[claude] Reflection probes for metallic surfaces in the Batcave area (#246) #345
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Fixes #246
Adds a Batcave workshop terminal at (-10, 0, -8) with a CubeCamera reflection probe (128px WebGLCubeRenderTarget, HalfFloat). The probe refreshes every 2s in the animation loop, hiding batcaveGroup during capture to avoid self-reflection artefacts, then applies the envMap to three high-metalness MeshStandardMaterial surfaces: brushed-steel floor panels (metalness 0.92), anodised wall panels (0.85), and high-gloss console desk (0.95). Batcave geometry includes floor slab, back and left walls, console desk, screen bezel + glow plane, ceiling strip, and a workshop point light. All meshes tagged for the zoom-to-object system.