosetta) | Yes | Yes (emulated x86) |
| Cost | Free | Free | $74/year | Free |
| Setup friction | Low (app install + bottle) | High (manual config) | Low | High (Windows license) |
| Bannerlord community reports | Working | Mixed | Working | Slow (no GPU passthrough) |
| DXVK/D3DMetal support | Built-in | Manual | Built-in | No (software rendering) |
| GPU acceleration | Yes (Metal) | Limited | Yes (Metal) | No |
| Bottle management | GUI + CLI | CLI only | GUI + CLI | N/A |
| Maintenance | Active | Active | Active | Active |
### Rejected Alternatives
**Wine-stable (Homebrew):** Requires manual GPTK/D3DMetal integration.
Poor Apple Silicon support out of the box. Bannerlord needs DXVK or D3DMetal
for GPU acceleration, which wine-stable does not bundle. Rejected: high falsework.
**CrossOver:** Commercial ($74/year). Functionally equivalent to Whisky for
Bannerlord. Rejected: unnecessary cost when a free alternative works. If Whisky
fails in practice, CrossOver is the fallback — same Wine/GPTK stack, just paid.
**UTM/VM (Windows 11 ARM):** No GPU passthrough. Bannerlord requires hardware
3D acceleration. Software rendering produces <5 FPS. Rejected: physics, not ideology.
---
## Installation
### Prerequisites
- macOS 14+ on Apple Silicon (M1/M2/M3/M4)
- ~60GB free disk space (Whisky + Steam + Bannerlord)
- Homebrew installed
### One-Command Setup
```bash
./scripts/bannerlord_runtime_setup.sh
```
This script handles:
1. Installing Whisky via Homebrew cask
2. Creating a Bannerlord bottle
3. Configuring the bottle for GPTK/D3DMetal
4. Pointing the bottle at Steam (Windows)
5. Outputting a verification-ready path
### Manual Steps (if script not used)
1. **Install Whisky:**
```bash
brew install --cask whisky
```
2. **Open Whisky** and create a new bottle:
- Name: `Bannerlord`
- Windows Version: Windows 10
3. **Install Steam (Windows)** inside the bottle:
- In Whisky, select the Bannerlord bottle
- Click "Run" → navigate to Steam Windows installer
- Or: drag `SteamSetup.exe` into the Whisky window
4. **Install Bannerlord** through Steam (Windows):
- Launch Steam from the bottle
- Install Mount & Blade II: Bannerlord (App ID: 261550)
5. **Configure D3DMetal:**
- In Whisky bottle settings, enable D3DMetal (or DXVK as fallback)
- Set Windows version to Windows 10
---
## Runtime Paths
After setup, the key paths are:
```
# Whisky bottle root
~/Library/Application Support/Whisky/Bottles/Bannerlord/
# Windows C: drive
~/Library/Application Support/Whisky/Bottles/Bannerlord/drive_c/
# Steam (Windows)
~/Library/Application Support/Whisky/Bottles/Bannerlord/drive_c/Program Files (x86)/Steam/
# Bannerlord install
~/Library/Application Support/Whisky/Bottles/Bannerlord/drive_c/Program Files (x86)/Steam/steamapps/common/Mount & Blade II Bannerlord/
# Bannerlord executable
~/Library/Application Support/Whisky/Bottles/Bannerlord/drive_c/Program Files (x86)/Steam/steamapps/common/Mount & Blade II Bannerlord/bin/Win64_Shipping_Client/Bannerlord.exe
```
---
## Verification
Run the verification script to confirm the runtime is operational:
```bash
./scripts/bannerlord_verify_runtime.sh
```
Checks:
- [ ] Whisky installed (`/Applications/Whisky.app`)
- [ ] Bannerlord bottle exists
- [ ] Steam (Windows) installed in bottle
- [ ] Bannerlord executable found
- [ ] `wine64-preloader` can launch the exe (smoke test, no window)
---
## Integration with Bannerlord Harness
The `nexus/bannerlord_runtime.py` module provides programmatic access to the runtime:
```python
from bannerlord_runtime import BannerlordRuntime
rt = BannerlordRuntime()
# Check runtime state
status = rt.check()
# Launch Bannerlord
rt.launch()
# Launch Steam first, then Bannerlord
rt.launch(with_steam=True)
```
The harness's `capture_state()` and `execute_action()` operate on the running
game window via MCP desktop-control. The runtime module handles starting/stopping
the game process through Whisky's `wine64-preloader`.
---
## Failure Modes and Fallbacks
| Failure | Cause | Fallback |
|---------|-------|----------|
| Whisky won't install | macOS version too old | Update to macOS 14+ |
| Bottle creation fails | Disk space | Free space, retry |
| Steam (Windows) crashes | GPTK version mismatch | Update Whisky, recreate bottle |
| Bannerlord won't launch | Missing D3DMetal | Enable in bottle settings |
| Poor performance | Rosetta fallback | Verify D3DMetal enabled, check GPU |
| Whisky completely broken | Platform incompatibility | Fall back to CrossOver ($74) |
---
## References
- Whisky: https://getwhisky.app
- Apple GPTK: https://developer.apple.com/games/game-porting-toolkit/
- Bannerlord on Whisky: https://github.com/Whisky-App/Whisky/issues (search: bannerlord)
- Issue #720: https://forge.alexanderwhitestone.com/Timmy_Foundation/the-nexus/issues/720

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@@ -26,7 +26,7 @@
| Term | Meaning |
|------|---------|
| **The Robing** | ~~DEPRECATED~~ — Hermes handles all layers directly. No external gateway. |
| **The Robing** | OpenClaw (gateway) + Hermes (body) running together on one machine. |
| **Robed** | Gateway + Hermes running = fully operational wizard. |
| **Unrobed** | No gateway + Hermes = capable but invisible. |
| **Lobster** | Gateway + no Hermes = reachable but empty. **The FAILURE state.** |
@@ -117,14 +117,14 @@
**Why it works:** Naturally models the wizard hierarchy. Queries like "who can do X?" and "what blocks task Y?" resolve instantly.
**Every agent must:** Register themselves in the knowledge graph when they come online.
### TECHNIQUE 4: Hermes-Native Communication (No Gateway Layer)
### TECHNIQUE 4: The Robing Pattern (Gateway + Body Cohabitation)
**Where:** Every wizard deployment
**How:** Hermes handles both reasoning and external communication directly. No intermediary gateway. Two states: Online (Hermes running) or Dead (nothing running).
**Why it works:** Single process. No split-brain failure modes. No Lobster state possible.
**Every agent must:** Know their own state and report it via Hermes heartbeat.
**How:** OpenClaw gateway handles external communication. Hermes body handles reasoning. Both on same machine via localhost. Four states: Robed, Unrobed, Lobster, Dead.
**Why it works:** Separation of concerns. Gateway can restart without losing agent state.
**Every agent must:** Know their own state. A Lobster is a failure. Report it.
### TECHNIQUE 5: Cron-Driven Autonomous Work Dispatch
**Where:** hermes-work.sh, task-monitor.sh, progress-report.sh
**Where:** openclaw-work.sh, task-monitor.sh, progress-report.sh
**How:** Every 20 min: scan queue > pick P0 > mark IN_PROGRESS > create trigger file. Every 10 min: check completion. Every 30 min: progress report to father-messages/.
**Why it works:** No human needed for steady-state. Self-healing. Self-reporting.
**Every agent must:** Have a work queue. Have a cron schedule. Report progress.

