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3 Commits
mimo/code/
...
fix/1535
| Author | SHA1 | Date | |
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| 2664ad40cc | |||
| 274445a2b3 | |||
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f6e206084b |
@@ -395,6 +395,7 @@
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<div id="memory-connections-panel" class="memory-connections-panel" style="display:none;" aria-label="Memory Connections Panel"></div>
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<script src="./boot.js"></script>
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<script src="./js/heartbeat.js"></script>
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<script src="./avatar-customization.js"></script>
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<script src="./lod-system.js"></script>
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<script>
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293
js/heartbeat.js
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293
js/heartbeat.js
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@@ -0,0 +1,293 @@
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/**
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* WebSocket Heartbeat Client for The Nexus
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* Issue #1535: feat: WebSocket heartbeat with auto-reconnect from client
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*
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* Provides:
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* - Client sends heartbeat ping every 30s
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* - Server responds with pong + user count
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* - Client auto-reconnects on missed 2 heartbeats
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* - Reconnect preserves user position/identity
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*/
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class NexusHeartbeat {
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constructor(options = {}) {
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this.heartbeatInterval = options.heartbeatInterval || 30000; // 30 seconds
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this.maxMissedHeartbeats = options.maxMissedHeartbeats || 2;
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this.reconnectDelay = options.reconnectDelay || 1000; // 1 second
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this.maxReconnectDelay = options.maxReconnectDelay || 30000; // 30 seconds
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this.ws = null;
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this.heartbeatTimer = null;
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this.missedHeartbeats = 0;
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this.isConnected = false;
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this.userId = options.userId || this.generateUserId();
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this.position = options.position || { x: 0, y: 0, z: 0 };
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this.reconnectAttempts = 0;
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// Callbacks
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this.onConnect = options.onConnect || (() => {});
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this.onDisconnect = options.onDisconnect || (() => {});
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this.onHeartbeat = options.onHeartbeat || (() => {});
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this.onUserCount = options.onUserCount || (() => {});
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this.onError = options.onError || console.error;
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// Bind methods
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this.connect = this.connect.bind(this);
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this.disconnect = this.disconnect.bind(this);
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this.sendHeartbeat = this.sendHeartbeat.bind(this);
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this.handleMessage = this.handleMessage.bind(this);
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this.handleClose = this.handleClose.bind(this);
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this.handleError = this.handleError.bind(this);
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}
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generateUserId() {
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return 'user_' + Math.random().toString(36).substr(2, 9);
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}
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connect(url) {
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if (this.ws && this.ws.readyState === WebSocket.OPEN) {
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console.warn('Already connected');
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return;
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}
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this.url = url;
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console.log(`Connecting to ${url}...`);
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try {
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this.ws = new WebSocket(url);
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this.ws.onopen = this.handleOpen.bind(this);
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this.ws.onmessage = this.handleMessage;
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this.ws.onclose = this.handleClose;
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this.ws.onerror = this.handleError;
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} catch (error) {
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this.onError('Failed to create WebSocket:', error);
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this.scheduleReconnect();
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}
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}
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disconnect() {
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console.log('Disconnecting...');
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// Stop heartbeat
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this.stopHeartbeat();
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// Close WebSocket
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if (this.ws) {
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this.ws.onclose = null; // Prevent reconnect on manual disconnect
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this.ws.close(1000, 'Manual disconnect');
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this.ws = null;
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}
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this.isConnected = false;
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this.missedHeartbeats = 0;
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this.reconnectAttempts = 0;
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}
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handleOpen() {
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console.log('Connected to WebSocket');
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this.isConnected = true;
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this.missedHeartbeats = 0;
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this.reconnectAttempts = 0;
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// Send reconnect message with user info
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this.sendReconnect();
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// Start heartbeat
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this.startHeartbeat();
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// Call connect callback
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this.onConnect();
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}
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handleMessage(event) {
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try {
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const data = JSON.parse(event.data);
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if (data.type === 'pong') {
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// Reset missed heartbeats
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this.missedHeartbeats = 0;
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// Update user count
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if (data.user_count !== undefined) {
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this.onUserCount(data.user_count);
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}
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// Call heartbeat callback
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this.onHeartbeat(data);
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console.debug('Heartbeat pong received');
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} else if (data.type === 'health') {
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// Health check response
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console.debug('Health check:', data);
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} else {
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// Regular message
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console.debug('Message received:', data);
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}
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} catch (error) {
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// Not JSON or parse error
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console.debug('Non-JSON message received:', event.data);
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}
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}
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handleClose(event) {
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console.log(`WebSocket closed: ${event.code} ${event.reason}`);
