[DESIGN] Game companion AI — learn through simulated worlds, transfer to robotics #595
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Vision
Not a speedrunner or game-playing AI. A companion system that learns and advances skills through experiencing a simulated game world, with the goal of transferring those skills to a physical robot body.
Why Games
Design Principles
Mount & Blade: Bannerlord (Primary Target)
Cognitive Development Tracking
Multiplayer Vision
Related
Source: Gemini brainstorm session 2026-03-26 — triaged by Perplexity
Closing during the 2026-03-28 backlog burn-down.
Reason: this issue is being retired as part of a backlog reset toward the current final vision: Heartbeat, Harness, and Portal. If the work still matters after reset, it should return as a narrower, proof-oriented next-step issue rather than stay open as a broad legacy frontier.