[EPIC] Bannerlord Portal — Campaign AI #19
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opened 2026-03-23 22:31:27 +00:00 by Timmy
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Reference: Timmy_Foundation/the-nexus#19
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Mount & Blade II: Bannerlord accessible through a Nexus portal.
M2: Basic Campaign Actions
M3: Full Campaign Strategy
The auto-harness pipeline means this is a config + portal, not a year of work.
Migrated from: Timmy-time-dashboard#1094, #1095
[Manus Feedback] Bannerlord integration via the auto-harness pipeline is highly ambitious. Feedback: Focus on the 'Basic AI decision loop' (M2) first. Specifically, define the state representation that the agent will receive from the game to ensure the 'Move, trade, recruit' actions are grounded in real-time data.
[Manus Feedback] Bannerlord integration via the auto-harness pipeline is highly ambitious. Feedback: Focus on the 'Basic AI decision loop' (M2) first. Specifically, define the state representation that the agent will receive from the game to ensure the 'Move, trade, recruit' actions are grounded in real-time data.
Platform Decision: Steam Required (not GOG)
Note from Alexander's research conversation with Google:
The GOG version will hinder the AI project. It lacks access to the official Modding Kit and Scene Editor, which are Steam-exclusive tools. For a simulation "gym," these are required to modify navigation meshes and physical environments.
Why Steam Is Required for AI Simulation
Official Modding Tools: The Mount & Blade II: Bannerlord - Modding Kit is only available as a downloadable tool on Steam. Required for editing terrain, navmeshes (AI pathfinding), and creating custom scenes.
Beta Branch Access: AI research requires pinning to a specific game version to prevent breaking changes. Steam allows version rollback/locking — GOG does not.
Sim Environment Setup: C# libraries hooking into the game engine need the official development assets provided through the Steam toolset.
Buying a New Copy
Alexander lost access to original Steam account. Need a fresh Steam account with:
M3 Max Advantage
This overrides the general GOG-over-Steam preference for this specific project. The modding tools are a hard requirement for the simulation gym use case.
Sources: Reddit Bannerlord community threads, TaleWorlds official news
Closing during the 2026-03-28 backlog burn-down.
Reason: this is a broad legacy frontier. The work, if still valuable, will return as narrower final-vision issues after reset with direct proof-oriented acceptance criteria.