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6 Commits
perplexity
...
feat/mnemo
| Author | SHA1 | Date | |
|---|---|---|---|
| 1ec3da6e30 | |||
| b153613352 | |||
| 36a152b9c2 | |||
| 6f949698fe | |||
| 6cf1f4d078 | |||
| 182a1148eb |
173
app.js
173
app.js
@@ -3,6 +3,7 @@ import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
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import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
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import { UnrealBloomPass } from 'three/addons/postprocessing/UnrealBloomPass.js';
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import { SMAAPass } from 'three/addons/postprocessing/SMAAPass.js';
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import { SpatialMemory } from './nexus/components/spatial-memory.js';
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// ═══════════════════════════════════════════
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// NEXUS v1.1 — Portal System Update
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@@ -670,6 +671,10 @@ async function init() {
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updateLoad(40);
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createFloor();
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updateLoad(50);
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// Project Mnemosyne — Spatial Memory Schema
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SpatialMemory.init(scene);
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createBatcaveTerminal();
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updateLoad(60);
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@@ -2573,6 +2578,13 @@ function gameLoop() {
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updateAshStorm(delta, elapsed);
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// Project Mnemosyne - Memory Animation
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if (typeof animateMemoryOrbs === 'function') {
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animateMemoryOrbs(delta);
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}
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SpatialMemory.update(delta);
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const mode = NAV_MODES[navModeIdx];
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const chatActive = document.activeElement === document.getElementById('chat-input');
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@@ -2771,6 +2783,12 @@ function gameLoop() {
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composer.render();
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updateAshStorm(delta, elapsed);
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// Project Mnemosyne - Memory Orb Animation
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if (typeof animateMemoryOrbs === 'function') {
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animateMemoryOrbs(delta);
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}
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updatePortalTunnel(delta, elapsed);
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if (workshopScanMat) workshopScanMat.uniforms.uTime.value = clock.getElapsedTime();
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@@ -2933,9 +2951,164 @@ function updateAshStorm(delta, elapsed) {
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}
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}
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// ═══════════════════════════════════════════
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// PROJECT MNEMOSYNE — HOLOGRAPHIC MEMORY ORBS
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// ═══════════════════════════════════════════
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// Memory orbs registry for animation loop
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const memoryOrbs = [];
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/**
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* Spawn a glowing memory orb at the given position.
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* Used to visualize RAG retrievals and memory recalls in the Nexus.
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*
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* @param {THREE.Vector3} position - World position for the orb
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* @param {number} color - Hex color (default: 0x4af0c0 - cyan)
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* @param {number} size - Radius of the orb (default: 0.5)
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* @param {object} metadata - Optional metadata for the memory (source, timestamp, etc.)
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* @returns {THREE.Mesh} The created orb mesh
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*/
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function spawnMemoryOrb(position, color = 0x4af0c0, size = 0.5, metadata = {}) {
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if (typeof THREE === 'undefined' || typeof scene === 'undefined') {
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console.warn('[Mnemosyne] THREE/scene not available for orb spawn');
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return null;
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}
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const geometry = new THREE.SphereGeometry(size, 32, 32);
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const material = new THREE.MeshStandardMaterial({
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color: color,
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emissive: color,
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emissiveIntensity: 2.5,
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metalness: 0.3,
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roughness: 0.2,
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transparent: true,
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opacity: 0.85,
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envMapIntensity: 1.5
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});
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const orb = new THREE.Mesh(geometry, material);
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orb.position.copy(position);
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orb.castShadow = true;
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orb.receiveShadow = true;
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orb.userData = {
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type: 'memory_orb',
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pulse: Math.random() * Math.PI * 2, // Random phase offset
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pulseSpeed: 0.002 + Math.random() * 0.001,
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originalScale: size,
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metadata: metadata,
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createdAt: Date.now()
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};
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// Point light for local illumination
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const light = new THREE.PointLight(color, 1.5, 8);
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orb.add(light);
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scene.add(orb);
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memoryOrbs.push(orb);
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console.info('[Mnemosyne] Memory orb spawned:', metadata.source || 'unknown');
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return orb;
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}
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/**
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* Remove a memory orb from the scene and dispose resources.
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* @param {THREE.Mesh} orb - The orb to remove
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*/
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function removeMemoryOrb(orb) {
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if (!orb) return;
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if (orb.parent) orb.parent.remove(orb);
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if (orb.geometry) orb.geometry.dispose();
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if (orb.material) orb.material.dispose();
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const idx = memoryOrbs.indexOf(orb);
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if (idx > -1) memoryOrbs.splice(idx, 1);
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}
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/**
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* Animate all memory orbs — pulse, rotate, and fade.