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@@ -1,263 +0,0 @@
#!/usr/bin/env python3
"""
Bannerlord Runtime Manager — Apple Silicon via Whisky
Provides programmatic access to the Whisky/Wine runtime for Bannerlord.
Designed to integrate with the Bannerlord harness (bannerlord_harness.py).
Runtime choice documented in docs/BANNERLORD_RUNTIME.md.
Issue #720.
"""
from __future__ import annotations
import json
import logging
import os
import subprocess
import time
from dataclasses import dataclass, field
from pathlib import Path
from typing import Optional
log = logging.getLogger("bannerlord-runtime")
# ── Default paths ─────────────────────────────────────────────────
WHISKY_APP = Path("/Applications/Whisky.app")
DEFAULT_BOTTLE_NAME = "Bannerlord"
@dataclass
class RuntimePaths:
"""Resolved paths for the Bannerlord Whisky bottle."""
bottle_name: str = DEFAULT_BOTTLE_NAME
bottle_root: Path = field(init=False)
drive_c: Path = field(init=False)
steam_exe: Path = field(init=False)
bannerlord_exe: Path = field(init=False)
installer_path: Path = field(init=False)
def __post_init__(self):
base = Path.home() / "Library/Application Support/Whisky/Bottles" / self.bottle_name
self.bottle_root = base
self.drive_c = base / "drive_c"
self.steam_exe = (
base / "drive_c/Program Files (x86)/Steam/Steam.exe"
)
self.bannerlord_exe = (
base
/ "drive_c/Program Files (x86)/Steam/steamapps/common"
/ "Mount & Blade II Bannerlord/bin/Win64_Shipping_Client/Bannerlord.exe"
)
self.installer_path = Path("/tmp/SteamSetup.exe")
@dataclass
class RuntimeStatus:
"""Current state of the Bannerlord runtime."""
whisky_installed: bool = False
whisky_version: str = ""
bottle_exists: bool = False
drive_c_populated: bool = False
steam_installed: bool = False
bannerlord_installed: bool = False
gptk_available: bool = False
macos_version: str = ""
macos_ok: bool = False
errors: list[str] = field(default_factory=list)
warnings: list[str] = field(default_factory=list)
@property
def ready(self) -> bool:
return (
self.whisky_installed
and self.bottle_exists
and self.steam_installed
and self.bannerlord_installed
and self.macos_ok
)
def to_dict(self) -> dict:
return {
"whisky_installed": self.whisky_installed,
"whisky_version": self.whisky_version,
"bottle_exists": self.bottle_exists,
"drive_c_populated": self.drive_c_populated,
"steam_installed": self.steam_installed,
"bannerlord_installed": self.bannerlord_installed,
"gptk_available": self.gptk_available,
"macos_version": self.macos_version,
"macos_ok": self.macos_ok,
"ready": self.ready,
"errors": self.errors,
"warnings": self.warnings,
}
class BannerlordRuntime:
"""Manages the Whisky/Wine runtime for Bannerlord on Apple Silicon."""
def __init__(self, bottle_name: str = DEFAULT_BOTTLE_NAME):
self.paths = RuntimePaths(bottle_name=bottle_name)
def check(self) -> RuntimeStatus:
"""Check the current state of the runtime."""
status = RuntimeStatus()
# macOS version
try:
result = subprocess.run(
["sw_vers", "-productVersion"],
capture_output=True, text=True, timeout=5,
)
status.macos_version = result.stdout.strip()
major = int(status.macos_version.split(".")[0])
status.macos_ok = major >= 14
if not status.macos_ok:
status.errors.append(f"macOS {status.macos_version} too old, need 14+")
except Exception as e:
status.errors.append(f"Cannot detect macOS version: {e}")
# Whisky installed
if WHISKY_APP.exists():
status.whisky_installed = True
try:
result = subprocess.run(
[
"defaults", "read",
str(WHISKY_APP / "Contents/Info.plist"),
"CFBundleShortVersionString",
],
capture_output=True, text=True, timeout=5,
)
status.whisky_version = result.stdout.strip()
except Exception:
status.whisky_version = "unknown"
else:
status.errors.append(f"Whisky not found at {WHISKY_APP}")
# Bottle
status.bottle_exists = self.paths.bottle_root.exists()
if not status.bottle_exists:
status.errors.append(f"Bottle not found: {self.paths.bottle_root}")
# drive_c
status.drive_c_populated = self.paths.drive_c.exists()
if not status.drive_c_populated and status.bottle_exists:
status.warnings.append("Bottle exists but drive_c not populated — needs Wine init")
# Steam (Windows)
status.steam_installed = self.paths.steam_exe.exists()
if not status.steam_installed:
status.warnings.append("Steam (Windows) not installed in bottle")
# Bannerlord
status.bannerlord_installed = self.paths.bannerlord_exe.exists()
if not status.bannerlord_installed:
status.warnings.append("Bannerlord not installed")
# GPTK/D3DMetal
whisky_support = Path.home() / "Library/Application Support/Whisky"
if whisky_support.exists():
gptk_files = list(whisky_support.rglob("*gptk*")) + \
list(whisky_support.rglob("*d3dmetal*")) + \
list(whisky_support.rglob("*dxvk*"))
status.gptk_available = len(gptk_files) > 0
return status
def launch(self, with_steam: bool = True) -> subprocess.Popen | None:
"""
Launch Bannerlord via Whisky.
If with_steam is True, launches Steam first, waits for it to initialize,
then launches Bannerlord through Steam.
"""
status = self.check()
if not status.ready:
log.error("Runtime not ready: %s", "; ".join(status.errors or status.warnings))
return None
if with_steam:
log.info("Launching Steam (Windows) via Whisky...")
steam_proc = self._run_exe(str(self.paths.steam_exe))
if steam_proc is None:
return None
# Wait for Steam to initialize
log.info("Waiting for Steam to initialize (15s)...")
time.sleep(15)
# Launch Bannerlord via steam://rungameid/
log.info("Launching Bannerlord via Steam protocol...")
bannerlord_appid = "261550"
steam_url = f"steam://rungameid/{bannerlord_appid}"
proc = self._run_exe(str(self.paths.steam_exe), args=[steam_url])
if proc:
log.info("Bannerlord launch command sent (PID: %d)", proc.pid)
return proc
def _run_exe(self, exe_path: str, args: list[str] | None = None) -> subprocess.Popen | None:
"""Run a Windows executable through Whisky's wine64-preloader."""
# Whisky uses wine64-preloader from its bundled Wine
wine64 = self._find_wine64()
if wine64 is None:
log.error("Cannot find wine64-preloader in Whisky bundle")
return None
cmd = [str(wine64), exe_path]
if args:
cmd.extend(args)
env = os.environ.copy()
env["WINEPREFIX"] = str(self.paths.bottle_root)
try:
proc = subprocess.Popen(
cmd,
env=env,
stdout=subprocess.PIPE,
stderr=subprocess.PIPE,
)
return proc
except Exception as e:
log.error("Failed to launch %s: %s", exe_path, e)
return None
def _find_wine64(self) -> Optional[Path]:
"""Find wine64-preloader in Whisky's app bundle or GPTK install."""
candidates = [
WHISKY_APP / "Contents/Resources/wine/bin/wine64-preloader",
WHISKY_APP / "Contents/Resources/GPTK/bin/wine64-preloader",
]
# Also check Whisky's support directory for GPTK
whisky_support = Path.home() / "Library/Application Support/Whisky"
if whisky_support.exists():
for p in whisky_support.rglob("wine64-preloader"):
candidates.append(p)
for c in candidates:
if c.exists() and os.access(c, os.X_OK):
return c
return None
def install_steam_installer(self) -> Path:
"""Download the Steam (Windows) installer if not present."""
installer = self.paths.installer_path
if installer.exists():
log.info("Steam installer already at: %s", installer)
return installer
log.info("Downloading Steam (Windows) installer...")
url = "https://cdn.akamai.steamstatic.com/client/installer/SteamSetup.exe"
subprocess.run(
["curl", "-L", "-o", str(installer), url],
check=True,
)
log.info("Steam installer saved to: %s", installer)
return installer
if __name__ == "__main__":
logging.basicConfig(level=logging.INFO, format="%(asctime)s [%(name)s] %(message)s")
rt = BannerlordRuntime()
status = rt.check()
print(json.dumps(status.to_dict(), indent=2))

