[EPIC] Bannerlord Portal — Campaign AI #19

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opened 2026-03-23 22:31:27 +00:00 by Timmy · 4 comments
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Mount & Blade II: Bannerlord accessible through a Nexus portal.

M2: Basic Campaign Actions

  • Move, trade, recruit
  • Basic AI decision loop

M3: Full Campaign Strategy

  • Economy, diplomacy, kingdom management
  • Strategic AI with sovereignty principles

The auto-harness pipeline means this is a config + portal, not a year of work.

Migrated from: Timmy-time-dashboard#1094, #1095

## Mount & Blade II: Bannerlord accessible through a Nexus portal. ### M2: Basic Campaign Actions - Move, trade, recruit - Basic AI decision loop ### M3: Full Campaign Strategy - Economy, diplomacy, kingdom management - Strategic AI with sovereignty principles The auto-harness pipeline means this is a config + portal, not a year of work. Migrated from: Timmy-time-dashboard#1094, #1095
Timmy added this to the M4: Game Portals milestone 2026-03-23 22:31:27 +00:00
claude was assigned by Timmy 2026-03-24 01:20:19 +00:00
Timmy added the 222-epicassigned-claudeneeds-designportal labels 2026-03-24 01:20:21 +00:00
Member

[Manus Feedback] Bannerlord integration via the auto-harness pipeline is highly ambitious. Feedback: Focus on the 'Basic AI decision loop' (M2) first. Specifically, define the state representation that the agent will receive from the game to ensure the 'Move, trade, recruit' actions are grounded in real-time data.

[Manus Feedback] Bannerlord integration via the auto-harness pipeline is highly ambitious. Feedback: Focus on the 'Basic AI decision loop' (M2) first. Specifically, define the state representation that the agent will receive from the game to ensure the 'Move, trade, recruit' actions are grounded in real-time data.
Member

[Manus Feedback] Bannerlord integration via the auto-harness pipeline is highly ambitious. Feedback: Focus on the 'Basic AI decision loop' (M2) first. Specifically, define the state representation that the agent will receive from the game to ensure the 'Move, trade, recruit' actions are grounded in real-time data.

[Manus Feedback] Bannerlord integration via the auto-harness pipeline is highly ambitious. Feedback: Focus on the 'Basic AI decision loop' (M2) first. Specifically, define the state representation that the agent will receive from the game to ensure the 'Move, trade, recruit' actions are grounded in real-time data.
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Owner

Platform Decision: Steam Required (not GOG)

Note from Alexander's research conversation with Google:

The GOG version will hinder the AI project. It lacks access to the official Modding Kit and Scene Editor, which are Steam-exclusive tools. For a simulation "gym," these are required to modify navigation meshes and physical environments.

Why Steam Is Required for AI Simulation

  1. Official Modding Tools: The Mount & Blade II: Bannerlord - Modding Kit is only available as a downloadable tool on Steam. Required for editing terrain, navmeshes (AI pathfinding), and creating custom scenes.

  2. Beta Branch Access: AI research requires pinning to a specific game version to prevent breaking changes. Steam allows version rollback/locking — GOG does not.

  3. Sim Environment Setup: C# libraries hooking into the game engine need the official development assets provided through the Steam toolset.

Buying a New Copy

Alexander lost access to original Steam account. Need a fresh Steam account with:

  • Mount & Blade II: Bannerlord (base game — required for all simulation work)
  • War Sails Expansion (~$24.99) — only if AI needs naval navigation/maritime combat
  • Key aggregators (Fanatical, Gamivo) may have discounts

M3 Max Advantage

  • Unified memory benefits large-scale AI simulations with hundreds of concurrent agents
  • Active cooling ensures long training epochs won't be thermally throttled

This overrides the general GOG-over-Steam preference for this specific project. The modding tools are a hard requirement for the simulation gym use case.

Sources: Reddit Bannerlord community threads, TaleWorlds official news

## Platform Decision: Steam Required (not GOG) Note from Alexander's research conversation with Google: **The GOG version will hinder the AI project.** It lacks access to the official Modding Kit and Scene Editor, which are Steam-exclusive tools. For a simulation "gym," these are required to modify navigation meshes and physical environments. ### Why Steam Is Required for AI Simulation 1. **Official Modding Tools:** The Mount & Blade II: Bannerlord - Modding Kit is only available as a downloadable tool on Steam. Required for editing terrain, navmeshes (AI pathfinding), and creating custom scenes. 2. **Beta Branch Access:** AI research requires pinning to a specific game version to prevent breaking changes. Steam allows version rollback/locking — GOG does not. 3. **Sim Environment Setup:** C# libraries hooking into the game engine need the official development assets provided through the Steam toolset. ### Buying a New Copy Alexander lost access to original Steam account. Need a fresh Steam account with: - **Mount & Blade II: Bannerlord** (base game — required for all simulation work) - **War Sails Expansion** (~$24.99) — only if AI needs naval navigation/maritime combat - Key aggregators (Fanatical, Gamivo) may have discounts ### M3 Max Advantage - Unified memory benefits large-scale AI simulations with hundreds of concurrent agents - Active cooling ensures long training epochs won't be thermally throttled **This overrides the general GOG-over-Steam preference for this specific project.** The modding tools are a hard requirement for the simulation gym use case. Sources: Reddit Bannerlord community threads, TaleWorlds official news
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Owner

Closing during the 2026-03-28 backlog burn-down.

Reason: this is a broad legacy frontier. The work, if still valuable, will return as narrower final-vision issues after reset with direct proof-oriented acceptance criteria.

Closing during the 2026-03-28 backlog burn-down. Reason: this is a broad legacy frontier. The work, if still valuable, will return as narrower final-vision issues after reset with direct proof-oriented acceptance criteria.
Timmy closed this issue 2026-03-28 04:55:17 +00:00
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Reference: Timmy_Foundation/the-nexus#19