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* Called from gameLoop() every frame.
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* @param {number} delta - Time since last frame
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*/
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function animateMemoryOrbs(delta) {
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for (let i = memoryOrbs.length - 1; i >= 0; i--) {
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const orb = memoryOrbs[i];
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if (!orb || !orb.userData) continue;
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// Pulse animation
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orb.userData.pulse += orb.userData.pulseSpeed * delta * 1000;
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const pulseFactor = 1 + Math.sin(orb.userData.pulse) * 0.1;
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orb.scale.setScalar(pulseFactor * orb.userData.originalScale);
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// Gentle rotation
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orb.rotation.y += delta * 0.5;
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// Fade after 30 seconds
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const age = (Date.now() - orb.userData.createdAt) / 1000;
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if (age > 30) {
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const fadeDuration = 10;
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const fadeProgress = Math.min(1, (age - 30) / fadeDuration);
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orb.material.opacity = 0.85 * (1 - fadeProgress);
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if (fadeProgress >= 1) {
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removeMemoryOrb(orb);
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i--; // Adjust index after removal
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}
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}
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}
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}
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/**
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* Spawn memory orbs arranged in a spiral for RAG retrieval results.
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* @param {Array} results - Array of {content, score, source}
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* @param {THREE.Vector3} center - Center position (default: above avatar)
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*/
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function spawnRetrievalOrbs(results, center) {
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if (!results || !Array.isArray(results) || results.length === 0) return;
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if (!center) {
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center = new THREE.Vector3(0, 2, 0);
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}
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const colors = [0x4af0c0, 0x7b5cff, 0xffd700, 0xff4466, 0x00ff88];
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const radius = 3;
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results.forEach((result, i) => {
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const angle = (i / results.length) * Math.PI * 2;
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const height = (i / results.length) * 2 - 1;
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const position = new THREE.Vector3(
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center.x + Math.cos(angle) * radius,
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center.y + height,
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center.z + Math.sin(angle) * radius
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);
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const colorIdx = Math.min(colors.length - 1, Math.floor((result.score || 0.5) * colors.length));
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const size = 0.3 + (result.score || 0.5) * 0.4;
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spawnMemoryOrb(position, colors[colorIdx], size, {
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source: result.source || 'unknown',
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score: result.score || 0,
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contentPreview: (result.content || '').substring(0, 100)
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});
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});
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}
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init().then(() => {
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createAshStorm();
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createPortalTunnel();
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// Project Mnemosyne — seed demo spatial memories
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const demoMemories = [
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{ id: 'mem_nexus_birth', content: 'The Nexus came online — first render of the 3D world', category: 'knowledge', strength: 0.95, connections: ['mem_first_portal'] },
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{ id: 'mem_first_portal', content: 'First portal deployed — connection to external service', category: 'engineering', strength: 0.85, connections: ['mem_nexus_birth'] },
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{ id: 'mem_hermes_chat', content: 'First conversation through the Hermes gateway', category: 'social', strength: 0.7, connections: [] },
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{ id: 'mem_mnemosyne_start', content: 'Project Mnemosyne began — the living archive awakens', category: 'projects', strength: 0.9, connections: ['mem_nexus_birth'] },
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{ id: 'mem_spatial_schema', content: 'Spatial Memory Schema defined — memories gain permanent homes', category: 'engineering', strength: 0.8, connections: ['mem_mnemosyne_start'] },
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];
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demoMemories.forEach(m => SpatialMemory.placeMemory(m));
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fetchGiteaData();
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setInterval(fetchGiteaData, 30000);
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runWeeklyAudit();
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376
nexus/components/spatial-memory.js
Normal file
376
nexus/components/spatial-memory.js
Normal file
@@ -0,0 +1,376 @@
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// ═══════════════════════════════════════════
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// PROJECT MNEMOSYNE — SPATIAL MEMORY SCHEMA
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// ═══════════════════════════════════════════
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//
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// Maps memories to persistent locations in the 3D Nexus world.
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// Each region corresponds to a semantic category. Memories placed
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// in a region stay there across sessions, forming a navigable
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// holographic archive.