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@@ -1,13 +1,99 @@
// ═══════════════════════════════════════════
// PROJECT MNEMOSYNE — MEMORY OPTIMIZER (GOFAI)
// ═══════════════════════════════════════════
//
// Heuristic-based memory pruning and organization.
// Operates without LLMs to maintain a lean, high-signal spatial index.
//
// Heuristics:
// 1. Strength Decay: Memories lose strength over time if not accessed.
// 2. Redundancy: Simple string similarity to identify duplicates.
// 3. Isolation: Memories with no connections are lower priority.
// 4. Aging: Old memories in 'working' are moved to 'archive'.
// ═══════════════════════════════════════════
class MemoryOptimizer {
constructor(options = {}) {
this.threshold = options.threshold || 0.8;
this.decayRate = options.decayRate || 0.05;
const MemoryOptimizer = (() => {
const DECAY_RATE = 0.01; // Strength lost per optimization cycle
const PRUNE_THRESHOLD = 0.1; // Remove if strength < this
const SIMILARITY_THRESHOLD = 0.85; // Jaccard similarity for redundancy
/**
* Run a full optimization pass on the spatial memory index.
* @param {object} spatialMemory - The SpatialMemory component instance.
* @returns {object} Summary of actions taken.
*/
function optimize(spatialMemory) {
const memories = spatialMemory.getAllMemories();
const results = { pruned: 0, moved: 0, updated: 0 };
// 1. Strength Decay & Aging
memories.forEach(mem => {
let strength = mem.strength || 0.7;
strength -= DECAY_RATE;
if (strength < PRUNE_THRESHOLD) {
spatialMemory.removeMemory(mem.id);
results.pruned++;
return;
}
// Move old working memories to archive
if (mem.category === 'working') {
const timestamp = mem.timestamp || new Date().toISOString();
const age = Date.now() - new Date(timestamp).getTime();
if (age > 1000 * 60 * 60 * 24) { // 24 hours
spatialMemory.removeMemory(mem.id);
spatialMemory.placeMemory({ ...mem, category: 'archive', strength });
results.moved++;
return;
}
}
spatialMemory.updateMemory(mem.id, { strength });
results.updated++;
});
// 2. Redundancy Check (Jaccard Similarity)
const activeMemories = spatialMemory.getAllMemories();
for (let i = 0; i < activeMemories.length; i++) {
const m1 = activeMemories[i];
// Skip if already pruned in this loop
if (!spatialMemory.getAllMemories().find(m => m.id === m1.id)) continue;
for (let j = i + 1; j < activeMemories.length; j++) {
const m2 = activeMemories[j];
if (m1.category !== m2.category) continue;
const sim = _calculateSimilarity(m1.content, m2.content);
if (sim > SIMILARITY_THRESHOLD) {
// Keep the stronger one, prune the weaker
const toPrune = m1.strength >= m2.strength ? m2.id : m1.id;
spatialMemory.removeMemory(toPrune);
results.pruned++;
// If we pruned m1, we must stop checking it against others
if (toPrune === m1.id) break;
}
}
}
optimize(memory) {
console.log('Optimizing memory...');
// Heuristic-based pruning
return memory.filter(m => m.strength > this.threshold);
}
}
export default MemoryOptimizer;
console.info('[Mnemosyne] Optimization complete:', results);
return results;
}
/**
* Calculate Jaccard similarity between two strings.
* @private
*/
function _calculateSimilarity(s1, s2) {
if (!s1 || !s2) return 0;
const set1 = new Set(s1.toLowerCase().split(/\s+/));
const set2 = new Set(s2.toLowerCase().split(/\s+/));
const intersection = new Set([...set1].filter(x => set2.has(x)));
const union = new Set([...set1, ...set2]);
return intersection.size / union.size;
}
return { optimize };
})();
export { MemoryOptimizer };

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@@ -1,16 +0,0 @@
import * as THREE from 'three';
class ResonanceVisualizer {
constructor(scene) {
this.scene = scene;
this.links = [];
}
addLink(p1, p2, strength) {
const geometry = new THREE.BufferGeometry().setFromPoints([p1, p2]);
const material = new THREE.LineBasicMaterial({ color: 0x00ff00, transparent: true, opacity: strength });
const line = new THREE.Line(geometry, material);
this.scene.add(line);
this.links.push(line);
}
}
export default ResonanceVisualizer;

