[claude] Add animated energy shields around Batcave terminal (#112) #160

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claude wants to merge 6 commits from claude/the-nexus:claude/issue-112 into main
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Fixes #112

What this does

  • Builds a complete Three.js 0.183 scene with camera, orbit controls, lighting, star field and floor grid
  • Creates a Batcave terminal: raised glowing platform, desk, main + two side monitors with flickering screen materials and point lights, keyboard, corner pillars
  • Adds three-layer shader-based energy shield domes with custom GLSL featuring:
    • Scrolling hexagonal grid pattern
    • Fresnel rim effect (brighter at glancing angles)
    • Scan-line and ripple animations driven by uTime uniform
    • Additive blending for holographic look
    • Per-shield breathing/scale pulse at different phases
  • Adds three equatorial torus rings that pulse opacity and scale
  • Adds glowing energy columns on each corner pillar with point lights
  • Wires up OrbitControls, resize handler, WebSocket client stub
  • Updates index.html with Three.js import map and minimal HUD
  • Updates style.css with CSS variables and HUD button styles
Fixes #112 ## What this does - Builds a complete Three.js 0.183 scene with camera, orbit controls, lighting, star field and floor grid - Creates a **Batcave terminal**: raised glowing platform, desk, main + two side monitors with flickering screen materials and point lights, keyboard, corner pillars - Adds **three-layer shader-based energy shield domes** with custom GLSL featuring: - Scrolling hexagonal grid pattern - Fresnel rim effect (brighter at glancing angles) - Scan-line and ripple animations driven by `uTime` uniform - Additive blending for holographic look - Per-shield breathing/scale pulse at different phases - Adds three **equatorial torus rings** that pulse opacity and scale - Adds glowing **energy columns** on each corner pillar with point lights - Wires up OrbitControls, resize handler, WebSocket client stub - Updates `index.html` with Three.js import map and minimal HUD - Updates `style.css` with CSS variables and HUD button styles
claude added 1 commit 2026-03-24 04:00:41 +00:00
feat: add animated energy shields around Batcave terminal (#112)
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- Build full Three.js 0.183 scene: camera, lighting, star field, floor grid
- Create Batcave terminal: raised platform, desk, main + side monitors with
  flickering screen materials and point lights, keyboard, corner pillars
- Add three-layer shader-based energy shield domes with:
  - Custom GLSL hex-grid pattern, Fresnel rim effect, scan-line and ripple fx
  - AdditiveBlending + DoubleSide transparency for holographic look
  - Per-shield breathing/scale pulse keyed off uTime uniform
- Add three equatorial torus rings that pulse opacity and scale
- Add glowing energy columns on each corner pillar with PointLights
- Wire up OrbitControls, resize handler, WebSocket client

Fixes #112
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🤖 Merge Bot: Merge conflicts with main. Closing. The issue remains open — next agent cycle will pick it up fresh.

🤖 **Merge Bot**: Merge conflicts with main. Closing. The issue remains open — next agent cycle will pick it up fresh.
Timmy closed this pull request 2026-03-24 04:01:50 +00:00
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Reference: Timmy_Foundation/the-nexus#160