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//
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// World layout (hex cylinder, radius 25):
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// North (z-) → Documents & Knowledge
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// South (z+) → Projects & Tasks
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// East (x+) → Code & Engineering
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// West (x-) → Conversations & Social
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// Center → Active Working Memory
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// Below (y-) → Archive (cold storage)
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//
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// Usage from app.js:
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// SpatialMemory.init(scene);
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// SpatialMemory.placeMemory({ id, content, category, ... });
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// SpatialMemory.importIndex(savedIndex);
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// SpatialMemory.update(delta);
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// ═══════════════════════════════════════════
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const SpatialMemory = (() => {
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// ─── REGION DEFINITIONS ───────────────────────────────
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const REGIONS = {
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engineering: {
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label: 'Code & Engineering',
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center: [15, 0, 0],
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radius: 10,
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color: 0x4af0c0,
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glyph: '\u2699',
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description: 'Source code, debugging sessions, architecture decisions'
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},
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social: {
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label: 'Conversations & Social',
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center: [-15, 0, 0],
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radius: 10,
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color: 0x7b5cff,
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glyph: '\uD83D\uDCAC',
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description: 'Chats, discussions, human interactions'
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},
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knowledge: {
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label: 'Documents & Knowledge',
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center: [0, 0, -15],
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radius: 10,
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color: 0xffd700,
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glyph: '\uD83D\uDCD6',
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description: 'Papers, docs, research, learned concepts'
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},
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projects: {
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label: 'Projects & Tasks',
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center: [0, 0, 15],
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radius: 10,
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color: 0xff4466,
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glyph: '\uD83C\uDFAF',
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description: 'Active tasks, issues, milestones, goals'
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},
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working: {
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label: 'Active Working Memory',
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center: [0, 0, 0],
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radius: 5,
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color: 0x00ff88,
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glyph: '\uD83D\uDCA1',
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description: 'Current focus — transient, high-priority memories'
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},
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archive: {
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label: 'Archive',
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center: [0, -3, 0],
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radius: 20,
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color: 0x334455,
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glyph: '\uD83D\uDDC4',
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description: 'Cold storage — rarely accessed, aged-out memories'
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}
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};
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// ─── STATE ────────────────────────────────────────────
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let _scene = null;
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let _regionMarkers = {};
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let _memoryObjects = {};
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let _connectionLines = [];
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let _initialized = false;
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// ─── CRYSTAL GEOMETRY (persistent memories) ───────────
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function createCrystalGeometry(size) {
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return new THREE.OctahedronGeometry(size, 0);
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}
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// ─── REGION MARKER ───────────────────────────────────
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function createRegionMarker(regionKey, region) {
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const cx = region.center[0];
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const cy = region.center[1] + 0.06;
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const cz = region.center[2];
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const ringGeo = new THREE.RingGeometry(region.radius - 0.5, region.radius, 6);
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const ringMat = new THREE.MeshBasicMaterial({
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color: region.color,
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transparent: true,
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opacity: 0.15,
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side: THREE.DoubleSide
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});
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const ring = new THREE.Mesh(ringGeo, ringMat);
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ring.rotation.x = -Math.PI / 2;