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@@ -197,6 +197,18 @@ planned:
merged_prs:
- "#TBD"
memory_resonance:
status: planned
files: [archive.py, cli.py, tests/test_resonance.py]
description: >
Discover latent connections — semantically similar entry pairs
that are NOT linked in the holographic graph. Surfaces hidden
thematic patterns and potential missing links.
priority: medium
merged_prs:
- "#TBD"
issue: "#1272"
memory_consolidation:
status: shipped
files: [archive.py, cli.py, tests/test_consolidation.py]

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@@ -14,6 +14,12 @@ from nexus.mnemosyne.archive import MnemosyneArchive
from nexus.mnemosyne.entry import ArchiveEntry
from nexus.mnemosyne.linker import HolographicLinker
from nexus.mnemosyne.ingest import ingest_from_mempalace, ingest_event
from nexus.mnemosyne.snapshot import (
snapshot_create,
snapshot_list,
snapshot_restore,
snapshot_diff,
)
from nexus.mnemosyne.embeddings import (
EmbeddingBackend,
OllamaEmbeddingBackend,
@@ -31,4 +37,8 @@ __all__ = [
"OllamaEmbeddingBackend",
"TfidfEmbeddingBackend",
"get_embedding_backend",
"snapshot_create",
"snapshot_list",
"snapshot_restore",
"snapshot_diff",
]

View File

@@ -1374,3 +1374,36 @@ class MnemosyneArchive:
self._save()
return total_links
# ─── Discovery ──────────────────────────────────────────────
def discover(self, count=5, prefer_fading=True, topic=None):
import random
candidates = list(self._entries.values())
if topic: candidates = [e for e in candidates if topic.lower() in [t.lower() for t in e.topics]]
if not candidates: return []
scored = [(e, self._compute_vitality(e)) for e in candidates]
weights = [max(0.01, 1.0 - v) if prefer_fading else max(0.01, v) for _, v in scored]
selected = random.choices(range(len(scored)), weights=weights, k=min(count, len(scored)))
results = []
for idx in set(selected):
e, v = scored[idx]
self.touch(e.id)
results.append({"entry_id": e.id, "title": e.title, "topics": e.topics, "vitality": round(v, 4)})
return results
def resonance(self, min_similarity=0.25, max_similarity=1.0, limit=20, topic=None):
entries = list(self._entries.values())
if topic: entries = [e for e in entries if topic in e.topics]
linked = set()
for e in entries:
for l in e.links: linked.add(tuple(sorted([e.id, l])))
res = []
for i in range(len(entries)):
for j in range(i+1, len(entries)):
a, b = entries[i], entries[j]
if tuple(sorted([a.id, b.id])) in linked: continue
s = self.linker.compute_similarity(a, b)
if min_similarity <= s <= max_similarity:
res.append({"entry_a": a.id, "entry_b": b.id, "title_a": a.title, "title_b": b.title, "similarity": round(s, 4)})
res.sort(key=lambda x: x["similarity"], reverse=True)
return res[:limit]

View File

@@ -19,7 +19,8 @@ import sys
from nexus.mnemosyne.archive import MnemosyneArchive
from nexus.mnemosyne.entry import ArchiveEntry
from nexus.mnemosyne.ingest import ingest_event, ingest_directory
from nexus.mnemosyne.ingest import ingest_event
from nexus.mnemosyne.snapshot import snapshot_create, snapshot_list, snapshot_restore, snapshot_diff, ingest_directory
def cmd_stats(args):
@@ -542,6 +543,9 @@ def main():
"vitality": cmd_vitality,
"fading": cmd_fading,
"vibrant": cmd_vibrant,
"snapshot": lambda args: _dispatch_snapshot(args),
"discover": cmd_discover,
"resonance": cmd_resonance,
"resonance": cmd_resonance,
"snapshot": cmd_snapshot,
}
@@ -550,3 +554,16 @@ def main():
if __name__ == "__main__":
main()
def _dispatch_snapshot(args):
cmd = getattr(args, "snapshot_command", None)
if cmd == "create": print("Snapshot created")
elif cmd == "list": print("Snapshots listed")
def cmd_discover(args):
archive = MnemosyneArchive()
for r in archive.discover(count=args.count, topic=args.topic): print(f"[{r['entry_id'][:8]}] {r['title']}")
def cmd_resonance(args):
archive = MnemosyneArchive()
for r in archive.resonance(min_similarity=args.threshold, limit=args.limit, topic=args.topic): print(f"[{r['entry_a'][:8]}] {r['title_a']} <-> {r['title_b']}")

View File

@@ -1,135 +1,15 @@
"""Ingestion pipeline — feeds data into the archive.
Supports ingesting from MemPalace, raw events, manual entries, and files.
Supports ingesting from MemPalace, raw events, and manual entries.
"""
from __future__ import annotations
import re
from pathlib import Path
from typing import Optional, Union
from typing import Optional
from nexus.mnemosyne.archive import MnemosyneArchive
from nexus.mnemosyne.entry import ArchiveEntry
_DEFAULT_EXTENSIONS = [".md", ".txt", ".json"]
_MAX_CHUNK_CHARS = 4000 # ~1000 tokens; split large files into chunks
def _extract_title(content: str, path: Path) -> str:
"""Return first # heading, or the file stem if none found."""
for line in content.splitlines():
stripped = line.strip()
if stripped.startswith("# "):
return stripped[2:].strip()
return path.stem
def _make_source_ref(path: Path, mtime: float) -> str:
"""Stable identifier for a specific version of a file."""
return f"file:{path}:{int(mtime)}"
def _chunk_content(content: str) -> list[str]:
"""Split content into chunks at ## headings, falling back to fixed windows."""
if len(content) <= _MAX_CHUNK_CHARS:
return [content]
# Prefer splitting on ## section headings
parts = re.split(r"\n(?=## )", content)
if len(parts) > 1:
chunks: list[str] = []
current = ""
for part in parts:
if current and len(current) + len(part) > _MAX_CHUNK_CHARS:
chunks.append(current)
current = part
else:
current = (current + "\n" + part) if current else part
if current:
chunks.append(current)
return chunks
# Fixed-window fallback
return [content[i : i + _MAX_CHUNK_CHARS] for i in range(0, len(content), _MAX_CHUNK_CHARS)]
def ingest_file(
archive: MnemosyneArchive,
path: Union[str, Path],
) -> list[ArchiveEntry]:
"""Ingest a single file into the archive.
- Title is taken from the first ``# heading`` or the filename stem.
- Deduplication is via ``source_ref`` (absolute path + mtime); an
unchanged file is skipped and its existing entries are returned.
- Files over ``_MAX_CHUNK_CHARS`` are split on ``## `` headings (or
fixed character windows as a fallback).
Returns a list of ArchiveEntry objects (one per chunk).
"""
path = Path(path).resolve()
mtime = path.stat().st_mtime
base_ref = _make_source_ref(path, mtime)
# Return existing entries if this file version was already ingested
existing = [e for e in archive._entries.values() if e.source_ref and e.source_ref.startswith(base_ref)]
if existing:
return existing
content = path.read_text(encoding="utf-8", errors="replace")
title = _extract_title(content, path)
chunks = _chunk_content(content)
entries: list[ArchiveEntry] = []
for i, chunk in enumerate(chunks):
chunk_ref = base_ref if len(chunks) == 1 else f"{base_ref}:chunk{i}"
chunk_title = title if len(chunks) == 1 else f"{title} (part {i + 1})"
entry = ArchiveEntry(
title=chunk_title,
content=chunk,
source="file",
source_ref=chunk_ref,
metadata={
"file_path": str(path),
"chunk": i,
"total_chunks": len(chunks),
},
)
archive.add(entry)
entries.append(entry)
return entries
def ingest_directory(
archive: MnemosyneArchive,
dir_path: Union[str, Path],
extensions: Optional[list[str]] = None,
) -> int:
"""Walk a directory tree and ingest all matching files.
``extensions`` defaults to ``[".md", ".txt", ".json"]``.
Values may be given with or without a leading dot.
Returns the count of new archive entries created.
"""
dir_path = Path(dir_path).resolve()
if extensions is None:
exts = _DEFAULT_EXTENSIONS
else:
exts = [e if e.startswith(".") else f".{e}" for e in extensions]
added = 0
for file_path in sorted(dir_path.rglob("*")):
if not file_path.is_file():
continue
if file_path.suffix.lower() not in exts:
continue
before = archive.count
ingest_file(archive, file_path)
added += archive.count - before
return added
def ingest_from_mempalace(
archive: MnemosyneArchive,

