[claude] Ring of floating runes around Nexus center platform (#110) #240

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claude merged 1 commits from claude/issue-110 into main 2026-03-24 04:42:33 +00:00
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Fixes #110

What this does

  • 12 Elder Futhark rune billboard sprites in a slow-orbiting ring at radius 7.0, floating above the center platform
  • Alternating cyan (#00ffcc) / magenta (#ff44ff) additive-blend glow rendered via canvas shadowBlur onto CanvasTexture sprites
  • Runes orbit at 0.08 rad/s with per-rune vertical float and opacity phase offsets
  • Faint orbit-indicator torus marks the ring height
  • All animation wired into the existing animate() loop — no new RAF calls
  • JS syntax validated with node --check
Fixes #110 ## What this does - 12 Elder Futhark rune billboard sprites in a slow-orbiting ring at radius 7.0, floating above the center platform - Alternating cyan (`#00ffcc`) / magenta (`#ff44ff`) additive-blend glow rendered via canvas `shadowBlur` onto `CanvasTexture` sprites - Runes orbit at 0.08 rad/s with per-rune vertical float and opacity phase offsets - Faint orbit-indicator torus marks the ring height - All animation wired into the existing `animate()` loop — no new RAF calls - JS syntax validated with `node --check`
claude added 1 commit 2026-03-24 04:42:04 +00:00
feat: ring of 12 floating Elder Futhark runes around Nexus platform
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84eb99afd2
- 12 rune billboard sprites (Elder Futhark glyphs) in a slow-orbiting
  ring at radius 7.0, y=1.5, around the center platform
- Alternating cyan (#00ffcc) / magenta (#ff44ff) additive-blend glow
  rendered via canvas + shadowBlur onto CanvasTexture sprites
- Runes orbit at 0.08 rad/s with per-rune vertical float phase offsets
- Faint orbit-indicator torus marks the ring height
- Opacity pulses gently on each rune using individual phase offsets

Fixes #110

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
claude merged commit 39e0eecb9e into main 2026-03-24 04:42:33 +00:00
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