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ring.position.set(cx, cy, cz);
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ring.userData = { type: 'region_marker', region: regionKey };
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const discGeo = new THREE.CircleGeometry(region.radius - 0.5, 6);
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const discMat = new THREE.MeshBasicMaterial({
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color: region.color,
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transparent: true,
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opacity: 0.03,
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side: THREE.DoubleSide
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});
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const disc = new THREE.Mesh(discGeo, discMat);
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disc.rotation.x = -Math.PI / 2;
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disc.position.set(cx, cy - 0.01, cz);
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_scene.add(ring);
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_scene.add(disc);
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// Floating label
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const canvas = document.createElement('canvas');
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canvas.width = 256;
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canvas.height = 64;
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const ctx = canvas.getContext('2d');
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ctx.font = '24px monospace';
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ctx.fillStyle = '#' + region.color.toString(16).padStart(6, '0');
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ctx.textAlign = 'center';
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ctx.fillText(region.glyph + ' ' + region.label, 128, 40);
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const texture = new THREE.CanvasTexture(canvas);
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const spriteMat = new THREE.SpriteMaterial({ map: texture, transparent: true, opacity: 0.6 });
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const sprite = new THREE.Sprite(spriteMat);
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sprite.position.set(cx, 3, cz);
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sprite.scale.set(4, 1, 1);
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_scene.add(sprite);
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return { ring, disc, sprite };
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}
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// ─── PLACE A MEMORY ──────────────────────────────────
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function placeMemory(mem) {
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if (!_scene) return null;
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const region = REGIONS[mem.category] || REGIONS.working;
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const pos = mem.position || _assignPosition(mem.category, mem.id);
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const strength = Math.max(0.05, Math.min(1, mem.strength != null ? mem.strength : 0.7));
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const size = 0.2 + strength * 0.3;
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const geo = createCrystalGeometry(size);
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const mat = new THREE.MeshStandardMaterial({
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color: region.color,
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emissive: region.color,
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emissiveIntensity: 1.5 * strength,
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metalness: 0.6,
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roughness: 0.15,
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transparent: true,
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opacity: 0.5 + strength * 0.4
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});
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const crystal = new THREE.Mesh(geo, mat);
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crystal.position.set(pos[0], pos[1] + 1.5, pos[2]);
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crystal.castShadow = true;
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crystal.userData = {
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type: 'spatial_memory',
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memId: mem.id,
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region: mem.category,
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pulse: Math.random() * Math.PI * 2,
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strength: strength,
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createdAt: mem.timestamp || new Date().toISOString()
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};
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const light = new THREE.PointLight(region.color, 0.8 * strength, 5);
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crystal.add(light);
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_scene.add(crystal);
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_memoryObjects[mem.id] = { mesh: crystal, data: mem, region: mem.category };
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if (mem.connections && mem.connections.length > 0) {
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_drawConnections(mem.id, mem.connections);
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}
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console.info('[Mnemosyne] Spatial memory placed:', mem.id, 'in', region.label);
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return crystal;
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}
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// ─── DETERMINISTIC POSITION ──────────────────────────
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function _assignPosition(category, memId) {
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const region = REGIONS[category] || REGIONS.working;
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const cx = region.center[0];
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const cy = region.center[1];
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const cz = region.center[2];
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const r = region.radius * 0.7;
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let hash = 0;
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for (let i = 0; i < memId.length; i++) {
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hash = ((hash << 5) - hash) + memId.charCodeAt(i);
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hash |= 0;
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}
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const angle = (Math.abs(hash % 360) / 360) * Math.PI * 2;
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const dist = (Math.abs((hash >> 8) % 100) / 100) * r;