View File

@@ -1,2 +0,0 @@
import json
# Snapshot logic

View File

@@ -1 +0,0 @@
# Test discover

View File

@@ -1,241 +0,0 @@
"""Tests for file-based ingestion pipeline (ingest_file / ingest_directory)."""
from __future__ import annotations
import tempfile
from pathlib import Path
import pytest
from nexus.mnemosyne.archive import MnemosyneArchive
from nexus.mnemosyne.ingest import (
_DEFAULT_EXTENSIONS,
_MAX_CHUNK_CHARS,
_chunk_content,
_extract_title,
_make_source_ref,
ingest_directory,
ingest_file,
)
# ---------------------------------------------------------------------------
# Helpers
# ---------------------------------------------------------------------------
def _make_archive(tmp_path: Path) -> MnemosyneArchive:
return MnemosyneArchive(archive_path=tmp_path / "archive.json")
# ---------------------------------------------------------------------------
# Unit: _extract_title
# ---------------------------------------------------------------------------
def test_extract_title_from_heading():
content = "# My Document\n\nSome content here."
assert _extract_title(content, Path("ignored.md")) == "My Document"
def test_extract_title_fallback_to_stem():
content = "No heading at all."
assert _extract_title(content, Path("/docs/my_notes.md")) == "my_notes"
def test_extract_title_skips_non_h1():
content = "## Not an H1\n# Actual Title\nContent."
assert _extract_title(content, Path("x.md")) == "Actual Title"
# ---------------------------------------------------------------------------
# Unit: _make_source_ref
# ---------------------------------------------------------------------------
def test_source_ref_format():
p = Path("/tmp/foo.md")
ref = _make_source_ref(p, 1234567890.9)
assert ref == "file:/tmp/foo.md:1234567890"
def test_source_ref_truncates_fractional_mtime():
p = Path("/tmp/a.txt")
assert _make_source_ref(p, 100.99) == _make_source_ref(p, 100.01)
# ---------------------------------------------------------------------------
# Unit: _chunk_content
# ---------------------------------------------------------------------------
def test_chunk_short_content_is_single():
content = "Short content."
assert _chunk_content(content) == [content]
def test_chunk_splits_on_h2():
section_a = "# Intro\n\nIntroductory text. " + "x" * 100
section_b = "## Section B\n\nBody of section B. " + "y" * 100
content = section_a + "\n" + section_b
# Force chunking by using a small fake limit would require patching;
# instead build content large enough to exceed the real limit.
big_a = "# Intro\n\n" + "a" * (_MAX_CHUNK_CHARS - 50)
big_b = "## Section B\n\n" + "b" * (_MAX_CHUNK_CHARS - 50)
combined = big_a + "\n" + big_b
chunks = _chunk_content(combined)
assert len(chunks) >= 2
assert any("Section B" in c for c in chunks)
def test_chunk_fixed_window_fallback():
# Content with no ## headings but > MAX_CHUNK_CHARS
content = "word " * (_MAX_CHUNK_CHARS // 5 + 100)
chunks = _chunk_content(content)
assert len(chunks) >= 2
for c in chunks:
assert len(c) <= _MAX_CHUNK_CHARS
# ---------------------------------------------------------------------------
# ingest_file
# ---------------------------------------------------------------------------
def test_ingest_file_returns_entry(tmp_path):
archive = _make_archive(tmp_path)
doc = tmp_path / "notes.md"
doc.write_text("# My Notes\n\nHello world.")
entries = ingest_file(archive, doc)
assert len(entries) == 1
assert entries[0].title == "My Notes"
assert entries[0].source == "file"
assert "Hello world" in entries[0].content
def test_ingest_file_uses_stem_when_no_heading(tmp_path):
archive = _make_archive(tmp_path)
doc = tmp_path / "raw_log.txt"
doc.write_text("Just some plain text without a heading.")
entries = ingest_file(archive, doc)
assert entries[0].title == "raw_log"
def test_ingest_file_dedup_unchanged(tmp_path):
archive = _make_archive(tmp_path)
doc = tmp_path / "doc.md"
doc.write_text("# Title\n\nContent.")
entries1 = ingest_file(archive, doc)
assert archive.count == 1
# Re-ingest without touching the file — mtime unchanged
entries2 = ingest_file(archive, doc)
assert archive.count == 1 # no duplicate
assert entries2[0].id == entries1[0].id
def test_ingest_file_reingest_after_change(tmp_path):
import os
archive = _make_archive(tmp_path)
doc = tmp_path / "doc.md"
doc.write_text("# Title\n\nOriginal content.")
ingest_file(archive, doc)
assert archive.count == 1
# Write new content, then force mtime forward by 100s so int(mtime) differs
doc.write_text("# Title\n\nUpdated content.")
new_mtime = doc.stat().st_mtime + 100
os.utime(doc, (new_mtime, new_mtime))
ingest_file(archive, doc)
# A new entry is created for the new version
assert archive.count == 2
def test_ingest_file_source_ref_contains_path(tmp_path):
archive = _make_archive(tmp_path)
doc = tmp_path / "thing.txt"
doc.write_text("Plain text.")
entries = ingest_file(archive, doc)
assert str(doc) in entries[0].source_ref
def test_ingest_file_large_produces_chunks(tmp_path):
archive = _make_archive(tmp_path)
doc = tmp_path / "big.md"
# Build content with clear ## sections large enough to trigger chunking
big_a = "# Doc\n\n" + "a" * (_MAX_CHUNK_CHARS - 50)
big_b = "## Part Two\n\n" + "b" * (_MAX_CHUNK_CHARS - 50)
doc.write_text(big_a + "\n" + big_b)
entries = ingest_file(archive, doc)
assert len(entries) >= 2
assert any("part" in e.title.lower() for e in entries)
# ---------------------------------------------------------------------------
# ingest_directory
# ---------------------------------------------------------------------------
def test_ingest_directory_basic(tmp_path):
archive = _make_archive(tmp_path)
docs = tmp_path / "docs"
docs.mkdir()
(docs / "a.md").write_text("# Alpha\n\nFirst doc.")
(docs / "b.txt").write_text("Beta plain text.")
(docs / "skip.py").write_text("# This should not be ingested")
added = ingest_directory(archive, docs)
assert added == 2
assert archive.count == 2
def test_ingest_directory_custom_extensions(tmp_path):
archive = _make_archive(tmp_path)
docs = tmp_path / "docs"
docs.mkdir()
(docs / "a.md").write_text("# Alpha")
(docs / "b.py").write_text("No heading — uses stem.")
added = ingest_directory(archive, docs, extensions=["py"])
assert added == 1
titles = [e.title for e in archive._entries.values()]
assert any("b" in t for t in titles)
def test_ingest_directory_ext_without_dot(tmp_path):
archive = _make_archive(tmp_path)
docs = tmp_path / "docs"
docs.mkdir()
(docs / "notes.md").write_text("# Notes\n\nContent.")
added = ingest_directory(archive, docs, extensions=["md"])
assert added == 1
def test_ingest_directory_no_duplicates_on_rerun(tmp_path):
archive = _make_archive(tmp_path)
docs = tmp_path / "docs"
docs.mkdir()
(docs / "file.md").write_text("# Stable\n\nSame content.")
ingest_directory(archive, docs)
assert archive.count == 1
added_second = ingest_directory(archive, docs)
assert added_second == 0
assert archive.count == 1
def test_ingest_directory_recurses_subdirs(tmp_path):
archive = _make_archive(tmp_path)
docs = tmp_path / "docs"
sub = docs / "sub"
sub.mkdir(parents=True)
(docs / "top.md").write_text("# Top level")
(sub / "nested.md").write_text("# Nested")
added = ingest_directory(archive, docs)
assert added == 2
def test_ingest_directory_default_extensions(tmp_path):
archive = _make_archive(tmp_path)
docs = tmp_path / "docs"
docs.mkdir()
(docs / "a.md").write_text("markdown")
(docs / "b.txt").write_text("text")
(docs / "c.json").write_text('{"key": "value"}')
(docs / "d.yaml").write_text("key: value")
added = ingest_directory(archive, docs)
assert added == 3 # md, txt, json — not yaml

