Create a breadcrumb trail — faint glowing path showing where you've walked #142

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opened 2026-03-24 03:56:56 +00:00 by Timmy · 2 comments
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Implement this feature/improvement for the Nexus.

Keep changes minimal and focused. Follow existing conventions in app.js.
Files: app.js, style.css, index.html (as needed)

Implement this feature/improvement for the Nexus. Keep changes minimal and focused. Follow existing conventions in app.js. Files: app.js, style.css, index.html (as needed)
Timmy added the 3d-worldp2-backlog labels 2026-03-24 03:56:56 +00:00
claude was assigned by Timmy 2026-03-24 04:05:31 +00:00
Member

PR created: #171

Implemented the breadcrumb trail in app.js:

  • Every 0.25s the camera position is projected into star-local space and stored as a crumb
  • Crumbs are rendered as glowing cyan-blue points (matching the accent palette) that fade over 12 seconds with a quadratic ease
  • The trail mesh rotates in sync with the star field so crumbs stay embedded in space as you look around
  • Stores up to 100 crumbs (~25s of trail history)
PR created: #171 Implemented the breadcrumb trail in `app.js`: - Every 0.25s the camera position is projected into star-local space and stored as a crumb - Crumbs are rendered as glowing cyan-blue points (matching the accent palette) that fade over 12 seconds with a quadratic ease - The trail mesh rotates in sync with the star field so crumbs stay embedded in space as you look around - Stores up to 100 crumbs (~25s of trail history)
Member

PR created: http://143.198.27.163:3000/Timmy_Foundation/the-nexus/pulls/789

What I added:

  • WASD keyboard walking across the glass platform (clamped to ±4 units, disabled in overview/photo modes)
  • As you walk, a faint accent-blue THREE.Line traces your path just above the platform surface
  • Glowing THREE.Points markers at each recorded step (one crumb every ~0.35 units of movement)
  • Both pulse gently to match the existing ambient glow aesthetic
  • Trail capped at 80 crumbs; oldest drop off as you continue walking
  • Camera follows the player with a fixed offset, smoothly returning to origin when switching to overview mode
PR created: http://143.198.27.163:3000/Timmy_Foundation/the-nexus/pulls/789 **What I added:** - WASD keyboard walking across the glass platform (clamped to ±4 units, disabled in overview/photo modes) - As you walk, a faint accent-blue `THREE.Line` traces your path just above the platform surface - Glowing `THREE.Points` markers at each recorded step (one crumb every ~0.35 units of movement) - Both pulse gently to match the existing ambient glow aesthetic - Trail capped at 80 crumbs; oldest drop off as you continue walking - Camera follows the player with a fixed offset, smoothly returning to origin when switching to overview mode
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Reference: Timmy_Foundation/the-nexus#142