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this.isConnected = false;
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this.stopHeartbeat();
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// Call disconnect callback
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this.onDisconnect(event);
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// Schedule reconnect if not manual disconnect
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if (event.code !== 1000) {
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this.scheduleReconnect();
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}
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}
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handleError(error) {
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this.onError('WebSocket error:', error);
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}
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startHeartbeat() {
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if (this.heartbeatTimer) {
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clearInterval(this.heartbeatTimer);
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}
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console.log(`Starting heartbeat every ${this.heartbeatInterval / 1000}s`);
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this.heartbeatTimer = setInterval(() => {
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this.sendHeartbeat();
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}, this.heartbeatInterval);
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// Send initial heartbeat
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this.sendHeartbeat();
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}
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stopHeartbeat() {
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if (this.heartbeatTimer) {
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clearInterval(this.heartbeatTimer);
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this.heartbeatTimer = null;
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}
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}
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sendHeartbeat() {
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if (!this.isConnected || !this.ws || this.ws.readyState !== WebSocket.OPEN) {
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console.warn('Cannot send heartbeat: not connected');
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return;
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}
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const heartbeat = {
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type: 'heartbeat',
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timestamp: Date.now(),
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user_id: this.userId,
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position: this.position
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};
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try {
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this.ws.send(JSON.stringify(heartbeat));
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console.debug('Heartbeat sent');
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// Check for missed heartbeats
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this.missedHeartbeats++;
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if (this.missedHeartbeats > this.maxMissedHeartbeats) {
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console.warn(`Missed ${this.missedHeartbeats} heartbeats, reconnecting...`);
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this.ws.close(4000, 'Missed heartbeats');
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}
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} catch (error) {
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this.onError('Failed to send heartbeat:', error);
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this.ws.close(4001, 'Heartbeat send failed');
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}
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}
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sendReconnect() {
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if (!this.isConnected || !this.ws || this.ws.readyState !== WebSocket.OPEN) {
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console.warn('Cannot send reconnect: not connected');
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return;
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}
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const reconnect = {
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type: 'reconnect',
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timestamp: Date.now(),
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user_id: this.userId,
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position: this.position
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};
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try {
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this.ws.send(JSON.stringify(reconnect));
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console.log('Reconnect message sent');
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} catch (error) {
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this.onError('Failed to send reconnect:', error);
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}
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}
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scheduleReconnect() {
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if (this.reconnectAttempts >= 10) {
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console.error('Max reconnect attempts reached');
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return;
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}
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// Exponential backoff
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const delay = Math.min(
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this.reconnectDelay * Math.pow(2, this.reconnectAttempts),
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this.maxReconnectDelay
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);
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console.log(`Reconnecting in ${delay / 1000}s (attempt ${this.reconnectAttempts + 1})...`);
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setTimeout(() => {
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this.reconnectAttempts++;
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this.connect(this.url);
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}, delay);
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}
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updatePosition(x, y, z) {
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this.position = { x, y, z };
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// Send position update if connected
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if (this.isConnected && this.ws && this.ws.readyState === WebSocket.OPEN) {
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const update = {
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type: 'position',
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timestamp: Date.now(),
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user_id: this.userId,
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position: this.position
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};
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try {
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this.ws.send(JSON.stringify(update));
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} catch (error) {
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console.warn('Failed to send position update:', error);
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}
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}
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}
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getUserId() {
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return this.userId;
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}
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getPosition() {
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return { ...this.position };
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}
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isConnectionActive() {
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return this.isConnected && this.ws && this.ws.readyState === WebSocket.OPEN;
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}
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getStats() {
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return {
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connected: this.isConnected,
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userId: this.userId,
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position: this.position,
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missedHeartbeats: this.missedHeartbeats,
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reconnectAttempts: this.reconnectAttempts
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};
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}
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}
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// Export for use in other modules
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if (typeof module !== 'undefined' && module.exports) {
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module.exports = NexusHeartbeat;
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}
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// Global instance for browser use
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if (typeof window !== 'undefined') {
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window.NexusHeartbeat = NexusHeartbeat;
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}
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Reference in New Issue
Block a user