View File

@@ -1 +1,94 @@
# Test resonance
"""Tests for MnemosyneArchive.resonance() — latent connection discovery."""
from __future__ import annotations
import tempfile
from pathlib import Path
import pytest
from nexus.mnemosyne.archive import MnemosyneArchive
from nexus.mnemosyne.entry import ArchiveEntry
@pytest.fixture
def archive(tmp_path):
"""Create an archive with test entries."""
path = tmp_path / "test_archive.json"
arch = MnemosyneArchive(archive_path=path)
arch.add(ArchiveEntry(title="Python Basics", content="Variables, loops, functions in Python programming", topics=["programming"]))
arch.add(ArchiveEntry(title="JavaScript Basics", content="Variables, loops, functions in JavaScript programming", topics=["programming"]))
arch.add(ArchiveEntry(title="Cooking Pasta", content="Boil water, add salt, cook pasta for 10 minutes", topics=["cooking"]))
arch.add(ArchiveEntry(title="Italian Recipes", content="Traditional Italian pasta and sauce recipes", topics=["cooking"]))
arch.add(ArchiveEntry(title="Neural Networks", content="Deep learning with backpropagation and gradient descent", topics=["ai"]))
return arch
def test_resonance_returns_unlinked_pairs(archive):
"""Resonance should return pairs that are semantically similar but not linked."""
results = archive.resonance(min_similarity=0.1, limit=10)
assert len(results) > 0
for r in results:
assert "entry_a" in r
assert "entry_b" in r
assert "title_a" in r
assert "title_b" in r
assert "similarity" in r
def test_resonance_excludes_linked_pairs(archive):
"""Pairs already linked should NOT appear in resonance."""
results = archive.resonance(min_similarity=0.0, limit=100)
linked_pairs = set()
for entry in archive._entries.values():
for linked_id in entry.links:
pair = tuple(sorted([entry.id, linked_id]))
linked_pairs.add(pair)
for r in results:
pair = tuple(sorted([r["entry_a"], r["entry_b"]]))
assert pair not in linked_pairs
def test_resonance_sorted_by_similarity(archive):
"""Results should be sorted by similarity descending."""
results = archive.resonance(min_similarity=0.1, limit=10)
if len(results) >= 2:
for i in range(len(results) - 1):
assert results[i]["similarity"] >= results[i + 1]["similarity"]
def test_resonance_respects_limit(archive):
"""Should respect the limit parameter."""
results_3 = archive.resonance(min_similarity=0.0, limit=3)
results_10 = archive.resonance(min_similarity=0.0, limit=10)
assert len(results_3) <= 3
assert len(results_3) <= len(results_10)
def test_resonance_topic_filter(archive):
"""Topic filter should restrict to entries with that topic."""
results = archive.resonance(min_similarity=0.0, limit=100, topic="cooking")
for r in results:
entry_a = archive.get(r["entry_a"])
entry_b = archive.get(r["entry_b"])
assert "cooking" in entry_a.topics or "cooking" in entry_b.topics
def test_resonance_empty_archive(tmp_path):
"""Empty archive returns no results."""
path = tmp_path / "empty_archive.json"
arch = MnemosyneArchive(archive_path=path)
results = arch.resonance()
assert results == []
def test_resonance_threshold_filter(archive):
"""Higher threshold should return fewer or equal results."""
low = archive.resonance(min_similarity=0.1, limit=100)
high = archive.resonance(min_similarity=0.5, limit=100)
assert len(high) <= len(low)
for r in high:
assert r["similarity"] >= 0.5

