Reflection probes for metallic surfaces in the Batcave area #246
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Implement this for the Nexus/infrastructure.
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Files: app.js, style.css, index.html (as needed)
PR created: #345
Added a Batcave workshop terminal area at world position (-10, 0, -8) with a CubeCamera reflection probe system. The probe uses a 128px WebGLCubeRenderTarget (HalfFloatType) and refreshes every 2 seconds, applying captured reflections to three high-metalness MeshStandardMaterial surfaces (floor: 0.92, walls: 0.85, console: 0.95). Self-capture artefacts are avoided by temporarily hiding the batcaveGroup during each CubeCamera.update() call.