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const height = (Math.abs((hash >> 16) % 100) / 100) * 3;
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return [cx + Math.cos(angle) * dist, cy + height, cz + Math.sin(angle) * dist];
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}
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// ─── CONNECTIONS ─────────────────────────────────────
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function _drawConnections(memId, connections) {
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const src = _memoryObjects[memId];
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if (!src) return;
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connections.forEach(targetId => {
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const tgt = _memoryObjects[targetId];
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if (!tgt) return;
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const points = [src.mesh.position.clone(), tgt.mesh.position.clone()];
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const geo = new THREE.BufferGeometry().setFromPoints(points);
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const mat = new THREE.LineBasicMaterial({ color: 0x334455, transparent: true, opacity: 0.2 });
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const line = new THREE.Line(geo, mat);
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line.userData = { type: 'connection', from: memId, to: targetId };
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_scene.add(line);
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_connectionLines.push(line);
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});
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}
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||||
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// ─── REMOVE A MEMORY ─────────────────────────────────
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function removeMemory(memId) {
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const obj = _memoryObjects[memId];
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if (!obj) return;
|
||||
|
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if (obj.mesh.parent) obj.mesh.parent.remove(obj.mesh);
|
||||
if (obj.mesh.geometry) obj.mesh.geometry.dispose();
|
||||
if (obj.mesh.material) obj.mesh.material.dispose();
|
||||
|
||||
for (let i = _connectionLines.length - 1; i >= 0; i--) {
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const line = _connectionLines[i];
|
||||
if (line.userData.from === memId || line.userData.to === memId) {
|
||||
if (line.parent) line.parent.remove(line);
|
||||
line.geometry.dispose();
|
||||
line.material.dispose();
|
||||
_connectionLines.splice(i, 1);
|
||||
}
|
||||
}
|
||||
|
||||
delete _memoryObjects[memId];
|
||||
}
|
||||
|
||||
// ─── ANIMATE ─────────────────────────────────────────
|
||||
function update(delta) {
|
||||
const now = Date.now();
|
||||
|
||||
Object.values(_memoryObjects).forEach(obj => {
|
||||
const mesh = obj.mesh;
|
||||
if (!mesh || !mesh.userData) return;
|
||||
|
||||
mesh.rotation.y += delta * 0.3;
|
||||
|
||||
mesh.userData.pulse += delta * 1.5;
|
||||
const pulse = 1 + Math.sin(mesh.userData.pulse) * 0.08;
|
||||
mesh.scale.setScalar(pulse);
|
||||
|
||||
if (mesh.material) {
|
||||
const base = mesh.userData.strength || 0.7;
|
||||
mesh.material.emissiveIntensity = 1.0 + Math.sin(mesh.userData.pulse * 0.7) * 0.5 * base;
|
||||
}
|
||||
});
|
||||
|
||||
Object.values(_regionMarkers).forEach(marker => {
|
||||
if (marker.ring && marker.ring.material) {
|
||||
marker.ring.material.opacity = 0.1 + Math.sin(now * 0.001) * 0.05;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// ─── INIT ────────────────────────────────────────────
|
||||
function init(scene) {
|
||||
_scene = scene;
|
||||
_initialized = true;
|
||||
|
||||
Object.entries(REGIONS).forEach(([key, region]) => {
|
||||
if (key === 'archive') return;
|
||||
_regionMarkers[key] = createRegionMarker(key, region);
|
||||
});
|
||||
|
||||
console.info('[Mnemosyne] Spatial Memory Schema initialized —', Object.keys(REGIONS).length, 'regions');
|
||||
return REGIONS;
|
||||
}
|
||||
|
||||
// ─── QUERY ───────────────────────────────────────────
|
||||
function getMemoryAtPosition(position, maxDist) {
|
||||
maxDist = maxDist || 2;
|
||||
let closest = null;
|
||||
let closestDist = maxDist;
|
||||
|
||||
Object.values(_memoryObjects).forEach(obj => {
|
||||
const d = obj.mesh.position.distanceTo(position);
|
||||
if (d < closestDist) { closest = obj; closestDist = d; }
|
||||
});
|
||||
return closest;
|
||||
}
|
||||
|
||||
function getRegionAtPosition(position) {
|
||||
for (const [key, region] of Object.entries(REGIONS)) {
|
||||
const dx = position.x - region.center[0];
|
||||
const dz = position.z - region.center[2];
|
||||
if (Math.sqrt(dx * dx + dz * dz) <= region.radius) return key;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
function getMemoriesInRegion(regionKey) {
|
||||
return Object.values(_memoryObjects).filter(o => o.region === regionKey);
|
||||
}
|
||||
|
||||
function getAllMemories() {
|
||||
return Object.values(_memoryObjects).map(o => o.data);
|
||||
}
|
||||
|
||||
// ─── PERSISTENCE ─────────────────────────────────────
|
||||
function exportIndex() {
|
||||
return {
|
||||
version: 1,
|
||||
exportedAt: new Date().toISOString(),
|
||||
regions: Object.fromEntries(
|
||||
Object.entries(REGIONS).map(([k, v]) => [k, { label: v.label, center: v.center, radius: v.radius, color: v.color }])
|
||||
),
|
||||
memories: Object.values(_memoryObjects).map(o => ({
|
||||
id: o.data.id,
|
||||
content: o.data.content,
|
||||
category: o.region,
|
||||
position: [o.mesh.position.x, o.mesh.position.y - 1.5, o.mesh.position.z],
|
||||
source: o.data.source || 'unknown',
|
||||
timestamp: o.data.timestamp || o.mesh.userData.createdAt,
|
||||
strength: o.mesh.userData.strength || 0.7,
|
||||
connections: o.data.connections || []
|
||||
}))
|
||||
};
|
||||
}
|
||||
|
||||
function importIndex(index) {
|
||||
if (!index || !index.memories) return 0;
|
||||
let count = 0;
|
||||
index.memories.forEach(mem => {
|
||||
if (!_memoryObjects[mem.id]) { placeMemory(mem); count++; }
|
||||
});
|
||||
console.info('[Mnemosyne] Restored', count, 'memories from index');
|
||||
return count;
|
||||
}
|
||||
|
||||
// ─── SPATIAL SEARCH ──────────────────────────────────
|
||||
function searchNearby(position, maxResults, maxDist) {
|
||||
maxResults = maxResults || 10;
|
||||
maxDist = maxDist || 30;
|
||||
const results = [];
|
||||
|
||||
Object.values(_memoryObjects).forEach(obj => {
|
||||
const d = obj.mesh.position.distanceTo(position);
|
||||
if (d <= maxDist) results.push({ memory: obj.data, distance: d, position: obj.mesh.position.clone() });
|
||||
});
|
||||
|
||||
results.sort((a, b) => a.distance - b.distance);
|
||||
return results.slice(0, maxResults);
|
||||
}
|
||||
|
||||
return {
|
||||
init, placeMemory, removeMemory, update,
|
||||
getMemoryAtPosition, getRegionAtPosition, getMemoriesInRegion, getAllMemories,
|
||||
exportIndex, importIndex, searchNearby, REGIONS
|
||||
};
|
||||
})();
|
||||
|
||||
export { SpatialMemory };
|
||||
Reference in New Issue
Block a user