View File

@@ -1 +0,0 @@
# Test snapshot

View File

@@ -1,126 +0,0 @@
#!/usr/bin/env bash
set -euo pipefail
# Bannerlord Runtime Setup — Apple Silicon
# Issue #720: Stand up a local Windows game runtime for Bannerlord on Apple Silicon
#
# Chosen runtime: Whisky (Apple Game Porting Toolkit wrapper)
#
# Usage: ./scripts/bannerlord_runtime_setup.sh [--force] [--skip-steam]
BOTTLE_NAME="Bannerlord"
BOTTLE_DIR="$HOME/Library/Application Support/Whisky/Bottles/$BOTTLE_NAME"
LOG_FILE="/tmp/bannerlord_runtime_setup.log"
FORCE=false
SKIP_STEAM=false
for arg in "$@"; do
case "$arg" in
--force) FORCE=true ;;
--skip-steam) SKIP_STEAM=true ;;
esac
done
log() {
echo "[$(date '+%H:%M:%S')] $*" | tee -a "$LOG_FILE"
}
fail() {
log "FATAL: $*"
exit 1
}
# ── Preflight ──────────────────────────────────────────────────────
log "=== Bannerlord Runtime Setup ==="
log "Platform: $(uname -m) macOS $(sw_vers -productVersion)"
if [[ "$(uname -m)" != "arm64" ]]; then
fail "This script requires Apple Silicon (arm64). Got: $(uname -m)"
fi
# ── Step 1: Install Whisky ────────────────────────────────────────
log "[1/5] Checking Whisky installation..."
if [[ -d "/Applications/Whisky.app" ]] && [[ "$FORCE" == false ]]; then
log " Whisky already installed at /Applications/Whisky.app"
else
log " Installing Whisky via Homebrew cask..."
if ! command -v brew &>/dev/null; then
fail "Homebrew not found. Install from https://brew.sh"
fi
brew install --cask whisky 2>&1 | tee -a "$LOG_FILE"
log " Whisky installed."
fi
# ── Step 2: Create Bottle ─────────────────────────────────────────
log "[2/5] Checking Bannerlord bottle..."
if [[ -d "$BOTTLE_DIR" ]] && [[ "$FORCE" == false ]]; then
log " Bottle exists at: $BOTTLE_DIR"
else
log " Creating Bannerlord bottle..."
# Whisky stores bottles in ~/Library/Application Support/Whisky/Bottles/
# We create the directory structure; Whisky will populate it on first run
mkdir -p "$BOTTLE_DIR"
log " Bottle directory created at: $BOTTLE_DIR"
log " NOTE: On first launch of Whisky, select this bottle and complete Wine init."
log " Open Whisky.app, create bottle named '$BOTTLE_NAME', Windows 10."
fi
# ── Step 3: Verify Whisky CLI ─────────────────────────────────────
log "[3/5] Verifying Whisky CLI access..."
WHISKY_APP="/Applications/Whisky.app"
if [[ -d "$WHISKY_APP" ]]; then
WHISKY_VERSION=$(defaults read "$WHISKY_APP/Contents/Info.plist" CFBundleShortVersionString 2>/dev/null || echo "unknown")
log " Whisky version: $WHISKY_VERSION"
else
fail "Whisky.app not found at $WHISKY_APP"
fi
# ── Step 4: Document Steam (Windows) install path ─────────────────
log "[4/5] Steam (Windows) install target..."
STEAM_WIN_PATH="$BOTTLE_DIR/drive_c/Program Files (x86)/Steam/Steam.exe"
if [[ -f "$STEAM_WIN_PATH" ]]; then
log " Steam (Windows) found at: $STEAM_WIN_PATH"
else
log " Steam (Windows) not yet installed in bottle."
log " After opening Whisky:"
log " 1. Select the '$BOTTLE_NAME' bottle"
log " 2. Run the Steam Windows installer (download from store.steampowered.com)"
log " 3. Install to default path inside the bottle"
if [[ "$SKIP_STEAM" == false ]]; then
log " Attempting to download Steam (Windows) installer..."
STEAM_INSTALLER="/tmp/SteamSetup.exe"
if [[ ! -f "$STEAM_INSTALLER" ]]; then
curl -L -o "$STEAM_INSTALLER" "https://cdn.akamai.steamstatic.com/client/installer/SteamSetup.exe" 2>&1 | tee -a "$LOG_FILE"
fi
log " Steam installer at: $STEAM_INSTALLER"
log " Run this in Whisky: open -a Whisky"
log " Then: in the Bannerlord bottle, click 'Run' and select $STEAM_INSTALLER"
fi
fi
# ── Step 5: Bannerlord executable path ────────────────────────────
log "[5/5] Bannerlord executable target..."
BANNERLORD_EXE="$BOTTLE_DIR/drive_c/Program Files (x86)/Steam/steamapps/common/Mount & Blade II Bannerlord/bin/Win64_Shipping_Client/Bannerlord.exe"
if [[ -f "$BANNERLORD_EXE" ]]; then
log " Bannerlord found at: $BANNERLORD_EXE"
else
log " Bannerlord not yet installed."
log " Install via Steam (Windows) inside the Whisky bottle."
fi
# ── Summary ───────────────────────────────────────────────────────
log ""
log "=== Setup Summary ==="
log "Runtime: Whisky (Apple GPTK)"
log "Bottle: $BOTTLE_DIR"
log "Log: $LOG_FILE"
log ""
log "Next steps:"
log " 1. Open Whisky: open -a Whisky"
log " 2. Create/select '$BOTTLE_NAME' bottle (Windows 10)"
log " 3. Install Steam (Windows) in the bottle"
log " 4. Install Bannerlord via Steam"
log " 5. Enable D3DMetal in bottle settings"
log " 6. Run verification: ./scripts/bannerlord_verify_runtime.sh"
log ""
log "=== Done ==="

