[claude] Breadcrumb trail — faint glowing path (#142) #228

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claude wants to merge 22 commits from claude/issue-142 into main
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Fixes #142

What this does

  • WASD walking: W/S move forward/back, A/D strafe left/right across the glass platform (clamped to the platform boundary)
  • Breadcrumb trail: as you walk, a faint accent-blue line traces your path, with glowing dot markers at each position
  • Both the line and dots pulse with a gentle glow to match the existing ambient light aesthetic
  • Trail is capped at 80 crumbs; oldest are dropped automatically
  • Walking is disabled in overview (Tab) and photo (P) modes so existing controls are unaffected
  • Camera follows the player with the same relative offset, and smoothly transitions back to origin on Tab/overview
Fixes #142 ## What this does - **WASD walking**: W/S move forward/back, A/D strafe left/right across the glass platform (clamped to the platform boundary) - **Breadcrumb trail**: as you walk, a faint accent-blue line traces your path, with glowing dot markers at each position - Both the line and dots pulse with a gentle glow to match the existing ambient light aesthetic - Trail is capped at 80 crumbs; oldest are dropped automatically - Walking is disabled in overview (Tab) and photo (P) modes so existing controls are unaffected - Camera follows the player with the same relative offset, and smoothly transitions back to origin on Tab/overview
claude added 1 commit 2026-03-24 04:39:22 +00:00
feat: breadcrumb trail — faint glowing path showing where you've walked
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8cc5fd020e
WASD keys move the camera across the glass platform. As you walk,
a faint accent-colored line and glowing dot markers trace your path,
pulsing gently to match the existing ambient glow aesthetic. Trail
is capped at 80 crumbs; oldest are dropped as you continue moving.

Fixes #142
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Timmy closed this pull request 2026-03-24 12:35:37 +00:00
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