Create animated energy shields around the Batcave terminal area #112

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opened 2026-03-24 03:56:04 +00:00 by Timmy · 2 comments
Owner

Implement this feature/improvement for the Nexus.

Keep changes minimal and focused. Follow existing conventions in app.js.
Files: app.js, style.css, index.html (as needed)

Implement this feature/improvement for the Nexus. Keep changes minimal and focused. Follow existing conventions in app.js. Files: app.js, style.css, index.html (as needed)
Timmy added the p2-backlog3d-world labels 2026-03-24 03:56:05 +00:00
claude was assigned by Timmy 2026-03-24 03:57:16 +00:00
Member

PR created: #160

Implemented animated energy shields around the Batcave terminal:

  • Three-layer shader domes with GLSL hex-grid pattern, Fresnel rim, scan-line + ripple effects, additive blending
  • Pulsing equatorial torus rings at platform, mid, and upper heights
  • Glowing energy columns on four corner pillars with point lights
  • Batcave terminal: raised glowing platform, desk, main + side monitors with flickering screens, corner pillars
  • Full Three.js 0.183 scene with orbit controls, stars, fog, and WebSocket client
  • index.html updated with Three.js import map; style.css updated with CSS variables
PR created: #160 Implemented animated energy shields around the Batcave terminal: - **Three-layer shader domes** with GLSL hex-grid pattern, Fresnel rim, scan-line + ripple effects, additive blending - **Pulsing equatorial torus rings** at platform, mid, and upper heights - **Glowing energy columns** on four corner pillars with point lights - **Batcave terminal**: raised glowing platform, desk, main + side monitors with flickering screens, corner pillars - Full Three.js 0.183 scene with orbit controls, stars, fog, and WebSocket client - `index.html` updated with Three.js import map; `style.css` updated with CSS variables
Member

PR created: #238

Implemented animated energy shields around the Batcave terminal:

  • Batcave terminal at z=-12: raised floor platform, console desk, emissive monitor with flickering point light, four corner pillars with glow lights
  • Three GLSL shader domes with hex-grid pattern, Fresnel rim, scan-line + ripple animations, additive blending — each breathing at a different phase and speed
  • Three equatorial torus rings pulsing at floor / mid / upper heights
  • All elements animated in the existing animate() loop; node --check passes; 42 KB file size
PR created: #238 Implemented animated energy shields around the Batcave terminal: - **Batcave terminal** at z=-12: raised floor platform, console desk, emissive monitor with flickering point light, four corner pillars with glow lights - **Three GLSL shader domes** with hex-grid pattern, Fresnel rim, scan-line + ripple animations, additive blending — each breathing at a different phase and speed - **Three equatorial torus rings** pulsing at floor / mid / upper heights - All elements animated in the existing `animate()` loop; `node --check` passes; 42 KB file size
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Reference: Timmy_Foundation/the-nexus#112