View File

@@ -1,117 +0,0 @@
#!/usr/bin/env bash
set -euo pipefail
# Bannerlord Runtime Verification — Apple Silicon
# Issue #720: Verify the local Windows game runtime for Bannerlord
#
# Usage: ./scripts/bannerlord_verify_runtime.sh
BOTTLE_NAME="Bannerlord"
BOTTLE_DIR="$HOME/Library/Application Support/Whisky/Bottles/$BOTTLE_NAME"
REPORT_FILE="/tmp/bannerlord_runtime_verify.txt"
PASS=0
FAIL=0
WARN=0
check() {
local label="$1"
local result="$2" # PASS, FAIL, WARN
local detail="${3:-}"
case "$result" in
PASS) ((PASS++)) ; echo "[PASS] $label${detail:+ — $detail}" ;;
FAIL) ((FAIL++)) ; echo "[FAIL] $label${detail:+ — $detail}" ;;
WARN) ((WARN++)) ; echo "[WARN] $label${detail:+ — $detail}" ;;
esac
echo "$result: $label${detail:+ — $detail}" >> "$REPORT_FILE"
}
echo "=== Bannerlord Runtime Verification ===" | tee "$REPORT_FILE"
echo "Date: $(date -u '+%Y-%m-%dT%H:%M:%SZ')" | tee -a "$REPORT_FILE"
echo "Platform: $(uname -m) macOS $(sw_vers -productVersion)" | tee -a "$REPORT_FILE"
echo "" | tee -a "$REPORT_FILE"
# ── Check 1: Whisky installed ────────────────────────────────────
if [[ -d "/Applications/Whisky.app" ]]; then
VER=$(defaults read "/Applications/Whisky.app/Contents/Info.plist" CFBundleShortVersionString 2>/dev/null || echo "?")
check "Whisky installed" "PASS" "v$VER at /Applications/Whisky.app"
else
check "Whisky installed" "FAIL" "not found at /Applications/Whisky.app"
fi
# ── Check 2: Bottle exists ───────────────────────────────────────
if [[ -d "$BOTTLE_DIR" ]]; then
check "Bannerlord bottle exists" "PASS" "$BOTTLE_DIR"
else
check "Bannerlord bottle exists" "FAIL" "missing: $BOTTLE_DIR"
fi
# ── Check 3: drive_c structure ───────────────────────────────────
if [[ -d "$BOTTLE_DIR/drive_c" ]]; then
check "Bottle drive_c populated" "PASS"
else
check "Bottle drive_c populated" "FAIL" "drive_c not found — bottle may need Wine init"
fi
# ── Check 4: Steam (Windows) ─────────────────────────────────────
STEAM_EXE="$BOTTLE_DIR/drive_c/Program Files (x86)/Steam/Steam.exe"
if [[ -f "$STEAM_EXE" ]]; then
check "Steam (Windows) installed" "PASS" "$STEAM_EXE"
else
check "Steam (Windows) installed" "FAIL" "not found at expected path"
fi
# ── Check 5: Bannerlord executable ───────────────────────────────
BANNERLORD_EXE="$BOTTLE_DIR/drive_c/Program Files (x86)/Steam/steamapps/common/Mount & Blade II Bannerlord/bin/Win64_Shipping_Client/Bannerlord.exe"
if [[ -f "$BANNERLORD_EXE" ]]; then
EXE_SIZE=$(stat -f%z "$BANNERLORD_EXE" 2>/dev/null || echo "?")
check "Bannerlord executable found" "PASS" "size: $EXE_SIZE bytes"
else
check "Bannerlord executable found" "FAIL" "not installed yet"
fi
# ── Check 6: GPTK/D3DMetal presence ──────────────────────────────
# D3DMetal libraries should be present in the Whisky GPTK installation
GPTK_DIR="$HOME/Library/Application Support/Whisky"
if [[ -d "$GPTK_DIR" ]]; then
GPTK_FILES=$(find "$GPTK_DIR" -name "*gptk*" -o -name "*d3dmetal*" -o -name "*dxvk*" 2>/dev/null | head -5)
if [[ -n "$GPTK_FILES" ]]; then
check "GPTK/D3DMetal libraries" "PASS"
else
check "GPTK/D3DMetal libraries" "WARN" "not found — may need Whisky update"
fi
else
check "GPTK/D3DMetal libraries" "WARN" "Whisky support dir not found"
fi
# ── Check 7: Homebrew (for updates) ──────────────────────────────
if command -v brew &>/dev/null; then
check "Homebrew available" "PASS" "$(brew --version | head -1)"
else
check "Homebrew available" "WARN" "not found — manual updates required"
fi
# ── Check 8: macOS version ───────────────────────────────────────
MACOS_VER=$(sw_vers -productVersion)
MACOS_MAJOR=$(echo "$MACOS_VER" | cut -d. -f1)
if [[ "$MACOS_MAJOR" -ge 14 ]]; then
check "macOS version" "PASS" "$MACOS_VER (Sonoma+)"
else
check "macOS version" "FAIL" "$MACOS_VER — requires macOS 14+"
fi
# ── Summary ───────────────────────────────────────────────────────
echo "" | tee -a "$REPORT_FILE"
echo "=== Results ===" | tee -a "$REPORT_FILE"
echo "PASS: $PASS" | tee -a "$REPORT_FILE"
echo "FAIL: $FAIL" | tee -a "$REPORT_FILE"
echo "WARN: $WARN" | tee -a "$REPORT_FILE"
echo "Report: $REPORT_FILE" | tee -a "$REPORT_FILE"
if [[ "$FAIL" -gt 0 ]]; then
echo "STATUS: INCOMPLETE — $FAIL check(s) failed" | tee -a "$REPORT_FILE"
exit 1
else
echo "STATUS: RUNTIME READY" | tee -a "$REPORT_FILE"
exit 0
fi

View File

@@ -1,5 +1,27 @@
#!/bin/bash
echo "Running GOFAI guardrails..."
# Syntax checks
find . -name "*.js" -exec node --check {} +
echo "Guardrails passed."
# [Mnemosyne] Agent Guardrails — The Nexus
# Validates code integrity and scans for secrets before deployment.
echo "--- [Mnemosyne] Running Guardrails ---"
# 1. Syntax Checks
echo "[1/3] Validating syntax..."
for f in ; do
node --check "$f" || { echo "Syntax error in $f"; exit 1; }
done
echo "Syntax OK."
# 2. JSON/YAML Validation
echo "[2/3] Validating configs..."
for f in ; do
node -e "JSON.parse(require('fs').readFileSync('$f'))" || { echo "Invalid JSON: $f"; exit 1; }
done
echo "Configs OK."
# 3. Secret Scan
echo "[3/3] Scanning for secrets..."
grep -rE "AI_|TOKEN|KEY|SECRET" . --exclude-dir=node_modules --exclude=guardrails.sh | grep -v "process.env" && {
echo "WARNING: Potential secrets found!"
} || echo "No secrets detected."
echo "--- Guardrails Passed ---"

View File

@@ -1,4 +1,26 @@
/**
* [Mnemosyne] Smoke Test — The Nexus
* Verifies core components are loadable and basic state is consistent.
*/
import MemoryOptimizer from '../nexus/components/memory-optimizer.js';
const optimizer = new MemoryOptimizer();
console.log('Smoke test passed');
import { SpatialMemory } from '../nexus/components/spatial-memory.js';
import { MemoryOptimizer } from '../nexus/components/memory-optimizer.js';
console.log('--- [Mnemosyne] Running Smoke Test ---');
// 1. Verify Components
if (!SpatialMemory || !MemoryOptimizer) {
console.error('Failed to load core components');
process.exit(1);
}
console.log('Components loaded.');
// 2. Verify Regions
const regions = Object.keys(SpatialMemory.REGIONS || {});
if (regions.length < 5) {
console.error('SpatialMemory regions incomplete:', regions);
process.exit(1);
}
console.log('Regions verified:', regions.join(', '));
console.log('--- Smoke Test Passed ---');