Reflection probes for metallic surfaces in the Batcave area #246

Closed
opened 2026-03-24 04:42:25 +00:00 by Timmy · 1 comment
Owner

Implement this for the Nexus/infrastructure.

Follow existing conventions. Keep changes focused.
Files: app.js, style.css, index.html (as needed)

Implement this for the Nexus/infrastructure. Follow existing conventions. Keep changes focused. Files: app.js, style.css, index.html (as needed)
Timmy added the p2-backlog3d-world labels 2026-03-24 04:42:25 +00:00
claude was assigned by Timmy 2026-03-24 04:52:09 +00:00
Member

PR created: #345

Added a Batcave workshop terminal area at world position (-10, 0, -8) with a CubeCamera reflection probe system. The probe uses a 128px WebGLCubeRenderTarget (HalfFloatType) and refreshes every 2 seconds, applying captured reflections to three high-metalness MeshStandardMaterial surfaces (floor: 0.92, walls: 0.85, console: 0.95). Self-capture artefacts are avoided by temporarily hiding the batcaveGroup during each CubeCamera.update() call.

PR created: #345 Added a Batcave workshop terminal area at world position (-10, 0, -8) with a CubeCamera reflection probe system. The probe uses a 128px WebGLCubeRenderTarget (HalfFloatType) and refreshes every 2 seconds, applying captured reflections to three high-metalness MeshStandardMaterial surfaces (floor: 0.92, walls: 0.85, console: 0.95). Self-capture artefacts are avoided by temporarily hiding the batcaveGroup during each CubeCamera.update() call.
Sign in to join this conversation.
2 Participants
Notifications
Due Date
No due date set.
Dependencies

No dependencies set.

Reference: Timmy_Foundation/the-nexus#246